Leica’s 220-Inch Mini Projector Wants to Replace Your TV

When Leica announced the Cine Compact 1, my first reaction landed somewhere between genuine curiosity and mild skepticism. Leica is a camera brand. A camera brand, the kind photographers carry like a quiet badge of honor, the kind that has defined a certain visual language for over a century. And now they want to replace my television?

Here is the thing: Leica has been making projectors since 1926. Before streaming was a concept, before most of us were born, they were already in the projection business. The Cine Compact 1 is not a prestigious camera brand drifting beyond its territory. It is one returning to an old, familiar one.

Designer: Leica

So what exactly is it? At the core, the Cine Compact 1 is a compact mini projector built around a Leica Summicron zoom lens with aspherical elements, a 0.47-inch DMD image chip, and Triple RGB laser technology. It delivers 4K resolution at up to 1,700 ANSI lumens, which is bright enough to produce a usable image in a room that is not completely blacked out. The maximum projection size is 220 inches diagonally, which is an absurd number for something small enough to sit on a coffee table.

The 360-degree rotation system is the detail I keep thinking about. Most projectors are prisoners of their setup requirements: flat surface, blank wall directly ahead, dedicated space. The Cine Compact 1 abandons that formula entirely. Wall, ceiling, anywhere in between. That flexibility is not just a convenience feature. It actually changes your relationship with watching at home. Ceiling projection during a movie night is a categorically different experience from staring at a flat panel mounted above a console.

Leica also built in their proprietary image processing technology, called Leica Image Optimization (LIO), to maintain consistent picture quality regardless of projection size or location. Pair that with Dolby Vision for contrast and brightness precision, and Dolby Digital and DTS Virtual:X for audio, and this is not a glorified slideshow device. It is a serious piece of home cinema equipment disguised as a coffee table accessory.

The design is Leica through and through: solid aluminum housing, a glass front, clean lines that read as refined rather than attention-seeking. Even switched off, it looks like it belongs on a shelf rather than something you drag out reluctantly. Its projected lifespan is 25,000 hours, which at a few hours of daily use amounts to decades of service. Smart streaming runs on VIDAA, so most of what you want to watch is accessible without plugging anything extra in.

My honest read on the Cine Compact 1 is that it is designed for a very specific kind of frustration: the one that comes from building your entire living space around a television. We spend years arranging furniture toward screens, painting walls in “TV-friendly” neutrals, negotiating actual square footage with a device that has one function. A projector like this shifts that equation. The screen exists when you need it. The room is yours the rest of the time.

Is it for everyone? No. Projectors still require more thought than a TV on a wall, and Leica’s pricing tends to reflect the brand’s premium heritage. But the people who will love this will love it unconditionally. The design-conscious person who thinks as carefully about how their space looks at two in the afternoon as they do at nine at night. The perpetually mobile person who wants a real cinema experience wherever they land. The person who is simply done negotiating living space with a large black rectangle.

Leica is not chasing a trend here. If anything, they are returning to something they were doing before most modern tech companies existed. The form is smaller, smarter, and more portable. The commitment to image quality behind it is exactly the same.

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adidas Trionda Pro brings connected-ball technology to the FIFA World Cup 2026

The much-awaited FIFA World Cup kicks off with an opener between co-hosts Mexico and South Africa at Mexico City Stadium on 12 June. While the fandom and the love for the most popular sport on earth remain constant off the field, there is a lot that’s changing on the field. The Virtual Assistant Referee (VAR) is getting more control of the game, with the power to intervene in spotting fouls and also identify real-time data from the specially designed football to make faster offside decisions, or pick out individual ball touches in a crowded set piece.

The football designed especially for match day is called Trionda Pro, which means “three waves.” It is styled in the colors and motifs of the three co-hosting nations, Mexico, Canada and the United States of America, and is said to arrive with a built-in motion sensor, which would send real-time ball data to VAR. The ball is now available for $170.

Designer: adidas

Created by adidas for the FIFA World Cup 2026, Trionda Pro is the official match ball of the tournament. It will arrive in a tricolor wave panel design with red, green, and blue graphics, which pays tribute to Canada, Mexico and the USA. The ball also features maple leaf, eagle, and star – again representing the nations – visible across the four-panel construction of the ball.

“The Trionda Pro has a textured surface for a more predictable trajectory, better touch and lower water uptake, combined with a thermally bonded seamless construction for added performance and design benefits,” adidas notes on its webpage dedicated to the match ball.

Even though the impactful silhouette makes the ball pretty identifiable on the ground, adidas and FIFA wanted more from it. To that accord, Trionda Pro features a 500Hz motion sensor installed inside of its specially created layer in one of the four panels. The other three panels are provided with counterbalances ensuring flight stability in all playing conditions. The sensor is part of adidas’ in-house Connected Ball Technology and used in the match ball. It sends accurate ball movement analytics to the VAR in real time and also helps identify individual touches precisely.

The data of the ball movement, then combined with AI and player-positioning data, can allow the virtual referee to assist with correct offside calls and also identify a handball from headers in a crowded space on the field. Accurate and fast decisions regarding off-sides and fouls can make a big difference in high-octane games, especially on the world stage. So, Trionda Pro is a viable tech upgrade to the sport, which is going into a mega tournament for a period of 39 days starting 11 June through 19 July, 2026.

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This $99 Rugged Phone Has a Keypad and Won’t Let You Doomscroll

The case for a second phone has gotten easier to make over the past few years. Whether it’s for a work line, a travel SIM, or simply a device that doesn’t pull you into a scroll every time you pick it up, the idea of carrying something smaller and simpler alongside a primary smartphone has moved from eccentric habit to reasonable strategy. What that second device should actually be, though, has been harder to settle.

Ulefone’s Armor Mini 5 answers that question with a format that most people assumed was retired alongside early BlackBerries and Nokia candy bar phones. It combines a physical alphanumeric keypad at the bottom with a 2.8-inch touchscreen above it, runs Android 11, and wraps the whole thing in a rugged shell certified to IP68, IP69K, and MIL-STD-810H standards. The result is something that sits deliberately between a feature phone and a smartphone.

Designer: Ulefone

The display at 240×320 pixels isn’t going to run any graphically demanding apps, and that’s clearly the point. Ulefone pre-loads WhatsApp and markets the device explicitly as a way to stay in touch with the people you care about while sidestepping the attention-draining machinery of a modern phone. WhatsApp calls, voice messages, and texts work fine at this resolution. Instagram doesn’t, which is by design.

At 142mm x 62mm x 16.5mm and 170g, the Armor Mini 5 fits comfortably in a chest pocket where most modern 6-inch devices wouldn’t. The physical keypad keeps texting fast for anyone comfortable with predictive T9 input, and the number keys double as a quick-dial interface, the kind of interaction muscle memory that never quite goes away once it’s formed. Calls are the first-class experience here, with the touchscreen adding access to apps when needed.

The rugged credentials are serious ones. IP68 means submersion up to 2 m for 30 minutes. IP69K adds resistance to high-pressure water jets, which is the standard applied to equipment that gets hosed down in industrial or outdoor settings. MIL-STD-810H covers drop, vibration, humidity, altitude, and temperature extremes. A phone this small is significantly more likely to be dropped than a larger device, so the reinforced shell earns its place.

Battery management is where the form factor pays its most practical dividend. The 2,500mAh cell powers up to 12 days of moderate use and reaches 311 hours of standby, numbers that come from the low-resolution display and efficient quad-core MediaTek MT6739 chipset rather than from a massive capacity. The battery is also removable, which hasn’t been a feature on most consumer phones for nearly a decade, and it means carrying a spare for genuinely extended off-grid use.

Storage is 8GB internally with 1GB of RAM, paired with a triple-card slot that accepts two nano SIMs alongside a microSD card. For a phone that handles calls, texts, and WhatsApp, 8GB is more than sufficient. The dual-SIM configuration makes it practical as a travel device, keeping a local data SIM and a home number active simultaneously without buying a second handset.

The Armor Mini 5 currently sells for $99.99, down from a regular price of $109.99. For a phone that most people would describe as a deliberate step backward in screen size and software capabilities, it makes a surprisingly coherent argument that fewer features, handled well and built to survive a job site, might actually be the more useful device for what a second phone is actually supposed to do.

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This $172 Raspberry Pi Handheld Doubles as a USB Keyboard

The Raspberry Pi Compute Module has always been more useful as a component than as a standalone board. Stripped of the standard ports that make the full-size Pi easy to reach, the CM5 was designed to disappear into purpose-built hardware, doing exactly what a system needs it to do in exactly the space available. That modularity invites projects, and Pi handheld computers have been a natural expression of it for years. Most of them never quite cross the line from capable experiment to genuinely polished device.

The piBrick Pocket-CM5 is an open-source hardware project that comes significantly closer than most. Built from a custom PCB designed for manufacturing at JLCPCB, a 3D-printed shell, and a parts list that totals around $172, it lands at smartphone proportions, 80mm x 145mm x 19.6mm, with the kind of feature density that makes it credible as a daily carry tool rather than a desk ornament.

Designer: Ahmad Amarullah

The display is a 3.92-inch AMOLED panel running at 1080 × 1240 pixels and 90Hz, with 560 nits of brightness and capacitive multitouch for up to five fingers. A custom Asahi Tempered Glass cover sits over the top, which is the kind of detail that separates a considered design from a prototype that happens to work. Full-size and micro-HDMI outputs mean the same device can drive an external display, when a keyboard and mouse are more useful than a pocket-sized one.

That keyboard is a BBQ20, a compact QWERTY design with an integrated trackpad derived from the BlackBerry layout. Side rotary encoders and five user-programmable buttons extend the input options beyond a standard phone form factor, giving the device a tactile depth that touchscreen-only handhelds don’t have. The battery is a 5,000mAh LiPo, and the USB port set covers both USB 3 and USB 2 in Type-A and Type-C configurations, plus an internal expansion header for add-on modules.

One of the more quietly useful features sits at the intersection of the keyboard and the USB stack. The BBQ20 can operate in USB-HID mode, which means plugging the piBrick into any external computer or server turns its keyboard and trackpad into a fully functional USB input device, independent of the Pi. A sysadmin arriving at a server rack without a spare keyboard doesn’t need to find one; the piBrick already is one. That framing, as a tool for engineers and sysadmins rather than simply a hobbyist novelty, runs through the whole project.

A full Linux desktop runs on the CM5, alongside the system administration and networking tools that tend to be useful in those situations. NVMe SSD support in 2230 or 2242 formats adds storage headroom when the SD card isn’t enough. Stereo speakers, a microphone, and an optional camera module round out a spec sheet that covers more ground than the form factor suggests. The project files, schematics, and build instructions are all available as open source, which means the $172 cost is the floor, not a retail price, and the design itself belongs to anyone who wants to build on it.

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WiiM’s First Soundbar Has a Round Touch Display Built Into the Front

The soundbar has become the default home theater upgrade for anyone who doesn’t want to fill a room with floor-standing speakers and receiver cabinets. It’s a sensible trade-off, but most soundbars operate as completely passive objects once they’re set up, reflecting nothing about what’s actually playing or offering any real interaction beyond a remote nobody can ever find. The visual side of the experience has always been an afterthought.

WiiM is entering the soundbar market for the first time with the WiiM Bar, and the defining choice it made is a 2.1-inch round touch display embedded in the center of the bar’s front face. That decision drives the entire product concept, making the soundbar itself a point of interaction rather than something you control exclusively from your phone or a remote that lives behind a couch cushion.

Designer: WiiM

The glass-covered round display sits within a gentle wave-shaped recess on the bar’s surface, showing album art, track info, the time, EQ settings, Smart Presets, and Recently Played content in a format readable from across the room. A tap plays, pauses, skips, switches sources, or selects an EQ profile without reaching for anything else. Clock faces and dynamic wallpapers take over when nothing’s actively playing.

Sonically, the WiiM Bar delivers a true 3.0.2 Dolby Atmos configuration using an eight-driver array: three front mid-woofers, three front tweeters, and two full-range drivers on top that fire upward for height effects. Four passive radiators, two on the front and two on the rear, extend the bass response. The system peaks at 135W and includes HDMI eARC alongside optical, line-in, and configurable USB audio connections.

RoomFit auto-correction measures the acoustic characteristics of the space and adjusts the output accordingly, so placement against a wall doesn’t work against the sound. A Clear Voice mode uses AI-powered dialogue separation in real time, which is genuinely useful for anyone who reaches for subtitles not because a show is quiet, but because the mix buries speech under effects. Night Mode keeps that clarity intact at lower volumes.

The 3.0.2 configuration is a starting point rather than a ceiling. Compatible WiiM devices can be added wirelessly as surrounds and a subwoofer, taking the system to a full 5.1.2 home theater without additional wiring. The WiiM Home App manages EQ, Smart Presets, and multi-room grouping, letting the bar sync with WiiM Amp, Ultra, Pro, and Mini devices across the rest of a home.

Streaming reaches over 20 services through the app, with direct casting via Spotify Connect, TIDAL Connect, Qobuz Connect, Google Cast, Roon, and Amazon Music Cast. Wi-Fi 6E covers all three bands, Ethernet offers a wired fallback, and Bluetooth 5.4 with LE Audio handles device pairing. A USB host port lets the bar serve a personal media library to other WiiM and DLNA devices on the network.

The WiiM Bar ships in July 2026, priced at $479, available for pre-order now through wiimhome.com, Amazon, and select retail partners. For a market full of soundbars that treat control as an afterthought and expansion as an expensive aftermarket exercise, it offers a fairly direct argument: an on-device touch interface, honest Dolby Atmos performance, and a clear path to a proper surround setup whenever the moment calls for it.

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OneXPlayer 3 Just Turned the Gaming Handheld Into a 3-in-1 PC

Gaming handhelds have settled into a fairly predictable shape. A display, a battery, a chip, and controllers, all sealed into a body you carry as a single unit. That works well for most people in most situations. It doesn’t, however, work especially well when you want the same device to handle a different role, because the controllers are permanently in the way and the laptop mode simply doesn’t exist.

The OneXPlayer 3 is built around a different idea. Announced at Computex 2026, it runs Intel’s Arc G3 Extreme processor, a chip designed specifically for handheld gaming on the Panther Lake platform, with 14 CPU cores, 12 Xe3 GPU cores, and up to 180 TOPS of total platform AI compute. What sets it apart from every other Arc G3 device shown at the same event, though, isn’t the chip. It’s the structure.

Designer: ONEXPLAYER/ONE-NETBOOK

The controllers detach. Clip them onto both sides, and it’s a gaming handheld. Remove them and add the magnetic backlit keyboard, and it becomes a compact laptop. Pull that off too, and what’s left is a standalone tablet with an 8.8-inch AMOLED display in native landscape orientation. That last detail matters: most handhelds use portrait panels rotated sideways, which introduces subpixel layout issues. The OneXPlayer 3 doesn’t have that problem.

The display runs at 144Hz with VRR and HDR support, which counts during fast-paced titles where motion clarity and input responsiveness make a concrete difference. The detachable controllers aren’t simplified accessories, either. They carry Hall Effect joysticks for drift-resistant precision, two-stage triggers, a capacitive touchpad for cursor control without needing an external mouse, and rear buttons that keep extra inputs within reach during play.

Battery capacity sits at 85Wh, which is among the largest in any current gaming handheld. An extended session doesn’t mean much, though, if the chip is running too hot to maintain performance throughout. OneXPlayer addresses that with a liquid cooling system designed to manage the sustained thermal output of the Arc G3 Extreme under gaming loads, rather than leaning on a conventional fan arrangement alone.

The port selection reflects how the device wants to be used. USB4 opens up external display connections and eGPU docking that most handhelds simply don’t support. USB-A, a mini SSD expansion slot, MicroSD, and a 3.5mm audio jack fill out the rest, covering both gaming peripherals and the connectivity and storage needs that come up during productivity work.

Intel’s Panther Lake platform also delivers up to 50 TOPS of NPU AI performance alongside the GPU’s compute capabilities, contributing to that 180 TOPS total. That headroom targets AI-assisted gaming features and on-device content creation tools that will roll through software updates, giving the hardware a longer useful life than a device designed purely for gaming today.

Pricing hasn’t been confirmed, though the hardware points to a starting figure above $1,500, with higher configurations likely pushing well past that. A global release is expected in 2026. For a market where most handhelds look and function almost identically, the OneXPlayer 3 is asking a direct question about what a handheld should do when the gaming is done and the bag needs to close.

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Microsoft RTX Dev Box Has 1,000 Holes, All of Them Intentional

The economics of AI development have been quietly changing how developers think about their hardware. Cloud GPU bills compound fast when you’re iterating through a model dozens of times a day, and every fine-tuning run or inference loop on a remote server adds to a cost that has no natural ceiling. The push toward local AI compute isn’t just about performance. It’s about moving from a metered relationship with infrastructure to one you own outright and sit in front of.

Microsoft announced the Surface RTX Spark Dev Box at Build 2026 as its answer to that shift. It’s a compact mini PC powered by the NVIDIA RTX Spark superchip, the same ARM-based silicon debuting in the Surface Laptop Ultra, and it arrives on a developer’s desk already configured and ready to run serious AI workloads without touching a cloud endpoint.

Designer: Microsoft

The device’s most distinctive quality isn’t anything in the spec sheet. It’s the body itself, a 3D-printed anodized aluminum chassis perforated with exactly 1,000 vents arranged across its surface in a precise grid. Those vents are functional, the aluminum chassis doubles as the passive heatsink, managing a 100W sustained thermal envelope without a traditional cooling tower. They’re also a deliberate reference: 1,000 vents for 1,000 teraflops, or 1 petaflop, of AI compute. It’s a design that’s equally a statement and an engineering solution, and nothing else on a desk looks remotely like it.

That petaflop is delivered by NVIDIA’s RTX Spark, which combines a 20-core Grace CPU with a Blackwell RTX GPU carrying 6,144 CUDA cores, connected via NVLink-C2C. The 128GB of unified memory shared dynamically between the processor and GPU is what separates this from a high-end gaming box. That memory ceiling is what makes loading a 120-billion-parameter model possible without partitioning it or shunting inference work to the cloud.

The software side ships pre-configured and aimed precisely at the developer who doesn’t want to spend time on setup. WSL2 with native GPU passthrough and full CUDA support comes pre-installed and ready to use, alongside Visual Studio Code, GitHub Copilot, and PowerShell 7. Windows settings are tuned specifically for development work rather than general consumer use, a small but meaningful distinction when your machine runs long overnight training jobs and needs stability rather than a live tiles grid.

Connectivity covers HDMI, Ethernet, USB-C, USB-A, and a headphone jack, nothing exotic, but a port set that covers what a desk-based development machine actually uses. The machine runs under 100W during intensive workloads, which means it can sustain training jobs and agentic pipelines without the kind of thermal throttling that eventually frustrates sustained use.

For a machine announced without a price, the Surface RTX Spark Dev Box is already doing a specific kind of work. It positions local AI inference as a fixed cost rather than a running expense, and it makes that argument in a chassis that doesn’t look like any other mini PC on the market. A 3D-printed aluminum grid covered in a thousand deliberate holes is an odd form for a developer tool, but it makes the machine’s purpose unmistakably legible from across the room. Availability is expected later in 2026 in the US through Microsoft’s online store.

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ASUS ProArt Just Closed the Gap Between a Laptop and a Workstation

Creative professionals have been carrying a compromise for years. The laptop powerful enough for serious work tends to be too heavy or too loud, and the one thin and light enough for a day bag can’t handle the work. Purpose-built workstations solve the performance side but solve nothing about portability. The gap between the two has been a persistent frustration, not a deliberate choice most people would make.

ASUS is addressing that directly at Computex 2026, where the ProArt P16, ProArt P14, and ProArt Mini PC were unveiled as the first ASUS devices powered by NVIDIA’s RTX Spark superchip. The same ARM-based chip combining a 20-core Grace CPU with a Blackwell RTX GPU and up to 128GB of unified memory runs across all three products, making the performance difference between a laptop and a desktop largely a matter of form factor rather than capability.

Designer: ASUS

The ProArt P16 and P14 are the portable entries, and they arrive 13% thinner and 16% lighter than the previous P16 generation. The P16 weighs 1.77kg at 12.9mm, and the P14 comes in at 1.48kg and 13.9mm. Both are CNC-manufactured in Nano Black and Neo White finishes, and carry 99.9Wh batteries for all-day runtime, a detail that matters when the work is intensive enough to drain power quickly. The machines don’t sacrifice weight for performance or performance for weight.

The display on both laptops is ASUS Lumina Pro OLED, calibrated to Delta E < 1 color accuracy, Pantone Validated, and certified for VESA DisplayHDR True Black 1000. Peak HDR brightness reaches 1,600 nits, which is more than three times what the previous ProArt generation could manage. A 120Hz variable refresh rate, 0.2ms response time, and an anti-reflection coating that cuts glare by 65% complete a panel that keeps color decisions accurate regardless of the lighting conditions a shoot or edit session happens to land in.

Under the hood, RTX Spark’s 1 petaflop of AI compute and unified memory pool change what locally processed work looks like. Rendering a 90GB-plus 3D scene, editing 12K 4:2:2 video, generating 4K AI video, or running a 120-billion-parameter language model locally are tasks that previously needed significantly bigger machines. Adobe is rebuilding Photoshop and Premiere specifically for RTX Spark to deliver 2x faster AI and graphics performance, and a three-month Creative Cloud subscription ships with the ProArt laptops.

The ProArt Mini PC extends the same logic to the desk. At 150 × 150 × 51mm, it fits anywhere a small speaker would and carries up to 128GB of unified memory, 10GbE wired networking, M.2 PCIe Gen 5 expansion, and up to 140W of thermal headroom for sustained demanding workloads. A single RTX Spark-powered box of that size, running AI renders or local large language models around the clock, is a genuinely different proposition for a small studio or home setup than what was available previously.

All three products sit within a broader ASUS ProArt ecosystem that integrates displays, peripherals, creator apps, and AI workflow software into a connected end-to-end experience. ProArt P16, P14, and Mini PC are expected to be available in fall 2026 in select regions, with additional configurations announced closer to launch.

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ASUS Just Returned to Tablets, and It’s Coming for the iPad

Android tablets have had a complicated few years. The iPad solidified its lead at the premium end, and Android alternatives often competed on price rather than experience, producing devices that were acceptable but rarely compelling. Demand for something that genuinely rivaled the best tablets in the room, not on price alone, but on the quality of the thing itself, has been there for a while. It just hasn’t always been answered.

ASUS steps back into the conversation with the Pad, an Android 16 tablet announced at Computex 2026. The company stepped away from the tablet category for several years, and this is its return, built around a 12.2-inch dual-layer OLED display and a chassis light enough and slim enough to suggest that sitting on the couch with it for three hours isn’t something to plan around.

Designer: ASUS

The display is the obvious starting point, because the choice of dual-layer OLED is a meaningful one. Where a conventional OLED pushes through a single emission layer, the tandem structure stacks two of them. The result is better brightness, longer panel life, and improved power efficiency without demanding that any of those things trade off against each other. At a 2.8K resolution, 144Hz refresh rate, and full DCI-P3 coverage, the screen is built for content that benefits from all of that.

The body that carries it measures just 6.5mm thick and weighs 523g, built from a magnalium chassis with a fiberglass back. Those proportions bring the Pad well within the range of a device someone would actually carry in a bag or hold over a long flight without a second thought. Four speakers tuned with Dolby Atmos back up the display with audio that punches harder than the form factor suggests.

A MediaTek Dimensity 8300 chip handles the performance side, paired with 8GB of LPDDR5x RAM and storage in 128GB or 256GB configurations. A micro TF slot extends that to 1TB, keeping the device practical for anyone loading it with locally stored video or large files. The 9,000mAh battery charges to 50% in 30 minutes at 45W, and Wi-Fi 6E keeps the streaming side of things moving.

Software runs Android 16 with a handful of genuinely useful additions. ASUS GlideX handles cross-device connectivity, letting the tablet function as a secondary screen or swap files with a nearby laptop. Google Gemini integrates directly into the experience for AI assistance, while Circle to Search lets users search from anything visible on screen without disrupting what they’re doing. Face Login handles security without a passcode step.

Accessory support rounds out what the Pad can do when the watching stops. ASUS Pen 2.0 enables handwriting and sketching, and Bluetooth keyboard support turns the tablet into something closer to a light laptop for longer text work. A protective case with a multi-angle origami stand ships in the box, meaning the setup is functional out of the packaging without anything additional to buy. Availability and pricing haven’t been confirmed yet, but the ASUS Pad is shaping up as a considered answer to a market that doesn’t always reward patience.

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The Surface Laptop Ultra Just Got NVIDIA’s Answer to Apple Silicon

The laptop has always been a machine of compromises. Workstation-class performance typically arrived in thick chassis with short battery life and fan noise audible from across a room. Getting genuine power in a form factor thin and light enough to carry without a second thought has been largely Apple’s territory, a problem it’s been solving with its own ARM-based chips while Windows machines played catch-up.

NVIDIA is changing that calculus for Windows with RTX Spark, an ARM-based superchip that fuses a 20-core Grace CPU with a Blackwell RTX GPU carrying 6,144 CUDA cores, connected by NVIDIA’s NVLink-C2C chip-to-chip interconnect. Microsoft built the Surface Laptop Ultra around it from the silicon up, designing the machine and the chip in concert, producing what it describes as the most powerful Surface Laptop ever built.

Designer: Microsoft, NVIDIA

The reason ARM architecture matters for laptop design is power efficiency. Compared to x86 chips, ARM-based designs deliver significantly more performance per watt, and that ratio determines what’s physically possible in a chassis. RTX Spark laptops are engineered to be as slim as 14mm and as light as 3 pounds, proportions that previously excluded any serious dedicated GPU from the equation entirely.

The Surface Laptop Ultra lands at under 18mm thick and under 4.5 pounds, housed in CNC-machined aluminum in Platinum and Nightfall finishes. The 15-inch mini-LED PixelSense Ultra touchscreen reaches up to 2,000 nits of peak HDR brightness with a 3:2 aspect ratio and 262 pixels per inch, making it the brightest display Microsoft has ever shipped on a Surface. A full port set, including HDMI, USB-C, USB-A, SD card, and headphone jack, rounds out a machine designed for professional use.

RTX Spark’s most defining architectural choice is unified memory, where up to 128GB of RAM is shared dynamically between the CPU and GPU. A 3D rendering job, a video edit, and a locally running AI model can all draw from that same pool simultaneously, without the bottlenecks discrete memory architectures create. That arrangement enables 1 petaflop of AI compute, enough to run 120-billion-parameter models entirely on the device.

The full CUDA software stack runs natively on RTX Spark, which matters directly for creative professionals. Adobe is rebuilding Photoshop and Premiere from the ground up for the chip, targeting 2x faster AI and graphics performance. On the creative side, RTX Spark handles 12K video editing, renders 90GB-plus 3D scenes using NVIDIA OptiX, and generates 4K AI video, tasks that previously required a dedicated workstation to complete without serious compromise.

NVIDIA describes RTX Spark as the most efficient PC chip ever built, a statement aimed squarely at Apple Silicon’s grip on the high-end creative laptop market. That efficiency is also what allows the Surface Laptop Ultra’s all-new thermal system to sustain heavy workloads without the throttling and fan noise that defined previous Windows machines in this tier. Microsoft’s own engineers worked across mechanical, thermal, materials, and industrial design disciplines simultaneously, treating the chassis and the chip as a single system.

All-day battery life holds even while running on battery power, and the compact charger is small enough to fit in a jacket pocket. The Surface Laptop Ultra and additional RTX Spark-powered devices from ASUS, Dell, HP, Lenovo, and MSI are expected in fall 2026. For a platform that has long asked users to choose between portability and capability, the arrival of an ARM PC chip in NVIDIA’s hands changes the terms of that conversation considerably.

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