Ford may not resume production of the F-150 Lightning

The Wall Street Journal reported today that Ford may be on the verge of sunsetting the F-150 Lightning truck. The model is an electric pick-up truck, and the best-selling one in the US, but the publication cited Ford execs who said the company would consider halting production completely on the F-150 Lightning. We’ve reached out to Ford for comment and will update if we receive a statement.

The auto brand said it would cut back on production last January due to slowing demand for the vehicles. At the time, Ford shuffled several of the workers who had been building the F-150 Lightning to constructing other auto models. Then, a fire this October at an aluminum plant supplying Ford led the company to pause production of the Lightning trucks. In Ford's third-quarter financial results, its Model e electric vehicle operation lost $1.4 billion, and has lost $3.6 billion over the first nine months of 2025. Rather than projects such as the F-150 Lightning, Ford has hinted that it will shift strategy to work on smaller, more affordable electric vehicles based on its Universal EV platform.

Ford may not be the only manufacturer to ramp down its EV plans in the US. A federal tax credit of $7,500 for purchasing EVs was abruptly ended in September under the current administration's financial policies. After unveiling its latest EV models this week, Honda CEO Toshihiro Mibe spoke to Engadget about the potential long-term impact: "With the Trump administration in place, we have a sense that maybe the EV growth has been moved back out by maybe five years or so into the future."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-may-not-resume-production-of-the-f-150-lightning-221903848.html?src=rss

Grand Theft Auto VI is delayed to November 19, 2026

Fans will have to wait a bit longer to return to Vice City. Rockstar Games has announced that Grand Theft Auto VI has been delayed once again to November 19, 2026. The open world game was previously delayed from its 2025 launch window to May 26, 2026 earlier this year.

“We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve,” Rockstar said on its official X account. The new launch date delays the hotly anticipated game by a whole six months from its previous date.

Take-Two, GTA VI’s publisher, does not appear particularly worried about the delay. “We said when we set the last date, if a game requires more polish to be the best possible version of itself, then we will give that game more time,” Take-Two CEO Strauss Zelnick said in an interview with The Game Business. “We feel really good about this release date. It’s in the same fiscal year, it happens to be a great release window, and naturally we’re really supportive of Rockstar’s approach.”

GTA V was originally released in 2013, and has been rereleased multiple times in the years that followed for two generations of consoles. The games remains incredibly popular, which is part of the reason Take-Two seems so certain about the sequel. It helps that Grand Theft Auto Online, a multiplayer mode for GTA V that can also be downloaded as a standalone game, is itself a hit. “We continue to supply content to GTA Online, and in fact we’ve had terrific results there. And GTA+ continues to grow its membership. In fact, it’s had 20 percent growth year-over-year. And GTA V has sold in more than 220 million units,” Zelnick said.

The long wait for a new GTA hasn’t been without controversy. The game leaked extensively in 2022, revealing that it would feature a female protagonist, a fact that was later confirmed in the first official trailer. And while Rockstar Games has reportedly attempted to improve its company culture since GTA V came out, the developer is currently being accused of union busting in the UK.

This article originally appeared on Engadget at https://www.engadget.com/gaming/grand-theft-auto-vi-is-delayed-to-november-19-2026-211848530.html?src=rss

Meta’s smart glasses have a new shortcut to call and text without saying ‘hey Meta’

One of the things that's long irked me about Meta's smart glasses is how often you have to say "hey Meta." Even though the company's AI assistant has gotten significantly more capable, there's something a little cringey about using its voice commands in public spaces. 

Now, the company has rolled out an update that makes you a little less dependent on voice commands for all its glasses. A new "quick connect" feature allows you to create a one-touch shortcut for "frequently used communication actions," like making a phone call or sending a text to a specific contact. The update is out now as part of the 19.2 software update.

The idea of "quick connect" is similar to the functionality of the "action button" on the Oakley Meta Vanguard glasses, though it's more limited in scope. The feature allows you to designate a specific contact that you can message, text or call just by holding down on the touchpad on the right side of the glasses. The Meta AI app will even let you choose your preferred method of reaching them, whether it's WhatsApp, Instagram, Messenger or your phone's native calling or messaging app. The same one-touch press and hold shortcut can also be used to send photos and videos shot on the glasses right after you take them (also via your chosen app). 

You can designate a specific contact and on which app you want to be able to contact them.
You can designate a specific contact and on which app you want to be able to contact them.

During its Connect event, Meta previewed some updates for third-party apps that appear to allow developers to set their own wake words for the glasses when using their services. So there is some hope that eventually the company will offer a bit more flexibility with its voice commands. Even so, it's unlikely you'll be able to get away with never having to say "hey Meta," but the quick connect update is a handy way to make messaging a bit more discreet.

This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-smart-glasses-have-a-new-shortcut-to-call-and-text-without-saying-hey-meta-213303178.html?src=rss

This LEGO Reflexology Mat Turns a Parent’s Worst Nightmare into Physical Therapy

The only thing worse than ‘Floor is Lava’ is probably ‘Floor is LEGO Brick’. LEGO bricks are famously torturous to step on. The studs, the sharp corners, the unforgiving plastic, all of these combine into creating something that feels like modern day torture. Step on a lego brick with enough body-weight and that thing practically digs into your tissue, causing probably one of the most painful experiences according to the internet. However, what if there was a ‘right’ way of stepping on LEGO bricks?

No, I’m not talking about some mind-over-body nonsense where you overcome your ability to feel pain. LEGO builder eat.sleep.build.repeat. designed a foot reflexology mat using just LEGO bricks, tapping into ancient eastern healing techniques to create a stimulating mat that helps you boost blood flow to your legs and to even other parts of the body. Made from just 820 bricks, this piece, titled ‘How to Step on a LEGO Brick?’ is a rather fun and informative hat-tip to old culture, using modern-day plastic bricks. One might say it puts the LEG in LEGO!

Designer: eat.sleep.build.repeat.

“Foot reflexology is an ancient practice, extremely common in China, where people step on mats with pressure nodes that practitioners believe produce beneficial effects elsewhere in the body,” says eat.sleep.build.repeat. “Decades later, their popularity remains strong as people continue to embrace simple, natural methods for daily wellness.”

The 820-brick MOC comes with the foot mat itself, color coded to perfection with different zones that supposedly stimulate different parts of the body. Each kit also comes with a coded legend that lets you see which color is assigned to which body part. Not that we’re medical professionals (please don’t take this as medical advice), but standing on the mat while having pressure applied (thanks to the LEGO studs) on different parts of the foot is known to be able to cure diseases and boost recovery. Who knew standing on LEGO bricks could be this therapeutic?!

The MOC (My Own Creation) is currently gathering steam on the LEGO Ideas website, an online forum dedicated to enthusiasts who build and vote for their favorite LEGO creations. If this particular build sounds enticing to you (apart from the prospect of stepping on LEGO bricks of course), head down to the LEGO Ideas website and cast your vote for this build!

The post This LEGO Reflexology Mat Turns a Parent’s Worst Nightmare into Physical Therapy first appeared on Yanko Design.

Square Enix is laying off more developers in the UK and US as it refocuses on Japan

Square Enix is laying off developers in the UK and US as it reworks its game development structure to focus on its studios in Japan, Video Games Chronicle reports. The mass restructuring follows the publishers' 2024 announcement that it planned to "aggressively" apply AI to its development process.

The total number of employees being laid off isn't yet public, but Video Games Chronicle writes that over 100 developers in the UK could be impacted, possibly up to 140. The number of US developers caught in the layoffs is still unknown. In a slide deck for investors spotted by IGN, Square Enix characterizes its "Overseas Structural Reform" as part of its goal of "consolidating development functions in Japan." The deck also notes that Square Enix is particularly interested in automating "70 percent of QA and debugging tasks in game development by the end of 2027" with artificial intelligence, which could be one reason it's trying to eliminate roles.

Engadget has contacted Square Enix to confirm its restructuring plans. We'll update this article if we hear back.

Square Enix has made an ongoing number of attempts to pull out of Western game development in the last decade. The publisher appeared to play some kind of role in project cancellations at developer People Can Fly earlier this year, and before that, it initiated mass layoffs in 2024. Even earlier in 2013, Square Enix made large cuts to its US and European divisions, including selling studios like Eidos-Montréal, Square Enix Montréal and Crystal Dynamics to Embracer Group.

This article originally appeared on Engadget at https://www.engadget.com/gaming/square-enix-is-laying-off-more-developers-in-the-uk-and-us-as-it-refocuses-on-japan-201907305.html?src=rss

Formula E Gen4 is a 800-horsepower evolution driving electric racing’s future

Electric racing has always been about progress—each generation of Formula E machinery redefining what’s possible for battery-powered performance. From the original Gen1 car that barely completed a race on a single battery to the sleek, aerodynamically advanced Gen3 that pushed 200 mph, every leap has mirrored the rapid evolution of EV technology itself. Now, the newly unveiled Gen4 signals another turning point; one that blends raw speed, cutting-edge control systems, and true sustainability into a single statement of intent for the sport’s future.

Set to debut in the 2026–27 ABB FIA Formula E World Championship, the Gen4 car represents a substantial step forward in both engineering and purpose. It delivers 450 kW (around 603 hp) in race trim and up to 600 kW (over 800 hp) in Attack Mode, nearly 200 hp more than the outgoing Gen3 machine. The boost is complemented by a new permanent all-wheel-drive system, which, unlike the Gen3’s limited use of front-axle regeneration, remains active throughout the race. This not only improves acceleration and grip but also introduces an unlimited traction control system and anti-lock braking for sharper, more consistent handling.

Designer: Formula E

Energy recovery has also been significantly enhanced. The Gen4’s regenerative braking now peaks at 700 kW compared to Gen3’s 600 kW, allowing for faster recharge during races and fewer compromises on pace. Its usable battery capacity rises to 55 kWh from 51 kWh, enabling teams to adopt more flexible strategies while sustaining higher outputs for longer durations. Combined with new aero options, high-downforce for qualifying and low-downforce for race conditions, the car offers tunable performance that better suits diverse circuits and race formats.

Visually and structurally, the Gen4 is sleeker yet more responsible. Built from 100 percent recyclable composites and containing at least 20 %percent recycled material, it reinforces Formula E’s environmental focus. The design is a collaboration between the FIA and Spark Racing Technology, refined with input from manufacturers such as Porsche, Nissan, Jaguar, Stellantis, and Lola, all of whom are integrating lessons from the track into road-going EV programs.

When compared to its predecessor, the Gen4 is more than just a performance upgrade; it’s a philosophical evolution. The Gen3 prioritized efficiency and lightweight engineering, but the Gen4 couples that efficiency with unprecedented power delivery and stability. It bridges the gap between electric precision and traditional motorsport spectacle, pushing top speeds beyond 209 mph while maintaining a smaller carbon footprint than ever before.

As Formula E enters this new era, the Gen4 car embodies the championship’s original promise – to make electric racing not only sustainable but thrilling. The sport is no longer proving that EVs can perform; it’s demonstrating how they can outperform. For fans and engineers alike, the Gen4 marks the moment electric racing stops chasing its combustion past and starts shaping motorsport’s electric future!

The post Formula E Gen4 is a 800-horsepower evolution driving electric racing’s future first appeared on Yanko Design.

CRKD is making a drum controller for rhythm games

CRKD is expanding its lineup of rhythm game controllers. The gaming accessory maker previously released guitar controllers that are compatible with games like Fortnite Festival and open-source projects like Clone Hero, and based on a recent teaser video, it looks like it's doing a drum kit controller next.

The teaser is brief, but CRKD appears to be covering all the basics that old Rock Band and Guitar Hero controllers did, with four separate colored pads, a pedal and cymbals. In a blog post, the company says that it plans to incorporate "the good lessons (and the bad)" from its previous controllers, mix them with customer feedback and hopefully make an even better controller when the drum controller is formally introduced in Q1 2026.

While rhythm games aren't as big as they used to be, they never fully left the indie scene, and they could be primed for a bit of a comeback in 2026. Nintendo plans to release a new entry in its Rhythm Heaven series, Rhythm Heaven Groove, in 2026, and Epic Games continues to support Fortnite Festival with new songs. CRKD also happens to be owned by Embracer Freemode, the same parent company of the revived RedOctane Games, which is working on new rhythm games after helping to popularize the genre with the original Guitar Hero.

This article originally appeared on Engadget at https://www.engadget.com/gaming/crkd-is-making-a-drum-controller-for-rhythm-games-190154673.html?src=rss

The New York Times is letting you create your own Wordle puzzles

The Games section is one of the highlights of reading The New York Times, and Wordle has been one of the crowning successes for the team since acquiring it in 2022. Now, fans of the popular word game can create their own custom puzzles. The publication announced today that its All Access and Games subscribers have the option to make World challenges of their own to send to friends and family. 

The custom puzzles must be four to seven letters long, and the creator can opt to include a clue. The puzzle will get a custom URL for sharing, and a subscription isn't required for people to play an original Wordle challenge. Wordle creation is available on the Times' mobile apps for both iOS and Android as well as in mobile web and desktop browsers. It's a fun idea and a cute way for follow word nerds to entertain (and possibly torment) each other.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-york-times-is-letting-you-create-your-own-wordle-puzzles-185429249.html?src=rss

Meta is making billions of dollars from scam ads on Facebook, Instagram and WhatsApp, report says

Meta is making billions of dollars every year from ads marketing scams and illegal products on its platform, according to a new report from Reuters. The report details the staggering numbers behind scam ads on Meta's platform, and raises fresh questions about why the company has failed to get the problem in check. 

Last year, Meta estimated that scam ads could account for as much as 10 percent of its revenue, a total that would amount to about $16 billion, according to documents reported by Reuters. This includes ads for "fraudulent e-commerce and investment schemes, illegal online casinos, and the sale of banned medical products." In fact, scams on Meta's platform are so far-reaching that researchers at the company estimated that its apps "were involved in a third of all successful scams in the U.S."

The report also outlines how Meta has at times made it harder for its own teams to fight such ads, and how its own processes allow for repeat offenders to continue buying ads. It says that a "small advertiser" caught "promoting financial fraud" wouldn't be blocked until they were flagged "at least eight times." Meta has been even more lenient with "bigger spenders," which have reportedly been permitted to "accrue more than 500 strikes" without being removed from the platform. 

That may sound shockingly permissive, particularly compared to Meta's standards for users on its platform, but the Reuters report highlights how high the stakes are for Meta. The report notes that just four ad campaigns removed by Meta this year accounted for $67 million in revenue for the company. The report says that internally, executives have grappled with how to bring scam ads under control without adversely affecting the company's bottom line. At one point, managers were reportedly told not to "take actions that could cost Meta more than 0.15% of the company’s total revenue."

In response to the report, Meta told Reuters that the estimated 10 percent of revenue from scam ads was "rough and overly-inclusive,” but didn't share an alternative figure. "Over the past 18 months, we have reduced user reports of scam ads globally by 58 percent and, so far in 2025, we’ve removed more than 134 million pieces of scam ad content,” spokesperson Andy Stone said.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-making-billions-of-dollars-from-scam-ads-on-facebook-instagram-and-whatsapp-report-says-184128645.html?src=rss

NotebookLM can now test your knowledge with flashcards and quizzes

NotebookLM, the one AI tool from Google everyone loves, is about to become more useful for studying. Google has begun rolling out an update that allows people to use the app to create flashcards and personalized quizzes. When you use NotebookLM in this way, you'll be able to set the difficulty of the material, as well as the number of questions or cards the app presents to you. It's also possible to select the sources you want the software to pull from by navigating to the Studio tab, meaning you can focus on what matters to you.      

With today's update, Google is also promising significant improvements to the app's ability to chat on mobile. Thanks to its latest Gemini models, the company says NotebookLM now has a four times larger context window than before and six times longer conversation memory. Overall, chat quality should be about 50 percent better too. If you want to give NotebookLM a try for yourself, download it from the App Store or Google Play.

This article originally appeared on Engadget at https://www.engadget.com/apps/notebooklm-can-now-test-your-knowledge-with-flashcards-and-quizzes-183351007.html?src=rss