This B&O Headphone Concept Fits Only You, Literally, and It’s the Best Idea Audio Has Had in Years

Bang & Olufsen built its reputation on the idea that audio equipment should be worthy of the spaces it inhabits. Bas Kamp’s ONCE concept takes that idea and sharpens it into something more intimate. A headphone fitted once, precisely, to a single person. A form that carries the geometry of classic over-ear design, two cylindrical drivers, a continuous band, an honest material palette, and updates it with one quietly radical proposition: permanence.

The charging base makes the argument visible. The headphone drapes over a cylindrical puck in a clean arc, sitting on any surface like a considered object rather than a piece of gear waiting to be packed away. Kamp’s concept suggests that the best version of a B&O headphone is one that earns a permanent place in your life, and looks the part doing it.

Designer: Bas Kamp

Most headphones are engineered to fit everyone, which in practice means they fit no one particularly well. Telescoping arms, spring-loaded sliders, and adjustable pivots are all workarounds for a problem the industry has accepted as permanent. Kamp rejects the premise entirely. The wide, uninterrupted band is machined as a single continuous form, and when you first receive the headphone, you set it once using the included precision tool, tightening the iconic B&O signature dot that connects band to aluminium cylinder through a refined screw thread. From that calibration forward, the fit is yours alone.

The visual language pulls directly from B&O’s deepest design DNA. The arc, the band, the cylinder, these are the honest architectural elements that defined the great headphones of the twentieth century, and Kamp makes no attempt to disguise or reinvent them. Two cylindrical drivers sit at either end of the continuous band, their outer faces rendered in concentric circles that give the ear cups an almost mechanical, watchlike presence. Where the headphone meets skin, genuine leather handles the contact, soft and warm against the geometry of the machined aluminium. The restraint is total and deliberate.

A cylindrical puck holds the headphone in a sculptural arc that reads, from certain angles, uncannily like a hunching table lamp, the band curving down toward the base with the ear cup hanging at the end of the arc. It is an accidental elegance that makes the resting state of the object as compelling as the wearing state, which is exactly the kind of considered design thinking B&O has always demanded of the objects bearing its name.

ONCE also integrates a real-time AI translation feature, activated by a single press of the dot, delivering conversational translation directly through the drivers. For a concept built around permanence and personal calibration, it is a quietly forward-looking addition, proof that Kamp’s vision for B&O reaches comfortably into the next decade of what a headphone can do.

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Studio Darius Ou Just Printed a Book That Reads Its Own Code

Books have always held secrets. Marginalia scrawled by long-dead readers, watermarks pressed into pulp centuries ago, the particular weight of a first edition in your hands. But Manual, a new project by Studio Darius Ou and Benson Chong, holds a different kind of secret entirely: the literal code of its own making, raised right there on its pages. Let me explain why that matters, because it sounds technical until it doesn’t.

Manual is a fully 3D-printed book, and that phrase alone gets thrown around often enough that it risks losing its punch. But what Darius Ou and Benson Chong have done goes several layers deeper than “printed object shaped like a book.” The raised text embossed across its pages is G-code, the machine language that directed the printer during fabrication. Every coordinate, every movement instruction, every signal the printer received to bring this object into existence lives inside the book itself. The book you’re reading, or rather running your fingers across, is partly a transcript of its own birth.

Designer: Studio Darius Ou with Benson Chong

The printing method is worth understanding too, because it’s not standard. Ou and Chong use an XY-for-Z technique, where the printhead moves horizontally and vertically rather than building straight upward layer by layer. This allows Manual to emerge from the machine already bound, pages and all, in one continuous sequence. No assembly afterwards. No binding stage. No applied graphics. The whole object, text and structure together, comes off the print bed as a finished thing.

For anyone who has spent time thinking about what makes a book a book, that should feel genuinely strange. We’ve separated the process of making from the process of reading for so long that we barely question it. A manuscript gets written, typeset, printed, bound, shipped, and only then read. Each stage is invisible to the next. Manual collapses all of that. The making and the reading occupy the same surface.

I keep thinking about the name. Manual is doing a lot of work in one word. It calls up instruction manuals, the kind of document you consult to understand how something operates. It also calls up “manual” as in by hand, by touch, physical. The raised G-code text can be read through touch as much as sight, which means the book is almost braille-adjacent in how it asks to be experienced. You don’t just look at it. You feel the instructions the printer followed. That’s a design decision I find quietly brilliant, the kind that seems obvious in retrospect but required a very specific way of thinking to arrive at.

The project also nods to a longer lineage of self-replicating and self-referential machines, including the RepRap project, the open-source 3D printer initiative from 2005 that was specifically designed to print its own components. Manual isn’t trying to replicate itself, but it shares that same philosophical preoccupation: what does it mean for a machine-made object to carry knowledge of its own machine within it?

For the design and tech communities, the answer is clearly exciting. But I think Manual has something to offer anyone who has ever picked up an object and wondered how it got to be that way. Most of the time, that story is hidden from us. It lives in factories, in files, in supply chains we’ll never see. Manual refuses that invisibility. It puts the receipt right in the product.

Whether this opens a new chapter for publishing, or remains a provocative one-off, is an open question. I lean toward thinking it plants a seed. As digital fabrication becomes more accessible and designers get more comfortable interrogating their own tools, the idea of objects that document their own making seems less like a conceptual stunt and more like a natural evolution. A book that knows how it was built, and tells you so, is a very different kind of object than one that hides it. Manual makes that difference feel worth caring about.

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Someone Finally Gave Apple’s Biggest Gaming Failure a Second Chance

Handheld gaming has grown into a serious market, but no single device has managed to satisfy every trade-off at once. The Nintendo Switch sacrifices power for portability, the Steam Deck adds weight and Linux friction, and the ROG Ally costs too much while battery anxiety lingers. Every existing option addresses one frustration and sidesteps another, leaving a gap that’s wide enough for something genuinely different.

That gap is what Pippin V2 sets out to fill. The concept takes its name from one of Apple’s biggest failures: the Bandai Pippin, a gaming console launched in 1996 that folded within a year because of poor market research, no clear audience, and a $599 price tag most wouldn’t pay. This project poses one straightforward question: What would it look like if someone finally got it right?

Designer: Aditya Rajiv

The design breaks into three separable parts. Section A is the display, a panel just 7.5 mm thin that detaches from the controller and works on its own. Section B is the controller and processing brain, housing an Apple M4 chip and the full input layout at 100 by 170 mm. Connect it wirelessly to any screen you already own, and the built-in display isn’t the only option anymore.

The third piece is the battery grip. Most portable gaming devices pit battery life and ergonomics against each other: longer sessions demand bigger batteries, and bigger batteries add bulk and strain. The grip attachment resolves both at once, adding play time while its ergonomic contour eases hand fatigue during extended sessions. Attach it for a long night of gaming; leave it off when you don’t need the extra weight.

The M4 chip is what makes AAA game support credible in this form factor. Apple’s silicon handles workloads that typically require desktop-class cooling and dedicated GPU memory, without the thermal runaway that plagues other handheld competitors. For someone who plays Cyberpunk 2077 or God of War on a home console but wants to continue on a commute, the power ceiling doesn’t require compromising on which games you can actually run.

Cross-device continuity is the other argument for an Apple-branded handheld over another gaming PC alternative. Survey research conducted for this project found that nearly 75% of users were open to handheld gaming, and the biggest complaint about mobile gaming was the lack of physical controls. A device that’s already inside the existing iPhone and Mac ecosystem removes the friction of starting from scratch on a new platform.

The materials reflect the dual identity between Apple’s refined aesthetic and the tactile demands of gaming hardware. The controller body uses anodised aluminium and ABS plastic, with rubber-overmoulded sections for grip and soft TPU for the control surfaces. There are four color options: Metallic Black, Metallic Red, Grape, and Bondi Blue, each carrying translucent and satin finishes that the iMac G3 would’ve recognized.

Pippin V2 is still a concept, with no indication Apple will actually build anything like it. The gap it addresses is real, though, and the research behind it points to an audience that’s already there. Apple’s biggest untapped strength in gaming has always been its ecosystem, and this concept makes the argument that the same infrastructure powering your iPhone and Mac could power something worth playing seriously.

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Vertu AlphaFold starting at $6,880 makes the Galaxy Z Fold seem ultra-affordable

When mainstream smartphone designs became too generic, the next evolution took the form of foldable phones. These devices, targeted towards power users who want the dual utility of a phone and a tablet in one, are quite popular and becoming mainstream, so much so that their look and feel have again come full circle and become boring. We do live in a pace-paced tech world where every next trend is longing for the next exciting evolution.

Making all the other foldables on the market feel boring and obsolete as far as design is concerned, the Vertu’s AI-powered folding smartphone is here for fat-pocketed tech whizzes who are willing to shell out anywhere between $6,880 to $46,880. For a price tag as exorbitant as that, the $3,000 Galaxy Z Trifold or the expected-to-be-pricey iPhone Fold also seems reasonable!

Designer: Vertu

The Hong Kong-based luxury premium smartphone maker has just dropped the Alphafold foldable, which is based on the reskinned Nubia Fold. If bling is your thing, the device goes perfectly well with your lavish lifestyle, even though it doesn’t boast the latest and greatest specifications, considering the eye-watering price tag. In the latter half of 2025, the brand released the AI-powered Agent Q phone, which was equally exorbitant, but this one hits different. The Android foldable comes with a business-oriented AI dubbed Hermes Agent that is tailored for completing productivity tasks thrown at it.

Things like managing workflows, schedules, and business tools, or simply identifying a sudden drop in sales attributed to hidden issues. Hermes can seamlessly interact with a suite of apps like Google’s tools, Amazon Shopping, Expedia, Booking.com, X, Facebook, WhatsApp, and many more. The agent works with the Enterprise Resource Planning (ERP) software, organizing all your business-related activities into a single dashboard.

Vertu’s custom UI on top of the Android 15 layer manages all this for a custom solution. Since you’ll be sharing a lot of personal and professional data with the in-built AI, Vertu promises the device-level security systems via the A5 security chip only process the data locally, and sensitive information like financial transfers or assigning roles still requires the user’s permissions in real time. The maker extends the concierge service beyond the AI agent, offering human managers to handle needs such as booking private jets or gaining access to exclusive events.

Coming on to the hardware, AlphaFold comes with a primary creaseless folding display measuring 8.05 inches (2480 x 2200 pixel resolution), and an external screen that measures 6.53 inches (2748 x 1172 pixel resolution). Both the screens are LTPO OLED’s with a refresh rate of 120Hz, and shielded on the sides with the carbon fiber and titanium hinge that can withstand 650,000 folds. Powering the innards is the Snapdragon 8 Elite Gen 4 processor; however, we wished it had the latest Elite Gen 5 SoC. The CPU is mated to 16GB RAM and has a fixed storage capacity of 1TB. The phone gets a rear triple camera array including a 50-MP primary sensor, a 50-MP ultrawide camera, and a 5-MP telephoto lens. In the mix is a modest 20 MP selfie camera. The device gets a 6,500mAh silicon-carbon battery, which can be fast charged with a 68W wired charger, and wireless charging support.

Talking point of the smartphone is the use of premium materials in the back panel that is handcrafted from Calfskin (priced $6,880), or Italian alligator belly leather (price tag of $8,880 – $13,800), depending on the color and variant chosen. You can also all-in with Himalaya Gold IV or diamond inserts that’ll set you back $46,880. Have that amount of money to spare on a phone without breaking a sweat? Then you can pre-order it right away, globally.

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The All-New Lexus TZ: a Six-Seat Electric SUV

The All-New Lexus TZ: a Six-Seat Electric SUV Exterior front view of the all-electric Lexus TZ SUV

Lexus has introduced the TZ, a six-seat all-electric SUV that combines luxury, sustainability and advanced technology to redefine premium electric mobility. Designed with a spacious three-row interior, innovative safety systems and dynamic performance capabilities, the TZ represents Lexus’s commitment to innovation and environmental responsibility. Scheduled for a 2027 launch in Europe, this vehicle is poised […]

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Samsung Finally Did WHAT Fans Wanted With the Galaxy Z Fold 8 Ultra

Samsung Finally Did WHAT Fans Wanted With the Galaxy Z Fold 8 Ultra Samsung Galaxy Z Fold 8 Ultra displaying its large inner screen

Samsung is poised to reshape the foldable smartphone market with the much-anticipated Galaxy Z Fold 8 Ultra. Scheduled to debut at the Samsung Unpacked event on July 22, 2026, in London, this device marks the first time Samsung has introduced the “Ultra” branding to its foldable lineup. With substantial advancements in design, hardware, and functionality, […]

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