Porsche Mission S ditches the center screen for a driver-focused supercar cockpit

Porsche has unveiled the Mission S, a vision model that previews its evolving design language and introduces plans for a new mid-engine super sports car positioned above the 911. The German automaker describes the performance machine as the foundation for a permanent addition to its lineup, combining motorsport influences with a more focused approach to driving.

Revealed in Queens, New York, the Mission S also draws attention to Porsche’s history. The location recalls the 1953 appearance of the 550 Spyder on the same pier, a car that helped establish the company’s reputation in the United States. The new concept carries that legacy forward through proportions and details inspired by several of the marque’s historic sports cars.

Designer: Porsche

Its exterior centres on a low nose, rounded headlights and pronounced front fenders that recall the 911. The flat front end takes inspiration from the 911 GT1, while the roofline extending beneath the rear wing references the 959. At the back, a design treatment derived from the GT1 creates a layered, car-within-a-car effect. These references are integrated into a contemporary form rather than reproduced as retro styling.

A continuous line connects the front and rear light signatures, visually tying the body together. Above it, the sculpted surfaces emphasise the car’s muscular proportions; below, exposed technical elements reinforce its functional character. The centrally positioned engine makes the familiar Porsche roofline possible, while a cooling arrangement inspired by the 917’s radiator fan and an integrated active rear wing bring engineering details into the visual design. The wheels reinterpret the distinctive dial-like pattern of the 928, with an emphasis on lightweight construction.

On the inside, Porsche takes a less screen-dependent approach to the driving experience. The cabin draws on the 550 Spyder and 356, using flowing lines across the dashboard and doors to create a low, enclosed cockpit. Traditional switches and physical controls sit alongside digital displays, with the layout arranged around the driver. White, grey and red accents reference the brand’s racing colours.

The instrument cluster is a central feature. Five round instruments sit behind the steering wheel, with an analogue rev counter at the centre and a digital display behind it. Their arrangement can change with the selected driving mode, adapting the presentation to the driver’s needs. A redesigned Sport Chrono element combines analogue styling with digital functions, while push-pull controls provide direct access to selected vehicle settings.

Porsche has also left out a permanently installed central touchscreen and passenger display. Instead, a retractable smartphone holder compatible with MagSafe allows a personal device to serve as a navigation or information screen when needed. The My Porsche app provides access to vehicle functions and offers historically inspired designs for the digital instrument displays.

For now, Mission S remains a vision model, not a production car with confirmed performance figures or a launch date. Porsche has, however, announced development of a new mid-engine super sports car platform. Its eventual production models will show how much of this concept’s design and driver-focused philosophy makes it to the road.

The post Porsche Mission S ditches the center screen for a driver-focused supercar cockpit first appeared on Yanko Design.

Tesla’s new roadster employs SpaceX thrusters to perform midair flips, reach 60 MPH in 0.81 seconds

Tesla’s second-generation Roadster is taking the idea of a performance car in an unexpected direction. At a demonstration held at a SpaceX test facility in McGregor, Texas, on October 15, the electric coupe was shown performing midair rotations, clearing other cars, and driving upside down on a specially designed ramp. The stunts rely on technology developed with SpaceX, giving the Roadster capabilities that go well beyond those of a conventional electric sports car.

The airborne manoeuvres are made possible by compressed-air thrusters mounted around the vehicle. Instead of using wings or rotors, the system releases pressurised gas through strategically positioned nozzles to generate short bursts of thrust. These help lift the car, control its orientation in the air, and assist with forward acceleration. Tesla has described the system as capable of producing 80 kilonewtons of thrust, although the company has yet to publish a complete set of production specifications.

Designer: Tesla

The demonstration included a corkscrew-like rotation before the Roadster returned to the ground. While the footage gives an idea of what the system can do, it does not establish that the car can sustain flight. The current concept is closer to a road-going vehicle with limited airborne capability than a flying car in the usual sense. The compressed-air tanks also need to be replenished, adding another practical consideration to the system.

Another unusual feature is the car’s ability to travel upside down along a purpose-built ramp. An active suction system beneath the chassis pulls the vehicle towards the surface, helping it maintain contact where conventional aerodynamic downforce would be insufficient. Elon Musk has claimed that the system can deliver more than 2 Gs of cornering grip. Its effectiveness on ordinary roads, however, remains unproven.

The Roadster’s exterior still follows the proportions of a low-slung sports coupe, with angular bodywork, upward-opening doors, and a deployable rear spoiler. The design has to accommodate more than batteries and electric motors, though. Compressed-air tanks, thrusters, and the associated control systems introduce packaging challenges, while the suction hardware adds another layer of mechanical complexity.

Tesla has also claimed a 0–60 mph time of 0.81 seconds when using the thruster-assisted setup. That figure has not been independently verified as a production-car performance result. The company has outlined Performance, Thrust, and Rocket configurations, with the most extreme version expected to include additional thrusters for vertical movement. Final specifications, pricing, and the precise capabilities of each version remain unconfirmed.

There are practical questions that the demonstration cannot answer. Powerful gas discharges, the demands of controlling the car in midair, and the consequences of a failed manoeuvre would all require careful engineering and testing. Any airborne function would also face regulatory hurdles before it could be used outside a controlled facility.

Tesla is targeting production in 2028, but the Roadster’s final form is still uncertain. The thruster system is an intriguing engineering experiment, though fitting it into a usable, road-legal car will be a different challenge from demonstrating what it can do on a closed test course.

The post Tesla’s new roadster employs SpaceX thrusters to perform midair flips, reach 60 MPH in 0.81 seconds first appeared on Yanko Design.

Amazon’s new Bee AI devices help you remember more without taking notes

Remembering details from meetings, conversations, and everyday interactions is hard when you’re splitting your attention between listening and taking notes. Amazon is addressing this with Bee Frontier and Bee Eclipse, two personal AI devices designed to capture conversations and turn them into summaries, reminders, and actionable tasks.

Both devices connect to the Bee app, where users can revisit key details without manually documenting every interaction. Integrations with Gmail, Google Calendar, and Microsoft Outlook turn discussions into follow-up emails and scheduled events, while Alexa+ lets you access personal notes and reminders hands-free.

Designer: Amazon

With one device worn on the body and the other attached to a phone, Amazon offers two ways to bring AI-assisted note-taking into everyday life without adding another screen to manage.

Bee Frontier Wearable AI Companion

Bee Frontier is designed for people who want to keep track of conversations without repeatedly reaching for their phones. Worn on the wrist with a soft silicone band or clipped onto clothing, the lightweight device can accompany users through meetings, lectures, interviews, and everyday interactions. Someone attending back-to-back work meetings, for instance, could stay focused on the discussion instead of splitting their attention between colleagues and a notebook, then review the main decisions and follow-up tasks afterward.

The wearable features dual microphones with noise filtering to pick up conversations in everyday environments. Its summaries can be organized using templates for different situations, including meetings, lectures, care plans, and brainstorming sessions. This gives users a way to revisit the information that matters, whether that means remembering a client’s requirements, reviewing a class discussion, or keeping track of tasks agreed upon during a team meeting. Available in Onyx, Lavender, and Sage, Bee Frontier also offers IP67 water resistance, USB-C charging, and up to seven days of battery life.

Bee Eclipse Adds AI to Your Phone

Bee Eclipse brings similar functionality to a familiar device rather than introducing something users need to wear. The slim magnetic attachment sits on the back of a compatible smartphone, making it a potential fit for people who prefer to keep their everyday technology consolidated around their phone. Its design also lends itself to situations where conversations move between calls and face-to-face discussions.

Measuring approximately 4.6mm thick and weighing 48.9g, Eclipse is roughly the size of a credit card. It uses four MEMS microphones and a vibration microphone to capture in-person conversations and both sides of phone calls. That could be useful for someone handling client calls throughout the day who wants to revisit important instructions later, or for professionals who need a record of discussions without interrupting the flow to type notes. Its battery is rated for more than 21 days on a single charge.

Privacy remains important for both devices. Amazon says its Bee Private Compute architecture processes audio in real time and deletes it afterward rather than retaining audio recordings. Transcripts are encrypted using keys controlled by the user’s device, and users can delete their summaries and transcripts. A physical button controls audio processing, while an LED indicates when the devices are active. Users should obtain permission from other participants before capturing conversations.

Bee Frontier is available for $74.99, while Bee Eclipse is expected to launch soon at $99.99. Both include basic conversation summaries and a 14-day memory history. The optional Bee Pro subscription costs $11.99 per month and adds expanded integrations, daily memories, suggested tasks, a personal AI assistant, and desktop access, with a 30-day trial for new customers.

By offering a wearable and a smartphone attachment, Amazon gives users two ways to make everyday conversations easier to revisit, with the choice largely depending on how they prefer to carry and use their technology.

The post Amazon’s new Bee AI devices help you remember more without taking notes first appeared on Yanko Design.

This Tiny E-Paper Game Boy lets you play Super Mario Land at 30 FPS on a reading screen

Who would have thought an e-paper screen could run Game Boy games at 30 FPS? That’s exactly what Bo Made It’s InkBoy project sets out to do, turning a tiny display designed for simple, static content into a surprisingly capable retro gaming setup. It can even run Super Mario Land smoothly enough to make you forget you’re playing on a screen better suited to an e-reader.

Built around an ESP32 development board with an integrated e-paper display, InkBoy takes on one of the technology’s biggest limitations: slow refresh rates. E-paper is great for reading because it uses very little power to maintain an image, but updating that image quickly enough for a video game is a different story. Instead of accepting the usual limitations, the project finds a way to make the screen respond much faster.

Designer: Bo Made It

The trick lies in how the display is driven. E-paper screens form images by moving tiny particles using electrical pulses. A conventional refresh involves a carefully controlled sequence that takes time and can produce the familiar flashing effect seen on e-readers. InkBoy cuts down this process by using much shorter pulses and updating individual pixels rather than repeatedly refreshing the entire screen. This results in a much quicker response without replacing the display itself.

Getting the image to look right is just as important as making it move. InkBoy uses carefully controlled pixel transitions to produce different shades of gray, although this can leave faint trails behind moving objects. There’s also a faster black-and-white mode that uses dithering to create the impression of additional shades. It gives the project some flexibility, letting the developer trade tonal detail for a more responsive image when needed.

The project builds on ideas explored in PaperBoy, an earlier e-paper gaming experiment by Wenting Zhang. InkBoy brings a similar theme to a compact development board, using existing Game Boy emulation projects to handle the games themselves. Titles can be loaded from a microSD card, and the software supports saving progress and resuming a session later.

The rest of the setup is equally technical as the rest of the build. Controls are managed by a separate ESP32-C3 board housed in a 3D-printed enclosure and connected to the display module over USB-C. Bluetooth pairing is also supported, while a built-in speaker handles game audio. Together, these elements turn what could have been a simple proof of concept into a more complete little gaming device.

There are still limitations with this DIY. Some games struggle to maintain the target frame rate, and the modified refresh method can leave ghosting on the screen. The long-term effects of repeatedly using unconventional waveforms are also uncertain, particularly when it comes to image retention and potential permanent marks. However, InkBoy turns one of e-paper’s biggest limitations into its most surprising feature, bringing classic Game Boy gaming to a screen nobody would expect to play on!

The post This Tiny E-Paper Game Boy lets you play Super Mario Land at 30 FPS on a reading screen first appeared on Yanko Design.

This compact phone accessory gives you a stand, tripod, and grip in one

Using a phone hands-free often means propping it against a stack of books, finding a suitable stand, or asking someone else to take a picture. A-Tech’s OmniGrip offers a simpler alternative, combining a kickstand, mini tripod, and handheld grip in a single foldable accessory. It is designed for people who regularly use their phones for watching videos, making calls, and capturing photos without wanting to carry several separate attachments.

OmniGrip features an aluminum alloy body with silicone and thermoplastic polyurethane (TPU) elements. Measuring 3.82 × 2.28 inches and weighing 68.5 grams, it has a compact form that can fit into a pocket or small bag. Its foldable construction allows the accessory to switch between different configurations as needed. For as low as $37, the accessory is a steal for content creators.

Designer: A-Tech

The attachment uses a magnetic connection compatible with MagSafe-style phone setups. It can attach directly to compatible phones and cases, while devices without magnetic compatibility may need a suitable magnetic ring or case. This makes it important to check the phone’s compatibility before purchasing.

In stand mode, the OmniGrip props up a phone at adjustable viewing angles. This is useful for keeping a screen visible during video calls, following a recipe while cooking, or watching content at a desk. The ability to reposition the stand also makes it easier to switch between portrait and landscape orientations, depending on the task.

For photography, the accessory unfolds into a mini tripod. Its adjustable legs are designed to support the phone on different surfaces, while silicone feet help keep the setup in place. This configuration is suited to group pictures, time-lapse recordings, and stationary video capture when holding the phone is impractical. It is intended for everyday use rather than replacing a full-size tripod for professional shoots or elevated camera angles.

The third configuration turns the OmniGrip into a handheld grip. The stand folds down by 180 degrees to create a handle, giving users another way to hold their phones while taking selfies or recording video. This can be particularly useful when travelling or filming short clips on the move.

The utilitarian accessory’s main idea is to make switching between these uses straightforward. Instead of carrying a separate stand for a desk and a tripod for occasional photography, users can keep one accessory attached to their phone or pack it away when it is not needed.

For people who rely on their smartphones throughout the day, the OmniGrip offers a practical way to adapt the device to different situations. Its compact, multi-position design prioritizes convenience over the height and specialized controls of dedicated camera equipment, making it a suitable option for everyday phone use.

 

The post This compact phone accessory gives you a stand, tripod, and grip in one first appeared on Yanko Design.

Extra wide street-legal Ford hatchback takes on-lookers by surprise

The world’s narrowest Fiat Panda caught me off guard the first time I saw it. I had to double-check if this was a vision anomaly, but it was not, and out of pure instinct had to cover it. Now we are going polar opposites with the widest street-legal car, which is the work of Tyler Fever (from the YouTube channel Prop Department), who loves his unique automotive DIY projects. After surprising everyone with the world’s thinnest car, for this one he collaborated with Bamboo Lab to bring the project to life.

This DIY project kicks off with the acquisition of three old Ford Festiva sub-compact hatchbacks for $200 each. After stripping one of the cars from the dead center with a portable fiber laser, the next step is taking both halves apart. Then the idea is to stretch the vehicle to the width of a truck, but keeping it within street-legal limits. After a bit of figuring out, Tyler went with a 10 feet width to have the best balance of structural integrity and ability to drive it on roads with some special permits.

Designer: Prop Department

To fill in the space between the two halves, he added structural bars to the floor and the roof. On top go the sheet metals – 10 gauge on the floor and 18 gauge on the roof. This makes the structure form into a single solid structure welded together while preserving the original body panels on the sides. One of the challenges was to expand the suspension and drivetrain to cope with the new form factor. For the front-wheel drive side, the CV axle is stretched five feet with precise welding and controlled cooling. He decided to add steering shafts from the other donor Festivas, so that both front seaters can steer the vehicle. Freakin awesome, don’t you think?

Next came the crafting of the car’s parts like the front grille and the stretched-up dashboard parts using the Bambu Lab H2C 3D printer. Now that the car has plenty of space inside, the modifications came in the shape of a big center console with 14 cup holders. Under the hood, there is enough space to put the engine to one side, an air conditioner with a generator (now that’s wild), and all the other mechanical components to make the machine go. The last step involved painting the sunshine yellow paint and installing the plastic windows.

The front angle of this stretched-out Ford is crazy, and so are the ignition buttons on the inside. Driving it out of the garage for the first time makes Tyler go bonkers as he tests the brakes and the limits of the wide body, grazing it against the road limits. The last surprise came in the form of an officially licensed number plate that’s equally wide. The fun part begins when the car rolls on the highway and then on dirt roads for more than two hours of driving. To check the car’s boot space, he loads it with wooden sleepers and whatnot!

 

The post Extra wide street-legal Ford hatchback takes on-lookers by surprise first appeared on Yanko Design.

Retro-modern Fosi Audio DAP Neo revives the lost glory of listening to music on iPod

Rewind a couple of decades, and I have the glorious era of the Apple iPod flash right in front of my eyes. A time when music was so personal, and the best way to step into a magical world of tunes and the emotions they carried. Fosi Audio’s DAP Neo instantly took me back to that golden era where less was more. In a way, this audio player takes a leaf from the book of the Shanling Q2 pocket-sized hi-fi player released a couple of months ago.

The compact little audio accessory is targeted towards the minimalist audio lovers who want to keep off of their smartphone – even streaming music services for the much-needed’Me Time’. Even though it doesn’t offer the luxury of relaxing back and listening to curated playlists on services like Apple Music or Spotify, the portable hi-fi player includes respectable internal storage for your favorite tunes.

Designer: Fosi Audio

This retro-modern classic player wants to curb your doomscrolling habits on social media apps for good by going completely offline. Sure, you can listen to music on modern flagships that support lossless audio, but the distracting notifications can hamper the listening experience and prevent you from feeling the emotion of the melodies. DAP Neo, with its classical yet modern appeal in a full-metal body and tactile controls, wants to bring back “timeless character to every musical moment.”

DAP Neo portable music player is not competing with brands like Fiio, Sony, or Astell&Kern, which offer serious audiophiles flagship features. The USP is its compact size to enjoy music anytime, anywhere – at an affordable price, well under $100. The digital audio player is a part of the Fosi Moment range designed specifically for intentional listening. The idea is to put high-quality music back in focus, complemented by the tactile feel of rotating the iPod-inspired dial and buttons.

Coming on to the specifications, the DAP comes with a 12-hour playback time, which should be enough to get through a day’s music. There’s a 3.5mm headphone jack and Bluetooth connectivity, but fanatics of balanced audio will not be able to connect their 4.4mm-compatible headphones or earbuds to the player. The CS43198 DAC chip does the heavy lifting for lossless playback, and the player supports MP3, FLAC, WAV, APE, M4A, and DSD audio files. Of course, the music files have to be manually uploaded to the player, which is another deliberate attempt to relieve the yesteryears.

Fosi Audio DAP Neo comes in two metal body finishes – Galaxy (silver finish) and Obsidian (dark grey). Given the audio player has no streaming option, the 16GB memory model comes for $80, while the 64GB variant costs $120. There’s an SD Card in the mix, expandable to 256GB for both variants, so you’ll have quite a lot of space to store your sizeable FLAC files and other audio formats. The only question is, will Gen Z be willing to go for this audio player that literally disconnects them from the rest of the world, but ultimately connects them to their music?

The post Retro-modern Fosi Audio DAP Neo revives the lost glory of listening to music on iPod first appeared on Yanko Design.

Fiat Multiplay Concept is a family car that turns into a pickup when more space is needed

Fiat’s Multiplay concept explores a practical alternative to owning separate vehicles for family travel and outdoor activities. Unveiled ahead of the 2026 Paris Motor Show, the 4.45-meter-long concept combines the space of a multi-purpose vehicle (MPV), the styling of an SUV, and the cargo-carrying ability of a pickup. Its USP is a movable rear body section that changes the vehicle’s layout depending on what the day demands.

Called C-Pillar Metamorfosi, the transformation system allows the Multiplay to switch from a six-seat family configuration with an additional flexible seating module to a four-seat pickup with an open cargo bed. The rear section slides along dedicated guides, creating space for bicycles, sports equipment, and bulky items without eliminating the front and rear passenger seating. A rotating rear spoiler also doubles as an integrated bicycle rack capable of carrying two bikes.

Designer: Fiat

Inside, Fiat has designed the cabin around the changing needs of families. The additional unit, called the Petsenger seat, can accommodate a child seat, provide a dedicated place for a pet, or function as a small table or storage compartment. Part of its cushion can be detached and used as a leash, while a folding bowl is stored in a door compartment. Pockets, elastic straps, and other storage solutions help keep everyday essentials organized.

The concept also rethinks the conventional third row, which often offers limited comfort and space. Fiat says the Multiplay’s rear compartment can accommodate two children or an adult when necessary, while keeping younger passengers within view and reach of their parents. This arrangement wants to make the cabin more useful for family trips without requiring a larger vehicle.

Another multifunctional feature is the Sunseat. When the car is parked, the front passenger seat can turn toward the rear and use the dashboard as a backrest, creating a chaise longue beneath the panoramic roof. Large windows and generous glass surfaces bring more natural light into the cabin, reinforcing its connection to outdoor activities and leisure.

The exterior and interior follow a playful design theme inspired by watermelon. The green bodywork represents the rind, while red and pink cabin accents reference the fruit’s flesh. Inside, Fiat explores monomaterial textiles produced through a stitch-free 3D knitting process, which is intended to reduce material waste. Waterproof finishes in the children’s and pet areas address the practical demands of everyday family use.

Technology is integrated into the cabin without dominating its design. A hidden dashboard display disappears when the vehicle is switched off, leaving a cleaner surface. The dashboard’s horizontal form draws inspiration from the Mediterranean horizon, while its colors connect the exterior design with the interior.

The Multiplay continues Fiat’s longstanding interest in maximizing interior space within compact dimensions, recalling the six-seat Fiat 600 Multipla of 1956 and the original Multipla introduced in 1998. The Italian car maker describes the concept as a laboratory for future ideas, not a preview of a specific production vehicle. They’ve not announced a powertrain, performance figures, pricing, or a production timeline. So, we’ll keep our lens zoomed in on more details as they arrive.

The post Fiat Multiplay Concept is a family car that turns into a pickup when more space is needed first appeared on Yanko Design.

Edifier’s $52 gaming soundbar lets you ditch your headset without losing voice chat

Gaming soundbars became popular in the 2017s, but the trend faded; in the last couple of years, this category of audio accessories has seen renewed interest. Razer kicked off the new wave, with several mainstream brands and some offbeat makers releasing their own versions. Creative recently launched their B3 soundbar for gamers at a very affordable price, and now Edifier is upping the ante with an even sweeter deal.

The China-based audio accessories maker, known for high-end bookshelf speakers, has come up with a very cool-looking soundbar for gamers. Dubbed the Hecate G2000 Bar, the desktop audio boomer is all set to be available from 16 October onwards for a price tag of 349 yuan ($52), which is an introductory price slashed from the normal price of 387 yuan ($58).

Designer: Edifier

The G2000 Bar combines a compact footprint with an angular, mecha-inspired design intended to fit into a gaming setup without taking up much desk space. It will be available in black and white, with a built-in five-degree upward tilt that directs sound toward the listener rather than across the desktop. Five interchangeable themed stickers let users customize the front panel, while 12 RGB lighting effects, including rainbow and flowing-light patterns, add some visual flair. Lighting can be adjusted via the Edifier Connect mobile app or Hecate PC software.

Under the hood, the soundbar uses two 56mm full-range drivers with copper-clad aluminum wire voice coils, paired with two 60mm passive radiators. The arrangement is designed to deliver fuller audio and reinforce low frequencies without requiring a separate subwoofer. Output is rated at 3W per channel, or 6W in total, with peak power reaching 12W. The stated frequency response spans 67Hz to 20kHz.

For gaming, the G2000 Bar supports THX 7.1.4 spatial audio processing, which aims to create a more immersive, surround-like listening experience from a desktop soundbar. Six dedicated audio presets cater to different gaming genres, including first-person shooters, role-playing games, and racing titles. These modes give players a way to tailor the sound to different types of gameplay without manually adjusting equalizer settings.

The other notable addition is a detachable microphone mounted on top. It uses AEC 2.0 acoustic echo cancellation, a dedicated digital signal processor, and AI-assisted noise reduction to limit background sounds and reduce audio feedback from the speakers. This could make voice chat more convenient for players who prefer open speakers to a gaming headset, although performance will depend on the surrounding environment.

Connectivity includes Bluetooth 6.0 and USB sound-card input, allowing the soundbar to work with compatible PCs, laptops, mobile devices, and consoles. An independent 9V DC power adapter supplies power, while physical controls on the top metallic panel provide access to volume adjustment, microphone muting, and audio-mode switching.

With its compact design, customizable lighting, spatial audio processing, and integrated voice-chat features, the Hecate G2000 Bar brings several gaming-focused conveniences to an affordable desktop soundbar. Its initial pricing makes it an interesting option for players looking to simplify their setup without committing to a separate speaker system and microphone.

The post Edifier’s $52 gaming soundbar lets you ditch your headset without losing voice chat first appeared on Yanko Design.

Anbernic RG DDS brings 3DS-inspired design and Snapdragon power to dual-screen gaming

Following the success of RG DS and the more recent RG DS Plus, Anbernic is taking its dual-screen handheld lineup in a more powerful direction with the new RG DDS (Dream Dual-Screen). The clamshell console draws inspiration from the Nintendo New 3DS, combining its familiar design with modern hardware, higher-resolution displays, and a few practical additions aimed at retro gaming enthusiasts.

The RG DDS features two custom IPS displays: a 4.7-inch top screen and a 4-inch bottom screen. The upper panel offers a 1200 × 720 resolution in a 5:3 aspect ratio, while the lower display uses 960 × 720 in a 4:3 aspect ratio. Both deliver a pixel density of 300 PPI and peak brightness of 500 nits. More importantly, their resolutions allow Nintendo 3DS games to run at 3× integer scaling, potentially delivering sharper visuals while preserving the original games’ proportions.

Designer: Anbernic

Under the hood, the handheld uses Qualcomm’s Snapdragon G2 Gen 2 processor, an octa-core chipset also found in the Retroid Pocket G2. Paired with an Adreno A22 GPU, which is comparable to the Adreno 735, it gives the RG DDS considerably more processing power than Anbernic’s earlier dual-screen models. The hardware should make it better suited to demanding 3DS emulation, although real-world performance will depend on individual games and software optimisation. Anbernic has not confirmed the final RAM configuration, but footage of the interface suggests that the device could offer at least 8GB.

The design stays close to the New Nintendo 3DS, including its rounded clamshell body, familiar button arrangement, and front-facing speaker grilles. However, the RG DDS replaces the original system’s small C-stick with a full-sized right analogue stick and includes two recessed thumbsticks for broader game compatibility. It also comes in black, blue, and white, with the colour options adding the nostalgia of Nintendo’s older handhelds.

An integrated, retractable stylus sits alongside the touchscreen, making it easier to interact with menus, maps, and inventory screens without relying entirely on physical controls. Unlike the earlier RG DS Plus stylus, the redesigned accessory extends after removal and features a mesh tip. Other additions include front-firing stereo speakers, a new Z-axis linear vibration motor, active cooling, and a 6,000mAh battery. The device also has a dedicated AI button, although its intended functions have not been clearly explained.

The two-screen arrangement is central to the RG DDS handheld’s appeal. Rather than squeezing both displays into one screen or repeatedly switching between them, players can keep a game’s main action and secondary interface visible simultaneously. This makes the device highly relevant for Nintendo DS and 3DS libraries, where touchscreen interaction and separate menus are integral to the experience.

Anbernic has not yet announced the RG DDS’s price or release date, but I’m eager to check out its real-world performance. The combination of modern processing power, higher-resolution displays, and a familiar handheld design makes it a lucrative alternative to dual-screen competitors such as the Retroid Pocket Duo and AYN Thor. Whether it delivers better value will ultimately depend on its retail price, software support, and performance in actual gameplay.

The post Anbernic RG DDS brings 3DS-inspired design and Snapdragon power to dual-screen gaming first appeared on Yanko Design.