This Chair at Milan Design Week Looks Like a Forest Grew a Seat

The armchair has been one of the most contested territories in furniture design for over a century, from Alvar Aalto’s bent plywood experiments to Arne Jacobsen’s Swan Chair. Designers keep returning to the seated form as a test of where material technology and formal imagination currently meet. Beltrame Breuil, an architectural practice based in Tarvisio and Vienna, took their turn at Salone Satellite 2026 with a chair that brings alpine botany directly into that conversation. Their furniture brand Picule presented CLVR, a seat assembled from four bent-wood leaf forms rising from a circular steel base, and it is the kind of debut that reminds you why Salone Satellite exists.

Two of CLVR’s four leaves are upholstered in a mossy, boucle-like forest green textile, covering the tall backrest and the lower front surface where the body settles. The other two are left as bare stained wood, their grain visible under the deep green finish, extending outward from the center like wings. All four share one curvature and one design logic, shaped by bent wood, which is what holds the composition together despite its apparent asymmetry. The design is coherent because its grammar is consistent, even as the function of each leaf changes.

Designer: Beltrame Breuil

The circular steel plate at the base functions as a pedestal, grounding the organic spread of the leaves and lending the piece a measured architectural gravity. At 112 cm tall and 125 cm wide, CLVR reads as a statement lounge object first and a chair second. It has the presence of a small throne, designed to anchor a room rather than disappear into it. The scale is deliberate, positioning the chair as a piece of functional sculpture that occupies its space with confidence.

Picule is Beltrame Breuil’s way of funneling architectural discipline into objects scaled for domestic life. The studio’s Tarvisio base sits in Italy’s northeastern corner, where the Julian Alps press against the Austrian and Slovenian borders. That geography gives CLVR its conceptual grounding; this is a studio that builds in that landscape, not one pulling a leaf motif from a mood board. The alpine forest inspiration feels earned, and it gives the chair a story that goes beyond its form.

The bent-wood forming technique reinforces that connection, requiring an intimacy with the material that keeps the work tethered to craft. The chair’s forest green palette, running across bare wood and woven textile in two calibrated tones, holds the composition together as one chromatic idea rather than a collage of parts. It’s a thoughtful detail that shows how completely the studio considered the object from every angle, ensuring the material and color choices support the core concept.

Beltrame Breuil is presenting the full Picule collection, including the CLVR chair, at Salone Satellite 2026. You can find it in Hall 5 at Stand E10 at Fiera Milano, Rho, through April 26. The photos do a fair job of capturing the silhouette, but the bent-wood grain and the textile’s tactile quality are things that land most clearly when you are standing right in front of it. Go see it before the fair closes.

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This Moon-Inspired Lamp Has No App, No Cord, 100% Recycled Aluminum

The lamp has gotten interesting again. What was once a fixture relegated to task lighting and matching living room sets has turned into something more intentional, especially among people who care about how their spaces feel at different times of day. Cordless, portable table lamps have become a genuine category of their own, offering the kind of flexibility that hard-wired fixtures simply can’t.

Designer Rahi Seyedi’s Monir, developed for Rey Studio, slots right into that world while carrying a concept that goes a bit further than most. The 29cm cordless lamp is inspired by the way moonlight sits between the sky and the earth, and that idea drives every decision in the design, from the shape of its dome to the materials holding it all together.

Designer: Rahi Seyedi

The form reads pretty clearly once you know what it’s referencing. A dark, grounded base anchors the lamp below, standing in for the weight of the earth, while the translucent dome above lets the LED ring scatter light in a way that mimics the gentle diffusion of moonlight. Nothing about the design is there for decoration alone. Every detail serves the concept, and you can tell.

Using it is about as frictionless as a lamp can get. A tap switches it on, and gently rotating the upper section moves through three brightness levels. That’s it. There’s no app, no remote, and nothing to configure before you can actually use it. You just pick it up, place it where you want it, and adjust the brightness until the light feels right.

On a desk, Monir keeps things steady without being intrusive. The diffused glow is warm enough to take the edge off the contrast between a bright screen and a dark room, which is exactly what you want during a long stretch of work or reading. It doesn’t replace proper task lighting, of course, but it makes the hours you spend at a desk noticeably more comfortable.

Move it to a side table when the day winds down, and the lamp takes on a different role entirely. At its lowest settings, the warmth it puts out is the kind that encourages you to put your phone down and actually be in the room. Overhead lights off, Monir on, and the space feels genuinely different in a way that’s hard to explain but pretty easy to appreciate.

Sustainability was factored into Monir well before the final form was settled, and it shows. The base and dome are both made from 100% recycled aluminum, while the diffuser uses bio-based polycarbonate, a plant-derived material that doesn’t end up in a landfill. For something that asks so little of you visually and physically, that’s not a small thing, and as lighting objects go, Monir keeps its intentions quiet and its results remarkably clear.

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This Jellyfish-Inspired Lamp Transforms When You Switch It On

Table lamps have a fairly narrow brief: sit on a surface, produce light, and try not to embarrass themselves in the process. Most manage two out of three. The Aurelia table luminaire takes a more considered approach, drawing from the slow, hypnotic movement of jellyfish to build something that works as a light source and as an object worth looking at when it’s switched off.

The reference point is specific, not from a general impression of the ocean, but from the particular way jellyfish tentacles move: slow, layered, and almost meditative in repetition. That quality informs the lamp’s layered construction and the dense organic lattice etched across its translucent shade. The pattern reads quietly in a lit room. Switch the lamp on and the whole surface activates, casting warm amber light through the texture in a way that feels atmospheric rather than task-driven.

Designer: Nizamuddin N.S

That distinction matters for where the lamp is meant to live. Aurelia isn’t designed to light a workspace, and the designer makes no claim that it should. The design targets bedside tables, desk corners, and living spaces where the goal is to soften the mood of a room rather than sharpen its focus. Diffused light changes the quality of a space in ways that sharp overhead sources simply cannot manage, which is the quiet premise the whole lamp is built around.

The physical form carries that logic through. The shade is a tall, slim panel mounted on a dark rectangular base that reads as wood. Unlit, the lamp is restrained and cool, with the etched lattice surface present but not clamoring for attention. Lit, the object shifts register entirely. Warm amber pushes through the pattern, and the base-to-shade contrast, dark below and luminous above, becomes the lamp’s defining visual move.

Beyond the light itself, Aurelia stands as a small sculptural piece meant to give a room some character. That’s a harder claim than it sounds. Most decorative lamps lean entirely on their shades for visual interest and have nothing to offer in the middle of the afternoon. Aurelia’s etched surface is structured enough to hold attention without illumination, which is the minimum requirement for a lamp that wants to be treated as more than a lamp.

There’s also a practical dimension that the jellyfish reference shouldn’t distract from. A lamp that produces soft, diffused warmth rather than direct output is genuinely useful in spaces that already have overhead lighting covered. It fills a secondary role well: the kind of light you turn on at the end of the day, not the kind you read by, and rooms that lack that option tend to feel unfinished in ways that are hard to articulate.

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These Shell-Inspired Lamps Cast Wing-Like Shadows on Your Walls

Most lamps are designed to disappear into a room. The fixture is an afterthought, a delivery mechanism for the bulb, and anything drawing attention to itself risks becoming a problem rather than a solution. Mostafa Arvandbarmchi and Lampart Lighting Solution took the opposite position with the Pelk collection, designing lamps that treat the fixture as the point, with light almost secondary to the form holding it.

The starting reference is the black sea shell, specifically the way its structure balances curvature, layering, and quiet rhythm without any of it feeling constructed. Each Pelk module translates that logic into a pair of curved metal arcs, split open at the front, wrapping a frosted spherical globe without fully enclosing it. The arcs have a brushed, darkened finish and a visible surface texture that reads as geological up close, smooth from a distance, but clearly worked.

Designer: Mostafa Arvandbarmchi

What the shell geometry does for the light is more interesting than what it does for the form. The arcs cup the globe rather than enclose it, so light spills forward and sideways while the back of the shell stays dark. Brass-toned cylindrical connectors catch just enough ambient glow to register as a material contrast. On the wall behind, the arcs throw wide, wing-like shadows that shift with viewing angle, extending the fixture’s presence well beyond its physical footprint.

Pelk comes in two configurations. The floor lamp mounts two modules on a slender black rod above a flat circular base, staggered in height and rotated so the pair reads as a branching structure rather than a stack. The pendant version runs a thin cable from a ceiling mount down to a cylindrical floor counterweight, with four modules spiraling the full length, each rotated slightly from the last for a slow, unwinding rhythm.

That pendant version is the more spatially demanding of the two, occupying a full ceiling-to-floor span and working best against tall, uninterrupted walls where the vertical composition has room to resolve. A low ceiling or a cluttered corner fights it. The floor lamp is more forgiving, but it still performs better with clear wall space behind it, where the shadow work has somewhere to register, and the arcs read as architecture rather than decoration.

Arvandbarmchi frames Pelk as a spatial object that brings rhythm and proportion into a room, not just illumination. That ambition holds up in the pendant version especially, where the spiraling modules do something genuinely unusual with vertical space. That said, the lamp’s strong visual identity could either make it a collaborator in a room’s composition or a fixture that quietly competes with everything around it.

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This Owl-Shaped Controller Splits Into Two Pieces for Relaxed Gaming

Late-night gaming sessions have a familiar rhythm. Shoulders creep up, wrists lock around a rigid gamepad, and the clock slides past midnight while you chase one more match or level. Gamers are stereotypically seen as night owls, but the controllers they use are still built like daytime office tools, fixed in shape and posture, demanding that your hands adapt to them instead of the other way around.

HELIX is a biomorphic controller concept that borrows its overall stance from an owl, symmetrical, balanced, and ready to move. It’s designed to come apart and fit back together easily, working as a single controller or as two separate pieces. The flexible shape is meant to follow how players actually sit and shift during long sessions instead of forcing one rigid grip that starts to ache after the third hour.

Designer: Radhika Shirode

In its unified form, both halves are joined by a small central bridge. The layout is familiar, analog sticks, face buttons, and directional controls where you expect them, but the wing-like grips curve down and out instead of forming a flat bar. That biomorphic curve lets your hands rest in a more natural position, which matters when you’re chasing one more match at two in the morning and don’t want to wake up with sore thumbs.

When HELIX comes apart, each half becomes its own lightweight controller, complete with stick, buttons, and triggers. You can lean back, drop your arms to your sides, or rest them on the sofa back, each hand holding a separate piece. That freedom to spread out reduces tension in shoulders and wrists, which is when night-owl sessions stop feeling like work and start feeling comfortable again.

The split design also makes it easier to share. Two people on a couch can each take a half for simpler games or asymmetric roles, without digging for a second controller. Passing one wing across the room feels more casual than handing over a full gamepad, and the shape encourages interaction instead of everyone hunching over their own device in separate corners of the room.

The focus on balance and lightness means each half is shaped to feel stable on its own, not like a broken piece of a larger object. The designer explored many silhouettes before landing on this owl-inspired form, where the grips echo wings, and the center reads like a small body. It’s a softer, more organic take on a category that often leans into sharp, aggressive lines and tactical branding.

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When Zoo Design Tells the Story of Life Itself

Forget everything you think you know about zoo buildings. Bangkok-based VMA Design Studio just won first prize for a zoological pavilion that reads less like a typical animal enclosure and more like an architectural journey through Earth’s creation story.

The House of Elements, set to become the crown jewel of Orientarium Zoo in Łódź, Poland, takes the classical elements (earth, ice, water, fire, and air) and transforms them into a 6,000-square-meter narrative experience. Rather than designing a building where you walk from exhibit to exhibit, VMA created a continuous downward-then-upward journey that mirrors the evolution of life itself.

Designer: VMA Design Studio for Orientarium Zoo

Picture this: you enter the pavilion and immediately begin descending underground into Earth. From there, the path rises through zones dedicated to Ice, Water and Fire, and finally Air. Each section tells the story of how these elements have shaped life on our planet, with the animals serving as living characters in that epic tale.

What makes this design fascinating is how VMA used a single architectural seed profile that diverges and adapts throughout the building. Think of it like watching one musical theme morph and transform across a symphony. The result? A unified facade that looks like a forest of timber-clad profiles rising like tall planters, each capped with green roofs. This modular approach means the building can respond individually to different needs (enclosure, shading, circulation, landscape integration) while still feeling like one cohesive whole.

The animal habitats themselves are impressively diverse. Giant tortoises live among volcanic terrain with elevated walkways tracing along their space. Capybaras hang out near living moss walls and chrome sculptures. There’s even a sea lion courtyard and a central garden connected by a spiral path. Each zone captures the essence of its element without resorting to theme park theatrics.

VMA didn’t just think about the building in isolation either. The project establishes a new public open space that connects the zoo’s main entrance, the existing Orientarium complex (a Southeast Asian wildlife facility completed in 2022), and this new pavilion. The design includes a series of planted roof decks and ramps serving a cafe and aviary, creating multiple layers of experience both inside and outside the main structure.

There’s something particularly clever about how the building treats humans as the fifth element. Visitors aren’t just passive observers walking through glass corridors. The architecture positions people as part of the evolutionary narrative, making the experience feel less like watching nature behind barriers and more like understanding our place within it.

The competition itself attracted international attention, with architects given until December to submit proposals that included visualizations of the building integrated into the zoo’s landscape plus three floor plans showing different levels. That VMA, a Bangkok-based studio, won a competition in Poland speaks to how universal their design language became. The elements, after all, are the same everywhere.

Looking at the renderings, what strikes you most is the facade. Those timber profiles create rhythm and texture while the green roofs blur the line between building and landscape. It’s biophilic design done right, not as decoration but as fundamental architectural strategy. The structure looks like it grew from the ground rather than being imposed on it.

This project represents a bigger shift in zoo design philosophy. The best contemporary zoos recognize they’re not just about displaying animals but about telling stories of conservation, evolution, and interconnection. Architecture becomes the narrative framework that makes those stories visceral rather than abstract. VMA understood this assignment perfectly.

The House of Elements follows the completion of the Orientarium Southeast Asian wildlife complex and represents the second major development at Łódź Zoo. Together, these projects are transforming what was once a standard municipal zoo into something far more ambitious: a place where architecture, animals, and ideas converge to create experiences that stick with you long after you leave.

When the pavilion eventually opens, visitors will walk through earth and ice and fire and emerge changed, having experienced not just animal habitats but the fundamental forces that make life on this planet possible. That’s the kind of design ambition we need more of.

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This Kid-Safe Drone Looks Like a Frog and Hides Spinning Blades

Most consumer drones look and feel intimidating to a child. They’re loud, angular, full of exposed propellers, and packed with complex controls adults barely understand. Kids want to see the world from above, but parents see spinning blades and fragile arms that cost too much to replace. The mix of fascination and fear turns what could be fun into something closer to borrowing a grown-up’s expensive, breakable toy.

Aeroleap is a kid-friendly drone concept that tries to lower that barrier. Designed for children aged six to twelve, it uses soft, organic form language and clear visual cues to communicate safety and balance. The design draws inspiration from a frog’s stance, so the drone feels stable and approachable rather than mechanical or aggressive, more like a small creature ready to hop than a tiny aircraft ready to crash.

Designer: Anuja Deshpande

A child in a backyard holds a controller that feels like a gamepad, watching a bright green drone lift off without exposed blades buzzing near fingers. The integrated propeller rings and rounded body make it clear where it’s safe to touch, and the frog-like stance on the ground helps it read as balanced and ready, not twitchy or fragile like hobby drones that need constant correction just to hover.

The frog metaphor shows up in the geometry. A central body sits low with four limbs ending in circular rings that fully enclose the propellers. Those rings add protection during low-height play, reducing injury risk and damage when the drone bumps into walls or trees. The rounded guards and soft transitions do the safety work without needing extra cages or add-on bumpers that make everything heavier.

The interaction layer stays simple. A controller holds a phone that shows a live camera view from the drone, focusing on essentials like battery and connection. The physical controls stay familiar and tactile, so kids get the thrill of seeing their surroundings from above while parents can glance at the same feed. Nobody has to decode a cockpit full of tiny icons just to enjoy a short flight.

The project is grounded in research with kids, parents, and tech educators, who all flagged fragile builds, complex controls, and unsafe-feeling devices as major turn-offs. Aeroleap responds by keeping functionality simple and robust, focusing on how the product is held and understood at first glance instead of layering on autonomous modes that might confuse more than they help when you’re nine years old.

Aeroleap explores how industrial design alone can shape a child’s confidence around new technology. By softening the form, enclosing the dangerous bits, and making the controller feel familiar, it invites kids to be curious about flight without scaring parents off. Sometimes the difference between intimidating and inviting isn’t a feature list but the way an object looks and moves the first time you meet it, and a drone shaped like a friendly frog feels like it’s already smiling before it leaves the ground.

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PERLA Freezes a Breaking Wave into a Sculpted Hillside Home

White villas step down the hills above Marbella, all glass balustrades and flat roofs, watching the Mediterranean below. The view is usually the star while the houses blur together, polite boxes that stay out of the way. PERLA flips that script slightly, treating the house itself as a single breaking wave pulled out of the water and pinned to the slope, a sculptural gesture that refuses to stay neutral or disappear into the hillside.

The client bought an existing project already under submission, which meant STIPFOLD could not redraw the whole building from scratch. Instead, the transformation became conceptual rather than structural, which the studio calls “an act of sculpting energy into stillness.” PERLA reinterprets the existing volumes as a frozen moment of a breaking wave, using a new fiber concrete shell and natural stone base to recast the house without rebuilding it.

Designer: STIPFOLD

Arriving from below, you see the upper floor curl forward like surf over rock, creating a deep overhang that shades the terrace and glass façade. The white fiber concrete shell reads as a suspended ripple, while the natural stone plinth grounds it in the hillside. The house feels less like a box placed on a plot and more like a fragment of the sea that decided to stop moving halfway through a crash.

Inside, beige fiber concrete walls pick up the wave metaphor in a quieter way. Flowing parametric lines ripple across surfaces, echoing the exterior geometry without shouting about it. A restrained palette of white, sand, and pale wood keeps visual noise low, letting natural light slide along the curves. Rooms feel connected by a continuous rhythm, more like a tide moving through space than a series of separate boxes.

Custom elements, from the sculpted kitchen island to soft, rounded seating and a large ovoid ceiling recess, all follow the same language. Walking from the living area to the dining space, you feel the ceiling dip and rise, the walls tighten and relax, as if the house is breathing slowly. Function stays straightforward, but the form insists on being felt with every step you take through the 400 m² interior.

STIPFOLD describes PERLA as a reflection of its identity “beyond borders,” introducing its sculptural minimalism to the Mediterranean. This is not a neutral white box trying to disappear. It is architecture that “resists neutrality” and aims to evoke emotion through precision. The studio says it is not designed to please everyone, but to make everyone feel something, even if that something is not always comfortable or easy to pin down.

Living inside a frozen wave means the main structural moves were inherited, but the surfaces and spaces have been tuned to a single metaphor. PERLA suggests that even within tight planning constraints, you can still carve out a strong narrative and tactile experience. Perched on a hillside full of polite villas watching the sea, a house that feels like the sea watching back probably stands out more than the architects originally intended.

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These Pendant Lamps Are Cast From Recycled Lava in 8mm Thin Shells

Foscarini has a habit of pushing lighting beyond glass and metal, experimenting with concrete, fabric, and now molten rock. The brand often treats materials as the starting point rather than the afterthought, asking what unexpected substances can become when wrapped around a light source. The Eolie collection continues that line by looking at the volcanic charisma of the Aeolian Islands and asking what happens when lava waste becomes the main ingredient for a pendant lamp.

Alicudi, Filicudi, and Panarea are three compact suspension lamps designed by Alberto and Francesco Meda, cast from recycled lava and named after islands in the Aeolian archipelago. They are part of the Eolie family, where each name carries a quiet narrative thread that ties the objects back to their geological origin, turning stone-cutting waste into sculptural downlights that sit between industrial production and handcraft.

Designers: Alberto + Francesco Meda

Lava, unlike marble, is gathered from the mountain after eruptions and cut into blocks, a process that generates a large volume of surplus chips. The project, in collaboration with stone specialist Ranieri, rebinds those chips into a patented composite that can be cast into thin shells, around 8 to 10 mm thick, strong enough for lighting while keeping the expressive, porous character of natural lavic stone.

The three silhouettes test different aspects of the material. Alicudi is a near-perfect sphere, Filicudi is a stepped cone with horizontal ridges, and Panarea is a softer, lobed form that curves gently inward. The designers chose these shapes to explore the potential and limits of the composite, from smooth continuous curves to pronounced ribbing, and together they read like a small family of volcanic forms, each one a different take on how lava can be tamed into a lamp.

The variegated, cratered surfaces make each piece unique. The industrial casting is followed by hand-working, which introduces small, irreproducible variations, so no two lamps are exactly alike. The porosity and tiny craters are not hidden but are celebrated as evidence of the material’s origin, giving the lamps a tactile presence that feels closer to rock than to a typical smooth shade or polished ceramic.

All three are compact downlights, with warm light spilling from the underside while the dark exterior stays quietly in the background. Over a table or counter, they create focused pools of light, while by day they read as small volcanic sculptures hanging in space. The combination of rough, dark shells and soft, warm light makes them feel equally at home in domestic and hospitality settings, adaptable without being loud.

Alicudi, Filicudi, and Panarea turn a waste stream from stone cutting into a high-value, expressive material for lighting. The project sits at the intersection of industry and craft, using a patented process to make thin shells and hand finishing to keep each piece individual. In a market full of anonymous metal cylinders, the idea of a pendant lamp that carries the memory of cooled magma feels both grounded and quietly radical, connecting the ceiling to the mountain with 500 million years of geological history compressed into a few millimetres of recycled stone.

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Palm-like floor lamp mix 3D printed and handmade elements in a surreal design

Most floor lamps are designed with modern home interiors in mind, whether they come in minimalist forms or industrial aesthetics. Even those with more organic curves and shapes offset that with metallic materials or finishes that still make them look at home in the majority of modern interior designs available today.

Of course, those aren’t the only options, and this strange-looking floor lamp puts a different spin on nature-inspired design. Made from clay but shaped like tree trunks, these lamps put an almost otherworldly vibe to a space as if you stepped into a parallel world with alien colors and unusual shapes.

Designers: Ana Milena Hernández Palacios, Christophe Penasse (Masquespacio)

Lamps don’t just give light; they can also change the ambiance of a space. With the right design combined with a themed interior, a living room can become a cinema, a spa, or even a jungle. Some have designs intended to fade into the background, while others capture your attention, imagination, and envy. While most lamps are made from a combination of metal, plastic, and sometimes glass, those are definitely not the only options available.

It might be named after a flower, but the Ceramic Blossom floor lamps stand tall like trees. In fact, if you’re familiar with the grooves on the trunk of a palm tree, you might even mistake these lamps for one, except for the fact that they come in colors other than earthy tones, giving them an alien vibe. The lighting part itself is enclosed in a white dome, adding to that otherworldly aura.

The lamp isn’t made from wood either and is constructed using a combination of traditional and modern techniques. The core of the “trunk” is 3D printed from clay, while the petal-like protrusions are carefully made by hand. These are assembled together before they’re fired to give it a glazed finish. The body is made in segments rather than as a whole and then simply stacked together.

The Ceramic Blossom lamp can definitely stand on its own, becoming a point of interest in any room motif. That said, it is perhaps best used in an interior with nature-inspired design and indoor plants, especially large, leafy plants. This gives an image of walking into a fantasy world, capturing your imagination and perhaps even inspiring your mind.

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