Panasonic S9 hands-on: A powerful creator camera with a patented LUT simulation button

Panasonic’s mirrorless cameras have always been popular with pro video shooters, but to date the company hasn’t directly tackled a key segment: influencers. Today, it’s finally jumping in with the S9, a small and stylish full-frame camera with similar capabilities to Sony’s ZV-E1. The S9’s key feature is a dedicated LUT button and app that let you quickly select custom and preset video looks, much like you can with Fujifilm’s simulations.

With the same 24-megapixel sensor as Panasonic’s S5 II, the S9 supports up to 6.2K 30p video and comes with Panasonic’s latest phase-detect and AI-tracking autofocus. It also has advanced in-body stabilization that promises gimbal-like smoothness.

There are a few things missing, though, like a viewfinder and mechanical shutter. Finally, there’s the $1,500 price, which isn’t much less than the more-capable S5 II. So does Panasonic’s first camera for influencers deliver? I tested a pre-production version of the S9 in Japan to find out.

At 486 grams (17.1 ounces), the S9 is light for a full-frame camera and just three grams heavier than the ZV-E1. I’ll discuss Panasonic’s new 26mm f/8 lens soon, but with that, the whole system is small enough to slip into a bag and is actually a bit lighter than Fujifilm’s X100 VI.

The S9’s design is cute, but the polycarbonate body doesn’t feel nearly as premium as, say, Fuji’s X100 VI. It comes in a choice of red, blue, green and black in a faux leather covering. It’s not as pretty as Fujifilm’s offerings, but is more stylish than most Lumix cameras.

With that smooth design and no handle, though, it’s a bit hard to grip. This isn’t a problem when using lightweight lenses, but with larger ones like the Lumix 24-70mm f/2.8, the S9 could slip right out of your hand. Panasonic did give us a dedicated SmallRig grip that helps a lot, but that’s not included in the price.

The S9 has stripped-down controls compared to most Panasonic cameras. With no top rear dial or joystick, it's trickier to change settings than on larger models like the S5 II.

What it does have that we’ve never seen is a LUT button that Panasonic actually patented. Those letters stand for look-up table, and pressing the button brings up a choice of built-in or custom simulations.

Panasonic S9 mirrorless camera hands-on
Steve Dent for Engadget

The flip-around screen is great for vlogging, but the S9 lacks an electronic viewfinder, much like Sony’s ZV-E1. It has just a cold shoe on top, so it can't power flashes, microphones, a viewfinder or other accessories.

It’s also missing a headphone port, which is unfortunate for a camera dedicated to video. And while the Fujifilm X-T30 supports a headphone via the USB-C port, the S9 doesn’t have that option, nor does it support wireless sound. As for storage, the single SD card slot enables UHS-II speeds, but is located inconveniently next to the battery compartment

For a hybrid camera aimed at videographers, the S9 isn’t bad for stills. You can shoot at 9 RAW frames per second, and the buffer will hold up to 55 shots. The S9 doesn’t have a mechanical shutter, though, and distortion can be problematic with fast-moving subjects.

Continuous autofocus for photos works well, though it’s still behind Canon and Sony. The AI is good at locking onto human faces, bodies and eyes, and also works with animals, cars and motorcycles. It’s not a sports or wildlife camera by any means, but the majority of my photos were in focus.

Like the S5 II, the S9 shoots 14-bit RAW images in single-shot mode but drops to 12-bit RAW for burst shooting. As this was a pre-production camera without the final firmware, I was unable to test RAW quality, but I’d expect it to be in line with the Panasonic S5 II.

Photo quality otherwise is good from what I've seen so far, with realistic colors and skin tones. In low light, I wouldn’t go past about ISO 6400 as noise can get bad compared to cameras with similar sensors, like Nikon’s Z6 II.

Panasonic S9 mirrorless camera sample images
Steve Dent for Engadget

I liked the S9 as a street photography camera, as it’s discreet, silent and lightweight. However, the new $200 pancake lens that helps make it so light is manual focus only and has just one f/8 aperture setting which may turn off buyers. On top of that, with no electronics in the lens, the zoom window doesn’t pop up to aid focus. As such, you need to rely on the focus peaking assist.

As a video camera, the S9 is generally excellent, but has some pluses and minuses compared to the ZV-E1. On the positive side, the higher-resolution sensor allows for up to 6.2K 30p or supersampled 4K 30p video using the entire sensor width. It also supports full readout 3:2 capture that makes vertical video easier to shoot.

4K 60p requires an APS-C crop, and to get 120 fps video you need to drop down to 1080p. Like the S5 II, it supports a number of anamorphic formats with supported lenses.

Panasonic S9 mirrorless camera hands-on
Steve Dent for Engadget

The ZV-E1 has half the resolution, so video isn’t quite as sharp, but Sony’s camera can shoot 4K at up to 120 fps and rolling shutter isn’t nearly as bad.

One potential issue with this camera for creators is the limited continuous recording time, which is capped at just 10 minutes at 6.2K and 15 minutes at 4K. That’s due to the small size and lack of a fan, but you can start recording again immediately after it stops — so this would mainly affect event shooters needing to do long takes. We'll see if these recording times remain in the final firmware.

The S9 has excellent in-body stabilization, with up to 6.5 stops using supported lenses. Like the S5 II, it offers a boost mode that’s best for handheld shooting with limited movement, and an electronic mode with a 1.4x crop in the “high” setting.

Panasonic S9 hands-on: A powerful creator camera with a patented LUT simulation button
Steve Dent for Engadget

The latter can smooth out footsteps and other jolts well enough to replace a gimbal in a pinch. It does a better job than the ZV-E1 with abrupt movements, but the latter crops in slightly less at 1.3x.

Autofocus mostly keeps subjects sharp, but it can occasionally lag. The AI-powered face-tracking stays locked on a subject’s eyes and face, though sometimes the autofocus itself doesn’t keep up. However, these could be pre-production issues. 

With the same sensor as the S5 II, quality is very similar. Video is sharp and colors are realistic, with pleasing skin tones. It’s not quite as good in low light as other 24MP cameras like the Canon R6 II, with noise starting to become noticeable at ISO 6400. The ZV-E1, in comparison, can shoot clean video at ISO 12800 and even beyond.

Panasonic S9 mirrorless camera hands-on
Steve Dent for Engadget

I enjoy shooting Panasonic V-log video as it’s easy to adjust in post and offers excellent dynamic range. It’s one big reason Panasonic cameras are so popular with professional videographers, so it’s nice to see this on a less expensive model.

So what about the new LUT feature? To get the most out of it, you have to go into the new Lumix Lab app. Panasonic has a handful of presets to get you started, or you can load custom LUTs from a variety of creators. You can also make your own in an editing program like DaVinci Resolve.

Panasonic S9 mirrorless camera hands-on
Steve Dent for Engadget

Applying the LUT bakes the look into the video, which makes it hard to adjust it later on. However, you can shoot standard or V-Log footage and use the LUT as a preview, then apply that same look in post without being locked in.

The LUT button is a clever idea, as it allows creators to create cool shots without the need to futz around in post. However, many may not even be familiar with the term “LUT,” so Panasonic has an uphill battle selling the benefits. By comparison, many influencers understand the advantages of Fujifilm’s simulations.

Panasonic S9 mirrorless camera hands-on
Steve Dent for Engadget

With the S9, Panasonic is trying to attract influencers with a small, stylish camera that makes it easy to create interesting video looks quickly. At the same time, it has nearly all the capabilities of higher-end models like the S5 II.

It does have some flaws that make it a hard sell for photographers. And I’m concerned about the $1,500 price tag, as that’s just a bit less than the S5 II, which has an EVF, mechanical shutter, extra card slot, better ergonomics and more.

So far, it comes out well against the ZV-E1, though. I like the extra resolution and sharpness, and it has superior stabilization. It’s also cheaper, but only by about $300 at the moment. It looks like a good first try and I have a few quibbles, but I’ll know more once I’m able to test the production version.

This article originally appeared on Engadget at https://www.engadget.com/panasonic-s9-hands-on-a-powerful-creator-camera-with-a-patented-lut-simulation-button-140046910.html?src=rss

Nintendo snaps up a studio known for its Switch ports

Nintendo is buying (PDF) Florida-based studio Shiver Entertainment from the Embracer Group, which is splitting up its rather messy gaming empire and is letting go of certain assets. Shiver was founded in 2012 and is mostly known for working with publishers and developers to port games to the Switch, including couple of Scribblenauts titles and Hogwarts Legacy. Nintendo will acquire the "boutique-sized studio" in full, making it a fully owned subsidiary that will continue working on Switch ports and developing software for multiple platforms. 

The Japanese gaming company isn't known for gobbling up small studios and developers. In its announcement of the deal, it said it's aiming "to secure high-level resources for porting and developing software titles" with this purchase. By buying Shiver, Nintendo is also showing that it's committed to the Switch platform, which will remain its primary business for years to come

As Nintendo Life notes, Nintendo may have decided to purchase Shiver to acquire its talent, as well. The studio's CEO, John Schappert, is an industry veteran who used to oversee Xbox Live, the Xbox platform software and Microsoft Game Studios. He also served as Chief Operating Officer at EA and at Zynga. Nintendo didn't say how much it's paying for the studio, but it doesn't sound like the purchase will make any considerable impact on its finances. "The Acquisition will have only a minor effect on Nintendo’s results for this fiscal year," the company wrote in its announcement. 

This article originally appeared on Engadget at https://www.engadget.com/nintendo-snaps-up-a-studio-known-for-its-switch-ports-100003358.html?src=rss

Wearable AI Pin maker Humane is reportedly seeking a buyer

The tech startup Humane is seeking a buyer for its business, just a bit over a month since it released the AI Pin, according to Bloomberg. Engadget's Cherlynn Low described the AI Pin as a "wearable Siri button," because it's a small device you can wear that was designed with a very specific purpose in mind: To give you ready access to an AI assistant. Humane is working with a financial adviser, Bloomberg said, and is apparently hoping to sell for anywhere between $750 million and $1 billion. 

The company drummed up a lot of interest and successfully raised $230 million from high-profile investors. However, a billion may be a huge ask when its AI pin was mostly panned by critics upon launch. We gave the AI Pin a score of 50 out of 100 in our review due to several reasons. It was slow and took a few seconds to reply when we asked it questions. The responses were irrelevant at times and weren't any better than what you could get with a quick Google search. Its touchpad grew warm with use, it had poor battery life and its projector screen, while novel, was pretty hard to control. The Humane AI Pin also isn't cheap: It costs $700 to buy and requires a monthly fee of $24 to access the company's artificial intelligence technology and 4G service riding on T-Mobile's network. In a post on its website, Humane said that it was listening to feedback and listed several problem areas it intends to focus on.

Another dedicated AI gadget, the Rabbit R1, is much more affordable at $199, but it's still not cheap enough to make the category more popular than it is, especially since you could easily take out your phone to use AI tools when needed. Humane's efforts to sell its business is still in its very early stages, Bloomberg noted, and it might not close a deal at all. 

This article originally appeared on Engadget at https://www.engadget.com/wearable-ai-pin-maker-humane-is-reportedly-seeking-a-buyer-035322167.html?src=rss

Engadget Podcast: Microsoft’s Surface and Windows head on Copilot+ AI PCs

Microsoft made some unusually major moves ahead of its Build developer conference: It announced a new Copilot+ initiative for powerful AI PCs, which will be led by the new Surface Pro and Surface Laptop. These machines are powered by Qualcomm's new Snapdragon X Plus and Elite chips, and they come with a special version of Windows 11 optimized for Arm mobile chips and AI. Basically, Microsoft is doing for PCs what Apple did with its M-series Macs four years ago.

In this bonus episode, Devindra chats with Pavan Davuluri, Microsoft's head of Windows and Devices, about the new Surface devices and the Copilot+ PC initiative. We still don't know how well these new machines will perform, but it sounds like Microsoft has certainly heard our complaints about Arm-based Windows devices.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Devindra: Hey everyone, this is Devindra here. I had a chance to chat with Pavan Davuluri, the head of Microsoft Windows and Devices, basically the team in charge of Surface and Windows. And we talked about the new Copilot Plus Surface PCs, the Surface Pro and the Surface Laptop, and the whole new Copilot Plus initiative in general.

It's kind of a big move for Microsoft. We've reviewed quite a few of the ARM based Windows PCs and you know, they have not worked out so well. So I think this could be different, at least from the benchmarks we've seen. We still need to test these things, but I think Pavan is also aware of Microsoft's own issues around this kind of hardware and they're aware that this seems like a big push for them and a good opportunity to kind of shift to a mobile platform, just like Apple did.

So anyway, here's my chat with Pavan.

Devindra: Pavan, thank you so much for speaking with us, how do you feel about these new devices and Copilot Plus as an initiative?

Pavan: I'm excited. It's been a multi-year journey for our team. So I'm excited to share. I think the work that we've been on for some time now. And I'm also excited because I think it's the start of a journey for us.

So we had an opportunity to tell our story, bring a bunch of product and value out there and then I'm excited to see what people will do with it.

Devindra: Awesome. I remember when there were rumblings about this I think for the past year we were hearing that Microsoft was doing something maybe with ARM chips again and with Qualcomm and we saw the new Snapdragon benchmarks I think last fall.

And we started getting a little excited and also a little worried, because personally, I have like a love or hate relationship with Windows on ARM, I reviewed the first Surface with Windows RT, it was, it was a worthy attempt, and then most recently we've seen the Pro X devices and all those things, and recently I did the Pro 9 with 5G, and even then I was like, I don't, I just had a lot of issues with it.

So, what did you guys learn from your past experiences with Windows on ARM that you brought into this one?

Pavan: That's a good question. I do remember your thoughts on them at the time, and we actually did pay attention to them yeah, as a team, collectively. There's a couple of things I think that we learned that were meaningful.

One that I think we've addressed in the conversation. Current generation of the Snapdragon X parts that Qualcomm team has delivered. Performance matters. And so one of the foundational investments we've made in much more performance CPUs, both in terms of the CPU energy efficiency, but also peak performance of these CPUs.

We love multithreaded performance because it matters to the operating system, but we wanted to make sure we had good sustained and peak performance. I think that's a significant improvement from our previous generations that we, you know, we learned about. The second big thing was the work that we did on what we're calling Prism, the new ARM emulator.

We, we certainly learned through that journey that emulation performance matters both in terms of the efficiency of the emulation itself and the breadth of catalog compatibility with emulation. So that was a big lesson learned. I think we've made good progress. The third thing really and hence it's been a multi year journey, is making sure we have great performance.

Native arm app experiences for us. And so we have worked across the breadth of the windows ecosystem to go deliver on great app experiences, and we are very excited that our collective ecosystem partners across a range of top app categories. Now, those apps are native. And so whether you look at you know, Disney and Spotify had one in the spectrum, it'll be photoshopped or, you know, your most used browsers.

I think at this point in time, Mhm. Certainly they're all native. Our ecosystem is certainly committed. And then the big thing for me was the biggest developer on Windows is Microsoft. Microsoft bringing native apps has been a huge thing for us. And so I'm super proud of the Edge team having a native version now for us.

The M365 app estate really is native. A bunch of our security products are native. Your inbox apps, your calculator is native. And so, yeah. I think those are big lessons learned and be a problem to bear.

Devindra: Gotcha. I will let you know, like, I'm personally, maybe I'm weird about this, I'm more interested in what's going on with Windows on ARM than the AI stuff.

I think the AI stuff is cool, has a lot of potential, but we've lived through Windows on ARM for a long time. Like, oh, this is finally here, you've got good battery life, you've got a lot of stuff. Can you tell me, like, these improvements, will they trickle down to the existing devices? Will the Surface Pro 9 5G, the Pro X, will they get benefits from these changes to Windows?

Pavan: Some benefits will trickle down to those. Some are going to be platform dependent, and so a lot of the work that we did was really are learning to make the OS and the silicon platform a deeper, more synergistic vehicle for delivery. And so, in those instances, the OS improvements are tied to the platform themselves, but not all, some of them.

And we continue to look at ways of finding ways Find a way to, you know, bring them back to our broader ARM install base but I think we're going to prioritize the Snapdragon X series going forward. Gotcha.

Devindra: Is there a new name for what you're doing with this Windows? Microsoft has been very, very big on different Windows names, like RT and we, we've gone through a couple.

Are you guys calling this anything differently? Referring what this Windows on ARM is versus the old stuff?

Pavan: It's Windows 11. Okay. And in, you know, in my mind's eye, there isn't, there's only one flair of Windows, it's Windows 11. And that's true for consumers Devindra, it's true for our commercial customers, it's true for developers, in my mind, you know, importantly.

So we don't want people to have to think about all of that, we want them to be able to build apps for us to be predictable in certain set of ways that matter to them, and then unlock the ability to build devices and, you know, people have choice on the kinds of products and platforms they want to build.

Devindra: Gotcha. And these first batch of devices, the Surface Pro, interesting, you guys aren't using the numbers anymore. I see Surface Pro 11th generation is how you're referring to it in documents, and the new Surface laptop, these are Qualcomm powered machines right now, but we're also, you talked with Intel, you talked with AMD, they were here, or they at least said that they have hardware coming out.

Can you tell us how that will fit into the Surface lineup, or are we just thinking about Qualcomm Surface devices for now?

Pavan: Our partnerships with AMD and Intel have been longstanding indeed. Certainly for the Windows ecosystem at large, the operating system itself, but also on Surface. And I think we will make decisions on what silicon we use in Surface products based on how do we best build a system that serves end customers and certainly represents innovation in the Windows ecosystem.

And we look forward to working with all of them.

Devindra: Gotcha. Yeah. And you guys also have a lot of partner hardware coming out, which I was surprised to see. Normally, when this happens, you have your devices and you're like, Hey, everybody, follow along. But you have them now. You have all the major manufacturers.

You have new machines coming. Can you talk about the process of basically coordinating that? Because I feel like that makes Copilot Plus feel like a true initiative and not just Microsoft putting a flag in the ground saying, Hey, everybody follow us, right?

Pavan: You nailed it. I think that is exactly the intent.

And that is the, I think first I will say I am Deeply grateful for the partnerships across the windows ecosystem. So you saw the major partners out there today. They have been with us again on a multi year basis on this journey. For sure. I think for me, having been on the windows team and in the past in the surface team for some time, I think the level of partnership we have seen from them and from us is the thing that I have not seen before.

I guess it's probably the simplest way to describe it. They have been great in terms of Making sure we were building product with. the value prop that actually mattered and delivered to them. That was, you know, a great place up front where they were part of the product making journey with us. We've had a deep co engineering cycle, because building these great systems at the end of the day does require both the hardware platform, the silicon, certainly the operating system, app layers to all be equipped.

This is sort of the idea of the system configurations that they talked about. And so we went through, you know, a whole generation of co engineering with them together. And then now, when it comes to going to market, and telling our story, and landing our customers through it, I find that we are deeply aligned together.

Because I think, to your point, whether it's performance, and, you know, fundamentals that we can go deliver on, or unlocking new AI things, it's a thing that, you know, it captures all of our imagination, and all of our mind share. It's a thing I think they're as excited about as we are. And you're right. It doesn't, I don't think it's a meaningful exercise across the industry if our partners are not there with us.

I'm actually just grateful that our collective team, our marketing team specifically our field team, we were able to just, and engineering, of course, you know, pull them all together. It was great.

Devindra: I think it's kind of interesting because Apple kind of did this four years ago, too. Like, we all covered the, the M series chips and everything, but they have the advantage you guys don't, right?

Like, they own the hardware, they own the software. They could be like This is a big ship, but we're just turning. We can just do it. You guys can't. You have to work with your partners to kind of coordinate all that. How long have you guys been working on, like, making this transition?

Pavan: To your point earlier ARM itself is not a new construct for us.

This particular, and we've been at it for many generations, as you know, this particular iteration has been a few years for us. I'm, you know, I'm almost, I'm drawing a blank and where do I draw the line or the starting line for the exercise? Because some of these things start as a sort of an organic, you know, thought process.

Devindra: I feel like the Pro X was this, was the point where you guys were like, Hey, here's a premium surface that's thinner, lighter, you Here's a vision of what the surface can be and then kind of the design follow that. So were you thinking about it by that point? That was three or four years ago.

Pavan: Yeah. Yeah, we were definitely thinking about it in that window of time.

Devindra: Yeah.

Pavan: Yeah. I would also say the big thing in addition, I mean, the thing that we really learned, I would say 2020, 2021, is thinking of it from a system standpoint and then adding AI as a first order construct from Silicon through, you know, platform level components, the OS to the shell layer to app experiences.

Yeah.

Devindra: I think something I say often, and don't take this too harshly, but I think timing has never been Microsoft's strong suit. I think Microsoft tends to deploy things, maybe a little too early. I saw, I was, I was growing up when web TV was a thing. I remember pocket PC devices. I remember Windows Mobile.

I had a Zune. I had multiple Zunes. So, I The timing, it seems interesting how quickly you guys jumped on AI last year with Bing search and everything and with the launch of co pilots, it does seem like you guys are kind of taking a leadership, I guess, role in timing for AI because everybody kind of had to respond to what you were doing.

Can you talk about just how that feels? Does it feel different to you for how Microsoft is approaching new technology?

Pavan: It does. It does feel different for sure. I personally find it Pretty exciting and energizing at the same time. It's a little humbling as well I think to your point there is we certainly want to be in a place where we have enough composition and you know meaningful value and completed execution, you know quality of the product itself. And so it certainly puts pressure on that to make sure we are showing up in a leadership time frame with a great product But it is a different feeling for sure and I'm kind of excited about it because I do think we have a bunch of things we have learned in the last 18 months with the starting with the Bing work that happened last year.

Through the M365 co pilot work that has happened and now we're calling the Windows co pilot runtime on device models and Windows 11. Where we have a ton of great lessons learned across the company that is a kind of a flywheel and accelerator for us. Responsible AI is one good example. That team has learned a lot.

They are now an integral part of how we think about it. Same thing applies for app teams. You know, they're collectively in an AI first world. And so it's a lot easier for us to go orchestrate work across the company.

Devindra: Can you talk more about the idea of responsible AI and how you guys are thinking about it?

Because the Recall feature seems very cool. Seems like something a lot of people could use. And then I think, like, oh man, this is, the way people are worried about people snooping in their browser history, right? There's the meme, if I die, please delete my browser history. Stuff like that. And recall is just like, oh, you've created this thing that will see everything we're doing online.

How are you guys thinking about the usability aspect of something like that, and also the data privacy aspects of it?

Pavan: Yeah, it's a, it's a really good question, and I think it's important. For us, thinking about earning permission and trust through, you know, security and privacy, I think, was front and center in our mind as product makers as we were building that feature, Devindra.

If you, you know, when you start playing with these Copilot Plus PCs, you'll see that as you go set up the PC for the first time, we are very deliberate in taking customers through a user experience, you know, onboarding journey that makes it very clear for them on what that experience is like. And And making sure we're educating them and then giving them control is fundamental.

So in the onboarding experience. The second big thing is in the ongoing use of the product, we make it simple and intuitive so you are in control and you understand what is happening. And so I think as you get comfortable over time you know, you either give the experience more or less license. And so you're always in control.

And we do that with the task bar and keeping the feature front and center with you for recall. And the third thing, I think we want to take the stress out of making it feel like you made a decision that you can't undo. And so we give you enough control in the feature in the arc of time. And so you can, you know, delete, you know, instances from the past for instance, and so on.

So we're using a lot of constructs that people are familiar with, with, with data that it's already, you know, You know, the content rather that they're sharing. Finally kind of an important decision we've made. For those PCs is the data, the semantic index is stored locally on your PC. And that is a thing that we feel confidence in being able to stand by.

And I think at the end of the day that is a foundational component of saying we're not moving that data set to the cloud, we're not training on it, for instance. There's no other framework that has programmatic access to it. And so so I think those are, you know, first step in the journey for sure.

But those are some core components in making sure we meet those expectations.

Devindra: How are you guys thinking about recall when it comes to like multi user systems or shared systems? Because, hey, if everybody's using a different account, then problem solved. That's pretty easy. Everybody logs in. But for a lot of family computers, it's just kind of sitting there and people run up to it and do their work.

How does recall work in a shared user environment like that?

Pavan: It follows a user account. And so to the extent there's multiple users, you have multiple indices. If there's one account that's shared by multiple people, that's a shared index. Hmm.

Devindra: Gotcha. I guess I think that makes sense. Can we talk about the devices specifically?

So first of all, interesting that you guys kind of did the step back from the numbers just Surface Pro and Surface Laptop. It always feels interesting when a company does that, like you're kind of. Stake and claim. This is different. Yeah, point in time there. The actual hardware doesn't seem that different.

You know, the Pro I've always liked is a, like, very sleek, light device. Thinner bezels on both. Are there, are there hardware changes that you want to bring up? I know OLED is now an option on the Pro. Yeah. Any in the quad cameras, the quad HD cameras, very nice. Anything else you want to highlight in the new models?

Pavan: First of all, your point, I think your observation is right on the money for us. We think co pilot plus PCs are the start of a new generation. And so we did want to put a marker for these devices represent that new class for us. And, and like you said earlier, it's not just Surface. There's a whole ecosystem that believes in that.

One of my favorite personal features that I love on the Pro is the detachable keyboard. I do love that. That It was, you know, when we talk to customers, the number of times people ask us for that feature without quite knowing that they're asking us for it yeah, yeah, the design team in my mind, sort of, you know, going through intuitive understanding of how people work that flexibility and freedom is probably the Kind of the iconic thing that we've introduced this time around that has been in the work for some time.

It's not easy because you want to deliver on great battery life on that little keyboard. It's gotten thinner, it's gotten more stiff and so you still have to have a battery and have great battery life on it. It has to be reliable, you know, because it's your keyboard experience. On the laptop there are a bunch of things that I love.

You, you observation on the bezels getting thinner and lighter. I love bezels, yeah. Thin bezels, yeah. Thin bezels. I continue to love the 3x2. I feel like in the form factor it gives me the most bang for buck in terms of just workable real estate on the machine. I personally love the the user physical design of the product with ports and accessibility.

One of the things that is awesome about Windows is, I think, what people expect by way of I. O. and port interop, and so, on my laptop, at least, I have multiple 4K monitors on the screen. That is a thing I can kind of go after. So there's lots.

Devindra: I do want to talk about the Flex keyboard, because it seems like, again, Microsoft does this thing where it's like, ah, so close.

So close. It's a great idea. It is $350. And that is just... you're killing me. And then you have the bundle at $450. Okay, fine. I can accept that, although I think that's a little too expensive. But I also know you guys are keeping the existing Pro covers around. At their existing prices. This felt like a great opportunity for Microsoft to at least put a keyboard with the Surface.

And I think, Okay. Ever since the Surface RT, I feel like I've been asking this question every year for the past 10 plus years. I'm going to keep asking it. What is the thinking about just putting a keyboard, like including a keyboard with the Surface? Because I think about these things differently than the iPad.

An iPad is a tablet. You're going to use a tablet first, maybe occasionally with a keyboard. You guys keep talking about the Surface as a PC, as a Windows machine. Yes. Nobody wants a Windows machine without a keyboard. So, I don't understand the justification of not at least bundling something with it.

Pavan: You know, so first, your dataset comment is absolutely right.

We, we have, you know, Most customers attach a keyboard to to the device itself. One thing we do have is flexibility of choice in the keyboards themselves, and so bundles and attach wise is freedom and flexibility across different configurations of keyboards and such. But I hear you on the desire to have them attached.

You are not alone, Devindra. And I'm sure the team will find a way, as best as we can, to make that happen when we can. The opening price point comment you made, I think that's a great point as well. And we are looking to learn through this iteration. We'll look at where customers are, where we are with demand, how the Flex Keyboard performs across countries, and We'll certainly account for it as we go forward.

Devindra: I would, I definitely can't wait to see that drop in price. It just feels like whenever you guys talk about surface pricing in particular, it's like, well, yes, that's the tablet. So, yes, it's $999, but you have to add another $140 or $180 or $350 for the Flex to actually make it a useful computer. So, I feel like that just fudges with the way we talk about pricing around these things.

So, I'm hoping Microsoft is just aware. And I feel like, I don't know, I feel like it would be easier to talk about these things with consumers and to sell them on it if they didn't have to think about like, oh, I got to add this to the price. I have to buy a Surface Pen. I have to do all this other stuff.

It seems like the Surface experience has always been a little too complicated rather than You buy a MacBook, you know,

Pavan: The $999 comment versus a MacBook. Specifically, the surface laptops are $999 is a full laptop experience. And it is a, you know, I think, in fact, there's more in that laptop feature set wise, performance wise, touch screens and so on.

That is an easy AP compare. You're right. Surface Pro is a unique two in one device for sure. And you do need the attach for the peripherals. Yep.

Devindra: Okay. So we're here. We're also talking about Copilot Plus and all the AI stuff. I'm wondering, you know, we seek recall. We see Windows Studio FX and you guys are showing off some partner stuff.

How useful is that within the next year? How useful are the AI features for people within the next year on these existing machines?

Pavan: The Copilot+ machines. Yes. Okay, great. So you're gonna, if you're at Build tomorrow, you're going to hear a lot more about us talking about the breadth of the ecosystem there.

Let me maybe think about it in a couple of slices. So obviously Copilot Plus PCs now The operating system itself has a bunch of new AI superpowers, for lack of a better word. And those are built into the operating system, and they're powered by these models. There are a set of Microsoft Inbox apps that will take advantage of these capabilities.

That can, that'll show up in a variety of different ways. We talked about painted photos, essentially. Those are using on device image gen models, essentially diffusion class models. You saw live translation. That is a way to go think about, you know, communication. Certainly, we've made Windows Studio effects available in the Service Pro X, I think, generation of time to start with.

We've built on that. You'll, you'll see us doubling down on that. You'll get a lot more by way of real time camera and audio stacks getting enhanced and supercharged by AI. And then we introduced this notion of a Windows Copilot runtime, because we now do have a targeted environment for developers to go use to build AI apps on top of them.

In fact, I would tell you in my iteration now, I see more excitement from Windows developers, both web apps and, you know, native Windows apps, if you will. Excitement about adding AI capabilities, because we are now building the tools for them to get them access to the breadth of the ecosystem. And to do it in a way where you can either take advantage of it.

Like, you can get AI powers without having to have a bunch of, you know, AI scientists and model engineers and so on and so forth because we're building, you know, APIs and DDI interfaces that, you know, services built on top of the models that we have in box. So you don't have to be an AI person to take advantage of AI in your app.

We're also giving the other end of the spectrum. People can bring their own models. They can, you know, we have stores, infrastructure for deploying them, managing them. And so somebody wants to, you know, go build a, you know, rag vector index in Windows in the future. Absolutely impossible.

Devindra: Gotcha. I just want to take this audio file and dump it in Windows, have it edit the audio for me, get it podcast ready and transcribe it.

I want that. I hopefully, I'm hoping that comes soon. Feature noted.

Pavan: Okay. Love it.

Devindra: Thank you so much, Pavan.

Pavan: Devindra, a pleasure as always. I'm grateful for the time. Thank you.

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-microsofts-surface-and-windows-head-on-copilot-ai-pcs-193938281.html?src=rss

Pre-order Samsung’s first Copilot+ laptop and get a free 50-inch 4K TV

Samsung was among the Microsoft hardware partners unveiling AI-powered PCs on Monday. If you pre-order the company’s Galaxy Book4 Edge, which uses Qualcomm’s Arm-based Snapdragon X Elite processor to run AI models locally, you can get a free 50-inch Samsung Crystal UHD TV as a bonus.

The Galaxy Book4 Edge supports the Windows Copilot+ features Microsoft announced on Monday, including Recall (an AI-powered “photographic memory” for everything you do on your PC) and Cocreator image generation. It processes these AI features locally, so your data won’t leave your device.

The laptop comes in several variants, starting at $1,350. That entry-level price gets you a 14-inch model with a base Snapdragon X Elite processor, 16GB of RAM and 512GB of storage. Although Samsung accepts trade-ins when you buy the laptop, you can only get the free TV when you buy the Galaxy Book at its full price. Of course, if you return it, you’ll need to send the TV back, too, or you’ll have to pay its full $380 price.

The Galaxy Book4 Edge also comes in 16-inch variants. The base model in that size ($1,450) has the same entry-level Snapdragon X Elite processor (3.4GHz) and 512GB storage as the smaller variant. Meanwhile, a higher-end ($1,750) version, exclusive to the 16-inch model, uses a 3.8GHz variant of Qualcomm’s processor and gives you 1TB of storage.

Samsung product image for the 50-inch Crystal UHD TV. It sits at an angle against a plain white background.
Samsung

The 50-inch TV has a $380 retail price, making the pre-order offer quite the free perk. It has a 3,840 x 2,160 resolution and supports 4K upscaling, HDR and up to a 60Hz refresh rate.

You’ll see the television added to your purchase when you pre-order the Galaxy Book4 Edge from Samsung’s website. Samsung says the promotion is limited to one per customer and is only available while supplies last. The laptop will start shipping on June 18.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/pre-order-samsungs-first-copilot-laptop-and-get-a-free-50-inch-4k-tv-180242771.html?src=rss

Ayaneo’s latest handhelds are inspired by the Game Boy and GB Micro

We might just be living in the ultimate golden age of portable gaming. There’s the Switch for Nintendo first party games and indies, the Steam Deck and its rivals for modern PC titles and, of course, a whole bunch of systems intended for retro gaming. Ayaneo has been one of the leaders of this retro resurgence and it’s not slowing down anytime soon. As a matter of fact, the company just announced a whole bunch of new products, including two incredibly cool-looking Game Boy-inspired consoles. As a note, the company has yet to release pricing or availability information for any of the following items.

Two consoles.
Ayaneo

The Pocket DMG is basically the pre-existing Pocket S but with a different form factor and screen. There’s an OLED display, which is something old-school portables never had, so retro titles should absolutely pop. Ayaneo also stuffed this handheld with the Snapdragon G3x Gen 2 chipset, which is the same processor found with the Pocket S.

It’s also extremely attractive, with a classic Game Boy-esque design and some modern aesthetic flourishes. For instance, there’s a classic D-pad and ABXY buttons, but also a joystick on the left and a cooling vent on the side.

Two consoles.
Ayaneo

The Pocket Micro takes its design cues from the Game Boy Micro, which was the most budget-friendly way to play GBA titles back in 2005. It boasts the same rectangular design and horizontal form factor, but with a sturdy aluminum frame and a stretch-free full-screen 960x640 display. The layout is also familiar, with a D-pad and ABXY keys, though Ayaneo’s console adds two joysticks.

Despite the extremely cute and compact form factor, this thing is surprisingly powerful. It features a Helio G99 processor, which should excel with your favorite retro titles that you totally already own and have merely copied a ROM from the actual cart.

Ayaneo’s Remake collection isn’t just for Game Boy-inspired portable consoles. The company also announced a new mini PC to add to the lineup. The Retro Mini PC AM01S is an update to the AM01, with dual-fan cooling and laptop-grade processors. It looks like the mini PC will come in two tiers, one with the Ryzen 7 8845HS and the other with the Ryzen 9 8945HS. As for the design, it’s still Mac-inspired, though now includes a tilting screen. This allows the display to sit at multiple angles, so it can act as a digital clock.

Finally, there’s the Starship Graphics Dock AG01. As the name suggests, this thing looks like a retro starship from the 1970s version of Battlestar Galactica or something. This is the company’s first-ever mobile dock and comes loaded with the AMD Radeon RX 7600M XT mobile graphics card. It’ll be available in red and gray, at first, but Ayaneo wants fans to vote on more colors.

This article originally appeared on Engadget at https://www.engadget.com/ayaneos-latest-handhelds-are-inspired-by-the-game-boy-and-gb-micro-163412607.html?src=rss

Apple is battling a $2 billion EU fine over App Store practices

Apple has formally challenged a €1.8 billion ($1.95 billion) antitrust fine issued by the European Union, according to a report. The bloc handed down the penalty in March after determining that Apple had constrained competing music streaming services on the App Store following a 2019 complaint from Spotify.

At the time, Apple pledged to appeal the decision, arguing that the EU failed to "uncover any credible evidence of consumer harm." Bloomberg reports that Apple has now filed a suit in an attempt to overturn the ruling.

Along with the fine, the EU instructed Apple to stop blocking rival music-streaming platforms from telling users that they could sign up for their services at a lower cost away from the App Store. Spotify claimed it had to increase subscription prices to cover costs related to how Apple runs the App Store. That's despite Spotify not making it possible to upgrade to Premium directly through its iOS app — doing so would mean having to fork over a commission to Apple. For its part, Apple maintains that Spotify doesn't pay it anything, even though the latter taps into its APIs, beta testing tools and more.

Spotify's complaint predated the Digital Markets Act coming into force. That law stops defined gatekeepers — including Apple and Play Store operator Google — banning developers from telling users about cheaper ways to pay for their products outside of their app marketplaces. The EU is currently investigating both companies over their compliance with that aspect of the law.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-battling-a-2-billion-eu-fine-over-app-store-practices-160032104.html?src=rss

The 10th-gen iPad drops to its lowest price ever

Some fancy new iPads have just hit store shelves and while we reckon the latest iPad Air is the best option for most folks, there’s an entry-level Apple tablet that will check a lot of people’s boxes. And best of all, the 10th-gen iPad is cheaper than ever. The tablet has dropped to $329 for the blue model with 64GB of storage, bringing it to its lowest price to date. Apple gave the 10th-gen iPad a permanent $100 price cut to $349 earlier this month. The latest sale takes another $20 off.

This model is our pick for the best budget iPad. Although it's nearly two years old at this point, the combination of price and functionality makes it an attractive option.

The 10.9-inch tablet will run for up to 10 hours on a single charge and it has a USB-C port and Touch ID sensor. The selfie camera is along the horizontal edge, which makes video chats a little less awkward for those who prefer a landscape orientation.

There are, of course, some trade offs compared with higher-end iPads. The latest iPad Air and iPad Pro are far more powerful than this model. They have nicer displays too. Furthermore, the 10th-gen iPad doesn't support the new Apple Pencil Pro or Wi-Fi 6E — just the first-gen and USB-C Pencils and the notably slower Wi-Fi 6.

But if all you’re looking for is a relatively inexpensive tablet for basic tasks like browsing the web, answering emails, watching TV shows and playing some games, the base iPad will capably fit the bill.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-10th-gen-ipad-drops-to-its-lowest-price-ever-151032289.html?src=rss

Sonos Ace headphones hands-on: Joining your home theater setup with the push of a button

After years of rumors and leaks, Sonos has finally pulled the wraps off of it's much-anticipated entry into a new product category. Today, Sonos announced the Ace headphones: a meticulously designed, feature-packed set of premium cans from the company that made its name with multi-room audio and stellar sound. But, that reputation was built on speakers and soundbars, and now Sonos is lending its mix of aesthetics, acoustics and tech to headphones. The Ace is first and foremost a set of Bluetooth noise-canceling headphones that can be used on the go, but it's also got some unique home theater chops that work in tandem with its soundbars. You'll have to wait a bit longer to try to the $449 headphones, but you can pre-order them now if you're already convinced. 

Design-wise, these Sonos headphones have a refined look that draws some inspiration from the company's speakers. Sonos opted for a mix of matte finishes, stainless steel and leather for its high-end look, keeping everything black on one version while using white with silver accents on the other. Even with the premium materials, the Ace weighs 11 ounces (312 grams). That's lighter than the AirPods Max which is 13.6 ounces (385 grams) thanks so some use of plastic. 

"It's all in the interest of doing something that's going to make this light and comfortable for the customer," Sonos CEO Patrick Spence told Engadget. "We knew it had to be premium, just like all the speakers that we've designed, but we felt like we could do this in a different way than anybody else." 

A key aspect of the Ace's design is the hidden hinge, which Sonos has placed in the ear cup. The company says this puts less stress on cabling than a folding mechanism, but it also argues that it just looks better. Sonos chose physical controls rather than a touchpad, assigning those functions to a multi-purpose button it calls the Content Key. Here, you have volume and playback controls along with the ability to switch between ANC and transparency modes. A single button on the opposite side handles power and pairing. Like Apple, Sonos uses removable, magnetic ear pads on its headphones, and plans to sell replacements in the future.

Inside, 40mm custom dynamic drivers power the Ace's sound. Sonos promises "impeccable precision and clarity" across the EQ with spatial audio and dynamic head tracking for increased immersion. These headphones also support lossless audio over Bluetooth if you're streaming from a device with Qualcomm's Snapdragon Sound. They also offer lossless listening over USB-C if you prefer a wired connection for that purpose. And if the stock tuning doesn't suit you, the company allows you to adjust bass, treble and loudness from the Sonos app. 

White headphones laying flat on a small table, showing the buttons on both sides.
Billy Steele for Engadget

Active noise cancellation (ANC) is onboard the Sonos headphones and there's an Aware mode when you need to let in ambient sounds. The company says the Ace is equipped with eight beamforming microphones that pull double duty with ANC and voice targeting, so you'll be able to use them during calls. The headphones also have wear detection sensors which will automatically pause movies or music when you take them off. Sonos says you'll be able to use the Ace for up to 30 hours on a charge with ANC on, 10 hours more than the AirPods Max and on par with Sony's WH-1000XM5. The latter of which is our current top pick for best wireless headphones

None of this is a surprise given how many of the details broke cover before the official reveal, but Sonos did manage to keep secret how the Ace would interact with its other products. While the company's app will carry key features for the headphones, the interaction with other Sonos speakers is unique here. The Ace has a feature called TV Audio Swap that sends the audio from a Sonos soundbar to the headphones as long as you're in range. To make this happen, the company says the Ace switches to Bluetooth LE to maintain a connection with the app for controls and settings while Wi-Fi allows it to sync with a soundbar. At launch, the swap functionality will only work with the Sonos Arc, but the company says it will come to both generations of Beam and Ray in the future. 

"What we realized is for the majority of the population, and for the many use cases of headphones, the best way to do it is the Bluetooth first with connectivity to the system," Spence said. "Because what's more important to the customer is power management and battery life." 

There's also a version of the company's TruePlay tuning on the Ace, but it's called TrueCinema. When it arrives later this year, the feature will map the room your soundbar is in to create a complete virtual surround system inside the headphones. The goal here is to mimic the acoustics of the room you're in so that maybe you'll forget you're even wearing headphones. 

"It's more natural, because often times the headphones will be tuned to a perfect room," Spence explained. "We thought it was better to have it tuned to the room that you're actually in because it would create the effects that you would expect."

After some time listening to both music and movie clips on the Ace, I'm impressed with what the company has built in terms of sound quality. There's pristine detail and heightened immersion with Dolby Atmos content that make the headphones a complement to a home theater setup. However, the most surprising thing about the Ace to me was how well the TV Audio Swap feature works. 

Once the headphones have been added to your collection of devices in the app, all you have to do is press the Content Key button to switch the sound to what's coming from your soundbar. It's quick and easy, and there's no jumping, popping or other distractions when you hop back and forth. I can see a lot of people using them so that they can still hear the finer details of Dune or every shot of John Wick 4 when their family has gone to bed.

Even if your content isn't 7.1.4-channel Dolby Atmos, Sonos' 3D virtualization tech will upscale it so it sounds comparable. The company has also developed its own head tracking processing that learns from your position and the direction you're looking so that it's not constantly recentering if you look down at your phone. Unfortunately, the head tracking, spatial audio and the TV audio swap with Sonos Arc will only be available in the iOS version of the Sonos app at launch. Android compatibility is coming "shortly after."  

The Sonos Ace headphones are available for pre-order today from the company's website for $449 and will begin shipping on June 5th. While that's more expensive than flagship models from Bose, Sony and others, it's $100 less than the AirPods Max. 

This article originally appeared on Engadget at https://www.engadget.com/sonos-ace-headphones-hands-on-joining-your-home-theater-setup-with-the-push-of-a-button-130045023.html?src=rss

How to pre-order the Sonos Ace headphones

Sonos might be known for its high-quality speaker systems, but the company has finally announced its first foray into the personal listening space: the Sonos Ace headphones. We no longer have to rely on leaked information and can confidently say the wireless headphones will launch on June 5 and are available for $449 in either black or white. While that's not too long a wait, you can pre-order the Sonos Ace headphones now through the company's website.

The Sonos Ace wireless headphones offer features like active noise cancellation and aware modes, spatial audio with Dolby Atmos and lossless audio. Plus, they have two custom-designed drivers and eight beamforming microphones. The headphones will use Sonos' upcoming TrueCinema technology, which maps your space, aiming to provide a surround sound experience. Sonos also claims the headphones last up to 30 hours of listening or talking use and can get three hours of battery life in just a three-minute charge.

In a statement, Sonos CEO Patrick Spence said the Sonos Ace headphones leverage "everything we've learned over two decades as an audio leader to bring stunning sound, sleek design and long-standing comfort to one of the largest and most popular audio categories worldwide." Even the physical design reflects this with a matte finish, memory foam interior wrapped in vegan leather and lightweight build. 

You can pre-order the Sonos Ace headphones today with orders shipping on June 5. For all of the details and our initial impressions, you can read our hands-on here

This article originally appeared on Engadget at https://www.engadget.com/how-to-pre-order-the-sonos-ace-headphones-130040879.html?src=rss