This 20-Foot Shipping Container Fits a Complete Home for Two

The humble shipping container continues to prove its versatility in architecture, and Backcountry Containers’ latest project showcases just how much function can be packed into 20 feet of steel. The Teeny Tiny Haus, nestled in Stonewall, Texas, reimagines vacation living by squeezing a complete home for two into a single standard shipping container. This cleverly designed retreat demonstrates that thoughtful planning can transform industrial materials into comfortable living spaces.

Measuring just 20 feet in length and 8 feet in width, the structure occupies roughly the same footprint as smaller European tiny houses. The compact dimensions forced Backcountry Containers to get creative with every square inch of available space. The result is an optimized 130 square feet that includes a bedroom, kitchen, and full bathroom, proving that essential amenities don’t require sprawling square footage.

Designer: Backcountry Containers

The design required significant modifications to the original container structure. Large windows flood the interior with natural light, breaking up what could otherwise feel like a claustrophobic metal box, while a covered porch area extends the living space outdoors. This indoor-outdoor connection becomes essential when working within such tight quarters, giving guests psychological breathing room beyond the container’s metal walls and creating a sense of openness that defies the home’s modest dimensions.

Backcountry Containers has built its reputation on transforming industrial shipping containers into durable, low-maintenance living spaces. The family-run business started with single-unit container homes and has expanded to multi-container custom builds as customer demand grew. Their portfolio now includes everything from container pools and saunas to multi-bedroom residences. The company gained national attention when they appeared on HGTV’s Tiny House, Big Living, building their Kennedy Model. That 40-foot container home featured a bedroom, bathroom, open-concept kitchen and living space, plus a rooftop deck spanning the entire 40-foot length.

The Teeny Tiny Haus sits at Last Stand TX, where guests can book short-term stays through Airbnb. This rental model allows curious homeowners to experience container living firsthand before committing to a purchase. Backcountry Containers offers this same opportunity at several locations, including a 40-foot container home with mountain views and a three-bedroom unit in Shell Lake, Wisconsin. Standard models can be completed and delivered in 6 to 16 weeks.

Container homes appeal to buyers seeking affordable, secure housing that can withstand harsh weather. The structural integrity of shipping containers provides a solid foundation, while their modular nature allows for relatively quick construction. The Teeny Tiny Haus represents the company’s original vision: simple yet robust shipping container getaways that prove small spaces can deliver big experiences. For travelers seeking something beyond standard accommodations, this tiny Texas retreat offers a glimpse into container living’s potential.

The post This 20-Foot Shipping Container Fits a Complete Home for Two first appeared on Yanko Design.

Inside the Cheetos Cheesyverse: How PepsiCo Turned a Snack Brand into an Immersive Theme Park

In July 2024, an event in Mexico City called the Cheetos Cheesy Verse invited people to experience the Cheetos brand in person. The large installation, designed by PepsiCo, featured ten rooms, each with a unique theme. The concept was to create a fun, explorable space that represented the personality of the brand’s different snacks.

Each room was based on a specific Cheetos product, with distinct visuals and activities. For example, some rooms used hypnotic patterns and bright colors, while others were themed around concepts like Hollywood or sports. The overall project was a success, creating a memorable experience for visitors and winning an A’ Design Award for its interior and exhibition design.

Designer: PepsiCo Design and Innovation

The design here is so visually dense that it commands your full attention. Every surface is covered in saturated oranges, hypnotic swirls, or bold cheetah spots, creating a total environment that feels completely detached from the outside world. This level of immersion is a deliberate choice, engineered to produce highly shareable content. The entire experience is a meticulously crafted backdrop for social media, and that’s not a criticism; it’s a recognition of a very shrewd and effective design objective.

Executing on that objective is the hard part, and it’s where a lot of brands stumble. It’s one thing to have a mood board, but it’s another to translate the “personality” of Cheetos Poffs into a physical space without it feeling forced. The team got around this by anchoring each room to a strong cultural reference. The “Palomitaswood” concept is a perfect example; it’s a clever, immediate signifier for a Hollywood-themed popcorn room. It’s this kind of smart, efficient world-building that elevates the project beyond just a collection of cool-looking sets.

 

You can see this thinking in every detail. Visitors walk in, take photos against the incredible backdrops, and share them, effectively becoming the brand’s marketing department for the day. Look at the photo with the Shiba Inu; that’s a calculated nod to internet culture, designed to resonate with a specific audience. It shows a deep understanding of how visual trends propagate online, which is essential for making an investment like this pay off. This is what a modern marketing ecosystem looks like.

The post Inside the Cheetos Cheesyverse: How PepsiCo Turned a Snack Brand into an Immersive Theme Park first appeared on Yanko Design.

This PokéDex Wallet Holds 3 Pokémon Cards Along With Your Cash And Childhood Nostalgia

More like Gotta Cash ‘Em All, am I right?! Say hello to by far the nerdiest wallet I’ve ever had the pleasure to set my eyes on. Made for clearly Pokémon lovers, this wallet takes inspiration from one of the most crucial gadgets in the Pokémon universe – the PokéDex. Designed to look almost identical to the flip-based device used to identify the Pokémon you see around you, this wallet comes from the mind of Jalonisdead, with slots to hold (and display) your Pokémon cards along with your banknotes.

The wallet comes in a bifold format in that unmistakeable red finish, with a design to match the PokéDex perfectly. When shut, it looks like a red PokéDex waiting to be opened. Flip the lid open and you’re greeted with a card window on the left that you can use to store the card of your choice. The window lines up perfectly with the card’s graphic, making it look like you’ve ‘spotted’ that Pokémon. Meanwhile, faux graphics on the wallet look almost identical to the gadget from the game/series.

Designer: Jalonisdead

There’s space for multiple cards, although the one front-and-center is clearly for a Pokémon card. Two other slots on the right side can be used for payment and I’d cards too – this is a wallet after all. A slot on the top holds banknotes, although I wish there were place for coins too. The unusual shape lends itself perfectly to wallet use, and I’m surprised nobody at Nintendo thought of cashing in on this idea.

Each wallet costs in the ballpark of $56 USD, and ships in authentic Pokémon card-style packaging, along with 4 Pokémon cards in mint condition. Jalonisdead (the maker) isn’t a massive company, so each wallet is made-to-order and probably by hand too. This means the turnaround time for delivery is anywhere up to 2 months, but for a Pokémon aficionado, I’m sure it’s a small price to pay for perhaps what might be the coolest wallet I’ve seen in years!

The post This PokéDex Wallet Holds 3 Pokémon Cards Along With Your Cash And Childhood Nostalgia first appeared on Yanko Design.

Roblox’s age verification system is reportedly a trainwreck

Roblox's age-verification system was designed as a response to allegations it has a child predator problem. Less than a week in, how's it going? Well, Wired reported on Tuesday that, in some cases, it's classifying children as adults and adults as children. So, not so great!

Last week, Roblox made age verification mandatory for anyone using the platform's chat feature. That process involves either submitting a facial age estimate via selfie or (optionally for anyone 13 or older) uploading a government ID check. After verifying, you can only chat with groups of players around your age.

The move came after reports grew of predators using the platform to groom young children. That, in turn, led to lawsuits from Louisiana, Texas and Kentucky. Meanwhile, Florida's attorney general has issued criminal subpoenas.

So, it might not be hyperbole to say Roblox's survival could depend on how it handles this problem. It isn't exactly off to a hot start. There are reports of a 23-year-old being misidentified as a 16- to 17-year-old. ("I don't want to be chatting with fucking children," they said.) Another report claimed an 18-year-old was placed in the 13 to 15 range.

But the problem is happening in reverse, too. Online videos show children spoofing the system into believing they were adults by using avatar images. One clever kid drew wrinkles and stubble on his face and was instantly deemed 21+. Another flashed a photo of Kurt Cobain and got an adult classification.

Four phone screens, showing the selfie age verification feature on Roblox
The feature isn't working as planned, to say the least.
Roblox

In addition, Roblox posted last week that some parents were providing age checks on behalf of their children, leading to their children being placed in the 21+ category. The company said it's "working on solutions to address" that particular problem and will share more soon.

Roblox shared the following statement from Matt Kaufman, the company’s Chief Safety Officer:

“To suggest that our age check technology isn't working is a fundamental misunderstanding of what it takes to shift safety at scale. With a global community of over 150 million daily active users, we are pleased with where we are in the roll out process. It’s a process that will take time, you can’t flip a switch while building something that hasn’t existed before. 

Tens of millions of users have already completed the process, proving that the vast majority of our community values a safer, more age-appropriate environment. Expecting the system to be flawless overnight is ignoring the scale of this undertaking. We’ve already shared updates with our creator community to make this a smoother transition. This technology is the foundation of a new gold standard that limits communication between adults and minors by default. 

We are building for the next decade of the internet, not the next news cycle. We will continue to innovate, continue to require age checks, and continue to lead the industry where others have been too hesitant to go.”

Developers with games on Roblox are upset. The platform's dev forum includes thousands of negative comments about the updates, with many of them wanting the entire update reversed. One shared a graph showing that the percentage using the chat feature dropped from around 90 percent to 36.5 percent.

Where does this leave Roblox? Well, with some developers describing games on the platform as feeling "lifeless" or like "a total ghost town," the company has its hands full. It will have to figure out how to balance its priorities of keeping predators out without breaking things for everyone else. The full report from Wired is worth a read.

Update, January 15, 2026, 9:52AM ET: This story has been updated to include a statement from Roblox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/robloxs-age-verification-system-is-reportedly-a-trainwreck-220320016.html?src=rss

Instagram wants you to personalize your Reels algorithm for 2026

Last month, Instagram began rolling out a new set of controls that allowed users to personalize the topics recommended to them by the Reels algorithm. Now, Meta is making that feature available to all English users of the app globally, along with the ability to highlight their top topics for the coming year. 

The feature begins with a selection of topics Meta's AI thinks you're interested in based on your recent activity, and has controls to remove them or add new categories. There's also a separate field for identifying what you want to see less of, and a new "build your 2026 algorithm" that allows you to highlight three topics in particular. 

A screenshot of Instagram reels showing a ski jumper mid-air with a label that says "snowboarding."
Meta's algorithm tagged a skiing clip as "snowboarding."
Screenshot via Instagram

I don't yet have the 2026-specific control yet, but I was able to tweak some of my preferred topics and was surprised at how quickly the algorithm seemed to adjust. I added "snowboarding" as a topic and then later, when I clicked over to Reels, the first clip I saw was tagged "snowboarding." Unfortunately, the video wasn't actually about snowboarding — it featured a clip of a freestyle skiing event — so Meta's systems might still need a little work at classifying the actual content. But given how sensitive the Reels algorithm can be, it's nice to have a way of opting out of interests even if you briefly went down a  rabbit hole. 

The feature won't, however, let you ask to see fewer ads. I tried to add "ads" to my "what you want to see less of" list and received an error. "No results found. Try another topic or interest." I was able to successfully add "sponsored content" and "AI" to my "see less" list, though I'm pretty sure the latter will affect videos about AI rather than those made with the help of it.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-wants-you-to-personalize-your-reels-algorithm-for-2026-215252736.html?src=rss

Meet The IRIS eTrike, The SWAT Kats Style Commuter Pod That Doesn’t Need A Driver’s License

Remember the Cyclotron from SWAT Kats, that enclosed motorcycle where the rider sat inside a protective cockpit instead of perched on top like a regular bike? The IRIS eTrike looks like someone pulled that 1990s animation concept into reality, then made it street legal and available for around £10,000. Grant Sinclair’s creation wraps you in carbon fiber and acrylic while filtering the air you breathe, protecting you from weather and impacts, and delivering acceleration that made an astronaut audibly impressed on national television. The whole thing reads like a childhood sketch that somehow survived into adulthood and picked up a spec sheet along the way.

This is not a modified e-bike with a fairing bolted on. The structure uses a carbon fiber monocoque shell with integrated impact absorbing elements, the same construction philosophy you see in race cars and high end velomobiles. A 48V battery feeds motors ranging from 250W to 1000W depending on which regulations you want to play with. The result hits around 30 mph, travels roughly 30 to 50 miles per charge depending on source and configuration, and still qualifies as an electrically assisted pedal cycle that teenagers can legally ride without insurance or licensing in the UK. Sinclair calls it an answer to urban congestion and climate pressure. It lands visually like science fiction that escaped the screen and wandered into the bike lane.

Designer: Grant Sinclair

Here is where it gets interesting from a design perspective. Most e-bikes still cling to the visual language of the bicycle frame, even when the electronics and performance have drifted far from that origin. IRIS throws that out and starts from a capsule, then works backward to fit a drivetrain and pedals inside. The rider sits enclosed under an aviation acrylic canopy, with the company describing the experience as like riding inside a large crash helmet. That analogy works, because the shell is not aesthetic garnish. It is structure, safety device, weather shield, and aerodynamic surface all at once.

The numbers back up the design intent. Two 24 inch carbon BMX wheels up front, one 26 inch carbon MTB wheel at the rear, all on puncture resistant Tannus tires, give it a footprint that is still narrow enough for cycle lanes but visually substantial enough that you do not feel like a speed bump in traffic. Mechanical disc brakes handle stopping, which is conservative but probably easier to maintain for people used to bikes rather than motorcycles. Claimed weight is around 50 kg including the battery, which puts it in velomobile territory rather than microcar territory. That matters, because you are still pedaling. The motor is assist, not a throttle only scooter masquerading as a bicycle.

The IRIS’ closed cockpit won’t have you feeling the wind in your hair, but it does pack its own HVAC. There is a patent pending system that channels cooled air directly onto the 130 Nm motor to keep efficiency up on climbs. At the same time, the cabin air runs through HEPA filtration that targets smoke, germs, and general city gunk. This solves two classic velomobile complaints in one go, heat build up and stale cabin air. If you are going to seal someone into a plastic and carbon tube in London traffic, you had better be thinking about airflow. IRIS clearly did, and that is where you see the difference between a novelty vehicle and something that might survive daily use.

Of course, the £10,000 price tag is going to trigger instant comparisons to cars, cargo bikes, and very nice traditional e-bikes. From a pure transport economics viewpoint, a used EV or a solid cargo bike setup will look saner for most people. From a design and category perspective, though, IRIS is playing a different game. It targets the solo commuter who wants car like enclosure, bike like access to infrastructure, and sci fi visual drama. That is a niche, but it is a real niche, especially in cities that are tightening car access and expanding protected lanes.

All that performance capability creates an interesting regulatory puzzle, one that Sinclair has solved quite cleverly. The IRIS is officially classified as an Electrically Assisted Pedal Cycle, or EAPC. This means that, in the UK at least, it can be ridden on roads and in cycle lanes by anyone aged 14 and over. There is no requirement for a driver’s license, road tax, or insurance, which removes enormous barriers to entry. By designing the vehicle to fit within this specific classification, Sinclair has created a high-performance commuter that enjoys all the legal freedoms of a simple bicycle, a brilliant piece of strategic engineering.

I keep coming back to the cultural lineage here. The Sinclair C5 is the ghost in the room, a low slung, underpowered, ahead of its time experiment that became a punchline. IRIS feels like a direct rebuttal. Higher seating, serious power, serious materials, a body that looks more like a velodrome helmet than a plastic bathtub. The same family name, but with four decades of battery tech, composite manufacturing, and urban policy shifts in its corner. You can see the quiet argument in the design: the idea was not wrong, the context was.

Does that mean IRIS becomes common on city streets? Probably not. It is too specific, too opinionated, too expensive to flood the market. What it does very effectively is stretch the Overton window of what an e-bike can look like and how much protection and tech you can wrap around human power before it stops feeling like cycling. If you grew up watching animated bikes that turned into fighter jets, IRIS feels like the first time someone took that sensibility seriously and then called the result an electrically assisted pedal cycle, with a straight face and a spec sheet to match.

The post Meet The IRIS eTrike, The SWAT Kats Style Commuter Pod That Doesn’t Need A Driver’s License first appeared on Yanko Design.

Senate passes Defiance Act for a second time to address Grok deepfakes

The Senate has passed the Disrupt Explicit Forged Images and Non-Consensual Edits (DEFIANCE ) Act with unanimous consent, according to the bill’s co-sponsor Senator Dick Durbin (D-IL). The bill lets the subjects of nonconsensual, sexually explicit deepfakes take civil action against the people who create and host them.

Deepfakes are a known issue online, but without the proper protections, easy access to AI-powered image and video generation tools has made it possible for anyone to create compromising content using another person's likeness. This has become a particular problem on X, where the integration of Grok, the AI assistant created by X's parent company xAI, makes it possible for anyone to turn the content of another person's post into an image-generating prompt. Over the last month, that's allowed users to create sexually explicit images of children, just by replying to a post with @grok and a request. 

In response, Ofcom, the UK's media regulator, has already opened an investigation into X for potentially violating the Online Safety Act. The chatbot has also been outright blocked in Malaysia and Indonesia. The DEFIANCE Act won't prevent Grok or other AI tools from generating nonconsensual deepfakes, but it would make creating or hosting that content potentially very expensive for anyone on the receiving end of a lawsuit.

The Senate passed an earlier version of the DEFIANCE Act in 2024, but it stalled in the House. Given the urgency of Grok's deepfake problem, the hope is this new version of the bill won't see the same resistance. Congress passed an earlier piece of deepfake regulation last year, the Take It Down Act, with bipartisan support. That bill was focused on the companies who host nonconsensual, sexually explicit content, rather than the people exploited by it.

This article originally appeared on Engadget at https://www.engadget.com/ai/senate-passes-defiance-act-for-a-second-time-to-address-grok-deepfakes-212151712.html?src=rss

Meta has closed three VR studios as part of its metaverse cuts

Several of Meta's VR studios have been affected by the company's metaverse-focused layoffs. The company has shuttered three of its VR studios, including Armature, Sanzaru and Twisted Pixel. VR fitness app Supernatural will no longer be updated with fresh content.

Employees at Twisted Pixel, which released Marvel's Deadpool VR in November, and Sanzaru, known for Asgard's Wrath, posted on social media about the closures. Bloomberg reported that Armature, which brought Resident Evil 4 to Quest back in 2021 has also closed and that the popular VR fitness app Supernatural will no longer get updates.

“Due to recent organizational changes to our Studio, Supernatural will no longer receive new content or feature updates starting today,” the company wrote in an update on Facebook. The app “will remain active” for existing users.

A spokesperson for Meta confirmed the closures. "We said last month that we were shifting some of our investment from Metaverse toward Wearables," the spokesperson said in a statement to Engadget. "This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year."

The cuts raise questions about Meta's commitment to supporting a VR ecosystem it has invested heavily in. The company hasn't announced any new VR headsets since the Quest 3S in 2024, and last month it "paused" planned Horizon OS headsets from Asus and Lenovo. Now, it's also pulling back on in-house game development too. 

Meta is claiming, internally at least, that it remains committed to supporting the industry. “These changes do not mean we are moving away from video games,” Oculus Studios director Tamara Sciamanna wrote in a memo reported by Bloomberg. "With this change we are shifting our investment to focus on our third-party developers and partners to ensure long-term sustainability.”

Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.

Update, January 13, 2026, 2:13PM PT: This post was updated to additional information about Supernatural.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-has-closed-three-vr-studios-as-part-of-its-metaverse-cuts-202720670.html?src=rss

LEGO’s first-ever Pokémon sets transform Pikachu, Eevee, and Kanto legends into collectible icons

Pokémon franchise is turning 30 next month, and LEGO Group wants to celebrate the occasion with LEGO Pokémon sets. Following leaks and speculations, the official reveal has been made, with two sets of the three already up for pre-order. The three main sets will be shipped next month, coinciding with the 30th anniversary of the franchise on February 27. These will revolve around the star mascots Pikachu and Eevee, while the final evolutions of the original starter Pokémon Charizard, Blastoise, and Venusaur will add excitement for younger fans.

Pikachu and Eevee will make up for the two sets, having their standalone releases in the lineup. The biggest of them all will be the third, Starter Evolution set that’ll let you pose the three Kanto starters’ based on the theme choosen. It can be anything from the ush junglescape for Venusaur, a crashing wave for Blastoise, and a lava-dripping spire for Charizard to fly over.

Designer: LEGO Group

Eevee Set

The first set in this iconic collection centers on Eevee, the evolution-ready fan favorite. As the most accessible option, this 587-piece build is priced at $59.99 and stands just over 7.5 inches tall once assembled. Its design embraces Eevee’s signature charm with a brick-built face that gives the figure an expressive, almost lifelike presence.

Articulation in the head, ears, limbs, and tail allows subtle posing, while hidden nods to Eevee’s many evolutionary forms add a playful layer of detail for longtime Pokémon Trainers. The compact size and approachable price point make this an appealing choice for both seasoned LEGO builders and newcomers intrigued by the mash-up of brick construction and Pokémon nostalgia.

Pikachu and Poké Ball Set

Stepping up in scale and ambition, the Pikachu and Poké Ball set takes center stage with a 2,050-piece count and a $199.99 retail price. This model revisits one of the franchise’s most iconic moments: Pikachu bursting from its Poké Ball, ready for action. The brick-built Pikachu captures that dynamic energy with fully posable ears and limbs, enabling display configurations ranging from a relaxed stance to an aggressive battle pose.

Its display stand features a stylized lightning motif that evokes the Electric-type’s signature power, and LEGO designers have subtly incorporated Pikachu’s Pokédex number, “25,” into the base, a detail that resonates with franchise history. Whether perched atop the Poké Ball or displayed mid-leap, this iteration of Pokémon’s mascot offers a dramatic and nostalgic showcase piece.

Venusaur, Charizard and Blastoise Diorama

At the top of the inaugural range is the Venusaur, Charizard and Blastoise diorama, a monumental build that celebrates the original Kanto starter Pokémon in their final evolutionary forms. With 6,838 pieces and a $649.99 price tag, this set is designed squarely for adult collectors and hardcore fans. Each Pokémon figure stands individually with its own articulation, allowing builders to pose Venusaur’s vines, Charizard’s wings, and Blastoise’s water cannons in varied stances.

The figures are proportioned to stand roughly 7 to 9 inches tall, and they sit upon a richly detailed multi-biome base that reflects their elemental identities. These include a leafy jungle for Venusaur, volcanic embers for Charizard, and aquatic textures for Blastoise. Scattered throughout the build are Easter eggs and environmental cues that reward close inspection, making this set a centerpiece worthy of display in any fan’s collection.

To sweeten the launch, LEGO is also offering limited extras tied to these sets. Buyers of the starter trio set during the first week of release can receive a Kanto Region Badge Collection as a gift with purchase, while LEGO Insiders will have access to a mini Pokémon Center build through reward redemption.

The post LEGO’s first-ever Pokémon sets transform Pikachu, Eevee, and Kanto legends into collectible icons first appeared on Yanko Design.

Proposed legislation opens the door to robotaxi services in New York

Waymo, Alphabet's self-driving car company, tested its autonomous vehicles in New York City in 2025, and as part of proposed legislation from New York Governor Kathy Hochul, the company could soon offer its services across the state, Wired reports.

Governor Hochul's proposed legislation was formally announced during a State of the State address covering policy proposals for the upcoming year. The new law, if passed, would loosen the state's restrictions on self-driving car companies by forming a pilot program that would allow for "the limited deployment of commercial for-hire autonomous passenger vehicles outside New York City." Applicants to the pilot program would need to demonstrate that they have "local support for [autonomous vehicle] deployment" and prove their "adherence to the highest possible safety standards" to be considered.

As a company with presumably good odds of being approved, Waymo supports the legislation. "Governor Hochul’s proposal to legalize fully autonomous vehicles is a transformative moment for New York's transportation system," Waymo's Head of Global Public Policy Justin Kintz said in a statement. "With the Governor’s leadership, New York has the opportunity to pair its investments in slower speeds, better traffic enforcement, and first-in-the-nation congestion management strategies with Waymo’s demonstrably safe technology, creating a future where living in New York is safer, easier, and more accessible."

Waymo already has commercial robotaxi services in select cities in California, Texas and Georgia, offered on its own or in partnership with Uber. The company announced plans to expand in Texas and Florida late last year, and is already committed to offering service in Las Vegas, San Diego and Detroit in 2026. Wired reports Waymo spent over $370,000 lobbying regulators in New York about telecommunications and transportation issues in 2025, and based on today's announcement, it appears those efforts are paying off.

This article originally appeared on Engadget at https://www.engadget.com/transportation/proposed-legislation-opens-the-door-to-robotaxi-services-in-new-york-193804671.html?src=rss