This NYC Restaurant Was Built From Materials Other Designers Threw Away – And It Looks Stunning

Interior design has a quiet problem that rarely makes it into glossy magazine spreads. Behind the polished renders and immaculate finishes lies an uncomfortable truth. Enormous amounts of material are discarded in the pursuit of perfection. Samples are ordered and then rejected. Finishes are replaced for being slightly off. Entire surfaces are redone for the sake of visual consistency. Waste is not a byproduct. It is often built into the process.

Gourmega in Manhattan offers a different way of thinking.  The restaurant does not attempt to hide imperfections. It leans into it. It reframes it. And in doing so, it turns restraint into a form of luxury.

Designer: Mariam Issoufou Architects

The space is described as a zero-waste restaurant, but that label only scratches the surface. The design is not just about reducing waste. It is about redefining what is considered valuable in the first place. The black lime-washed walls hold uneven textures that catch light differently across the room. The black-stained cork floor carries a softness and irregularity that feels lived in rather than manufactured. Walnut chairs with black vegan leather sit quietly within this palette, never demanding attention but always belonging.

Founder Mariam Issoufou grounds this material honesty in history. The site was once known as the Land of the Blacks, a place where African-owned farms and early Black social spaces existed in New York. Rather than translating this into literal symbols, the design holds it in the atmosphere. The darkness is not emptiness. It is density. It is memory. It is a way of anchoring the present within a layered past.

Then, just when the room settles into its depth, a moment of contrast appears. A translucent yellow circular pivot door marks the transition to the kitchen. It glows. It moves. It reveals silhouettes of chefs at work. What could have been a simple divider becomes a performance. The act of cooking is no longer hidden. It becomes part of the dining experience, flickering in and out of view like a living backdrop.

At the center of the space sits the most radical decision. A circular communal table made of alabaster and travertine. It can be split into seven smaller tables, allowing the restaurant to shift from a daytime cafe to a nighttime supper club. But its real impact is social. Circular seating removes hierarchy. There is no head of the table. No privileged position. Every diner shares the same spatial status. In a city defined by speed and stratification, this simple gesture feels quietly revolutionary.

The project extends beyond its walls through its collaboration with Rethink Food. Gourmega contributes to a system that provides free meals across New York, linking fine dining to food access in a way that feels integrated rather than performative. Sustainability here is not just about materials. It is about relationships and responsibility.

Even the walls resist finality. They are treated as exhibition surfaces for local African American artists, including bronze panels by Nifemi Marcus-Bello. The space is designed to change, to hold new stories over time, rather than remain frozen as a finished object.

Gourmega does something that many interiors avoid. It accepts that making something meaningful does not require making it perfect. It suggests that beauty can come from constraint, that history can be carried through material choices, and that design can hold both dignity and imperfection at once. In a discipline obsessed with control, this restaurant offers something far more compelling. It lets go.

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Fully working computer the size of a credit card is just 1mm thick

In the past few decades, we’ve moved from computers the size of a room to ones that sit pretty on your desk. Apple Mac mini takes all the praise for being a powerful machine without the bulk. The low-cost single-board Raspberry Pi can be categorized as a mini PC, but all the DIYers pretty well know it can do basic tasks for DIY projects.

A developer wants to hit the sweet spot in the middle, having developed a mini PC the size of a credit card. Developed by GitHub user krauseler, the fully working computer dubbed Muxcard. Unlike other single-board computers, this one factors in the thickness as well, being just 1mm thick at any point on the whole make. For the chassis of this amazingly tiny CPU, the maker uses an old plastic NFC card. Understandably, the micro-computer (as I like to denote the build) is in the prototype stage, and the ultimate goal is to make it more durable and powerful.

Designer: krauseler

At the time of making, the credit card-sized computer packs a RISC-V CPU architecture, and a Wi-Fi-capable microcontroller with 320KB of usable SRAM and 384KB ROM. The next version of the mini PC could feature the ESP32‑S3 or nRF52/53, which are more powerful than the currently installed ESP32‑C3 CPU. The display on this thing is a 1.54-inch 200×200-pixel flex ePaper screen that consumes minimal power, which is vital. There’s an LIS2DW12 accelerometer for motion-sensing applications. The thing is powered by a 1mm thick 30mAh rechargeable LiPo battery, but krauseler plans to swap this one with an even slimmer battery cell in the future.

In the plans is the scope for touch button control configuration, a USB Type-C, and a microSD card slot. Since everything is so exposed right now, it’ll take quite an effort to reinforce Muxcard’s design to make it more practical, even if the DIY community has to consider using this for their projects. According to the maker, the prototype “still feels slightly absurd every time the display updates while holding what basically feels like a normal card.” Pondering over the possible applications that I can think of with the card-sized computer could be smart home controls, security systems, or a potent upgrade to the Raspberry Pi for more flexibility in use case scenarios.

The DIY is already an open source project as the hardware files and firmware are already online for non-commercial use. That means, if you are interested, the option to make further improvements is also there, keeping in mind the project cannot be commercially used without the maker’s consent.

 

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Galaxy S26 Ultra Buried the Note’s Boxy Soul, and Fans Are Split

The race to make flagship phones thinner, smoother, and more visually unified has become one of the defining stories in premium smartphone design. Hard angles and bold silhouettes that once gave each model its own character have been quietly traded for softer frames and tighter lineup coherence. It’s a direction that makes these phones easier to hold and sell, but not always easier to tell apart.

The Samsung Galaxy S26 Ultra, which hit shelves on March 11, 2026, fits squarely into that movement. Samsung pushed the chassis below 8mm for the first time on any Ultra, trimming it down to 7.9mm. Add to that a softer corner radius, an Armor Aluminum frame, and an anti-reflective Privacy Display, and it starts to feel like something more deliberate than a routine generational update.

Designer: Samsung

To understand why that matters, it helps to remember where the Ultra came from. When Samsung discontinued the Galaxy Note in 2021, it didn’t retire the design language that defined it. The Note’s boxy corners, flat sides, and upright proportions migrated into the Ultra line, giving those phones a distinctly tool-like character. The Ultra felt like a device built for serious use, and its shape made that clear.

Galaxy S25 Ultra

Galaxy S26 Ultra

The Galaxy S26 Ultra leaves most of that behind. Samsung rounded the corners, softened the edges, and made the phone look far more like the standard Galaxy S26 and S26+ than any Ultra model before it. That visual coherence is good design management, but it’s also the moment the Ultra stops looking distinctly like its own thing. It’s harder to spot in a lineup now.

Galaxy S25 Ultra

Those softer edges do make a real difference in how the phone sits in the hand over a long day. When you’re scrolling through a document or holding the device on a commute, the rounded frame distributes pressure more evenly across the palm. The 7.9mm chassis also disappears into a pocket more gracefully than its predecessor, which sounds minor until you realize how often you actually notice it.

Galaxy S26 Ultra

With the silhouette doing less visual heavy lifting, Samsung shifted the premium story into the surface itself. The Armor Aluminum frame carries the finish more evenly from back to edge, giving the phone a cleaner look that doesn’t need dramatic geometry to feel expensive. The anti-reflective Privacy Display adds a different kind of thoughtfulness, letting you check sensitive messages or browse in public without worrying about prying eyes.

What really puts the 7.9mm figure in perspective is the competition. The iPhone 17 Pro Max measures 8.75mm thick, and while a 0.85mm difference might not sound dramatic on its own, the context here matters quite a bit. Samsung is fitting a built-in S Pen into a phone that still comes in thinner than Apple’s stylus-free flagship, which is an engineering tradeoff worth acknowledging.

iPhone 17 Pro Max

What makes this shift more significant is what it says about Samsung’s intentions for the lineup as a whole. The Galaxy S26, S26+, and S26 Ultra now share the same curvature and visual language for the first time. That’s Samsung quietly admitting that the Ultra doesn’t need to look like a separate category; it’s a flagship, not a relic from a discontinued line.

Two months after launch, the Galaxy S26 Ultra’s design verdict has had time to settle, and the conversation is genuinely split. There’s something complete about how it all comes together now, smoother, thinner, and more coherent. The S Pen remains, but the body no longer insists on its Galaxy Note roots. Whether that reads as maturity or loss probably depends on how long you’ve been following the Ultra.

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What Happens When You Let 90 Kids Design a Birdhouse

Most of us have a pretty fixed idea of what a birdhouse looks like. A small wooden box, a round hole, maybe a little perch. It’s one of those objects so familiar it barely registers anymore. Designer Taekhan Yun decided to blow that idea up entirely, and he handed the job over to the last people anyone in the design industry would think to consult: ninety children in Siem Reap, Cambodia.

The project is called “Birdhouse by Kids,” and it is exactly what it sounds like, though the execution is far more considered than the name lets on. Yun, a Korean designer currently based in Cambodia, started the process by introducing the children to local bird species and basic birdhouse typologies. Not to teach them the “right” answer, but to give them just enough context before letting them loose with pencils and paper. The drawings that came out of that session were, predictably, wonderfully unruly. Rooftops that curve like waves, doors shaped more like portals, proportions that make zero structural sense and all the visual sense in the world.

Designer: Taekhan Yun

What Yun did next is the part that elevates this from a cute community project to something genuinely worth talking about. He didn’t correct the drawings. He translated them. There’s a massive difference between those two things, and most professional designers, trained to optimize and problem-solve, would have instinctively done the former. Yun chose the harder path, which was to honor the original intention of each design while figuring out how to make it stand upright, hold together, and actually function as a home for a bird.

The children then made clay prototypes of their own designs, turning two-dimensional sketches into three-dimensional objects with their own hands. Eight of those designs were ultimately selected and built into full-scale birdhouses, with the children participating in the finishing process alongside Yun. The completed birdhouses now live at the school, sitting in the kind of spaces where children play and gather, and they look like nothing you’ve ever seen in a garden center or a hardware store. They look like imagination made solid, which, technically, is exactly what they are.

I keep thinking about how rarely the design world genuinely invites this kind of collaboration. There’s plenty of design “for” children, but design “by” children is a different conversation altogether. Yun has been exploring this territory for a while now. His earlier project, “Chair for Kids,” followed a similar participatory model, where children at the English School of Siem Reap drew their own chair designs, measured their bodies, and helped build the final pieces. His philosophy seems rooted in the idea that design is not just a skill for making objects but a way of thinking, and that children, unburdened by convention, are actually very good at it.

The birdhouse project also does something quietly radical in terms of concept. It shifts the design brief away from humans entirely. The end user isn’t a child or an adult. It’s a bird. Yun has described this as moving from human-centered design toward designing for other species, using children’s perspectives as the starting point. That framing might sound academic, but the result is tangible and a little poetic: a group of kids in Cambodia drawing houses for birds, without a single preconception about what a birdhouse is “supposed” to look like.

Good design often works this way. It finds a new angle by removing the assumptions. Yun removed two at once: the assumption that designers must be trained professionals, and the assumption that form should follow function in the most literal, efficient way possible. The forms these kids invented follow something else, something closer to feeling or instinct, and the objects are richer for it. They are also, somehow, more honest.

We talk a lot about innovation in design, about breaking from convention and thinking outside the box. It turns out one very reliable way to do that is to ask someone who has never been in the box to begin with.

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ROG Strix XG34WCDMS vs XG129C Compared

ASUS Republic of Gamers has introduced two new displays that target very different parts of a gaming setup: the ROG Strix OLED XG34WCDMS and the ROG Strix XG129C. Instead of being direct rivals, these two products are better understood as complementary tools. The ROG Strix OLED XG34WCDMS is a large, high-performance ultrawide gaming monitor, while […]