Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold

When Apple finally launched its mixed reality device, the name it chose naturally raised a few eyebrows. The Vision Pro definitely had all the bells and whistles needed to support the company’s spatial computing vision, pardon the pun, but the “Pro” suggested there might also be some other version in the works or at least planned. It didn’t help that Apple’s headset, like many Apple products, has a rather steep price tag, so it’s only expected that there would be requests for a more affordable non-Pro model. If insider rumors are to be believed, that wish might finally come true next year, though at the expense of a proper successor to the Apple Vision Pro.

Designer: Apple (via The Information)

The Apple Vision Pro is definitely on the more premium end of the spectrum, both in terms of its stylish design as well as its more luxurious materials. While that made for a good first impression, it also made the headset rather hefty, both in actual weight as well as its price. There’s definitely room for improvement, including iterating over the design of the Vision Pro to address flaws and complaints. Unfortunately, that’s not going to happen next year.

According to industry sources, Apple has suspended what would become the Vision Pro 2 by reducing the number of people working on that device and issuing a notice to its suppliers. But rather than being a cause for alarm that the company is scrapping its spatial computing device completely, the reason offers a bit of comfort, figuratively and literally. Apparently, Apple has decided to divert its resources and efforts to develop a more accessible Apple Vision headset that might launch in late 2025.

What would a cheaper Apple Vision device entail, however? It still needs to keep the high-quality optics found in the Vision Pro if Apple wants to deliver an even basic visionOS experience, not to mention all the sensors needed to make the system work. It will have to find other ways to cut down on build costs, like using less premium materials, a simpler design, and less featured hardware. That said, Apple is a stickler for detail and doesn’t do things half-heartedly, so it’s no surprise to hear that it’s actually finding that a bit difficult to pull off.

Apple’s target price is allegedly around the $1,500 mark, more than half that of the Vision Pro. It will definitely need some serious cutting around corners, though carefully at that. As for the Vision Pro 2, that’s still on the table, and might still happen next year as well, provided Apple has resources to spare after prioritizing the Apple Vision.

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XREAL Beam Pro is an Android mobile device for creating and enjoying AR content

The launch of the Apple Vision Pro has made people interested in augmented reality and spatial computing technologies again, but the price tag on that product, not to mention its limited availability, means very few will be able to see what the fuss is all about, pardon the pun. On the other end of the spectrum, headsets like the Meta Quest, primarily designed for VR and the Metaverse, are indeed more accessible but also less comfortable to use, let alone bring along with you anywhere. Fortunately, these aren’t the only options, and AR glasses like the Xreal Air series have been trying to give everyone a taste of AR, regardless of what device they have. To make the experience even easier, XREAL is launching a curious new device that looks like a smartphone and acts almost like a smartphone, except that it’s dedicated to letting you not only consume but even create content in full 3D AR.

Designer: XREAL

AR glasses practically act like second or external monitors to computers and smartphones, relying on an external device for all the computing, content, and even power. The spectacles themselves provide the image projection hardware and sensors that can then be used by that external device to do things like pinning a screen to a specific location or even displaying a wall of windows that follow your head movement. This design simplifies the setup and saves you from having to spend too much on powerful hardware that will be quickly outdated, but it also means the experience isn’t exactly optimized for AR.

The new XREAL Beam Pro solves that problem by offering a device and a user experience tailored specifically for augmented reality, especially around the brand’s line of AR glasses. And it does so in a form that’s all too familiar to everyone these days: an Android phone. The device features a 6.5-inch LCD 2K (2400×1080) touchscreen running a customized version of Android 14 with Google Play support. It’s even powered by a Snapdragon processor with up to 8GB of RAM and 256GB of internal storage, just like a phone. The similarities with a phone, however, end there.

Running on top of Android is XREAL’s NebulaOS, a user interface designed for augmented reality, and it kicks in once you connect an Xreal Air or later models. This software allows you to enjoy “normal” 2D content as if they were made for AR, letting you place two windows side by side, have them stick to their position “in the air” no matter where you turn your head, or have the display follow your head smoothly. Thanks to built-in sensors in the glasses, users can enjoy 3DoF (Xreal Air, Air 2, Air 2 Pro) or 6DoF (Xreal Air 2 Ultra) smooth movement so you don’t have to manually adjust the screen each time.

What all this means is that you can enjoy all your favorite Android games, streaming content, and even Internet activities in an immersive AR environment, anytime anywhere. Even better, the dual 50MP cameras on its back are intentionally spaced far apart to let you create 3D content as well. XREAL has partnered with many cloud service providers to bring as much content to your hands and eyes as possible, including NVIDIA’s CloudXR platform, Amazan Luna and Xbox Cloud Gaming streaming services, and more.

That said, some people might be a bit confused by the XREAL Beam Pro’s phone-like design and Android interface. While it does have Wi-Fi and 5G, it doesn’t seem to support phone features like calls and SMS, especially if it doesn’t have a built-in mic. It’s still a perfectly usable data-only Android handheld, though, even without the XREAL Air glasses, but you’ll be missing out on what makes the device special in that case. Global pre-orders for the XREAL Beam Pro start today with a rather surprising price tag of $199 for the base 6GB RAM/128GB storage model.

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Logitech MX Ink stylus for Meta Quest gives creators a new tool for mixed reality

Mixed reality platforms, or spatial computing as Apple calls it, try to seamlessly blend digital objects into the real world, but that illusion quickly breaks down when it comes to manipulating those virtual pieces directly. Yes, tapping on buttons in thin air or pinching the corner of floating windows might feel a little natural, but creating content, especially 2D and 3D objects, is less believable when all you have are two “wands” in each hand. For decades, the stylus has been the tool of choice of digital artists and designers because of its precision and familiarity, almost like holding a pencil or paintbrush. It was really only a matter of time before the same device came to mixed reality, which is exactly what the Logitech MX Ink tries to bring to the virtual table.

Designer: Logitech

The Logitech MX Ink is practically a stylus designed to work in virtual 3D space, but while that description is simplistic, its implications are rather world-changing. It means that creators no longer need to feel awkward about waving around a thick wand, making them feel like they’re playing games more than painting or modeling. Artists, designers, and sculptors can now use a more convenient and intuitive tool when moving around in mixed reality, bolstering not only their productivity but also the quality of their work. Admittedly, the MX Ink is bulkier and heavier than most styluses, closer to a 3D printing pen than an Apple Pencil, and drawing on air is still going to feel unnatural at first, but it’s significantly better than even drawing with your finger.

What makes Logitech’s implementation a bit more special is that it works in both 3D and 2D spaces. The latter means that you can still draw on a flat surface and feel the same haptics and pressure sensitivity as a Wacom stylus, for example. This means you can easily trace over a sketch or blueprint on paper and bring that up to a 3D space for fleshing out. Or you can paint artistic masterpieces on a physical canvas without actually leaving any mark on the paper.

The MX Ink is a standalone product, but Logitech is also offering optional accessories to further reduce the friction of working in mixed reality. The MX Mat offers a low-friction surface for drawing with the stylus in 2D, though the MX Ink can actually work on most flat surfaces anyway. The MX Inkwell is a stand and wireless charging station for the device, letting you simply lift it from the dock to start drawing and then put it back without having to worry it won’t be charged and ready for your next work session. Without the MX Inkwell, the stylus will have to charge via a USB-C connection, and Logitech doesn’t even ship a cable with it.

As promising as this new creativity tool might sound, its use is limited to the Meta Quest 2 and Quest 3 headsets, ironically leaving the Quest Pro out of the party. This is boasted to be the first time the Quest headsets support more than two paired controllers at the same time, which means you can connect the MX Ink and simply switch between it and the regular Quest controllers without having to reconfigure anything every time. The Logitech MX Ink goes on sale in September with a starting price of $129.99.

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If Peloton met Spatial Video – The HoloBike is an exercise bicycle with a 4K holographic, immersive screen

Wouldn’t you enjoy your exercises much more if they were immersive? It’s why apps like Beat Saber and Supernatural have become such hits in the VR community, offering a true exercise experience while transporting you from your home to somewhere different and more enjoyable. Your regular home gym, Rower Machine, or Peloton won’t do that, but the HoloBike will. With a design one can only describe as future-minimalist, the HoloBike is a cutting-edge spin cycle or exercise bike that comes with a massive 27-inch 4K holographic display on front. Think gaming monitor, but powered by exercise, letting you move around in a virtual space as you cycle. You can drive on virtual highways across the outback, cruise off-road on forest trails, or even on mountain terrains like the Alps. The faster you cycle, the faster you move in VR… except without needing to wear 3D glasses or a clunky nausea-inducing VR headset.

Designers: LAYER Design & Saga Holographic

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If you stop thinking of the HoloBike as a bike and start thinking of it as a massive gaming controller, it all makes sense. Instead of pressing a forward button or left and right to turn, you cycle and steer to progress in the virtual space. It’s an innovative bridge between the rigor of exercise and the fun of gaming and exploration, but in the comfort of your house. Most exercise equipment leaves you staring at walls or at small displays with stats – the HoloBike immerses you in an environment that you can cycle around, letting you choose your trail.

“When I’m riding outdoors, I can go for 3 hours just absorbed in that captivating rhythm of moving through space. But even 10 minutes training on a stationary bike feels painfully monotonous. That phenomenon of time dilation is fascinating. If we could tap into that sense of flow, we could create a more meditative training experience that enhances focus and endurance,” says Samuel Matson, Saga CEO and Founder.

The hyper-minimalist design of the HoloBike is thanks to LAYER Design, which helped bring a clean aesthetic to the exercise equipment, making it look like something from the future. The spin bike comes with a floor-standing design but a black and white color-way and clean surfaces. A metal disc at the back encases the gear system while pedals on the front let you move. Orange details found around the bike’s frame let you adjust its shape to suit your ergonomics, and a large 4K display gives you glasses-free 3D so you can immerse yourself in your new world as you cycle.

The technology used by the HoloBike is similar to the glasses-free 3D screens seen in some niche smartphones across the last decade (remember the RED Phone?). The bike comes equipped with a sizeable 27-inch LCD screen outputting 4K resolution – but look closer and the screen has a lenticular film on it, comprising thousands of micro-lenses that create a left and right channel for your eyes, sort of like those holographic posters or sports cards. This effectively allows your eyes to sense depth by seeing two separate images, creating an immersive world that doesn’t require glasses or strapping a headset to your face. A soundbar right beneath it further enhances the immersive experience, transporting you to a new place.

The result is far superior to some crummy game you’d play on a laptop. As much as Saga Holographics (the company behind the bike) is an exercise company, it’s a spatial reality company too – every single environment offered by the HoloBike is designed from scratch using actual photogrammetric scans of trees, logs, leaves, bushes, roads, signs, etc. The virtual world is a reconstruction of the real world, using a combination of procedural rendering and AI advancements to help render out the entire experience in a way that feels hyperrealistic.

The stationary bike comes with adjustable wheels that let you move it around your house before locking it in place.

The bicycle itself is also fine-tuned to be a state-of-the-art exercise device. You can control the dashboard using buttons on the handlebars, setting your scene and pre-programming your routine. The bicycle’s proportions can be adjusted, letting you shift the handlebars up or down, move the seat forward or backward, or even adjust the seat’s height. Electromagnetic resistance lets you mimic real-life cycling experiences like gear shifts, or going uphill/downhill. A polymer drivetrain helps enable silent pedaling so all you can hear is the sound coming from the display in front of you, and your own breath as you work out.

The HoloBike has an impressive amount of tech inside it, with an AI-ready chipset that powers the 3D VR experience, a holographic display, and all the features of a cutting-edge spin bike or exercise bike without any of the monotony of regular home gym equipment, or the sneaky monthly fees of a Peloton. At $2599, it prices itself in the same Peloton category too, albeit with a minimalist design that grabs eyes, and a holographic display that grabs minds. Your exercises will never feel this immersive and fun!

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Canon’s quirky new lenses help you create content for Apple Vision Pro and VR

Mixed reality platforms try to seamlessly blend physical and digital objects, but our current technologies have their limits. You can, for example, view a regular photo or video in this virtual world, but it’d be like seeing a TV float in front of you. Such content doesn’t fully convey the power and the possibilities offered by these technologies, for which you’ll require specialized tools that are often well beyond the reach of even the majority of professional content creators. Fortunately, the industry landscape is changing, and more accessible tools are becoming available, like this pair of Canon lenses recording at creating stereoscopic 3D photos and videos that don’t require you to buy a new camera, provided you already have a compatible Canon model.

Designer: Canon

To create a stereoscopic 3D video effect that doesn’t look fake, you’ll naturally need either multiple cameras working in sync or one that records in 3D from the get-go. Since there isn’t a huge demand for the latter, 3D or spatial cameras are rare and expensive. More importantly, they require you to set aside your existing cameras and settle for something unfamiliar and potentially less capable than your pro DSLR or mirrorless camera.

Canon’s solution is to actually equip its interchangeable lens cameras with optics designed to take photos or record videos directly in stereoscopic 3D or spatial video. This does mean using two lenses, which is what the upcoming RF-S7.8mm F4 STM DUAL lens will bring to the table. Details are still slim on this particular lens, other than it’s designed with the Apple Vision Pro in mind, particularly its new Immersive Video capability. Best of all, this lens is compatible with existing cameras, though only the Canon EOS R7 has been named so far.

The RF-S7.8mm F4 STM DUAL lens is, of course, also compatible with Canon’s own EOS VR system, as is a slightly odder RF-S3.9mm F3.5 STM DUAL FISHEYE lens, also for the Canon EOS R7. As the name implies, the lenses for this module are farther apart, allowing for a wider field of vision and a deeper 3D effect. It does make your camera look weird and could potentially block easy access to the grip or buttons on the front of the camera.

At $1,099, the RF-S3.9mm F3.5 STM DUAL FISHEYE isn’t exactly cheap, but it’s also within reach of pro content creators. More importantly, they won’t need to buy another camera and can stick to the powerful Canon EOS R7, presuming they already own this model. The price for the RF-S7.8mm F4 STM DUAL for the Apple Vision Pro will most likely be revealed closer to its launch this Fall.

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Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft

A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and iPads. Of course, that’s hardly the only thing the company talked about this week, and one of its more highly debated products did get its fair share of attention as well. Although the initial hype seems to have died down and complaints about the device’s comfort have popped up here and there, Apple is showing that the Vision Pro is still going strong and growing strong, expanding not only its features but also its reach to other markets. In fact, Apple has just revealed how the platform will become an even bigger space thanks to devices that will let creators design content specifically for visionOS, like this two-eyed camera that looks more like a miniature version of a space-faring cargo ship.

Designer: Blackmagic Design

One of the strengths of Apple’s spatial computing platform is the seamless fusion of the physical and digital worlds, which means plain two-dimensional objects like apps and photos look almost natural while floating in the air in front of you. Of course, that doesn’t take full advantage of the strengths of the Vision Pro headset, which requires crafting content designed specifically for it. For that, you’ll also need the right tools for the job, and the upcoming Blackmagic URSA Cine Immersive camera is one such new device made especially for Apple’s visionOS.

Like any camera system designed to capture stereoscopic 3D content, be it photos or videos, this Blackmagic Design spatial camera has two “eyes,” each of which boasts 8160×7200 sensor. The camera also has 16 dynamic range stops for better color quality and accuracy, and it supports recording 3D video at 90fps rates. This imaging is made possible with Blackmagic’s own RAW format as well as the built-in Blackmagic Media Module that provides 8TB of high-performance network storage. In theory, this would allow creators to record over two hours of 8K stereoscopic 3D immersive video in that high-quality format.

The camera’s design itself is as distinctive as its features. Made with a robust magnesium alloy chassis and lightweight carbon fiber polycarbonate composite skin, the camera is designed to keep up with filmmakers, regardless of where inspiration takes them. The URSA Cine Immersive’s blocky yet sleek aesthetic gives it a retro-futuristic flavor reminiscent of the design for spaceships in films and TV shows from the 80s and 90s. Add to the fact that it can be mounted beneath a drone for aerial shots, you shouldn’t be surprised if it gets mistaken for a UFO from afar.

The Blackmagic URSA Cine Immersive camera and an upcoming update to the famed Da Vinci Resolve Studio software are some of the first tools designed for Apple’s new Immersive Video format for visionOS. This is just one of the new features that are coming to the Vision Pro, including the ability to turn any plain 2D image into a spatial photo, with no additional hardware or software required. The Vision Pro headset is also being made available to more countries this month, which will hopefully increase the testing of the headset’s design and its features to help future iterations of Apple’s spatial computing platform.

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Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft

A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and iPads. Of course, that’s hardly the only thing the company talked about this week, and one of its more highly debated products did get its fair share of attention as well. Although the initial hype seems to have died down and complaints about the device’s comfort have popped up here and there, Apple is showing that the Vision Pro is still going strong and growing strong, expanding not only its features but also its reach to other markets. In fact, Apple has just revealed how the platform will become an even bigger space thanks to devices that will let creators design content specifically for visionOS, like this two-eyed camera that looks more like a miniature version of a space-faring cargo ship.

Designer: Blackmagic Design

One of the strengths of Apple’s spatial computing platform is the seamless fusion of the physical and digital worlds, which means plain two-dimensional objects like apps and photos look almost natural while floating in the air in front of you. Of course, that doesn’t take full advantage of the strengths of the Vision Pro headset, which requires crafting content designed specifically for it. For that, you’ll also need the right tools for the job, and the upcoming Blackmagic URSA Cine Immersive camera is one such new device made especially for Apple’s visionOS.

Like any camera system designed to capture stereoscopic 3D content, be it photos or videos, this Blackmagic Design spatial camera has two “eyes,” each of which boasts 8160×7200 sensor. The camera also has 16 dynamic range stops for better color quality and accuracy, and it supports recording 3D video at 90fps rates. This imaging is made possible with Blackmagic’s own RAW format as well as the built-in Blackmagic Media Module that provides 8TB of high-performance network storage. In theory, this would allow creators to record over two hours of 8K stereoscopic 3D immersive video in that high-quality format.

The camera’s design itself is as distinctive as its features. Made with a robust magnesium alloy chassis and lightweight carbon fiber polycarbonate composite skin, the camera is designed to keep up with filmmakers, regardless of where inspiration takes them. The URSA Cine Immersive’s blocky yet sleek aesthetic gives it a retro-futuristic flavor reminiscent of the design for spaceships in films and TV shows from the 80s and 90s. Add to the fact that it can be mounted beneath a drone for aerial shots, you shouldn’t be surprised if it gets mistaken for a UFO from afar.

The Blackmagic URSA Cine Immersive camera and an upcoming update to the famed Da Vinci Resolve Studio software are some of the first tools designed for Apple’s new Immersive Video format for visionOS. This is just one of the new features that are coming to the Vision Pro, including the ability to turn any plain 2D image into a spatial photo, with no additional hardware or software required. The Vision Pro headset is also being made available to more countries this month, which will hopefully increase the testing of the headset’s design and its features to help future iterations of Apple’s spatial computing platform.

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Meet the world’s first Augmented Reality Laptop – the Spacetop G1

The problem with the Vision Pro, aside from its shocking price tag, is it claims to replace the laptop – a device that has been perfected over decades to be the perfect productivity machine for on-the-go workers. Laptops didn’t need replacing (nobody I know has had a complaint that their laptop wasn’t spatial enough), and honestly, they’re the perfect form factor for the job they do, which is why the Vision Pro may not be the ideal device to replace them… but that doesn’t mean a spatial laptop isn’t a good idea. Meet the Spacetop, a hybrid ‘laptop’ that fills the gap between the conventional Laptop and the Vision Pro. It’s slim, light, affordable, and gives you a traditional laptop experience with an augmented reality twist.

Designer: Sightful

The Spacetop G1 comes from the minds of the folks at Sightful, who believe AR/VR may be the future of work, but current headsets aren’t. The Spacetop G1 is a unique AR laptop that ditches the display for a set of AR glasses. Pop them in and you’ve got yourself a screen that’s wider than your FoV, and the fact that the Spacetop G1 still packs a keyboard and a trackpad means being able to work on a laptop, but just in AR.

The format is very unique, but isn’t surprising. Most AR/VR headsets come with remotes, and are targeted towards entertainment and immersion. The fact that the Spacetop G1 opts for a close-to-laptop-style format means there’s less of a learning curve. Pop the glasses in, have multiple virtual screens unfold in front of you, and begin working. The Spacetop G1 boasts a massive 100-inch virtual workspace, shattering the limitations of traditional laptops. Imagine working on documents, browsing the web, or editing videos on a virtual canvas that feels like a home theater screen. This expansive workspace allows for effortless multitasking and a truly immersive computing experience.

Given its spiritual closeness to a laptop, the Spacetop G1 is designed to be slim enough to fit right into backpacks without any problem. The keyboard and trackpad are as thin as the kind you’d find on most conventional laptops, while the ‘lid’ houses a pair of AR glasses that fold down to a slick format. They aren’t as bulky and cumbersome as the Vision Pro, Hololens, or any of Meta’s headsets, making it less clunky to wear and making you less awkward around other people. Your eyes still perceive the environment around you too, so you’re not completely blocked out of the outer world.

Under the hood, the Spacetop G1 packs a powerful punch. A Qualcomm chipset delivers a 70% performance boost over previous models, ensuring smooth operation even with demanding tasks. With a commendable 8-hour battery life, you can work uninterrupted throughout your workday, or even work in AR while on a train or flight without missing your multi-display setup. The 90Hz refresh rate of the optics translates to crisp and responsive visuals, further enhancing the user experience.

The presence of a 100-inch workspace just means being able to do more with less. You can multitask effortlessly, having various windows within your periphery that you can move around, bring forward, or push backward. Important tasks can occupy the center of your attention. Other windows can lounge in the back or in the corners, still letting you see them if/when you need them.

That being said, the AR laptop doesn’t come cheap. It’s available for pre-order at $1900, which is significantly higher than your conventional laptop, but factoring in the AR aspect makes the price more palatable. After all, you’d spend a lot more on a laptop along with a widescreen/multiscreen layout. The fact that the Vision Pro costs a whopping $3499 is also something that makes the case for the Spacetop G1. Shipments of the Spacetop G1 start as soon as October 2024. Early adopters can secure their unit with a $100 reservation.

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Acer SpatialLabs Eyes 3D camera adds a new dimension to meetings and live streams

Although the buzz around the Apple Vision Pro has died down, there’s little doubt that spatial computing, mixed reality, and the metaverse will be our unavoidable future. We still have ways to go, of course, but the industry is already trying to get us used to seeing digitally in 3D, whether we’re wearing glasses or just looking at specially-designed monitors. Those 3D objects, however, don’t just pop out of thin air and have to be created one way or another. Not a problem for fabricated 3D models, but it’s a big problem when you want to make real-world physical objects into believable digital 3D objects. As part of its own push for spatial computing, Acer is launching a consumer-friendly stereoscopic 3D camera that lets anyone capture the real world in a way that can be easily viewed in 3D glasses and on glasses-free 3D monitors.

Designer: Acer

Video conferencing and live streams have become quite common these days, the latter even turning into a lucrative business opportunity. But while these mediums are able to bridge distances, there are some things that are still difficult to convey in flat, 2D monitors, things such as miniature models of architectural designs or merchandise you’re trying to sell online. While some online stores now offer 3D views of products or spaces, it’s something that’s way out of reach of regular people because of the lack of accessible and affordable tools.

The Acer SpatialLabs Eyes puts one such tool in the hands of the masses. The rather unassuming compact box packs the hardware necessary for a computer to see in stereoscopic 3D, especially thanks to an 8MP sensor per eye and plenty of controls for both beginners and experts to tweak the video quality. The hardware is encased in a weather-proof shell that has a built-in selfie mirror for easier framing, as well as a touch-sensitive LCD screen on its back.

Although the SpatialLabs Eyes is quite capable of capturing still 3D images, it really shines in its capability to record and stream stereoscopic 3D video in real-time. This makes it a powerful tool for making presentations in video calls, showing off products during live selling streams, or simply committing special, once-in-a-lifetime moments to memory in an extra special way. Of course, you’ll need a way to actually view these videos in stereoscopic 3D, and, not by coincidence, Acer’s SpatialLabs brand has a line of monitors and laptops that won’t require you to wear headsets or even glasses just to do that. The Acer SpatialLabs Eyes stereoscopic 3D camera launches in Q3 of this year for $549 in the US.

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This ‘Office VR Headset’ focuses on productivity without cutting the real world out

Immersive VR is great for entertainment… but for work, not that much. The idea is to be able to interact with spatial elements, but not have them completely cut you off from the real world. Just the way a laptop screen or desktop monitor offers you only with a window of productivity but still gives you the option of stepping away to attend meetings, talk to coworkers, or take notes/make doodles, this VR headset concept from Umeå Institute of Design student Simon Ljungblahd lets you easily switch between real and spatial life.

The VR headset features a familiar design, but instead of having screens strapped to your eyes, this one mounts them on a visor-style hinge that you can flip upwards when not in use, allowing yourself to engage with the real world. Meanwhile, a screen on front acts much like the one found on the Vision Pro, giving people around you a sense of your status, whether you’re busy, free, or even when you’re up for a coffee break!

Designer: Simon Ljungblahd

The headset’s design is relatively lightweight, with a display unit that doesn’t need to be bulky because it doesn’t wrap around your eyes, cutting light from the outside world out. It sits ahead of you almost like a HUD (Heads-up Display), giving you the spatial experience just within a portion of your PoV, like a desktop monitor would. Except, you can move your head around to see more of the spatial environment around you. Or look through the corner of your eye to see the real world. When you want to quickly leave the simulation, flip the headset up and you’re out of virtual reality.

“As screen resolution on these devices increases, the use-case of work, or productivity, becomes more interesting as it enables users to view interfaces with a high density of information, which is necessary for that use-case. Spatial Computing would allow users to have a full 360-degree interface and with depth, which would enable much richer multi-tasking,” says Simon. “The depth aspect would also potentially create more intuitive interfaces when it comes to use cases like 3D modeling, or map viewing. The Spatial Computing headsets that are made for entertainment, social experiences, and simulations are designed to optimize the user experience for those use-cases, but so far, no headset on the market is made to focus solely on the use-case of productivity.”

The headset is unique in that it offers the best of both VR headsets and desktop monitors. VR headsets keep you locked in an environment that can affect your productivity by cutting the real world out, but also give you a sense of fatigue with too much use. Laptops and desktop monitors, on the other hand, don’t give you unlimited virtual space for multiple tabs/windows and the ability to work in 3D. Simon’s design therefore strikes a clever balance between the two. Besides, I love the idea of the display on the front of my headset being used to let others know whether I’m busy, free, or up for a quick break in between work sessions!

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