Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

The post Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light first appeared on Yanko Design.

The ‘Gentle Geometry’ Of Wood Reflecting Cultures Through Sculptures By Aleph Geddis

If you are inclined to woodworking, sculpture, or an appreciation for abstract geometric forms, the creations of sculptor Aleph Geddis are sure to captivate your imagination. Geddis’ work is a harmonious blend of traditional craftsmanship, modernist aesthetics, and a deep-rooted fascination with the fundamental structures of our world.

Designer: Aleph Geddis

Aleph Geddis’ artistic roots can be traced back to his upbringing on Orcas Island in the Pacific Northwest. Immersed in a creative environment shaped by his stepfather’s expertise in sculpture, carving, and boat building, Geddis found inspiration in the stylized naturalism of Northwest Coast Native carvings. His early works reflected this influence, evolving over time to incorporate diverse cultural experiences, such as a transformative family trip to Japan.

His sculptures beautifully straddle the intersection of different cultures and artistic traditions. Drawing upon the rich traditions of wood carving and totems from the indigenous people of the Pacific Northwest, as well as the intricate woodwork of Bali, Geddis merges these influences with the familial impact of his stepfather’s similar craft. The result is a collection of hand-carved pieces that resonate with a global and timeless aesthetic.

As Geddis’ artistic journey unfolds, a consistent theme emerges—exploring the simple elegance inherent in natural forms. His recent works delve into the integral shapes of Platonic solids, conveying a sense of truth beyond human subjectivity. For the sculptor, these forms possess a magical existence that predates and will outlast humanity, offering viewers the pleasure of interacting with something timeless and profound. His Orcas Island studio serves as the birthplace of each meticulously handcrafted piece, connecting the artist’s work to the landscapes that have shaped him.

The sculptor acknowledges the profound impact of a trip to Japan on his artistic exploration. Exposed to the country’s rich woodworking tradition, he integrates Japanese craftsmanship elements into his sculptural endeavors. This influence adds depth and diversity to his work, contributing to a body of art that seamlessly weaves together figurative, abstract, and even architectural elements.

Geddis’ sculptures cross the rational realm of mathematics and Platonic solids while embracing a spiritually inspired curiosity about sacred geometry. Some of his vertical pieces evoke a softer interpretation of Brutalist forms, while others conjure visions of wondrous alien audio speakers reminiscent of Arcosanti. Each creation invites viewers to contemplate the intersection of the tangible and the transcendent, encouraging a deeper exploration of the mystical dimensions embedded in his wooden sculptures. Each of his pieces is an artwork that makes you think, learn, and build conversations. And trust me, the longer you look at them, the more there is to keep.

Aleph Geddis’ sculptures are more than mere artistic expressions; they are gateways to a world where tradition, culture, and the inherent beauty of natural forms converge. Each piece from the Pacific Northwest to Japan reflects the artist’s journey, inviting viewers to join him on a visual and conceptual exploration of warm geometries sculpted from wood—a testament to the enduring magic found within the simplicity of shapes and the richness of cultural intersections.

The post The ‘Gentle Geometry’ Of Wood Reflecting Cultures Through Sculptures By Aleph Geddis first appeared on Yanko Design.

Intuitive Machines’ moon lander sent home its first images and they’re breathtaking

Intuitive Machines’ lunar lander is well on its way to the moon after launching without a hitch on Thursday, but it managed to snap a few incredible images of Earth while it was still close to home. The company shared the first batch of images from the IM-1 mission on X today after confirming in an earlier post that the spacecraft is “in excellent health.” Along with a view of Earth and some partial selfies of the Nova-C lander, nicknamed Odysseus, you can even see the SpaceX Falcon 9 second stage falling away in the distance after separation.

Odysseus is on track to make its moon landing attempt on February 22, and so far appears to be performing well. The team posted a series of updates on X at the end of the week confirming the lander has passed some key milestones ahead of its touchdown, including engine firing. This marked “the first-ever in-space ignition of a liquid methane and liquid oxygen engine,” according to Intuitive Machines.

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-moon-lander-sent-home-its-first-images-and-theyre-breathtaking-194208799.html?src=rss

NASA is looking for volunteers to live in its Mars simulation for a year

If extreme challenges are your cup of tea, NASA has the perfect opportunity for you. The space agency put out a call on Friday for volunteers to participate in its second yearlong simulated Mars mission, the Crew Health and Performance Exploration Analog (CHAPEA 2). For the duration of the mission, which will start in spring 2025, the four selected crew members will be housed in a 1,700-square-foot 3D-printed habitat in Houston. NASA is accepting applications on the CHAPEA website from now through April 2. It’s a paid gig, but NASA hasn’t publicly said how much participants will be compensated.

The Mars Dune Alpha habitat at NASA’s Johnson Space Center is designed to simulate what life might be like for future explorers on the red planet, where the environment is harsh and resources will be limited. There’s a crew currently living and working there as part of the first CHAPEA mission, which is now more than halfway through its 378-day assignment. During their stay, volunteers will perform habitat maintenance and grow crops, among other tasks. The habitat also has a 1,200-square-foot sandbox attached to it for simulated spacewalks.

To be considered, applicants must be a US citizen aged 30-55, speak English proficiently and have a master’s degree in a STEM field, plus at least two years of professional experience, a minimum of one thousand hours piloting an aircraft or two years of work toward a STEM doctoral program. Certain types of professional experience may allow applicants without a master’s to qualify too. CHAPEA 2 is the second of three mission NASA has planned for the program, the first of which began on June 25, 2023. 

This article originally appeared on Engadget at https://www.engadget.com/nasa-is-looking-for-volunteers-to-live-in-its-mars-simulation-for-a-year-172926396.html?src=rss

The Morning After: Zuckerberg’s Vision Pro review, and robotaxis crashing twice into same truck.

Sometimes, timing ruins things. Take this week, instead of detailing the disgust I feel towards this 'meaty' rice, this week's Morning After sets its sights on Mark Zuckerberg, the multimillionaire who's decided to review technology now. Does he know that's my gig?

The Meta boss unfavorably compared Apple's new Vision Pro to his company's Meta Quest 3 headset, which is a delightfully hollow and petty reason to 'review' something. But hey, I had to watch it. And now maybe, you'll watch me? 

We also look closer at Waymo's disastrous December, where two of its robotaxis collided with a truck. The ... same truck.

This week:

🥽🥽: Zuckerberg thinks the Quest 3 is a 'better product' than the Vision Pro

🤖🚙💥💥: Waymo robotaxis crash into the same pickup truck, twice

🚭🛫🚫: United Airlines grounds new Airbus fleet over no smoking sign law

Read this:

GLAAD, the world's largest LGBTQ media advocacy group, has published its first annual report on the video game industry. It found that nearly 20 percent of all players in the United States identify as LGBTQ, yet just 2 percent of games contain characters and storylines relevant to this community. And half of those might be Baldur's Gate 3 alone. (I half-joke.) The report notes that not only does representation matter to many LGBTQ players, but also that new generations of gamers are only becoming increasingly more open to queer content regardless of their sexual orientation. We break down the full report here.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-zuckerbergs-vision-pro-review-and-robotaxis-crashing-twice-into-same-truck-150021958.html?src=rss

What is a Handheld Gaming PC? The Design and Importance of Ultra-Portable Computing

If you’ve been keeping tabs on the tech industry in the past year or so, you’re bound to come across a new and probably alien breed of computers making rounds over the Internet. Whether or not you’re a gamer, it’s almost impossible not to at least see a glimpse of the likes of the hulking Steam Deck or the shapeshifting Lenovo Legion GO. These portable computers that are larger than smartphones but significantly smaller than laptops are popping up in places you least expect, and sometimes in designs you never imagined. They might sound like a passing fad, especially given how few there are from the major PC manufacturers, but these handheld gaming PCs actually play a crucial role in promoting a healthy and exciting future for an ailing PC market.

Designer: Lenovo

Small WINs, Picking Up Steam

Designer: GPD

It might come as a surprise to some, but Valve’s Steam Deck is, technically speaking, not the first handheld gaming computer to launch in modern times. Even before Nintendo launched its monumental Switch console, a small manufacturer from China was already testing the waters of this very niche market. Game Pocket Devices or GPD started out with Android gaming handhelds but it took a big gamble with its first Windows product, the GPD WIN, in 2015. The clamshell design and mediocre specs of the literally pocketable computer made it feel more like a toy than an actual gaming device, but it laid the groundwork for that brand’s future foray into this nascent space.

Designer: Nintendo

And then the Nintendo Switch was born, rekindling the dreams of many gamers to be able to play anywhere they want and, more importantly, in any mode they desire. Unlike the Nintendo DS or the PlayStation Vita, the Switch supported multiple ways of playing thanks to its detachable Joy-Cons and docked mode, virtually combining handheld and home consoles in a single device. That said, the appeal only worked if you had Nintendo-exclusive titles you actually wanted to play, and so the desire to bring that same design and experience to other gaming platforms, particularly PCs, was born.

Designer: Valve

Although smaller manufacturers like GPD, AYANEO, and ONE Netbook, just to name a few, quickly jumped on the Nintendo Switch fever, it wouldn’t be until Valve joined the fray that people would start to take the idea of a handheld gaming PC more seriously. For gamers, especially PC gamers, the promise of being able to sit down (or stay standing up) anywhere and launch their favorite title was almost too good to be true. Truth be told, the Steam Deck’s success and popularity was almost like a miracle. The hardware was almost too mediocre, the design was large and chunky, and the Linux-based Steam OS was unfamiliar to the majority of Windows PC gamers. And yet two years later, the Steam Deck is still a household name that has many fans clamoring for a 2nd-gen upgrade.

Now we have a handful of handheld gaming PCs from different brands and different designs, with more coming in the months ahead. Their compact forms and relatively lightweight designs definitely endear them to gamers, but these users aren’t the only ones who benefit from this budding device category. In fact, the entire PC industry could stand to benefit from this wave, presuming other key players join the game long enough to make it matter.

Pushing the Boundaries

The most immediate impact that these handheld computers had on the rest of the PC industry was an increased focus on mobile processors, that is, the processors used for laptops. Of course, gaming laptops have existed for years now, but these portable yet bulky computers have always had the advantage of better and equally large cooling systems. Gaming handhelds, however, don’t have that luxury, so both silicon manufacturers and hardware designers have had to come up with ways to optimize performance while keeping thermals low. And what’s good for handhelds is naturally good for laptops that need to be slim and petite. The result: extra thin gaming laptops that almost don’t look like they’re gaming laptops.

Designer: ASUS

A bit indirectly, it is also pushing competitors to further outdo each other. The Steam Deck uses a custom AMD processor which placed the chipmaker on the map, making it the preferred brand for all these gaming handhelds. It is only with the announcement of the MSI Claw A1M that Intel’s name even popped up, daring to enter a field where it has generally lagged behind without the help of graphics chips from AMD or NVIDIA. Early reviews don’t seem to favor Intel’s first attempt, but the pressure will help rouse the giant to pick up the slack and push its Arc graphics to the limits.

Designer: MSI

Whatever the brand or even the hardware, handheld gaming PCs are really challenging the status quo when it comes to balancing performance, power consumption, and heat generation. The compact form factor imposes many limitations while also focusing on the essentials. Any innovation born from this space will also help drive the development of larger computers like laptops and tablets, paving the way for slim, light, and efficient computers in the future.

Design Exploration

Handheld PCs also redefine the image of what a computer looks like. Most people can only imagine desktop towers, laptops, or even tablets, taking for granted that the term “computer” actually refers to a very wide range of devices and designs. In this particular case, it is introducing the idea of a computer that you can hold in your hand and use even without sitting down, pretty much like the pocketable computers we call “smartphones.”

Designer: Lenovo

But even within the handheld gaming PC market, we’re also seeing a variety of designs being explored as companies try to search for the perfect answer if one does exist. The design sported by the Steam Deck and ASUS ROG Ally is, of course, the most known, but the Switch-inspired Lenovo Legion GO and OneXPlayer X1 are also pushing the envelope of that form factor. And then there’s AYANEO’s numerous designs that are seemingly throwing everything at the wall to see which one sticks. It’s definitely an exciting time for designers to envision different ways to deliver a compact and portable computer, and hopefully, that train won’t be stopping anytime soon.

Designer: AYANEO

Niche Market, New Targets

Of course, handheld gaming PCs are being made with gamers in mind, but they aren’t the only ones that can benefit from this form factor, at least not in the long run. Just like with gaming laptops, they have enough power to support almost any other computing need, from office work to system administration to even content creation. There is even a subclass of these handheld computers that are specifically designed to quickly connect to servers and other computers via ports that may seem archaic by today’s consumer standards.

Designer: GPD

Designer: ONE Netbook

Yes, you will probably need to connect some peripherals if you need to get some serious work done, but there are already people doing that anyway with their tablets and even their phones. These handheld PCs offer almost the same flexibility as laptops but with the added advantage of being able to use them in cramped spaces, including while standing up (if the design includes a more or less convenient keyboard). There’s definitely a lot of room and opportunity for innovation in this space to address more use cases beyond gaming, and handheld gaming PCs could very well be the start of a new design revolution in the PC industry.

Missed Opportunities

All that potential will be for naught if this handheld gaming PC trend fizzles out quickly. Although they’re still making a big splash, it’s not yet a stable market, much less a profitable one. PC manufacturers are also extremely cautious about jumping into the fray. It took two years after the Steam Deck before the first major PC brand jumped on board, and even then we’re still missing the likes of the Acer Predator, Dell Alienware, and Razer. Admittedly, it’s a risky business proposition and not as easy as, say, producing a smartphone, but without the presence of these big brands, the young market will die out sooner rather than later. That would definitely be a tragedy given how these handheld PCs have the potential to reinvigorate a PC market that has long been regarded to be dwindling, especially as desktops become almost as niche as these portable gaming computers.

The post What is a Handheld Gaming PC? The Design and Importance of Ultra-Portable Computing first appeared on Yanko Design.

Wyze camera security issue showed 13,000 users other owners’ homes

Some Wyze camera owners have reported that they were suddenly given access to cameras that weren't theirs and even got notifications for events inside other people's homes. Wyze cofounder David Crosby has confirmed the issue to The Verge, telling the publications that "some users were able to see thumbnails of cameras that were not their own in the Events tab." Users started seeing strangers' camera feeds in their accounts after an outage that Wyze said was caused by an Amazon Web Services problem. 

Crosby wrote in a post on the Wyze forum that the company's servers got overloaded, which corrupted some user data, after the outage. The security issue that resulted from that event then allowed users to "see thumbnails of cameras that were not their own in the Events tab." Users couldn't view those videos and could only see their thumbnails, he clarified, and they were not able to view live streams from other people's cameras. Wyze was able to identify 14 incidents before taking down the Events tab altogether. 

The company said it's going to notify all affected users and that it has forcibly logged out everyone who've recently used the Wyze app in order to reset tokens. "We will explain in more detail once we finish investigating exactly how this happened and further steps we will take to make sure it doesn’t happen again," Crosby added. 

While the company doesn't have a detailed explanation for what happened yet, its swift confirmation of the incident is a huge departure from how it previously dealt with a security flaw. Back in 2022, cybersecurity firm Bitdefender revealed that in March 2019, it informed Wyze of a major security vulnerability in the Wyze Cam v1 model. The company didn't inform customers about the flaw, however, and didn't even issue a fix until three years later.

Update, February 20 2024, 9:08PM ET: In an email received by Engadget, Wyze admits to affected users that "about 13,000 Wyze users received thumbnails from cameras that were not their own and 1,504 users tapped on them. Most taps enlarged the thumbnail, but in some cases an Event Video was able to be viewed." 

The company went on to explain that this glitch was caused by a mix-up of device ID and user ID mapping, due to a new third-party caching client library struggling to cope with the "unprecedented" data load from client devices rebooting all at once. Wyze promises to prevent this from happening again by adding "a new layer of verification" for connections, and that it'll look for more reliable client libraries to cope with such incidents.

This article originally appeared on Engadget at https://www.engadget.com/wyze-camera-security-issue-showed-13000-users-other-owners-homes-140059551.html?src=rss

Mastering the Art of Instagram Photography with Your iPhone

Instagram Photography with Your iPhone

In the dynamic world of social media, captivating your audience with visually appealing content is key. With the rise in mobile phone usage, especially for browsing social platforms like Instagram, adapting your photography skills to fit the mobile format has become essential. The awesome video below from iPhone Photography School is designed to help you […]

The post Mastering the Art of Instagram Photography with Your iPhone appeared first on Geeky Gadgets.

Reddit reportedly signed a multi-million content licensing deal with an AI company

Ever posted or left a comment on Reddit? Your words will soon be used to train an artificial intelligence companies' models, according to Bloomberg. The website signed a deal that's "worth about $60 million on an annualized basis" earlier this year, it reportedly told potential investors ahead of its expected initial public offering (IPO). Bloomberg didn't name the "large AI company" that's paying Reddit millions for access to its content, but their agreement could apparently serve as a model for future contracts, which could mean more multi-million deals for the firm. 

Reddit first announced that it was going to start charging companies for API access in April last year. It said at the time that pricing will be split in tiers so that even smaller clientele could afford to pay. Companies need that API access to be able to train their chatbots on posts and comments — a lot of which had been written by real people over the past 18 years — from subreddits on a wide variety of topics. However, that API is also used by other developers, including those providing users with third-party clients that are arguably better than Reddit's official app. Thousands of communities shut down last year in protest and even caused stability issues that affected the whole website. 

Reddit could go public as soon as next month with a $5 billion valuation. As Bloomberg notes, the website could convince investors still on fence to take the leap by showing them that it can make big money and grow its revenue through deals with AI companies. The firms behind generative AI technologies are working to update their large language models or LLMs through various partnerships, after all. OpenAI, for instance, already inked an agreement that would give it the right to use Business Insider and Politico articles to train its AI models. It's also in talks with several publishers, including CNN, Fox Corp and Time, Bloomberg says.  

OpenAI is facing several lawsuits that accuse it of using content without the express permission of copyright holders, though, including one filed by The New York Times in December. The AI company previously told Engadget that the lawsuit was unexpected, because it had ongoing "productive conversations" with the publication for a "high-value partnership."

This article originally appeared on Engadget at https://www.engadget.com/reddit-reportedly-signed-a-multi-million-content-licensing-deal-with-an-ai-company-124516009.html?src=rss

Reddit reportedly signed a multi-million content licensing deal with an AI company

Ever posted or left a comment on Reddit? Your words will soon be used to train an artificial intelligence companies' models, according to Bloomberg. The website signed a deal that's "worth about $60 million on an annualized basis" earlier this year, it reportedly told potential investors ahead of its expected initial public offering (IPO). Bloomberg didn't name the "large AI company" that's paying Reddit millions for access to its content, but their agreement could apparently serve as a model for future contracts, which could mean more multi-million deals for the firm. 

Reddit first announced that it was going to start charging companies for API access in April last year. It said at the time that pricing will be split in tiers so that even smaller clientele could afford to pay. Companies need that API access to be able to train their chatbots on posts and comments — a lot of which had been written by real people over the past 18 years — from subreddits on a wide variety of topics. However, that API is also used by other developers, including those providing users with third-party clients that are arguably better than Reddit's official app. Thousands of communities shut down last year in protest and even caused stability issues that affected the whole website. 

Reddit could go public as soon as next month with a $5 billion valuation. As Bloomberg notes, the website could convince investors still on fence to take the leap by showing them that it can make big money and grow its revenue through deals with AI companies. The firms behind generative AI technologies are working to update their large language models or LLMs through various partnerships, after all. OpenAI, for instance, already inked an agreement that would give it the right to use Business Insider and Politico articles to train its AI models. It's also in talks with several publishers, including CNN, Fox Corp and Time, Bloomberg says.  

OpenAI is facing several lawsuits that accuse it of using content without the express permission of copyright holders, though, including one filed by The New York Times in December. The AI company previously told Engadget that the lawsuit was unexpected, because it had ongoing "productive conversations" with the publication for a "high-value partnership."

This article originally appeared on Engadget at https://www.engadget.com/reddit-reportedly-signed-a-multi-million-content-licensing-deal-with-an-ai-company-124516009.html?src=rss