HOVSTEP Helps ADHD Focus with Helicopter Missions That Actually End

Modern work and study days are chopped into tiny fragments, with multiple tabs, apps, and timers all competing for attention. Even well-intentioned plans fall apart because time feels abstract and slippery, especially if you lean toward ADHD or time-blindness. Checking the clock becomes another interruption instead of a guide. HOVSTEP is a concept that tries to make time feel like one clear mission instead of a background anxiety.

HOVSTEP treats each block of time like a helicopter mission. It is both a physical clock and an app-linked timer, inspired by how a mission helicopter takes off with one purpose, completes it, and returns. The idea is to help you see a study session, assignment, or break as a single mission you dispatch and then bring home, with a beginning, middle, and end that are all visible at once.

Designer: Ho joong Lee, Ho taek Lee

Opening the app in the morning, you drop studies, tasks, breaks, and games into short mission slots across the day. The app shows your routine by time zone, then switches to an analog view where each mission has a clear start, end, and remaining time. When a mission starts, a little helicopter icon descends, and the activity timer kicks in with an alarm, making the transition feel deliberate.

HOVSTEP shows time passing with a yellow hand that appears on the clock face when a mission begins, rotating once around the dial and showing how much of that block is left. It is framed as the helicopter being dispatched, flying its route, and returning when the hand lands back at 12. You are watching a mission unfold and trying to stay with it until the end.

The object itself is a small helicopter-shaped clock that can sit on a monitor or hang on a wall. A rotor on top acts as the analog hand, a digital display shows timer information, and side buttons let you adjust volume and timer details. A center button on top turns the clock on and starts missions manually, so you can run a quick focus block without opening the app.

The design is grounded in research about how people with ADHD often respond better to movement, change, and short time units than to static digits. By turning each activity into a dispatched mission with a visible arc and clear end, HOVSTEP reduces the need to constantly check the clock. You get a sense of flow, knowing that as long as the yellow hand is moving, you are still inside the mission.

The project’s line, “One mission completed, one step closer to focus,” captures the spirit. Instead of promising to fix attention with another app, HOVSTEP reframes time as a series of small, winnable missions. Sometimes the most helpful tools for focus are the ones that make progress visible and finite, one flight at a time, instead of asking you to manage an infinite stream of minutes.

The post HOVSTEP Helps ADHD Focus with Helicopter Missions That Actually End first appeared on Yanko Design.

REDMAGIC 11 Air Review: Fan-cooled Gaming Flagship at Just 207g, $499

PROS:


  • Slimmer and lighter design for a gaming smartphone

  • Distinctive gaming aesthetic

  • Large 7,000 mAh battery with 80W fast charging

  • More Accessible price point

CONS:


  • No wireless charging

  • Mediocre 8MP ultra-wide camera

  • Basic IP54 dust and water resistance

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The REDMAGIC 11 Air doesn't apologize for being a gaming phone, but wraps it in the slimmest, lightest package the brand has made yet.

Gaming phones have split off into their own design species, leaning into transparent backs, RGB lighting, and visible cooling that looks more like sci‑fi props than communication devices. The REDMAGIC 11 Pro, which we reviewed recently, took that to its extreme with a liquid‑cooling window showing coolant flowing like spaceship controls. It made a strong visual statement but was unapologetically a gamer’s machine first and everything else a distant second.

REDMAGIC 11 Air tries to keep the same esports‑grade performance, active cooling, and transparent style in a slimmer frame. It packs a Snapdragon 8 Elite, 7,000mAh battery, 6.85‑inch 144Hz OLED, and 24,000 RPM fan into a 7.85mm, 207g body. Whether this Air approach can balance hardcore gaming with something closer to everyday usability, or just becomes a slightly thinner version of the same uncompromising brick, is worth finding out.

Designer: REDMAGIC

Aesthetics

The moment you see the REDMAGIC 11 Air, it announces itself as a gaming phone. Phantom transparent black and Prism transparent white finishes expose stylized internals, circuit‑like etching, and RGB‑lit fan and logo elements. This is not subtle or generalist; it is a cyberpunk, sci‑fi motif that wants to sit next to mechanical keyboards rather than hide in a leather case.

Despite the gaming‑first aesthetic, materials feel more refined than expected. The aluminum alloy frame, Gorilla Glass front and back, and 7.85mm thickness give it a solid feel. It is positioned as the lightest in the REDMAGIC lineup, which matters compared to the heavier 11 Pro. The curves and 20:9 aspect ratio help it sit more naturally in the hand, even if the styling still clearly prioritizes gamers over minimalists.

RGB lighting and transparent elements add atmosphere without chaos. Fan and logo lights sync with in‑game audio, making the back feel alive during sessions, but both can be toned down or disabled when you want less conspicuous carry. That duality helps if you like the gaming aesthetic but occasionally need to bring the phone into neutral environments where flashing lights feel out of place.

Ergonomics

Living with the 11 Air daily, the slimmer and lighter design makes a real difference. Long landscape gaming sessions feel less fatiguing, and the phone slips into pockets more easily than expected, given the 6.85‑inch display. The curved back and aluminum frame help with grip, and the 20:9 screen ratio balances a wide gaming canvas with something that still fits in most hands without constant readjusting.

The large screen dominates the front with a 95.1% screen‑to‑body ratio and slim bezels. That is great for immersion, but leaves little room to rest thumbs without touching the screen during landscape play. Fortunately, the shoulder triggers take over some of that load, letting the screen act more like a viewfinder while the top edges handle key inputs when you need them most.

Controls are where the gaming focus becomes clear. The 520Hz physical shoulder triggers are tuned for low‑latency and now work in portrait and landscape, giving flexibility for different games. Combined with the 0809 X‑axis linear motor for 4D haptics, the phone feels more like a handheld console, especially when triggers are mapped to aiming or abilities through Game Space’s interface.

Outside of gaming, the transparent back and RGB accents may not suit every situation, but the size and weight make it easier to carry than the 11 Pro or older gaming phones. One‑handed use is still a stretch given the display size, but basic tasks like messaging and browsing feel manageable if you are already used to large phones or phablets.

Performance

At the core sits the Snapdragon 8 Elite paired with RedCore R4, LPDDR5X RAM, and UFS 4.1 storage. Clock speeds reach 4.32GHz on the Oryon CPU and 1,250MHz on the Adreno 830 GPU. The dedicated RedCore R4 and CUBE scheduling engine focuses on stable frame rates rather than just benchmark spikes, which matters more in sustained gaming, where consistency beats bursts.

The ICE Cooling System backs that up with a large vapor chamber, graphene thermal layers, and a 24,000 RPM turbo fan. Unlike the REDMAGIC 11 Pro’s dramatic liquid‑cooling window showing coolant flowing like sci‑fi, the REDMAGIC 11 Air hides cooling under the transparent back. It opts for slimness while still actively managing CPU and GPU temperatures during long sessions, which keeps performance from throttling halfway through a match.

The active cooling fan is audible when it spins up under heavy load. It is not loud enough to overpower game audio, but it is noticeable in quiet rooms. For a device prioritizing sustained performance, this is expected, and fan behavior can be tuned in Game Space if you prefer cooler operation or less noise during specific sessions or when gaming in shared spaces.

Cameras are solid without being the headline. The 50 MP main sensor with OIS delivers clean photos for social media and casual shots, and the 16 MP front camera handles selfies and video calls well enough. The 8MP ultra-wide camera is a bit of a disappointment in this day and age, but it’s not exactly terrible. These are clearly not camera‑phone specs, but they work fine for anyone who needs decent everyday photography alongside gaming.

Battery and charging are part of the performance story. The 7,000 mAh battery is generous in this slim chassis, going over a day with general use, and hours upon hours of binging video streaming at max brightness. The 80W fast charging refills quickly, while Charge Separation routes power to the motherboard during plugged‑in gaming, reducing heat and protecting battery health over time.

Worth noting is the absence of wireless charging. For a phone focused on performance and internal cooling, skipping wireless charging feels like a conscious choice to prioritize battery size, thermals, and layout. It is not a deal‑breaker with rapid wired charging, but it is worth keeping in mind if you are used to charging pads between sessions or overnight.

Sustainability

Durability starts with materials. The aluminum alloy frame, Gorilla Glass GG7i front, and Gorilla Glass 5 back give a solid, premium feel that should handle knocks better than plastic gaming phones. The combination of metal and tempered glass makes it feel built to survive being tossed into bags, dropped onto desks, and carried through crowds without showing age too quickly or feeling fragile.

IP54 dust and water resistance is a pragmatic compromise. For a device packed with vents, fans, and shoulder triggers, pushing water resistance higher would likely require trade‑offs in cooling capacity or thickness. The phone will survive light rain or dusty environments, but it is not meant for submersion or rough outdoor abuse, worth keeping in mind if you game near water or in harsh conditions.

Value

At launch, the REDMAGIC 11 Air starts at $499 ($529 in the US and Canada) for 12 GB + 256 GB and goes up to $599 ($629 in North America) for 16 GB + 512 GB. That puts it in upper mid‑range territory, but with hardware rivaling more expensive phones in gaming performance, especially when you factor in cooling, battery, and gaming‑specific controls that most flagships skip entirely.

Value shows up in what you get for that money. At this price, you are getting Snapdragon 8 Elite, active cooling with a 24,000 RPM fan and vapor chamber, 7,000mAh battery with 80W charging, 6.85‑inch 144Hz OLED, and 520 Hz shoulder triggers. Many similarly priced phones focus on cameras or slimness, leaving gaming performance to throttle once heat builds, so the 11 Air feels like a focused tool rather than a jack‑of‑all‑trades.

Of course, this focus narrows the audience. The transparent, RGB‑lit, cyberpunk design and heavy emphasis on Game Space features, triggers, and haptics make the 11 Air most appealing to mobile gamers. For someone who barely plays and cares more about camera versatility or minimalist aesthetics, much of what makes this device interesting will feel like overkill or actively off‑putting.

Contrasting it with the REDMAGIC 11 Pro helps clarify positioning. The Pro leans harder into showpiece territory with its visible liquid‑cooling window and heavier footprint, while the 11 Air trades some spectacle for slimness and lighter weight. For gamers who want REDMAGIC’s performance and style but prefer something easier to carry daily, the Air’s pricing and positioning make sense as a more practical but still gaming‑centric option.

Verdict

REDMAGIC 11 Air takes the brand’s familiar ingredients, transparent design, RGB accents, active cooling, shoulder triggers, and wraps them in a slimmer chassis that feels more manageable than previous monsters. It does not pretend to be a mainstream flagship, but within its lane of delivering stable high‑fps gaming and distinct visual identity, it hits targets convincingly. The flagship silicon, thermal management, and gaming controls make it hard to ignore if mobile gaming matters to you.

For people who treat mobile gaming seriously and who like the idea of a semi‑transparent, cyber‑mech slab with a fan inside more than a polished glass rectangle, REDMAGIC 11 Air makes a strong case. It will not convert everyone, and it is not trying to, but for the crowd it speaks to, it offers a rare mix of performance, personality, and practicality at a price undercutting many conventional flagships while still feeling like a purpose‑built tool.

The post REDMAGIC 11 Air Review: Fan-cooled Gaming Flagship at Just 207g, $499 first appeared on Yanko Design.

5 Best Gaming Concepts To Revolutionize Gaming In 2026

Gaming hardware has reached an inflection point where pure performance no longer separates the exceptional from the ordinary. Today’s players demand experiences that merge technical capability with thoughtful design, creating tools that feel intuitive, personal, and genuinely innovative. The concepts emerging from design studios around the world reflect this shift, prioritizing clever form factors, sustainable interaction models, and aesthetics that challenge gaming’s aggressive visual language.

These five gaming concepts push beyond incremental improvements to reimagine how we hold, power, display, and interact with gaming hardware. From ultra-compact controllers that defy ergonomic conventions to coin-operated mechanics that transform strategy itself, each design addresses real friction points while offering fresh perspectives on what gaming equipment can become when liberated from market expectations.

1. ONO Compact Controller

The gaming controller has ballooned in size over successive console generations, growing ever more complex with paddle buttons, touchpads, and haptic motors layered beneath increasingly aggressive shell designs. Alban Contrepois challenges this evolution with the ONO, a capsule-shaped controller that condenses every essential input into a device barely larger than a smartphone. The design philosophy centers on radical simplification without functional sacrifice, proving that ergonomics need not require bulk when the fundamentals are properly considered.

What makes the ONO particularly compelling is its platform-agnostic approach to button labeling and connectivity. Rather than PlayStation symbols or Xbox letters, the action buttons feature abstract geometric shapes, allowing the controller to work seamlessly across mobile, console, and cloud gaming platforms without visual confusion. The rounded capsule form sits naturally in palms without requiring the exaggerated wing grips found on conventional controllers, while dual analog sticks and shoulder buttons maintain full modern functionality. Contrepois even offers the 3D files freely, inviting makers to fabricate their own working prototypes and experiment with personal modifications.

What We Like

  • Genuinely pocket-portable form factor solves real mobility challenges for travelers and commuters
  • Platform-neutral button design eliminates ecosystem lock-in and branding conflicts
  • Free 3D files democratize access and encourage community iteration
  • Minimalist aesthetic appeals to players seeking less visually aggressive hardware

What We Dislike

  • Compact size may create hand cramping during extended gaming sessions
  • Lack of haptic feedback or adaptive triggers limits next-generation console compatibility

2. Goo-Inspired Sony Controller Concept

Gaming peripherals have long treated controllers as utilitarian plastic shells, functional objects devoid of personality or emotional resonance. This translucent controller concept rejects that paradigm entirely, transforming the gaming peripheral into a living entity that breathes alongside your gameplay. The bulbous form draws inspiration from the Switch Pro controller’s compact proportions while introducing cloudy black plastic construction that appears deceptively ordinary in its dormant state. Power activation unlocks the controller’s true character as mesmerizing internal illumination floods through the translucent shell.

The controller’s arms pulse rhythmically like breathing lungs, creating an organic connection between player and hardware that traditional rumble motors can only hint at. This breathing illumination responds dynamically to gameplay, intensifying during combat sequences and softening during exploration moments. The translucent construction allows internal LED arrays to project mood-responsive visuals that serve as ambient feedback, communicating game states through color shifts and pulsation patterns. The design treats controllers as character-driven accessories rather than sterile tools, acknowledging that gaming hardware can enhance immersion through visual poetry as effectively as through haptic precision.

What We Like

  • Breathing illumination patterns create an organic emotional connection between the player and the hardware
  • Cloudy translucent construction offers visual intrigue without an aggressive gamer aesthetic
  • Mood-responsive lighting provides ambient gameplay feedback beyond traditional rumble
  • Compact bulbous ergonomics maintain comfort during marathon gaming sessions

What We Dislike

  • Continuous lighting effects may prove distracting during competitive gameplay, requiring total focus
  • Translucent materials reveal fingerprints, smudges, and internal dust accumulation over time

3. Braun-Inspired Minimalist Controller

Gaming controllers have descended into a visual arms race where aggressive angles, neon lighting, and textured grips compete for shelf presence in increasingly chaotic ways. Mark Moes’s Braun-inspired controller concept offers a deliberate counterpoint, channeling Dieter Rams’ “less but better” philosophy into a design that prioritizes calm functionality over visual stimulation. The result feels refreshingly restrained in a market drowning in aesthetic noise.

The controller’s soft rectangular form features gentle curves and a balanced symmetry that prioritizes long-session comfort without resorting to exaggerated ergonomic flourishes. A matte finish in off-white, gray, and black creates visual breathing room, while subtle orange accents on key buttons provide functional highlights without devolving into RGB chaos. The design strips away the threatening visual language that dominates contemporary gaming hardware, instead offering an aesthetic that could comfortably sit on a minimalist desk alongside Braun audio equipment or carefully chosen office accessories.

What We Like

  • Minimalist aesthetic creates a calming alternative to gaming’s visual aggression
  • Thoughtful color choices and material finishes demonstrate timeless design principles
  • Design proves gaming hardware can achieve sophistication without sacrificing functionality
  • Subtle orange accents provide necessary visual guidance without overwhelming the composition

What We Dislike

  • Understated design may lack shelf presence in retail environments dominated by flashy competitors
  • Premium materials and finishes could drive manufacturing costs beyond mass-market viability

4. X-Cube Gaming Mini PC

The gaming PC market has polarized into either massive RGB-laden towers or anonymous black boxes that hide their capabilities behind conservative shells. KiwiDesign’s X-Cube Gaming Mini PC embraces a third path with its cyberpunk-inspired aesthetic that treats internal components as design features rather than elements to conceal. Equipped with an Intel 14-core i9 processor and NVIDIA 4060 GPU, the X-Cube delivers flagship AAA gaming performance wrapped in a form factor that celebrates technical complexity rather than minimizing it.

The cubic design showcases internal components through transparent panels that transform technical infrastructure into a visual spectacle, creating an industrial aesthetic that aligns with cyberpunk’s machine-worship sensibility. A 4-inch front-mounted display provides real-time performance monitoring while offering customizable interface options for personalization. Multi-faceted air intake grilles ensure adequate thermal management during demanding gaming sessions while reinforcing the mechanical design language. The X-Cube targets enthusiasts who view their gaming hardware as centerpiece objects deserving architectural prominence rather than discrete appliances hidden beneath desks.

What We Like

  • Transparent design celebrates technical components as aesthetic features worth displaying
  • The integrated performance monitoring screen provides useful real-time system information
  • Compact mini PC form factor delivers flagship performance without requiring massive tower footprints
  • Cyberpunk aesthetic offers clear differentiation in a homogenized mini PC market

What We Dislike

  • Transparent components showcase dust accumulation and cable management challenges
  • Bold aesthetic may alienate players preferring understated hardware that blends into living spaces

5. CoinPlay Handheld Console

Retro gaming handhelds typically rely on nostalgia as their primary selling proposition, recreating classic form factors without reimagining the interaction model itself. The CoinPlay concept disrupts this pattern by incorporating coin-operated mechanics directly into gameplay, transforming limited-use power-ups into physical objects that demand strategic consideration. Rather than endless continues and infinite lives, CoinPlay restricts powerful abilities to physical coins that must be carefully deployed at crucial moments.

The handheld features a top-mounted coin slot that accepts special power-up tokens in different colors, each providing distinct in-game advantages. Blue coins might restore health or grant extra lives, while red tokens could unlock weapons or essential items. Orange coins might boost attack power or strengthen defenses. The physical limitation creates genuine strategic tension absent from conventional handheld gaming, forcing players to weigh when deploying their finite resources will provide maximum advantage. The design evokes Game Boy DMG proportions with standard D-pad, face buttons, and shoulder controls, ensuring compatibility with classic arcade-style titles where strategic power-up deployment feels most natural.

What We Like

  • Coin-operated mechanic creates genuine strategic depth through resource scarcity
  • Physical power-up tokens provide tactile interaction missing from digital-only interfaces
  • Design successfully modernizes arcade coin-op nostalgia without requiring actual payment
  • Limited resources encourage thoughtful gameplay rather than brute-force repetition

What We Dislike

  • Physical coin requirement creates potential loss and replacement headaches
  • The chunky form factor may prove uncomfortable during extended gaming sessions

Looking Forward

These five concepts share a common thread beyond their innovative approaches to gaming hardware. Each design challenges assumptions about what gaming equipment must look like, how it should function, and who it serves. The ONO proves that portability need not sacrifice functionality. The Nintendo Switcher demonstrates that gaming design language can transcend its category. Mark Moes’ minimalist controller shows restraint as a viable alternative to visual aggression. The X-Cube celebrates technical complexity as an aesthetic virtue. And CoinPlay reimagines digital scarcity through physical objects.

What makes these concepts particularly valuable is their willingness to question established patterns rather than simply iterating on existing templates. As gaming continues expanding beyond traditional demographics and use cases, hardware design must evolve to serve increasingly diverse needs and aesthetic preferences. These concepts point toward futures where gaming equipment embraces portability, sustainability, sophistication, transparency, and strategic physicality as core values worth pursuing.

The post 5 Best Gaming Concepts To Revolutionize Gaming In 2026 first appeared on Yanko Design.

Meta Misread the Future Twice. Now They’re Sitting on a Golden Egg, But Don’t Know It

Mark Zuckerberg changed his company’s name to Meta in October 2021 because he believed the future was virtual. Not just sort-of virtual, like Instagram filters or Zoom calls, but capital-V Virtual: immersive 3D worlds where you’d work, socialize, and live a parallel digital life through a VR headset. Four years and roughly $70 billion in cumulative Reality Labs losses later, Meta is quietly dismantling that vision. In January 2026, the company laid off around 1,500 people from its metaverse division, shut down multiple VR game studios, killed its VR meeting app Workrooms, and effectively admitted that the grand bet on virtual reality had failed. Investors barely blinked. The stock went up.

The official line now is that Meta is pivoting to AI and wearables. Zuckerberg spent much of 2025 building what he calls a “superintelligence” lab, hiring top-tier AI talent with eye-watering compensation packages that are now one of the largest drivers of Meta’s 2026 expense growth. The company released Llama models that benchmark decently against OpenAI and Google, embedded chatbots into WhatsApp and Instagram, and talks constantly about “AI agents” and “new media formats.” But from a product and profit perspective, Meta’s AI strategy looks suspiciously like its metaverse strategy: lots of spending, vague promises, and no breakout consumer experience that people actually love. Meanwhile, the thing that is quietly working, the thing people are buying and using in the real world, is a pair of $300 smart glasses that Meta barely talks about. If this sounds like a pattern, that’s because it is. Meta has now misread the future twice in a row, and both times the answer was hiding in plain sight.

The Metaverse Was a $70 Billion Fantasy

Reality Labs has been hemorrhaging money since late 2020. As of early 2026, cumulative operating losses sit somewhere between $70 and $80 billion, depending on how you slice the quarters. In the third quarter of 2025 alone, Reality Labs posted a $4.4 billion loss on $470 million in revenue. For 2025 as a whole, the division lost more than $19 billion. These are not rounding errors or R&D investments that will pay off next year. These are structural losses tied to a product category, VR headsets and metaverse platforms, that the market simply does not want at the scale Meta imagined.

The vision sounded compelling in a keynote. You would strap on a Quest headset, meet your coworkers in a virtual conference room with floating whiteboards, then hop over to Horizon Worlds to hang out with friends as legless avatars. The problem was that almost no one wanted to do any of that for more than a demo. VR remained a niche gaming platform with occasional fitness and entertainment use cases, not the next paradigm shift in human interaction. Zuckerberg kept insisting the breakthrough was just around the corner. He was wrong, and the January 2026 layoffs and studio closures were the formal acknowledgment that Reality Labs as originally conceived was dead.

The irony is that Meta actually had a potential killer app inside Reality Labs, and it murdered it. Supernatural, a VR fitness game that Meta acquired for $400 million in 2023, was one of the few pieces of Quest software that generated genuine user loyalty and recurring revenue. People who used Supernatural regularly described it as the most effective home workout they had ever done, combining rhythm-based gameplay with full-body movement in a way that treadmills and Peloton bikes could not replicate. It had a subscription model, a dedicated community, and real retention. In January 2026, Meta moved Supernatural into “maintenance mode,” which is corporate speak for “we fired almost everyone and it will get no new content.” If you are trying to prove that VR has mainstream utility beyond gaming, fitness is one of the most obvious wedges. Meta had that wedge, and it chose to kill it in the same round of cuts that shuttered studios working on Batman VR games and other prestige titles. The message was clear: Zuckerberg had lost interest in Quest, even the parts that worked.

The AI Bet That Looks Like the ‘Metaverse Bust’ 2.0

After spending years insisting the future was virtual worlds, Meta pivoted hard to AI in 2023 and 2024. Zuckerberg now talks about AI the way he used to talk about the metaverse: with sweeping language about paradigm shifts and transformative platforms. The company stood up an AI division focused on building what it calls “superintelligence,” hired aggressively from OpenAI and Anthropic, and made technical talent compensation the second-largest contributor to Meta’s 2026 expense growth behind infrastructure. This is not a side project. Meta is spending billions on AI research, training, and deployment, and Zuckerberg expects losses to remain near 2025 levels in 2026 before they start to taper.

From a technical standpoint, Meta’s AI work is solid. The Llama family of models is legitimately competitive with GPT-4 class systems and has found real adoption among developers who want open-source alternatives to OpenAI and Google. Meta’s internal AI is also driving real business value in ad targeting, content ranking, and moderation. Those systems work, and they contribute directly to Meta’s core revenue. But from a consumer product perspective, Meta’s AI feels scattered and often unnecessary. The company has embedded “Meta AI” chatbots into WhatsApp, Instagram, Messenger, and Facebook, none of which feel like natural places for a chatbot. Instagram’s feed is increasingly stuffed with AI-generated images and engagement bait that users actively complain about. Meta has launched character-based AI bots tied to influencers and celebrities, and approximately no one uses them. The gap between “we have impressive models” and “we have a product people love” is enormous, and it is the exact same gap that sank the metaverse.

What Meta is missing, again, is product intuition. OpenAI built ChatGPT and made it feel like the future because the interface was simple, the use cases were obvious, and it delivered consistent value. Google integrated Gemini into Search and productivity tools where users were already working. Meta, by contrast, seems to be throwing AI at every surface it controls and hoping something sticks. Zuckerberg talks about “an explosion of new media formats” and “more interactive feeds,” which in practice means more algorithmic slop and fewer posts from people you actually know. Analysts are starting to notice. One Bernstein note from early 2026 argued that the “winner” criteria in AI is shifting from model quality to product usage, which is a polite way of saying that having a great model does not matter if your product is annoying. Meta has a great model. Its products are annoying.

The financial picture is also murkier than Meta would like to admit. Reality Labs is still losing close to $20 billion a year, and while AI is not a separate reporting segment, the talent and infrastructure costs are clearly rising. Meta’s overall revenue growth is strong, driven by advertising, but the company is not yet showing a clear path to AI profitability outside of ‘ad optimization’. That puts Meta in the awkward position of having pivoted from one unprofitable moonshot (metaverse) to another potentially unprofitable moonshot (consumer AI products) while the actual profitable parts of the business, social ads and engagement, keep the lights on. This is a pattern, and it is not a good one.

The Smart Glasses Lead That Meta Is Poised to Lose

Meta talks about the Ray-Ban smart glasses constantly. Zuckerberg calls them the “ultimate incarnation” of the company’s AI vision, and the pitch is relentless: sales more than tripled in 2025, the glasses represent the future of ambient computing, this is the post-smartphone platform. The problem is not that Meta is ignoring the glasses. The problem is that Meta is about to squander a massive early lead, and the competition is closing in fast. 2026 is shaping up to be a blockbuster year for smart glasses. Samsung confirmed its AR glasses are launching this year. Google is releasing its first pair of smart glasses since 2013, an audio-only pair similar to the Ray-Ban Meta glasses. Apple is reportedly pursuing its own smart glasses and shelved plans for a cheaper Vision Pro to prioritize the project. Meta dominated VR because it was early, cheap, and had no real competition. In smart glasses, that window is closing fast, and the field is getting crowded with all kinds of names, from smaller players like Looktech and Xgimi’s Memomind to mid-sized brands like Xreal, to even larger ones like Google, TCL, and Xiaomi.

The Ray-Ban Meta glasses work because they are simple and focused. They take photos and videos, play music, make calls, and provide real-time answers through an AI assistant. Parents use them to record their kids hands-free. Travelers use them for translation. The form factor, actual Ray-Ban Wayfarers that cost around $300, means they do not scream “I am wearing a computer on my face.” This is the rare Meta hardware product that feels intuitive rather than forced, and it is selling because it solves boring, everyday problems without requiring users to change their behavior.

Then Meta made a critical mistake. To use the glasses, you have to route everything through the Meta AI app, which means you cannot just power-use the hardware without engaging with Meta’s AI-slop ecosystem. Want to access your photos? Meta AI. Want to tweak settings? Meta AI. The app is the mandatory gateway, and it is stuffed with the same kind of algorithmic recommendations and AI-generated suggestions that clutter Instagram and Facebook. Instead of letting the glasses be a clean, utilitarian tool, Meta is using them as another vector to push its AI products. Google and Samsung are not going to make that mistake. Their glasses will integrate with Android XR and existing ecosystems without forcing users into a single AI app. Apple, if and when it launches, will almost certainly take a similar approach: clean hardware, seamless OS integration, optional AI features. Meta had a head start, Ray-Ban branding, and a product people actually liked. It is on track to waste all of that by prioritizing AI evangelism over product discipline, and the competition is going to eat its lunch.

What Happens When You Chase Narratives Instead of Products

The pattern across metaverse and AI is that Meta keeps betting on big, abstract visions rather than iterating on the things that work. Zuckerberg is a narrative-driven founder. He wants to define the future, not respond to it. That impulse gave us Facebook in 2004, when no one else saw the potential of real-identity social networks, but it has led Meta astray repeatedly in the 2020s. The metaverse was a narrative, not a product. The idea that billions of people would strap on headsets to work and socialize in 3D was always more science fiction than product roadmap, but Zuckerberg committed so hard to it that he renamed the company.

AI feels like the same mistake. The narrative is that foundation models and “agents” will transform every part of computing, and Meta wants to be seen as a leader in that transformation. The actual products, chatbots in WhatsApp and AI-generated feed content, do not meaningfully improve the user experience and in many cases make it worse. Meanwhile, the thing that is working, smart glasses, does not fit cleanly into the AI or metaverse narrative, so it gets less attention and investment than it deserves. Meta’s 2026 strategy, “shifting investment from metaverse to wearables,” is a tacit admission of this, but it is couched in language that still emphasizes AI rather than the hardware itself.

The other pattern is that Meta is willing to kill its own successes if they do not fit the broader narrative. The hit VR fitness game on Meta’s Horizon, Supernatural, was working. It had subscribers, retention, and cultural momentum within the VR fitness community. It was also a relatively small, specific product rather than a platform play, and that made it expendable when Meta decided to scale back Reality Labs. The same logic applies to Quest more broadly. The headset had carved out a niche in gaming and fitness, and with sustained investment in content and ecosystem development, it could have grown into a meaningful adjacent business. Instead, Meta is deprioritizing it because Zuckerberg has decided the future is AI and lightweight wearables. That might turn out to be correct, but the way Meta is executing the pivot, by shuttering studios and putting products in maintenance mode rather than spinning them out or finding partners, suggests a lack of product discipline.

Why Smart Glasses Might Actually Be the Next Facebook

If you step back and ask what Meta is actually good at, the answer is not virtual reality or language models. Meta is good at building social products with massive scale, capturing and distributing content, and monetizing attention through ads. The Ray-Ban Meta glasses fit all of those strengths. They make it easier to capture photos and video, which feeds into Instagram and Facebook. They use AI to provide contextual information, which ties into Meta’s model development. And they are a physical product that people wear in public, which is a form of distribution and branding that Meta has never had before.

The bigger story is that smart glasses as a category are exploding, and Meta happened to be early. It is not just Samsung, Google, and Apple entering the space. Meta itself is expanding the Ray-Ban line with Displays (which adds a heads-up display) and partnering with Oakley on HSTN, a sportier model aimed at action sports. Google is teaming up with Warby Parker for its glasses, which gives it instant credibility in eyewear design. And then there are the startups: Even Realities, Xiaomi, Looktech, MemoMind, and dozens more, all slated for 2026 releases. This feels exactly like the moment AirPods sparked the true wireless earbud movement. Apple defined the format, then everyone from Samsung to Sony to no-name brands flooded the market, and now you can buy HMD ANC earbuds for 28 dollars. Smart glasses are following the same trajectory, which means the form factor itself is validated, and Meta’s early lead matters less than whether it can keep iterating faster than everyone else.

The other underrated piece is that having an instant camera on your face is genuinely useful in ways that VR headsets never were. People are using Ray-Ban Meta glasses as GoPro alternatives while skateboarding, cycling, and doing action sports, because POV capture without holding a phone or mounting a camera is frictionless. Content creators are using them to shoot hands-free B-roll at events like CES. Parents are using them to record their kids playing without the weird “I am holding my phone up at the playground” vibe. Pet owners are capturing spontaneous moments with dogs and cats that would be impossible to get with a phone. These are not sci-fi use cases or metaverse fantasies. They are boring, real-world problems that the glasses solve immediately, and that is why they are selling. Meta has spent a decade chasing grand visions of the future, and it accidentally built a product that people want right now. The challenge is whether it can resist the urge to over-complicate it before Google, Samsung, and Apple catch up.

The Real Lesson Is About Focus

Meta has spent the last five years oscillating between grand visions, metaverse and AI, and neglecting the products that actually work. The Ray-Ban Meta glasses are proof that when Meta focuses on solving real problems with tangible products, it can still build things people want. The metaverse failed because it was a solution in search of a problem, and the AI push is struggling because Meta is shipping features rather than products. Smart glasses, by contrast, are succeeding because they make everyday tasks easier without requiring users to change their behavior or buy into a futuristic narrative.

If Zuckerberg can internalize that lesson, Meta might actually have a shot at owning the next platform. But that requires a level of product discipline and restraint that Meta has not shown in years. It means resisting the urge to turn every product into a platform, admitting when a bet has failed rather than pouring another $10 billion into it, and focusing on iteration over narration. The irony is that Meta already has the right product. It just needs to stop looking past it.

The post Meta Misread the Future Twice. Now They’re Sitting on a Golden Egg, But Don’t Know It first appeared on Yanko Design.

This palm-sized desktop vacuum combo keeps your setup squeaky clean

Believe you me, desk setups look amazing when you have all the gadgets and accessories in place. Some days down the line, that squeaky clean look fades away as dust settles in, food crumbs scatter around, water spots look ugly, and human skin and hair shed. That isn’t a very pretty sight when you kick off your work in the morning. Not for me atleast, as I like to clean my desk first thing before starting off my creative journey.

A small gadget that can automate that cleaning regime is a welcome addition, getting things ready even before you get up in the morning. Meet Vacy, a desktop vacuum cleaner designed to be a palm-sized accessory, working in stealth mode to get your desktop setup in pristine condition every single day without any fails. If that’s not enough, the Mopy mini robot washer gives a second treatment of cleaning, just like your home floors do each day.

Designer: Aleksandr Misiukevich

Both pocketable accessories can be carried along easily for portability and deployed on demand. For a guy like me who works in multiple work setups, that is a good feature to have. The Vacy vacuum cleaner sucks debris from the bottom and collects it inside the safe compartment. Once full, you can push the lid to take out all the trash. The indicators on the top show the current battery level, and once the battery level drops below 20 percent, the palm-sized vac returns to the charging dock. The edges of the desk are no problem, as the robo vac comes with a Cliff sensor to stop and turn in the other direction. Vacy can suck objects smaller than 2 cm; meaning hair, crumbs, pet fur, and office stationery like pins get sucked right in.

The second one is my favorite, just because of the unique idea. Mopy mini robot vacuum cleaner gets rid of all those pesky spots on the surface for an instant fresh look. It has an opening on top to fill the water compartment and a long-pile cleaning replaceable pad at the bottom to get the job done. Just like its brother Vacy, the mopping vac returns to its charging dock once the charge levels drop below 20 percent. Be it water droplets, coffee stains, sugary liquids, or fine dust crumbs; the vac makes quick work of everything.

In tandem, the robot vacs clean the nooks and corners of your desk, normally left unattended by the normal cleaning. The concept sounds interesting, but would it have many takers? I’m not sure everyone has an obsessive-compulsive disorder for cleanliness.

The post This palm-sized desktop vacuum combo keeps your setup squeaky clean first appeared on Yanko Design.

This Anti-Gravity Humidifier Makes Water Flow Upwards So It Isn’t ‘Another Boring Appliance’

Remember that jaw-dropping scene in “Now You See Me 2” where rain seemingly reverses direction? The Serena Anti-Gravity Humidifier turns that cinematic spectacle into everyday home decor. The device actually uses visual persistence technology to create a convincing illusion of water droplets climbing upward, defying gravity with every pulse of its synchronized LED system.

Designer Kexin Su and the team at LuXun Academy of Fine Arts spent months perfecting the synchronization between water flow and light timing. The challenge was maintaining the illusion while delivering practical humidification for modern living spaces. Their solution borrows liberally from Dyson’s design vocabulary: a circular aperture, minimal controls, premium metallic finishes. But where Dyson multiplies air, Serena bends perception. The transparent colored ring frames the ascending droplets like a gallery piece, while the compact base houses the miniature pump and strobe system that make the whole spectacle possible.

Designer: Kexin Su

The tech here hinges on visual persistence, which is basically your brain holding onto an image for about 1/16th of a second after seeing it. LED strobes flash in sync with falling water droplets, catching each one in nearly the same position as the last. Your brain stitches these snapshots together and interprets the result as water flowing upward or hanging motionless in air. Think about how movie projectors work at 24 frames per second, except here the timing tolerance is even tighter. If the strobe drifts even slightly out of phase with the droplet release, the whole illusion falls apart and you’re just watching normal gravity do its thing. The miniature pump has to maintain ridiculously consistent droplet size and timing while the LED controller stays locked within millisecond precision.

At 478mm tall and 260mm across, this thing commands attention. You’re not tucking it behind a bookshelf. The whole point is putting it somewhere visible where the illusion can do its work. You get burgundy or amber options for the transparent ring, and honestly, the color choice matters more than you’d think because it completely changes the mood when backlit. The control scheme strips down to a single button and four indicator dots, probably for different intensity modes or timing presets. Touch controls let you tweak both strobe speed and brightness, which means you can dial in how fast the water appears to climb or how subtle you want the effect. Slower intervals make for dreamier upward motion, while cranking the brightness turns it into more of a statement piece.

What might feel like an optical gimmick actually does something pretty remarkable – it makes the humidifier way more interesting. Most of us shove these things into corners or bedrooms where they can do their job without being seen. Serena flips that equation entirely. It wants to be your living room centerpiece, which takes real conviction in the concept. I’ve seen similar strobe effects at science museums and in art installations, but domesticating that technology into something you’d actually plug in at home represents a different kind of design challenge. The Dyson influence is unmistakable, from the bladeless aperture aesthetic to the premium metallic finish, but they’re applying that visual language to something genuinely novel rather than just iterating on existing fan technology… and the A’ Design Award given to this humidifier is just proof that it’s a clever idea with brilliant visual execution.

The post This Anti-Gravity Humidifier Makes Water Flow Upwards So It Isn’t ‘Another Boring Appliance’ first appeared on Yanko Design.

Nothing Phone 4 Delayed: How RAM Prices and ‘Meaningful Upgrades’ Pushed the Release to 2027

Nothing is skipping the Phone (4) entirely this year. Not delaying it, not soft-launching it later, just straight up not making one. The Phone (3) holds down the flagship spot through all of 2026, which Carl Pei spins as a refusal to follow industry conventions for their own sake. He’s got a point about meaningful upgrades mattering more than arbitrary annual cycles, but the timing feels less like strategic patience and more like acknowledging that last year’s flagship push didn’t quite land the way they hoped. The Phone (3)’s pricing crept higher than fans expected, and Nothing even experimented with discounts to move units.

The Phone (4a) picks up the slack as Nothing’s solo 2026 release. Pei describes a “complete evolution” that pushes the A-series toward flagship experiences through premium materials, upgraded displays, enhanced cameras following the 3A Pro’s periscope success, and better overall performance. Design-wise, expect new colors and continued polish on Nothing’s transparent aesthetic, aiming to stay distinctive while appealing broader. But here’s where things get complicated: RAM prices have gone absolutely wild thanks to AI demand, forcing Nothing to raise prices across their smartphone portfolio. The (4a) was already their bestselling series partly because of competitive pricing. Now it needs to absorb component cost increases, justify premium positioning, and deliver enough differentiation to matter in a crowded mid-range field, all while being Nothing’s only new phone for the year. That’s a lot riding on one device.

Designer: Nothing

And I get it… The whole “we only upgrade when there’s something meaningful to say” pitch sounds refreshingly anti-corporate, but it’s also a somewhat tacit admission that the Phone (3) didn’t make the splash they hoped. They pushed pricing into the $600-700 range depending on region, which immediately put them against devices from brands with way deeper pockets and established reputations. Then they started running promotions to move inventory. That’s not the behavior of a company confidently sitting on a hit product. So yeah, taking 2026 off from flagship releases makes sense, even if the official messaging talks about meaningful innovation.

The 4A becomes the entire story by necessity. Pei promised a complete evolution across materials, display, camera, and performance, which sounds great until you remember the 3A series already delivered solid specs for the money. The 3A Pro brought a periscope camera to the mid-range, decent build quality, and respectable performance. Upgrading to UFS 3.1 storage is nice, but that’s table stakes at this point. Premium materials could mean anything from metal frames to glass backs, and new color experiments might freshen things up visually. But here’s the fundamental problem: all of this costs more to produce right when RAM prices are spiking hard enough that Pei called it unprecedented in his 20 years in the industry.

AI demand has component suppliers laughing all the way to the bank while phone makers scramble to absorb costs or pass them along. Nothing chose the latter. Price increases across the entire smartphone portfolio means the 4A’s value proposition takes a direct hit. The A-series worked because it offered flagship-adjacent experiences at mid-range prices. Now it’s offering mid-range experiences at mid-range-plus prices while the flagship sits idle for a year. You can see the squeeze happening in real time. Nothing needs the 4A to justify higher costs through tangible improvements, maintain enough distinctiveness to feel like a Nothing product, and somehow convince people it’s worth paying more for when every other mid-range phone is also getting more expensive.

The design question looms large here too. YouTube comments are already asking for glyph lights to return, which makes sense given that’s Nothing’s most recognizable feature. But adding glyph interfaces costs money, and if the A-series never had them before, suddenly including them now while also raising prices feels like asking for trouble. You either keep the transparent aesthetic without the lights and risk looking like any other glass-backed phone, or you add them and watch your margins evaporate. Neither option is great when you’re already dealing with component cost inflation and no flagship to absorb the premium features.

What Nothing built its reputation on was being the scrappy alternative that delivered distinctive design and solid performance without asking flagship money. The Phone 4A needs to thread an impossible needle: cost more but feel worth it, look different but stay affordable, deliver flagship experiences but remember it’s still mid-range. All while being the only new Nothing phone anyone can buy in 2026. That’s a tough spot for any device, let alone one from a company still finding its footing in a brutally competitive market.

The post Nothing Phone 4 Delayed: How RAM Prices and ‘Meaningful Upgrades’ Pushed the Release to 2027 first appeared on Yanko Design.

This $50 Smart Ring Has a Screen (And Works Like A Tiny Smartwatch)

The smartwatch got smaller. Then the smart ring arrived. Now Rogbid has released something that splits the difference and costs less than a nice dinner: the Fusion, a hybrid device that looks like someone shrunk a fitness tracker and stuck it on a ring band. For fifty dollars, you get a legitimate OLED display, actual health sensors, and the ability to wear your technology on whichever body part feels right that day.

This is more than just miniaturization for the sake of novelty. The Fusion measures 20.6 x 21 x 8.2mm and weighs about as much as three quarters stacked together, yet it monitors heart rate, tracks sleep, measures blood oxygen levels, and survives underwater thanks to 5ATM water resistance. Rogbid includes both a finger-sized adjustable strap and a wrist band, turning the device into whatever you need depending on your outfit, activity, or tolerance for questions from strangers. Battery life hits five days with regular use, which means this tiny screen actually pulls its weight between charges.

Designer: Rogbid

You have to give Rogbid credit for seeing Casio’s G-Shock ring sell out and thinking, “we can do that, but with actual tech inside.” That Casio piece was pure nostalgia, a fun gimmick that proved a market existed for finger-watches. Rogbid’s move feels like the logical, if slightly unhinged, next step: taking the novelty and injecting actual utility.

We’re talking over 100 sports modes, which is a software problem I don’t even want to think about navigating on a half-inch screen. But the hardware is there: an optical heart rate sensor, blood oxygen monitoring, and all the usual motion tracking. They even added prayer time reminders and a “couple interaction mode” for sharing codes, which feels like they just kept adding features from a hat until they ran out of room. It’s the kind of feature creep that’s almost admirable in its audacity, especially when most competitors are still trying to get basic step counting right in the ring form factor.

This whole thing is a fascinating gamble on what people want from a smart ring. The entire appeal of the Oura and its competitors is their subtlety; they disappear into your daily life. The Fusion, however, plants a glowing OLED screen right on your knuckle and demands attention. It’s a complete rejection of the minimalist aesthetic that defined the category. Maybe that’s the point. For fifty bucks, Rogbid isn’t trying to compete with the thousand-dollar jewelry pieces. They’re creating an entirely new, wonderfully weird sub-category of wearable that’s too cheap and too interesting to ignore.

The post This $50 Smart Ring Has a Screen (And Works Like A Tiny Smartwatch) first appeared on Yanko Design.

Naoto Fukasawa on Poetic Observation and Designing the realme 16 Pro Urban Wild

With the realme 16 Pro series, Naoto Fukasawa and realme reunite for their fifth collaboration. Past Master Edition phones have been anchored in concrete metaphors such as onion and garlic for food, concrete and brick for architecture, a suitcase for exploration, and paper for sustainability. This time, the theme is Urban Wild Design, which combines a softly textured, bio-based back with a mirror-polished camera island and frame so that the phone feels less like a gadget and more like something between a pebble, a wheat field, and a piece of jewelry.

To understand the thinking behind Urban Wild and where smartphones sit in his larger body of work, we spoke with Fukasawa in Tokyo. What emerged was a conversation about optimal solutions, poetic observation, and the slow transformation of phones from tools into objects we might someday find in a jewelry boutique.

Smartphones after the “optimal size”

Designer: Naoto Fukusawa

Fukasawa has designed furniture, appliances, and a wide range of everyday objects. When we ask how he now sees the smartphone in our lives, and whether it feels closer to a tool or to a companion, he does not answer with a metaphor about friendship or dependence. He goes straight to something more concrete, which is size, and explains that mobile phones kept shrinking until they reached the smallest form that people could still use comfortably, then stopped. For him, that point, where going any smaller would make them difficult to handle, is roughly where the smartphone’s footprint settled, and in terms of size, we have already reached something close to an optimal answer.

Once that size is fixed, the phone stops being just an efficient tool and, because we always carry it, becomes part of daily life. As new functions and applications accumulate, the phone becomes more than a neutral object. It starts to feel like something that responds to you, and something you relate to on an emotional level as well as a functional one. In that sense, the smartphone has moved closer to a partner than a simple instrument.

From gadget to accessory

Over the last several years, Fukasawa has watched both the devices and the surrounding market change. For a long time, selling more products meant multiplying variations, and that approach helped companies grow, yet also made everyday life feel crowded with choices. “People used to believe that the more options you had, the happier you would be,” he says. “Now, with so many choices, life has become overwhelming and even a little painful.”

From his perspective, the next step is not to say here is another option, but to say this is the object that suits you best. If designers can get closer to a true optimum, there may be less need for endless variations, and in the extreme case, one type might actually be enough. For him, the smartphone is already close to a final archetype, and the real work now lies in how it feels in the hand and how it lives with us each day.

Once the basic form and functions have settled in this way, what separates one phone from another is less about what is inside and more about how it is expressed on the outside. That is where collaboration and brand character start to matter. realme is a relatively young brand, its identity closely tied to youth, and that youthfulness was part of the attraction for Fukasawa when the collaboration began in 2019 with the realme X Master Edition.

Smartphone hardware has almost converged, and most major brands now work with similar capabilities, which means the design, appearance, and feel of the device become more important. In that context, the 16 Pro series became a way to explore something he feels is still rare, a sense of quiet luxury for a young audience. Youth and luxury are not usually linked, and young users are often expected to settle for things that look cheap or temporary, but with realme he wanted to offer something more refined without losing accessibility.

“We had not really thought about it from that side before,” he says. He wanted to treat the phone not only as a gadget, but also as something closer to an accessory that people might choose in the same way they choose a watch or a piece of jewelry. He thinks smartphones are now heading in that direction. The hardware inside will keep evolving, yet the design on the outside will increasingly be judged like something you adorn yourself with and show in public.

realme’s target is young users, but he did not want to make something throwaway. Instead, he aimed for a slightly more grown-up kind of elegance, the kind of subtle sparkle a young person might want when walking through the city. That balance between youth and a touch of luxury is, for him, a key part of what makes the 16 Pro feel different.

Urban Wild, bringing nature into the city

For Fukasawa, the starting point for the 16 Pro was a human wish to bring nature into urban life. He feels that wish has grown stronger after decades of rapid growth and increasingly inhuman city environments. More people now seem drawn to things that feel closer to natural phenomena or handmade objects, and to smaller quantities of more considered products. He senses a shift in what people value, away from volume and speed and toward calm and presence.

He wanted the phone to carry that feeling in a direct, physical way. The first idea was a touch that did not feel cold, and a back surface that felt slightly soft and warm in the hand, almost like paper or fabric rather than hard plastic or rubber. At the same time, he knew the design would include accents that could take on a mirror finish, so it became a deliberate contrast, with a soft and quiet body paired with shiny, jewelry-inspired highlights.

To him, this mix of natural warmth and precise shine points to where value is moving. “That is where value will be,” he says. For Fukasawa, what feels valuable now is not more noise, but a calm presence that still has intensity. In that sense, his idea of wildness is broader than the way the word is often used in marketing.

The word wild is usually attached to something loud and extreme, but for him, it can just as well describe a kind of clarity and simplicity that stands out in the middle of a noisy world. “In a very noisy environment, when something is extremely simple, that can also be wild,” he suggests. In the same way that Super Normal objects are, in his words, super special, Urban Wild is less about spectacle and more about a stripped-back intensity where quietness itself becomes the bold statement. The phrase Urban Wild came later, after the design already existed and had made people quietly say “wow,” so it was a name that followed a feeling rather than the other way around.

True to nature color and texture


The 16 Pro series launches in Master Gold and Master Gray. Both are positioned as True to Nature colors, but Fukasawa is careful not to treat nature as something that simply appears without human choice. He points out that in both fashion and product design, there are always people and organizations thinking about what colors the world needs next.

Trends do not appear from nowhere. They only succeed if they resonate with a mood that is already forming around the world. Right now, that mood is moving away from aggressive, saturated hues toward quieter tones you might find in a landscape. Beige, for example, might be a slightly yellow beige or a sand beige with a hint of warm brown, and those small shifts are where design happens.

For the 16 Pro, Fukasawa worked with that global sense of “this is the color of now,” but tuned it toward natural calm rather than toward fashion drama. Texture plays an equal role in the experience. A fabric-like grain on the surface can make the same color feel much softer and more approachable, and that combination of controlled hue and subtle texture is what gives Master Gold and Master Gray their understated presence.

A back that feels closer to skin than rubber


The most radical part of the 16 Pro hardware is the back material, a bio-based organic silicone made from plant-derived straw. It is soft, faintly elastic, and subtly leather-like, and Fukasawa sums it up by saying that it has moved closer to human skin, not just to soft rubber. For him, this is not only about one smartphone, but part of a wider change in how technology touches the body.

He connects it to a broader shift in robotics, where early humanoid robots were metal blocks and newer soft robotics explores flexible, cushiony structures that can interact more gently with people. The 16 Pro is still a highly precise gadget, but introducing a genuinely soft and skin-like element into that precision feels to him like one step up in the evolution of devices. It hints at a future where high technology does not have to feel hard or distant from the body.

On sustainability, he is clear that recyclability alone is not the end goal. “Sustainable means able to be sustained,” he points out, and recycling discarded materials is only an intermediate step in a longer journey. If people feel that a material truly suits them, and it continues to be used across generations of products, then it does not become obsolete or unwanted, and in his words, that is the strongest form of sustainability.

Curves decided by human experience


realme describes the overall silhouette as an All Nature Curve Design, with continuous curves linking the back, mid frame, and screen. Within the rigid rectangle of a smartphone, it is not obvious where there is room to change the feeling in the hand, yet for Fukasawa, the answer lies less in formal theory and more in accumulated human experience. Over time, our hands learn what feels right and what feels wrong, and those memories build a shared sense of which shapes are comfortable and which ones look natural.

He gives the simple example of a table edge, and as he talks, he runs his fingers along the corner in front of him, which we expect to be neither too sharp nor too rounded. Sharp corners can look cool but feel harsh, while very rounded edges can look sloppy or tired, and the sweet spot sits somewhere in between. Once the size and thickness of the phone are fixed, the gentle line that naturally fits those dimensions almost decides itself, and he describes the final curves as something that emerged rather than something he forced into place. “I was not trying to think up a shape,” he says. “It formed naturally,” and that naturalness is part of what makes the phone feel calm in the hand.

A phone that belongs in a jewelry boutique

He imagines taking the phone out of the electronics aisle and placing it in a boutique that sells luxury bags and jewelry, and he wanted a smartphone that could sit there without feeling out of place. “If we always stay in the gadget section, we will always be seen as gadgets,” he says, and that is precisely what he wants to move beyond.

With the 16 Pro, he wanted people to feel drawn to it in the same way they are drawn to a beautiful accessory, and not through spectacle or aggressive styling. Instead, he aims for a sense of calm quality and high sensibility that invites people closer and rewards touch. The ideal first reaction is not a shout, but a soft “wow, this feels nice” that might never be spoken aloud.

Poetic observation and advice for young designers

Toward the end of our conversation, we moved from smartphones to design education. Fukasawa believes that design has grown up alongside industry, but that not all of that growth was right. He feels that today, technology has finally caught up enough that designers can aim closer to the essence of human life. What is needed now, he says, is not only observation in the marketing sense, which means staring at the market, but a different kind of observation directed at people and environments.

The problem is that simply telling young designers to observe often leads nowhere, because they open their eyes and still see nothing. To make the idea more concrete, he and a cognitive psychologist friend began using the term poetic observation instead. He likens it to writing a short poem, a haiku, about what you see, and when you look at the world with that mindset, things start to appear more human and more connected, and small scenes begin to feel like stories.

“It is like listening to a song whose lyrics suddenly turn the whole scene into a story and make everyone in it a kind of main character,” he says, and he believes poetic observation can do the same for everyday life. When I suggest that this sounds less like looking with the eyes and more like seeing with the heart, he nods and says, “Yes, exactly. Poetic means bringing in emotion. That is how you should look at the world.”

It is not only for designers, but he adds, because if everyone could see the world that way, the world would become better. Urban Wild is therefore not just a styling exercise for a mid-range smartphone, but one expression of Fukasawa’s larger project to make the tools we live with calmer, more human, and a little more poetic, even in the middle of the city.

The post Naoto Fukasawa on Poetic Observation and Designing the realme 16 Pro Urban Wild first appeared on Yanko Design.

Functional LEGO Nintendo controller that you can also make

Gaming on your consoles with your preferred controller goes a long way in having an in-game strategic advantage. When you do want to go a bit casual, experimenting with a different-looking controller is a refreshing change. All the better when thegaming setup is built out of LEGO bricks. Take, for example, the detailed LEGO PS One console kit that emulates everything from the controller and CDs to the memory cards. But being a non-functional LEGO set takes away some of the charm. However, we’ve come across a build that may not be extensive, but sure is impressive with its complete functional approach.

The Nintendo Pro controller line-up comes at a premium price tag, and that prompted creator Brux to make one of his own in LEGO flavor. To keep things simple, the DIYer adapts the Nintendo controller’s original design. Piecing together the choice bricks to come up with the controller shape is hypnotic, and the best thing is that you can also make one for yourself. That’s because the DIY is not as complex as some of the other builds we’ve seen in our time.

Designer: Brux

The brain of the LEGO controller is the Waveshare ESP32-S3-Zero development board, which lies just beneath the thin brick layer. The sorcery is done by converting the button action into Switch understandable input, letting you play games just like you would with the official controller. If we go more technical, the DIY gamepad acts as a USB HID device. To make the button inputs precise, he put a lot of time into crafting the A, B, X, Y cluster, the D-pad, Home, and Capture bricks.

Similarly, the analog joysticks have bespoke circuit boards connected to the potentiometers for smooth in-game movements. The shoulder buttons get the potentiometers and the analog trigger pull for precision input, like the variable acceleration in racing games. Getting all the electronic components and the wires inside the limited space needs to be appreciated here. To add a bit of spice to the whole build, the controller docks the minifigure right beside the USB-C port that connects to the Switch.

The controller is wired to keep the technical complexity to a minimum. Brux has been kind enough to provide all the details of the DIY, and we would categorize it as a “Medium” difficulty project if you fancy the LEGO controller’s prospects. Of course, you can put in your input to make it compatible with other consoles or handhelds as well.

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