
Tag Archives: Gaming
Metroid Dread developer MercurySteam announces layoffs

Tekken director Katsuhiro Harada is back with his own studio under SNK

Alan Wake comes to horror game Phasmophobia

Sega cancels its ‘Super Game’ plan

d64 Just Packed an Entire Dice Collection Into a Tiny 1980s Computer

Tabletop roleplaying games have an accessory problem. The dice alone can take over a corner of any gaming table, each one representing a different die type that the rules will inevitably call for at the least convenient moment. Tracking down the right d10 mid-session, or explaining to a new player why there are two different ten-sided dice in the bag, is just one of those small but reliable annoyances that experienced players have long since stopped questioning.
The Console’88 from d64Computing is a compact digital dice roller that handles the entire set from d4 through d100 in a single device, the size of a pocket calculator. What makes it genuinely interesting, though, isn’t just the function; it’s that the designer chose to dress it up as a miniature 1980s computer, complete with a CGA color display, vector graphics, boot-screen text, and the kind of visual language that looks like it was pulled straight out of a 1984 computer catalog.
Designer: d64Computing

Selecting a die type is done through a rotary dial and a button underneath the faux keyboard, which fits the era aesthetically and keeps the interaction simple. Spin it to the die you want, and get your result. The randomness runs at microsecond precision, so the results are genuinely unpredictable rather than cycling through a predictable sequence. For anyone who’s ever side-eyed an app-based roller and wondered about its actual randomness, that’s a meaningful detail.


The sounds are what push it over from clever gadget into something with real personality. The Console’88 plays 1980s video game audio when you roll, and it apparently has dedicated sound effects for critical successes and critical failures, which is the kind of contextually appropriate design decision that’s easy to appreciate at an actual gaming table. A crit that’s announced by a triumphant eight-bit jingle lands differently than a number quietly appearing on a phone screen.


There’s an argument to be made for physical dice that has nothing to do with practicality. Rolling actual dice is tactile, dramatic, and central to the experience for a lot of players. But for anyone who travels frequently to gaming sessions, runs games for beginners without their own dice, or simply wants something that takes up less space on an already crowded table, a single device covering every die type is a reasonable swap to make.

The design commitment here is what separates the Console’88 from a generic electronic dice app. This thing looks like it belongs on a desk next to a Commodore 64, and reviews consistently call out the visual quality of the vector graphics and the charm of the retro computer case. It’s a product that clearly started from an aesthetic vision rather than pure function, and the function turned out to be genuinely good on top of it.

The post d64 Just Packed an Entire Dice Collection Into a Tiny 1980s Computer first appeared on Yanko Design.
Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029

Seven years is a strange unit of time. Long enough to finish a PhD, short enough to remember an event vividly, and apparently, exactly long enough for Sony to build, test, manufacture, and ship a new generation of PlayStation hardware. PS3 to PS4, PS4 to PS5: seven years, twice, with the precision of a Swiss movement. The console industry built its entire release calendar ecosystem around that cadence. Publishers scheduled their biggest titles around it. Retailers planned inventory cycles for it. Analysts forecast revenue curves based on it. So the news that Sony has not yet decided when the PS6 will launch, with Bloomberg and MST International both pointing toward 2028 at the earliest (if not 2029), carries weight well beyond a single product launch.
The culprit is DDR7 memory, or more precisely, the catastrophic shortage of it, as AI data centers absorb the global supply of high-bandwidth RAM faster than Samsung, SK Hynix, and Micron can produce it. One year of delay sounds manageable until you zoom out. GTA6, announced in December 2023 for a 2025 launch, has been publicly delayed three separate times and is currently targeting November 2026, with bettors still skeptical. Beyond the Spider-Verse slipped from March 2024 to June 2027, a three-year crater in the release calendar of one of the most acclaimed animated franchises in history. Apple is formally retiring the single annual iPhone event in favor of a split premium-then-standard cadence. The PS6 delay is a symptom of something structural, and the structure is bending.
Image Credits: Latif Ghouali

The memory crisis at the root of Sony’s problem is unlike previous supply chain disruptions in one important way: it is being driven by a competitor class that simply outclasses consumer electronics on every financial dimension. Samsung, SK Hynix, and Micron have made a calculated pivot toward high-bandwidth memory for AI accelerators, with demand expected to grow 70 percent year-over-year in 2026 alone. Meanwhile, Alphabet and Amazon have announced capital expenditure plans of roughly $185 billion and $200 billion respectively this year, among the largest in corporate history, further intensifying competition for advanced memory. Sony is not losing a bidding war. It is sitting in a market that has structurally reorganized around different priorities, and the PS6 is waiting at the back of a very long, very expensive queue.

Sony President and CEO Hiroki Totoki addressed the uncertainty directly at the FY2025 earnings briefing, saying through a translator: “We have not yet decided on at what timing we will launch the new console, or at what prices. So we would like to really observe and follow the situation.” That is an extraordinary statement from the head of one of the most strategically disciplined hardware companies on the planet. Sony does not typically observe and follow. It plans, announces, and executes. The fact that Totoki’s language sounds more like a macroeconomist reading a volatile market than a product chief managing a launch calendar tells you everything about how abnormal this moment is.

The hardware itself, when it arrives, looks genuinely transformative. Leakers and supply chain sources indicate Sony awarded the PS6 chip contract to AMD back in 2022, with the console expected to feature a custom Zen 6 CPU and RDNA 5 GPU architecture, targeting roughly triple the PS5’s rasterization performance with 4K gaming at 120 frames per second and advanced ray tracing. A companion handheld codenamed Project Canis is reportedly riding alongside the main console as part of a unified two-device platform strategy, which would represent the most significant structural shift in PlayStation’s hardware philosophy since the PS3’s disastrous Cell processor gamble. The specs, in other words, are not the problem. The atoms are.
The delay also arrives at a peculiar competitive moment. If supply chains stabilize by 2027, Sony could target a late 2028 launch with multiple SKUs and the handheld companion. If shortages persist, the PS6 could slip to 2029 or beyond, risking market momentum loss to rivals. Microsoft has been conspicuously quiet about its own next-generation plans, and a scenario where Xbox gets to market first, even with a smaller install base, would hand the competition a narrative advantage that Sony has not faced since the PS3 era. As of early April 2026, prediction markets showed only about 25 percent probability that Sony would announce the PS6 before 2027. The crowd is not optimistic.

What the PS6 situation actually exposes is the fragility of product cycles that have been treated as laws of nature rather than engineered outcomes. GTA6 has been delayed not once or twice but three times since its December 2023 reveal, bouncing from a 2025 window to May 2026, then to its current November 19, 2026 target, with Take-Two CEO Strauss Zelnick deploying identical “we feel really good about it” language each time a new date was announced. Beyond the Spider-Verse, a sequel to a film that grossed $690 million and earned a near-universal critical consensus as a generational achievement in animation, has been pushed from March 2024 to June 2027, a three-year gap that would have been unthinkable for a franchise at that level of commercial and artistic momentum. And Apple, the company that arguably invented the modern product launch as cultural event, is now formally splitting its iPhone releases across a fall premium window and a spring standard window, with Mark Gurman reporting the expectation that this pattern continues for years to come. Clockwork, everywhere, is slipping.

Sony will ship the PS6. The hardware is real, the AMD partnership is locked, and the performance targets are serious enough to make the wait feel justified when the box finally lands on a shelf. But the seven-year cycle, that beautiful, reliable, industry-organizing drumbeat, is not coming back on its original terms. The PS6 will arrive when the memory market allows it, which is to say when AI infrastructure spending pauses long enough for consumer electronics to get a turn. That is a sentence that would have read like science fiction in 2020, when the PS5 launched on schedule into a pandemic and sold out globally within minutes. The world has reorganized itself around different priorities. The PlayStation, for the first time in a long time, has to wait in line like everyone else.
The post Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029 first appeared on Yanko Design.
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