Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.
New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.
This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.
A community manager in the H2 Discord has said this is Sony's decision and the studio is still waiting on info for people living in regions that don't support PSN accounts. pic.twitter.com/mWKtzanlBe
This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.
So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?
This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss
Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.
New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.
This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.
A community manager in the H2 Discord has said this is Sony's decision and the studio is still waiting on info for people living in regions that don't support PSN accounts. pic.twitter.com/mWKtzanlBe
This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.
So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?
This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss
As Microsoft tries to beef up its in-house Xbox studios, it may want to be more careful about leaving a trail of broken promises when things don’t go as planned. A year after the hyped vampire shooter Redfalllanded with a thud, a Kotakureport highlights how players are still waiting for the advertised post-launch DLC they already paid for.
Redfall’s Bite Back Edition is a $100 collector’s variant (or $30 add-on) that includes, among other content, a pass for “two future heroes” to complement the game’s original four. As you may have guessed, the new playable characters still haven’t materialized.
In addition, Microsoft-owned Bethesda has gone silent on the new protagonists’ absence since November. “We’re continuing development of The Hero Pass and we’re excited to share more about Redfall’s new heroes and other updates later next year,” developer Arkane Austin wrote late last year.
At the very least, it seems customers are owed clear communication — or refunds if Bethesda has noped out of further development. Engadget has reached out for comment, and we’ll update this story if we hear back. In the meantime, Kotaku’s reporting on the maddening saga is worth a read.
This article originally appeared on Engadget at https://www.engadget.com/redfalls-two-dlc-heroes-are-still-mia-a-year-later-180838827.html?src=rss
Instagram just announced some new features coming to Stories, including a suite of interactive stickers. The music one is perhaps the most interesting, as it's an extension of the pre-existing Add Yours feature. The Add Yours Music sticker lets users share their favorite songs, along with a prompt for followers to get in on the fun by sharing their own related tracks. Of course, the song has to already be in Instagram’s music library to work.
To that end, Instagram has partnered with Dua Lipa to promote her new album, Radical Optimism. Many of the songs from the album are available for use in this way, and the artist herself has been posting Stories with Add Your Music stickers.
Instagram
Another nifty sticker added today is called Reveal. Opting for this sticker blurs the visuals of a story post and the only way followers can see the content is to DM the person who shared it. Direct messages have become a key factor behind Instagram’s continued growth, with site head Adam Mosseri stating that teens actually spend more time in DMs than anywhere else on the platform.
He also says that “virtually all” engagement growth over the past few years has come from DMs and Stories, according to reporting by Business Insider. So, yeah, this will most definitely be used as a hack by savvy creators looking to boost their engagement. The thirst traps will be thirstier and trappier than ever before.
Instagram
Instagram has also unveiled a sticker called Frames. This tool throws a Polaroid-esque overlay over a photo, turning it into an instant print image. To reveal the contents, followers will have to channel Andre 3000 and shake their phones like a Polaroid picture, though there’s also a button. Creators can add captions which are also revealed upon shaking. This feature was originally revealed at this year’s Coachella festival.
Instagram
Finally, there’s a feature called Cutouts. This tool turns any part of a video or photo in your camera roll into a sticker, which can then be applied to a story or reel. Once a cutout is created, it gets saved into an easily-accessible sticker tray for future uses. This also works with photos posted to Instagram, though the pictures have to be shared by public accounts.
This has been a big month of changes for Instagram. In addition to the aforementioned new sticker systems, the social media app recently overhauled its algorithm to boost original content and deemphasize aggregator accounts. The company also changed the way Reels works to give smaller accounts a chance to expand their reach, though it remains unclear how this works. Instagram has also recently made Meta’s AI chatbot available in DMs, if you want some confident, yet absolutely wrong, answers to questions.
This article originally appeared on Engadget at https://www.engadget.com/instagrams-add-yours-sticker-now-lets-you-share-songs-180730795.html?src=rss
In the ticking heart of the watchmaking universe, a bold new contender named ALTO—short for ‘Art and Limited Time Objects’—strides forward, intent on redefining the very essence of timekeeping. Thibaud Guittard, the visionary behind this audacious enterprise, brings a resume that reads like a passionate love letter to horology. His creation, the ART 01, is beautiful timepiece that’s a defiant manifesto of artistic and mechanical rebellion. With this spectacular debut, Guittard is doing more than just dipping his toes into the waters of watch design. Consider him diving in headfirst, ready to disrupt the calm surface with waves of beauty and unprecedented style, where we’ve seen others play it safe. This launch marks ALTO’s commitment to blending of art with the precision of timekeeping in ways previously unimagined.
Designer: ALTO + Thibaud Guittard
Picture this: The ART 01 is a watch that tells a story, one of art, ambition, and audacity. With its angular, octagonal embrace, it whispers tales of Greek temples and brutalist skyscrapers, daring its wearer to dream differently about the seconds slipping by. In my eyes, art meeting precision on the wrist is a visual feast for the heart and soul with every glance. It’s an invitation to explore a masterpiece of movement and a revolution in the reading of time.
Speaking of movement, the ART 01 features a mechanical marvel, expertly crafted by Nussbaumer and the esteemed Cercle des Horlogers in La Chaux-de-Fonds. This innovative movement redefines tradition with its automatic micro-rotor caliber, which powers the watch through a counterclockwise motion—an audacious deviation from the usual clockwise routine. This unique twist isn’t just a display of exceptional craftsmanship but also a bold break from the conventional, inviting admiration through the watch’s transparent sapphire back. Here, the unique and elegant architecture of the A01 movement is fully visible, turning the act of checking the time into an experience of aesthetic appreciation.
ALTO ART 01: Movement
The ART 01’s titanium case blends durability with elegance. It feels as if ancient sculptors and modern architects collaborated to mold its shape. Inside, the unconventional A01 movement features a micro-rotor that uniquely spins against the norm. Observing its secondhand moving counter to the usual tick-tock is like listening to a punk rock anthem amid classical music—it turns every tick into a statement of artistry.
Drawing inspiration from Greek sculptures and architecture, the dial is an art piece set against a matte black lacquered brass backdrop. The slatted openings allow for a captivating interplay between light and shadow, paying homage to light, a key artistic inspiration for the timepiece. Each glance at the wrist becomes a personal ticket to an ever-present performance where time, the star, plays its role with both elegance and edge.
The ART 01 timepiece will be produced as a limited edition, with only 25 numbered examples available. Each watch is priced at 18,450 CHF (approximately $20,286 USD).
Apex Legends will soon offer a Solos mode for the first time since 2019, even though developer Respawn Entertainment said earlier this year it had no plans to let players run amok in the battle by themselves again. When the next season starts, Solos will replace the Duos mode for six weeks.
The game is designed and tuned for squads of three, but Respawn recently told reporters that it "wanted to acknowledge the growing interest in Solos from our players," many of whom were looking for new ways to play the game. Running the mode for half of season 21 will give the developers a chance to gain plenty of feedback from players. Perhaps that could help them figure out if Solos could become a more permanent fixture.
"With growing demand from players and a desire on the team to explore the concept again with everything we've learned since the mode's last appearance in 2019, Upheaval felt like the right time to reintroduce a Solos experience to Apex," events lead Mike Button said.
To compensate for the lack of support from teammates, the revived Solos mode will have three unique features. If you're eliminated in the first four rounds, you'll be able to use a one-time respawn token to rejoin the action. Any unused tokens after the fourth circle closes are converted to Evo, which is used for shields and ability upgrades. The idea behind this, according to the developers, is to encourage players to be more engaged in the early going.
Respawn has also created a mechanic for Solos called Battle Sense. This gives you an audio and visual cue whenever an enemy is within 50 meters. Last but not least, you'll heal passively when you're out of combat. It'll take a moment for the gradual health regeneration to start, but you can skip that initial timer by securing a kill. You'll still be able to use med kits and such to heal manually. Respawn is making some other tweaks for Solos, including adding fully kitted-out weapons, adjusting circle sizes and reducing the lobby size from 60 to 50 players.
Respawn Entertainment/EA
Alongside some map, cosmetic, balance and ranked changes, there'll be a new legend for players to check out. Alter hails from another dimension and that plays into her kit. She can create portals through walls, ceilings and floors.
The Void Passage ability can be fired from some distance away and it has a maximum depth of 20 meters, so it can't go through mountains. After going through a portal, you'll have a few seconds of safety to assess your surroundings and prepare for a fight if need be. Allies and enemies can use the portals too, so Void Passage can open up all kinds of opportunities for flanking and rotations.
With her passive ability, Alter is able to see death boxes through walls and snatch an item from one. Alter's ultimate is called Void Nexus. This drops a device that you and your teammates can interact with remotely, even while knocked down. Doing so will teleport you back to the regroup point. However, enemies have a short window to follow you. Alter's upgrades include the ability to see enemy health bars while moving through a portal.
You'll be able to check out the revived Apex Legends Solos mode and play as Alter when the Upheaval season starts on May 7.
This article originally appeared on Engadget at https://www.engadget.com/apex-legends-is-getting-a-solo-mode-for-the-first-time-in-five-years-170018005.html?src=rss
We recommend Samsung's Galaxy SmartTag 2 in our Bluetooth tracker buying guide to Galaxy phone owners who want an AirTags-style device that can keep tabs on their keys, luggage and other sensitive items. If that describes you, here's a quick PSA: A four-pack of the little oblong devices is currently $30 off and down to $70 at Amazon. This discount has popped up periodically since Samsung released the tracker last October, but it nevertheless matches the four-pack's lowest price to date. If you'd rather not shop at Amazon, the same bundle is available at B&H for $2 extra.
If you don't need quite so many trackers, meanwhile, single SmartTag 2s are also on sale for $21 each. That's a dollar more than the device's all-time low but still $9 off its usual street price.
The key thing to note with the Galaxy SmartTag 2 is that it's a Samsung-only affair. You need a Samsung phone or tablet running Android 11 or later for it to fully work, and it uses the company's SmartThings Find crowd-finding network to locate items. The latter is Samsung's alternative to Apple's Find My network and Google's recently-launched Find My Device network. (Yes, the names of these things are way too similar.) It's not as large as either of those, so it'll generally be less precise at pinpointing an item that winds up outside of your tracker's Bluetooth range. Samsung hasn't confirmed any plans for the Galaxy SmartTag 2 to support Google's expanded network, either. If you're an Android user who isn't beholden to Galaxy phones, you should wait and see if it's worth buying upcoming trackers from Chipolo and Pebblebee (among others) that are designed to use the Find My Device network.
That said, because there are still a few hundred million Samsung devices that've opted into SmartThings Find out in the wild, we've found the Galaxy SmartTag 2's crowd-sourcing to be effective enoughin testing. Its separation alerts — i.e., its ability to ping you when you've left a tagged item behind — worked about as reliably as any model we tested, and it does well to map out its location history over time. It's capable of tracking up to 120 meters (roughly 394 feet) directly over Bluetooth, which is on the longer side, plus it supports ultrawideband tech, which can help it more accurately direct you towards an item once you're close by.
The device itself is simple to set up, and its flat design has a built-in cutout, so it's easy to stash in a wallet or attach to a keychain. It's also IP67-rated, so it can survive a dip underwater. Samsung says the device can last up to 500 days with typical use, and you can replace the battery once it peters out. There are technically more capable options out there (with more to come), and all Bluetooth trackers carry some level of privacy issues. A device like this isn't ideal for warding off theft, either. But for forgetful Galaxy diehards who are looking to save some cash, this is a decent deal.
This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-samsungs-galaxy-smarttag-2-trackers-is-back-on-sale-for-70-165237932.html?src=rss
New research conducted by the University of East Anglia (UEA) suggests that current carbon removal plans will not be enough to comply with Paris treaty goals to limit global warming to 1.5C, as reported in a study published by Nature. Scientists came to this conclusion by measuring the “emissions gap” between various national climate protection plans and what is actually needed to reach that goal.
Since 2010, the United Nations environmental organization UNEP has taken similar measurements of this emissions gap. UEA’s research, which focuses primarily on CO2 removal, indicates that climate policy requires a more ambitious scope if we are to, well, survive as a species.
This means a more nuanced and robust approach that still keeps current carbon removal practices in place, but with a renewed focus on cutting emissions, renewable energy and minimizing deforestation. There are also novel carbon removal options that many nations have been slow to discuss, let alone implement.
These include advanced air filters systems and enhanced rock weathering. The latter is a technique in which carbon is removed from the atmosphere and stored in rocks. These techniques account for the removal of just 0.002 billion tons of C02 per year, compared to 3 billion tons through conventional options. The research indicates that these novel options must become more prevalent in the coming years to help meet that 1.5C threshold.
“The calculation should certainly be refined,” said the study’s lead author, Dr. William Lamb, of the MCC Applied Sustainability Science working group. “This much is clear: without a rapid reduction in emissions towards zero, across all sectors, the 1.5C limit will not be met under any circumstances.”
Co-author Dr. Naomi Vaughan, of the Tyndall Centre for Climate Change Research at UEA, added that “countries need more awareness, ambition and action on scaling up carbon dioxide removal methods together with deep emissions reductions to achieve the aspirations of the Paris Agreement."
To that end, even if every country sticks to promises regarding carbon removal targets, the amount of carbon removed would likely increase by a maximum of 0.5 billion tons by 2030 and 1.9 billion tons by 2050. The latest Intergovernmental Panel on Climate Change (IPCC) reported that it would take a removal increase of 5.1 billion tons to avoid the worst effects of climate change. So, yeah, there’s that gap of 3.2 billion tons.
We aren’t doomed, at least not yet anyways. The IPCC suggests an alternative scenario in which the world’s governments work together to reduce global energy demand, hastened by “politically initiated behavior.” In this scenario, carbon removal would increase by 2.5 billion tons by 2050 and alternative methods would help tighten the emissions gap to just 400 million tons. So we basically have to shift our entire society from one of self interest to one of global cooperation. It never hurts to dream and, hey, maybe AI will swoop in and save us.
This article originally appeared on Engadget at https://www.engadget.com/research-indicates-that-carbon-dioxide-removal-plans-will-not-be-enough-to-meet-paris-treaty-goals-161113129.html?src=rss
I hate the Rabbit R1. It's yet another sign that standalone AI gadgets, like the Humane AI Pin, are fundamentally useless devices meant to attract hype and VC funding without benefitting users at all. It's like trying to build a skyscraper on quicksand: Today's AI models are great for parlor tricks, but they're ultimately untrustworthy. How do you create a device around that?
The Rabbit R1's big selling point has been its "large action model," or LAM, which can supposedly understand what you say and get things done. But really, that's just marketing speak. At the moment, the R1 can barely do anything as an AI assistant. And the few tasks it can actually accomplish, like placing DoorDash orders, are faster and easier to tackle on your phone. You know, the device we already own that can tap into AI features and fast cellular networking.
Rabbit R1: design and build
I'll admit, the Rabbit R1 looks adorable, but that's mostly down to the design magic of Teenage Engineering, a company that can make a simple tripod look desirable. The R1 is clearly building on the Playdate, another tiny square gadget from Teenage Engineering. Instead of that game handheld’s iconic crank, the R1 has a far less satisfying scroll wheel. Its glossy plastic case also feels a lot cheaper and thicker than the Playdate, almost like what you'd expect from a child's toy.
Alongside the dull 2.9-inch screen, there's a unique 8-megapixel "360 eye" camera, which can rotate either towards you or away from you. It's an interesting way to avoid bundling two separate cameras, so I'll give Rabbit credit for that. But the 360 eye isn't meant for taking photos: Instead, it's all about computer vision. You can ask the R1 to describe what's in front of you, from objects to documents and articles, and wait for an AI-generated summary. While this is something that could be useful for people with visual impairments, those users could do the same with ChatGPT, Microsoft's Copilot or built-in tools on their phones (which also have vastly superior cameras).
Using the Rabbit R1 is an exercise in futility
Beyond its looks, the Rabbit R1 is mostly a failure. Once it’s turned on, you should be able to hit the push to talk button on its side and ask the AI assistant whatever you want: the weather, local traffic or a summary of a recent book. In my testing, though, the R1 would often deliver the weather when I asked for traffic, and sometimes it would hear my request and simply do nothing.
The R1 becomes more frustrating the more you use it: Its scroll wheel is the only way to interact with its interface (even though the display is also a touchscreen), and it's simply awkward to use. There's no rhyme or reason for how long you need to scroll to move between menu options. The mere act of selecting things is a pain, since the confirmation button is on the right side of the R1. That button would be far easier to hit somewhere below the scroll wheel — or better yet, just let me use the damn touchscreen!
Photo by Devindra Hardawar/Engadget
Oddly, the Rabbit's touchscreen does recognize taps whenever you need to enter text like a Wi-Fi network password. But even that process is annoying, since it involves turning the R1 on its side and typing on a laughably tiny keyboard. Honestly, I felt like I was being punked every time I had to use it. (Cue the obligatory, "What is this, a keyboard for ants?")
Third-party apps on the Rabbit R1
The more I used the Rabbit R1, the more I felt like it was purposefully designed to drive me insane. It can play music from Spotify (if you have a paid subscription), but what's the point of doing that with its terrible 2-watt speaker? Are you expected to connect Bluetooth headphones? You can ask the R1 to generate art via Midjourney AI (again, with a paid account), but it often failed to show me the pictures that were created. On the rare occasion they did show up, I couldn't actually do anything with the AI pictures from the R1. I'd have to load up Midjourney's Discord server on my phone or computer to share them around.
Photo by Devindra Hardawar/Engadget
When I asked the R1 to find me an Uber to a local theater, it told me that the Uber service may be slow to load on RabbitOS and isn't available everywhere (uh, thanks?). After 30 seconds of idling, it said the Uber service may be under maintenance, or there may be an issue with my credentials. (I logged out and back into Uber on the "Rabbit Hole" website, which you use to manage the R1, but the error persisted.)
“LAM works by operating the Uber web app on the cloud on your behalf,” Rabbit representative Ryan Fenwick told me over e-mail when I asked why I couldn’t get the Uber service to work. “Uber ultimately decides how and whether it serves users, so depending on factors like the location you’re booking from, your ride history, etc., it may vary from time to time. We’re implementing measures that help to improve the success rate and transparency of ride booking through R1, so over time the experience should improve.”
At least the Rabbit R1 was able to get me a sandwich. I asked it to find some lunch nearby and it spent an entire minute communing with Postmates and its AI cloud — the precise amount of time it would take me to complete a GrubHub order on my phone. The R1 eventually returned with three chaotic choices: Subway, a nearby Henri’s Bakery and a restaurant five miles away I’ve never heard of
Photo by Devindra Hardawar/Engadget
I opted for Henri’s (they do make killer sandwiches), and the R1 showed me a whopping six menu items. Its tiny screen could only hold a picture of the item, its name and the price — you can't tap into it to get a longer description or customize anything. You can only add items to your cart or remove them. I chose two sandwiches and, to my surprise, the R1 completed the order without ever confirming my payment information or delivery address. It was working entirely off of my DoorDash defaults, and thankfully those were up to date.
As soon as the order was placed, my iPhone started lighting up with all sorts of useful information from DoorDash. I received a confirmation from the restaurant, a detailed look at the bill (the R1 apparently added my default 20% tip) and the name of my delivery driver. It took the R1 several minutes before it confirmed the order, and it only occasionally updated me that it was coming closer.
My sandwiches eventually arrived, but I was more struck by the many ways things could have gone wrong. This isn't 1999; I'm no longer impressed by simply being able to order food online like I did from Kozmo.com (RIP). But even back then, I was able to get a full look at menus and customize things. The fact that I could look over at my phone and see the DoorDash app being far more useful made me instantly lose faith in the R1.
There are other things the R1 can do, like recording and summarizing meetings. But that’s also something several apps can do on my phone and computer. The on-demand translation feature seemed to work fine converting English to Spanish and Japanese, but it’s no better than Google Translate or ChatGPT on my phone.
Photo by Devindra Hardawar/Engadget
What’s the point of the Rabbit R1?
All of this leads me to ask: What's the point of the Rabbit R1, really? it certainly can't replace your phone, since it can't make calls or send texts. While you can add a SIM card for always-on connectivity, that just makes it more expensive. It'll still be useless on the go, anyway. Perhaps, you could argue, it's a companion device to help avoid being distracted by your phone. But it's so slow and hard to use that I find my smartphone's notification-filled hellscape far more calming. There's nothing zen at all about having yet another device that you have to buy, charge and carry.
And if you suffer battery life anxiety, you absolutely should stay away from the Rabbit R1. When I first received it, the R1 would burn through its battery while sitting idle, doing absolutely nothing, for eight hours. The first major RabbitOS update helped considerably, but the R1 still can’t last an entire day on a single charge. For a device that has such a tiny screen and offloads its work to the cloud, that’s simply inexcusable.
Photo by Devindra Hardawar/Engadget
I suppose you could argue that the $199 Rabbit R1 is a good deal compared to the $699 Humane AI Pin (which also requires a $24 monthly subscription), but that’s like saying rabbit droppings don’t smell bad compared to dog poop. Technically true! But in the end it’s all still shit. The Humane’s projection screen is at least an interesting twist on mobile UI, and its potentially less cumbersome as a wearable. The Rabbit AI assistant, on the other hand, is basically just a chunkier and dumber phone.
Don’t buy the R1. Even if Rabbit somehow manages to deliver on some of the promises of its LAM – like the ability to train the R1 to handle the variety of tasks – I have no faith that it’ll actually work well. My advice extends to every standalone AI gadget: Just stay away. Your phone is enough.
This article originally appeared on Engadget at https://www.engadget.com/rabbit-r1-review-a-199-ai-toy-that-fails-at-almost-everything-161043050.html?src=rss
As we reach the end of another week, we're looking back to see what tech deals popped up that are worth checking out. This coming Tuesday, Apple will almost certainly announce new iPads, which is probably why a slew of discounts have materialized for the company's slabs. We didn't highlight those here — even if you want an older model, it's probably wise to wait a few days to see how the announcements affect pricing. Deals that are worth checking include sales on three flagship smartwatches: Samsung's Galaxy Watch 6, the Apple Watch Series 9 and the Google Pixel 2. A couple of our favorite Anker power banks are on sale, with the USB-C Nano battery down to a new low. You can also save on one of our top gaming mice and our favorite dual-screen gaming laptop. Here are the best tech deals from this week that you can still get today.
This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-series-9-is-back-on-sale-for-299-plus-the-rest-of-this-weeks-best-tech-deals-160546259.html?src=rss