This titanium ‘Spork’ multitool packs 6 functions in a single unibody design

Daily utility meets design in EDC multitools. And here at Yanko Design, we have this knack for recognizing the best tools for you, which would provide advanced features and excellent value when you need them. In the market flooded with multitools that are designed to fold and twist, Prometheus Design Werx has surprised the demanding with the stunning idea of the SPD Ti-Spork Chop – a multitool in its own unibody design.

While multitools that fold and feature pull-out accessories from the body are a common sight, it is unusual for a multitool to arrive in a one-piece design with construction that’s durable enough to withstand whatever you can throw at it. Looking at the Ti-Spork Chop, you can instantly count it out as a viable pocket tool, but spare a thought and read further before you arrive at a conclusion.

Designer: Prometheus Design Werx

The look of the Ti-Spork Chop is self-explanatory of what the design entails. But the first thing that can disturb many is how to fit that EDC into the pocket. To ensure that it is possible and effortless, the one-piece multitool features a pocket clip to hold it in place inside the pocket. And when you’re unsure of having it in the pocket, the tool’s lanyard hole makes carrying it worry-free. The look may not obviously suggest, but this tool has six built-in functions.

It obviously starts with the combination of a spoon and fork in the front, which clearly wins it the word ‘Spork’ (combination of spoon and fork) in its name. Besides, making it a valuable EDC for casual campers and serious adventurers are features like the bottle opener, box/can opener, and a prybar. Of course, the pocket clip on one side and the lanyard in the middle are other notable options that make the tool even more handy.

Describing various scenarios in which the multitool can be used, the company notes, “Whether you’re shoveling canned peaches, stirring your precious hot cup of instant coffee with powdered creamer in some remote, dangerous corner of the world, or opening a bottle of Jarritos, our Ti-Spork Chop has got you covered.” It’s “A titanium spork to rule them all…” the company website reads.

All these tools are packed on a Ti-Spork Chop that’s milled from a single piece of 6AL-4V grade-5 titanium. The construction makes it highly durable and exceptionally resistant to corrosion. The design, as opposed to that of other folding multitools, ensures that it is easy to clean. Weighing roughly 30g and measuring about 4.72 inches long, the lightweight but incredibly robust Prometheus Design Werx multitool is available on the company website for only $79.

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This ring-like wearable speaker has integrated magnetic earbuds for on-demand personal audio

Audio is a primordial requisite for experiencing the world, and even since the invention of speakers and consequently headphones and earbuds, the magical experience has become more of a daily driver. We use audio accessories in our personal space, public commutes, and anywhere else when we need to zone out for good.

Speakers, on the other hand, are more of an inclusive experience where we enjoy our favorite tunes with our favorite people. Now there’s yet another use case scenario for audio lovers—a wearable audio speaker that doubles as a pair of earbuds. This concept design is all about exploring the limits of the audio experience while introducing a wearable format that adapts to different listening situations.

Designer: Nicolas Fred and Thomas Fred

The ring-like portable speaker has a lanyard that lets users hook it onto a backpack or simply carry it around the wrist. Another option is to wear it around the neck, turning the device into a personal stereo system that surrounds the user with sound while remaining lightweight and portable. The most interesting aspect of the wearable speaker is the embedded pair of earbuds that are magnetically attached to the device. When you need a more personal audio listening session, simply detach the earbuds and slip into a more immersive listening mode.

The concept explores a flexible approach to audio consumption by blending communal listening with private listening in a single device. Instead of carrying separate accessories for each situation, the design combines the convenience of portable speakers with the intimacy of earbuds. When worn around the neck, the speaker projects audio outward, allowing nearby friends or companions to share the music. Once the earbuds are removed, the experience becomes more focused and isolated, ideal for commuting, working, or simply enjoying music alone.

Visually, the wearable speaker follows a futuristic and minimal design language. The circular form keeps the product compact and balanced, while smooth surfaces and subtle detailing give it a clean aesthetic that aligns with contemporary wearable technology. The ring structure also makes the device easy to carry and interact with, whether it is hanging from a bag or resting around the neck. Magnetic integration ensures that the earbuds remain securely attached while also making them instantly accessible when needed.

The designers also explore how wearable audio devices can remain connected to the surrounding environment instead of completely isolating the user. Open acoustic elements and carefully placed sound outlets help distribute audio while maintaining awareness of nearby sounds. This approach reflects a broader shift in wearable technology where products are designed not only for immersion but also for maintaining a sense of connection with the real world, much the Clip-On Buds that are trending currently.

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First look of new OnePlus 15T revealed, hints two new colors and high-end features

OnePlus has recently redefined what it means to “never settle” with its OnePlus 13 and 13T smartphones. Now, the company is back in the spotlight amid rumors of another device that appears similar in design but is expected to come with a more capable approach.

Over the past week, the OEM has faced growing speculation and anticipation surrounding the possible launch of this new smartphone. And now it seems OnePlus is openly teasing the device, sharing its images that reveal two new colorways along with details about the phone’s design and the layout of its camera array.

Designer: OnePlus

In the images that were shared on Weibo, a Chinese microblogging website, the upcoming phone is revealed in green and brown colors, but with a design that seems very much inspired by the 13T. The phone in question is the OnePlus 15T, which is showing up in its real self – ahead of a launch – for the first time. Most of what we have been able to know about the handset in the recent past has been by way of speculations and hearsay only.

Now, for the first time, we are getting an official update about how the OnePlus 15T will look and the color options you should be able to get. When it comes to looks, from the available pictures, the 15T appears very similar to the 13T. Phone could have a similar 6.32-inch AMOLED display and a rounded off design with a slim bezel, and as seen, would come in new green and brown colorways.

On the reverse side, the phone reveals a dual rear camera housed within a rounded square module toward the top left corner of the phone. Inside the camera housing are the two rear sensors and an LED flash. A setup which – like the design – is similar to that of the predecessor in the same size segment. With the design and new colors, the revealed images also show that the new phone will get a matte finish on the rear panel.

According to the other details already confirmed, the OnePlus 15T will feature a slim bezel and rounded corners for a comfortable grip and usage. Arriving with an AMOLED display only 6.32 inches in size and an upgraded periscope telephoto camera alongside the 3.5x optical zoom, the OnePlus 15T, despite its compact size, gets some high-end features. The phone is likely to draw power from a Snapdragon 8 Elite Gen 5 SoC with 16GB of RAM. It will feature up to an IP69K rating, making the handset capable of handling dust, water dips, and high-pressure water sprays with equal confidence.

Before you consider size and durability as top facets of the OnePlus 15T, just spare a thought for its 7,500mAh battery, rumored to support 100W wired and 50W wireless fast-charging. OnePlus 15T is likely to launch in China later this month, and that’s really when we will have the definite details about the phone. Before that, most of it was only rumors!

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Louis Vuitton Escale Mount Fuji Pocket Watch brings a functional landscape to life

If you’ve reached here, stop scrolling any further, and just look at that goddamn watch. Isn’t this Louis Vuitton pocket watch simply incredible? Museum-worthy, my colleague cries out! Before figuring out the entire dynamism of it and setting out to write, I looked again. Is that even a watch? It’s more of an art piece and that’s what it looks like, I told myself. And then reality struck me.

This new Escale Mount Fuji edition pocket watch is the latest from Escales Autour du Monde, LV’s collection of highly detailed pocket watches coming out of the Geneva-based La Fabrique du Temps. Honoring Japan, this one-of-a-kind, high-end pocket watch features a dial that wears the peaceful scenery of dawn over Mount Fuji with hand-engraved details on one side and the functional watch with an open-worked design on the other side.

Designer: Louis Vuitton

Capturing the spirit art and nature, the Louis Vuitton Mount Fuji edition pocket watch features a 50mm 18k white gold case, which measures about 19mm at the thickest point. The beautiful double-sided design with Philippe Dufour-level polishing quality on the openwork view of the dial with the time on one side, and handmade artwork is made to make heads turn and details speak for their craftsmanship.

The artistic side of the Mount Fuji edition is adorned at the top by a vibrant sky comprising 33 distinct colors and 300 hours of painstaking toil with art and traditional techniques. At the 12 o’clock setting, here is a gold compass rose punctuated by Louis Vuitton Monogram flowers. With Mt. Fuji in the background, a wooden fishing boat carrying mythical Ebisu, a beloved figure in Japanese folklore, abode with his emblematic fishing rod and tai sea bream is a dynamic addition.

The boat rocks right to left, the miniature Louis Vuitton trunks onboard open and close, while the compass rose spins around. The defining element still is the Sakura cherry blossoms which also sways like they would in the wind in a natural setting. The entire artistic brilliance is confined within a bezel set with 60 baguette-cut sapphires. This scene within the gradient-matching sapphires, is celebrated with the pocket watch’s Jacquemart mechanism powering the four animations.

The Escale au Mont Fuji, as it’s referred to, is powered by the manual winding LFT AU14.03 caliber which comprises 561 components and provides the pocket watch with an eight-day power reserve. The watch’s hands move to tell time while the minute repeater chimes the hours, quarters and minutes. The visible tourbillon is a fantastic sight on the watch dial that shines in its glory when you hold in your hand. For that, you would need to shell out roughly €1,300,000 (a whopping $1,500,000).

 

 

 

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Nothing Headphone (a) promises flagship-level features and five-day battery life at budget price

Nothing has steadily built a reputation for blending distinctive design with practical features. Now the Headphone (a) continues that philosophy by bringing many of the flagship features of the company’s earlier over-ear models to a more affordable price point. Positioned as a streamlined alternative to the Nothing Headphone (1), the new budget headphones aim to deliver strong battery life, customizable sound, and tactile controls while costing significantly less at $199.

The Headphone (a) maintains Nothing’s recognizable industrial design language while introducing more expressive color choices for new-age buyers. Available in black, white, pink, and yellow, the headphones feature a boxy ear-cup structure and semi-transparent elements that align with the brand’s aesthetic identity. Despite being over-ear headphones, they weigh about 310 grams and include memory foam ear cushions designed for comfort during extended listening sessions.

Designer: Nothing

The model carries an IP52 rating, offering protection against dust and light splashes, which makes it suitable for everyday commuting or casual outdoor use. Audio performance is driven by 40mm dynamic drivers with titanium-coated diaphragms, engineered to deliver clean and controlled sound with reduced distortion. The headphones support Hi-Resolution Audio Wireless and the LDAC codec, allowing compatible devices to stream higher-quality audio over Bluetooth. Through the Nothing X companion app, users can further refine the listening experience with an eight-band equalizer and additional sound adjustments. This level of customization is uncommon at this price tier, giving listeners more control over their preferred sound profile.

Noise management is handled through adaptive active noise cancellation capable of reducing external sound by up to 40 decibels. Users can choose between multiple noise-cancellation levels depending on their surroundings, while a transparency mode lets ambient sounds pass through when awareness is needed. For voice calls, the headphones employ multiple microphones and AI-assisted noise reduction to isolate speech from background noise, improving clarity during conversations.

One standout feature of the Headphone (a) is its physical control system. Instead of relying on touch gestures, Nothing integrates tactile inputs directly into the ear cups through a Roller, Paddle, and Button interface. These controls allow users to adjust volume, skip tracks, answer calls, or change noise-cancellation modes without needing to look at their phone. The customizable button also supports a feature called Channel Hop, which enables quick switching between apps or functions. In addition, it can act as a remote camera shutter when paired with compatible smartphones, expanding the headphones’ functionality beyond audio playback.

Battery life is where the Headphone (a) stands out most clearly. Nothing claims up to 135 hours of playback without active noise cancellation and around 75 hours with ANC enabled. Even with the high-bandwidth LDAC codec, the headphones can deliver roughly 50 hours of listening. A quick five-minute charge provides several hours of playback, while a full charge takes about two hours via USB-C. This endurance significantly exceeds that of many competitors in the same category.

Compared with the earlier Nothing Headphone (1), the Headphone (a) offers a similar design and control scheme but removes some premium tuning elements and advanced features to reach a lower price. However, it retains most of the everyday functionality users expect, including ANC, customizable sound, and multipoint connectivity. When viewed against higher-end models like the Apple AirPods Max, the differences become clearer. Apple’s headphones deliver more advanced spatial audio and premium materials but cost considerably more, typically around $549. The Headphone (a), while less luxurious, focuses on practicality by offering dramatically longer battery life and simpler physical controls at a fraction of the price.

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Kia to soon roll out its first pop-up PV5 production camper van for ultimate future of EV adventure

We definitely live in a world of adventure enthusiasts who demand more from their vans than meets the auto maker’s desire. Which is one of the primary reasons everyone from Volkswagen to Nissan and now Kia is reimagining their designs, so as to carter to the demand more appropriately. Speaking of which, the South Korean auto giant surprised us with the Kia PV5 WKNDR concept at Sema last year, and now, in collaboration with British converter Sussex Campervans, is working on the regular version of the PV5 to transform it into a pop-up roof camper van that gives the best in the industry a run for their efficiency and comfort.

When Kia revealed the PV5 WKNDR, it demonstrated the highly flexible and modular interior of an electric van, which could easily and efficiently be customized to maximize space and function. This idea is now translating – thanks for Sussex – into feasibility soon. We say soon, the conversion specialist is already accepting registrations for inquiries regarding the Kia PV5 pop-top camper van, indicating the conversion could be available for the adventurers in no time now.

Designer: Sussex Campervans

The conversion, in the works, is billed as the first pop-up PV5 production camper van that can be an EV capable of changing the game in Kia’s favor. How it will do that is really not revealed completely. The promo on the outfitter’s website shows the Kia PV5 with a pop-up roof and various interior customizations. Of course, the real footage of the possible configurations is missing at the time of writing, but we learn that the conversion package is strictly done in line with Kia’s ‘global sustainability goals.’

The zero-emission EV van from Kia may see some components go out to make the conversion feasible, but Sussex informs, what goes will be replaced and compensated for with parts and trim sourced from recycled materials, ensuring the sustainable quotient of the original vehicle remains intact. While we are short on information about what the actual conversion will look like, we can inform that the van, with the destined pop-top roof, offers reclining and foldable second-row seats along with a spacious cargo space that both facilitate comfort and flexibility.

The Kia PV5 passenger vehicle itself has a spacious interior designed with a cargo capacity of 1,330L, even with the second-row seats are available for commute. That’s more than enough to carry your camping gear or everything required for your business trip. With the second-row seats down, the space increases to 3,615L, which is enough for Sussex Campervan to play around during conversion. To make the van accessible to all types of adventurers (young and old), it comes with a low floor height of only 399mm. Kia PV5 is powered by a 120kW motor paired with a 71.2kWh battery, which delivers up to 412 km range on a single charge. Fast charging support allows the batteries onboard to charge up to 80 percent in less time than you’ll take to order and finish a cup of coffee. If you’re interested in the possibilities of the Kia PV5 camper van, you can reserve the all-electric conversion starting £68,995.

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This Self-Balancing Electric Bike Rolls on a Single Giant Ball and Moves in Any Direction

James Bruton’s latest creation stands out even among his many engineering oddities and builds on the kind of inventive spirit that we saw in his earlier two-ball omnidirectional bike. The British engineer turned full-time YouTuber has now built an electric bike that balances on a single giant ball and can move in any direction based on how the rider leans and how its control systems respond.

The One-Ball Bike has a roughly 2-foot red spherical ball that supports the entire machine and the rider above it. Around this sphere sit three omnidirectional wheels, arranged in an equilateral triangle under the bike’s frame, each driven by a motor capable of pushing the ball forward, backward, or sideways. These omni-wheels have two rows of smaller passive rollers mounted around their circumference, giving the ball smooth omnidirectional movement while distributing the load across many contact points.

Designer: James Burton

Balancing on a single contact point with the ground is a technical challenge that goes far beyond traditional bicycles or even Segway-style scooters, which correct in one axis. The One-Ball Bike must remain stable front-to-back and side-to-side simultaneously, and this is managed by a central control system built around a microcontroller like the Teensy 4.1 and an inertial measurement unit (IMU). The IMU tracks the bike’s orientation in real time, while a PID (proportional-integral-derivative) controller constantly adjusts the speed and direction of the motors to keep the frame upright.

Power comes from multiple lithium polymer battery packs configured to supply around 50 volts to the drive motors. The bike’s structure combines aluminum extrusion for strength with a range of custom-fabricated parts, many of which Bruton 3D-printed himself. This hybrid approach keeps the overall weight manageable while allowing rapid iteration during the build process.

Ride control looks very different from conventional bikes. There are twist grips mounted where handlebars would normally be, letting the rider influence forward and lateral motion by adjusting how they lean and where they apply torque. Steering, in particular, remains a work in progress because the single ball doesn’t behave like a wheel that naturally points in one direction. Bruton has experimented with air-resistance control surfaces and even a makeshift foam wing to bias the bike’s direction when simple wheel control isn’t enough.

Another quirky challenge has been static electricity. The friction between the plastic ball and the surface generates a charge that can disrupt electronics, occasionally causing unexpected shutdowns during testing. Bruton has been investigating shielding and grounding solutions to address this. Bruton’s open-source ethos means all code, CAD designs, and build documentation have been published online, giving other makers a foundation to experiment with and improve upon his design.

 

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TCL’s new NXTPAPER 3200-Nit AMOLED Display Feels Like Paper and Won’t Hurt Your Eyes

While other OEMs are working hard at smoothening software and hardware compatibility or fine-tuning camera array, TCL is quietly working on NXTPAPER display technology, to make sure users don’t have to choose between eye comfort and capability when picking up their next mobile device.

The Chinese corporation has some interesting devices already featuring NXTPAPER display on the market. Whether it’s the TCL NXTPAPER phones or the Note A1 tablet, the idea is simple: A device that has a high-performance display focused on eye-comfort and offers a paper-like reading experience. Now building this tech to the next level, TCL has taken to MWC 2026 to unveil a new NXTPAPER screen based on an AMOLED panel.

Designer: TCL

First launched in the year 2021, TCL’s NXTPAPER display technology has been ahead of the curve as a solution to screen fatigue, which we are becoming accustomed to. The earlier versions of the tech have appeared chiefly on LCD-based mobile devices. But with the introduction of the new, eye-protective experience built on AMOLED, TCL is setting new standards for the mobile industry.

The comfortable, paper-like, full-color display based on an AMOLED panel, according to TCL, is likely to find its way into the first AMOLED NXTPAPER smartphone soon. If the reports are correct, we are looking at a time frame as early as the end of 2026. The display, still in the works, is designed to deliver rich colors and contrast that’s expected from AMOLED displays. Of course, while still maintaining a paper-like, eye-friendly viewing comfort.

According to the information shared with the press, the new AMOLED-based NXTPAPER display can reach peak brightness levels of up to 3200 nits. It boasts a 120Hz refresh rate and supports 100% coverage of the P3 color gamut, which is comparable to some of the flagship phones on the market. Despite the capabilities of everything AMOLED with a layer of comfort, the upgraded display, TCL says, remains easy on the eyes for long reading, viewing, or playing sessions as compared to other smartphones with a plain AMOLED display.

To achieve this comfort and paper-like visual texture, TCL has layered the AMOLED panel with an anti-glare coating and a light-homogenizing film. This helps the display upgrade at three levels. One, the screen can reach 90% circular polarization rate to reduce eye-glare; it can have lowered blue light emissions of 2.9%; and automatically adjust screen brightness and color according to the surrounding lighting conditions.

TCL has already created a concept phone based on the new NXTPAPER paneled AMOLED display, and it’s turning heads at the MWC. The company is hopeful to launch a phone with the technology by the end of the year, and when it does, I am sure I am going to be in the queue to get my hands on it.

 

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HyperMegaTech Super Pocket Rare Edition brings cartridge-ready retro gaming back to your pocket

Long before today’s ultra-powerful handheld PCs began chasing console-grade performance in a portable shell, there was something undeniably charming about simpler gaming machines. The kind that fit easily into your pocket, turned on instantly, and transported you straight back to pixelated worlds without menus, downloads, or updates getting in the way. Honoring that era, the HyperMegaTech Super Pocket Rare Edition is here to bring cartridge-ready gaming to your pocket.

Developed by HyperMegaTech (who surprised us with the Micro Keychain Gamer) in collaboration with the British game developer Rare, the original Super Pocket is designed to make retro gaming accessible and refreshingly straightforward. Its vertical layout echoes classic handheld silhouettes, pairing nostalgia with modern practicality. A 2.8-inch IPS display with a 320 × 240 resolution sits at the center, offering sharp visuals suited to 8-bit and 16-bit titles.

Designer: HyperMegaTech and Rare Ltd.

What distinguishes the Super Pocket from many low-cost retro handhelds is its hybrid approach. Each edition ships with a curated lineup of pre-installed games, typically centered around a specific publisher or theme. Earlier versions celebrated arcade and console heavyweights such as Capcom, NEOGEO, Taito, Atari, and Data East, giving players immediate access to recognizable classics straight out of the box. The console runs on a 1.2GHz processor and is powered by a rechargeable battery that delivers roughly four hours of gameplay per charge. USB-C charging and a 3.5mm headphone jack round out the essentials, keeping the device practical for everyday use.

The upcoming Rare Edition expands that idea a step further. The Super Pocket Rare Edition, launching in June 2026, includes 14 classic titles from the legendary British developer Rare. The selection spans decades of the studio’s catalog, bringing fan-favorite experiences like Banjo-Kazooie, Battletoads, and Conker’s Pocket Tales into a compact, dedicated handheld format. For many players, this built-in lineup alone justifies the device.

Beyond the preloaded games, the Super Pocket is fully compatible with Evercade cartridges, significantly expanding its potential library. With more than 75 cartridge collections available and access to over 650 officially licensed retro games, users are not limited to the internal storage. This physical-media ecosystem adds a collector-friendly dimension rarely seen in modern budget hardware. If you are already in the Evercade ecosystem, this cross-compatible compact handheld is a no-brainer.

The Super Pocket does not attempt to rival high-end emulation handhelds or modern gaming consoles. Instead, it is a compact machine built purely for classic titles, free from distractions. For those who value tactile buttons, curated libraries, and the satisfaction of slotting in a physical cartridge, nothing gets better than this. In fact, the bright yellow shoulder buttons bring functional clarity and seamless sync with the design.

Despite the retro focus, the Super Pocket Rare Edition, in its signature vibrant blue, red, and yellow theme, remains competitively priced. It is expected to retail for around $69 in the United States, £49 in the United Kingdom, and €59 across Europe, keeping it within reach of casual players and seasoned collectors alike.

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Nvidia wants robots to learn before executing tasks by watching 44,000 hours of human video

CES 2026 was crowded with humanoids doing simple household tasks such as folding laundry or stacking up the dishwasher. One thing I was sure of seeing this influx of robots at the world’s biggest tech event, was that such service bots are going to be the next big thing invading our households in the near future.

Staying with that thought, the robotics industry, for now, faces the biggest challenge in teaching robots to operate in the messy real world. The unstructured environment means robots need massive amounts of data to learn. Gathering and structuring that data is the costliest thing in robotics and perhaps the biggest impediment, slowing the entire development process.

Designer: DreamDojo

NVIDIA believes it has created a workaround. The company has released DreamDojo, an open-source “world model,” which intends to help robots learn intuitive physics to interact in the physical world by seeing humans do it first. So, instead of relying on painstaking programming or teleoperating robots, Nvidia DreamDojo would allow robots to train on 44,000 hours of egocentric human video, which shows humans handling tools, assembling objects, and doing laundry.

NVIDIA terms this open-source world model as the “largest dataset to date for world model training.” The dataset is called DreamDojo-HV (Human Video) and comprises exactly 44,711 hours of footage, which includes 6,015 unique tasks and more than a million trajectories. This works in two independent phases and is billed by Nvidia to be 15 times larger and about 96 times more skill-packed. It is also believed to include 2000 times more scenes than ever seen in the previous largest datasets for world model training.

Two-phase robotic course for being human

Of course, collecting robot-specific data is the biggest bottleneck in the industry. By simplifying that with abundant human video, Nvidia is trying to make learning convenient and cheaper for robotic companies betting on humanoids. For me, this possibility of learning through seeing before touching physical objects is compelling. And for its execution is divided into two phases: Pre-Training and Post-Training.

Firstly, it pre-trains on large-scale human video using what Nvidia says is “latent actions.” Since human videos do not provide joint torque labels or motor commands, Nvidia has trained a “700-million-parameter spatiotemporal Transformer” to extract “proxy actions” from visual changes between frames, allowing the model to “treat any human video as if it came with motor commands attached.” Secondly, it post-trains on a specific robot body with “continuous robot actions.” The idea is to separate physical understanding from hardware control, so that the robot learns the rules of the physical world first and then adapts them to need and limb requirements.

Real-time dreaming

With its world model designed to teach robots to watch humans first, Nvidia is suggesting to us that the best and fastest way to scale humanoids isn’t more robot data. It is probably their exposure to more human experience. Considering this, it’s imperative to note that this is not the first world model. Many have been devised before, but they have been considerably slower at achieving the outcome. NVIDIA has been able to clock up the pace by distilling DreamDojo to run at 10.81 frames per second in real time for over a minute. DreamDojo HV has been demonstrated across humanoid platforms like GR-1, G1, AgiBot, and YAM robots, the company says, and has shown what it calls “realistic action-conditioned rollouts” across diverse environments and object interactions.

From what I see, if DreamDojo can work as the press information reveals, it could make life easier for startups and robotic teams with limited resources to collect a large robot-specific dataset and use it to teach their robots. But before more use case scenarios trained on the Nvidia world model show up, I am skeptical how they will perform in every changing real-world condition, which are not absolutely the same at any two moments.

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