Sony’s flagship WF-1000XM6 earbuds have been leaked on a retail site

Sony's long-anticipated flagship WF-1000XM6 earbuds have leaked online, according to a report by The Walkman Blog and posts on Reddit. The retailer Power Buy posted a listing for the earbuds, complete with multiple photos and some specs.

Let's get to the specs. We don't know a lot, but the listing does suggest the earbuds will boast an IPX4 water-resistance rating and ANC/transparency modes. None of this is all that surprising, though we don't have any details regarding the audio drivers or anything like that.

Earbuds and a case.
The Walkman Blog / Power Buy / Sony

We do know what they look like, assuming the listing is accurate. There are two colorways, black and white, with a pill-shaped design that differs from the previous iterations. The case looks like a standard earbud case.

One interesting design aspect is that the eartips are slightly bigger than with previous models. This could indicate a larger air channel, which would translate to an increased bass response. Earbuds tend to struggle with bass, so this could be a nifty little upgrade.

However, that's conjecture and we won't know more until Sony does its own official drop. It's been well over two years since the company released the WF-1000XM5 earbuds, so the refresh is long overdue.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-flagship-wf-1000xm6-earbuds-have-been-leaked-on-a-retail-site-194146960.html?src=rss

Samsung Galaxy A17 5G review: A respectable and affordable Android option

Buying a good budget phone can be a challenge. High-end handsets continue to get more features, but on the other end of the spectrum, there are only so many things you can skimp on before a device becomes too compromised. With the Galaxy A17, Samsung is trying to balance both sides of that equation with something that sports a solid design, a bright screen, decent cameras and respectable battery life for just $200. And despite some flaws, the company has succeeded at making a capable phone that fits into almost every budget.

The Galaxy A17 does a good job of demonstrating how all plastics aren't the same. Despite having a polycarbonate frame and back, the phone never feels cheap. Everything from its buttons to its camera module feels nice and tight. The optical image stabilization system used for its rear shooters rattles, though that’s something even $1,000 flagships suffer from, so it’s not a big deal. Some small concessions for cost savings include a teardrop cutout for its front selfie cam and a small chin beneath its display, but considering its price, they're very forgivable. There's also only a single mono speaker and instead of an in-screen fingerprint sensor, Samsung built one into the power button on its side. Though for some, the latter might actually be a bonus.

The Galaxy A17's 6.7-inch OLED display is one of the phone's best components thanks to solid brightness and a 90Hz refresh rate.
The Galaxy A17's 6.7-inch OLED display is one of the phone's best components thanks to solid brightness and a 90Hz refresh rate.
Sam Rutherford for Engadget

Meanwhile, one thing the A17 has that you don't get on high-end handsets anymore is a microSD card slot (that's shared with its SIM tray) for expandable storage. This gives you a cheap way to increase the phone's base 128GB of space and considering how rare this is nowadays, it’s another win for people looking for a truly affordable device. 

The Galaxy A17's screen is also surprisingly nice for its price, as it sports a 6.7-inch OLED display with up to 800 nits of brightness. Granted, its refresh rate tops out at 90Hz instead of the 120Hz you get on more expensive fare. But once again, considering how much it costs, I'm not complaining. Especially when you remember that base iPhones were still saddled with 60Hz panels as recently as 2024. 

One area where budget phones often struggle is performance because skimping on RAM or the processor can save manufacturers a lot of money. And while the Galaxy A17 is generally fine considering its price bracket, I really wish Samsung had opted for a slightly newer chip. The phone comes with just 4GB of RAM (though there are slightly pricier versions with more), 128GB of onboard storage and an Exynos 1330 SoC, the latter of which is nearly three years old. 

The Galaxy A17 comes with three rear cameras, but its really more like two because one of those is a 2MP macro cam.
The Galaxy A17 comes with three rear cameras, but its really more like two because one of those is a 2MP macro cam.
Sam Rutherford for Engadget

At first, I was really worried because during the initial setup, the phone was a laggy, stuttery mess. Thankfully, after signing in, giving the phone some time to download updates in the background and making sure all of its apps were up to date, performance improved significantly. To be clear, this thing still isn't a speed demon and when you're multitasking or quickly switching between heavy apps, you may notice some slowdown. I also wish touch input felt a bit more responsive because sometimes when you tap an icon, there's a small delay before anything happens. But thankfully, it's relatively minor, and in most situations, the phone is snappy enough.

The A17 comes with a 13-megapixel selfie camera and three rear shooters, though in practice it's really more like two because one of those is a 2MP macro cam, which doesn't get much use unless you take a lot of up-close photos. That said, the phone takes better pictures than you might expect given its price. In well-lit conditions, both its 50MP main and 5MP ultrawide cams don't give you much to complain about. Images look sharp and sport vivid colors. 

However, in low-light situations, there's an obvious difference in quality between the A17 and more expensive midrange phones like Pixel 9a. In a shot of some fruit in my dimly lit kitchen, the A17's pic looks soft and features washed-out colors compared to what Google's phone produced. Then, when I went outside and snapped a photo of a car still buried after the recent snowstorm, textures on the slush in the road, along with various highlights and shadows looked worse in the A17's images. So while the phone can hold its own, camera quality is still one of the biggest reasons you might want to consider upgrading to a more expensive handset.

The bottom of the Galaxy A17 features the phone's USB-C port and its single, mono speaker.
The bottom of the Galaxy A17 features the phone's USB-C port and its single, mono speaker.
Sam Rutherford for Engadget

For a phone with a 5,000mAh battery and a low-power chip, the Galaxy A17 didn't last quite as long as I expected. On our local video rundown test, it lasted just over 23 hours (23:08), which is decent, but also five hours less than the Pixel 9a (28:04). On the other hand, its wired charging speed of 25 watts is more than enough. Just don't be surprised when you plop it on a wireless charging pad and nothing happens because the phone doesn't support that. 

If you are hard-capped at $200, the Samsung Galaxy A17 is a surprisingly impressive device. It's got a solid build, decent cameras with a handful of different lenses, respectable battery life and even a built-in microSD card slot for extra storage. You even get six years of OS and security updates, which is significantly longer than almost all of its similarly-priced rivals. And while its performance could be smoother, it's not laggy enough to get truly bothered about on a phone this affordable. 

Even though the Galaxy A17 is made out of plastic, the phone still doesn't feel cheap.
Even though the Galaxy A17 is made out of plastic, the phone still doesn't feel cheap.
Sam Rutherford for Engadget

For those with wiggle room in their gadget allowance, I would seriously consider looking at a version with 8GB of RAM, which is just $30 more. Alternatively, the Pixel 9a remains my favorite Android phone when it comes to value for money and it’s $399 (down from its launch price of $499). But if money is tight, the Galaxy A17 delivers everything you need without blowing up your budget.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-a17-5g-review-a-respectable-and-affordable-android-option-190000154.html?src=rss

ASUS ROG made a gaming headset for audiophile nerds

ASUS ROG just announced the Kithara gaming headset, which is a device intended to bring "audiophile-grade sound" to gaming. It was developed in conjunction with manufacturer HiFiMan, a company that specializes in high-end audio devices.

The Kithara is the company's first open-back planar magnetic gaming headset. ROG says it was designed to please gamers who "demand absolute clarity, precision and realism." The headphones feature 100mm planar magnetic drivers that have been "tuned specifically for gaming."

The company says this results in a wide frequency response, low distortion and a "level of detail that reveals subtle positional cues such as footsteps, reloads and distance movement." ROG boasts that these audio cues remain distinct even during moments of chaotic gameplay, potentially making the headphones a great choice for competitive gamers.

The open-back design allows for clear separation across bass, mids and treble, which should also make the headphones great for listening to music. It features a full-band boom microphone with a high signal-to-noise ratio. There are separate signal paths for audio and microphone inputs, which significantly reduces crosstalk.

The stuff that comes in the box.
ASUS ROG

The headphones have been built for maximum versatility, so there's a balanced headphone cable with swappable plugs. They support various connection types, including 3.5mm, 4.4mm and 6.3mm. They also ship with a USB-C to dual 3.5mm adapter.

These are gaming headphones, so comfort is also a priority. The metal frame features an adjustable fit and there's a multi-layer padded headband and two sets of interchangeable ear cushions. The ROG Kithara headphones are available now and cost $300.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/asus-rog-made-a-gaming-headset-for-audiophile-nerds-184737555.html?src=rss

OpenAI brings its Codex coding app to Mac, with new multi-agent abilities included

Since last spring, OpenAI has offered Codex. What started life as the company's response to Claude Code is becoming something more sophisticated with the release of a new dedicated macOS app. At its most basic form, Codex is a programming agent capable of writing code for users, but now it can also manage multiple AI assistants that can work together to complete more complex tasks.

OpenAI gives an example of how this could work in practice. The company used Codex to create a Mario Kart-like racing game, complete with a selection of different playable cars, eight tracks and a collection of powerups players can use against the competition. For a single AI agent, generating a game from scratch, with all the needed visual assets, would be a tough ask, but Codex was able to complete the task because it could delegate the work of making the game to different models with complementary capabilities. 

For example, it turned to GPT Image for the visual assets, while a separate model simultaneously coded the web game. "It took on the roles of designer, game developer and QA tester to validate its work by actually playing the game," OpenAI says of the process. 

If that sounds complicated, OpenAI has tried to make it more approachable with a section of the app titled Skills. The feature bundles “instructions, resources, and scripts so Codex can reliably connect to tools, run workflows, and complete tasks according to your team’s preferences," the company explains. "The Codex app includes a dedicated interface to create and manage skills. You can explicitly ask Codex to use specific skills, or let it automatically use them based on the task at hand."

As you might imagine, Codex can also automate repetitive tasks. A dedicated Automations section of the app allows you to schedule tasks, which the software will complete in the background. "At OpenAI, we’ve been using Automations to handle the repetitive but important tasks, like daily issue triage, finding and summarizing CI failures, generating daily release briefs, checking for bugs, and more," the company said. 

The release of the Codex macOS app comes as AI startups explore what a group of AI agents working in parallel can accomplish. At the start of the year, Anysphere, the company behind Cursor, found it was possible to build a working web browser from scratch using such an approach, though it did encounter problems along the way. 

For a limited time, OpenAI is making Codex available to ChatGPT Free and Go users so they can see what's possible with this new software. At the same time, the company is doubling rates for Plus and Pro subscribers.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-brings-its-codex-coding-app-to-mac-with-new-multi-agent-abilities-included-183103262.html?src=rss

Michael Jantzen Just Turned Solar into a 16-Arm Moving Sculpture

Most renewable energy systems hide in plain sight. Rooftop solar panels blend into shingles, batteries sit in containers behind fences, and wind turbines spin in distant fields. They quietly do their jobs without helping anyone understand what happens inside them, which feels like a missed opportunity when you are trying to build support for systems that might keep the planet livable for another generation or two.

Michael Jantzen’s Solar and Gravity Powered Art and Science Pavilion treats that visibility problem as a design challenge. The conceptual structure combines a public exhibition space under an umbrella-shaped roof with a tall central tower supporting 16 long, weighted steel arms. Those arms lift and lower throughout the day, creating shifting silhouettes while demonstrating how solar power and gravity work together as a functional energy system rather than just theoretical concepts.

Designer: Michael Jantzen

The cycle works simply enough. A solar cell array at the top powers 16 winches that pull the weighted arms upward, storing potential energy. When the pavilion needs electricity, or when someone wants to change its shape, the arms fall back down under gravity. Their descent drives 16 generators that feed power to the building or local grid, turning stored height into usable electricity without batteries or other complex systems getting in the way.

Arriving on a sunny afternoon, you would see the arms at different angles around the tower, sometimes clustered vertically, sometimes fanned out like a mechanical flower. The shifting positions are not just decorative but are the visible result of energy being stored and released. You can read the building’s energy state in its skyline without needing a diagram, which turns out to be a surprisingly rare thing for infrastructure to offer at any scale.

Inside, the umbrella roof shelters a large floor for exhibitions, lectures, or performances. At the center, 16 cables drop through holes in the floor, each marked with an orange spot matching the orange-tipped arms outside. Those cables connect to winches and generators below, making the mechanical core part of the exhibition rather than something hidden. Visitors can track which arms are up or down by watching cables move, turning passive observation into something closer to active participation.

Of course, the setup means the building becomes a working model while hosting events about climate or technology. People walk through exhibitions while the structure demonstrates solar capture and gravity storage without needing to explain every detail. The pavilion functions as a tourist attraction, classroom, and public art that teaches through motion instead of asking you to absorb paragraphs about conversion rates nobody remembers afterward.

Jantzen’s proposal might never be built as drawn, but treating energy flows as choreography feels worth exploring. It hints at a future where infrastructure does not just work efficiently behind walls, it performs visibly in ways that invite people to understand systems that usually stay hidden until something breaks. Making those processes watchable might matter more than squeezing out another efficiency percentage point, which is something worth considering the next time we design places meant to teach.

The post Michael Jantzen Just Turned Solar into a 16-Arm Moving Sculpture first appeared on Yanko Design.

A developer turned Wikipedia into a social media-style feed

While it's important to stay informed about what's going on in the world, endlessly scrolling through your social media feeds and absorbing what's likely to be a largely negative influx of information can't be great for your mental wellbeing. Perhaps with an eye on stopping you from doomscrolling, developer Lyra Rebane created Xikipedia, a social media-style feed of Wikipedia entries.

The web app algorithmically displays info from Simple Wikipedia. "It is made as a demonstration of how even a basic non-[machine learning] algorithm with no data from other users can quickly learn what you engage with to suggest you more similar content," the Xikipedia landing page reads. "No data is collected or shared here, the algorithm runs locally and the data disappears once you refresh or close the tab."

You can opt to see entries from certain categories (including custom ones) and you can like “posts,” each of which is a summary of the relevant Simple Wikipedia entry. Liking a post makes it more likely for posts from the same category, parent categories and linked articles to appear in your feed, Rebane explained.

You can click or tap on a post to visit the full article. It's important to note that, since Xikipedia pulls text and images from random articles, you'll probably see some NSFW material if you scroll for long enough, so be warned. You'll also likely need to wait a beat for Xikipedia to load its 40MB of data.

As someone who has a bookmark that takes me to a random Wikipedia article whenever I click it, I love the idea of Xikipedia. The Simple English Wikipedia has more than 278,000 articles, so there are hundreds of thousands of posts available to scroll through. However, it doesn’t seem to be updated as often as the main version of Wikipedia. The discography section of one musician's page I ended up on was missing their two most recent albums. Still, it's worth treating this like Wikipedia proper: as a starting point for discovering new things (sort of in the tradition of StumbleUpon).

This article originally appeared on Engadget at https://www.engadget.com/apps/a-developer-turned-wikipedia-into-a-social-media-style-feed-174924280.html?src=rss

This Coat Rack Vanishes Into Your Wall When You Don’t Need It

Coat racks are designed to be covered. Designers refine sculptural hooks and stands that look great in catalogs, but the moment you hang coats and bags, they disappear under fabric. No matter how interesting the form, the object gets visually erased by its own function. Most designs pretend this is not happening, even though vanishing under outerwear is basically written into the job description from the start.

VELTO accepts that contradiction instead of fighting it. The wall-mounted coat rack stays completely flat when not in use and only reveals itself when needed. The philosophy revolves around the idea that design does not always need to shout to be valuable, and sometimes disappearing is actually the point. When closed, it sits flush against the wall like a small tile and can be painted the same color to blend entirely.

Designer: Brent De Meulenaere

The transformation happens with a single push. A spring-assisted mechanism lets the flat panel unfold into a hook that holds coats, bags, or scarves without extra effort. The movement is inspired by origami, turning a flat surface into a functional volume through precise folds. The interaction becomes a small, deliberate gesture every time you come home or leave, pressing the panel and watching it quietly fold out to catch your jacket.

The object starts from a single flat shape laser-cut from polypropylene, which flexes repeatedly without breaking, and can be painted in any color. That flat-pack logic keeps production efficient and reduces waste. You can paint VELTO to disappear into the wall or let it stand out as a subtle accent, depending on whether you want it to blend or quietly announce itself in the entryway.

In narrow hallways or compact entryways, every protruding object becomes something you bump into or work around. Traditional coat racks and hooks always occupy space, even when empty, creating visual clutter on days when you are not using them. VELTO stays flat until pressed, so walls remain clean most of the time. When guests arrive or winter coats come out, hooks appear on demand, then fold back once everything is put away.

The project grew from sketches about movement and hinges rather than styling, followed by paper models and prototypes testing folding angles, opening force, and stability. Only after the mechanism felt right did the designer refine proportions and edges. That process shows in the final concept, where the memorable part is not a decorative detail but the calm, almost self-explanatory way the object transforms when you actually need it.

VELTO treats absence as a feature instead of a problem. Rather than trying to dominate a room, it tries to coexist quietly with walls and daily routines, only stepping forward when you need a place to hang something. In a world full of products competing for attention, a coat rack designed to be covered and happy to disappear feels like a surprisingly refreshing stance.

The post This Coat Rack Vanishes Into Your Wall When You Don’t Need It first appeared on Yanko Design.

Grok, which maybe stopped undressing women without their consent, still undresses men

It looks like Grok is still being gross. Elon Musk says his chatbot stopped making sexualized images without a person's consent, but The Verge recently discovered this is not entirely true. It maybe (and I say maybe) stopped undressing women without their consent, but this doesn't seem to apply to men.

A reporter with the organization ran some tests with Grok and found that the bot "readily undresses men and is still churning out intimate images on demand." He confirmed this with images of himself, asking Grok to remove clothing from uploaded photos. It performed this task for free on the Grok app, via the chatbot interface on X and via the standalone website. The website didn't even require an account to digitally alter images.

The company recently said it has taken steps to "prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis." However, the reporter had no problem getting the chatbot to put him in "a variety of bikinis." It also generated images of the subject in fetish gear and in a "parade of provocative sexual positions." It even generated a "naked companion" for the reporter to, uh, interact with.

He suggested that Grok took the initiative to generate genitalia, which was not asked for and was visible through mesh underwear. The reporter said that "Grok rarely resisted" any prompts, though requests were sometimes censored with a blurred-out image.

This controversy started several weeks ago when it was discovered that Grok had generated millions of sexualized images over a period of 11 days. This includes many nonconsensual deepfakes of actual people and over 23,000 sexualized images of children. This led to investigations in both California and Europe. X was actually banned in both Indonesia and Malaysia, though the former has since lifted that ban.

X claimed it has "implemented technological measures" to stop this sort of thing, but these safeguards have proven to be flimsy. In other words, the adjustments do stop some of the more obvious ways to get Grok to create deepfakes, but there are still methods to get around this via creative prompting.

It's also worth noting that journalists asking for a comment on the matter get slapped with an autoreply that reads "legacy media lies." Going with the fake news thing in 2026? Yikes.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-which-maybe-stopped-undressing-women-without-their-consent-still-undresses-men-170750752.html?src=rss

Blizzard’s quality assurance workers finally have a union contract

Almost three years after starting the bargaining process with Microsoft, quality assurance workers at two Blizzard locations have ratified a union contract. The agreement covers 60 workers at Blizzard Albany and Blizzard Austin.

The agreement includes guaranteed pay increases across the three years of the contract, assurances that workers will be given fair credits and recognition on games that ship, discrimination-free disability accommodations, restrictions on crunch (i.e. mandatory overtime) and "protection to immigrant workers from unfair discipline and loss of seniority while streamlining legal verification." Stronger rules around the use of AI are included in the contract as well.

“At a time when layoffs are hitting our industry hard, today is another big step in building a better future for video game workers at every level,” Blizzard Albany quality analyst Brock Davis said in a statement. “For quality assurance testers, this contract provides us wages to live on, increased job security benefits and guardrails around artificial intelligence in the workplace.”

As with other unions in Microsoft's game divisions, the Blizzard QA workers organized with the Communications Workers of America. This marks the third union agreement at Microsoft after ZeniMax and Raven Software workers ratified contracts last summer. Several other Blizzard divisions have unionized within the last year, including the cinematics team, Overwatch developers and a unit that works on Diablo.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/blizzards-quality-assurance-workers-finally-have-a-union-contract-162614979.html?src=rss