The FAA grounds Blue Origin New Glenn rocket after failure to put payload in orbit

The Federal Aviation Administration (FAA) has grounded Blue Origin's New Glenn rocket following an incident during Sunday's launch from Cape Canaveral, according to reporting by Orlando Sentinel and others. The rocket looked good on the way up but was ultimately unable to put its payload into the correct orbit.

The FAA is calling the incident a "mishap" and is beginning an investigation to "enhance public safety, determine the root cause of the event and identify corrective actions to avoid it from happening again." The organization said in a statement that a "return to flight is based on the FAA determining that any system, process or procedure related to the mishap does not affect public safety."

The company hasn't provided any information as to what happened with New Glenn that made it mess up the positioning. It was supposed to position a satellite into a 285 mile orbit after completing two burns, but telemetry data shows that the satellite only reached a 95 mile orbit, which is not sustainable.

This was New Glenn's third mission, and not the first time the rocket has been grounded by the FAA. Blue Origin was unable to land it after the debut launch and it wasn't allowed to fly again for nearly three months. The agency hasn't announced when the rocket will be cleared to fly this time, so we don't know if it will put a crimp in Blue Origin's plans to launch a bunch of Amazon Leo broadband satellites. That mission is currently scheduled for later this year and will use the New Glenn rocket.

The FAA has grounded several rockets due to mishaps in recent years, including the smaller Blue Origin New Shepard. It has also grounded SpaceX's Falcon 9 and Starship.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-faa-grounds-blue-origin-new-glenn-rocket-after-failure-to-put-payload-in-orbit-173016117.html?src=rss

These Marble Lamps Look Like They Were Literally Dipped in Light

There’s a quiet exhaustion in modern lighting design. Too many fixtures make a statement at the expense of the light itself, and too many others disappear so thoroughly into the background that they bring nothing to the room. The ones that manage to be genuinely beautiful objects while still doing their job well are rare enough to stop and look at twice.

The DIP lighting collection, designed by Denys Sokolov for deday, sits comfortably in that rare middle. The central idea is simple and visual: a marble disc that appears to have been dipped in light, absorbing just enough of a warm glow to carry it back out. It’s a lamp that earns attention as a decorative object long before anyone switches it on.

Designer: Denys Sokolov

The name itself tells you what Sokolov was after. Rather than treating the stone as decoration or the light as the point, the idea positions both materials as equal contributors to a single, quiet gesture. A disc of marble that carries a glow in its belly, as if it spent some time in contact with something luminous, and the evidence hasn’t fully faded yet.

What makes the collection work beyond aesthetics is how carefully it treats the light. At the base of each marble disc sits a semi-transparent diffuser that catches the glow before it escapes, softening it into a warm, controlled halo. The result doesn’t feel like a lamp that’s been switched on so much as one that’s quietly breathing, which is a harder effect to achieve than it sounds.

The DIP collection is designed to adapt without compromising its identity. The same disc and halo at its core translate into table lamps, floor lamps, pendants, wall sconces, and ceiling-mounted fixtures, all sharing the same quiet character. Put one over a dining table, another on a bedside surface, or mount one beside a sofa, and the result feels deliberate and composed in each setting.

The marble itself does a lot of the talking. The stone comes in lighter and darker colorways, each reacting differently to the light beneath it. The veining and texture that look merely decorative in daylight become something more layered when the lamp is on, and the contrast between the material’s weight and the gentle halo it produces is the collection’s most compelling quality.

The DIP collection fits within a design practice focused on material honesty and formal restraint. There’s no attempt to overcomplicate the object with excessive ornamentation or extra features. It’s a disc of stone that glows from its underside, and that single idea, handled with care, turns out to be more than enough.

The post These Marble Lamps Look Like They Were Literally Dipped in Light first appeared on Yanko Design.

Ball x Pit’s next update adds 11 more balls to the fray on April 27

It's been a whole month since I've played some Ball x Pit after the mobile versions went live in March, but I'll surely be jumping back in again next week. The latest update will arrive on April 27, bringing a host of goodies to the wonderful brick-busting roguelite, which was one of Engadget's favorite games of 2025.

Designer Kenny Sun spilled most of the beans about the update on the PlayStation Blog, revealing that it will add two new characters, 11 more balls with special powers, four passive upgrades and a new building. If you opt to play as The Tiptoer, you'll be able to get close to enemies without fear of them attacking you, but you'll have lower health and damage. She could be a good partner for The Shieldbearer, so you can right in front of bosses to rapidly bounce back balls and ramp up the damage in no time at all. As for The Tunneller, that character fires balls that wrap around the edge of the screen and return from the other side.

The latest balls and evolutions include Venom, which slows down targets and can paralyze them in place after hitting them enough times. Other new time-based balls can freeze enemies too. Erosion saps away a percentage of a target's health, which could weaken bosses very quickly, and the Warp ball jumps to a random place and increases in speed every time it hits an enemy. I can't wait to see how effective these are after merging them with area-of-effect abilities or ones that spawn more balls with the same powers. 

The Sniper ball sounds interesting too. That will reward precision as it cuts through every enemy in a straight line until it hits a boundary. I prefer a more chaotic approach, though.

As such, the Full Metal Rapier passive ability seems like one I'll want. It scales up the damage of each ball depending on how many enemies and baby balls (i.e. ones that don't inherently have special abilities) are on screen. The Arrow of Fate passive is intriguing as well, as it turns every enemy projectile that hits you into a smattering of baby balls. I smell some synergy between those two.

On top of that, the new Guildhall building that you can place in the citybuilder side of the game allows you to change upgrades that you've already chosen for your character. Looking forward to seeing how that plays out in practice.

This is the second of three free updates that Sun and publisher Devolver Digital have announced for Ball x Pit. The first one, which introduced more upgrades and an endless mode, dropped in January. The third one is expected in July.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pits-next-update-adds-11-more-balls-to-the-fray-on-april-27-170929983.html?src=rss

Deezer says AI-made songs make up 44 percent of daily uploads

AI-generated music is spreading like wildfire, according to Deezer, who reported receiving nearly 75,000 uploads of AI-made tracks a day on its platform. The alternative music streaming service based in Paris published a report revealing that 44 percent of its daily uploads are AI-generated songs, accumulating to around 2 million flagged songs a month. If that figure doesn't alarm you, Deezer said that more than 13.4 million songs were detected and flagged as AI-generated across 2025.

Those statistics are made possible with Deezer's patent-pending AI music detection tool, which was launched in January 2025. A few months following the release, Deezer announced that it saw around 20,000 AI-generated tracks uploaded a day, which made up roughly 18 percent of its overall uploads. Despite the swell of AI music on its platform, Deezer said that only about 1 to 3 percent of total streams on the platform involve AI-generated music and that a majority of these streams are marked as fraudulent and demonetized.

Deezer said its proprietary tool can detect AI-generated music, particularly from two of the most popular offerings right now: Suno and Udio. Despite these two AI music tools getting hit with lawsuits in their early days, some major record labels have had a change of heart and later struck deals with the startups. On the other hand, other music streaming platforms are employing their own verification tools to fortify the floodgates holding back music made by AI. Similar to Deezer, Coda Music uses "AI Artist" labels and even let users flag suspicious artists.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/deezer-says-ai-made-songs-make-up-44-percent-of-daily-uploads-163642921.html?src=rss

DaVinci Resolve 21 hands-on: A viable Lightroom alternative for casual users

Blackmagic Design’s DaVinci Resolve is a highly capable free color grading tool with a history dating way back to the ‘80s, but it has never been thought of as a rival to Adobe’s Lightroom due to its video origins. Now, Blackmagic Design has released a new version in beta that may change people’s minds about that. The new Photo page lets you import RAW images then adjust them using Resolve’s powerful color grading tools. You even get access to advanced VFX and AI features not found in Lightroom.

When I saw the new feature, I immediately wondered if I could cancel my $20 per month Adobe Photography subscription (with Lightroom CC and Photoshop CC). Apparently, I'm not alone. After trying it out, I believe that I could do so because photos are secondary to video for me. However, photographers who’ve used Lightroom for a long time would likely find it too painful to switch — at least, for now.

I tested the new Photo page functions and many of Resolve’s new filter effects, but beware that the first beta is still buggy. I used it inside the $295 DaVinci Resolve Studio app (which includes free updates for life), because it has a few extra features not found in the free version.

With that said, DaVinci Resolve 21 now supports RAW photos from Canon, Fujifilm, Nikon and Sony, with other brands to follow. Blackmagic has pledged to support RAW files for new cameras shortly after they’re released like Adobe does with Lightroom. It also supports TIFFs, JPEGs, HEIFs and other photo file formats.

DaVinci Resolve 21 hands-on: A viable Lightroom alternative for casual users
Steve Dent for Engadget

To organize files, you can think of Resolve’s Projects as equivalent to Lightroom Catalogs. You import photos into a Project just as you do video, by dragging and dropping photos or folders into the media pool or using the “import” function. Resolve’s dedicated Media file management page also supports RAW photos. I find Resolve’s import system to be easier and more logical than Lightroom’s, with less steps required. You can import a full or partial Lightroom catalog into Resolve as well.

Once your photos are in the media pool, you can select and organize them by file name, rating, colors, favorites and other tags. DaVinci Resolve Studio also offers a new feature called AI IntelliSearch that lets you visually identify photos based on their content using terms like “cats” or “dancing.”

Photos can then be moved from the media pool into Albums, a new feature that’s similar to Lightroom’s Collections. Albums activate several photo-specific features in the Color and Edit pages. In Edit, Albums appear as simplified, single-track timelines, with each photo shown as a two second clip. That way, you can work with photos in the Color and Fusion pages just as you do with video.

You can reframe and crop images inside Photo (either by typing in the size or dragging) and make basic RAW-style adjustments for settings like exposure, highlights and shadows. For more advanced grading (like you may do in Lightroom’s Develop), you need to jump into the Color page.

On the Color page, you get the same functions for photos as video: primary and log color correction, curves, qualifiers, power windows, noise reduction and sharpening. You can also employ Resolve’s class-leading scopes, including parades, waveforms, vectorscopes and histograms.

Once you’ve created an Album, you can select it at the top of the Color page viewer, just as you would a video timeline. You can also label and sort photos as you do in the Photo page.

DaVinci Resolve 21 hands-on: A viable Lightroom alternative for casual users
Steve Dent for Engadget

Resolve's node-based workflow really shines for photo editing. You can add nodes in series or parallel to build complex grades, then save and apply those grades to multiple images or an entire photo album. Resolve’s system for doing this via “stills” that show your grade is more visual and powerful than the one in Lightroom. You also get support for Resolve’s functions used for video like Look-Up Tables (LUTs) and the new Film Look Creator effect.

All of Resolve’s filter-style effects — like Vignette, Lens Blur and Film Damage — are available directly from the Photo page. Those include some of DaVinci Resolve Studio’s new AI effects (not available in the free version) like AI CineFocus, AI Face Age Transformer and AI Ultrafocus. This gives the app a leg up over Lightroom, which only offers comparable features via third-party plugins.

If you want even more advanced effects, the Fusion page is Resolve’s equivalent to After Effects. There, you’ll find tools like warping, lights and Paint, which lets you do Photoshop-like cloning. Resolve 21 now includes the Krokodove filters with features like warping and text animation.

This raises the question of whether you can do multi-image compositing in the Photo page like you can in Photoshop or After Effects. In short, it’s not possible as Photo only supports one image at a time. However, once you’ve adjusted a RAW image, you can drop it into a video timeline where your color adjustments and other tweaks will carry over. Then, you can stack multiple images and use any of Resolve’s compositing tools from the Edit or Fusion pages. This is pretty clunky compared to using Photoshop, but it’s the only way to combine multiple images for now.

DaVinci Resolve 21 hands-on: A viable Lightroom alternative for casual users
DaVinci's Resolve 21's updated export page for photos
Steve Dent for Engadget

Once you’ve finished grading and adjusting images, there are two ways to export them. One is by the Quick Export function that provides minimal settings like file type, name and resolution. The better method is via Resolve’s Deliver page, which now has dedicated photo functions when you’re working with an Album. There, you can control size parameters like short and long side, width and height or percentage. You can also change the file type, resolution and quality. This function is severely lacking compared to Lightroom though, which offers advanced settings missing from Resolve, like content credentials, watermarking and post-processing.

Finally, another new dedicated feature within the Resolve Photo page is Capture Live View for camera tethering, which only supports Canon and Sony cameras for now. It allows you to connect a camera to your PC via USB-C and control aperture, shutter speed, ISO and exposure compensation directly from the app. You can also view your images using Resolve’s scopes and tweak RAW settings like white balance, temperature, shadows, highlights and more.

DaVinci Resolve’s new Photo page can do most of what Lightroom does in terms of image adjustments, while adding powerful effects tools that its Adobe counterpart lacks. It’s not yet a substitute for Photoshop, though, as it lacks the organizing, exporting, compositing and pixel-level editing tools found in that app.

For now, the Photo page is ideal for filmmakers who dabble in photo editing, along with hobbyists and power users familiar with Resolve’s formidable grading tools. However, professional photographers may want to stick with Lightroom, because Resolve still lacks certain advanced features, particularly around organization and exporting.

The new DaVinci Resolve Photo page only just launched and is bound to improve greatly over time. If you’re on the fence, download the free version and see if it works for you. A lot of video editors made the same switch from Premiere and have never looked back. Given the current grumbling about Adobe’s subscriptions, I could see many people making the same move from Lightroom to Resolve.

This article originally appeared on Engadget at https://www.engadget.com/apps/davinci-resolve-21-hands-on-a-viable-lightroom-alternative-for-casual-users-160520123.html?src=rss

Dyson PencilVac Fluffycones review: Almost the perfect floor cleaner for tiny apartments

The big deal with Dyson’s new vacuum is how small it is. While “pencil” is certainly an ambitious noun to compare a floor vacuum to, the slender body of the PencilVac Fluffycones ($600) brings to mind mops and brooms rather than hulking cyclone-suction tech and connected cleaning. As we described it last year, it’s the company's most stick-like stick vacuum yet. Dyson has been repurposing its engine tech into smaller form factors for years, such as its hair dryers. However, this is the first time it’s been utilized for floor cleaning.

Dyson recently launched the PencilVac Fluffy, with a more traditional dual-roller system, but I’m focusing on the Fluffycones iteration and will call it simply the PencilVac for brevity. It combines several delightful design features, and while surprisingly potent, it’s — predictably — not quite able to match the power of its bigger brothers. The entire vacuum weighs under four pounds, which adds to its ease of use. That said, it’s heavier than it looks, as the rod shape holds everything inside.

With a 40mm-diameter (almost 1.6-inch) handle, it’s usable even with a single hand, if you want to be extra casual in your cleaning habits. It’s also a delight to use. As with several previous Dysons, like the OmniGlide, the dual-roller system seems to help the PencilVac glide across hard floors. It can be pulled and coaxed around furniture, table legs, under low-profile credenzas and more.

When at rest, the PencilVac sits on four central wheels, but once you start cleaning, the suction creates a sort of floating effect. Those four Fluffycone heads are designed to resist hair tangles, with any captured hair bundled like yarn at the tips of each cone for easier cleaning at the center of the PencilVac. The tips of each cone mean the vacuum can reach the edges of my flooring, too. The Fluffycones aren’t really able to dig into the pile, meaning that while they can certainly pull and lift a layer of dirt and dust, anything deeper will stay there.

Dyson PencilVac Fluffycones review
Image by Mat Smith for Engadget

That said, the PencilVac is a dedicated hard floor cleaner. If your home is entirely hardwood or has lots of tile, then it’s not an issue. But if you have carpeted rooms (or large rugs), you might want to consider other models. Also, at higher suction levels, the PencilVac’s rollers would occasionally cut out while vacuuming carpets and rugs.

The PencilVac is also equipped with front and back Dyson Detect lasers, making it easier to see where you’ve missed (and how terrible your floor cleaning habits are). Compared to bigger, more powerful models like the V15 Detect, the PencilVac had a greater tendency to spit out dirt when overwhelmed by larger amounts of debris. This only happened for me when I pushed the limits of what the PencilVac could handle: a handful of garden soil on my hardwood floor.

Because it’s 2026, of course, it’s a connected vacuum, too. When I put together and charged the PencilVac, the first thing it does is project a QR code for pairing. A quick firmware update later and it was ready for use. The only feature in the MyDyson app that you might find useful is maintenance reminders (i.e., when to clean the filter). Everything else, including a battery readout, is built into the handle.

Dyson PencilVac Fluffycones review
Image by Mat Smith for Engadget

Everything else is built into the handle. Compared to Dyson’s other stick vacs, there is no removable dust canister or battery block. The collection bin is cleverly integrated, drawing in dirt and using the same suction to compact it with force. When you need to empty the compartment — which holds a surprising amount (0.8 liters, according to Dyson) — you remove the cleaning head, point the body at your garbage can and ‘slide’ the dust (compacting it further in the process) into your trash can. The collection area is also see-through, so you can see everything you’re pulling into the PencilVac build up like a sort of gauge. When emptying the stick vac, I also noticed it doesn’t produce the dust cloud you often get with vacuums, which is another nice improvement.

Unlike its other stick vacuums, Dyson’s PencilVac comes with a free-standing charging dock, instead of a wall mount. This makes storage a little more versatile. If you’re a renter, there’s no need for any drilling. I think this also speaks to how it’s meant to be used: briefly, in bursts.

To that point, battery life seemed to be around 20 minutes, depending on the power level used and how dirty the surfaces were. Running entirely on boost, I got under 10 minutes of use. This weakness is exacerbated by a sluggish charging time of over three hours. For smaller spaces and not-too-messy lives, that’s more than enough clean time, though.

Dyson PencilVac Fluffycones review
Image by Mat Smith for Engadget

The PencilVac also comes with that Dyson premium, too, priced at $600. That’s still less than the company’s other recent stick vacuums. For example, that’s $50 less than the aforementioned V15 Detect. If your home has a lot of carpeting or rugs to clean, the bigger, more powerful models might be a better choice. The newer PencilVac Fluffy has a more traditional dual-roller system and it's also $150 cheaper.

With its minimalist form factor, the PencilVac is still an engineering marvel. Its high degree of mobility makes it easy to clean in tight corners and between furniture. I just wish it were slightly more powerful.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/dyson-pencilvac-fluffycones-review-almost-the-perfect-floor-cleaner-for-tiny-apartments-154550089.html?src=rss

The Elden Ring movie hits theaters on March 3, 2028

Bandai Namco and A24 have announced that the Elden Ring movie will hit theaters on March 3, 2028. Filming is set to begin in the next several weeks. The movie was first revealed over a year ago, so this is a welcome update. 

We also got a full cast announcement, though the companies haven't said who or what everyone is portraying. The cast includes Kit Connor from Heartstopper, Ben Whishaw from the beloved Paddington movies and Cailee Spaeny from Alien: Romulus. Peter Serafinowicz, Jonathan Pryce, Nick Offerman and Sonoya Mizuno will also appear in the film.

Elden Ring will be written and directed by Alex Garland, fresh off the harrowing Civil War. Garland has directed plenty of sci-fi, with credits like Ex Machina, Annihilation and the woefully underrated TV show Devs. He hasn't, however, made any legit fantasy, so we'll have to see how he handles the magic-filled continent known as The Lands Between.

In any event, we have nearly two years before finding out. By that time, theaters will have already experienced two new Avengers and Star Wars films. Elden Ring, the game, is getting some new DLC content this year with armor sets, weapons and skins.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-elden-ring-movie-hits-theaters-on-march-3-2028-154411670.html?src=rss

Backcountry’s Scandi Inn Makes 270 Sq Ft Feel Generous

The tiny house movement has had its share of aesthetic whiplash over the years. One week it’s shiplap and barn doors, the next it’s industrial pipe fixtures and Edison bulbs. So when something comes along that actually commits to a visual language and carries it through consistently, it’s worth paying attention. The Scandi Inn by Backcountry Tiny Homes is one of those rare builds that knows exactly what it is.

At 270 square feet and 24 feet long, the Scandi Inn sits on a triple-axle trailer and borrows its design sensibility from Scandinavian interiors. Cedar tongue-and-groove siding on the exterior, paired with metal cladding, gives it that understated cabin quality that reads more European alpine than American backwoods. It doesn’t shout for attention, which is a deliberate choice, and the right one.

Designer: Backcountry Tiny Homes

Step inside, and the interior is finished entirely in tongue-and-groove pine. The effect is warm without being heavy, which is genuinely hard to pull off in a small space. Nordic design has always understood the relationship between wood and light, using natural materials to compensate for limited square footage and often-limited daylight. In the Scandi Inn, that same logic applies, and it translates surprisingly well to a 270-square-foot box on wheels. The overall atmosphere lands somewhere between a mountain cabin and a well-curated hotel room, which is a balance most interior designers wouldn’t attempt at full scale, let alone this one.

The layout makes serious use of every inch. The kitchen includes a breakfast bar that seats two, alongside a dining area, a living room, and a tiled shower bathroom. A loft bedroom sits above the main floor, and a reading nook tucks into the plan somewhere in between, which is the kind of detail that separates a thoughtful design from a merely functional one. A reading nook isn’t about space efficiency. It’s about acknowledging that people need places to exist quietly, even in small homes. Especially in small homes.

The Scandi Inn sleeps up to three people, which is ambitious for 270 square feet but not unrealistic. The loft configuration handles sleeping without eating into the main living space, a solution that tiny house designers have relied on for years. What makes it work here is that the loft doesn’t feel like an afterthought squeezed in at the last minute. It feels planned, proportional, and consistent with the rest of the interior.

Backcountry Tiny Homes has built a reputation for custom builds that take their design cues seriously, and the Scandi Inn reflects a clear maturity in that thinking. Earlier tiny house builds, from this maker and others, often suffered from the same problem: too many styles competing for attention in a space that couldn’t support the noise. The Scandi Inn has none of that. The palette is restrained, the material choices are cohesive, and the proportions feel considered rather than accidental.

The turnkey price lands at $77,800, which in the current housing market feels almost quaint. That’s not a dismissal of the cost. It’s a significant sum. But context matters. The average home price in the US continues to climb past the reach of a growing number of people, and builds like the Scandi Inn represent a legitimate alternative for those rethinking what homeownership can look like. It’s not a compromise so much as a reorientation of priorities.

The tiny house conversation used to center on sacrifice, on what you give up, what you do without, how you make peace with less. The Scandi Inn frames it differently. The quality of the materials, the cohesion of the design, and the genuine livability of the layout suggest that the goal was never to shrink a house. It was to build something intentional from the start. That distinction matters more than it might seem. Most spaces, regardless of size, feel the way they do because of decisions made about materials, light, layout, and proportion. The Scandi Inn makes good decisions throughout. At 270 square feet, that’s all it needs to do.

The post Backcountry’s Scandi Inn Makes 270 Sq Ft Feel Generous first appeared on Yanko Design.

Artemis II commander shares a remarkable video of Earth vanishing behind the Moon

We’ve seen some astonishing photos of an Earthset — the Earth setting behind the Moon — from the Artemis II crew’s history-making trip around our planet’s closest neighbor. Now, Reid Wiseman, the mission’s commander, has shared a remarkable video of that same phenomenon.

While mission specialist Christina Koch was using a Nikon camera to snap stunning still images of the Earthset, Wiseman used an iPhone 17 Pro Max to film the moment. “I could barely see the Moon through the docking hatch window but the iPhone was the perfect size to catch the view… This is uncropped, uncut with 8x zoom which is quite comparable to the view of the human eye,” he wrote on X.

This was the first time that human eyes had witnessed an Earthset in 54 years since the Apollo 17 mission. The Artemis II crew flew more than 5,000 miles beyond the Moon as they travelled more than a quarter of a million miles away from Earth — the furthest any humans have ever been from terra firma.

I, like many people, overuse the word “awesome.” It should only really be used when something actually inspires awe. This video absolutely meets that mark. It’s genuinely awesome.

This article originally appeared on Engadget at https://www.engadget.com/science/space/artemis-ii-commander-shares-a-remarkable-video-of-earth-vanishing-behind-the-moon-152036403.html?src=rss

Apple could be fined up to $38 billion by Indian antitrust regulator

Apple's refusal to provide financial data to an Indian regulatory agency as part of an antitrust case will culminate in a final hearing on May 21, as first reported by Reuters. According to the Competition Commission of India (CCI), Apple still hasn't submitted information about its financials and its views on an antitrust investigation that started in October 2024.

The case revolves around the CCI accusing Apple of exploiting its dominant position with the App Store, arguing that developers are forced to use Apple's proprietary system for in-app purchases. Apple countered that Android was the more dominant smartphone operating system in India and that iPhones held a smaller market share in India. However, Apple has slowly been gaining momentum with its share of the Indian smartphone market, hitting nine percent in 2025, according to data from Counterpoint Research.

Reuters reported that the latest CCI order said that Apple had plenty of opportunities to file objections or suggestions, but added that the company still hadn't submitted the "requisite financial information," which is used to determine the amount of a potential penalty. Apple argued that the penalties could be up to $38 billion and responded to the order by citing a separate case where the tech giant challenged the country's antitrust penalty law.

It's not the first time Apple has butted heads with the Indian government, as it previously refused to pre-install a state-owned app called Sanchar Saathi onto its smartphones. The Indian government later decided to withdraw its mandate requiring smartphone makers to install the app, but it's much less willing to budge on this antitrust case. According to Reuters, the CCI offered Apple two more weeks to file any responses before the final hearing date next month.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-could-be-fined-up-to-38-billion-by-indian-antitrust-regulator-150821172.html?src=rss