Game Pass, Microsoft’s subscription service for games, has 34 million subscribers as of February 2024. Microsoft revealed the number in a blog post where it shared its plan about the future of the Xbox business.
The latest number reveals that Game Pass growth has slowed down drastically. It took Microsoft three years since Game Pass launched in 2017 to get to 10 million subscribers in April 2020. In the next five months, the company added five million subscribers, and hit 18 million subscribers by January 2021, a growth rate of nearly 90 percent per year. A year later, the company announced that Game Pass had 25 million subscribers. Over the last two years, Game Pass has added nine million subscribers, which would be an average annual increase of just 18 percent.
Game Pass lets players pay a monthly fee to Microsoft for unlimited access to an evolving library of games that they can play on their consoles or PCs. In an announcement on Thursday, the brand’s leaders revealed plans to bring Xbox games to more platforms including the PlayStation 5 and the Nintendo Switch, both of which have far more users than Xbox. There are currently no plans to offer Game Pass on either Sony or Nintendo's platforms.
Update, February 16, 11:30AM ET: Added detail about Game Pass Core subscribers being included in Microsoft's 34 million figure.
This article originally appeared on Engadget at https://www.engadget.com/xbox-game-pass-subscriptions-have-begun-to-taper-off-225335361.html?src=rss
Game Pass, Microsoft’s subscription service for games, has 34 million subscribers as of February 2024. Microsoft revealed the number in a blog post where it shared its plan about the future of the Xbox business.
The latest number reveals that Game Pass growth has slowed down drastically. It took Microsoft three years since Game Pass launched in 2017 to get to 10 million subscribers in April 2020. In the next five months, the company added five million subscribers, and hit 18 million subscribers by January 2021, a growth rate of nearly 90 percent per year. A year later, the company announced that Game Pass had 25 million subscribers. Over the last two years, Game Pass has added nine million subscribers, which would be an average annual increase of just 18 percent.
Game Pass lets players pay a monthly fee to Microsoft for unlimited access to an evolving library of games that they can play on their consoles or PCs. In an announcement on Thursday, the brand’s leaders revealed plans to bring Xbox games to more platforms including the PlayStation 5 and the Nintendo Switch, both of which have far more users than Xbox. There are currently no plans to offer Game Pass on either Sony or Nintendo's platforms.
Update, February 16, 11:30AM ET: Added detail about Game Pass Core subscribers being included in Microsoft's 34 million figure.
This article originally appeared on Engadget at https://www.engadget.com/xbox-game-pass-subscriptions-have-begun-to-taper-off-225335361.html?src=rss
The number of foldable phones launching each year is slowly rising, suggesting that these former novelty items are here to stay. To manufacturers’ credit, the phones are getting more reliable and attractive, even if their prices are still prohibitive for most people. With more players in the market, it’s bound to become a somewhat livelier place, with brands putting their own spins or changing designs to match or challenge their rivals. It now seems, however, that the still niche foldable phone category is about to enter another tumultuous phase with new designs that could shake up the market and some companies throwing in the towel, leaving only a few designs to stick and stagnate.
Triple Folding Phones
The biggest and perhaps only reason for a foldable phone would be to provide a device that can be used as a regular phone when wanted but can transform into a tablet when you want more screen real estate. The current crop of foldable phones does meet those requirements, though almost barely. As tablets, they’re painfully tiny even compared to the already small iPad mini and some 7-inch slates. As phones, some designs make them awkward to use because of their narrow and tall external screens.
One possible solution would be to have a large screen that can fold in three parts, turning into a phone-sized slab, albeit probably a bit thicker than even today’s foldable phones. Samsung has, in fact, been working on such a design for years and it finally showed off a prototype two years ago. It turns out that it might even launch its first tri-fold phone slash tablet later this year.
This timeline is reportedly due to one of Samsung’s biggest rivals trying to make a move first. Huawei, who is rebuilding its empire in some markets, is rumored to be launching a foldable phone that transforms into a 10-inch tablet. Just for the title of being the “world’s first,” Samsung could be taking a big risk and making a leap of faith to get that triple foldable phone out the door quickly, even if it means repeating the mistakes of the first Galaxy Fold.
Stylus Support Inside and Out
One of the biggest draws of foldable phones is, of course, their big screens. They’re not just perfect for showing more content, but they’re also great for actually creating content. With tablets now being seen as productivity and creativity tools thanks to the iPad Pro, these foldable phones are truly powerful laptops you can fit in your pocket, at least in theory. Ironically, very few of the brands actually support such a use case with the right accessories. Even Samsung forces you to buy the S Pen Fold Edition if you want to scribble and doodle on your foldable phone like a notebook.
The newly launched mouthful that is the Honor Magic V2 RSR Porsche Design bucks the trend by actually including a stylus inside the box. Granted, the price of this limited edition would make you think it should include such an item, but you’re also paying for other luxuries at the same time. For example, you get two charging bricks instead of one. Some foldable phones other than Samsung don’t even advertise support for a stylus even if they’re capable of supporting one.
More interesting, however, is how the Honor Magic V2 RSR Porsche Design actually supports that active stylus not only on the large internal screen but also on the smaller cover screen. That one-ups even Samsung who is famed for its stylus-enabled Galaxy Note phablets, now sold under the Galaxy S Ultra brand. Honor is showing that such a set of features is possible, and it could lead to a long-overdue trend in the foldable smartphone market, presuming there’s still one in the next few years.
Design Monoculture
One of the reasons why the foldable phone market seems to have stabilized a bit is because of the number of players now in the ring. Of course, you have Samsung and Huawei leading the charge, but now you also have Xiaomi, OPPO, Vivo, Tecno, OnePlus, and Honor in the running. Unfortunately, there are whispers that two of these are bowing out of the race, and their absence could actually have an indirect though significant negative impact on foldable phones as a whole.
Those rumors claim that both OPPO and vivo are calling it quits in the foldable market. The cited reason is not exactly surprising, with both brands suffering significant losses in foldable phone sales last year and they don’t believe they can throw in more resources to recover. It’s unknown at this point whether OnePlus will also be following its cousins, though there’s a real possibility that these manufacturers will pull out sooner rather than later.
While that indeed sounds like a win for Samsung and Huawei (and Honor), it might not actually be good for the entire market in the long run. Competition often breeds innovation, with these brands pushing each other to develop new designs and features at every turn. With only two contenders, each with their own separate kingdoms, there might not be enough incentive to push the boundaries, leading to stagnation and eventual death of the market.
Of course, there’s still no confirmation that OPPO and Vivo are indeed making an exit strategy, but it does paint a picture that isn’t as rosy as these brands try to paint. Even with the popularity of clamshell-style foldables and with new models coming out year after year, actual sales might actually reveal a very different and less encouraging situation. Given the way technology is developing, foldable and rollable displays will eventually be a staple of tomorrow’s devices, but that doesn’t mean the market won’t experience a few flops first along the way.
The first Activision Blizzard game to join Xbox Game Pass will be Diablo IV, and it's due to land on March 28. The move means Diablo IV will be playable on Xbox and PC at no extra charge to Game Pass members — of which there are 34 million, Xbox announced today.
This is just the first step in Xbox's broader plan to offer Activision Blizzard titles in its monthly subscription service, now that Microsoft fully owns the studio.
"There will be even more to play as we begin to fulfill our commitment to offer Activision and Blizzard games with Game Pass, both new releases and classic games from its legendary catalog," the Xbox Wire reads. Xbox plans to share more information about additional Activision Blizzard titles hitting Game Pass "soon."
Diablo IV is a big get for Game Pass, and there are plenty of other popular franchises in Activision Blizzard's roster, including Call of Duty, Overwatch, Crash Bandicoot, Spyro, Tony Hawk, World of Warcraft and Starcraft.
Microsoft acquired Activision Blizzard in October 2023, after nearly two years of antitrust investigations from authorities in the United States and abroad. The deal was worth nearly $69 billion, the largest in Microsoft's history. As part of negotiations with regulators, Microsoft agreed to offload the streaming rights for Activision Blizzard games onto Ubisoft, opening the door for their inclusion in Game Pass, Ubisoft+ and other cloud services. That deal lasts for 15 years, and Microsoft signed similar 10-year agreements with Nintendo and a few other streaming hubs.
In the US, the FTC is continuing to investigate the acquisition and recently accused Microsoft of misrepresenting its plans for Activision Blizzard following layoffs in January that affected 1,900 employees across the company's gaming segments. In the process, at least one Blizzard game was canceled and Skylanders studio Toys for Bob was gutted.
This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-will-be-the-first-activision-blizzard-title-on-xbox-game-pass-204734655.html?src=rss
The first Activision Blizzard game to join Xbox Game Pass will be Diablo IV, and it's due to land on March 28. The move means Diablo IV will be playable on Xbox and PC at no extra charge to Game Pass members — of which there are 34 million, Xbox announced today.
This is just the first step in Xbox's broader plan to offer Activision Blizzard titles in its monthly subscription service, now that Microsoft fully owns the studio.
"There will be even more to play as we begin to fulfill our commitment to offer Activision and Blizzard games with Game Pass, both new releases and classic games from its legendary catalog," the Xbox Wire reads. Xbox plans to share more information about additional Activision Blizzard titles hitting Game Pass "soon."
Diablo IV is a big get for Game Pass, and there are plenty of other popular franchises in Activision Blizzard's roster, including Call of Duty, Overwatch, Crash Bandicoot, Spyro, Tony Hawk, World of Warcraft and Starcraft.
Microsoft acquired Activision Blizzard in October 2023, after nearly two years of antitrust investigations from authorities in the United States and abroad. The deal was worth nearly $69 billion, the largest in Microsoft's history. As part of negotiations with regulators, Microsoft agreed to offload the streaming rights for Activision Blizzard games onto Ubisoft, opening the door for their inclusion in Game Pass, Ubisoft+ and other cloud services. That deal lasts for 15 years, and Microsoft signed similar 10-year agreements with Nintendo and a few other streaming hubs.
In the US, the FTC is continuing to investigate the acquisition and recently accused Microsoft of misrepresenting its plans for Activision Blizzard following layoffs in January that affected 1,900 employees across the company's gaming segments. In the process, at least one Blizzard game was canceled and Skylanders studio Toys for Bob was gutted.
This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-will-be-the-first-activision-blizzard-title-on-xbox-game-pass-204734655.html?src=rss
Living in a city like Dubai, where the scorching summer heat can be relentless, I can totally understand the value of a reliable air conditioner. Imagine taking that comfort outdoors with a portable air conditioner – a dream come true for residents like myself. The Yuuye Portable Air Conditioner is designed to transform outdoor spaces into cool, refreshing havens during the sweltering summer months.
The Yuuye Portable Air Conditioner features a cutting-edge design that combines a refrigeration module with an exhaust module. This ingenious combination allows the device to efficiently suck in the surrounding heat and release cool, refreshing air, providing relief and comfort even in the midst of scorching temperatures.
The inclusion of an LCD ensures easy control and monitoring of the cooling settings. The super-large air outlet guarantees a widespread and consistent flow of cool air, ensuring that every corner of your outdoor space is covered.
Recognizing the need for convenience, this portable Air Conditioner is designed for one-handed handling, making it easy to move and position. The quick disassembly feature further enhances portability, allowing users to effortlessly switch between different outdoor locations.
The challenges faced while using traditional outdoor air conditioning units were identified and addressed while designing the modular design of the Yuuye Portable Air Conditioner such as –
Effortless Scene Switching
Traditional outdoor air conditioners often involve heavy components and energy-consuming behaviors during scene switching. The Yuuye Portable Air Conditioner utilizes a modular approach, allowing users to detach the upper and lower modules with a simple ‘release and lift’ mechanism. This innovative design turns scene switching from a physically demanding task into a comfortable and hassle-free experience.
Mosquito Prevention
Thick exhaust pipes in traditional outdoor air conditioners can create gaps between the tent and the pipes, allowing mosquitoes to enter. The Yuuye Portable Air Conditioner eliminates this issue with an independent exhaust block, ensuring a mosquito-free outdoor experience.
Space Efficiency
The large volume of traditional outdoor air conditioners often occupies significant space in the trunk. The modular design of the Yuuye Portable Air Conditioner allows for efficient use of space, making it more practical and convenient for transportation.
Operation Mode
The Yuuye Portable Air Conditioner operates by taking in indoor heat, processing it through the refrigeration module for rapid cooling and strong temperature control, and then releasing the hot air outside through the exhaust module. This efficient process ensures a constant and comfortable cooling experience in outdoor settings. However, the battery life is unknown but I’m sure the designers would’ve taken care of it.
Yuuye Portable Air Conditioner is a game-changer for those living in hot climates, offering a portable solution to enjoy the outdoors without sacrificing comfort. Its innovative design, user-friendly features, and modular approach make it a valuable addition to the arsenal of anyone looking to beat the heat in style.
Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.
On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide.
Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said.
"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."
Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.
That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.
"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."
President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.
Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.
Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."
Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.
Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.
This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss
Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.
On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide.
Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said.
"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."
Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.
That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.
"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."
President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.
Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.
Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."
Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.
Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.
This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss
OpenAI on Thursday announced Sora, a brand new model that generates high-definition videos up to one minute in length from text prompts. Sora, which means “sky” in Japanese, won’t be available to the general public any time soon. Instead, OpenAI is making it available to a small group of academics and researchers who will assess harm and its potential for misuse.
“Sora is able to generate complex scenes with multiple characters, specific types of motion, and accurate details of the subject and background,” the company said on its website. “The model understands not only what the user has asked for in the prompt, but also how those things exist in the physical world.”
One of the videos generated by Sora that OpenAI shared on its website shows a couple walking through a snowy Tokyo city as cherry blossom petals and snowflakes blow around them.
Introducing Sora, our text-to-video model.
Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions. https://t.co/7j2JN27M3W
Another shows realistic-looking wooly mammoths walking through a snowy meadow against a backdrop of snow-clad mountain ranges.
Prompt: “Several giant wooly mammoths approach treading through a snowy meadow, their long wooly fur lightly blows in the wind as they walk, snow covered trees and dramatic snow capped mountains in the distance, mid afternoon light with wispy clouds and a sun high in the distance… pic.twitter.com/Um5CWI18nS
OpenAI says that the model works as a result of “deep understanding of language,” which lets it interpret text prompts accurately. Still, like basically all AI image- and video-generators we’ve seen, Sora isn’t perfect. In one of the examples, the prompt, which asks for a video of a Dalmatian looking through a window and people “walking and cycling along the canal streets,” omits the people and the streets in the video entirely. OpenAI also warns that the model can struggle to understand cause and effect — it can generate a video of a person eating a cookie, for instance, but the cookie may not have bite marks.
Sora isn’t the first text-to-video model around. Other companies including Meta, Google and Runway, have either teased text-to-video tools or made them available to the public. Still, no other tool is currently able to generate videos as long as 60 seconds. Sora also generates entire videos at once, instead of putting them together frame-by-frame like other models, which makes sure that subjects in the video stay the same even when they go out of view temporarily.
The rise of text-to-video tools has sparked concerns over their potential to more easily create realistic-looking fake footage. “I am absolutely terrified that this kind of thing will sway a narrowly contested election,” Oren Etzioni, a professor at the University of Washington who specializes in artificial intelligence, and the founder of True Media, an organization that works to identify disinformation in political campaigns, toldThe New York Times. And generative AI more broadly has sparked backlash from artists and creative professionals concerned about the technology being used to replace jobs.
OpenAI said that it was working with experts in areas like misinformation, hateful content and bias to test the tool before making it available to the public. The company is also building tools capable of detecting videos generated by Sora and including metadata in the generated videos for easier detection. The company declined to tell the Times how Sora had been trained, except stating that it used both “publicly available videos” as well as videos licensed from copyright holders.
This article originally appeared on Engadget at https://www.engadget.com/openais-new-sora-model-can-generate-minute-long-videos-from-text-prompts-195717694.html?src=rss
OpenAI on Thursday announced Sora, a brand new model that generates high-definition videos up to one minute in length from text prompts. Sora, which means “sky” in Japanese, won’t be available to the general public any time soon. Instead, OpenAI is making it available to a small group of academics and researchers who will assess harm and its potential for misuse.
“Sora is able to generate complex scenes with multiple characters, specific types of motion, and accurate details of the subject and background,” the company said on its website. “The model understands not only what the user has asked for in the prompt, but also how those things exist in the physical world.”
One of the videos generated by Sora that OpenAI shared on its website shows a couple walking through a snowy Tokyo city as cherry blossom petals and snowflakes blow around them.
Introducing Sora, our text-to-video model.
Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions. https://t.co/7j2JN27M3W
Another shows realistic-looking wooly mammoths walking through a snowy meadow against a backdrop of snow-clad mountain ranges.
Prompt: “Several giant wooly mammoths approach treading through a snowy meadow, their long wooly fur lightly blows in the wind as they walk, snow covered trees and dramatic snow capped mountains in the distance, mid afternoon light with wispy clouds and a sun high in the distance… pic.twitter.com/Um5CWI18nS
OpenAI says that the model works as a result of “deep understanding of language,” which lets it interpret text prompts accurately. Still, like basically all AI image- and video-generators we’ve seen, Sora isn’t perfect. In one of the examples, the prompt, which asks for a video of a Dalmatian looking through a window and people “walking and cycling along the canal streets,” omits the people and the streets in the video entirely. OpenAI also warns that the model can struggle to understand cause and effect — it can generate a video of a person eating a cookie, for instance, but the cookie may not have bite marks.
Sora isn’t the first text-to-video model around. Other companies including Meta, Google and Runway, have either teased text-to-video tools or made them available to the public. Still, no other tool is currently able to generate videos as long as 60 seconds. Sora also generates entire videos at once, instead of putting them together frame-by-frame like other models, which makes sure that subjects in the video stay the same even when they go out of view temporarily.
The rise of text-to-video tools has sparked concerns over their potential to more easily create realistic-looking fake footage. “I am absolutely terrified that this kind of thing will sway a narrowly contested election,” Oren Etzioni, a professor at the University of Washington who specializes in artificial intelligence, and the founder of True Media, an organization that works to identify disinformation in political campaigns, toldThe New York Times. And generative AI more broadly has sparked backlash from artists and creative professionals concerned about the technology being used to replace jobs.
OpenAI said that it was working with experts in areas like misinformation, hateful content and bias to test the tool before making it available to the public. The company is also building tools capable of detecting videos generated by Sora and including metadata in the generated videos for easier detection. The company declined to tell the Times how Sora had been trained, except stating that it used both “publicly available videos” as well as videos licensed from copyright holders.
This article originally appeared on Engadget at https://www.engadget.com/openais-new-sora-model-can-generate-minute-long-videos-from-text-prompts-195717694.html?src=rss