The Kids’ Phone With No Screen, No Apps, and Only $100

The moment you see the Tin Can, you know exactly what it is and also what it isn’t. It’s a landline phone, complete with a handheld receiver and a curly cord, designed to sit on a countertop or mount on a wall. It isn’t a smartphone. It isn’t a tablet. It doesn’t have a screen. And that’s entirely the point.

Tin Can is the brainchild of three Seattle-based dads: Chet Kittleson, Max Blumen, and Graeme Davies, who created it after hitting the same wall millions of parents run into. Their kids were at that in-between age, old enough to want independence and social connection, but too young to be handed a device with unrestricted internet access. The options available were either too much or not enough. As the founders put it: “Everything out there felt like a compromise, too much tech, too much access, or just another screen to manage.” So they built something else entirely.

Designers: Chet Kittleson, Max Blumen, and Graeme Davies

The Tin Can works through Wi-Fi but without any browsing capability, social media, or texting. Children can only call and receive calls from a parent-approved list of contacts, managed through a companion app that only parents can access. Quiet hours and Do Not Disturb can be scheduled. Voicemails are supported. That’s it. That’s the whole phone. And it turns out, that’s more than enough.

From a design standpoint, the product is refreshingly considered. The cylindrical Tin Can model has a playful, almost cartoonish quality that looks deliberate rather than dated. Its colorful palette, with names like “Answer Me Aquamarine,” signals that this wasn’t designed to collect dust in a hallway. The other model, the Flashback, leans harder into nostalgia, styled after the wall-mounted phones of the 1980s and connecting via ethernet cable rather than Wi-Fi. Both feel like products made by people who actually thought about what a child’s first phone should feel like, not just what it should do.

I’ll be honest, my initial reaction to this was mild skepticism. We’ve seen “screen-free” devices for kids before, and they tend to be clunky, joyless compromises that kids tolerate for about two weeks before losing interest. Tin Can feels genuinely different. Part of that is the design, which doesn’t try to mimic a smartphone and fail. It commits fully to being a phone, a beautiful, strange little object that sits in your home and rings. Part of it is the clarity of the concept. The product makes no attempt to sneak in “just a little” content or add a casual app or two for good measure. That restraint is its biggest strength.

The market response has been telling. Since launching, Tin Can has reached users in all 50 US states and across Canada, raised $3.5 million in funding, and sold through its first batches fast enough to crash at Christmas. The founders have described the reception as overwhelming, and it’s not hard to see why. Parents have been waiting for exactly this, a middle ground between total dependence on mom’s phone and a fully connected smartphone, and no one had bothered to build it yet.

What also makes Tin Can compelling is that it re-centers something communication technologies quietly stripped away: the social ritual of calling someone. You pick up the receiver, you dial, you wait, and you talk. No typing, no video filters, no leaving someone on read. It’s a more focused, more present kind of connection, and kids who grow up with it might just develop a better instinct for actual conversation.

The Luddite movement has spent years arguing that smartphones reached kids too early and too fast. Tin Can doesn’t join that argument. It sidesteps it entirely by offering something genuinely useful, beautifully designed, and completely free of the features that make smartphones so hard to put down. Whether you call it nostalgia or just good design thinking, the result is the same: a phone worth answering.

The post The Kids’ Phone With No Screen, No Apps, and Only $100 first appeared on Yanko Design.

Google has reportedly started to add Polymarket data to News results

Google News has begun showing Polymarket bets and odds alongside actual stories, according to a report by Futurism. These look to appear as large blocks that include links to numerous ways for people to lose their money.

Bets tend to appear in the "For you" section of Google News, which is supposed to be tailored to a person's particular interests. Futurism notes that the platform actually placed a Polymarket bet as the top news result when inquiring about the price of Bitcoin.

The publication saw links to the prediction market all over Google News, including in searches. It popped up in queries regarding the Strait of Hormuz, which presents a link that lets people bet on the number of ships that would be allowed to pass through the critical passageway. The report even indicates that users were able to set the gambling platform as a source, which directs readers to an aggregate page of other Polymarket links.

There's a caveat here. I wasn't personally able to confirm most of these results. This could indicate that Google has quietly made some changes behind the scenes following Futurism's initial report.

Complaints from users on social media indicate that Google started doing this at the tail-end of March. However, one user noted all the way back in January that Polymarket results had started showing up in the news section of a traditional Google search. I was able to replicate that one.

Polymarket links on Google News.
Lawrence Bonk/Google News

Engadget has reached out to Google to see just what's going on here and if it plans to continue displaying Polymarket bets alongside actual news stories. The company did announce a partnership with both Polymarket and Kalshi back in November. This deal indicated the two gambling platforms would feed prediction data into Google's finance platform, but didn't say anything about News.

It's pretty easy to see why Polymarket would be attractive to Google's algorithms. The platform generates huge numbers on pages that are constantly updated. This could make these algorithms think the links are leading to valuable news stories and not, you know, a place to bet on human misery.

Prediction markets like Polymarket give users the ability to place bets on real world outcomes, which includes wars and other gruesome things. This has led to numerous scandals, which include an incident in which an unknown Polymarket user made more than $400,000 after "predicting" the capture of Venezuela's president Nicolás Maduro just hours before US troops invaded the country and abducted him. 

Polymarket has hosted bets on the use of nuclear weapons in current global conflicts, which is pretty dang chilling when you consider the possibility of government employees tipping the scales in their favor. President Trump did, after all, recently threaten to end an entire civilization

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-has-reportedly-started-to-add-polymarket-data-to-news-results-161708462.html?src=rss

Razer Hammerhead V3 HyperSpeed earbuds switch between devices, double as 2.4GHz wireless receiver

True wireless earbuds have come a long way from their early days of bulky, uncomfortable designs to today’s slim, ergonomic form factors built for extended use. The next phase in that evolution is specialized buds designed for specific use cases. Whether it’s high-fidelity listening for music or gaining a competitive edge in fast-paced shooters where directional audio can determine outcomes, gaming earbuds have carved out a distinct and rapidly growing category.

Razer sits firmly at the forefront of this shift, and its latest release pushes the idea further. The Hammerhead V3 HyperSpeed wireless earbuds refine the formula with a strong focus on cross-platform versatility and performance. Built to transition seamlessly between consoles, handhelds, PCs, and smartphones, the earbuds aim to eliminate friction in multi-device gaming setups while maintaining consistently low latency.

Designer: Razer

Unlike conventional true wireless options, the Hammerhead V3 HyperSpeed ships with a charging case that doubles as a 2.4GHz wireless receiver. This is a clever addition that significantly reduces latency compared to standard Bluetooth connections. The case houses a USB-C dongle that can be plugged directly into compatible devices, effectively turning the case into a bridge for high-speed wireless audio transmission. This setup ensures responsive sound delivery, which is critical in competitive gaming where even minor delays can disrupt timing and awareness.

Beyond hardware, the earbuds are engineered for fluid transitions between different usage scenarios. With Bluetooth 6.0 support alongside the HyperSpeed wireless connection, switching between devices is designed to be quick and intuitive. Razer’s SmartSwitch technology enables users to jump from a gaming session on a console or handheld to an incoming phone call without manual reconnection. This can be done via simple touch controls on the earbuds or through the companion app, making the experience feel cohesive rather than fragmented.

Audio performance remains central to the experience. The inclusion of THX-certified 7.1 spatial audio, supported through Razer Synapse 4 on PC, enhances positional awareness in games. This is particularly valuable in competitive titles where identifying the direction of footsteps or distant movement can provide a tactical advantage. The spatial processing aims to create a more immersive soundstage without overwhelming the listener, balancing clarity with depth.

Razer has also improved active noise cancellation, ensuring that external distractions are minimized during gameplay or media consumption. At the same time, ambient awareness modes allow users to stay conscious of their surroundings when needed, striking a balance between immersion and practicality. The earbuds are tuned to deliver a mix of gaming-focused precision and everyday usability, making them suitable for both intense sessions and casual listening.

Battery performance has seen a boost as well, with extended playback times supported by the charging case. Fast-charging capabilities ensure minimal downtime, aligning with the expectations of users who frequently switch between devices and activities. The earbuds also feature customizable touch controls and EQ settings, allowing users to tailor the experience based on their preferences or specific game requirements.

The Razer Hammerhead V3 HyperSpeed gaming earbuds are now up for grabs for a lucrative price of $130, which is very competitive given the features on offer. If you won’t use the dongle functionality, the V3 X version can be had for just $100 which is an even better deal.

 

The post Razer Hammerhead V3 HyperSpeed earbuds switch between devices, double as 2.4GHz wireless receiver first appeared on Yanko Design.

The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027?

The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027? Factory line image showing early iPhone Fold trial production units moving through assembly and inspection stations.

Apple is reportedly preparing to make its debut in the foldable smartphone market with the highly anticipated iPhone Fold. Currently in the trial production phase, this device has the potential to reshape the foldable technology landscape. Known for its meticulous attention to detail and innovation, Apple is expected to deliver a product that combines innovative […]

The post The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027? appeared first on Geeky Gadgets.

Posted in Uncategorized

How to watch the Artemis II landing

After its history-making trip around the Moon, NASA's Artemis II mission is set to return to Earth later today. The Orion spacecraft carrying astronauts Reid Wiseman, Christina Koch, Victor Glover and Jeremy Hansen is scheduled to splash down off the coast of San Diego at approximately 8:07PM ET. NASA will stream the landing on YouTube and its NASA+ website, as will Netflix and HBO Max. The official broadcast will begin at 6:30PM ET.  

After leaving Earth on NASA's super heavy-lift SLS rocket and spending nine days in space, the most dangerous part of the Artemis II mission still lies ahead. It will take approximately 13 minutes for the Orion spacecraft to complete re-entry. During that time, it will be subject to temperatures of up to 5,000 degrees Fahrenheit (2,760 degrees Celsius). 

Reentry is dangerous for any crewed spacecraft, but is of particular concern here because of a "skip reentry" during the Artemis 1 mission. At that time, the Orion crew vessel briefly used its own lift to "skip" back out of Earth's upper atmosphere before re-entering for the final descent, suffering excess charring in the process. NASA spent months investigating and determined the craft was safe to fly, but Artemis II will take a more gradual approach back to Earth in hopes of reducing its exposure to excess heat. 

Still, this is the first time in 53 years that NASA will need to guide a human crew back from the Moon. Once all is said and done, however, the Artemis II crew will have traveled 695,081 miles (1,118,624 km), captured amazing images along the way and reminded the world what’s possible when nations work together. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-the-artemis-ii-landing-145344873.html?src=rss

How to watch the Artemis II landing

After its history-making trip around the Moon, NASA's Artemis II mission is set to return to Earth later today. The Orion spacecraft carrying astronauts Reid Wiseman, Christina Koch, Victor Glover and Jeremy Hansen is scheduled to splash down off the coast of San Diego at approximately 8:07PM ET. NASA will stream the landing on YouTube and its NASA+ website, as will Netflix and HBO Max. The official broadcast will begin at 6:30PM ET.  

After leaving Earth on NASA's super heavy-lift SLS rocket and spending nine days in space, the most dangerous part of the Artemis II mission still lies ahead. It will take approximately 13 minutes for the Orion spacecraft to complete re-entry. During that time, it will be subject to temperatures of up to 5,000 degrees Fahrenheit (2,760 degrees Celsius). 

Reentry is dangerous for any crewed spacecraft, but is of particular concern here because of a "skip reentry" during the Artemis 1 mission. At that time, the Orion crew vessel briefly used its own lift to "skip" back out of Earth's upper atmosphere before re-entering for the final descent, suffering excess charring in the process. NASA spent months investigating and determined the craft was safe to fly, but Artemis II will take a more gradual approach back to Earth in hopes of reducing its exposure to excess heat. 

Still, this is the first time in 53 years that NASA will need to guide a human crew back from the Moon. Once all is said and done, however, the Artemis II crew will have traveled 695,081 miles (1,118,624 km), captured amazing images along the way and reminded the world what’s possible when nations work together. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-the-artemis-ii-landing-145344873.html?src=rss

Your Voice Wearable and Robot Hear the Words Mute People Can’t Say

For most people, saying something as simple as “good morning” to a stranger or asking for directions takes no effort at all. For the tens of millions worldwide who live with speech impairments or are completely mute, those same moments can be frustrating or simply inaccessible. The tools that exist to help, from apps to letter boards, tend to make communication slower rather than simpler.

That’s what designer Ivana Nedeljkovska set out to change with Your Voice, an assistive communication concept built on a simple premise: the body already tries to speak, even when no sound comes out. Rather than adding yet another screen or typing interface to the equation, the system works with what the body naturally does, turning the attempt to communicate into communication itself.

Designer: Ivana Nedeljkovska

Your Voice consists of two components. A flexible patch worn on the neck detects the muscular movements the body makes during attempted speech, even when the vocal cords produce no sound at all. Those signals are transmitted in real time to a small, spherical robotic unit, which converts them into audible speech. The patch reads the intention; the robot gives it a voice.

What that means in practice is the removal of the pause that defines most assistive communication right now. Someone with a speech impairment attending a meeting doesn’t have to look away from the conversation to type out a response. A child who can’t speak can call for a parent without reaching for a device first. The thought and the response happen almost simultaneously.

The robotic unit’s form was guided by Nedeljkovska’s early inspiration from an orange, its rounded shape steering the design away from anything clinical. The polished sphere, embedded display panel, and mesh speaker grilles give it a refined look that doesn’t betray its purpose at a glance. It’s something you’d carry without self-consciousness, which matters more in assistive technology than it’s often given credit for.

The display panel on the robot unit adds another layer to the audio output. It shows transcribed words in real time so conversations can continue even in noisy environments or when someone nearby can’t quite hear what was said. The neck patch is designed to sit against the skin comfortably for extended wear, and the robot is compact enough to be held in hand or placed nearby.

Most assistive communication tools are designed around output: a screen to tap, an app to navigate, a board to point at. Your Voice flips that logic by making the body the input. That shift in thinking is arguably the most significant thing the concept offers, more so than any single feature, because it treats a physical limitation as a starting point rather than a constraint.

It’s still a concept, and turning neck muscle signals into reliable speech at scale is a complex engineering challenge. But the direction Nedeljkovska points toward, communication that asks nothing extra of the person trying to be heard, is one that the assistive technology field sorely needs. The ambition isn’t simply to build a better device; it’s to stop making communication feel like work.

The post Your Voice Wearable and Robot Hear the Words Mute People Can’t Say first appeared on Yanko Design.

Samsung’s Plot Twist: The Galaxy Z Fold 8 May be Getting a Third Model

Samsung’s Plot Twist: The Galaxy Z Fold 8 May be Getting a Third Model Screenshot of China 3C certification entries linked to new Samsung foldable model numbers and charger notes.

Samsung is poised to make a significant impact on the foldable smartphone market in 2026, with reports suggesting the release of up to four new devices. These include the Galaxy Z Fold 8, Z Flip 8, Galaxy Z Fold 8 Wide, and a possible third model, the Galaxy Z Fold 8 FE. Industry speculation and […]

The post Samsung’s Plot Twist: The Galaxy Z Fold 8 May be Getting a Third Model appeared first on Geeky Gadgets.

Posted in Uncategorized

Sony Bravia Theater Bar 5 review: A basic TV sound booster

Not everyone needs a $1,000 soundbar. It’s easy to argue the sonic superiority of those flagship models from Samsung, Sonos and Sony, but for some people a simple boost to their TV speakers can provide a world of difference. As part of its 2026 soundbar lineup, Sony debuted the Bravia Theater Bar 5: a $350 entry-level model that covers the basics and comes with a wireless subwoofer in the box. The real question here is how many features are you willing to live without. 

The Theater Bar 5 is the most compact soundbar among Sony’s new models, measuring just 35.5 inches wide. For comparison, that’s still about 10 inches wider than the second-gen Sonos Beam, but nearly 16 inches smaller than Sony’s flagship Theater Bar 9. This stature makes the Bar 5 well-suited for smaller spaces with smaller TVs. In fact, Sony says the soundbar will fit between the legs of Bravia TVs with multi-position stands. Plus, the Bar 5 is just over 2.5 inches tall, slightly shorter than the Beam, so it won’t block the bottom edge of most TVs. 

Despite its small size, the Bar 5 cranks out some excellent sound. There’s plenty of crisp, clear audio from the 3.1-channel configuration, and the included subwoofer provides an ample amount of booming bass. The Bar 5 supports Dolby Atmos and DTS:X, but it doesn’t have up-firing drivers. Instead, the soundbar relies on Sony’s Vertical Surround Engine and S-Force Pro Front Surround tech to virtualize much of the directional and overhead audio. More on that in a bit. 

While watching Netflix’s Drive to Survive, I experienced the excitement of F1 cars zooming around various circuits as the Bar 5 does well with general movement. The soundbar’s wide soundstage, excellent detail and booming bass provide some degree of immersion that doesn’t rely on audio projected overhead. That overall clarity and powerful bass are also great for listening to music, as the Bar 5 can handle a range of genres with ease. 

The Bravia Theater Bar 5 has a basic, compact design
Billy Steele for Engadget

From Kieran Behden & William Tyler’s acoustic/electronic 41 Longfield Street Late ‘80s to Thursday’s screamo masterpiece Full Collapse, the soundbar performs admirably. Although with heavier genres, I preferred to dial down the bass slightly. Tucker Rule’s kick drum on Full Collapse, for example, was a bit much for the standard tuning here. 

After struggling with the setup on LG’s Sound Suite, I was thankful that configuring the Bar 5 was super easy. It’s very much a plug-and-play situation, and the Bravia Connect app guides you through the initial steps. It takes about five minutes to get up and running and I’d wager even the least tech-savvy person in your life can probably figure this out. You can also opt for Night mode (less bass), Sound Field (enhanced audio) and Voice mode (louder dialogue) in the Bravia Connect app. 

All of this certainly makes the Bar 5 a solid option for someone who doesn’t need a lot of features, but stands to benefit from augmenting the sound from their TV alone. 

While the Bar 5 supports Dolby Atmos and DTS:X immersive audio, Sony’s virtualization tech was a disappointment. There’s some side-to-side directional sound, but I noticed almost no simulated overhead noise. The Bar 5’s sonic clarity makes it a solid option for boosting living room audio, just don’t expect the enveloping effects that more robust (and more expensive) soundbars would offer. 

There are several features you won’t find on the Theater Bar 5, starting with the lack of onboard controls. I’m well aware that those buttons on top of soundbars don’t get used much, but if you’re like me, you still reach for them occasionally. There were several times during my testing when I tried to blindly tap the non-existent volume controls on the Bar 5. Other than a power button on the right side, your options for controlling this soundbar are a remote and the Bravia Connect app. 

The power button on the right side
Billy Steele for Engadget

You also won’t find a Wi-Fi connection on the Bar 5. This means that AirPlay and Google Cast aren’t available to easily beam audio from your devices to the soundbar. There is Bluetooth 5.3, so you do have an option for music and podcasts from your phone or laptop if you need it. However, pairing your devices to the soundbar via Bluetooth isn’t as quick as selecting the soundbar in your streaming app when AirPlay or Cast are on the spec sheet. 

Lastly, Sony doesn’t offer any type of room calibration on Theater Bar 5. Sure, a smaller soundbar like this is better in smaller spaces, but it would still be nice to have the system dial in the audio for the aspects of the room. After all, not every living room is a perfect rectangle. I can understand why the company left this feature out of a $350 model, since the tool would require extra components like microphones. This is certainly one of the more noticeable trade-offs for saving some money.  

Sometimes the basics are all you need. Sony’s Bravia Theater Bar 5 provides an entry-level boost to TV audio that will be fine for people looking for just that. While there is support for immersive audio, the soundbar’s 3.1-channel setup isn’t the best for Dolby Atmos and DTS:X performance, and that’s really the biggest knock against the Bar 5. However, this model's excellent audio quality, especially the powerful bass, will suffice for customers just looking to hear their TVs better. 

The Bravia Theater Bar 5's included subwoofer
The Bravia Theater Bar 5's included subwoofer
Billy Steele for Engadget

If you want a compact soundbar that provides respectable Atmos performance, the second-gen Sonos Beam is your best bet. Sure, it’s more expensive at $499 and it doesn’t come with a subwoofer, but its additional drivers, tweeter and passive radiators offer more robust audio from the soundbar alone. You also get Trueplay room calibration and Wi-Fi connectivity there. 

The Theater Bar 5 will certainly improve your living room audio compared to your TV speakers alone, but with a few more features and improved Atmos virtualization, Sony could’ve had a real winner.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-bravia-theater-bar-5-review-a-basic-tv-sound-booster-140000192.html?src=rss

YouTube Premium’s US pricing is going up

Another day, another subscription price hike, this time for YouTube Premium. Every plan for YouTube’s ad-free tier is going up, and depending on which one you have, you could be paying as much as $4 per month more.

As reported by 9to5Google, YouTube has started emailing subscribers about the price changes, rather than announcing them publicly, and some Reddit users have posted screenshots of the emails they’ve received. The emails say that the increases will kick in during the June 2026 billing period. Individual plans are now $16 per month, up from $14, so a $2 hike. If you’re on a YouTube Premium family plan, you’ll now pay $27 per month, a $4 increase from the previous price of $23.

As a reminder, YouTube Premium unlocks ad-free viewing and listening on YouTube (including YouTube Kids) and YouTube Music, as well as offline viewing and the ability to continue listening in the background with other apps open. A family plan allows up to six accounts to enjoy all of the same benefits.

Both the Lite — which allows ad-free viewing and downloads for most, but not all, YouTube videos, and excludes music — and Music Premium plans are getting $1 increases, so the former now costs $9 per month, while the music streaming service is up to $12 per month from $11 before, according to 9to5Google. This makes it more expensive than Apple Music when taken on its own (YouTube Music Premium is also bundled with the YouTube Premium individual and family plans at no extra cost).

YouTube Premium last raised its prices (also rather quietly) in 2023, also by $2 for the regular plan. The latest price hikes follow Spotify putting its prices up by comparable amounts back in February. Netflix also jacked up the cost of all of its plans last month.

This article originally appeared on Engadget at https://www.engadget.com/social-media/youtube-premiums-us-pricing-is-going-up-132121683.html?src=rss