This Tungsten-tipped Nutcracker Works On Walnuts, Seafood, and even Car Windows in an Emergency

Think for a moment about three common tools: the nutcracker that sends shell fragments flying across the room, the bulky hammer you have to retrieve for the simple task of hanging a photo, and the emergency window breaker you bought for your car but have since forgotten about. Each serves a purpose, yet each comes with its own inconvenience, whether it’s mess, cumbersomeness, or the simple fact that it’s never around when you actually need it. These are the kinds of minor but persistent frustrations that we tend to accept as normal, the small design flaws in our daily routines.

The Hamtel was born from a refusal to accept those flaws. It was conceived as a direct answer to these distinct problems, elegantly combining their solutions into a single, compact device. Its core function is a spring-loaded impact mechanism that cracks nuts with precision, eliminating mess and preserving the kernel. With a simple adjustment, that same tool becomes a capable mini-hammer for light-duty tasks. Finally, its tungsten steel tip provides the reliable performance of a dedicated car safety hammer, creating a single tool that is practical enough for daily use and critical in an emergency.

Designer: Hamtel

Click Here to Buy Now: $66 $124 (47% off) Hurry! Only 9 days left.

The real draw for anyone with an appreciation for good gear is the sheer tactile satisfaction of its action. You pull back the plunger to arm the manganese alloy steel spring, a process that feels deliberate and mechanical, like chambering a round. Placing the tip on the target and pressing down unleashes an explosive force reportedly moving at over 530 meters per second. This impact-driven deployment is what separates it from every dull lever-action cracker on the market. It’s a clean, contained, and frankly, an incredibly cool way to apply force. This is the kind of thoughtful engineering that gets EDC enthusiasts talking, turning a mundane kitchen task into an opportunity to use a well-made instrument.

The body is stainless steel, providing a solid, weighted feel in the hand, while the business end features a high-hardness tungsten steel tip rated at HRC60+. This is the material specification you expect in high-end cutting tools or industrial equipment, not something designed to crack walnuts. This choice is critical for its dual-purpose role as a car window breaker, ensuring the tip remains sharp and effective even after repeated use. That effectively means your walnut or macadamia or brazil nut stands absolutely no chance. The tip works remarkably well against seafood too, letting you crack into crab and lobster claws/shells without breaking out industrial equipment.

This precision translates directly to its performance in the kitchen. It boasts a 95% kernel preservation rate, a number that seems ambitious until you consider the physics at play. Instead of crushing a shell with slow, brute force, the Hamtel delivers a sharp, localized impact that fractures the shell without pulverizing the contents. This makes it just as effective for delicate jobs, like cracking open crab legs or lobster claws without shredding the meat inside. It brings a surprising level of finesse to a category of tools typically defined by their crudeness, making it a genuinely useful upgrade for any kitchen.

Initial pricing puts the Hamtel at $66, which is a compelling entry point considering its planned retail is set at $124. Logistics are refreshingly simple, with a flat $9 shipping fee for delivery anywhere in the world. An optional nut pick can be added for just a few dollars, making it a complete package for dealing with stubborn shells. For the price of a single-purpose emergency tool, you’re getting a device that serves three distinct functions, some life-changing, others life-saving. But for most of the time, bon appetit!

Click Here to Buy Now: $66 $124 (47% off) Hurry! Only 9 days left.

The post This Tungsten-tipped Nutcracker Works On Walnuts, Seafood, and even Car Windows in an Emergency first appeared on Yanko Design.

OMO X self-balancing electric scooter employs AI and Robotics to refresh urban riding experience

Two-wheelers have always demanded a certain level of skill and balance from riders, especially at low speeds or when navigating crowded city streets. OMO X by Omoway attempts to change that equation by introducing what the company describes as the world’s first mass-produced self-balancing electric motorcycle. Designed around advanced robotics and artificial intelligence, the new age electric bike blends traditional scooter convenience with autonomous technology that aims to make urban mobility easier and safer.

At the core of the two-wheeler is Omoway’s newly introduced OMO-ROBOT architecture, a full-stack control platform that integrates sensors, perception systems, decision-making software, and mechanical actuation into a unified framework. The system combines aerospace-grade gyroscope technology with reinforcement-learning models to continuously stabilize the motorcycle. This architecture allows the OMO X to maintain balance on its own, even when stationary, eliminating one of the biggest challenges riders face on two-wheeled vehicles.

Designer: Omoway

The balancing capability is achieved through a Control Moment Gyroscope (CMG) module. Using the principle of angular momentum, the spinning gyroscope actively stabilizes the vehicle, keeping it upright without rider input. Beyond simply preventing tip-overs, the system also supports a range of riding assistance features. These include slip prevention on wet surfaces, assistance while cornering, and obstacle-avoidance capabilities designed to enhance safety during everyday riding.

Omoway is also positioning the OMO X as a highly intelligent mobility device. The scooter incorporates a network of sensors and cameras that continuously monitor the surrounding environment and feed data into an AI-based riding system. This enables features such as adaptive speed adjustments, hazard detection, and automated safety responses if the system identifies a potential risk. Some demonstrations have even shown the scooter maneuvering on its own, driving onto a stage without a rider, and responding to remote commands through a smartphone app.

Another notable capability is automated parking. Instead of requiring riders to maneuver the bike into tight urban spaces manually, the OMO X can guide itself into a parking spot once a location is selected. The system relies on its self-balancing capability and onboard sensors to navigate safely, a feature that reflects the growing overlap between robotics and personal transportation.

The electric scooter’s futuristic design further reinforces its technological identity. Its sharp, angular styling and distinctive lighting signature give it a modern aesthetic that stands apart from traditional scooters. In a way, it carries the Tesla Cybertruck aesthetic, with a continuous front light bar replacing a conventional headlamp and creating a visually striking presence on the road.

Production plans for the OMO X are already underway. The company announced that the model has entered mass production following its global launch event in Singapore, with pre-orders expected to open in April 2026. Indonesia has been selected as the first launch market, where the electric scooter will debut commercially in Jakarta shortly afterward. Omoway is reportedly working with multiple regional distributors and plans to establish a dealer network of more than 100 locations in the country.

The post OMO X self-balancing electric scooter employs AI and Robotics to refresh urban riding experience first appeared on Yanko Design.

A Restaurant in China Where Wood Behaves Like a Forest

The first thing you notice about the Lakeside Restaurant at Silk Road Friendship Park in Dingzhou, China, is that the building doesn’t announce itself. It doesn’t shout or compete. It simply arrives at the water’s edge like it’s always been there, wooden columns branching upward like trees that never needed permission to grow.

Completed in 2025 by THAD SUP Atelier, the restaurant sits within a cultural park in Hebei Province, a place layered with historical significance tied to Silk Road trade routes. The building spans 2,400 square meters and was designed by principal architects Song Yehao and Chen Xiaojuan. But the numbers don’t explain why this project feels so quietly extraordinary. The design does.

Designer: THAD SUP Atelier (photos by Xiaoqing Guan, Xinxhing Chen)

The central concept is deceptively simple: the building takes its visual language from the forest canopy above and the lake below. Blossoming wooden columns rise from the ground and fan out to meet a flowing roof structure, all designed as one integrated system. The result looks less like constructed architecture and more like something that grew out of the ground and arched over the water because it felt like the right thing to do.

What makes this possible, practically speaking, is the fusion of digital fabrication and traditional woodworking. The team used modern glued laminated timber and relied on digital industrial prefabrication for precise form control, while simultaneously optimizing each wooden component’s dimensions through digital tools to preserve the handcrafted quality you can feel at eye level. The idea that a process this technically demanding could produce something this warm and tactile is one of the better arguments for what design technology can actually do when it’s used thoughtfully rather than just to show off.

Functionally, the layout is equally deliberate. The building slopes gently from south to north along the shoreline. The west facade, facing the main park road, is relatively closed, concealing the kitchen and back-of-house areas from view. But that restraint on the west side is there for a reason: it channels visitors toward a central arch opening on the ground floor. You pass through it, and suddenly you’re standing at the water’s edge. The progression is intentional, moving from arrival to view to lingering, and it works the way good spatial storytelling always does.

Three sides of the building open toward the lake, and the overhanging roof creates layered corridor spaces that shift and change as you move through them. During the day, the wooden structure casts shadows across the glass curtain wall, projecting a forest canopy effect that bleeds into the interior. At night, when the interior lights come on, the boundary between inside and outside softens, and the full curve of the wooden structure becomes luminous. It’s the kind of building that earns a second visit just to see it at different hours.

The choice of wood throughout isn’t arbitrary or just aesthetic. Wood is warm where glass is cold, organic where steel is industrial, and in a restaurant, those qualities matter in ways that aren’t always consciously named. Diners feel the difference even if they can’t articulate it. The building creates an environment that is simultaneously impressive and approachable, which is a difficult balance to strike and one that a lot of high-design spaces fail to achieve.

THAD SUP Atelier has built a reputation for projects that sit thoughtfully within their landscape, and this one continues that thread. The Silk Road Friendship Park is a place carrying weight and cultural meaning. Dropping a flashy, look-at-me building into that context would have been easy. Instead, the team chose restraint, materiality, and sequence. The restaurant doesn’t dominate the park. It listens to it.

Architecture that knows when to stay quiet tends to be the kind that stays with you. This is one of those buildings. Not because it announces itself, but because the moment you move through it toward the lake and look back at the way light plays through those wooden branches, you understand exactly what it was trying to say.

The post A Restaurant in China Where Wood Behaves Like a Forest first appeared on Yanko Design.

Meta is letting creators fill their Reels with shopping links

It's about to get a lot easier for creators on Facebook and Instagram to push products to their followers. Meta will now allow creators to include clickable shopping links for products directly in their Reels.

Brand partnerships and affiliate links, in which creators earn a portion of sales generated by their recommendations, are central to how creators earn money from Facebook and Instagram. But Meta has limited the ways in which they can direct their followers off-platform. As a result, creators often rely on third-party "link in bio" services for managing links to the stuff they endorse.

Now, Meta says it will allow eligible creators to link to up to 30 distinct products in a single Reel. the feature will be available on both Instagram and Facebook, though Facebook creators are limited to tagging products from marketplace partners like Amazon. 

The change could be a boon for lifestyle creators and others who rely on their followers regularly buying the stuff they recommend. It brings Meta’s apps up to par with TikTok and YouTube Shorts, both of which have had affiliate shopping features for years. It will also make shopping content a lot harder to ignore, which could risk alienating some people if creators go overboard.

For Meta, the change will give it new insight into what its users are buying. A Meta spokesperson says the company isn't taking a cut from creators' sales via these links for now, though it's probably safe to assume the company will use the data gleaned from them to bolster its ad business. 


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-letting-creators-fill-their-reels-with-shopping-links-232406681.html?src=rss

Jury rules against Meta, orders $375 million fine in major child safety trial

A jury in New Mexico has found Meta liable for violating the state's consumer protection laws in a high-profile civil trial over child exploitation and other safety issues. One day after closing arguments in the weeks-long trial concluded, the jury ruled against Meta on every count and ordered the company to pay $375 million. 

The case was brought by New Mexico's attorney general in 2023 and centered around allegations that Meta knew its platform put children at risk of exploitation and mental health harms and failed to put safety measures in place. In the end, the jury ruled that Meta was liable for both counts of violating New Mexico's consumer protection laws for misleading people in the state about the safety of its services. It imposed a penalty of $375 million, the maximum amount under the law based on the number of violations. 

During the trial, jurors were shown numerous internal documents throughout Meta's history. These included the results of research into mental health issues facing teens, and email exchanges in which Meta executives discussed safety problems like sextortion, self harm content and grooming. Prosecutors argued that these documents showed Meta knew children were experiencing harms on its apps, despite public statements that it prioritized safety. 

In a statement, Meta spokesperson Andy Stone said the company would appeal the verdict. "We respectfully disagree with the verdict and will appeal. We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content," he said. "We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”

The verdict isn't the end of New Mexico's case against Meta. The state will argue that Meta is a "public nuisance" at a bench trial (a trial with a judge and no jury) that's expected to begin in May. In a statement, Attorney General Raul Torrez called the verdict a "historic victory" for families affected by Meta's safety lapses.“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough."

The New Mexico trial has been closely watched as it's among the first of many cases against Meta over child safety issues. A jury is currently deliberating in a separate trial in Los Angeles over social media addiction. A coalition of dozens of other states have also brought a lawsuit against the company for harming teens.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-orders-375-million-fine-in-major-child-safety-trial-224215209.html?src=rss

This 3D-Printed Lamp Changes Its Pattern When You Tilt It

Many of us first encountered the magic of lenticular printing on a pocket-sized novelty card. Tilting it back and forth would make a cartoon character move or a flat image suddenly appear to have three-dimensional depth. The principle was simple and clever: a series of tiny, parallel lenses on a plastic sheet would direct different slivers of an underlying image to our eyes depending on the viewing angle. It was a fun, tactile illusion, a small piece of optical engineering designed to create a moment of surprise and delight from a static object.

Imagine taking that same principle and applying it to a gracefully curved, three-dimensional lamp. This is precisely what the Japanese brand QUQU has achieved with its Nishiki line. The entire body of the lamp functions as a lenticular lens, using the fine, horizontal ridges of the 3D printing process as the optical array. As you move around the lamp, patterns of colour suspended within its translucent walls shift and swim, revealing new dimensions and tones. It transforms a simple light source into a dynamic object that performs a quiet, constant dance with the viewer’s perspective.

Designer: QUQU

The entire trick hinges on QUQU’s decision to weaponize what most of the FDM printing world considers an imperfection. We spend countless hours and dollars on post-processing to eliminate layer lines, chasing that injection-molded smoothness to prove the technology is “ready.” QUQU went in the complete opposite direction and made those 0.2mm or 0.3mm ridges the star of the show. Each concentric line acts as a cylindrical lens, refracting light that passes through the lamp’s wall. Instead of a flaw, the texture becomes the engine of the visual effect. This is a genuinely sharp piece of design thinking that elevates the manufacturing process itself into an aesthetic feature, rather than something to be hidden.

This effect would fall completely flat with the wrong material. A standard PLA or PETG filament would be too opaque or have the wrong refractive index, turning the whole thing into a muddy mess. QUQU’s use of a semi-translucent, grain-derived biomass plastic is the critical second half of the equation. This specific material choice gives the 155mm tall shade a soft, fibrous quality that diffuses light beautifully, preventing harsh hotspots from the internal LED. It has just enough clarity to let you perceive depth but enough haze to blend the suspended colours into those soft, koi-like patterns. The material is doing as much optical work as the surface geometry is.

The printer deposits coloured filament at varying depths inside the thick wall of the shade, sandwiching it between inner and outer layers of the translucent base material. This is a level of algorithmic control that feels like a form of digital craft, placing colour with volumetric precision. When you see the lamp unlit, the colours appear soft and suspended. Turning the internal LED on then completely inverts the experience, as the pigmented patterns become dark, dramatic silhouettes against a warm, glowing background. This gives the object a compelling dual personality, making it an entirely different piece depending on whether it is active or at rest.

The Ruri colorway, with its deep lapis lazuli tones, is the one getting the most attention, but the line includes others worth a look. The Koubai offers a warm plum red, Moegi provides a fresh spring green, and Hakumu is a subtle “white mist” variant. They are available directly from QUQU’s Japanese webstore for ¥19,800, which works out to roughly $125 USD. Now imagine this technique being used on other 3D printed products. I’d kill for a phone case made this way!

The post This 3D-Printed Lamp Changes Its Pattern When You Tilt It first appeared on Yanko Design.

Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director

Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says.

Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4.

Engadget has contacted Sony for more information about the fate of Dark Outlaw Games. We'll update this article if we hear back.

The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023.

That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-reportedly-shutting-down-dark-outlaw-games-run-by-former-call-of-duty-director-215634410.html?src=rss

Baltimore sues xAI over Grok deepfakes

Grok has already taken extensive heat after the AI chatbot's image generation tool was used to create an estimated 3 million sexualized images over 11 days, including 23,000 of minors, according to the Center for Countering Digital Hate. Regulators around the world have limited access or launched investigations into the platform's potentially illegal and nonconsensual image generation. The US government hasn't made any moves against xAI or its platform at the federal level, but today, the city of Baltimore began a municipal lawsuit against the company. 

The lawsuit takes a different tactic, arguing that Elon Musk's businesses violated the city's Consumer Protection Ordinance. This complaint, as reported by The Guardian, said that xAI marketed Grok as an all-purpose AI assistant without disclosing the risks and exposure to harm of using both Grok and the X social network. 

"Baltimore’s consumer protection laws exist to safeguard residents from exactly this kind of emerging harm," City Solicitor Ebony M. Thompson said. "When companies introduce powerful technologies without adequate guardrails, the City has both the authority and the obligation to act. We are stepping in now to protect our residents, hold these companies accountable, and prevent these harms from becoming further entrenched as this technology continues to evolve."

The other notable action against Grok within the US stemmed from a potential class action filed by three teenagers who alleged that photos of them were used to create child sexual abuse material.

This article originally appeared on Engadget at https://www.engadget.com/ai/baltimore-sues-xai-over-grok-deepfakes-214135922.html?src=rss

A Whale Lamp That Transforms Ocean Vastness into a Gentle Bedside Glow

There is something quietly radical about a whale that does not belong to the ocean. Not because it has been displaced, but because it has been reimagined. COSIN DESIGN’s whale lamp is not an imitation of nature. It is a reinterpretation of how we feel about it. We are used to whales as symbols of magnitude. Vast, powerful, unknowable. They belong to depths we cannot reach. Yet here, that same creature is reduced in scale, softened in form, and placed gently on a bedside table. It no longer overwhelms. It comforts, and that shift in perception feels intentional.

The lamp captures a whale mid-leap, its body curved in a suspended gesture that feels both dynamic and still. The lines are fluid and uninterrupted, almost meditative. There are no sharp edges, no visual noise, just a continuous surface that invites the eye to move along with it. It feels like a sculpture before it feels like a product, and that is what gives it presence even when it is not turned on.

Designer: COSIN DESIGN

The real transformation happens with light. It seeps through the semi-transparent abdomen, not as a beam but as a soft diffusion that spreads slowly and evenly. It does not try to dominate the room or claim attention. Instead, it settles into the space, creating a calm and ambient glow. There is something almost alive about it, as if the whale carries light within itself, like a quiet presence from the deep sea. In that moment, the object shifts from something you look at to something you feel, and that emotional transition is where the design becomes meaningful.

For a long time, lamps have been about control. Adjustable brightness, direction, and precision. But there has been a noticeable shift toward lighting that feels more atmospheric and emotionally aware. The whale lamp sits comfortably within this shift. It does not attempt to do everything. It focuses on creating a specific feeling, and it does so with clarity and restraint. The design does not rely on complexity or excess detail. Instead, it leans into softness, both in form and in function.

Nature plays an important role here, but not in a literal sense. The whale is recognizable, yet simplified just enough to feel universal. It is less about replicating an animal and more about capturing a sense of calm, depth, and quiet strength. That balance allows the lamp to exist across different environments without feeling out of place. It feels just as appropriate in a child’s room, where its gentle glow can provide comfort at night, as it does in a more mature, minimal interior where it reads as a sculptural object.

The availability of four color options adds to this flexibility. Each variation subtly changes the mood of the piece, allowing it to align with different interior styles and personal preferences. Whether placed in a playful setting or a more subdued one, the lamp adapts without losing its identity.

What lingers most, however, is the way the design translates something vast into something intimate. A whale, typically associated with scale and distance, becomes a small, glowing presence that quietly occupies a personal space. It turns awe into reassurance and transforms something distant into something familiar. In doing so, it reflects a broader shift in how we approach design today, where emotional resonance matters just as much as function.

Not everything needs to be louder or brighter to be effective. Sometimes, the most powerful design choice is to soften, to create objects that do not demand attention but instead become part of the atmosphere. The whale lamp does exactly that. It does not insist on being noticed, yet over time, it becomes something you grow attached to.

The post A Whale Lamp That Transforms Ocean Vastness into a Gentle Bedside Glow first appeared on Yanko Design.

OpenAI is shutting down its Sora video generation app

OpenAI is shutting down its Sora video generation app. "We're saying goodbye to Sora," the company wrote in a X post published Tuesday afternoon. For now, OpenAI has yet to say when the app and its related API service would become unavailable. Instead, promising to share those details at a later date.   

"We've decided to discontinue Sora in the consumer app and API. As we focus and compute demand grows, the Sora research team continues to focus on world simulation research to advance robotics that will help people solve real-world, physical tasks," an OpenAI spokesperson told Engadget.  

While today's news might come as a surprise for some, there were warning signs Sora was heading in this direction since the start of the year. While Sora hit the top of the US App Store charts shortly after its debut, interest in the platform appears to have quickly fizzled out thereafter. At the start of 2026, data from analytics firm Appfigures suggested the app was seeing successive month-over-month declines in both new installs and user spending. In December alone, a time of year when most apps typically flourish, Sora reportedly saw a 32 percent decline in new downloads from November. 

The shutdown also aligns with OpenAI's recent shift in strategy. Since the release of GPT-5.2, the company's "code red" response to Google's Gemini 3 Pro model, OpenAI has tried to court professionals like coders and data analysts with systems that excel in those domains, seeing enterprise customers as a route toward profitability. However, today’s shutdown does appear to come with an additional cost for OpenAI. According to The Hollywood Reporter, Disney is exiting the deal it signed with the AI lab at the end of last year, and won’t, as a result, invest $1 billion into it.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-shutting-down-its-sora-video-generation-app-211023358.html?src=rss