Guitar Hero vets RedOctane reveal their new music game

RedOctane Games, a relaunched version of one of the studios behind the very first Guitar Hero, has shared a first trailer for its new music game, Stage Tour. The original RedOctane was shut down by Activision in 2010, and only recently reformed under Embracer Freemode to create a new music game franchise in August 2025.

Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive." 

RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games.

Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/guitar-hero-vets-redoctane-reveal-their-new-music-game-220809719.html?src=rss

Arduino’s $61 Matter Bundle Lets You Build Smart Home Devices That Work With Apple, Google, and Amazon

The smart home space has always had a problem, and that problem has a name: fragmentation. Your Philips Hue bulbs want to talk to your Google Home, your Apple HomeKit wants to command your smart thermostat, and somewhere in the middle, your Amazon Alexa is just standing there, confused. For years, developers and tinkerers alike had to pick sides or wrestle with clunky workarounds. Then Matter came along, and the industry finally had a universal language for connected devices. Now, Arduino wants to put that language in your hands with the brand new Matter Discovery Bundle, priced at a very approachable $61.04.

Because here’s the thing: once every major smart home platform agrees to speak the same language, the real fun begins. Imagine designing your own smart thermostat, building a presence sensor that dims the lights when you leave a room, or retrofitting that vintage lamp on your desk into something your phone can control. Arduino’s bundle turns those ideas from “cool concept” into “actually buildable weekend project,” and it does it without requiring a computer science degree or a garage full of equipment.

Designer: Arduino

The kit is built around the Arduino Nano Matter, a compact but capable little board that forms the brain of whatever connected device you want to bring to life. Alongside it, you get a plug-and-play connector carrier that lets you snap in additional components without any soldering, and three sensor and control modules that cover the core building blocks of almost any smart home creation. One module handles switching real-world appliances and devices, one detects presence in a room using distance sensing, and one reads temperature and humidity. Output, presence, environment. Those three capabilities alone unlock a surprisingly wide range of DIY smart devices, all of which talk natively to Apple HomeKit, Google Home, Amazon Alexa, and Home Assistant right out of the box.

If the idea of jumping into this stuff headfirst sounds daunting, don’t worry… there’s a free 7-course curriculum you can access. Arduino built a free seven-module course on their Cloud platform that takes you from a complete beginner all the way through building devices that can be officially certified and even commercialized. The course balances theory with hands-on building, so you’re always making something tangible rather than just reading about abstract concepts. Complete the whole thing and you earn an Arduino Certified Engineer credential, which is a genuinely useful thing to have if you’re building a portfolio in the product design or IoT space.

The bundle was developed in collaboration with Silicon Labs, whose wireless chip technology powers the Nano Matter board at the kit’s core. All the complex smart home communication happens automatically in the background through Arduino’s Matter library, leaving you free to focus on the creative side of what you want to build and how you want it to behave. That’s been Arduino’s philosophy since the beginning, stripping away the intimidating technical layers so the idea can take center stage.

One small caveat worth knowing upfront: connecting your creations to a live smart home network requires a Thread border router, like an Apple TV 4K or a HomePod. Most households already deep in the Apple or Google ecosystem will have one without even realizing it. For everyone else, it’s a minor additional step before things really come alive.

The bigger picture here is genuinely exciting for tinkerers and creators wanting to hack together a product or an idea within an existing ecosystem. We talk about the smart home almost exclusively as a product category, something you buy off a shelf and plug into an app. Arduino’s Matter Discovery Bundle reframes it as something you design and build yourself, shaped around your actual space and your actual needs. Custom connected devices that fit your life rather than the other way around, available to anyone curious enough to try, for about the price of a nice dinner out.

The post Arduino’s $61 Matter Bundle Lets You Build Smart Home Devices That Work With Apple, Google, and Amazon first appeared on Yanko Design.

This Bonkers F1 Off-Road Racer Concept Puts Senna’s McLaren MP4/4 on Monster Truck Stilts

What happens when you yank one of the most dominant Formula 1 cars in history off the smooth tarmac of Suzuka and hand it the suspension travel of a Baja 1000 trophy truck? Pascal Eggert decided to find out, and the result is equal parts sacrilege and beautiful.

Eggert, a Presentation Director at EA DICE in Stockholm (the studio behind the Battlefield franchise) and former Art Director at Crytek, clearly spends his off-hours channeling a very specific brand of automotive madness. His latest personal project, titled “Offroad Racer,” takes the unmistakable silhouette of a late-1980s Formula 1 car and reimagines it as a lifted, wide-track off-road machine that looks like it escaped from a fever dream involving Ayrton Senna, the Dakar Rally, and a really ambitious RC car collection.

Designer: Pascal Eggert

The primary variant wears the iconic Marlboro McLaren livery in all its red-and-white glory, complete with the number 3 on the nose cone, Honda badging on the rear wing endplates, Shell logos, Canon branding, and Goodyear Eagle tires. For anyone with even a passing knowledge of F1 history, that combination screams McLaren MP4/4, the 1988 car that won 15 out of 16 races with Senna and Alain Prost behind the wheel. It remains one of the most successful single-seater race cars ever built, designed by the legendary Gordon Murray and Steve Nichols, powered by a Honda RA168E turbocharged V6. Eggert has taken that iconic bodywork and done something beautifully absurd with it.

The track width has been stretched dramatically. Long-travel double wishbone suspension arms sit fully exposed at both the front and rear, made from what appears to be tubular steel framework that would look right at home on a desert pre-runner. The ride height is jacked up considerably, giving the car enough ground clearance to tackle terrain that would shred a real F1 car’s floor in milliseconds. Up front, a pair of compact headlights sit recessed into the nose, giving the machine a menacing, almost insectoid face when viewed head-on. And at the back? The entire rear end is stripped bare, exposing a complex engine with a tangled web of exhaust headers, intake trumpets, and mechanical components that give the concept an incredibly raw, mechanical honesty. There is no rear bodywork hiding the powertrain. Everything is on display, and it looks glorious.

The rear wing, meanwhile, stays faithful to its F1 roots, mounted high on twin supports with the Marlboro branding proudly running across its main plane. It is a beautiful contradiction: a component designed purely for high-speed downforce on a vehicle that looks like it wants to jump dunes and spit rooster tails of dirt. A pretty audacious render below shows the car in full flight on a circuit, a helmeted driver hunched low in the open cockpit, flames erupting from the exposed exhaust. It captures the raw energy of the concept perfectly.

Eggert also presents a second colorway that swaps the Marlboro livery for a darker, moodier Martini Racing-inspired scheme. The base shifts to black with the signature blue, red, and light blue stripe work running across the bodywork and rear wing. This version, photographed in dramatic low-key studio lighting, feels like the nighttime counterpart to the Marlboro variant’s daytime bravado. Red LED taillights glow through the exposed rear mechanicals, and the overall effect is significantly more sinister. If the Marlboro version is the weekend warrior, the Martini edition is the car that shows up uninvited to a hillclimb at midnight.

What makes this project so compelling is the tension between two completely opposing design philosophies. Formula 1 cars are perhaps the most track-specific machines ever created, engineered down to the millimeter to extract performance from perfectly manicured asphalt. Off-road racers, by contrast, are built to survive chaos, to absorb impacts, to maintain composure when the surface beneath them is actively trying to destroy them. Eggert has found a surprisingly coherent visual language between these two worlds, borrowing the aggressive aero surfaces and low-slung cockpit from F1 while grafting on the muscular stance, generous wheel travel, and exposed mechanicals of desert racing.

It helps that Eggert brings serious professional chops to the table. His career spans time at Crytek, where he rose to Director of Visual Design and served as Art Director on titles like The Climb, before moving to DICE where he has worked on Battlefield V and Battlefield 2042. The man understands how to make vehicles look both believable and aspirational, and that game-industry sensibility shows in every render. The weathering on the bodywork, the subtle dirt accumulation, the realistic tire textures: everything is dialed in to sell the illusion that these machines actually exist somewhere, parked in a dusty garage, waiting for their next outing.

The post This Bonkers F1 Off-Road Racer Concept Puts Senna’s McLaren MP4/4 on Monster Truck Stilts first appeared on Yanko Design.

NATO approves the iPhone and iPad for classified use

Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.

Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.

Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26.

"Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."

This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss

An AI-generated Resident Evil Requiem review briefly made it on Metacritic

Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI-generated, Kotaku reports. The review was published by UK gaming site VideoGamer, but appears to be "written" by a fake AI journalist rather than a real person.

While it's unfortunately difficult to confirm with 100 percent accuracy whether a piece of text is AI-generated, you don't have to read VideoGamer's review for long to notice all the ways it feels off. The biggest giveaway, beyond heavy use of contrived metaphors, is a striking lack of detail beyond what you could glean from a trailer for the game. Embargoes covering what parts of a video game can come up in a pre-release review can be strict, but a good critic usually finds a way to describe their experience without being vague. VideoGamer's review, written by one "Brian Merrygold," really doesn't.

As at least one user on X has pointed out, it’s worth` being suspicious of Merrygold, too. The author's profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account appears to be AI-generated. When you try to save the image locally, its file name, "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300x300," also seems like a dead giveaway. Kotaku looked at the X accounts of several other recent bylines at VideoGamer and found similar results. All their profile pictures appear to be AI-generated, and all the accounts were created around the same time in October 2025.

Metacritic relies on reviews written by real publications to create a score representing the overall critical sentiment towards a game or movie, not unlike Rotten Tomatoes. While there's disagreement whether it's a good thing that a popular site strips out the nuance of written reviews to make a number people can argue over, everyone can probably agree that Metacritic incorporating fake, AI-generated reviews is a bad idea.

In response to the discovery that VideoGamer's review is likely AI-generated, Metacritic has removed it from its Resident Evil Requiem page. "The RE Requiem review and a handful of other VideoGamer reviews from 2026 have been removed from Metacritic,” Marc Doyle, Metacritic's co-founder, told Kotaku. Metacritic has also emailed all games sites and publishers that it aggregates with information on its policy towards AI-generated reviews, according to Alex Donaldson, founder and publisher of RPG Site.

A Bluesky post from Alex Donaldson sharing Metacritic's email to publishers on how it will handle AI-generated reviews.
Alex Donaldson

“Our policy is that we will never include an AI-generated review on Metacritic,” the aggregator says, “and that if we subsequently discover that one has been posted we will remove it immediately and sever ties with that publication upon an investigation.”

A news site publishing an AI-written review is just as dire as Metacritic aggregating it, and that appears to be what VideoGamer is doing. ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Sifting through AI slop, whether on social media or Pinterest, is increasingly necessary online. Now apparently Metacritic is another place where readers should have their guard up.

Update, February 26, 2:58PM ET: Added information about Metacritic’s email to publishers on its policy for AI-generated reviews.

This article originally appeared on Engadget at https://www.engadget.com/ai/an-ai-generated-resident-evil-requiem-review-briefly-made-it-on-metacritic-194414929.html?src=rss

The new $25 action game from the creator of Just Cause arrives on April 8

We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.

The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston.

"Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse."

Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss

Apple and Netflix are teaming up to share Formula 1 programming

Apple and Netflix have entered into a rather surprising partnership. The dynamic streaming duo will share Formula 1 programming, according to The Hollywood Reporter. The deal allows Netflix to stream the F1 Canadian Grand Prix in May, along with Apple TV. On the flipside, Apple TV and Netflix will both air season eight of the docuseries Drive to Survive.

The Netflix-created series spotlights various F1 drivers and their teams. The season premieres at midnight on both platforms. Eddy Cue, Apple’s senior VP of services, said that Netflix "has played a pivotal role in growing F1 since the launch of Drive to Survive, and we're thrilled to make F1 content more broadly available to new and existing US fans."

It seems like both companies stand to gain from this deal. Apple gets related F1 programming to air alongside the live races, and an expanded reach for these races. Netflix gets F1 races in the US, continuing the platform's strategy of frequently airing live events.

Apple secured the rights to stream F1 races last year in a deal believed to be valued at around $150 million per year. The company has since been trying to expand the reach of the sport, and this Netflix deal is part of that effort. Apple has inked a deal with IMAX to simulcast some races live in theaters. It's also been reported that Tubi, Comcast, DirecTV and Amazon Prime Video will all have some access to select F1 content.

This aggressive approach by Apple has led F1 CEO Stefano Domenicali to say that the sport will become bigger than it ever was while airing on ESPN. "It will allow us to enter in the houses of other people in a different way, in great quality that is very important for us. So, that is what I believe the Apple relationship will bring to us in the American market," he told Racer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-and-netflix-are-teaming-up-to-share-formula-1-programming-192829498.html?src=rss

eBay will lay off 800 workers, or 6 percent of its staff

eBay announced that it is cutting about 800 jobs from its global staff. "We are taking steps to reinvest across our business and align our structure with our strategic priorities, which will affect certain roles across our workforce," the retailer said in a statement as reported by Bloomberg. This move will see about 6 percent of eBay's current full-time workers laid off. Bloomberg noted that eBay would continue hiring in "key areas" but did not specify what those fields are.

The downsizing follows a week of business updates for eBay. On the same day it shared its latest financial results, the company announced that it would acquire Depop, a consumer-to-consumer secondhand fashion retailer, from Etsy. The Depop purchase carried a $1.2 billion price tag, which could put at least a small dent in the $11.1 billion it reported in 2025 full-year revenue.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/ebay-will-lay-off-800-workers-or-6-percent-of-its-staff-191500844.html?src=rss

Everything you need to know about streaming F1 on Apple TV

We’ve known Apple would follow up its blockbuster film F1: The Movie with live coverage of F1 races in 2026. Now that we’re approaching the first grand prix weekend of the year, the company has provided details on what fans can expect to see inside the Apple TV app and beyond.

There’s already a dedicated F1 channel in the Apple TV app, which is where you’ll stream races live when the time comes. You can also watch practice sessions, sprint races and both pre- and post-race coverage. Apple offers a number of additional F1 videos there (I’d recommend watching the one on the new rules) and you’ll be able to stream the latest season of Drive To Survive on Apple TV as well.

Apple will offer the F1 TV feed as the main broadcast alongside the Sky Sports feed for all races. If you’ll recall, ESPN used to show the Sky Sports feed with Sky’s commentary team for its coverage of F1. Apple says it’ll broadcast every grand prix in 4K (Dolby Vision) with 5.1 audio (no mention of Dolby Atmos).

As part of Apple’s deal with F1, Apple TV subscribers get F1 TV Premium for the 2026 season. This gives you access to things like onboard cameras, team radios and live telemetry in addition to live coverage of the entire grand prix weekend. So, you can watch races on Apple TV or F1 TV, depending on your app preferences, or use the additional features of F1 TV Premium as a second (or third, etc.) screen setup. Netflix will also broadcast the Canadian Grand Prix in May as part of the deal that brought Drive To Survive to Apple TV.

Multi-view for F1 on Apple TV
Multi-view for F1 on Apple TV
Apple

Full replays for all sessions will be available in the Apple TV app as well. Apple will offer a condensed race in 30 minutes replay option too, and the company says it’s working to hide spoilers in case users are watching after the race begins or concludes.

Apple has cooked up some new features for F1 grands prix as it takes over broadcast rights in the US. When you click on the F1 channel in the Apple TV app, the current grand prix week’s content is up top and you have the option to follow F1 so that you get notifications about the various events. Apple will provide a Driver Tracker, Driver Data and dedicated feeds for P1, P2 and P3. You can also watch the driver onboard cameras for each car in the Apple TV app. So, you don’t necessarily have to venture out to F1 TV for those things.

Apple will provide various Multiview options so you can put the main broadcast next to driver cams and race data. The company will offer some preset configurations, but you can make your own Multiview mix too. If you like Mercedes, for example, you can watch the main feed with driver cameras from Russell and Antonelli right beside it. Apple says Multiview will support up to five feeds at once (one main in the middle with two smaller ones on each side).

A photo showing the home page of the Formula 1 channel on Apple TV from February 2026
The Formula 1 channel on Apple TV
Billy Steele for Engadget

If you can only listen to races, you can hear live coverage and commentary in Apple Music through a dedicated radio streaming channel. There are also updated features for Apple News, Apple Sports and Apple Maps, the latter of which will have detailed info for fans attending in-person so they can hopefully avoid any surprises — like road closures — on race day.

The first race of the season is in Australia (March 6-8). Practice begins Friday with qualifying on Saturday and the grand prix on Sunday. Or if you live in the US, that will be Thursday night through Saturday night (race begins at 11PM ET).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/everything-you-need-to-know-about-streaming-f1-on-apple-tv-190600771.html?src=rss

Meta sues advertisers in Brazil and China over ‘celeb bait’ scams

Meta has sued the people and groups behind three scam operations that used images and deepfakes of celebrities to lure users to scam websites. According to the company, the three entities were based in China and Brazil and targeted people in the US, Japan and other countries. The ads promoted fraudulent investment schemes and fake health products.

Meta said that it had filed lawsuits against several people in Brazil who promoted fake or unapproved healthcare products and online courses promoting them. The company also sued a China-based entity it says used ads featuring celebrities "as part of a larger fraud scheme that lured people into joining so-called investment groups." The company didn't provide details on how many ads these groups had run on Facebook, how many social media users had seen or interacted with the ads or how long the scammers had been operating on the platform.

So-called "celeb bait" ads have been a long-running issue for the company. Engadget has previously documented celeb bait scams on Facebook, including ones that frequently use Elon Musk and Fox News personalities to hawk fake cures for diabetes. The Oversight Board has also criticized the company for not doing enough to combat such scams. In its update, Meta says that "because scam ads are designed to look real, they’re not always easy to detect." The company also noted that it has now enrolled "more than 500,000" celebrities and public figures into its facial recognition system that's meant to automatically detect scam ads using the faces of famous people. 

Meta's handling of scammy advertisers has come under increased scrutiny in recent months after Reuters reported that researchers at the company at one point estimated that as much as 10 percent of its ad revenue could be coming from scams and banned products. The fact that Meta has made billions of dollars from problematic advertisers has also caused the company to be slow to take action against repeat offenders.

In addition to the groups behind the celeb bait ads, Meta says that it's upgraded its ability to detect scam ads that use cloaking, which has at times hindered its internal review systems. The company also sued a Vietnam-based advertiser it says used scam ads to hawk "deeply discounted items from well-known brands," including Longchamp.

Meta also took legal action against eight former "Meta Business Partners," who promoted services that would "un-ban" or other "account restoration services." The company says it will "consider taking additional legal action, including litigation, if they don’t comply" with cease and desist orders.

Update, February 26, 2026, 1:16PM PT: This story was updated to specify that Meta’s internal estimates around ad revenue included scams and banned products.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-sues-advertisers-in-brazil-and-china-over-celeb-bait-scams-190000268.html?src=rss