OLOID ergonomic mouse is designed for hassle-free ambidextrous switching

As simple as it might sound, getting a wireless mouse design right is not a simple task. The number of variables involved due to hand shapes, finger sizes, and the preferred hand for operating the accessory makes it impossible to design a mouse that suits all.

Ambidextrous designs do solve a part of this problem, but the major chunk of making the perfect ergonomic mouse still depends on the shape. That led to a design exercise by a designer duo to create the ambidextrous OLOID vertical mouse that’s almost perfect in every way possible when we consider the ergonomics and functionality.

Designer: Josep Pedro and Jorge Paez

It all began by tearing down popular mouse options available on the market to identify the underlying functionality loopholes and the prospective design that fills the gaps. The major consideration was to create a wireless mouse that works equally well with both hands. Then the next step was to choose from the more popular flat design for simplicity and the more radical vertical design for wrist support. After much contemplation, the vertical configuration turned out to be the one that creates a balance between ergonomics and the primary requirement of the accessory to be ambidextrous.

After countless mockups and clay modelling renders, the final mouse design achieved the perfect blend of ergonomic grip and the underlying functionality provided by the optimally placed click buttons. If you look closely, the ergonomic design of the interaction surface is done with an arched pill shape that gradually transforms into an off-centre ellipse. The flared-up section is the resting position of the thumb for comfort. Another subtle element that adds tactile sensation is the wave texture that extends to the front, indicating the position of the index finger scroll sensors.

In-built sensors on the OLOID mouse automatically detect right-handed or left-handed use, thereby activating the corresponding electronics and triggering the indicator LED on top. Since this is 2026, the wireless mouse can connect to up to three devices simultaneously for multitaskers who love to switch between devices. Truly, the design of this ambidextrous ergonomic mouse and simplistic functionality is worth appreciating. When are we going to see this accessory on our desk? Well, it’s anybody’s guess right now. At least we can take heart from the fact that OLOID mouse has prototype models on the horizon, and it is not merely a random concept design penned for fun.

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3D-Printed Whale-Shaped Mouse Began as a Bored Classroom Sketch

Sitting in class, bored, doodling in the corner of a notebook with no plan beyond passing time is how a lot of throwaway sketches happen. Most stay throwaway. Sometimes, though, one curved line that looks a bit like a wave or a tail slowly becomes something that sticks in your head, and you keep drawing it until it isn’t just a line anymore, it’s a character with a face.

That’s how Whaley started. A whale character drawn during class kept showing up in sketches, gaining expressions and variations until it felt like a proper mascot. The creator turned it into stickers for friends and WeChat moments, and seeing Whaley on other people’s notebooks made the idea feel more real, a small proof that a doodle could be shared and enjoyed beyond the original page.

Designer: Ayanvitta Kalsi

Curiosity pushed the project into three dimensions. With help from a parent, online tutorials, and trial and error, the whale became a 3D model, then a series of 3D‑printed shells. Early prints had rough surfaces and cracks, but they were enough to sit on a desk as a reminder that the character could exist off paper, even if it just collected dust and made visitors smile.

The next step was turning Whaley into a working mouse by transplanting electronics from a cheap wireless mouse. The original shell came off, leaving a PCB with an optical sensor, scroll wheel, switches, and a 14500 Li‑ion cell. That assembly dropped into a new 3D‑printed base, so the hard part of tracking and clicking was already solved, and the focus could stay on the whale’s shape and feel.

Multiple printed shells followed, each one tweaking the fit around the scroll wheel, refining the back curve, and dialing in how the left and right buttons flexed. Layer lines and seams slowly gave way to a smoother, polished blue whale body with a small smile cut into each side, a tail at the back, and a white underside that still let the sensor and glides do their job.

The finished Whaley Mouse behaves like any other compact wireless mouse on a desk. Left and right clicks are integrated into the head, the scroll wheel sits where a blowhole might be, and the body fits under the hand like a small creature rather than a generic plastic shell. It’s playful without being unusable, showing that peripherals can have personalities without sacrificing basic ergonomics.

This project grew step by step, from boredom to doodle, from stickers to 3D prints, from donor mouse to finished product. It’s a neat example of how following a small idea a little further than usual can leave you with something you can actually use every day: a whale‑shaped mouse that quietly proves a sketch doesn’t have to stay in a notebook if you’re willing to keep asking what comes next.

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Razer Just Built the Pokémon Desk Setup Every ’90s Kid Wanted

A lot of people who picked their first starter Pokémon on a Game Boy now sit in front of multi-monitor setups, pretending to be adults. Their desks are full of neutral black peripherals that say serious work, even though their playlists are lo-fi Pokémon remixes and their browser tabs tell a different story. The gear stays boring because that is what grown-up keyboards and mice are supposed to look like, apparently.

That is where Razer’s Pokémon collection comes in. Instead of one Pikachu mousepad, Razer built a full ecosystem that includes the BlackWidow V4 X keyboard, Cobra mouse, Kraken V4 X headset, and Gigantus V2 M mat. The line is officially licensed and leans into Kanto nostalgia, wrapping every peripheral in Pikachu, Bulbasaur, Charmander, and Squirtle graphics across bright yellow surfaces with synced Razer Chroma RGB lighting.

Designer: Razer x Pokemon

The BlackWidow V4 X Pokémon Edition keyboard anchors everything. Underneath the graphics, it is a mechanical keyboard with Razer’s clicky switches, six macro keys, and programmable RGB. You can map macros for raids or productivity shortcuts, and the mechanical switches help with both gaming and marathon typing. The Pokémon skin does not change performance; it just turns something you already needed into something that feels like a personal trophy from childhood.

The Cobra mouse and Gigantus V2 M mat work as a paired set. The lightweight wired mouse uses optical switches for durability and precision, with RGB lighting that syncs with the rest of your setup. The soft mat underneath is optimized for fast swipes, whether flicking through game menus or dragging layers in design software. Together, they turn everyday cursor movement into something that feels like your oldest digital companions are right there.

The Kraken V4 X headset pulls audio into the same universe. It supports surround sound for positional cues, has a clear mic for calls or streaming, and features RGB lighting around the earcups. You hear footsteps in matches, but you also use it for music while answering emails or video meetings without switching gear, which makes it more versatile than something covered in Pikachu art probably should be.

Of course, Razer points out the collection works for productivity and content creation, not just gaming. Mechanical keys help with typing speed, the mouse and mat work in design software or spreadsheets, and the headset handles conference calls. The Pokémon layer is simply a visual narrative on top of hardware you could justify buying even in plain black, which means you get function and nostalgia without compromise.

The collection treats your desktop as more than a neutral workspace. It acknowledges that the same person editing spreadsheets might still know every line of the Pokémon theme song, and both can coexist. Instead of hiding that part of yourself in a drawer of old cartridges, Razer lets it sit under your fingers, lighting up every time you log in and reminding you that being functional and still loving Pikachu are not mutually exclusive.

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Pebble-inspired Modular Mouse Reconfigures for Left or Right Hands

Most everyday products, from scissors to mice, are designed around right-handed users, leaving left-handed people to adapt or struggle. That adaptation becomes invisible labor, especially with tools used all day like a mouse. Lor is a vertical mouse concept that takes that critique seriously and tries to design hand dominance out of the equation, treating hand dominance as something you configure through assembly rather than accept as a fixed product trait.

Lor is a vertical mouse that blurs the line between left-handed and right-handed, asking what would happen if flipping a product for the opposite hand was as simple as looking in a mirror. Instead of selling separate left and right models, Lor breaks the mouse into modular parts that can be rearranged, giving both user groups an equal product experience from the same hardware, without forcing anyone into a symmetrical compromise.

Designer: Youngbin Kwon

The main ergonomic idea is a grip that feels like holding smooth pebbles, designed to protect the wrist during long sessions. The mouse uses soft, rounded forms that encourage a more neutral hand posture than a flat mouse, leaning into the vertical-mouse logic without looking like a medical device. The pebble metaphor keeps the form approachable and hints at a more relaxed, natural grip that feels less technical.

Lor is built around a central spherical base and two detachable pebble grips that can be attached on either side. Like assembling toy blocks, users decide the shape and orientation, snapping the grips into a left-handed or right-handed configuration. Mirroring happens at the form level, not just in software, so thumb rests, buttons, and support surfaces end up exactly where each hand expects them to be without remapping or awkward reaches.

This approach benefits more than just left-handed users. Shared desks, studios, or home setups can keep a single mouse that reconfigures in seconds, and people who switch hands to rest a wrist can physically flip the layout instead of fighting a symmetrical compromise. It is a formative way, as the designer puts it, to satisfy both user groups with one product without flattening ergonomics into a one-size-fits-none solution.

A fingerprint unlock sensor is built into one of the grips, letting you log into your computer with a touch. It is a small feature, but it reinforces the notion that the mouse is a personal object that can recognize you, not just a generic input device. It also hints at future possibilities, like per-user profiles that travel with the mouse in shared environments or family workstations.

Lor treats handedness as a design parameter rather than an afterthought. Instead of asking left-handed people to adapt to right-handed tools, it lets the product adapt to them through a simple, understandable act of assembly. In a category where vertical mice are often strongly handed and ambidextrous options are usually ergonomic compromises, the idea of a modular, mirrorable form turns inclusion into something tactile, giving left-handed users the same thoughtful experience that right-handed users have always quietly taken for granted.

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Snake-Shaped Razer Boomslang Mouse Returns 20 Years Later With 45K DPI

At the end of the 1990s, when most PC mice were beige, ball-based, and capped at a few hundred DPI, the original Razer Boomslang showed up with a weird snake-head shape and a 2,000-DPI mechanical sensor. Razer now calls it the world’s first gaming mouse, and whether or not you want to argue that title, it definitely helped turn the mouse from a beige accessory into a performance peripheral that people obsessed over.

The Boomslang 20th Anniversary Edition is Razer’s way of revisiting that moment with twenty years of hindsight. It is a one-time release limited to 1,337 units worldwide, each uniquely serialized, with the #1337 unit reserved as a “leet” nod for one lucky fan. It is aimed squarely at people who either owned the original or wished they had, but it is also a fully modern mouse that can live on a current desk without feeling like a prop.

Designer: Razer

On the outside, the new Boomslang keeps the iconic snake-head outline and true ambidextrous form, preserving the low, wide body that made the original stand out. The translucent shell and underglow are deliberate echoes of that first model, but the lighting is now a nine-zone Razer Chroma RGB system that can be tuned in Synapse. The idea is that, at a glance, it still reads as a Boomslang first, and as a spec sheet second.

Inside, everything is from 2025. The Razer Focus Pro 45K optical sensor offers up to 45,000 DPI with 99.8 percent resolution accuracy, a ridiculous number compared to the original’s 2,000-DPI ball. HyperPolling Wireless pushes the polling rate up to 8,000 Hz, which means the mouse can report its position to the PC eight thousand times per second. Gen-4 optical switches handle primary clicks with a 100-million-click lifespan and no debounce delay.

Charging and connectivity also get a full reboot. The mouse is fully wireless and ships with a Razer Mouse Dock Pro that acts as both a magnetic charging base and a dedicated wireless receiver. Drop the Boomslang on the dock, and it starts charging automatically, while the dock handles HyperPolling Wireless up to 8,000 Hz over a single USB cable. It is a neat contrast to the wired-only original that helped define the gaming-mouse category.

Material and feel have been nudged into more premium territory. The primary buttons are wrapped in PU leather for extra grip and a more tactile press, which is a small but noticeable change if you are used to hard plastic shells. Underneath, nine zones of Chroma underglow can be customized with 16.8 million colors and effects, and eight programmable controls can be mapped to macros and profiles in Synapse.

The Boomslang 20th Anniversary Edition is a reminder that the idea of a gaming mouse had to be invented once, by a translucent, snake-shaped oddball that rolled a ball at 2,000 DPI. This remake uses that nostalgia to show how far sensors, switches, and wireless tech have come. For anyone who grew up on early Razer gear, it is a small, serialized time machine that also happens to be a high-end mouse in 2025.

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This 3-in-1 Mouse Just Fixed Everything Wrong with Magic Mouse


The computer mouse has barely evolved in decades. Sure, we’ve added more buttons, improved the sensor technology, made them wireless, and added haptic feedback, but the fundamental interaction remains stubbornly unchanged. The Melt Mouse arrives to challenge that stagnation with a radical proposition that transforms a single device into a mouse, a trackpad, and a customizable shortcut pad, all wrapped in a seamless aluminum body with clean lines and an uninterrupted surface.

What makes this device remarkable goes beyond its ability to multitask. The Melt Mouse represents a philosophical shift in how we think about input devices. Rather than cluttering your workspace with separate peripherals for different tasks, Melt Interface has created a unified tool that adapts to your workflow instead of forcing you to adapt to it.

Designer: Melt Interface

The design language clearly draws inspiration from Apple’s Magic Mouse aesthetic. That same smooth, button-free glass surface and minimalist aluminum construction creates an immediate visual connection. However, where Apple’s approach prioritizes form over function to sometimes frustrating results, the Melt Mouse appears to learn from those missteps.

The charging port sits in a practical location rather than underneath the device. The ergonomic profile offers more substantial palm support than the Magic Mouse’s notoriously flat design. This feels like taking Apple’s design philosophy and asking what happens when you actually prioritize the user experience alongside the visual appeal.

Where the Magic Mouse offers basic touch gestures, the Melt Mouse takes that concept considerably further. The entire top surface consists of a single curved plane of micro-textured glass that functions as a precision touchpad. The surface recognizes multi-finger gestures while maintaining the ergonomic advantage of a mouse form factor. For tasks requiring pixel-perfect precision in design work, it offers up to 6,000 DPI resolution.

Physical buttons have disappeared from the front, replaced by haptic feedback technology that provides tactile responses mimicking traditional scroll wheels and clicks. The system promises silent operation while maintaining sensory confirmation for each action. Users can customize the pressure sensitivity, adjusting from light taps to firm presses depending on preference. This button-free approach maintains the minimalist profile while potentially reducing mechanical failure points over time.

The device offers mode-switching through customizable gestures like double tapping or long pressing. These actions transform the mouse into a trackpad, number pad, or shortcut pad on demand. Twelve dots appear on the glass surface in numpad mode, providing visual reference points for number entry. Those same twelve positions become programmable shortcuts that can trigger macros or application-specific commands. The software allows different profiles for different applications, with the mouse adapting its shortcut layout accordingly.

The body gets machined from a single block of aluminum with an anodized finish that adds durability and refined tactile quality. The seamless construction eliminates gaps where dirt accumulates or mechanisms fail. Every surface transition flows smoothly into the next, creating an object that looks substantial on any desk setup. The shape follows the natural resting position of your hand, with curves that cradle your palm.

Customization extends beyond software to the physical design through the MagSole system. The bottom sole attaches magnetically and swaps effortlessly between five different colors. This allows users to match the mouse to their desk setup or simply change the look based on mood. The magnetic attachment system makes switching between colors a matter of seconds without tools or complicated mechanisms.

Wireless connectivity keeps desks free from cable clutter while maintaining the responsiveness required for professional creative work. Two physical buttons remain on the side of the device for functions that benefit from traditional tactile feedback. The combination of wireless freedom, sensor accuracy, and hybrid input methods creates a technical foundation designed to support rather than limit creative possibilities. Customizable software manages profiles, shortcuts, and sensitivity settings across different applications.

Melt Interface has created something that challenges assumptions about mouse design. The Melt Mouse demonstrates that minimalist aesthetics and multiple functions can coexist in a single device. By combining mouse, trackpad, and shortcut pad capabilities into one seamless package, they’ve proposed a new direction for interaction design that attempts to bridge physical and digital workflows through consolidated hardware.

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Ultra-modular Pathfinder gaming mouse has 2,500+ configurations to satisfy every gamer out there

Finding a gaming mouse that can satisfy your every need is pretty hard. It all boils down to modularity and the level of customization the device offers. The best option that pros vouch for is the Mad Catz’s R.A.T. gaming mouse which comes with tons of options when it comes to customizability.

Orbital Works might have just come close to or even bettered this cult-favorite gaming peripheral. The budding startup founded by a group of engineers has developed the Pathfinder mouse that had arrived with the motive to satisfy every gamer out there. This high-performance gaming mouse comes with loads of options, so that every user is comfortable using it for extended periods.

Designer: Orbital Works

Pathfinder mouse is developed based on hundreds of hand scans and match analysis to make it feel like a second skin, sans any discomfort even after hours of use. According to the makers, this unleashes the true gaming potential and is a breath of fresh air in the peripheral space. The team invested two years in researching the best shape for a FPS mouse and three major grip points were identified when it comes to finger placement. These being the front, center and back along the length of the mouse. That’s why some gamers prefer the sculpted surface for precise control while others go for one having a flat surface for freedom of hand, wrist and finger movement.

The next step in development was to identify the areas where modularity would yield the best results. For this, the team worked with top FPS gamers and aimers. All this while maintaining lightweight aesthetics and design quality. The result is a mouse with over 2,500 possibilities of configuration. The main configurable elements of the device include a spacer to toggle the width and length, a hump adjustment element for comfortable palm contact and finger placement elements on both the left and right side.

For example, the hump-shaped attachments can have a low, medium, or high hump level. These can further be customized with the use of spacers. Makers claim that the modular mouse is rated for 20,000 cycles of changing shapes which is almost three years, 20 times a day. Practically that would make the mouse last for more than five years even with moderate and low cycle of changes every day. Of course, gamers are intrigued by the hardware prowess of any peripheral, hence, Pathfinder comes with Omron optical switches, a 4000Hz wireless receiver, and PixArt’s PAW3395 sensor.

Orbit Works Pathfinder modular mouse is currently in the prototype stage with parts developed using the 3D-printing technique. We can expect the final product to also come with high-grade 3D-printed parts that last for long. According to the pre-order portal, it will weigh just 53-59 grams +2 grams depending on the configuration chosen. Priced at $189, the modular mouse is the next big evolution in your gaming arsenal and we can’t wait to get hands on one. The Pathfinder mouse is slated to ship in late March 2025, and if you already like the idea, now is the time to get one as the pre-order window closes on 15 October.

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Smartphone touchpad concept tries to solve one of the biggest problems with big phones

Almost everyone wants smartphones with big screens because of how much content they can see, but those same people probably don’t like using big phones because they require both hands to use comfortably and securely. Some manufacturers have introduced “one-handed mode” features that shrink the screen to a smaller size temporarily, but not only is that actually more cumbersome, it is also less accurate because of the small area you have to hit with your large finger. We don’t have problems using computers with gigantic monitors because we have computer mice that offer precise and accurate control, even if we’re not touching the screen itself. That’s the kind of control that this concept design is trying to bring to smartphones, practically putting a miniature Apple Magic Mouse on the back of large phones.

Designer: Geontak Oh

The computer mouse is actually a very weird and unintuitive tool that has become second nature to most people by now. You are indirectly controlling the screen, moving a detached piece of hardware whose only connection to the computer is an arbitrary one. Before touch screens were a thing, it was really the only way to interact with a graphical user interface, so it’s a bit ironic that we might need something similar to do the same on touch-enabled devices like smartphones.

Poinf is a design concept that tries to solve the problem of using a large smartphone with one hand. With the way we hold our phones, the thumb is the only finger we can use to tap on the screen, which is next to impossible if the screen is too big for our stumpiest finger to reach. But what if you could use a different finger to do that? And what if that finger is always on the back of your phone anyway?

The idea is to put what is practically a small, squarish touchpad on the back of the phone, held there using MagSafe or other magnetic technology. The actual interactive part is a small quadrant of the slim device, an area that can be easily reached by your index or even middle finger. You slide your finger across the surface, pushing around the equivalent of a cursor, and use tapping gestures to “click” on user interface elements. You can easily detach Poinf when you don’t need it, so it doesn’t get in the way of “normal” smartphone use.

Poinf is definitely an intriguing solution to a very old problem, but it also brings a few issues of its own, particularly with usability. Moving a cursor by moving a finger on the back of the screen could require some mental gymnastics, severely affecting your speed and efficiency in the process. Of course, your brain can eventually adjust, like how it has come to accept the computer mouse, but it will take time and effort before that becomes second nature. Additionally, however, you also lose access to important touch gestures like pinching to zoom or quick scrolling, so you’ll have to do double work to teach yourself a new action vocabulary for this rather niche control mechanism. In the end, you might give up and just use the phone with both hands anyway.

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