This ROG Ally X Mod Snaps On a 120Hz Second Screen, Then Off Again

Dual-screen handhelds usually mean buying an entirely new device built around that gimmick from the ground up. This ROG Ally X mod skips that purchase entirely. It bolts a second 120Hz display onto a standard x86 handheld using nothing more exotic than a budget portable monitor, a pair of magnetic phone mounts, and some carefully angled USB-C cables, then lets you rip the whole thing off when you don’t need it.

The secondary panel is a 7-inch 1080p IPS screen that happens to match the Ally X’s own 120Hz refresh rate, an important detail most cheap add-on monitors get wrong. Pairing a 60Hz panel with a 120Hz handheld usually introduces visible stutter between the two screens, but matching refresh rates here means both displays feel like they belong to the same machine rather than two devices awkwardly duct-taped together.

Designer: ETA PRIME (mod), ASUS Republic of Gamers

Magnetic MagSafe rings adhered to the back of both the handheld and the monitor handle the actual attachment, while a dual-sided magnetic phone holder in between provides the hinge points. That arm lets the top screen fold flat against the assembly for storage or tilt up to a comfortable viewing angle during play, essentially borrowing a phone accessory to solve a handheld gaming problem nobody’s shipped a proper solution for yet.

Where this setup actually earns its keep is in the software pairing it unlocks. Dual-screen emulation for Nintendo DS, 3DS, and Wii U titles finally makes sense on PC hardware, with the top screen handling the main view while the Ally X’s built-in display takes over as the touch-enabled bottom screen exactly the way Nintendo intended those games to be played.

Flight and driving sims benefit just as directly. Popping instrument gauges and flight panels out to that second screen in Microsoft Flight Simulator 2024, or pushing telemetry readouts to it in Euro Truck Simulator 2 and various F1 games, turns a single handheld into something closer to a cramped cockpit setup. Even a Fallout 4 Pip-Boy overlay finds a natural home up there instead of cluttering the primary display.

None of this comes free of friction. Windows defaults the panel to 60Hz on first connection, so getting the full 120Hz and FreeSync experience means digging into display settings manually every time. The monitor also draws power straight from the handheld itself, meaning battery life takes a real hit exactly when you’re asking the system to drive two screens instead of one.

The real achievement isn’t the display itself; plenty of budget portable monitors exist. It’s the decision to make the whole assembly modular using parts nobody designed specifically for this: magnetic phone mounts and right-angle adapters repurposed into a hinge system that snaps on for a flight sim session and comes right back off for the commute home.

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A Tower That Finally Builds Around Its Forest Instead of Over It

Most residential towers in America solve one problem and create three more. They stack people vertically, sell the view as the amenity, and call it a day. What gets lost is everything that used to make a neighborhood feel like one: the corner bodega, the shade tree you actually stop under, the sense that your building belongs to the land instead of just occupying it. Walk through most new luxury developments in Miami, Austin, or Denver and you’ll notice the same pattern. The site gets cleared first, then the glass box goes up, then a landscaper is hired to fake back some greenery for the marketing renders.

There’s a second, quieter problem underneath that one. Architecture awards, and honestly most architecture headlines, tend to celebrate the towers rich people buy, not the housing most people actually need. Middle-income buyers get squeezed out of both the conversation and the design attention. So when a project comes along that’s built specifically for that gap, and wins on merit rather than price tag, it’s worth paying attention to.

Designer: Carazo Arquitectura

That’s what makes LTR1 interesting. Designed by Carazo Arquitectura, a Costa Rica-based studio working across Latin America, the project sits in Nuevo Cuscatlán, in the metropolitan area of San Salvador, El Salvador. It’s a 60,265-square-meter mixed-use development with more than 400 middle-income homes, and it just won both the Jury Winner and Popular Choice Winner titles at the 14th Annual Architizer A+Awards, in the Unbuilt Multi-Unit Housing category for buildings over ten floors. Winning both isn’t common. It means the critics and the public actually agreed on something for once.

The reason they agreed is right there in the plan. Instead of clearing the site, Carazo Arquitectura designed a curved tower that wraps around an existing forest, letting the preserved landscape organize the whole building rather than sitting beside it as decoration. Housing, retail, restaurants, coworking space, wellness facilities, and public gardens are folded into the same structure, stacked and threaded around the trees instead of over them. It reads less like a building with a view and more like a neighborhood that happens to be vertical.

I’ll admit I’m a sucker for a building that pays attention to where it’s standing. The roofline isn’t arbitrary either. The architects photographed the profiles of El Picacho peak and the San Salvador Volcano from the site and translated those silhouettes into the building’s geometry, so the tower is quite literally shaped by the mountains around it. Carazo calls this research framework Tropical Vertical Urbanism, which is a mouthful, but the idea underneath it is simple: dense vertical living doesn’t have to mean cutting a place off from its own climate and terrain.

None of this should feel foreign to an American audience. We’re having the exact same argument here, about missing middle housing, about whether density has to mean sterility, about whether remote work and wellness culture deserve real architectural space instead of a gym in the basement. LTR1 answers all three at once without turning into a manifesto. It just builds coworking and wellness into the tower the same way it builds in the forest, as infrastructure, not amenity.

The project hasn’t broken ground yet, and I won’t pretend an unbuilt tower changes housing policy. But juries and the public rarely agree on the same building unless it’s touching something real. What LTR1 gets right is refusing the trade-off everyone assumes is necessary, that you either get density or you get nature, that you either build for the middle class or you build for awards. A forest that survives the construction of four hundred homes around it is a small, specific kind of promise. It’s the kind worth watching to see if it actually gets kept.

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