We Saw the AtomForm Palette 300 at CES, Now It Looks Even More Interesting

We first saw the Mova AtomForm Palette 300 at CES earlier this year, where its unusual approach to multicolor 3D printing immediately stood out. Seeing it again at AtomForm’s San Jose demo event left an even stronger impression, especially in a category where most launches tend to focus on speed, build volume, or software polish rather than rethinking the workflow itself.

That is what makes the Palette 300 so interesting. Instead of treating multicolor printing as a feature layered onto a conventional FDM machine, Mova seems to have built this printer around one of the biggest frustrations in the category. For anyone who has spent time with multicolor 3D printers, that pain point will feel very familiar.

Designer: MOVA

Switching between colors or materials usually means purging filament over and over again before printing can continue. It is messy, wasteful, and often slow, with purge towers piling up next to the final print. The end result can still look impressive, but the process behind it rarely feels elegant.

The Palette 300 is designed to tackle that problem in a more inventive way. Its headline feature is what Mova describes as the world’s first automatic 12-nozzle swapping system. Rather than constantly purging filament every time a color or material change is needed, the printer swaps to another nozzle that is already loaded. In theory, that means cleaner transitions, less wasted material, and a much smoother path to complex multicolor prints.

At the San Jose demo, that concept felt like the real story behind the machine. Plenty of 3D printers promise better quality or faster output, but the Palette 300 seems more focused on improving the actual experience of multicolor printing. That gives it a different kind of appeal. It is not just trying to be faster or bigger. It is trying to make a frustrating process feel smarter.

The rest of the hardware helps support that pitch. AtomForm says the system can support up to 12 materials and up to 36 colors in one print setup, which is far beyond what most consumer-level multicolor machines currently offer. The company also says nozzle swaps can be up to 50 percent faster and filament waste can be reduced by up to 90 percent compared with traditional purge-based systems. If those claims hold up in broader real-world use, the Palette 300 could become a very compelling option for makers, designers, and small creative studios that want more ambitious color work without the usual trade-offs.

There is also a serious performance story here. The Palette 300 is equipped with FOC step-servo motors and is rated for speeds up to 800 mm/s, with acceleration up to 25,000 mm/s². That puts it firmly in the high-speed conversation, but the machine is not just about raw pace. AtomForm is also emphasizing precision, thanks to a smart positioning system that identifies nozzle attributes and compensates for microscopic alignment variations in milliseconds. On paper, that should help maintain consistency even in more demanding prints.

Another detail that stands out is the RFD-6 filament management system, which combines drying, storage, and feeding in one setup. Its dual-zone design allows one section to dry filament while another feeds material into the printer. That may sound like a smaller feature compared with the nozzle-swapping system, but it speaks to the broader thinking behind the machine. The goal seems to be reducing friction across the entire printing workflow, not just solving one isolated issue.

So, is this the best multicolor 3D printer? Right now, it is probably more accurate to say it is one of the most intriguing. The Palette 300 brings a genuinely fresh idea to a space that can often feel iterative, and that alone makes it worth paying attention to. Its approach to nozzle swapping could prove to be a meaningful step forward for multicolor FDM printing, especially if it delivers on waste reduction and speed in everyday use.

After seeing it first at CES and then again in San Jose, my takeaway is that the MOVA AtomForm Palette 300 has the potential to be a standout machine for anyone who cares about multicolor printing. It is ambitious, technically interesting, and clearly designed around a real user pain point. Whether it becomes the best multicolor 3D printer will depend on long-term testing, software reliability, and how well the full system performs outside the demo environment. Even so, it already feels like one of the most promising new entries in the category.

The post We Saw the AtomForm Palette 300 at CES, Now It Looks Even More Interesting first appeared on Yanko Design.

The United app adds airport security wait times after lines return to normal

Here's a feature that would've been a lot more useful before this week. Amid recent hours-long airport lines, United is adding security wait times to its app. However, the feature arrives a few days after security lines began returning to normal. Hey, at least it'll be there for the next shutdown.

At launch, the feature is only available for United's hub airports. That includes Chicago O'Hare, Denver, Houston, LAX, Newark, San Francisco and Washington Dulles. Passengers traveling through any of those locations will find the feature in the Travel section of the United app. It will display separate wait times for standard security and TSA PreCheck lines.

However, timing is everything, and that's where United comes up short. This week, airport security lines finally returned to normal as TSA workers began receiving their first paychecks in over a month. Go figure: That led to better attendance and, therefore, short wait times.

Over 60,000 TSA employees had been working without pay since the partial government shutdown began in February. The DHS shutdown continues, but President Trump belatedly ordered the agency on Friday to begin processing back pay for TSA employees. When asked why he hadn't signed the order much earlier, White House spokesperson Karoline Leavitt cited an "existential crisis" at airports. (Translation: It contributed to an existential polling crisis for the president.)

This article originally appeared on Engadget at https://www.engadget.com/apps/the-united-app-adds-airport-security-wait-times-after-lines-return-to-normal-164315823.html?src=rss

When Your Sideboard Swallows Your Books (On Purpose)

Most furniture does exactly what it promises. A shelf holds things. A table provides surface. A sideboard stores what you don’t want to look at. Deniz Aktay, a Stuttgart-based designer, seems to find that level of literalism a little boring.

His latest piece, the “Slot” Sideboard, is a sleek metal sideboard that does something I haven’t seen before: it swallows your books whole. Or nearly whole. The top surface features book-shaped cutouts, slots sized just right to accept a few volumes that then slide partway through, hovering suspended between the top of the sideboard and the interior shelf below. Spines tilted at an angle, partially disappearing into the furniture itself, the books aren’t hidden. They’re put on stage.

Designer: Deniz Aktay

The visual effect is genuinely arresting. From straight on, it looks like the books are simply leaning through the sideboard, defying the expected logic of furniture. The steel body, finished in a dusty blue-grey, stays completely clean and minimal, which only makes the books pop harder. They become the focal point. The design knows this and leans into it.

Aktay trained as an architect at the University of Stuttgart before founding his own design studio, DEZIN, in 2020. You can feel the architectural thinking in the Slot Sideboard. The slots aren’t decoration. They are a structural decision that reorganizes how the object functions. By cutting through the plane of the top surface, Aktay collapses the boundary between storage and display. The books don’t live behind a door or on top of the piece as an afterthought. They are literally built into its architecture.

This matters more than it might seem. One of the persistent design problems with books is exactly this tension: do you store them, or do you show them? Traditional bookshelves say store, with display as a side effect. Coffee table styling says display, with access sacrificed. The Slot Sideboard says both, simultaneously, and solves the problem by making books a structural element rather than an accessory.

I appreciate that the piece doesn’t shout about this. It’s not a novelty object with an obvious gimmick printed on the side. At rest, without books, the sideboard is clean and almost brutally minimal, the stepped slot openings looking like an architectural section drawing. Add a few books, and the whole thing shifts register. It becomes warmer, more personal, more lived-in. That kind of dual identity in a single object is hard to pull off.

Aktay’s philosophy centers on finding the right balance between proportion, material, and functionality. The Slot Sideboard is a good example of that balance working. The proportions are long and low, giving the piece the kind of horizontal calm that makes a room feel settled. The metal construction is precise without feeling cold. And the function is genuinely expanded by the design, not just dressed up.

The one thing I keep thinking about is the practical question of how many books actually fit, and at what angle. The promotional images show a small cluster, maybe three or four volumes, tilted together in the slot. It reads beautifully. Whether it reads the same with a thicker, heavier hardback, or with books of wildly different heights, is a detail that a real-world test would answer. That’s not a criticism so much as natural curiosity. Good design always makes you want to live with it.

The broader trend here is worth noting. Furniture design has been slowly, quietly moving away from pure storage and toward what you might call narrative objects, pieces that make a room tell a story. The Slot Sideboard fits into that movement while having its own specific logic. It isn’t just pretty. It has a point of view about what books are for and where they belong. They belong where people can see them. Where they’re part of the room. Not filed away. Whether or not Aktay set out to make a statement about books and visibility, the piece makes one. And it makes it beautifully.

The post When Your Sideboard Swallows Your Books (On Purpose) first appeared on Yanko Design.

SpaceX has reportedly filed for the biggest IPO in history

SpaceX has reportedly taken the step many onlookers have long expected: filing paperwork to hold an initial public offering (IPO) on the stock market and become a publicly traded company. Rumors had long pointed toward the IPO taking place by July.

The company filed draft IPO registration paperwork with the US Securities and Exchange Commission confidentially, according to Bloomberg. As such, the public won’t get a chance to closely scrutinize SpaceX’s finances just yet. Taking the confidential approach means SpaceX can obtain feedback from the SEC before making the details public and announcing key factors like the price range and number of shares it’s planning to sell at the outset.

SpaceX is said to have designs on holding the largest IPO in history. It’s reportedly looking to raise $75 billion in the offering, which would far exceed the current record held by Saudi Aramco, which pulled in $24 billion in its 2019 IPO.

It’s expected that SpaceX will seek an IPO valuation of $1.75 trillion. When the Elon Musk-led business swallowed up the Elon Musk-led xAI earlier this year (which means SpaceX is now the parent of X and Grok), the entire company was valued at $1.25 trillion.

SpaceX is reportedly planning to use the funds it brings in from its IPO to turbocharge its various ambitions, including its struggling Starship program. The company also has designs on building a base on the moon, going to Mars and putting AI data centers in orbit.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/spacex-has-reportedly-filed-for-the-biggest-ipo-in-history-154547537.html?src=rss

Lucid Motors recalls over 4,000 Gravity SUVs over seat belt defect

Lucid Motors has recalled over 4,000 Gravity SUVs after discovering a problem with seat belts. The company told the National Highway Traffic Safety Administration (NHTSA) that some of the anchors for the second-row seat belts weren't welded properly. This means that there's a chance they won't actually hold passengers during a collision.

The company blames the issue on a seat supplier changing its manufacturing process "without notice to or approval by Lucid." It says it has reverted to the original design and that newer models aren't impacted by the recall. Vehicles manufactured after February 14, 2026 are good to go.

Lucid will have to inspect each and every Gravity SUV affected by the recall and potentially install a new bracket or a whole new seat. Owners will receive instructions to bring their vehicles to service centers. The company hasn't reported any injuries related to the defect, which is good news.

4,000 may not sound like a particularly high number, but this isn't Toyota or Ford. The number accounts for nearly every Gravity SUV manufactured since it launched last year, according to The Tech Buzz. It's been reported that the company sold around 15,800 vehicles in 2025, but that accounts for every model in the lineup.

This isn't the first issue that has popped up regarding Lucid's Gravity SUV. The company had to recall many vehicles due to an issue with the airbags at the tail-end of last year. The model has also been plagued by software issues, though numerous patches seem to have cleared that up. The three-row electric SUV starts at $80,000.

The company has been burning through cash without too much to show for it, according to Autoblog. This would doom other manufacturers, but Lucid has an extremely wealthy benefactor. The majority stakeholder is The Saudi Public Investment Fund, which has invested billions in the company. Lucid's VP of Communications, Nick Twork, says the country "stands behind us as a long-term partner."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/lucid-motors-recalls-over-4000-gravity-suvs-over-seat-belt-defect-155321460.html?src=rss

iOS 26.4 Lock Screen Tricks Apple Didn’t Tell You

iOS 26.4 Lock Screen Tricks Apple Didn’t Tell You Featured image for iOS 26.4 - CUSTOMIZE The New Lock Screen & Home Screen !

Apple’s iOS 26.4 update introduces a robust suite of customization tools, offering users unprecedented control over their device’s appearance and functionality. With features ranging from dynamic visual effects to enhanced widget capabilities, this update enables you to craft a lock screen and home screen experience that aligns perfectly with your personal style and practical needs. […]

The post iOS 26.4 Lock Screen Tricks Apple Didn’t Tell You appeared first on Geeky Gadgets.

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MindsEye will litigate its own launch ‘sabotage’ controversy in DLC form

MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content.

In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months.

BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months."

MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout.

In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped."

Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US.

BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mindseye-will-litigate-its-own-launch-sabotage-controversy-in-dlc-form-152344593.html?src=rss

Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls

For retro gaming enthusiasts, few platforms have embraced nostalgia with the same dedication as the Evercade lineup. Developed by Blaze Entertainment, the Evercade ecosystem has steadily carved out a niche by doing something many modern gaming platforms have abandoned, delivering classic games through collectible physical cartridges.

Since the original Evercade gaming handheld console arrived in 2020, the brand has built a reputation for preserving classic titles while presenting them in a curated, officially licensed format. Now the company is taking a more ambitious step forward with the Evercade Nexus, a device designed to modernize the handheld experience without losing the retro soul that defines the platform.

Designer: Evercade

The Nexus is a significant leap in hardware compared to earlier Evercade devices. One of the most noticeable changes is the 5.89-inch IPS screen (with 840×512 resolution) having a wider 16:9 aspect ratio. Previous Evercade systems focused primarily on the classic 4:3 format used by older consoles, but the wider screen allows the Nexus to better support enhanced versions of classic games as well as titles that benefit from a broader viewing area. The larger display also improves overall comfort for handheld play, giving retro games more space while maintaining the pixel clarity enthusiasts expect.

Controls have also received a major update. For the first time in the Evercade lineup, the Nexus includes dual analog sticks alongside the traditional D-pad and face buttons. While retro gaming is often associated with simpler control layouts, the addition of analog sticks expands the handheld’s compatibility with early 3D titles and games that demand more precise movement. The system also introduces TATE mode, allowing the console to be rotated vertically. This feature is particularly useful for classic arcade shooters originally designed for upright cabinets, recreating their intended orientation on a handheld device.

Under the hood, the Evercade Nexus runs on a quad-core processor clocked at around 1.5GHz. Power comes from a 5,000mAh battery that provides roughly five hours of gameplay on a single charge, while modern conveniences such as wireless headphone support bring the device closer to contemporary handheld expectations without sacrificing portability. Another notable addition is EverSync, a wireless multiplayer feature that allows two Nexus systems to connect locally. With EverSync, players can temporarily share a game from a single cartridge so both devices can participate, offering a simple way to enjoy multiplayer titles without requiring multiple copies.

Like every Evercade device, the Nexus remains fully compatible with the platform’s growing library of physical cartridges. The ecosystem now includes more than 700 officially licensed retro games spread across dozens of curated collections from classic publishers and arcade developers. Instead of relying on digital downloads, the Evercade philosophy continues to center on physical ownership and preservation. At launch, the Evercade Nexus will include a special cartridge featuring enhanced versions of classic titles such as Banjo‑Kazooie and Banjo‑Tooie, optimized for the handheld’s widescreen display.

Evercade Nexus handheld is up for preorder at $199.99 with release set for October 2026, which is a long time away if you are already curious. You can also go for the $229.99 Nexus 64 Edition, which boasts an exclusive Hard Shell EVA Case themed with the Evercade Nexus 64 Edition style, screen protectors, and of course, the certificate of authenticity. It is going to be limited to 2,000 units with pre-order availability on Funstock.

The post Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls first appeared on Yanko Design.

Claude Code leak suggests Anthropic is working on a ‘Proactive’ mode for its coding tool

What should have been a routine release has revealed some of the features Anthropic has been working on for Claude Code. As reported by Ars Technica, The Verge and others, after the company released Claude Code's 2.1.88 update on Tuesday, users found it contained a file that exposed the app's source code. Before Anthropic took action to plug the leak, the codebase was uploaded to a public GitHub repository, where it was subsequently copied more than 50,000 times. All told, the entire internet (and Anthropic's competitors) got a chance to examine more than 512,000 lines of code and 2,000 TypeScript files. 

In the aftermath, some people claim to have found evidence of upcoming features Anthropic is working to develop. Over on X, Alex Finn, the founder of AI startup Creator Buddy, says he found a flag for a feature called Proactive mode that will see Claude Code work even when the user hasn't prompted it to do something. Finn claims he also found evidence of a crypto-based payment system that could potentially allow AI agents to make autonomous payments. In a Reddit post spotted by The Verge, another person found evidence that Anthropic might have been working on a Tamagotchi-like virtual companion that "reacts to your coding" as a kind of April Fools joke.    

"A Claude Code release included some internal source code. No sensitive customer data or credentials were involved or exposed," an Anthropic spokesperson told Bleepingcomputer. "This was a release packaging issue caused by human error, not a security breach. We're rolling out measures to prevent this from happening again."

As with any other leak, it's worth remembering plans can and often do change. Just because a company has written the code to support a feature doesn't mean it will eventually ship said feature. 

This article originally appeared on Engadget at https://www.engadget.com/ai/claude-code-leak-suggests-anthropic-is-working-on-a-proactive-mode-for-its-coding-tool-150107049.html?src=rss

WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements

WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements WWDC 2026

Apple’s Worldwide Developers Conference (WWDC) 2026, scheduled for June 8, promises to be a landmark event for developers, tech enthusiasts and Apple users. This year’s conference will focus on refining software, unveiling new hardware, and advancing artificial intelligence (AI) capabilities. With Apple’s ecosystem continuing to expand and evolve, the event is expected to highlight both […]

The post WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements appeared first on Geeky Gadgets.

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