This LEGO Hula Girl Actually Dances When You Crank It

The dashboard hula dancer has been swaying her way through American car culture since the 1960s. Perched on dashboards from coast to coast, these spring-mounted figurines became synonymous with road trips, Hawaiian kitsch, and carefree summer drives. Their hypnotic hip movements, triggered by every bump and turn, transformed them into beloved symbols of vintage Americana.

LEGO builder SuperDuperD has now brought this nostalgic icon into the world of bricks with a stunning mechanical recreation. The Dancing Hula Girl is not just a static display piece. Through an ingenious crank mechanism hidden in the base, this 1,070-piece MOC captures the authentic swaying motion of the original dashboard dolls, complete with a flowing chain-link grass skirt that moves naturally with each turn.

Designer: SuperDuperD

The real genius here lives in the skirt. SuperDuperD used tan LEGO chain links to recreate the grass skirt, and this decision alone elevates the entire build from clever homage to genuinely impressive engineering. Chain pieces provide the draping, the texture, the flow, and critically, the flexibility needed for the mechanism to actually work. You could have built a rigid skirt from standard bricks, sure, but then you’d lose the entire essence of what makes a hula dancer’s movements captivating. The chains move independently yet cohesively, mimicking real fabric behavior in a way that feels almost organic for a plastic brick construction.

The mechanism itself relies on beautiful simplicity. A hand crank at the rear rotates an axle beneath the skirt, topped with a technic wheel sporting a single offset pin. That pin creates the up and down motion as the wheel spins, translating rotational movement into the characteristic hip sway. SuperDuperD mentions the trickiest part was connecting the upper and lower body while maintaining stability, which makes complete sense when you consider the forces at play. You’re essentially asking a static torso to remain balanced while the entire lower half oscillates beneath it. The solution required careful weight distribution and structural reinforcement that isn’t immediately visible in the final build, which is exactly how good engineering should work.

At 1,070 pieces and 450 grams, you’re looking at maybe a weekend build, which feels appropriate for something that’s half display model, half kinetic toy. The functional crank changes how you interact with this compared to a static build. Display models get built, photographed, then slowly fade into your peripheral vision until you stop noticing them entirely. Kinetic sculptures stay relevant because they invite interaction. You walk past your shelf, give the crank a few turns, watch the hips sway, then continue with your day with a smile on your face.

This MOC is live on LEGO Ideas right now, currently sitting at around 100 supporters with 59 days left to hit the first milestone of 10,000 votes. Reaching that threshold gets it in front of LEGO’s review board, where they decide which fan designs become official retail sets. If you think a mechanical dashboard hula dancer belongs in LEGO’s catalog, the voting process takes half a minute. All you need to do is go to the LEGO Ideas website hit the vote button!

The post This LEGO Hula Girl Actually Dances When You Crank It first appeared on Yanko Design.

Amazon discovered a ‘high volume’ of CSAM in its AI training data but isn’t saying where it came from

The National Center for Missing and Exploited Children said it received more than 1 million reports of AI-related child sexual abuse material (CSAM) in 2025. The "vast majority" of that content was reported by Amazon, which found the material in its training data, according to an investigation by Bloomberg. In addition, Amazon said only that it obtained the inappropriate content from external sources used to train its AI services and claimed it could not provide any further details about where the CSAM came from. 

Amazon provided Engadget with the following statement to explain why it doesn’t have data that can provide any further action on what it found.

“When we set up this reporting channel in 2024, we informed NCMEC that we would not have sufficient information to create actionable reports, because of the third-party nature of the scanned data. The separate channel ensures that these reports would not dilute the efficacy of our other reporting channels. Because of how this data is sourced, we don't have the data that comprises an actionable report.”

"This is really an outlier," Fallon McNulty, executive director of NCMEC’s CyberTipline, told Bloomberg. The CyberTipline is where many types of US-based companies are legally required to report suspected CSAM. “Having such a high volume come in throughout the year begs a lot of questions about where the data is coming from, and what safeguards have been put in place.” She added that aside from Amazon, the AI-related reports the organization received from other companies last year included actionable data that it could pass along to law enforcement for next steps. Since Amazon isn’t disclosing sources, McNulty said its reports have proved “inactionable.”

Amazon provided Engadget with these additional details, which were first reported in Bloomberg:

“Amazon is committed to preventing CSAM across all of its businesses, and we are not aware of any instances of our models generating CSAM. In accordance with our commitments to responsible AI and the Generative AI Principles to Prevent Child Abuse, we take a deliberately cautious approach to scanning foundation model training data, including data from the public web, to identify and remove known CSAM and protect our customers. While our proactive safeguards cannot provide the same detail in NCMEC reports as consumer-facing tools, we stand by our commitment to responsible AI and will continue our work to prevent CSAM.”

The company also reiterated that “we intentionally use an over-inclusive threshold for scanning, which yields a high percentage of false positives” to explain the high volume of content the company reported.

Safety questions for minors have emerged as a critical concern for the artificial intelligence industry in recent months. CSAM has skyrocketed in NCMEC's records; compared with the more than 1 million AI-related reports the organization received last year, the 2024 total was 67,000 reports while 2023 only saw 4,700 reports. 

In addition to issues such as abusive content being used to train models, AI chatbots have also been implicated in several dangerous or tragic cases involving young users. OpenAI and Character.AI have both been sued after teenagers planned their suicides with those companies' platforms. Meta is also being sued for alleged failures to protect teen users from sexually explicit conversations with chatbots.

Update, January 30, 2026, 11:05AM ET: This story has been updated with several statements from Amazon.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-discovered-a-high-volume-of-csam-in-its-ai-training-data-but-isnt-saying-where-it-came-from-224749228.html?src=rss

World’s first MW-class S2000 airborne wind turbine just powered the grid in China

An object shaped like an inflatable airship was seen floating over Yibin, Sichuan Province in Southwest China earlier this month. Turns out, it wasn’t some unidentified object. In fact, it was an airborne wind turbine completing its maiden in-flight grid-connected power generation test. The airborne wind energy system comprises an airship platform and wind turbines integrated in a single unit resembling a fantasy airship.

Dubbed the world’s first MW-class S2000 Stratosphere Airborne Wind Energy System (SAWES), it is developed by Beijing Linyi Yunchuan Energy Technology and designed for use near urban areas. Its successful testing marks a demonstration of how an airborne wind power system can generate and transmit electricity down for real-world usage.

Designer: Beijing Linyi Yunchuan Energy Technology

Wind turbines on the ground require a massive land area, tend to have low efficiency, and end up spoiling the landscape. The company behind the S2000 says that their Stratosphere Airborne Wind Energy System could be a difference, which definitely is not cost-effective, but is actually viable and an environmentally-friendly choice. During its testing, the floating power platform was able to rise up to about 2,000 meters, successfully delivering 385 kilowatt-hours of electricity to the local grid. The S2000 SAWES has a volume of about 20,000 cubic meters and, according to press information, has a maximum rated power capacity of 3 megawatts.

The system measures 60 meters long, is 40 meters high, and also 40 meters wide. The big thing took almost 30 minutes to ascend to 2,000 meters in the Yibin test. When at that altitude, it was able to maintain a stable hover, while generating power and delivering it back to the grid. The system basically uses a helium-filled balloon to get the power generation unit high into the atmosphere, where winds are generally stronger and more consistent than those near the ground. This means a power generating unit in the higher altitudes can generate and transmit several times more power compared to ground-based turbines, that with a lower carbon footprint.

When airborne the system, tethered by cable to the ground, uses it to send the power back to the ground, and also helps keep the power-generating unit stable mid-air during operation. Even though the S2000 is chiefly tested and developed for urban areas, it should be able to work just fine in remote areas, such as over a barren desert. The system, therefore, has manifold applications: while it can be used in off-grid settings offering relatively stable alternative energy, or it can function as a backup, complementing traditional ground-based wind power stations. Whatever may be the use case, S2000 is already going into production in small batches, and we could see the wind power generating airships in the stratosphere sooner than we can think.

The post World’s first MW-class S2000 airborne wind turbine just powered the grid in China first appeared on Yanko Design.

Elon Musk’s SpaceX and xAI are reportedly holding merger talks

Two Elon Musk companies are reportedly planning to merge. On Thursday, Reuters reported that SpaceX and xAI are holding merger talks ahead of a planned IPO. Part of their plan is to launch AI data centers into space (but unfortunately, only as far as Earth's orbit).

Last week, it was reported that Musk planned to take SpaceX public despite having once said it wouldn’t happen until the company had a presence on Mars. Now, the IPO could happen as early as this year. Shares of xAI would reportedly be exchanged for shares in SpaceX under the merger. Reuters reports that two entities were set up in Nevada on January 21 to facilitate the deal.

If the idea of two Musk companies becoming one sounds familiar, that's because it happened less than a year ago. In March 2025, xAI bought X, putting Grok (known for nonconsensual "nudifying" images) and X (infamous for being a far-right hellscape) together under one unholy roof.

The latest idea Musk is pitching is blasting AI data centers off into space. At last week's gathering of the rich and powerful in Davos, Switzerland, he said, "The lowest cost place to put AI will be in space. And that will be true within two years, maybe three at the latest." The idea is that data centers in orbit could harness solar power and reduce cooling costs. However, industry analysts and executives consider it a risky bet, questioning whether the savings would warrant the massive investment. If or when the AI bubble bursts, the plan could go down in flames — if not literally, then figuratively.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musks-spacex-and-xai-are-reportedly-holding-merger-talks-211740150.html?src=rss

Publishers are blocking the Internet Archive for fear AI scrapers can use it as a workaround

The Internet Archive has often been a valuable resource for journalists, from it's finding records of deleted tweets or providing academic texts for background research. However, the advent of AI has created a new tension between the parties. A few major publications have begun blocking the nonprofit digital library's access to their content based on concerns that AI companies' bots are using the Internet Archive's collections to indirectly scrape their articles.

"A lot of these AI businesses are looking for readily available, structured databases of content," Robert Hahn, head of business affairs and licensing for The Guardian, told Nieman Lab. "The Internet Archive’s API would have been an obvious place to plug their own machines into and suck out the IP."

The New York Times took a similar step. "We are blocking the Internet Archive's bot from accessing the Times because the Wayback Machine provides unfettered access to Times content — including by AI companies — without authorization," a representative from the newspaper confirmed to Nieman Lab. Subscription-focused publication the Financial Times and social forum Reddit have also made moves to selectively block how the Internet Archive catalogs their material.

Many publishers have attempted to sue AI businesses for how they access content used to train large language models. To name a few just from the realm of journalism:

Other media outlets have sought financial deals before offering up their libraries as training material, although those arrangements seem to provide compensation to the publishing companies rather than the writers. And that's not even delving into the copyright and piracy issues also being fought against AI tools by other creative fields, from fiction writers to visual artists to musicians. The whole Nieman Lab story is well worth a read for anyone who has been following any of these creative industries’ responses to artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/ai/publishers-are-blocking-the-internet-archive-for-fear-ai-scrapers-can-use-it-as-a-workaround-204001754.html?src=rss

This $17 Power Bank (20,000mAh) can charge a MacBook Air and it’s cheaper than Apple’s cleaning cloth

Apple sells a polishing cloth for about twenty bucks. TESSAN is out here offering a 20,000 mAh power bank with 30 watt USB C charging and built in USB C and Lightning cables for less than that. One cleans fingerprints off your screen. The other can recharge your phone several times, top up a thin and light laptop, and keep a tablet alive through a long flight. It is hard not to see the contrast as a snapshot of the current accessory market.

For roughly the price of Apple’s most meme worthy add on, you can buy a brick that quietly solves the most common charging headaches. No extra cables to pack, no hunting for outlets in crowded airports, no arguing over the one free plug at a conference. Just a single charger that covers most of the devices you actually carry. The polishing cloth may be softer. The value proposition is not.

Designer: TESSAN

Click Here to Buy Now

The built in cables are what make this thing actually useful instead of just another rectangular battery that sits in a drawer. You get a Lightning cable and a USB C cable permanently attached to the bank itself, plus a separate USB C port and USB A port on the side. So you can charge an iPhone, an Android phone, and something like a tablet or a laptop all at once without carrying a single extra cord. The 30 watt output means you can actually fast charge modern phones or keep a thin laptop limping along during a long meeting. TESSAN says it will push an iPhone 15 Pro to 53 percent in half an hour, which tracks with standard USB C PD speeds.

The 20,000 mAh capacity is enough to fully charge a MacBook Air once with a bit left over, or get about three to four full phone charges depending on your device. Real world usable capacity will be closer to 13,000 or 14,000 mAh after conversion losses, but that is normal for every power bank on the market. You are still looking at multiple days of phone backup or one solid laptop rescue. The whole thing weighs enough that you will know it is in your bag, but it fits under most airline carry on battery limits, so you can actually travel with it.

At 17 dollars, this feels like one of those weird Amazon lightning deals where the price accidentally makes sense for about 48 hours before it jumps back up. Most 20,000 mAh banks with any kind of name recognition sit closer to 40 or 50 bucks, and the ones with built in cables usually add another 10 or 15 on top of that. TESSAN is an Amazon brand that does travel adapters and charging accessories, so you are trading some of the premium build quality and safety margin you would get from Anker or Belkin for a price that just barely registers as a purchase. If the cables fray in a year, you discard it as e-waste and buy another one for less than the cost of replacing a single USB C cable from Apple. Sounds bonkers, no?

Click Here to Buy Now

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Waymo begins service at San Francisco International Airport

As fans and media prepare to descend on the Bay Area for Super Bowl LX, what does a high-tech city like San Francisco do? Why, call in the robotaxis, of course. On Thursday, Alphabet's Waymo began offering fully autonomous rides at San Francisco International Airport (SFO).

There are some limits. For now, SFO access is restricted to "a select number of riders." However, access will gradually expand over the coming months. The service is also limited to the SFO Rental Car Center (pickups and drop-offs) at launch. Waymo says it will expand to other airport locations, including terminals, "in the future."

The San Francisco Standard notes that SFO is now the third airport in Waymo's repertoire. The San Francisco launch follows the company's service at Phoenix Sky Harbor and San Jose Mineta. As for the Bay Area, Waymo now serves more than 260 square miles in the region.

Unfortunately, this isn't Waymo's only appearance in the news this week. On Wednesday, the company said one of its robotaxis struck a child, who sustained minor injuries. The incident took place on January 23 in Santa Monica. The National Highway Traffic Safety Administration (NHTSA) has opened an investigation.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-begins-service-at-san-francisco-international-airport-192913050.html?src=rss

Apple acquires Q.ai for a reported $2 billion

Apple has acquired Israel-based startup Q.ai, a move that could provide a much-needed boost to the tech giant's capabilities in artificial intelligence. Although Apple has not disclosed terms of the deal, sources told Financial Times that the arrangement is reportedly valued at nearly $2 billion. If that figure is accurate, the Q.ai acquisition marks Apple's second largest acquisition to date, followed by its purchase of Beats for $3 billion back in 2014.

Johny Srouji, Apple’s senior vice president of hardware technologies, said in a statement that Q.ai "is a remarkable company that is pioneering new and creative ways to use imaging and machine learning." Apple hasn't shared any specifics about how it plans to leverage the startup, but its past work indicates the possibility of Apple moving deeper into AI-powered wearables. "Patents filed by Q.ai show its technology being used in headphones or glasses, using 'facial skin micro movements' to communicate without talking," the Times reported. 

The startup's founding team, including CEO Aviad Maizels, will join Apple as part of the deal. This acquisition marks Maizels' second sale to Apple; he previously founded a three-dimensional hearing business called PrimeSense that Apple bought back in 2013.

For several months, many tech insiders have speculated that an acquisition might be Apple's best path forward to catching up in the AI race. In the company's Q3 earnings call in July 2025, CEO Tim Cook acknowledged that "We’re open to M&A that accelerates our roadmap." A deal like this one could eventually lead to Apple developing its own fully in-house AI chatbot rather than relying on a competitor like Google to power artificial intelligence in its Siri assistant.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-acquires-qai-for-a-reported-2-billion-190017949.html?src=rss

Music publishers sue Anthropic for $3 billion over ‘flagrant piracy’

A group of music publishers led by Concord Music Group and Universal Music Group are suing Anthropic, according to a report by Reuters. The suit accuses the AI company of illegally downloading more than 20,000 copyrighted songs, including sheet music, lyrics and compositions.

These songs were then allegedly fed into the chatbot Claude for training purposes. There are some iconic tunes named by Universal in the suit, including tracks by The Rolling Stones, Neil Diamond and Elton John, among many others. Concord is an independent publisher that handles artists like Common, Killer Mike and Korn.

The publishers issued a statement saying that the damages could amount to more than $3 billion. This would make it one of the largest non-class action copyright cases in US history.

"While Anthropic misleadingly claims to be an AI 'safety and research' company, its record of illegal torrenting of copyrighted works makes clear that its multibillion-dollar business empire has in fact been built on piracy," the lawsuit says.

The suit was filed by the same legal team as last year's Bartz v. Anthropic case. The music publishers say they found that Anthropic had been illegally downloading thousands of songs during the discovery process of that suit.

For the unfamiliar, the Bartz v. Anthropic case ended with an award of $1.5 billion to impacted writers after it was found that the company had illegally downloaded their published works for similar training purposes. The terms of that agreement dictated that the 500,000 authors involved in the case would get $3,000 per work. The $1.5 billion looks like a big number, but not so much when broken down like that. Also, Anthropic is worth around $350 billion.

In the Bartz case, Judge William Alsup ruled that it was legal for Anthropic to train its models on copyrighted content but not legal to acquire that content via piracy. We'll have to wait and see how this new suit shakes out. The legal precedent here seems to suggest that if Anthropic would have just spent a buck on each copyrighted song, then they'd be in the clear. That's an odd distinction when it comes to building an entire company around snatching up copyrighted content, but whatever.

This article originally appeared on Engadget at https://www.engadget.com/ai/music-publishers-sue-anthropic-for-3-billion-over-flagrant-piracy-185459358.html?src=rss

Google’s Project Genie lets you create your own 3D interactive worlds

This past summer, Google DeepMind debuted Genie 3. It’s what’s known as a world world, an AI system capable of generating images and reacting as the user moves through the environment the software is simulating. At the time, DeepMind positioned Genie 3 as a tool for training AI agents. Now, it’s making the model available to people outside of Google to try with Project Genie.

To start, you’ll need Google’s $250 per month AI Ultra plan to check out Project Genie. You’ll also need to live in the US and be 18 years or older. At launch, Project Genie offers three different modes of interaction: World Sketching, exploration and remixing. The first sees Google’s Nano Banana Pro model generating the source image Genie 3 will use to create the world you will later explore. At this stage, you can describe your character, define the camera perspective — be it first-person, third-person or isometric — and how you want to explore the world Genie 3 is about to generate. Before you can jump into the model’s creation, Nano Banana Pro will “sketch” what you’re about to see so you can make tweaks. It’s also possible to write your own prompts for worlds others have used Genie to generate.

One thing to keep in mind is that Genie 3 is not a game engine. While its outputs can look game-like, and it can simulate physical interactions, there aren’t traditional game mechanics here. Generations are also limited to 60 seconds, as is the presentation, which is capped at 24 frames per second and 720p. Still, if you’re an AI Ultra subscriber, this is a cool opportunity to see the bleeding edge of what DeepMind has been working over the past couple of years.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-project-genie-lets-you-create-your-own-3d-interactive-worlds-183646428.html?src=rss