ASUS ROG NUC mini PC offers a small gaming box with a big catch

Handheld gaming PCs might be the buzzword in the industry, but they’re not the only small-form gaming-oriented computers around. In fact, it’s probably thanks to the relative success of the likes of the Steam Deck, Lenovo Legion GO, and ASUS ROG Ally that the formula for compact gaming computers has been tested and proven. It probably shouldn’t come as a surprise, then, that gaming desktops in mini PC form would be popping up more frequently, like this latest entry from ASUS’ ROG brand that carries in its compact body some pretty big specs, a big legacy, and, unfortunately, an equally big price tag.

Designer: ASUS ROG

Gamers, especially those on the PC side of the fence, might already be familiar with the Republic of Gamers brand, but “NUC” might sound alien to them. The name, which stands for “Next Unit of Computing,” actually came from Intel and was used for the chipmaker’s line of mini PCs. After a decade of existence, Intel decided the product line really bore no fruit, definitely not in terms of profit, and decided to shutter the hardware and license the name to ASUS. Thus, the ASUS ROG NUC is pretty much the merger of two DNAs, one from Intel’s somewhat proof-of-concept mini PCs and the other from ASUS’s gaming house.

Unlike Intel’s NUCs, which were pretty much barebone general-purpose budget computers in a small box, the ROG NUC has the beating heart of a gaming laptop, just crammed in a small box that’s just around two inches thick. That includes an Intel Core Ultra processor, the kind that boasts upgraded AI chops, and an integrated NVIDIA RTX 4060 or 4070, depending on the configuration. There are plenty of ports for connection, as well as options for expanded storage that you can easily access thanks to its tool-less chassis.

While those might sound like juicy features for a gaming mini PC, the starting price of $1,629 makes it look less palatable, or $2,199 for the next step up in specs. For that price, you can already get a respectable gaming laptop with nearly the same or even better specs, and you won’t need to hook it up to a monitor, keyboard, and mouse. And unlike a desktop PC, you can’t upgrade anything other than memory and storage, so performance is pretty much a fixed value.

These raise the question of who the ASUS ROG NUC will be for, and the answer is quite a niche market. It will be for PC gamers who don’t exactly need mobility but do have limited desk space for a tower. It might even be for users who already have a more powerful gaming desktop and just need a secondary computer for their office. Either way, these scenarios make that high price tag even less appealing unless ASUS holds a sale immediately after launching the product.

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Retro Wired Controller for the Xbox is a legitimate Blast from the Past

Remember the classic feel of your favorite retro console controllers? The chunky buttons, the responsive D-pad, the sheer simplicity of the design? The 8BitDo M30 Wired Controller for Xbox brings back that sense of nostalgia while offering features fit for modern gaming.

This officially licensed Xbox controller boasts a familiar 6-button layout, a hallmark of classic gaming experiences. But unlike its predecessors, the M30 boasts “updated” functionality for today’s titles. Exactly what these updates are remains to be seen in reviews, but it suggests the controller can handle the complexities of modern games while retaining the feel of a retro favorite.

Designer: 8bitdo

Beyond aesthetics, the M30 offers a wired USB-C connection for virtually lag-free gameplay. This is a major benefit for competitive gamers who rely on split-second reaction times. The controller is also built with precision engineering, featuring a smooth D-pad and calibrated buttons for optimal control.

Gamers who crave customization will appreciate the M30’s ability to remap buttons and adjust sensitivity. This allows for a personalized experience tailored to each player’s preferences. The controller also boasts additional bumpers and triggers for a more immersive gaming experience, particularly in genres like racing or shooters.

For fighting game enthusiasts, the M30 includes a dedicated mode button that lets them switch between regular and professional layouts. This is a thoughtful feature that caters to the specific needs of the fighting game community.

Whether you’re a seasoned gamer yearning for a simpler time or a newcomer curious about retro experiences, the 8BitDo M30 Wired Controller for Xbox offers an intriguing option. It blends classic design with modern functionality, creating a potentially compelling controller for a variety of gamers.

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This Mechanical Controller Brings Glorious Desktop-style Clicky Keycaps to your PlayStation

You’ve used a gaming controller to play on the PC but how about the other way around? Meet the Hitbox, a console controller that sort of flips the status quo, giving you a comfortably tactile desktop-style gaming controller for your other consoles. The Hitbox sports 12 hot-swappable keycaps with backlights (and an additional 6 programmable buttons) looking like a mechanical marvel for PC gamers… however, the Hitbox isn’t designed to just work with a PC. It’ll work with the Nintendo Switch, PS3, and PS4 too, thanks to a USB-C port that lets you hook the controller to your console for beautifully clicky computer-style gaming on pretty much any device. (You’ll need a Brook converter to run it with the PS5 because Sony only allows licensed controllers to work with their latest console)

Designer: Drop

The Hitbox eschews the traditional joystick in favor of a layout of buttons, mirroring the design of arcade fight pads. This layout, while potentially unfamiliar to newcomers, is prized by fighting game veterans for its precision and ability to execute complex combos and special moves with greater ease.

But the Hitbox isn’t simply a retro throwback. It boasts several features that cater to the modern gamer. One of the most compelling aspects is the hot-swappable key functionality. Similar to mechanical keyboards, the Hitbox features 12 individual key slots that can be easily customized with your favorite mechanical keyboard switches. This allows players to tailor the feel and responsiveness of the controller to their specific preferences, a significant advantage for competitive players seeking that perfect edge in terms of speed and actuation.

Beyond the core buttons, the Hitbox offers six programmable buttons. Using the included PC driver software, players can assign intricate in-game macros to these buttons. This allows for effortless execution of complex combos and special moves, freeing up mental resources and allowing players to focus on strategy and execution during intense matches. The Hitbox also offers compatibility in the form of plug-and-play functionality with the Nintendo Switch, PS4, and even the PS3, broadening its appeal to a wider audience of fighting game enthusiasts across various platforms.

The build quality of the Megalodon Hitbox is as impressive as its functionality. The sleek design combines a high-quality aluminum alloy base with a durable acrylic top, ensuring the controller can withstand the rigors of competitive play. This marriage of materials makes it a reliable companion for countless battles to come.

The Hitbox also boasts a small but useful technological feature: a built-in 0.96-inch screen. This allows players to monitor their macros and navigate menus with ease. Additionally, the Hitbox runs on GP2040-CE firmware, opening the door for further customization for tech-savvy gamers who want to tinker with the controller’s functionalities.

While the Hitbox offers a compelling package, it’s important to consider its target audience. The controller caters to fighting game enthusiasts who prioritize peak performance and extensive customization options. If you’re new to fighting games or simply prefer the feel of a traditional controller, the Hitbox might not be the best choice. However, for those seeking an arcade-style experience with the added benefits of modern technology, the Hitbox is a serious contender.

Currently available for pre-order in four color options (yellow, white, soy, and black), the Megalodon Hitbox Controller offers a unique blend of classic design and cutting-edge functionality. With its focus on customization, performance, and durability, the Hitbox is a compelling option for fighting game aficionados looking to elevate their skills and dominate the competition. Just remember, pre-orders come with an estimated ship date of June 14, 2024, so a little patience is required.

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Modular gaming console concept embraces all types of playing styles

Handheld gaming devices are becoming more popular these days, though due to their portable and handheld nature, most of them cater to only one style of playing. These devices pretty much have game controllers split into two halves that flank a big display. Not all games are best played that way, though, but it’s almost impossible to support all kinds of input methods in a single device. That’s what made the modular design of the Nintendo Switch quite popular, but it still revolved around the same controller design. This concept for a modular gaming handheld tries to push the envelope a bit further, allowing different input methods and playing styles by simply swapping out buttons, joysticks, and knobs.

Designer: Bukvity Lorisz

There once were only two ways to play video games, one with a keyboard and mouse and another with gamepads. With the arrival of smartphones, a third, gesture-based style was added to the mix. It’s almost impossible for a single device to support all those, at least not without attaching external peripherals, but some designs try their best to do so. GPD and AYA, for example, have a few designs that add a mini keyboard to the device, but that’s more for sending brief messages rather than playing with a keyboard and mouse.

The LUMI DREAMSTATION-02 concept puts a different spin on the idea of a flexible gaming device that can embrace different playing styles instead of sticking to a single one. Yes, it doesn’t have a QWERTY keyboard, but it’s not impossible to add something like it after the fact. That’s because the biggest pull of this design is a flexible modular system that lets you mix and match different controls as the need arises.

The LUMI DS-02 is admittedly a weird-looking device compared to any gaming handheld. It has a large square screen, which means it won’t match any existing game aspect ratio, and right below it sits the controller section with two square areas for the modular controls. One side looks like a D-Pad with four separate buttons arranged in a cross while the other side has buttons and knobs. It’s not hard to imagine that many games aren’t going to be easily controlled with a knob or dial, but you can swap those out with a joystick, a regular D-Pad, another set of buttons, and more. The idea is that you can change the controls to suit the game, not the other way around.

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The controller section itself can be detached and the screen propped up on a table, similar to the design of Nintendo Switch. This opens the console to even more use cases, like two players using the same console with different controllers. As interesting as this design might seem, it will still depend on how comfortable those controls will be and how easy it will be to swap them around. Regardless, it’s definitely a notable idea, one that tries to be more inclusive, especially if you can substitute more accessible controls for those with physical disabilities.

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This modular multiverse controller is well-equipped for gaming, drone flying and industrial applications

In a world where gadgets are ruling the roost, a unified approach to control them is prime. Carrying around different controllers for your drone, portable gaming consoles and Metaverse applications seems like backtracking to the last century. The dynamic aspects of life and users’ desire to have the least possible things to carry in their backpacks with the maximum scope of utility are important in current times. That’s the reason multiple utility gadgets are in hot demand.

This Multiverse controller wants to address this market space with its ability to address multiple use-case scenarios. With 3D printing in its structural design, the controller has modular capabilities to adapt to the needs of users and gamers who love the freedom of customization.

Designer: Diego Perez Rogé

Strangely named the Lifil Murtiverse controller, this gadget will primarily be an open-source product in terms of hardware and software. This keeps the options open for industrial applications, along with the casual applications for individual users. All the buttons, triggers and joysticks are completely modular, allowing the users to program the controller for different game-playing needs, customize for drone flying, controlling industrial equipment, or even employed in tech-savvy educational applications in schools or institutions. The ergonomics have been kept close to what’s identified as a winning formula as it closely resembles an Xbox or PlayStation controller.

The positioning of buttons can be adjusted by a 30-degree adjustment angle to have maximum control over the transversal axis. On the inside, the components are ARDUINO actuated to make possible the assembly of the controller from scratch for potential configuration with newer Bluetooth or WiFi modules. According to the designer, the controller can be reconfigured at the internal hardware level to ensure it never gets obsolete with technological advancements.

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Compal gaming 2-in-1 laptop concept has controls hidden on its back

Handheld gaming PCs are becoming a bit more popular these days, especially with major brands getting in on the game, pun intended. But while these small computers seem impressive for packing that much power inside, their designs make them less useful for anything else unless you connect an external monitor, keyboard, and mouse. Not only do gaming laptops offer more power, they can also be used for other purposes. Conversely, you need to connect a game controller and put the laptop down on a table, which loses the appeal of being able to play anytime, anywhere. Compal has an idea that attempts to bridge the best of both worlds, though its 2-in-1 gaming laptop design does raise just as many questions as it answers.

Designer: Compal

2-in-1 laptops and tablets that have touchscreens do offer a compromise when it comes to gaming with a controller. Just like with smartphones, it’s theoretically possible to put virtual joysticks and buttons, but those are actually awkward and more cumbersome to use on such a large screen. And just like on smartphones, it also means covering up part of the screen with their thumbs, and most PC games don’t take that into account.

The Compal Rover Play concept solves that by putting the controls on the back of the tablet half of the 2-in-1 laptop, almost like those paddles on the back of modern controllers. These aren’t simple buttons, though, as they would make the laptop look rather odd and unusable when not used to play games. Instead, there are panels on the back of the laptop that slide and fold slightly outward, creating an angled structure that’s like grips on a controller.

These FlexiRear Controllers have ultrasonic sensors that don’t use physical buttons to register presses and gestures. The idea is that instead of using the touchscreen on the front, you use those sensors on the back to control the game. The concept doesn’t exactly explain how those gestures would map to standard controller input, but it’s not difficult to imagine some specialized software making that conversion.

The biggest hurdle for this rather intriguing design is how such controls would feel alien to gamers. Not only would it require a considerable amount of learning effort, switching between this non-standard input method and a conventional controller could also prove to be confusing. Still, Rover Play is an interesting design that aims to bring the best of both worlds, but it’s still a little bit raw for any PC maker to implement in an actual product.

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Teenage Engineering-inspired Nintendo Switch feels like the minimalist handheld console we deserve

Teenage Engineering has created a niche in the music tech market with rule-defiying products that tap into the inquisitive nature of things. No matter if it’s a field system, wireless audio, or synthesizers; if it’s from Teenage Engineering, it’s got to be worth talking about. That’s the sole reason we just love everything from the Stockholm-based audio wizard.

This time around though, it’s not something coming out of their creative factory, but rather a culmination of creative thoughts from a designer to muster up a winning product envisioned for TE. A handheld gaming console that’s fun to play around with and also one that doesn’t deviate from the core ethos of the brand. According to the designer the handheld blends into any environment, “triggering the nostalgic feeling and providing fun to the users.”

Designer: Nidharshan Suresh

The primary motivation behind this concept gaming console carrying the DNA of Teenage Engineering is to break the monotony in the design of current handheld consoles and refresh the market with a product that’s a delight to savor. The initial research identified the reason for playing games as an escape from the daily stresses of life. Another couple of motivators are the ability to boost problem-solving capabilities and live a story in pseudo-reality. One fact that was clear from the data was the end-users who are either on-the-go gamers, tech geeks, softcore gamers, or socializers.

Nidarshan employed parallel prototyping using thermocol models to fine-tune the final handheld design that falls right into place. As a TE fan, I immediately found a connection between two different worlds of audiophile bliss and gaming frenzy in this product. A cohesive form that’s minimal while retaining the ergonomic comfort of playing games for extended sessions. The color theme also piques interest in the form of orange, black and white buttons for the joystick and D-pad buttons.

The slim form factor ensures your fingers never get fatigued from constantly hitting the trigger buttons on the top. From what’s apparent this handheld gaming console is quite compact compared to the current market leaders like Steam Deck, Asus ROG Ally, or Nintendo Switch. That alone is a win for someone like me with small hands.

The titanium silver grey finish brings a new look to the arena which I absolutely love. Whether or not such a handheld is going to disrupt the market, only time will tell, that is if, Teenage Engineering ever designs a handheld gaming console in the near future!

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