Lyft has agreed to to tell its drivers how much they can truly earn on the ride-hailing platform — and back it up with evidence — as part of its settlement for a lawsuit filed by the US Justice Department and the Federal Trade Commission. The lawsuit accused the company of making "numerous false and misleading claims" in the advertisements it released in 2021 and 2022, when the demand for rides recovered following COVID-19 lockdowns in the previous years. Lyft promised drivers up to $43 an hour in some locations, the FTC said, without revealing that those numbers were based on the earnings of its top drivers.
The rates it published allegedly didn't represent drivers' average earnings and inflated actual earnings by up to 30 percent. Further, the FTC said that Lyft "failed to disclose" that information, as well as the fact that the amounts it published included passengers' tips. The company also promised in its ads that drivers will get paid a set amount if they complete a certain number of rides within a specific timeframe. A driver is supposed to make $975, for instance, if they complete 45 rides over a weekend.
Lyft allegedly didn't clarify that it will only pay the difference between the what the drivers' earn and its promised guaranteed earnings. Drivers thought they were getting those guaranteed payments on top of their ride payments as a bonus for completing a specific number of rides. The FTC accused Lyft of continuing to make "deceptive earnings claims" even after it sent the company a notice of its concerns in October 2021, as well.
Earlier this month, the company launched an earnings dashboard that showed the estimated hourly rate for each ride, along with the driver's daily, weekly and yearly earnings. But under the settlement, Lyft will have to explicitly tell drivers how much their potential take-home pay is based on typical, instead of inflated, earnings. It has to take tips out of the equation, and it has to to clarify that it will only pay the difference between what the drivers get from rides and its guaranteed earnings promise. Finally, it will have to pay a $2.1 million civil penalty.
This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-will-have-to-tell-drivers-how-much-they-can-truly-earn-with-evidence-120011572.html?src=rss
Blumhouse wasn’t going to publish a game in 2024. The studio, one of the leading names in horror films, announced in February 2023 that it was launching a video game publishing business and executives were scouting projects from independent teams with budgets under $10 million. The goal of Blumhouse Games was to support a few rad horror titles per year, with a tentative plan to start publishing them in 2025.
But then, in September 2023, the Blumhouse folks stumbled across Fear the Spotlight. It was a moody, voxelized horror game about two friends sneaking around their haunted high school and communing with the ghosts of students that died in a fire in the ’90s. Spooky shenanigans and mysterious puzzles ensued, all presented in third-person and with a gritty PS One aesthetic. Fear the Spotlight was a PC game made by Crista Castro and Bryan Singh of Cozy Game Pals, a husband-and-wife team with impressive professional credentials: Castro was an art director at Nickelodeon and the art lead on the Animaniacs reboot, and Singh was a programmer who worked on The Last of Us and Uncharted series and Journey. They left their corporate jobs and founded Cozy Game Pals during the pandemic, and Fear the Spotlight was their first major project together.
Cozy Game Pals
Fear the Spotlight didn’t have a particularly buzzy debut, but a few weeks after it hit Steam, Blumhouse Games president Zach Wood and creative lead Louise Blain happened to spot it on Twitter. Castro told Engadget how it went down:
“Zach found it, and he and Louise Blain sat down and played it together and were like, oh my gosh, this is exactly the kind of game that we want to be publishing, this is really great. Let's reach out to them and see, do they need any help? Is there something here that we can work together on?”
“Meanwhile, yes, we did need help,” Singh added, laughing. “We had released it, but we had no idea how to get people to know about it. The people that were finding it were saying very positive things, and we're like, OK, that's great, but now what do we do? We know how to make things, but we don't know anything else about marketing.”
Blumhouse signed Cozy Game Pals and asked how they could help improve Fear the Spotlight. At first, Castro and Singh suggested porting it to consoles and adding additional languages, basic things to get the existing game in front of more players.
“They were excited about the idea, but then they also offered more time,” Singh said. “They asked, what would you do if you had an extra year to work on it?”
The opportunity to expand Fear the Spotlight caught Castro and Singh by surprise. It also scared them, at first.
Cozy Game Pals
“We had never really considered a significant addition to the game before that,” Singh said. “And we also had what we thought was a finished game that we were really proud of. So it was really, really difficult to figure out how to add to a thing that we felt was finished; we didn't want to ruin it. Part of it is our taste and our work, but also part of it feels like black magic. Like, if we mess with it, is it going to come out in a way that we're proud of?”
Castro and Singh took the chance. On October 26, 2023, about one month after Fear the Spotlight’s debut, they removed it from Steam with the promise that they’d add new gameplay, console versions and localization features. They didn’t mention Blumhouse at the time. Behind the scenes, Blumhouse Games gave Cozy Game Pals one year to create the definitive version of Fear the Spotlight, with no creative restrictions.
The revamped version of Fear the Spotlight came out on Steam, PS4, PS5, Switch and Xbox Series X/S on October 22, 2024, developed by Cozy Game Pals and published by Blumhouse Games. It’s the first game in Blumhouse’s publishing roster, which includes future titles from EYES OUT, Half Mermaid, Perfect Garbage, Playmestudio and Vermila Studios.
Cozy Game Pals used the year of extra development time well. Rather than messing with the black magic of the original, Castro and Singh added an entirely new segment, doubling the game’s run time and expanding on their initial ideas in sophisticated, extra-horrific ways. Fear the Spotlight, by the way, is an excellent horror experience. It has low-poly environments, low-res textures and grainy CRT effects, but its animations are smooth and the camera uses friendly third-person controls, nailing the nostalgia without compromising modern conveniences. The story revolves around two teenage friends, Vivian and Amy, and takes them on individual but connected journeys through twisted, spirit-infested versions of reality. Their dialogue and personalities feel authentic, and their emotions are incredibly relatable, whether in the face of unspeakable horrors or just when talking to a crush. It has a few good jump scares, too.
Cozy Game Pals
The first half of Fear the Spotlight is packed with satisfying puzzles, spooky phantoms and tense hide-and-seek mechanics. The second half, created after Blumhouse’s intervention, adds layers of emotional depth and introduces a truly terrifying foe. Vivian is the main playable character in the original version and Amy's story takes center stage in the expanded content.
“The first Vivian story was really us figuring out how to make this game,” Castro said. “But then by the time we were making Amy's, we had so many lessons learned. I feel like the monster is better, the puzzles are better, the storytelling is more streamlined. The second half wraps it up really nicely.”
On top of handling the art, Castro was the main writer on Fear the Spotlight, while Singh handled programming. Castro was the diehard horror fan in the relationship — he was a Resident Evil boy, she was a Silent Hill girl (read to the theme of Avril Lavigne’s Sk8er Boi) — and together, they wanted to capture the fun of being scared in video game form. Fear the Spotlight draws from their personal lives and memories of high school, when every emotion felt new, extreme and sometimes silly. From this lens, Fear the Spotlight also deftly handles serious topics like loss, death, prejudice and love.
“It's just such an impactful time in our, in most people's lives,” Castro said. “I grew up playing these games in the ’90s or in the early 2000s, like Silent Hill one and two and three. So thinking back to high school and how I felt, writing the story was just like, I can only write from my own personal experience. Having a crush and feeling awkward, and when you actually bond with someone, how special that is.”
Singh continued the thread, saying, “I think the home-life stuff — we bond over a lot of our shared experience, which is also represented in the game. Families are complicated, family structures. Having a father that's not present in your life, or the loss of a very close family member, it just changes you and affects you. Those are just pulled from our lives.”
Castro and Singh lovingly described Blumhouse Games as a scrappy team of horror fans, with fewer than 10 people supporting a handful of projects at once, and doing so while trying to prove themselves in a new market. On top of handling trailers and press for Fear the Spotlight’s re-release, the Blumhouse crew helped Cozy Game Pals find a contractor to do a logo and key art, a porting company to help get the game on consoles, and a localization team. More than any of that, though, Castro and Singh said the people at Blumhouse Games seem to truly enjoy the projects they’ve signed.
“They've just been the ideal partner, incredibly supportive,” Castro said. “They really let us decide everything for our game, the game is completely our vision. We would show them prototypes and level designs and of course, they had feedback and thoughts, but yeah — ”
“They know our game really well,” Singh said. “They're genuine fans of the original release. They know our game intimately and can talk to us about our ideas from a very informed perspective.”
Castro concluded, “They come from it from a support perspective. Like, how can we help you guys create your vision that you care about, that you're happy with. It's been amazing.”
Fear the Spotlight is available now for $20 on Steam, PS4, PS5, Switch and Xbox Series X/S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-fear-the-spotlight-became-blumhouses-first-video-game-140044877.html?src=rss
In iOS 18.2, Apple is adding a new feature that resurrects some of the intent behind its halted CSAM scanning plans — this time, without breaking end-to-end encryption or providing government backdoors. Rolling out first in Australia, the company’s expansion of its Communication Safety feature uses on-device machine learning to detect and blur nude content, adding warnings and requiring confirmation before users can proceed. If the child is under 13, they can’t continue without entering the device’s Screen Time passcode.
If the device’s onboard machine learning detects nude content, the feature automatically blurs the photo or video, displays a warning that the content may be sensitive and offers ways to get help. The choices include leaving the conversation or group thread, blocking the person and accessing online safety resources.
The feature also displays a message that reassures the child that it’s okay not to view the content or leave the chat. There’s also an option to message a parent or guardian. If the child is 13 or older, they can still confirm they want to continue after receiving those warnings — with a repeat of the reminders that it’s okay to opt out and that further help is available. According toThe Guardian, it also includes an option to report the images and videos to Apple.
Apple
The feature analyzes photos and videos on iPhone and iPad in Messages, AirDrop, Contact Posters (in the Phone or Contacts app) and FaceTime video messages. In addition, it will scan “some third-party apps” if the child selects a photo or video to share with them.
The supported apps vary slightly on other devices. On Mac, it scans messages and some third-party apps if users choose content to share through them. On the Apple Watch, it covers Messages, Contact Posters and FaceTime video messages. Finally, on Vision Pro, the feature scans Messages, AirDrop and some third-party apps (under the same conditions mentioned above).
The feature requires iOS 18, iPadOS 18, macOS Sequoia or visionOS 2.
The Guardian reports that Apple plans to expand it globally after the Australia trial. The company likely chose the land Down Under for a specific reason: The country is set to roll out new regulations that require Big Tech to police child abuse and terror content. As part of the new rules, Australia agreed to add the clause that it was only mandated “where technically feasible,” omitting a requirement to break end-to-end encryption and compromise security. Companies will need to comply by the end of the year.
User privacy and security were at the heart of the controversy over Apple’s infamous attempt to police CSAM. In 2021, it prepared to adopt a system that would scan for images of online sexual abuse, which would then be sent to human reviewers. (It came as something of a shock after Apple’s history of standing up to the FBI over its attempts to unlock an iPhone belonging to a terrorist.) Privacy and security experts argued that the feature would open a backdoor for authoritarian regimes to spy on their citizens in situations without any exploitative material. The following year, Apple abandoned the feature, leading (indirectly) to the more balanced child-safety feature announced today.
Once it rolls out globally, you can activate the feature under Settings > Screen Time > Communication Safety, and toggle the option on. That section has been activated by default since iOS 17.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ios-182-has-a-child-safety-feature-that-can-blur-nude-content-and-report-it-to-apple-194614810.html?src=rss
If you've been looking to upgrade your smartwatch, now might be the right time. Our favorite smartwatch, the Apple Watch Series 10, is currently on sale with the 42mm model down to $370 from $399 in Jet Black. The 46mm model is down to $399 from $429 and available in Jet Black and Silver Aluminum.
Apple released its Series 10 Watch only a month ago, alongside new products like the AirPods 4 and the iPhone 16. We gave it a 90 in our review features like its thinner frame and bigger screens — from 41mm to 42mm and 45mm to 46mm. The watch also offers music and podcast listening through its onboard speaker, which worked alright for a quick listen in a quiet space. Its battery also lasts slightly longer than its predecessor's.
Health-wise, the Apple Watch Series 10 brings sleep apnea monitoring, tracking your sleeping patterns for 30 days to see if its worth going to a doctor. Notably, the Series 10 Watch doesn't include a Blood Oxygen app as Apple faces ongoing copyright litigation arguing the tech giant infringed on a patent owned by health tech company, Massimo.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-watch-series-10-is-30-off-right-now-133026681.html?src=rss
Google just announced a spate of safety features coming to Messages. There’s enhanced scam detection centered around texts that could lead to fraud. The company says the update provides “improved analysis of scammy texts.” For now, this tool will prioritize scams involving package deliveries and job offers.
When Google Messages suspects a scam, it’ll move the message to the spam folder or issue a warning. The app uses on-device machine learning models to detect these scams, meaning that conversations will remain private. This enhancement is rolling out now to beta users who have spam protection enabled.
Google’s also set to broadly roll out intelligent warnings, a feature that’s been in the pilot stage for a while. This tool warns users when they get a link from an unknown sender and automatically “blocks messages with links from suspicious senders.” The updated safety tools also include new sensitive content warnings that automatically blurs images that may contain nudity. This is an opt-in feature and also keeps everything on the device. It’ll show up in the next few months.
Finally, there’s a forthcoming tool that’ll let people turn off messages from unknown international senders, thus cutting the scam spigot off at the source. This will automatically hide messages from international senders who aren’t already in the contacts list. This feature is entering a pilot program in Singapore later this year before expanding to more countries.
In addition to the above tools, Google says it’s currently working on a contact verifying feature for Android. This should help put the kibosh on scammers trying to impersonate one of your contacts. The company has stated that this feature will be available sometime next year.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-messages-adds-enhanced-scam-detection-tools-190009890.html?src=rss
Anthropic's latest development gives its Claude AI assistant the ability to control a PC, reportedly just like a person would. The feature, dubbed 'computer use,' entered public beta today. With computer use, Claude can be directed to execute tasks such as "looking at a screen, moving a cursor, clicking buttons, and typing text," according to the company's announcement.
We've built an API that allows Claude to perceive and interact with computer interfaces.
This API enables Claude to translate prompts into computer commands. Developers can use it to automate repetitive tasks, conduct testing and QA, and perform open-ended research. pic.twitter.com/eK0UCGEozm
In theory, this could make the AI even more useful in automating repetitive computer tasks. However, a second blog post focused on computer use acknowledged that this application of Anthropic's AI models is still early in development and, to paraphrase, buggy as heck. The company said that in internal testing, Claude stopped in the middle of an assigned coding task and began opening images of Yellowstone National Park. While that is uncannily human behavior (who doesn't want to take a break to stare at natural beauty during the work day?), it's also a reminder that even the best AI models can have errors.
In addition to unveiling computer use, Anthropic also released an upgraded version of its Claude 3.5 Sonnet model alongside a brand new model called Claude 3.5 Haiku that will be released later in October. In August, Anthropic joined OpenAI in agreeing to share its work with the US AI Safety Institute.
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-letting-claude-ai-control-your-pc-181500127.html?src=rss
If you’re a game developer or animator, chances are you frequent sites like the Unreal Engine Marketplace, Quixel, ArtStation Marketplace and Sketchfab Store. The days of buying assets from each of these stores separately are over, as Epic Games just launched Fab, its new marketplace merging all of the sites mentioned above.
While the Fab website is live, Unreal Engine 5 Editor users can also access it in the app directly when the update is live. Unreal Editor for Fortnite also has Fab integration, which is currently down for maintenance.
Fab’s content includes animations, VFX, environments, characters, plug-ins and much more. These assets may have either a Creative Commons license or Standard License; the latter comes in Personal and Professional tiers. Epic Games says that both tiers of the Fab Standard License allow assets to be used in any game engine you want. However, the Creative Commons license only allows assets to be used on Unreal Engine. 3D assets can also be viewed in real time before purchasing to ensure developers only get the products they need.
Epic Games
The entire Quixel Megascans library is available for free now until the end of this year, and the contents are free to use in all engines and creation tools. There are 17,000 assets from the original library, along with 10 packs accompanying Fab’s launch.
Epic Games also mentioned some future goals for Fab, including Roblox and Minecraft assets, access to MetaHumans and more. There will also be a portion of Fab’s Megascans content made free next year in the form of a starter pack.
This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-games-launches-a-new-unified-game-development-assets-marketplace-fab-135335228.html?src=rss
Apple Pay debuted almost 10 years ago to the day, and Apple is marking the occasion by rolling out some features it revealed at WWDC. If you have iOS 18 or iPadOS 18 installed on your iPhone or iPad, you'll now be able to use the payment service on third-party browsers on those devices, as well as desktop computers. In the latter case, you'll be asked to scan a QR code with your iPhone or iPad to complete the payment. However, Apple says the feature is only available in select markets.
It'll be easier than ever to add supported cards to Apple Wallet on your iPhone. Thanks to the Tap to Provision feature, you can simply tap an eligible NFC-enabled card to the back of your phone, though you may have to enter the security code manually. Again, though, Tap to Provision isn't available everywhere.
Apple is bringing more third-party buy now, pay later (BNPL) services to Apple Pay. This starts with the ability to check out with Klarna in the US and UK. The company will add more installment payment options in the future, including Citi, Synchrony and eligible Apple Pay issuers via Fiserv in the US. Klarna will also be available as an option in Canada at a later date. Apple discontinued its own Pay Later option earlier this year and it added Affirm as a BNPL option in the US last month.
Meanwhile, US Apple Pay users can redeem rewards on eligible Discover credit cards at checkout. Support for rewards from other issuers and in more countries is on the way.
Update October 18, 8:48AM ET: This story previously indicated that Apple was starting to add third-party BNPL services with the integration of Klarna, but Affirm support was added last month.
This article originally appeared on Engadget at https://www.engadget.com/mobile/apple-pay-now-works-with-third-party-ios-and-desktop-browsers-163048055.html?src=rss
Seventeen years is an odd anniversary to call out. But at an event launching four new Kindles, Amazon’s head of devices and services Panos Panay reminded a group of media that “Kindle is 17 years in the making, almost to the day.” Panay added that the device is currently seeing its highest sales numbers, and that 20.8 billion pages are read each month on a Kindle. But people aren’t just reading on Kindles. Since the introduction of the Kindle Scribe in 2022, there has been even more development in e-paper writing tablets, with a notable recent product in the reMarkable Paper Pro. While that $580 device supports a color writing experience, Amazon’s Kindle Scribe still only works in black and white. But it might offer enough by way of software updates to make up for its monochrome manner.
Plus, being able to write on what’s already a popular ereader makes that book-like experience even more realistic, and the Kindle Scribe represents what Panay called the “fastest growing category” of Kindles. You could almost call it a 2-in-1, since it’s an ereader and writing tablet at once. “I have a lot of passion around 2-in-1s,” Panay said at his presentation, and he used that term repeatedly to describe the Kindle Scribe. I haven’t thought about it that way, but I was less worried about semantics and more about how the Kindle Scribe and its new features felt at a hand-on session yesterday.
I’m the sort of person that needs to physically write out something while I plan a project. Whether it’s lofty goals to get my life together or draft up a strategy for covering certain software releases at work, my hands grasp at the air for an imaginary pen and paper. For that reason, the Kindle Scribe and other writing tablets call out to me. I reviewed the original Kindle Scribe almost two years ago and since then Amazon has slowly expanded the feature set and made the device more useful.
With the original Scribe, Amazon got a lot of the basics right. The latency and smoothness of the writing experience were close to feeling like pen and paper, and the device felt sturdy and slick. The new Scribe felt very similar in that sense, with little noticeable difference in the way the stylus interacted with the screen, and I didn’t encounter any jarring lag in the brief time I had with it.
Where the Scribe left me wanting more was software, and that’s also the area Amazon appears to have focused on this year. Don’t get me wrong — it’s not like the company didn’t tweak the hardware. There are some refinements like new white borders, a smaller grip, different color options and an updated stylus with a soft-tip top that feels more like a conventional eraser.
Cherlynn Low for Engadget
But inside the device lie the more intriguing changes. Most significant in my opinion is the new Active Canvas. It directly addresses one of my biggest complaints in my review, which is that the writing experience within books and publications was a little wonky.
To quote myself, this was what I said in 2022: “You can also take down notes when you’re reading an e-book. But it’s not like you can scribble directly onto the words of your e-books. You can use the floating toolbox to create a sticky note, then draw within a designated rectangle. When you close the sticky note, a small symbol appears over the word it was attached to, but otherwise, your scribbles are hidden. No annotating in the margins here.”
All of that has changed with the new Kindle Scribe. When you’re in an e-book, you can now just start writing on the page, and a box will appear, containing your scribbles. You no longer need to first find the floating toolbox and select the sticky note tool. Just write. It’s so much simpler, and in the Kindle Scribe I played with it worked almost instantly. Not only is the box embedded within the text, with the book’s words rearranging and flowing to accommodate it, but you can also resize the rectangle to take up however much space you like. The rest of the page will reflow to make room as necessary. I was particularly impressed by how quickly this happened on the demo unit — it was more responsive than switching between notebooks on my existing Scribe.
Plus, the box containing your note will stay in place instead of being hidden and replaced by a small symbol. It’s clear that Amazon’s earlier implementation was a rudimentary workaround to allow people to write on fixed format media, whereas the new approach is more deeply integrated and thought out.
And unlike what I said two years ago, you can now annotate in a new collapsible margin. Tapping the top right corner brings up options to pull up the column, and you can choose from having it take up about a quarter of the width or spread out to about three quarters. Content in the margin will be scrollable, so you theoretically won’t run out of space.
Cherlynn Low for Engadget
Now, this isn’t a perfect replica of annotating on a real textbook, but it might be better since you won’t have to scrawl all around the borders or write upside down just to squeeze in your thoughts. I’m not sure yet, as I really need to spend more time with it to know, but I like that Amazon clearly has taken in feedback and thought about how to add these requested features.
The company also added the ability to use the Pen and directly highlight or underline within those books, and pretty much any Kindle title will support most of these features. They’d have to be content that allows for font resizing, to start, so things like PDFs, which are fixed, won’t work with the Active Canvas. Word documents are compatible as well.
I spend more time writing in blank notebooks than in actual books, and for those scenarios, Amazon is using generative AI in two new tools: Summarization and Refined Writing. The former is pretty straightforward. If you’ve handwritten 10 pages worth of brainstorming meeting notes, the system can scan all of it and collate just the highlights. You can have this be added as a page to the existing notebook as a summary, or save it as a separate document on its own.
Refined Writing, meanwhile, is like Apple’s Handwriting Assist on iPadOS 18 but on a larger scale. While Apple’s software feels like it’s about nipping and tucking stray words that are out of alignment, Amazon’s takes your entire handwritten page and converts it into text in a script-like font. This works best if you tend to write in a single column with clear indentations and paragraphs. I tend to draw random boxes all over the place for breakout thoughts, and the system will not perfectly replicate that. For example, a two-column shopping list I quickly drafted on a demo Scribe was merged into one, and the checkboxes I drew were interpreted as capital letter Ds that were inserted at the start of every bullet.
Amazon
It might not seem immediately useful, but if you’re the sort of person that’s shy about their handwriting, this could save you some shame. More importantly, it can make you writing more legible in case you need to share, say, your screenplay treatment with a production partner. Or if your scrawled shopping list just isn’t making sense to your partner. I also like that even after you’ve converted your notes into text, you can still erase them using the top of the pen and make edits. You’ll have to run Refined Writing again to regenerate a neatly formatted page. Oh, and I appreciate the flexibility you get here. You’ll have a few fonts and sizes to choose from, and can select the pages you want to reformat or have the entire book done up altogether.
None of the notebook features are destructive, meaning you’ll usually be able to retain your original written content and save the generated material as addendums. The AI work is done in the cloud, with your data being encrypted throughout the process. The Kindle Scribe also displays an animated page showing it’s busy with the generative AI task, which in my experience so far took at least 10 seconds. It might be different on the original Kindle Scribe, which will also be getting these software features either later this year or, in the case of the expandable margins, in early 2025 when it arrives on the new Kindle Scribe.
In its 17 years, the Kindle has done a lot to disrupt physical books, and since the introduction of the Scribe, it’s been poised to do the same for notebooks. As someone who’s relished being able to carry around the equivalent of a thousand books in a super thin device, the idea of replacing a bunch of notebooks with a Scribe is immensely intriguing. Amazon does find itself up against some stiff competition from reMarkable and Boox, but it has its sheer size and the power of its Kindle library in its favor. The Kindle Scribe will be available in December for a starting price of $400, and I hope to have a review unit in soon enough to see if I love or hate the new annotation and AI features.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/kindle-scribe-hands-on-you-can-scribble-on-your-books-130043335.html?src=rss
Google is rolling out a slew of updates for Pixel watches, smartphones and tablets. In many cases, their predecessors are also getting the new features, such as Night Sight for Instagram — available on all Pixel 6 or newer devices, including A-series phones. The tool allows you to take photos directly on Instagram without worrying about them coming out dark. This could be ideal if you're someone who likes taking photos at concerts or parties without worrying about a bright flash going off. Other updates available for Pixel 6 or newer devices include astrophotography through Night Sight and theft protection.
Now globally available, theft protection one of the most expansive updates and actually applies to all Android 10 or newer devices (Android 15 is out today) — not just Pixel. Then, later this year, Google will release Identity Check, a feature that requires biometric authentication to access actions like changing your PIN and disabling theft protection. The new feature includes tools like the AI-powered Theft Detection Lock, which uses on-device machine learning to detect possible attempts to steal your device and will automatically lock it if so. Additional features include Remote Lock, which lets you seal your device with just a verified phone number, and Offline Device Lock. You can watch a full overview of theft protection on Android's YouTube page.
Google released its latest lineup in August: the Pixel 9, Pixel 9 Pro XL and Pixel 9 Pro and some of its newest features are exclusive to it. Such is the case for a Gemini extension for screenshots, a tool that lets you "Hey Google" your way to the exact image you're looking for. For example, you can say, "Hey Google, use Screenshots to show to find the red shirt I saved." Plus, you can now use a waterproof case to capture improved images and videos under the sea.
Update October 16, 1:51PM ET: Google initially indicated that Pixel A-series devices would not have access to the Night Sight for Instagram feature. However, it later confirmed — via Android reporter Mishaal Rahman — that "Night Sight for Instagram is available on the Pixel 6 and later, including A-series."
This article originally appeared on Engadget at https://www.engadget.com/new-pixel-updates-include-ai-powered-theft-protection-160042706.html?src=rss