Sony PlayStation 5 Pro: A Sleeker Beast with 30 Teraflops of Power for 4K Gaming

Sony’s freshly announced PlayStation 5 Pro is a power-packed upgrade designed for those who want the most visually striking gaming experience possible. Building on the already solid foundation of the PS5, this souped-up version aims to enhance everything from resolution and frame rate to ray tracing, while staying cool and quiet under pressure—literally. It’s set to hit shelves in November 2024, and with a starting price of $599, it’s clear Sony is positioning the PS5 Pro as the ultimate way to play for those who demand more from their console.

Designer: Sony

The PlayStation 5 Pro maintains the futuristic aesthetic of its predecessor, but with subtle refinements that make it stand out as a premium device. Its sleek curves and striking black-and-white color scheme are still present, but Sony has gone the extra mile to give the Pro a more streamlined silhouette. The PS5 Pro is slightly slimmer and more compact than the original, addressing one of the biggest complaints about the base PS5’s bulky design. The matte finish on the Pro model adds a touch of sophistication, and the improved vent placement ensures better airflow without compromising the console’s overall elegance. Whether it’s sitting vertically on your media stand or tucked horizontally under your TV, the PS5 Pro feels more like a deliberate piece of decor than a tech box, blending form with function seamlessly. Even the revamped LED lighting—now offering customizable colors—adds an extra layer of personalization for gamers who care about their setup’s vibe.

Under that gorgeous sleek white shell lies a custom RDNA 3.5 GPU, boasting a whopping 30 teraflops of graphical power. That’s nearly triple what the base PS5 offers. Translation? Games will look and run better—significantly so. The PS5 Pro is built to handle true 4K gaming at 60 frames per second without breaking a sweat, and it even flirts with 8K resolution for those fortunate enough to own one of those displays. It’s a level of visual fidelity that makes even the most graphically demanding games, like Spider-Man 2 and Final Fantasy XVI, feel like butter.

The CPU also gets a significant upgrade, featuring an 8-core AMD Zen 4 processor clocked at 4 GHz. The result? Faster load times, smoother performance, and an all-around snappier experience, especially in open-world games or titles with heavy physics and particle effects. If you’re tired of waiting in menus or watching progress bars crawl across the screen, the Pro has your back.

Remember the term ‘ray tracing’ everyone threw around when the PS5 first launched? While the base PS5 gave us a taste of what real-time lighting and reflections could do, the PS5 Pro is fully leaning into advanced ray tracing. Ray tracing is now 2.5 times more efficient, which means better lighting, reflections, and overall realism in games that support it. Picture walking through neon-soaked streets in Cyberpunk 2077 or exploring the vast wilderness of Horizon Forbidden West—but with reflections so sharp you could almost swear you’re looking in a mirror. Sony hasn’t left the frame-rate-focused players out in the cold either. The PS5 Pro introduces new gameplay modes to suit different preferences. If you’re all about visuals, the Fidelity Mode lets you enjoy games at 4K with maxed-out ray tracing, running at 30 fps. On the other hand, if you’re more of a competitive gamer looking for the smoothest experience, the Performance+ Mode delivers up to 120 fps at a slightly lower resolution. Fast-paced shooters like Fortnite and Call of Duty will feel incredibly responsive and fluid.

It’s a nice touch from Sony, acknowledging that not every gamer wants the same thing out of their console. Some of us want eye-popping visuals, while others want the fastest response times—and the PS5 Pro is prepared to juggle both with ease.

A common complaint about the original PS5 was its relatively limited storage, with the standard 825GB SSD filling up faster than expected, especially given the size of modern AAA games. Thankfully, the PS5 Pro steps things up with a 2TB SSD. That’s double the storage, meaning you won’t have to keep deleting games every time you want to install something new—unless, of course, you’re really into downloading entire game libraries. On the thermal front, Sony has reworked the cooling system, implementing more advanced liquid metal tech to ensure the Pro stays cool during marathon gaming sessions. Gone are the days of worrying about your console sounding like a jet engine taking off mid-boss battle.

Here’s the best part – your PS5 Pro is designed with backward compatibility in mind. Existing PS5 games won’t just work—they’ll run better. Thanks to the Pro’s additional power, many older titles will see improvements in frame rates, load times, and overall performance. Some developers are even offering patches that optimize their games specifically for the PS5 Pro, allowing fans to experience their favorite titles with upgraded visuals and smoother gameplay. Future titles, like the hotly anticipated Ghost of Tsushima 2 and The Last of Us Part III, will be optimized from the ground up for the PS5 Pro. Expect them to take full advantage of the new hardware, delivering worlds that are richer, denser, and more immersive than anything we’ve seen on a PlayStation console before.

At $599, the PS5 Pro is priced higher than the base PS5, which currently sits at $499. But for that extra hundred bucks, you’re getting significant upgrades that future-proof your gaming setup for years to come. Preorders begin in October, and you can expect the PS5 Pro to officially drop in November—just in time for holiday gaming marathons or, you know, to start that inevitable Elden Ring replay with maxed-out graphics. You’ve finally got a great excuse to splurge on that 4K TV you’ve been eyeing.

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Atari 7800+ is a retro mini console that looks forward and backward

What is old is new again, or at least that’s the slogan for this wave of nostalgia trips washing over multiple industries today. Vinyl is selling again, Polaroid is now spelled “INSTAX,” and consoles that were famous before you were born are landing on shelves in miniature form. Interestingly enough, these retro designs prove just how powerful and lucrative nostalgia can be, especially if you can spin it in a way that makes sense in the present and for the foreseeable future. This recreation of one of Atari’s lesser-known home consoles, for example, doesn’t just pay homage to the past but actually supports the games of that era while also embracing titles that were made in the present for this decades-old platform.

Designer: Atari

Unlike its successful predecessor, the Atari 2600, the Atari 7800 from 1986 just came at the wrong time, just after the video game crash of 1983 and on the same year that the Nintendo Entertainment System, a.k.a. the Nintendo Famicom, launched. Regardless, the home console, which supported Atari 2600 cartridges to fill up its library, managed to make it into the annals of video game history, a chapter that Atari is now trying to revive in an interesting way.

The Atari 7800+, like many retro recreations, is a smaller version of the original, designed to better fit today’s standard housing situation. It sticks closely to the shape and aesthetics of the 7800, down to the color spectrum strip that was the hallmark of the European version of the machine. It supports HDMI out and displaying games in the original 4:3 aspect ratio or switching to widescreen for modern monitors. Rather than coming with pre-installed games like other retro consoles that simply use emulators, the 7800+ offers an almost exact replica of the original to the point that you can run both 2600 and 7800 cartridges, presuming you have those lying around.

That’s not exactly a large selection of titles, so the Atari 7800+ also supports third-party Atari games as well. The company takes it even further and actually supports the official adaptation of some of these games sold as 7800+ cartridges. That includes Bentley Bear’s Crystal Quest, a homebrew Atari game developed in 2014 as an unofficial successor to the 80s Crystal Quest. This is the only cartridge that comes with the package, and the other nine titles will be sold separately at $29.99 a pop.

The Atari 7800+ also comes with the CX78+ controller, a wireless remake of the radical two-button control that Atari introduced with the 7800. There’s also a CX40+ wireless joystick available for purchase if you prefer to play that way. Both controllers are compatible with the original 2600 and 7800 and can also be hooked up to any PC via the USB receiver. The Atari 7800+ is available for pre-order now for $129.99 but won’t ship until Winter this year.

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Uplight game console concept with an interactive 3D screen changes the way you play

Handheld gaming consoles are rocking the market again, in no small part thanks to the success of the Nintendo Switch nearly eight years ago. But for all the technological marvels these powerful computers bring today, they’re really just rehashing time-tested formulas, at least when it comes to the way we see and interact with games. Just like with much of computing, we’re simply seeing images rendered on a flat screen rather than the way we naturally see and interact with the world in three dimensions. Mixed reality and spatial computing are trying to challenge the status quote when it comes to typical computing scenarios, while this concept for a unique kind of console proposes a literally different perspective when it comes to the video games we play.

Designers: Tatsuya Kato, Shion Ito, Toshikatsu Nakamura, Toshiki Sato

Uplight definitely looks like no other gaming console, not just because of the different controller configuration but primarily for the lack of a screen. The design concept flips the convention of game design, with the experience being designed to conform to the unique traits of the console rather than the other way around. In this case, the unique characteristic is a projector hidden in the base of the console that displays the game on three-dimensional acrylic screens that can take on different object shapes specific to the nature of the game.

Think about those 3D puzzle games that require you to rotate a cube around to see it from different sides to solve the puzzle, except that cube is a literal and physical cube existing in the real world. This cube, made from translucent acrylic, is mounted on top of the Uplight console and displays the game projected into it. Players can use the console’s unusual controls to move the displayed image around or, better yet, use their own hands to actually turn the cube.

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The 3D acrylic screen can be any shape, in theory, depending on the game experience being designed. It could, for example, be a giant translucent jellyfish for an aquatic adventure game, or even a tree branch for a game related to planting or vegetation. The possibilities are nearly endless, limited only by the angle that the integrated projector can reach and, of course, the size of the console.

That said, such a unique system will require games specifically designed for it, which also means designing new experiences that involve three-dimensional thinking as well as direct tactile interaction. Very few of today’s games have that, which will definitely challenge the creativity and ingenuity of game designers should Uplight ever become an actual commercial product.

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Transparent Game Boy with detachable projector promises uninterrupted gaming on the big screen

Nintendo Game Boy is one of the bestselling consoles of all time, owing to its competitive pricing and gamer-friendly features. Right from the original version to the consequent variants released in the 90s, the handheld gaming console has been popular across generations and inspired similar designs all these years.

While Nintendo has no plans to release a Game Boy version in the future, a concept design puts the handheld right in the realms of ultra-advanced gaming accessories. The gaming handheld visualized here solves your gaming needs indoors and outdoors sans any restrictions on whether you prefer playing it on the native small screen or the bigger one.

Designer: LFD Official

That’s possible with an integrated mini projector that can be taken right off the back of the handheld and positioned to project on any room wall, outdoor tent, or anything with a plain surface. This detachable projector module seamlessly switches the gameplay output, so you can enjoy games on the big canvas anytime. The transparent aesthetics of the handheld are inspired by the clear transparent version dubbed Game Boy Bros. released in 1995.

The display is much bigger, using most of the screen real estate with minimal bezels. Right below it are the gamepad controls that are much bigger and more tactile for improved gameplay and ergonomics. The tiny hardware of the gadget is enclosed in a transparent polycarbonate housing protected by the gorilla glass layer. To make this modern Nintendo handheld stand out, the designer envisions it in cool color options – Flame Scarlet, Greenery, Ultra Violet and Blue Grotto.

The back panel of the handheld holds the detachable projector in place and adjacent is the speaker to enjoy multimedia content and favorite games on the go. The UI of the gadget is heavily influenced by the Game Boy cartridge and the pixelated Gill Sans font evokes the neo-retro feel.

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Nintendo Wii mod transforms the iconic console into a cute keychain

Arguably, the Wii was one of Nintendo’s oddest yet most successful gaming consoles, mostly thanks to the novelty and ingenuity of its “Wiimote” controller, the ancestor of today’s Joy-cons for the Switch. Like any other Nintendo gaming machine, it had a number of titles under its belt, including a few notable exclusives that took advantage of that unique controller design. Of course, its time has long passed, and the Wii is nothing more than a footnote in video gaming history, or so it would seem. It’s unsurprising to hear that it is now the subject of no small amount of mods and DIY projects that try to give the historic console a different flavor, and one of the oddest and most adorable is probably this perfectly named “Kawaii” mod that shrinks the book-sized machine down to portable keychain.

Designers: WeskMods, Mackie Kannard-Smith (Yveltal)

Despite its odd controller, the Wii itself wasn’t exactly that distinctive in terms of its design. It came as a rather plain, compact box that had just enough room for important hardware, which included a cooling fan and an optical disc reader. Remove these two, however, and you can probably cram the console into a tiny box, or at least most of it. That’s exactly what the Kawaii project did, a play on the Japanese word for “cute” and the Wii name, turning the large boxy console into a cute keychain accessory.

Kawaii is only 60mm x 60mm big and 16mm tall, not that much larger than keyfobs. Its body is CNC machined from aluminum and has these wavy fins on one side that do more than make the small box look eye-catching. They also function as a passive cooling system since the Kawaii doesn’t have room for any fan of any size at all. Obviously, there’s no space for an optical disc reader either, but that’s not the only thing missing from this tiny console.

It doesn’t have any direct power source or any ports for that matter, leaving it pretty barebones save for the main board that runs the whole show. To actually make it useful, you have to connect it to a dock via pogo pins, and then you’ll have power, video out, and USB ports for controllers. The dock itself is just a little larger than the keychain console, but it’s still a portable setup, presuming you have a way to power it up or connect it to a display.

Sadly, the adorable Kawaii won’t fulfill your dreams of playing Wii games on the go, at least not the ones that need a disc or use a Wiimote, since there’s no Bluetooth connectivity in there either. That leaves you mostly with downloaded games that work fine with a USB controller, and there’s not much of those going around at this point. Still, it looks like an interesting journey to design a cool-looking console you can hang your keys on, one that preserves the spirit of novelty and playfulness of the Wii, even if it doesn’t exactly have its defining features.

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AYANEO Pocket EVO: A Powerful Evolution in Android Handheld Gaming with a 120Hz OLED Display

It seems like Android gaming hasn’t had a moment in a while. With Nintendo Switch 2 news circling around, and Sony’s PlayStation Portal, and also the news of Assassin’s Creed coming to iPhones, it truly does feel like Android gaming got left in the past for a hot minute. Thankfully that minute didn’t last too long, considering players like AYANEO are always cooking something new. It just seems like yesterday that the company dropped the Next Lite console, and now they’re gearing for their next move in handheld gaming.

The AYANEO Pocket EVO seamlessly integrates exceptional performance with a sleek, user-friendly design. The world’s first Android handheld with a 7″ 1080P OLED 120Hz high-refresh-rate display, it boasts a Qualcomm Snapdragon G3x Gen 2 chipset that provides the muscle to effortlessly power through demanding high-resolution mobile games, streaming services, and cloud gaming. This combination makes the Pocket EVO a versatile and unmatched powerhouse in the large-screen Android handheld market.

Designer: AYANEO

The name “EVO” perfectly embodies the Pocket EVO’s philosophy – evolution. It represents a complete overhaul of the Android handheld experience, offering unparalleled advancements in performance, aesthetics, display technology, and control configurations. The design draws inspiration from AYANEO’s award-winning Windows handhelds, inheriting a touch of refined elegance often missing in the Android handheld space. The Pocket EVO boasts a meticulously crafted new mold, resulting in a remarkably slim and lightweight body. The contours are carefully considered to enhance both visual appeal and comfortable gripping. The streamlined screen design and use of OLED technology deliver breathtaking color reproduction and a slimmer overall profile, pushing the boundaries of handheld display technology.

Under the hood, the Qualcomm Snapdragon G3x Gen 2 Gaming Platform delivers 15W of esports-grade performance, making light work of even the most demanding retro games and graphically intensive Android titles on the highest settings. The larger form factor allows for a more comprehensive cooling system, incorporating a larger heatsink and fan comparable to those found in X86-based devices. This translates to significant improvements in active cooling efficiency, extending sustained performance output and keeping heat dissipation in check.

The control configuration breaks new ground for Android handhelds. The Pocket EVO is the first to feature hall-sensing joysticks, providing a wider range of motion and precise feedback, free from drift and dead zones. The meticulously designed button layout ensures that intense gameplay sequences won’t hinder your grip, striking a perfect balance between aesthetics and comfortable control.

The highly regarded ergonomic grip has been further refined with adjusted curves for a more natural and comfortable experience. The Pocket EVO also features the largest HD linear motor ever implemented in an Android handheld. This, coupled with the comprehensive vibration settings offered through AYASpace software, delivers nuanced, multi-dimensional vibration feedback that deepens immersion across various gaming scenarios.

Despite its slim profile, the AYANEO Pocket EVO manages to pack in a massive battery exceeding 8000mAh, making it the Android handheld with the largest battery capacity among 7-inch devices. Gamers who enjoy streaming and cloud gaming will appreciate the support for the latest high-speed WiFi protocol, offering theoretical speeds of up to 30Gbps for lower latency and more stable data transmission.

Continuing the tradition of AYANEO’s software innovation, the Pocket EVO comes pre-installed with the AYA Home desktop launcher and AYA Space management software. These user-friendly interfaces offer features like performance mode customization, device spoofing for compatibility, button mapping, and optimized game library management. Future software upgrades promise to introduce even more functionalities, further enhancing the user experience.

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Custom-built inside out, ModRetro Chromatic is the ultimate tribute to the Gameboy

Gameboy was a cultural icon in the 1990s when I was growing up. Almost every video game enthusiast in my close circle had his handheld from Nintendo, which meant that before being discontinued from production in 2003, it was arguably the best-selling console ever made. Since, then there have been many iterations of the popular handheld console trying to revive the lost era of portable gaming, but none has been as identical as what Palmer Luckey’s ModRetro may have achieved with the Chromatic.

Combining nostalgic charm with modern tech, the ModRetro Chromatic inherits the Gameboy DNA to give enthusiasts the most realistic experience of the classic handheld console in the blood and body of the new-age device. It’s a result of seventeen years of endeavor to make the ultimate device to play Gameboy games as they were played on the original console.

Designer: ModRetro

According to Luckey, the Chromatic is his best tribute to the Gameboy. Designed and constructed to be the most “authentic, highest quality” device to mimic Gameboy, Chromatic is an heirloom quality piece of retro-futuristic art “that would last for generations.” To that accord, this cartridge-playing Nintendo Gameboy will retail for $199 and can be pre-ordered now at ModRetro.

Compatible with Gameboy and Gameboy library, the Chromatic is 100 percent custom-made. It has a one-to-one LCD with an identical pixel structure to the original Gameboy. To maintain authenticity and closeness to the real, the device alongside its Gameboy-like 160×144 pixel backlit display features a similar layout, resolution, and size. Its sapphire screen is scratch-resistant and it is housed within a magnesium-aluminum alloy molded shell topped with durable PBT buttons and D-pad.

ModRetro Chromatic measures 5.2x3x1.2 inches, and weighs feather light at 6.2 oz. For connectivity, the device has been provided with a USB port and 3.5mm headphone output, and to celebrate its launch, it will come preinstalled with good old Tetris, free of charge. The custom-designed lithium-ion battery, rechargeable through console, provides the Chromatic 24-hour battery life, which can be enhanced on the move with 3x AA batteries.

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This handheld console for disabled gamers has modular control pods for better ergonomics

Gaming controllers are primarily designed keeping in mind the needs of seasoned gamers who have razor-sharp reflexes and blazing reaction times. Most of the mainstream controllers don’t factor in the needs of disabled gamers who have accessibility issues. Major manufacturers like Sony and 8BitDo, however, have ventured down this road with the PlayStation 5 Access Controller and Lite SE controller respectively.

Along the same lines, this Windows-based gaming controller concept dubbed Free Play wants to give disabled gamers a level playing field when it comes to playing chart-topping games. The gadget achieves this without compromising on the form factor a normal gamepad relies on. Therefore, normal gamers can also use it without any problem.

Designer: Aiden Schutte

The intended dual functionality of the gaming controller is achieved with modular control pods that can be placed around the console. With the rise in popularity of handheld gaming consoles, attention towards accessible controllers for the disabled is imminent. The design proposed here employs the modular buttons that settle inside the metal body and the ergonomic grips having flat surfaces as the viable solution. So, one can easily swap the D-Pad buttons to reside on the front rather than the sides. Customized sticks can be attached to the controller if the disabled gamer has problems holding on to the joystick with the thumb.

To keep it simple, the modular gaming controller has multiple configurations to play depending on the comfort level of the disabled person. Whether it’s using the controller with just one hand or situations where dexterity is not an option. Aiden has designed the bottom to be flat so that people with dexterity issues can easily lift the gadget from the surface. In addition to the buttons you would find on any normal controller, this one has tactile touchpoints to navigate controls. These tactile touchpoints can be placed at the back of the console or on the front. The size of all the buttons and triggers has been intentionally kept large for easier presses and navigation.

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Xbox Half handheld gaming console has retractable side panels to hide away buttons and joystick

If recent leaks by trusted tipsters like Jez Corden (Windows Central Managing Editor) are to be believed, then we should see an Xbox handheld gaming console launch in 2026. Insiders have already hinted that the handheld prototype is already in the development stage and Microsoft plans to reveal some details next year or even earlier.

Interestingly, Microsoft recently sent out a survey about the current usage of handheld gaming devices and whether interested candidates are willing to buy one in the next five years. Also, the survey was keen on knowing whether candidates would prefer the ability to stream games via Xbox Game Pass. So, are we finally looking at a Microsoft handheld gaming device that could dethrone Nintendo Switch, Asus ROG Ally, Lenovo Legion Go and Steam Deck from the top spots in market share?

Designer: Banseok Seo

Investing years of R&D in developing gaming consoles is a winning formula for Xbox, Sony and even Nintendo. This applies to handhelds too as manufacturers release gaming devices only after a gap of a couple of years or even more. This concept for an Xbox handheld has a great form factor that Microsoft would be keenly observing for its form factor and functionality. Called the Xbox Half, this portable gaming device stands out from the rest when it comes to ergonomics and function. Just like the PSP, this one is good for gaming, consuming multimedia content, and listening to music.

With a retracting beacon of joystick and buttons on both sides, in full-width configuration, the gadget measures 11.30 inches for gaming and a compact mode that conceals them for an 8-inch form factor. This makes the Xbox handheld comfortable and convenient to use. The back panel keeps the brand identity alive as you pull the beacons out the X logo appears. Pretty cool isn’t it? To give distinction to the handheld from the Xbox game console, the buttons and joystick have a muted color hue in black.

Other input buttons including the power button, brightness controller, volume buttons, and the USB Type-C connector and the game slot card lie on the front and rear sides. A lot of thought has been put into conceptualizing the Xbox Half and we are looking forward to seeing what the real thing will look like when finally revealed.

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This Teenage Engineering handled gaming console derives inspiration from Sony PSP

Teenage Engineering as a niche electronics brand has always offered something new and exciting to the audio-loving community. We certainly love all their creations and are always looking forward to the next creation from the Swedish wiz. It’s been just a few weeks since we saw the refreshing TE concept handheld gaming console designed by an independent creator, and now another one with an eerily similar vibe has landed on Behance.

On first look both these handheld gaming consoles seemed similar but on closer inspection they are indeed different. No surprise, this concept is fan-made, and in no way does Teenage Engineering endorse the concept. That said, the handheld is impressive enough to someday become the inspiration for a real gaming console by TE.

Designer: Vishesh Jaiswal

The curves normally identified with the Apple smartphone become an inspiration on the Gaming Console XP-I and the curvature follows down to the bottom surface. The portable gaming machine designed for casual gamers emerges from the teardown of the nostalgic 2006 Sony PSP, and finally evolves to take the form of a handheld that is an amalgam of inspiration from the Nintendo Switch. The prototype dummy model is created by intricately shaping the styrofoam that still looks roughened up and unconvincing.

On the other hand, digital renders look more refined and TE-worthy with an extended rear section that acts as a sidekick to place it on the surface. These also act as the trigger buttons for massive tactile input as they move a full 90 degrees. This should be engaging and fun while playing the newly released COD Warzone Mobile or CarX Street. The joystick buttons are more prominent for gamers who like the more retro-styled console with big chunky input buttons.

The rear bottom of the handheld has leather padding for comfortable holding during long gaming sessions. The body shell is done in a titanium grey finish contrasted with the signature Teenage Engineering color scheme in orange, black and white. I personally like this one better compared to the earlier concept. Which one do you fancy more to one day join the TE line-up?

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