Meta approved Roto VR chair rotates with your head movements to makes gameplay immersive

Like with other simulators, motion sickness – leading to dizziness and nausea – is common in VR. Some people get uncomfortable when they don a headset and dive into virtual reality.  This is because the brain essentially gets disturbed while you stand still and the environment around you moves. This disturbance in brain equilibrium means you begin feeling nauseous or dizzy.

London-based Roto VR is ready to change the game for someone who feels the symptoms with the introduction of a motorized Explorer chair that rotates with the movement of the VR user’s head, making sure there is no indecisive movement in the environment, which the brain cannot register and begins to trigger nausea. Chair intends to make the virtual environment more immersive and less distorting!

Designer: Roto VR

This is a major piece of VR furniture that matches real-world movements with that of the headset. Of course, then it requires a headset to function and would take up a lot of space in your home. But it is significant for all of us who desire complete physical transportation into the virtual world, which is far and above what the headsets have to offer even after evolving rapidly in the last few years.

World’s first interactive VR chair, the Roto VR Explorer, is a sophisticated motion device that provides haptic feedback to the body. The chair looks pretty ordinary until you gawk at its round base integrated with an electric motor. This base rotates the chair 360-degrees at up to 21 revolutions per minute (though the speed matches the intensity and speed of the user’s head). Slow head movement, equally slow rotation, and the faster the movement, the quicker it spins until reaching the top speed.

The chair spins in the direction of the head of the user with a Meta Quest headset on. The head strap of the Quest is attached to a dedicated Roto head tracker, which can capture the motion and head movement for precise motion tracking. Interestingly, the Roto VR Explorer chair is provided with the “Made for Meta” stamp, substantiating that the device is authorized by Meta and meets all industry standards. That said, the rotation of the chair is triggered by the motion sensing tracker attached to the headset, which suggests that the chair can be used with other headsets as well and there is no rigidity despite that Meta earmarking.

The Roto VR Explorer chair is attached with two pedals – right above its base – for running simulation. Of course, the chair does not vouch to eliminate motion sickness entirely; VR users will still experience nausea moving back and forth. If you think, the chair deserves a chance in your VR environment, you can now preorder it at £799. Delivery will begin in October 2024.

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Samsung Odyssey 3D offers a glasses-free 3D experience for gamers and creators

We live in a three-dimensional world and see in three dimensions, and yet the computers and mobile devices we use every day are confined to flat, 2D space. Mixed reality and spatial computing are trying to bridge that gap, but they still project flat virtual objects in the real world and, more importantly, require wearing goggles or headsets. In fact, most stereoscopic 3D experiences require some sort of eyewear, at the very least glasses that guide images to the correct eye. That is until monitor makers have gotten smarter and have started to implement 3D displays that don’t need glasses to work, like the new Samsung Odyssey 3D shown off at Gamescom 2024 this week.

Designer: Samsung

Our eyes see in 3D because they can view objects at two different angles due to the space between them. Stereoscopic 3D tries to mimic our innate binocular vision by projecting two different images, shifted slightly at an angle, which are then sent to the right or left eye as necessary. This re-direction requires polarizing filters to work, which is why people have to wear glasses when watching 3D movies. Impressive as the experience might be, it’s definitely inconvenient, especially for those that wear prescription glasses, and can’t be used for general-purpose computing, until now.

Image courtesy of SamMobile

The Samsung Odyssey 3D is the latest in a new breed of computer monitors that promise this same stereoscopic 3D experience without having to put anything in front of your eyes. The monitor has built-in stereo cameras that track the movement and position of each eye. View mapping creates two sets of images which are then displayed separately to each eye thanks to a lenticular lens on the front panel. It creates the same effect of seeing floating 3D images but without the hassle of glasses or headsets.

The monitor is primarily targeted at gamers, which is why it boasts features like 4K resolution, a fast 1m gray-to-gray response time, and a 165Hz refresh rate. Of course, the need to see 3D images as they truly are isn’t just limited to entertainment, since those creating assets for these games will also want to check if they’re 3D models are displaying correctly. Monitors like the Samsung Odyssey 3D will eventually become an invaluable tool for designers, artists, and content creators who might want to work in 3D space right from the start.

Of course, this glasses-free 3D monitor also functions as a 2D monitor, and you can seamlessly switch from one mode to another, depending on your use case. It also features an ergonomic Height Adjustment Stand, tilt capabilities, as well as HDMI 2.1 and DisplayPort 1.4 connectivity. Samsung hasn’t disclosed when the Samsung Odyssey 3D will launch and at what cost, but considering this monitor was first teased back in January at CES 2024, it probably shouldn’t be long now.

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Atari 7800+ is a retro mini console that looks forward and backward

What is old is new again, or at least that’s the slogan for this wave of nostalgia trips washing over multiple industries today. Vinyl is selling again, Polaroid is now spelled “INSTAX,” and consoles that were famous before you were born are landing on shelves in miniature form. Interestingly enough, these retro designs prove just how powerful and lucrative nostalgia can be, especially if you can spin it in a way that makes sense in the present and for the foreseeable future. This recreation of one of Atari’s lesser-known home consoles, for example, doesn’t just pay homage to the past but actually supports the games of that era while also embracing titles that were made in the present for this decades-old platform.

Designer: Atari

Unlike its successful predecessor, the Atari 2600, the Atari 7800 from 1986 just came at the wrong time, just after the video game crash of 1983 and on the same year that the Nintendo Entertainment System, a.k.a. the Nintendo Famicom, launched. Regardless, the home console, which supported Atari 2600 cartridges to fill up its library, managed to make it into the annals of video game history, a chapter that Atari is now trying to revive in an interesting way.

The Atari 7800+, like many retro recreations, is a smaller version of the original, designed to better fit today’s standard housing situation. It sticks closely to the shape and aesthetics of the 7800, down to the color spectrum strip that was the hallmark of the European version of the machine. It supports HDMI out and displaying games in the original 4:3 aspect ratio or switching to widescreen for modern monitors. Rather than coming with pre-installed games like other retro consoles that simply use emulators, the 7800+ offers an almost exact replica of the original to the point that you can run both 2600 and 7800 cartridges, presuming you have those lying around.

That’s not exactly a large selection of titles, so the Atari 7800+ also supports third-party Atari games as well. The company takes it even further and actually supports the official adaptation of some of these games sold as 7800+ cartridges. That includes Bentley Bear’s Crystal Quest, a homebrew Atari game developed in 2014 as an unofficial successor to the 80s Crystal Quest. This is the only cartridge that comes with the package, and the other nine titles will be sold separately at $29.99 a pop.

The Atari 7800+ also comes with the CX78+ controller, a wireless remake of the radical two-button control that Atari introduced with the 7800. There’s also a CX40+ wireless joystick available for purchase if you prefer to play that way. Both controllers are compatible with the original 2600 and 7800 and can also be hooked up to any PC via the USB receiver. The Atari 7800+ is available for pre-order now for $129.99 but won’t ship until Winter this year.

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Uplight game console concept with an interactive 3D screen changes the way you play

Handheld gaming consoles are rocking the market again, in no small part thanks to the success of the Nintendo Switch nearly eight years ago. But for all the technological marvels these powerful computers bring today, they’re really just rehashing time-tested formulas, at least when it comes to the way we see and interact with games. Just like with much of computing, we’re simply seeing images rendered on a flat screen rather than the way we naturally see and interact with the world in three dimensions. Mixed reality and spatial computing are trying to challenge the status quote when it comes to typical computing scenarios, while this concept for a unique kind of console proposes a literally different perspective when it comes to the video games we play.

Designers: Tatsuya Kato, Shion Ito, Toshikatsu Nakamura, Toshiki Sato

Uplight definitely looks like no other gaming console, not just because of the different controller configuration but primarily for the lack of a screen. The design concept flips the convention of game design, with the experience being designed to conform to the unique traits of the console rather than the other way around. In this case, the unique characteristic is a projector hidden in the base of the console that displays the game on three-dimensional acrylic screens that can take on different object shapes specific to the nature of the game.

Think about those 3D puzzle games that require you to rotate a cube around to see it from different sides to solve the puzzle, except that cube is a literal and physical cube existing in the real world. This cube, made from translucent acrylic, is mounted on top of the Uplight console and displays the game projected into it. Players can use the console’s unusual controls to move the displayed image around or, better yet, use their own hands to actually turn the cube.

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The 3D acrylic screen can be any shape, in theory, depending on the game experience being designed. It could, for example, be a giant translucent jellyfish for an aquatic adventure game, or even a tree branch for a game related to planting or vegetation. The possibilities are nearly endless, limited only by the angle that the integrated projector can reach and, of course, the size of the console.

That said, such a unique system will require games specifically designed for it, which also means designing new experiences that involve three-dimensional thinking as well as direct tactile interaction. Very few of today’s games have that, which will definitely challenge the creativity and ingenuity of game designers should Uplight ever become an actual commercial product.

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MINISFORUM AtomMan G7 Ti is a gaming laptop without a screen standing like a PS5

Gaming PCs have a notoriety for being big, hulking, and kaleidoscopic machines, though that seems to be only true for desktops these days. Gaming laptops are becoming slimmer, gaming mini PCs have started popping up, and let’s not forget the growing number of handheld PCs designed specifically for gaming purposes. Suffice it to say, the design of gaming PCs is undergoing a shift, transforming from cyberpunk monstrosities to sleek art objects. Of course, design tastes differ, and even the current PlayStation 5’s smooth curves and trophy-like appearance didn’t sit well with everyone. This new MINISFORUM “mini” gaming desktop PC follows in those footsteps and looks like something that is a cross between a very straight and tall PS5 and a gaming laptop that had its screen removed.

Designer: MINISFORUM

It’s hard to call the AtomMan G7 Ti a “mini PC” the way it stands over 15 inches tall, but it won’t take up too much desk space compared to a regular tower thanks to its super-slim 1.3-inch profile. The gaming computer is what you’d get if you took a gaming laptop and stood it on its side, which is practically what this gaming rig really is, except that it needs to be plugged into a monitor and power source, cementing not only its “feet” but also its image as a desktop computer.

Inside, it’s powered by a Core i9 14900HX, not the AI-toting “Ultra” variant, that’s paired with an NVIDIA RTX 4070 of the mobile laptop kind. If that doesn’t scream “laptop computer,” then may the two thin fans situated on only one side of the chassis will. There might be some arguments that a gaming desktop will need more cooling than that, but gaming laptops have definitely survived with just as much. This demonstrates the sort of cognitive confusion on whether this computer is really a desktop or a laptop in disguise.

It definitely offers many things you’d only find in desktop computers, like support for up to 96GB of RAM and a plethora of ports for connecting almost anything imaginable. The latter is important since you can’t really use it on its own and will need to connect peripherals like, well, a monitor. On the other hand, some gamers might be on the fence about its actual performance, considering the constrained hardware and cooling.

The MINISFORUM AtomMan G7 Ti is definitely going to be an acquired taste, especially with a design that looks more like a classy desktop than a gaming rig. It does have some RGB lighting, but only on the front and limited to a string of LED “arrows.” Pricing and availability details remain undisclosed, but it’s definitely an interesting take on your typical gaming desktop computer, one that prioritizes appearances and space efficiency over raw power.

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Transparent Game Boy with detachable projector promises uninterrupted gaming on the big screen

Nintendo Game Boy is one of the bestselling consoles of all time, owing to its competitive pricing and gamer-friendly features. Right from the original version to the consequent variants released in the 90s, the handheld gaming console has been popular across generations and inspired similar designs all these years.

While Nintendo has no plans to release a Game Boy version in the future, a concept design puts the handheld right in the realms of ultra-advanced gaming accessories. The gaming handheld visualized here solves your gaming needs indoors and outdoors sans any restrictions on whether you prefer playing it on the native small screen or the bigger one.

Designer: LFD Official

That’s possible with an integrated mini projector that can be taken right off the back of the handheld and positioned to project on any room wall, outdoor tent, or anything with a plain surface. This detachable projector module seamlessly switches the gameplay output, so you can enjoy games on the big canvas anytime. The transparent aesthetics of the handheld are inspired by the clear transparent version dubbed Game Boy Bros. released in 1995.

The display is much bigger, using most of the screen real estate with minimal bezels. Right below it are the gamepad controls that are much bigger and more tactile for improved gameplay and ergonomics. The tiny hardware of the gadget is enclosed in a transparent polycarbonate housing protected by the gorilla glass layer. To make this modern Nintendo handheld stand out, the designer envisions it in cool color options – Flame Scarlet, Greenery, Ultra Violet and Blue Grotto.

The back panel of the handheld holds the detachable projector in place and adjacent is the speaker to enjoy multimedia content and favorite games on the go. The UI of the gadget is heavily influenced by the Game Boy cartridge and the pixelated Gill Sans font evokes the neo-retro feel.

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