ASUS ROG Ally X Gaming Handheld Review: What the OG Ally should have been

PROS:


  • More RAM, Double Battery Capacity

  • Two USB-C Ports

  • More ergonomic design despite heavier and thicker chassis

  • Higher performance with lower thermals

CONS:


  • Windows 11 is still awkward to use on touch screens

  • Comes in black colorway only

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The ASUS ROG Ally X is a clear upgrade over the original, addressing complaints without losing what made the ROG Ally great.

They say hindsight is 20/20, but not everyone gets the opportunity to make a redo of their past actions. That’s especially true when it comes to consumer electronics, where every product involves no small amount of investment and risk. And yet ASUS surprised us at Computex 2024 last month when it revealed not a generational upgrade to its first-ever gaming handheld PC but what is, instead, a redo of the original. The ROG Ally X definitely brings a few much-needed upgrades, but it also feels like this is what should have been launched in the first place last year. That’s why we took this handsome black handheld for a spin to see if it’s really worth its weight in gold or if waiting for the real next-gen design is a better choice.

Designer: ASUS Republic of Gamers

Aesthetics

Simply looking at the ROG Ally X on its own, you might easily mistake it for a black version of the original ROG Ally. Of course, there are subtle yet significant changes here and there, but the fact that it’s able to keep its design identity is still a laudable achievement. On the flip side, there will be no mistaking it for a ROG Ally 2 that’s yet to come, as it shares that DNA so closely with the first model.

Whether the ROG Ally had a more angular and more aggressive appearance despite its white coating, the ROG Ally X is rounder, curvier, and a bit gentler. This has consequences for the device’s ergonomics, which we’ll get to later, but it also exudes a slightly different character compared to its progenitor. It manages to be a bit more welcoming, almost comfortable, without losing its cyberpunk aesthetic thanks to those RGB lighting accents.

The color choice might prove to be a bit controversial, though. Not because no one likes black but because there’s no other choice. Just like how the ROG Ally came only in white, the Ally X is a black-only design. In a way, it stands out less from the crowd, making it less distinctive. But it also invites less visible stains and dirt on a device that will most likely see a lot of action outdoors. Truth be told, gamers are more likely to slap some skins on these devices than stick with the original coating, but having some choice would definitely help improve its appeal.

Ergonomics

Ergonomics for computers often lags behind performance and aesthetics, but it is even more critical for one that you’ll hold in your hand rather than use on a table. More than just the aesthetics, it’s actually this aspect of the ROG Ally X that sees the most changes, at least externally. Suffice it to say, the handheld is finally designed to let you hold it in your hands for longer periods of time, which translates to more playtime overall.

Because of internal changes, the ROG Ally X is chunkier and heavier at 1.45 inches thick and 1.49 lbs compared to the OG Ally’s 1.28 inches and 1.34 lbs. Ironically, the handheld is actually more ergonomic now despite the added bulk and heft thanks to key changes in the grip design and button. The sides, for example, are now more rounded than angular so they don’t cut into your palm. The grips themselves have a more natural contour that’s easier to hold, though they’re still shallower compared to the Steam Deck’s design. Depending on your hand size, you might not have enough room for a good grip just like on the ROG Ally.

The buttons and sticks feel more solid, too, and give better resistance and stability than the rather loose and flimsy controls of the previous half-generation. The back buttons are smaller and placed higher to address complaints of frequent accidental presses that come too naturally when holding the device. Ironically, players with smaller hands might find it harder to reach them now. Thankfully, their function is usually optional in most games, which is why owners of the ROG Ally were fine with disabling those.

Performance

There are, of course, also upgrades internally, but not enough to call this the ROG Ally 2. It still uses the same AMD Ryzen Z1 Extreme processor, for example, which is capable but not exactly top-notch. What carries its performance forward is the new 24GB LPDDR5 RAM clocked at 7,500MHz, a rather big jump from the previous-gen 16GB 6,400MHz RAM. It’s almost unbelievable how much more RAM boosts overall performance, especially when neither the CPU nor the integrated GPU are starved for memory. More disappointing, however, is the fact that ASUS didn’t go all out to put a solid 32GB in there, but that would have probably raised the already higher price tag.

Another big upgrade is the 80Wh battery that’s double the capacity of the meager 40Wh of the OG Ally. This alone accounts for the increase in weight and thickness, and it’s a price many gamers are only too willing to pay. Of course, your mileage will vary, but this allows you to either tack on a few more hours to your game time or, alternatively, crank up the settings higher and still get the same uptime. You can also charge the battery at the maximum 100W that both USB-C ports support, but the included charger only goes as far as 65W.

And yes, you read that right, USB-C ports. Plural. ASUS has done away with the proprietary XG Mobile port for connecting an external GPU and replaced it with a USB-C port with support for USB4, Thunderbolt 4, and DisplayPort 1.4 with FreeSync. This means you can still connect an external graphics dock, but now you have more options if you don’t need to. Unfortunately, both ports are located at the top, so you have less wiggle room when connecting angled cables or thick adapters.

The ASUS ROG Ally X retains most of what its predecessor has, including the aforementioned processor. The 7-inch 120Hz IPS LCD is still the same, which means it’s still bright and vibrant, at least for an LCD panel. The speakers are supposedly upgraded a little, but you’ll hardly notice the difference. The microSD card slot is still located at the top, which might worry some who have experienced fried electronics on the first ROG Ally.

What all these changes and similarities boil down to is a more powerful computer that delivers a better gaming experience overall. Despite all that power, however, the ROG Ally X still runs cooler than its predecessor thanks to an improved cooling system that pulls heat away from the screen more effectively. This is actually important when you consider that this screen is the primary way you’ll be interacting with the Windows 11 operating system. Unfortunately, even with ASUS’ custom software, Windows is still largely a mouse and keyboard-driven platform, which means navigating through menus and windows is still a pain.

Sustainability

Unfortunately, this is one area left completely unchanged between generations. Like the majority of designs in this still nascent market, the ROG Ally X has that typical mixture of metal and plastic, both taken from new materials rather than recycled. It might take a few more generations before they start catching up to their larger gaming laptop cousins.

The same can be said for repairability and even upgradability. You can’t even upgrade the SSD storage, making that microSD card expansion slot even more critical, at least for non-game files. Again, the market is still in its infancy, so we’re holding out hope that the situation will improve over time. After all, some lesser-known brands are already providing easy access to SSD storage for upgrading, so there’s little reason why giants like ASUS can’t do likewise.

Value

It’s clear as day that the ASUS ROG Ally X is a big step forward, fixing the flaws of the ROG Ally in a half-step upgrade. But are those enough to warrant its $800 price tag that makes it one of the more expensive options in the market? As always, the answer isn’t as clear-cut, but the scales might not be tipping in the Republic of Gamers’ favor.

The original ROG Ally was by no means a terrible device even considering the ergonomics, and its current $650 price tag (or even $550 on discount) makes it a more viable starting handheld for those who aren’t sold on the Steam Deck. There’s definitely no reason for ROG Ally owners to upgrade this early, either, so only those who have been on the fence until now might find the ROG Ally X more convincing. But there are also other options in the market, like the Steam Deck that started it all or the Lenovo Legion Go with its Switch-like removable controllers. Then again, you can’t go wrong with the ROG Ally X either, especially if you have the cash to spare.

Verdict

It’s rare for manufacturers to push out a version 1.5 product, especially one that almost makes the original feel inadequate. At the same time, such a strategy weakens the appeal of the “half-step” upgrade, particularly because of the price difference between the two generations. That’s the limbo that the ASUS ROG Ally X practically finds itself in. Taken on its own, it’s a fine gaming kit that offers commendable performance in a more ergonomic design, but it’s no ROG Ally 2. If you’ve been undecided about getting your first ROG Ally, now might be a good time to grab one, especially if a good deal comes up to sweeten that price a bit.

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Analogue Pocket is getting classy with a limited-edition Aluminum chassis

Gaming handhelds are making quite the trend in the video game industry these days, from small DIY gadgets the size of key fobs to hulking computers crammed in a questionably portable form factor. But with the exception of the more expensive handheld PCs, the vast majority of these handheld consoles are made of plastic, at least for their bodies. Plastic, after all, is durable, lightweight, resilient, and, more importantly, cheap, and the products made with it sometimes come out feeling that way too. Once in a while, however, someone gets the idea to turn a geeky device into a glamorous product, like this aluminum-clad version of the Pocket Analogue that makes it one of the most stylish, let alone distinctive, gaming handhelds to grace the market today.

Designer: Analogue

It has been years since Analogue pulled off what can probably be considered a miracle in this industry. It launched what looks like a homage to the Game Boy, one that can actually play original Game Boy cartridges, that hasn’t hit any legal roadblocks considering how popular it is. Over the years, it has launched various limited editions of the Analogue Pocket, but this Aluminum Edition is its most ambitious one yet.

Precision CNC’d from solid billet 6061 aluminum, the limited edition Analogue Pocket Aluminum looks and feels more like a designer product than a functional gaming device, one that’s just meant to honor the original and be put on display but not used. That wouldn’t be much fun, of course, and thankfully this is not the kind of product that Analogue is putting out. It’s the same gaming experience offered by any Analogue Pocket, except now in a chassis that’s designed to really outlast those games.

If Analogue had left the Aluminum edition unfinished, it would have resulted in a striking and unique industrial aesthetic. But for those who still prefer a pinch of style and class, the limited-run gaming handheld is being offered in four anodized colors. Natural is as closest as you’ll get to that raw aluminum look, while Noir (Dark Gray) and Black both offer subdued hues. Bluish Indigo, on the other hand, stands out the most and is probably reminiscent of the transparent Atomic Purple case of the Game Boy Color.

Given its name, it probably shouldn’t come as a surprise that the Analogue Pocket Aluminum Limited Edition will be, well, limited. There’s no word on how many units will be made, but the $499.99 price tag and difficulty of machining a block of aluminum suggest there won’t be much. Judging by how fast previous limited editions disappeared, this will probably be gone before you know it.

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ZOTAC ZONE gaming handheld PC tries to outdo the Steam Deck

Although it’s unsurprising that plenty of the announcements at Computex 2024 revolved around AI, the event is still pretty much a showcase of actual physical products. Among the new AI-toting laptops are, also unsurprisingly, a new batch of handheld computers that try to recreate the magic of the Steam Deck and the Nintendo Switch for themselves. Although there are finally some variations in designs that are showing up, the original Steam Deck still has nooks and crannies that can be explored and improved. That seems to be what PC maker ZOTAC is trying to do by putting out what is trying to be a better Steam Deck than the Steam Deck.

Designer: ZOTAC

Although there have been some handheld gaming PCs before it, the Steam Deck was the first to come from a well-established name in the industry. But rather than simply be a Nintendo Switch clone, the Steam Deck differed significantly in its design, not to mention its internals and software. In a nutshell, it was an extra large handheld that, unlike any other gaming handheld even today, added not one but two trackpads on each side of the screen. It was a rather unique design detail that has so far been exclusive to the Steam Deck, at least until now.

To be rather blunt, it’s not hard to see the ZOTAC ZONE as a Steam Deck clone precisely because of this feature. In fact, there are two other things that make it almost too similar to Valve’s gaming handheld. It has an OLED screen, something that almost no other handheld PC has at the moment, and its button layout follows the PlayStation controller more than the Xbox which everyone except the Steam Deck uses.

At the same time, however, the ZOTAC ZONE is, to some extent, also a step above the Steam Deck in so many ways. For one, it will be running more recent hardware while the Steam Deck is still stuck in 2022. For another, it has a built-in kickstand, a feature that’s oddly absent from many handheld PCs that are clearly inspired by the Nintendo Switch. Last but not least, ZOTAC goes all out on configurable controls, from two-stage adjustable triggers to programmable dials around each of the two joysticks. It’s a gamer’s dream, definitely, but one that also carries quite a steep price.

According to the latest information, the ZOTAC ZONE will launch in September with a $800 price tag, which puts it on the more expensive end of the spectrum. That’s not surprising, though, given how much power the device will be carrying. But as ZOTAC’s first foray into this niche market, it remains to be seen whether the handheld PC will experience growing pains, especially when it comes to the durability of its components.

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ADATA XPG Nia handheld gaming PC brings a bit of ergonomics and sustainability

Although they have existed for a long time now, it seems that handheld PCs are finally taking root in the market. These mobile gaming devices are becoming more numerous, including a few from well-known manufacturers as well as a bit more obscure brands. That, unfortunately, also means that some designs are getting all too common, even if there’s still plenty of room for experimentation and innovation. At Computex 2024, we’re seeing some of these bold designs that are trying to challenge the status quo and one of them comes from an unlikely name yet could also be bringing some much-needed improvements to handheld gaming computers.

Designer: ADATA XPG

Handheld PCs are pretty much miniature laptops and they even use some of the same hardware but with weaker cooling solutions. That practically means you’re stuck with the specs you got when you bought the device, though there might be options to upgrade the storage and only that. Many laptops these days, however, also have upgradable RAM, and ADATA, a brand better known for its data storage solutions, is bringing that to the handheld PC market with the XPG Nia.

This feat is being attributed to the equally new LPCAMM2 memory module which, unlike most RAM on handhelds and some laptops, isn’t soldered to the motherboard. This makes memory upgradable in theory, though how easy it will be still remains to be seen. The XPG Nia also features upgradable storage courtesy of a more standard M.2 2230 SSD slot. This might sound like minor improvements since the capability has been around in laptops for many years, but it goes a long way in making handhelds last longer and be more sustainable in their own small way.

That isn’t the only novelty that the ADATA XPG Nia is bringing to the table, however. The handheld has a tilting screen that you can adjust to your comfort, and it has a built-in kickstand that lets you put the device down on a table without requiring a separate stand or dock. And unlike the majority of handheld gaming PCs, it has a front-facing camera that can be used for eye-tracking and, possibly, video chat among gamers. Again small details, but ones that significantly improve the usability and ergonomics of a device that still hasn’t cemented its place in the market.

As admirable as these improvements might be, the big drawback to the ADATA XPG Nia is that it’s not a product you can buy, at least not any time soon. What was shown at Computex was just a prototype, and the earliest ETA for the handheld PC is 2025. That leaves not only a lot of room for the brand to change or even backtrack on these features, it also gives its competitors the opportunity to steal the limelight even before the XPG Nia has a chance to get out the door.

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ASUS ROG Ally X gaming handheld PC brings small changes that have a big impact

After numerous leaks and rumors, the cat is finally out of the bag. The next ASUS Republic of Gamers handheld PC isn’t the Ally 2 but the ROG Ally X as expected. While some might see it as simply splitting hairs, the naming does make a difference. It still has the beating heart of the first ROG Ally, but with a few extras that respond to the criticisms and requests of the gaming community who embraced this more portable form factor right off the bat. From some perspectives, those extras are really small and subtle, especially if looking at it from the outside. But with enough of those changes working together, the ROG Ally X is positioning itself to be a more powerful companion that will let you play more games longer.

Designer: ASUS ROG

Just from a glance, you might not be able to tell that this is in any way different from the OG ROG Ally, at least except for its new all-black motif. It still boggles the mind why ASUS chose white for its first iteration, a color that’s almost alien to gamers’ palettes, though it did help the ROG Ally stand out from its rivals. If you look more closely, however, and hold the device in your hands, you might notice how things are somewhat different, hopefully for the better.

The handles, for example, are rounder now, which helps improve the grip that’s critical to a handheld device. The back triggers now come at an angle for better ergonomics, while the joystick and D-pad have been improved to be more durable and more precise. The biggest changes, however, are on the inside, where every little thing counts if it’s meant to improve the gaming experience.

It’s still the same AMD Ryzen Z1 Extreme as the original ROG Ally, but that mobile gaming processor is now paired with 24GB of DDR-7500 RAM, up from 16GB in the first iteration. The storage capacity has been doubled to up to 1TB, but the bigger surprise is that ASUS is making it easier to upgrade it. The battery has also been doubled to 80Wh, which means you’ll have more time playing before you need to plug the little monster in. To compensate for this newfound power, ASUS ROG promises an improved thermal cooling solution so you won’t burn your hand while you play.

There is at least one change that some might consider a downgrade, depending on how attached they’ve become to ASUS’ proprietary XG external graphics port. In its place, the ROG Ally X uses a more standard Thunderbolt-compatible USB-C port that could still work with external GPUs but also with a lot more devices as well. Given all these changes, it’s no surprise that the ASUS ROG Ally X will cost more than its predecessor at $799.99. Then again, this version is squarely aimed at power gamers, and those who can live with the bare minimum can still get the older model, at least for now.

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Handheld printer and scanner concept sticks to tried and true methods of document handling


We live in a world filled with apps, multimedia content, and digital data, but there are and will always be things written on printed on paper. Official documents are still printed, receipts are still physical, and some people still prefer writing on notebooks and notepads. The gap between physical and digital isn’t that easy to bridge for people who want or even need to have the best of both worlds, even though there are, ironically, a handful of products claiming to offer the perfect solution. As some say, there is no perfect answer, but the best one might actually be the simplest and most straightforward. This concept device, for example, offers what looks like a traditional printer and scanner combo, except it’s something that you can easily store and take from your bag whenever and wherever you need it.

Designer: John Branca

There are quite a few product designs these days that try to unify physical and digital documents, from notebooks and pens that can record your handwriting to smartphone apps that can convert printed or even handwritten text into digital ones. The former doesn’t exactly work for digitizing what’s already printed, while the latter puts the burden on the person taking a perfect photo of the paper. These solutions also don’t work in the reverse, like turning digital files into their physical form, especially when you’re out of the office or not at home.

Scribe is a concept design that combines two things that already exist today, a portable printer and a portable scanner. In a nutshell, it shrinks 2-in-1 printer and scanner combos into a compact design that you can even carry in your hand if necessary. It has an industrial-inspired aesthetic that moves away from the predominant minimalist style, making it distinctive and memorable. It also has a large touch display that makes operating the device simple and intuitive without having to fumble on your computer or phone.

The device uses a feed-type mechanism where a piece of paper slides through the box to get printed or scanned. This does have the limitation of accommodating certain paper sizes only, though that will most likely be the most common use case for scanning receipts and printing out notes. That said, you won’t be able to scan any bound material like notebooks and books, so forget about taking this to the library. Due to size constraints, there’s also only room for a single black inkjet cartridge. ZINK technology might be more compact, but that also requires using special, non-standard paper.

1

Scribe is definitely an interesting break from all the app-based, smartphone-centric solutions out there, though it still raises the question of whether it’s more convenient or not. Then again, you can’t print from your phone either, so if you’re going to bring a portable printer with you, might as well have something that can also scan those documents as well.

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Windows on ARM success can drive PC design innovation

Despite the power that smartphones and tablets have these days, PCs and their Mac equivalents remain the workhorses of the modern world. Not only do they have more power, they also offer more flexibility thanks to decades of research, development, and innovation. Market analysts, however, have long been pointing to the demise of the PC market, especially desktops, and there has indeed been a great deal of stagnation not only in hardware but even in product designs. It’s not that there haven’t been any improvements, just that designs have become predictable and even sometimes forgettable. You can’t, after all, change the design formula too much unless you also drastically change the internals as well. That’s the kind of burst in innovation that awaits the PC market, both laptops and even desktops, if running Windows on the same hardware as smartphones and tablets finally becomes reliable and productive.

Designer: Qualcomm

Rough Start: Microsoft Surface

It’s not like the combination of Windows and ARM-based processors, the same silicon that powers mobile devices, hasn’t been done before, but almost all past attempts have come up short of expectations. Disregarding the antiquated Windows CE and Windows Phone variants, Microsoft has time and again tried to bring the benefits of phones and tablets to PCs without much success. One of the first ones in recent memory is the smaller Microsoft Surface. Although the Surface Pro has become something of an icon today, its base model didn’t enjoy the same level of fame, attention, and sales.

Microsoft Surface RT

Designer: Microsoft

The Surface RT and Surface 2 both ran on ARM-based NVIDIA Tegra processors that were normally quite capable on Android tablets. Even those, however, couldn’t bear the weight of Windows, even the watered-down Windows RT version. To add insult to injury, the apps available for that platform were a dismal number which didn’t include the software that people needed to use on Windows. Thus, these first attempts at Windows on ARM were considered to be abject failures, but surprisingly, Microsoft didn’t give up completely.

Microsoft Surface Pro 9

Fast-forward to today, there have been numerous attempts to improve the situation, both from the hardware and the software side. The Microsoft Surface Pro 9 now has a version that runs an even more powerful ARM Qualcomm processor, and the Microsoft Store has quite a selection of popular apps. There are also some emulation solutions for running “normal” Windows software on ARM laptops and tablets, but that’s not exactly a panacea. All these sound like too much effort for what seems like a niche design, but it’s an effort that could yield a bountiful harvest if it succeeds.

Faster, Slimmer, Cooler

Qualcomm announced last month its new Snapdragon X Plus and Elite processors, and while the “Snapdragon” name is popular for smartphones and tablets, the “X” chips are earmarked for use in Windows computers instead, particularly laptops. Qualcomm boasts numbers that would make the likes of Intel and AMD worry, though it’s also aiming squarely for Apple’s M series processors. That’s definitely a tall order, especially with the launch of the new Apple M4 chip, but if theory proves to be even remotely near the mark, it will be a huge win for the Windows market and PCs in general.

Designer: Qualcomm

The new Snapdragon X Plus and Elite unsurprisingly boast about being able to do heavy-duty generative AI work, something that would require a lot of processing power that is traditionally only available on “regular” laptops and desktops. What would set it apart, however, is how it delivers that performance with lower battery consumption, heat, and space compared to equivalent Intel and AMD processors. It’s too early to say if Qualcomm will be able to deliver those promises, but it’s definitely a big leap compared to previous generations.

ARM-based processors like those from Qualcomm and MediaTek have been used in mobile devices precisely because of these traits. They can keep the product compact without impacting performance, something that laptop makers aim for every year. More importantly, however, these small form factors open the doors to less conventional designs, paving the way for dual-screen, foldable, or rollable PCs that don’t sacrifice their power for the sake of their novel appearance and features.

Thinking Outside the Box

The very first benefit of Windows successfully and smoothly running on ARM devices would be thinner laptops with longer battery lives. It can’t be understated how significant that will be for creatives, especially those who will rely a lot on that generative AI that everyone’s talking about these days. But even if you do much of your designs manually, the idea that you can bring your work anywhere without breaking your back and stay unplugged for more than half a day is going to appeal to a lot of people

Lenovo Yoga Book 9i

Designer: Lenovo

Once that has become the norm, however, it will be time to explore the possibilities that thinner, more compact, or smaller devices can bring. Imagine those handheld gaming PCs becoming thinner and smaller, almost down to tablet or even phone sizes. Admittedly, being able to play just about any PC game is going to be tricky today, but that’s not going to be the case in the future.

And then there are the current novelties like laptops with two screens or foldable displays, designs that have to sacrifice performance for the sake of super thin bodies. It hasn’t arrived yet, but a rollable screen might even become a thing for computers. In other words, Windows on ARM would enable all these forms beyond desktop towers and laptops to become possible without sacrificing too much performance. We seem to be heading in that direction already, but hardware is only half the battle.

Uphill Battle

No matter how powerful ARM chips are, enough to smoothly run Windows, all of that will fall on deaf ears if Windows on ARM isn’t able to support as much as 80% of regular Windows software, including games and especially content creation tools. That was what killed the Surface RT and Surface 2, after all, and things have improved considerably but not yet to most PC users’ satisfaction. One of the available solutions right now is emulation, like making the software or game think it’s running on an Intel/AMD computer, but that incurs penalties in performance.

AYANEO Flip DS

AYANEO Slide

Designer: AYANEO

There are also obstacles to be overcome on the hardware side. As strange as it might sound, PCs are a somewhat open ecosystem when it comes to the variety of things you can plug into a computer and have them working automatically. You lose some of that with Windows on ARM because of compatibility issues, and that might prevent less popular but heavily used peripherals from working, at least not at first. Unfortunately, that might be a huge deal breaker, especially for those who have already invested in devices for their workflow.

Designer: Qualcomm

Final Thoughts

Qualcomm’s announcement of the Snapdragon X Plus and Elite tried to preempt Apple’s new M4 chip and iPad Pros. Apple’s venture into the ARM world is both a boon and a bane for the likes of Qualcomm as it demonstrates what’s possible. But even Apple has remained within the boundaries of traditional devices like a tablet and a laptop. Not surprising for a company that is very meticulous and careful about the design of its products.

Designer: Apple

The Windows world, however, is a bit more daring thanks to the diversity of people involved. Unconventional and sometimes impractical designs pop up once in a while, but they’re all hampered by the limitations of hardware that’s commonly available for PCs. Windows on ARM isn’t new and it still has a long way to go to confidently match what Intel, AMD, and now Apple are selling, but stakeholders in the PC industry should probably consider rallying behind this if they want to breathe new life into the stagnating PC market.

Designer: Samsung

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Xbox Half handheld gaming console has retractable side panels to hide away buttons and joystick

If recent leaks by trusted tipsters like Jez Corden (Windows Central Managing Editor) are to be believed, then we should see an Xbox handheld gaming console launch in 2026. Insiders have already hinted that the handheld prototype is already in the development stage and Microsoft plans to reveal some details next year or even earlier.

Interestingly, Microsoft recently sent out a survey about the current usage of handheld gaming devices and whether interested candidates are willing to buy one in the next five years. Also, the survey was keen on knowing whether candidates would prefer the ability to stream games via Xbox Game Pass. So, are we finally looking at a Microsoft handheld gaming device that could dethrone Nintendo Switch, Asus ROG Ally, Lenovo Legion Go and Steam Deck from the top spots in market share?

Designer: Banseok Seo

Investing years of R&D in developing gaming consoles is a winning formula for Xbox, Sony and even Nintendo. This applies to handhelds too as manufacturers release gaming devices only after a gap of a couple of years or even more. This concept for an Xbox handheld has a great form factor that Microsoft would be keenly observing for its form factor and functionality. Called the Xbox Half, this portable gaming device stands out from the rest when it comes to ergonomics and function. Just like the PSP, this one is good for gaming, consuming multimedia content, and listening to music.

With a retracting beacon of joystick and buttons on both sides, in full-width configuration, the gadget measures 11.30 inches for gaming and a compact mode that conceals them for an 8-inch form factor. This makes the Xbox handheld comfortable and convenient to use. The back panel keeps the brand identity alive as you pull the beacons out the X logo appears. Pretty cool isn’t it? To give distinction to the handheld from the Xbox game console, the buttons and joystick have a muted color hue in black.

Other input buttons including the power button, brightness controller, volume buttons, and the USB Type-C connector and the game slot card lie on the front and rear sides. A lot of thought has been put into conceptualizing the Xbox Half and we are looking forward to seeing what the real thing will look like when finally revealed.

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Anbernic Game Boy Advance SP clone does more than just copy an old design

Retro gaming consoles and computers are still going strong, with many designs still left to be revived, resized, and retrofitted for modern times. Most of these products try to recreate the experience of those original machines, at least with the games they used to run on very limited hardware. That said, you can only go so far trying to recreate the past. Sooner or later, you will hit a wall, as demonstrated by the limited number of titles supported by many of these retro consoles. This reinterpretation of a Game Boy classic design, however, isn’t exactly a simple copy of the clamshell handheld. Instead, it takes the same spirit of portable adventure that the Game Boy Advance SP embodied and wraps it in a body that’s well-suited for modern gaming styles.

Designer: Anbernic

It’s honestly a bit of a gray legal area whenever third-party brands try to embrace a design so close to something from the annals of video gaming history. That hasn’t stopped the likes of Anbernic from taking obvious inspiration from those bygone designs but with enough modifications to skirt infringement accusations. Of course, Anbernic has its own original designs, but the ones that really grab your attention are those that pay homage to icons like the Nintendo Game Boy.

With the uninspiring name of Anbernic RG35XXSP, the prolific gaming handheld manufacturer is bringing the Game Boy Advance SP back to life, or at least the pocket-sized clamshell design that made it quite a hit. It’s just as blocky and thick as the original, but that’s also part of the device’s charm. For better or worse, however, that’s where the similarities end to the point that you can even say that the RG35XXSP was simply “inspired” by Nintendo’s handheld.

Deep inside, it uses the same guts as all the other iterations of the RG35XX, which means that it’s practically a mini computer that runs the Linux operating system. Specifically, it uses an emulation platform that can support a whole plethora of games from the likes of the Nintendo 64, PlayStation 1, PlayStation Portable, or even MS-DOS. And, yes, it can probably run Game Boy games as well, though you’re left to your own devices on how to make all these work.

What’s more important, however, is that the RG35XXSP doesn’t use the limited controls of the Game Boy Advance SP. Instead, it has enough buttons to support all those gaming platforms, though don’t expect any analog joystick here. The pocketable gaming handheld is also described to be equipped with modern technologies, like Wi-Fi and 5G for local multiplayer gaming, HDMI for TV output, and support for Bluetooth peripherals like controllers, keyboards, and mice. Shown off in four designs that give tribute to those consoles and handhelds of the past, launch details for the Anbernic RG35XXSP are unfortunately still unavailable at this moment.

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7-Eleven and Tetris collab results in this super cool Slurpee handheld gaming device

Alex T has lately broken every record possible for the Tetris game and the cult classic is again in the trends. Perhaps the perfect time for the Slurpee Handheld Gaming Device to make an appearance. This limited-edition merchandise from convenience store 7-Eleven is designed in collaboration with Tetris. Along with this, the duo has created other products too for gamers who love retro stuff.

Limited to just 20,000 units, the unique handheld device has the shape of a Slurpee that’ll always entice you to game more and drink even more. Released almost four decades from now, the iconic arcade game has seen generations of fun and bonding that makes it a common name among gamers. There have been thousands of knockoff versions and variants, but still the original Tetris has stood the test of time.

Designer: 7-Eleven and Tetris

According to CEO of Tetris, Maya Rogers, “As we mark the milestone 40th anniversary of Tetris, we are excited to announce our partnership with 7-Eleven, another iconic brand beloved across generations,” she added, “this collaboration celebrates our spirit of innovation and delivers fans with a new, fun way to experience Tetris.”

The game is played on the front of the Slurpee cup-shaped handheld that looks like 7-Eleven’s iconic cup. There’s a small full-color display (smaller than the original Game Boy) measuring 1.8 inches on which you can play the nostalgic game. The device draws power from the three AAA batteries and if you want, you can also plug it into a laptop or power outlet with a USB-C cable connection. To elevate the gameplay immersion, it also has built-in speakers.

There is no release date for the Slurpee Handheld Gaming Device yet, but we should expect the announcement soon. As we said, the collection comes with other goodies as well including shirts, tote bags, two cap designs, stickers and more. What we are interested in is this cool gadget that you can carry around on the beach and then settle down to play a stint of your favorite classic game.

 

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