Here is a fun little contradiction to chew on before we get into the actual lamps. The whole point of Call It a Day, Tongqi Design’s new lighting collection, is that you barely have to try. You bop it, you tug it, you flop your hand near it, and it turns on. Zero precision required, zero thinking involved, which is exactly the pitch when you have just walked through the door after a day that emptied you out. But get this. The less effort the lamp asks of you, the more effort someone else clearly put into making that possible. That is the trade we are here to unpack.
Shanghai-based designer Tongqi Lu built the collection, a table lamp, floor lamp, and pendant, around soft silicone shades with zero switches anywhere on them. Every gesture works because the material itself is doing the sensing, not a button hunting for your finger. It sounds simple sitting in your living room. It is not simple to make, and that gap between the two is basically our whole story today.
Designer: Tongqi Lu
The Design
Call It a Day is a three piece lighting collection, a table lamp, a floor lamp, and a pendant, and every one of them is dressed in soft, translucent silicone instead of glass or fabric. That alone is a break from convention, since silicone shades are usually reserved for LED strip diffusers rather than the whole visible body of a lamp. But the real departure is that none of these lamps have a switch. You bop the table lamp, you tug the pendant by its cord, you press the floor lamp wherever feels natural, and the light responds. There is no correct spot to find in the dark. The entire shade is the input, which sounds like a small shift until you realize how much of lamp design has always been built around finding one tiny precise point.
Lu frames the whole thing around the moment you get home and your body checks out before your brain does. She has talked about dropping onto the sofa and reaching out to press, pull, or tap without really thinking about it, and the light turning on not because she followed a rule but because she did not. That is a genuinely sharp way to think about interaction design. Most lighting asks you to be at your most coordinated right when you are at your least. Call It a Day flips that expectation, and the coiled yellow cable running through the collection is a nice touch too, borrowing the old pull chain gesture without being precious about it.
The Process
Here is where things get interesting, because the studio itself is not some slick production facility. It is an office in Shanghai with a plastic sheeted folding table, jerrycans of liquid silicone lined up against the wall, and a window looking out over the skyline. Before any of it was cast, the whole collection existed as full scale cardboard mockups, a pendant hung from a coiled cord and a table lamp balanced on a paper cone, sitting in the corner of the room like a rough draft nobody threw away. That is a genuinely useful thing to see, because it shows the gesture and the proportions were locked in long before the material was.
The shades themselves come out of large block molds with a fine grid texture cut into the cavity, which shows up on the finished silicone as a soft woven pattern once the lamp is lit. Getting silicone out of a mold cleanly is trickier than it sounds, since silicone tends to bond to itself, so getting a cast shade out of a cast mold without either tearing or fusing takes real care with release agents and material choice. Pouring it clean adds another layer of difficulty, since bubbles trapped in a translucent material show up as visible flaws once the light hits them. In the photos, you can see two people pouring together, one holding the bucket steady, the other running a palette knife across the lip so the silicone comes down in a thin ribbon instead of glugging out in one shot, which is a simple trick for keeping air out of the pour. It is not a factory process. It is a hand process, done carefully, on a folding table, gallon by gallon.
The Perspective
What I like most about Call It a Day is that the ease on the user’s end is clearly paid for somewhere upstream, and that upstream cost is visible if you know where to look. A switchless lamp sounds like a simple idea until you have to actually engineer a material that can be grabbed, twisted, and mistreated without breaking or losing its shape, and then cast that material cleanly at scale in a small studio. That gap between the lived experience and the labor behind it is exactly what a lot of good product design tries to hide, and here it is sitting right out in the open in the process photos.
It also helps that the whole thing traces back to something real. Lu’s early work, the lemon shaped Citron lamp, her furniture line built around trees and water lilies, all of it circles the same idea of pulling people back into their bodies after a long day in a city that does not really let them slow down. Call It a Day feels like the most literal version of that idea yet, a lamp built entirely around the ninety seconds when you have officially given up on being careful. Whether or not the gesture control holds up over years of actual use is a question only time and daily wear will answer, but as a piece of intent, this one lands.
The post No Switches Needed. Just Press, Pull, or Bop These Silicone Lamps: Behind The Design with YD first appeared on Yanko Design.































































































































































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