Can QR Code-driven Incentives Solve Fashion’s Trillion-Dollar Waste Problem? This Company Thinks So…

Fashion still remains perhaps the biggest offender when it comes to waste and emissions generated by any given industry. Every year, 40 million tonnes of clothes find their way into landfills and third-world countries that are less than equipped to deal with this onslaught of wasted fabric. The solutions haven’t really matched up to the scale of problems either – thrifting still hasn’t made the impact that it promised to make, and brands are doing what they always do – using greenwashing to make their products look less wasteful than they already are. However, one company seems to be sitting on a potentially game-changing idea – incentivize users to slow down fashion by using a Technology platform leveraging unique QR Codes. SIXR is that app-based fashion technology platform that’s partnering with garment companies to provide meaningful incentives to end users to use their clothes for longer and to recycle them right and doing all this by using unique QR codes that will track the entire lifecycle of the garment from design and production to end of life or start of a new life.

Designer: SIXR Team

Click Here to Buy Now: $69. Hurry, only 217/250 SIXR Hoodies left!

Consumers buy the clothes through the SIXR app, wear them for their estimated life, and when their life cycle reaches its end, they scan the QR code that helps them return the garment to SIXR. Once the garment is returned to one of SIXR’s recycling partners, consumers get actual monetary rewards in the form of discounts on their next purchase. Using financial incentives instead of the ‘feel good’ factor of buying sustainable clothing, SIXR hopes to create a fashion recycling movement and a circular economy that sticks. SIXR and their recycling partners will ensure that the garments are put through a rigorous paradigm of Reduce, Reuse, Recyle, Refuse, Rethink and Repair which are the 6R’s from where the company got their name SIXR.

“We’re stuck in a linear apparel economy. Take->Make->Waste,” says Gagan Singh, CEO and Co-founder of SIXR going into details on how SIXR will solve the Trillion-Dollar fashion crisis. The problem with the linear flow of garments is that there’s a defined entry and exit, causing new raw materials to end up in landfills instead of being recycled. SIXR proposes a circular economy where material keeps traveling within the same loop multiple times instead of becoming waste. This reduces the waste problem, but it also reduces the creation problem that requires fresh resources and materials every single time.

The problem has a simple solution according to SIXR. Luigi Ferrara, Chair, Brookfield Sustainability Institute, George Brown College says “There’s truly no incentive for recycling clothes, which is why most people don’t do it. Moreover, even for the people who want to, there’s no fixed system for doing so. There’s no ‘waste bin’ for recycling fashion, and sure, some of us could go to the Salvation Army, but then again, there’s a lack of a financial incentive to just give away your clothes. SIXR’s business model has an effective fix for all those issues.”

Receive up to 12% of the garment’s cost as incentives, because good choices should be rewarded.

“Financial incentives work,” Gagan says, pointing out how the alcohol and soft drinks bottle industry sees a whopping 96% return rate. Copper, tin, and cast iron all see returns too, because of the financial incentive attached to them. SIXR brings that same incentive to clothes too, by allowing people to scan QR codes on their clothes to help activate a return process. Once the clothes are returned, people are given a financial reward in the form of discounts on their next purchase. This incentive drives the spirit of returning clothes after years of wearing them instead of simply discarding them or turning them into washcloths and rags.

Secure Pocket

Vijay Thomas, early investor and Chair of the board of SIXR says” The ‘QR Code’ driven incentive model oversimplifies the genius of SIXR’s solution. SIXR will curate sustainable brands and sustainable product lines from mainstream brands and will work with them right from the design stage to help with making the garments as sustainable as possible with principles like multi use of garments, sustainable materials, ethical labor practices, transparent supply chain, reduce returns through digital try on and timeless fashion. This helps SIXR with not just getting the sustainable brands and products on their platform but since all the information will be encapsulated inside the QR code on each garment, it will help with sorting the apparel based on the fabric type, color and accessories, which is arguably the biggest problem with recycling garments. The QR codes help SIXR create a more organized inventory of returned clothes, which can then either be fixed and resold, or recycled much more efficiently into yarn for the next set of garments, helping plug both the creation and the waste segments of the linear economy, turning it into a circular one.”

The uniqueness of the SIXR solution lies in the fact that it’s managed to build out an entire fashion ecosystem around the problem. Thrifting is easy but it doesn’t take care of torn or old garments. Recycling is hard because consumers don’t know how to. Moreover, neither has the solid financial incentive that SIXR is promising. The company’s launching its app alongside its first garment, the SIXR ‘For Tomorrow’ hoodie. Buying the hoodie will set you on SIXR’s recycling journey as its platform expands to include other brands and garment styles in the future.

Click Here to Buy Now: $69. Hurry, only 217/250 SIXR Hoodies left!

The post Can QR Code-driven Incentives Solve Fashion’s Trillion-Dollar Waste Problem? This Company Thinks So… first appeared on Yanko Design.

This Neck-worn Power Bank for the Vision Pro may be better than Apple’s own battery pack

Virtually everyone who’s tried the Vision Pro has mentioned one pain-point, its external battery pack. Designed to strap to your Vision Pro like an IV drip for your headset, this battery pack isn’t particularly elegantly designed. It’s a rather heavy metal cuboid that’s tethered to your headset, and the only way to elegantly store it while in use is to slide it into your pocket – leaving a sole wire that dangles from your head to your waist, coming in the way of your hand while you move around.

It’s almost like Apple WANTS you to know that they’re great at primary products but terrible at accessories, after various debacles surrounding the questionable designs of the Magic Mouse, the Air Power Mat, the Gen 1 Apple Pencil’s charging solution, and the carrying case for the AirPods Max. The Vision Pro’s battery pack is yet another example of Apple’s questionable approach to product functionality, but it seems like ZyberVR has a better fix. The Neck Power Bank, as its name suggests, straps two lithium-ion battery packs around your neck. Perfect for spatial computing, this power bank rests naturally along the curve of your neck, and connects to your AR/VR headset via a rather short cable. It’s an elegant solution to a rather simple problem, and even allows you to move around unencumbered.

Designer: Kylin Wu

Click Here to Buy Now

The Neck Power Bank assumes the familiar horseshoe shape of a neck pillow, a pair of sporty earphones, or one of those neck-worn air conditioners. The power bank boasts a fresh and ergonomic design that sets it apart from the rest. Featuring a flexible center frame, it simplifies the process of unfolding and wearing it comfortably around your neck. Prioritizing ergonomic principles, it skillfully redistributes weight onto your shoulders, effectively relieving neck strain. The product seamlessly conforms to your shoulder’s natural curve, ensuring a secure fit during physical activities and minimizing unwanted shaking. This cutting-edge design departs from convention, effectively eliminating the discomfort often associated with prolonged use and offering users a more convenient, stable, and enjoyable charging experience.

With a robust overall capacity of 10,000mAh, the neck-worn device ensures a seamless 2-3 hours of XR device use, freeing users from battery anxiety. Additionally, the Neck Power Bank packs a removable 5000mAh backup battery that can be hot-swapped during use. Thanks to the quick-release switch, users can effortlessly swap out a depleted battery in a matter of seconds. The removed battery can be charged independently, guaranteeing uninterrupted power and catering to the demands of power users.

A USB-C port allows you to connect the power bank to a host of AR/VR headsets like Meta’s Quest series, Sony’s PlayStation VR, or even other devices like headphones or even your smartphone. ZyberVR even boasts compatibility with Apple’s upcoming Vision Pro headset, although you’d need a proprietary connector cable that can attach to the Vision Pro (which launches February 2nd). That shouldn’t take time, as Apple would probably want third-party manufacturers to build out accessories to make the headset more lucrative. After all, if they want developers to start building a software ecosystem around the product… a hardware ecosystem would surely help contribute to the Vision Pro’s eventual success!

Click Here to Buy Now

The post This Neck-worn Power Bank for the Vision Pro may be better than Apple’s own battery pack first appeared on Yanko Design.

Google’s latest Pixel phone update adds new AI tools and a working thermometer

Google’s rolling out its first update of 2024 for Pixel phones and it brings new health features and AI tools. Perhaps the most interesting new doodad is an actual working thermometer, which is only available for the recently-released Pixel 8 Pro. We knew this feature would come at some point, as the phone includes a temperature sensor and, well, a thermometer’s the most likely use case.

All you have to do is scan your forehead to see if your headache is just from staring at a screen too long if you have an actual fever. You can beam these results to your Fitbit profile and integrate them with other health metrics.

The company’s also giving that Tensor G3 chip a workout with the addition of a new AI-powered circle to search tool. It works exactly as advertised. You draw a circle over something on your phone’s screen, and the AI will search for the image, text or whatever else you highlighted. This will likely come in very handy in future episodes of spy and detective shows.

That’s just the first AI-adjacent feature included with the new update. There’s something called Photomoji that works exactly as you assume. It turns your favorite photos into emojis or reactions. Magic Compose is like the Magic Editor tool, but for text. Google says the tool “crafts stylized, suggested responses with the context of your messages.”

Finally, there’s the recently-teased Quick Share icon that shows you a list of devices nearby you can share content with. Google’s actually working to also get this feature included with Windows PCs.

Two mint-colored Pixel 8 phones.
Google

To accompany this new update, Google’s releasing a mint green colorway for the Pixel 8 and Pixel 8 Pro. They look really cute and I sort of want to eat them. The new feature drop starts rolling out today. 

This article originally appeared on Engadget at https://www.engadget.com/googles-latest-pixel-phone-update-adds-new-ai-tools-and-a-working-thermometer-140006522.html?src=rss

Google’s latest Pixel phone update adds new AI tools and a working thermometer

Google’s rolling out its first update of 2024 for Pixel phones and it brings new health features and AI tools. Perhaps the most interesting new doodad is an actual working thermometer, which is only available for the recently-released Pixel 8 Pro. We knew this feature would come at some point, as the phone includes a temperature sensor and, well, a thermometer’s the most likely use case.

All you have to do is scan your forehead to see if your headache is just from staring at a screen too long if you have an actual fever. You can beam these results to your Fitbit profile and integrate them with other health metrics.

The company’s also giving that Tensor G3 chip a workout with the addition of a new AI-powered circle to search tool. It works exactly as advertised. You draw a circle over something on your phone’s screen, and the AI will search for the image, text or whatever else you highlighted. This will likely come in very handy in future episodes of spy and detective shows.

That’s just the first AI-adjacent feature included with the new update. There’s something called Photomoji that works exactly as you assume. It turns your favorite photos into emojis or reactions. Magic Compose is like the Magic Editor tool, but for text. Google says the tool “crafts stylized, suggested responses with the context of your messages.”

Finally, there’s the recently-teased Quick Share icon that shows you a list of devices nearby you can share content with. Google’s actually working to also get this feature included with Windows PCs.

Two mint-colored Pixel 8 phones.
Google

To accompany this new update, Google’s releasing a mint green colorway for the Pixel 8 and Pixel 8 Pro. They look really cute and I sort of want to eat them. The new feature drop starts rolling out today. 

This article originally appeared on Engadget at https://www.engadget.com/googles-latest-pixel-phone-update-adds-new-ai-tools-and-a-working-thermometer-140006522.html?src=rss

Early Pixel 9 Pro Leaks Stir Excitement: Could Google’s Latest Flagship Sport Bard AI and Shake Up Pricing Trends?

In a market where style and ergonomics are essential, the Google Pixel 9 Pro emerges as a notable contender. Its design, bearing a striking resemblance to the iPhone 15 Pro Max at first glance, makes a strong statement. Yet, a closer examination unveils Google’s distinct flair. The nuanced differences, such as the Pixel’s front-facing punch-hole camera, differentiate it from Apple’s Dynamic Island. Both models adopt the fashionable flat-edge design, marrying aesthetic allure with ergonomic ease.

@OnLeaks & MySmartPrice

Pixel 9 Pro leaks point to a new design language

This move towards flat edges, prevalent in both tablets and smartphones, might not just be about following trends. The renders from @OnLeaks and MySmartPrice point to the evolution of internal components, paving the way for slimmer devices. The ergonomic advantage of flat edges with a subtle taper is noteworthy, and credit goes to Apple for adopting this in the iPhone 15’s design. The Pixel series, though sleek, often felt a tad slippery, and this shift could enhance the user experience significantly. A potential reduction in bezel size, shrinking the display from 6.7 to 6.5 inches, would be a welcome change, emphasizing compactness without compromising on-screen space.

When it comes to the sides of the device, the Pixel 9 Pro retains the familiar placement of the power button and volume rocker on the right side, akin to the Pixel 8 Pro. If true, I applaud Google for retaining a physical SIM card, and simply relocating it is a practical touch, especially for those who frequently travel internationally.

@OnLeaks & MySmartPrice

Flipping to the back, the Pixel’s iconic design is unmistakable. The 12mm thick ‘visor,’ housing an additional camera, flash, and microphone cutout, is a signature Google feature. This design, closely resembling the new Pixel Fold, highlights Google’s consistent design language across its product range.

Google’s Pixel 9 Pro is stepping in the right direction with its design. It cleverly borrows elements from competitors and the visionary design of Andy Rubin’s Essential Phone. It seems Google acknowledges great design is about more than functionality; it’s about creating a connection with the user, a device that’s as pleasing to hold as it is to use.

When will the Pixel 9 Pro come out, and how much will it cost?

The anticipation around the Google Pixel 9 Pro’s release and pricing is palpable, especially given the early leaks compared to the Pixel 8 Pro’s timeline. This early buzz could hint at Google possibly introducing some notable changes this year. One intriguing possibility, although highly speculative, is the integration of Bard AI into the core of the Pixel 9 Pro, which would be a significant development.

@OnLeaks & MySmartPrice

Pricing predictions for the Pixel 9 Pro are challenging, especially considering the recent price dynamics in Google’s lineup. After an initial price increase, Google unexpectedly slashed prices, adding to the unpredictability. This move could influence the pricing strategy for the Pixel 9 Pro, but only time will tell how Google positions this eagerly awaited device in the market.

The post Early Pixel 9 Pro Leaks Stir Excitement: Could Google’s Latest Flagship Sport Bard AI and Shake Up Pricing Trends? first appeared on Yanko Design.

This LEGO version of the classic Sony Walkman WM-22 features an opening lid with removable cassettes!

Fashion is cyclical and it seems like cassettes may just be making their comeback. Audio manufacturer Fiio just debuted their latest retro CP13 cassette player at CES this year, and it shouldn’t be long before people are making mixtapes again. Just to prime us for that retro-resurgence, LEGO builder Srta.JirafaEnfadada designed a to-scale Sony Walkman made entirely out of LEGO bricks… and the best part, it actually fits LEGO cassettes in!

Designer: Srta.JirafaEnfadada

Before MP3 players and iPods pretty much changed the game, cassettes were the gold standard in music playback. Cars had cassette players, people owned boomboxes, and for a brief while, the Sony Walkman was one of the coolest products you could own. Designed to play cassettes on-the-go, the Walkman walked so the iPod could run. You could make your mixtape, pop it in, and listen to music either on the Walkman’s built-in speaker (if it had one), or on a pair of headphones or earphones for a private music experience.

This entry into the LEGO Ideas forum is based on the WM-22 Walkman, available in the iconic red colorway. It features the classic opening flap on the front that lets you put cassettes in and take them out between plays, with a transparent window that even lets you peer into the walkman’s insides to see which cassette’s loaded. Around the periphery are its play-pause and rewind/fast-forward buttons, and a simple rotary dial to adjust volume. The WM-22 didn’t sport a record button, which most costlier models had, allowing you to even capture audio directly to the cassette. However, it did have a 3.5mm jack, which can be found on this LEGO version too (right above the volume button), allowing you to hook a pair of headphones in. You’ve also got 4 different LEGO cassettes to choose from with the build, adding variety to your music library!

The Sony Walkman was submitted to the LEGO Ideas forum, an online dashboard where LEGO enthusiasts can share their own LEGO-based creations. The forum allows the LEGO community to vote for their favorite designs, with the top-voted ones getting turned into box-sets for us regular-folk to buy. The Sony Walkman sits at 2,068 votes as of writing this article, and if it hits the coveted 10,000 mark, it could potentially be made into a retail set! You can vote for the Sony Walkman or any of your other favorite designs on the LEGO Ideas website.

The post This LEGO version of the classic Sony Walkman WM-22 features an opening lid with removable cassettes! first appeared on Yanko Design.

The Rabbit R2 Smartphone seems like the logical next step for the AI hardware company’s future

Smartphones aren’t dead, they’ve just stagnated. Over the years, companies have tried hard to develop ‘the next thing’, experimenting with folding phones, AI wearable pins, and even AR/VR headsets… but here’s what nobody’s realized yet. There’s nothing wrong with the smartphone’s format. It’s just lacking the next big technological leap. And that leap doesn’t mean redesigning the smartphone, it just means making it, well, smarter. After all, Spike Jonze’s film Her shows exactly this – a smartphone with a sentient AI that works flawlessly at interacting and executing tasks.

Rabbit’s first-gen R1 device was arguably the most discussed piece of tech at CES 2024. a surprising feat for a product from an absolutely brand-new company. Every blog, YouTuber, and tech writer seemed to be excited not just by the product’s pitch, but also its design and even its capabilities. Moreover, with its ultra-affordable price tag, the R1 felt like an absolute no-brainer… the only problem was the fact that it was yet another device you needed to carry with you.

Designer: Shreyansh Onial

Make no mistake, the R1 was still a brilliantly designed piece of gear. Crafted by the fine folks at Teenage Engineering, it was a work of art with how adorable, vibrant, tactile, and unmistakably iconic it looked and felt. However, its form factor brought about a few limitations that led a few tech experts to ask the question – why was the R1 an independent device? The answer was simple – making an R1 app wouldn’t be as impactful as designing a dedicated device to handle all your tasks. The trick worked, with the R1 selling out not once, but twice in just the week after CES. However, we aren’t here to talk about the R1… we’re here to ask another important question – what’s the logical next-step?

Young designer Shreyansh Onial seems to have just the right answer – a smartphone. Aptly named the Rabbit R2, this concept phone outlines the most sensible future for the Rabbit brand, and for smartphones themselves. Phones for too long have remained dumb devices that can only respond to limited queries like “What’s the temperature?” or “How old is Leonardo Di Caprio’s new girlfriend”, but with the R2 these limits simply get shattered. In 2007, Steve Jobs unveiled the app store, which brought about the biggest change phones had ever seen. With the R2, Rabbit brings that moment back to phones again, offering not apps, but a form of AGI (Artificial General Intelligence).

The Rabbit R2 looks like a smartphone, but underneath the surface, it’s so much more. It’s your own virtual assistant that does everything you need it to… while still offering the benefits of a smartphone. It comes with a screen, a camera, a USB-C port, and basic hardware, but also runs the ultra-powerful AI that made the Rabbit R1 so compelling just a few weeks ago.

Now, instead of carrying the R1 along with your phone, the R2 BECOMES your phone. Sure, it outwardly seems like quite a herculean task… but from Shreyansh’s POV (and mine too), a smartphone seems like the next logical step for Rabbit. Not an app, not a headset, not a watch, but a smartphone that offers the best of existing phone tech, alongside the most advanced assistant you’ve ever seen; capable of handling complex tasks simply through verbal cues and intuition. Of course, we’d have to find a new term for the R2 because the term smartphone has already been used to describe existing tech for the past 15 years. I’ll leave that creative endeavor to you…

The post The Rabbit R2 Smartphone seems like the logical next step for the AI hardware company’s future first appeared on Yanko Design.

Twitch is cutting how much streamers earn from Prime subscriptions

Like many major tech companies, Amazon is looking to cut costs. Its Twitch division recently laid off 35 percent of its head count (just over 500 employees) and now it's reducing how much streamers make from each Twitch Prime subscription.

Every Amazon Prime member can toss a Prime subscription in the direction of their favorite Twitch streamer at no extra cost. Since that program debuted in 2016, streamers have received the same amount from Twitch Prime subs as they do from a base paid subscription. That's changing, though.

Starting on June 3, Twitch is moving to a fixed-rate model that bases Prime payouts based on the location of a Prime subscriber (and how much they pay for Amazon Prime)."We believe this is the right structure for the program going forward and are making this change to ensure that the monthly Twitch subscription available to Prime members is a long-term, sustainable benefit for the Twitch community," CEO Dan Clancy wrote in a blog post.

Clancy says that for most countries, the payout rate is dropping by less than five percent, but there are steeper drops elsewhere. For instance, a Prime sub from a viewer in the US will soon be worth $2.25 to a streamer, down from $2.50. That's a drop of 10 percent. A Prime sub from someone in the UK will soon be worth $1.80, while one from a viewer based in Turkey will pay a streamer just nine cents.

As Clancy points out, Prime subscriptions are just one of the ways that streamers can earn money on the platform, alongside tips and regular paid subscriptions. He also announced some changes to the Partner Plus program, which is designed to give smaller creators a bigger slice of the pie.

Twitch is making it much easier for creators to benefit from improved revenue sharing. Until now, they've had to maintain at least 350 paid subscriptions for at least three months. That would qualify them for a 70 percent cut of subs for the next 12 months, up from 50 percent.

Starting on May 1, the platform is changing Partner Plus to a two-tier Plus Program that's based on a points system. A base $5 subscription is worth one point, a $10 Tier 2 sub is worth two points and a $25 Tier 3 sub three points. Gift and Prime subs don't count toward points, but qualifying streamers will get a better cut of revenue from gifted subscriptions.

When a streamer earns at least 100 Plus points for three consecutive months (points reset on the first of each month), they'll receive a 60 percent split of subscription revenue from the next 12 months. If they maintain 350 Plus points, that revenue share jumps up to 70 percent in their favor. Clancy says these changes will enable three times as many streamers to qualify for improved revenue sharing. It should result in a solid increase in earnings for many of them, while giving those who hover around 300-350 points a bit more of a cushion instead of dropping back to a 50 percent revenue share

Twitch announced one more change to its revenue-sharing model. It's getting rid of the $100,000 cap on the 70-30 revenue split for high-earning creators. A change implemented last year saw that split drop to 50 percent after a streamer hit $100,000 in subscription revenue. This won't change anything for the vast majority of creators, but it could help Twitch convince high-profile streamers to stay on its platform instead of jumping to the likes of YouTube or Kick.

In the wake of the layoffs, Clancy said Twitch is still unprofitable (streaming live video to millions of people simultaneously isn't cheap!), so something had to give. While the Twitch Prime changes will be hard to swallow for some streamers, the perk wasn't really sustainable as is. Reducing payouts is better for creators than the program going away entirely. Twitch will also be hoping that improved revenue sharing will push creators to convince their viewers to shell out for a paid subscription instead.

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-cutting-how-much-streamers-earn-from-prime-subscriptions-214053412.html?src=rss

Twitch is cutting how much streamers earn from Prime subscriptions

Like many major tech companies, Amazon is looking to cut costs. Its Twitch division recently laid off 35 percent of its head count (just over 500 employees) and now it's reducing how much streamers make from each Twitch Prime subscription.

Every Amazon Prime member can toss a Prime subscription in the direction of their favorite Twitch streamer at no extra cost. Since that program debuted in 2016, streamers have received the same amount from Twitch Prime subs as they do from a base paid subscription. That's changing, though.

Starting on June 3, Twitch is moving to a fixed-rate model that bases Prime payouts based on the location of a Prime subscriber (and how much they pay for Amazon Prime)."We believe this is the right structure for the program going forward and are making this change to ensure that the monthly Twitch subscription available to Prime members is a long-term, sustainable benefit for the Twitch community," CEO Dan Clancy wrote in a blog post.

Clancy says that for most countries, the payout rate is dropping by less than five percent, but there are steeper drops elsewhere. For instance, a Prime sub from a viewer in the US will soon be worth $2.25 to a streamer, down from $2.50. That's a drop of 10 percent. A Prime sub from someone in the UK will soon be worth $1.80, while one from a viewer based in Turkey will pay a streamer just nine cents.

As Clancy points out, Prime subscriptions are just one of the ways that streamers can earn money on the platform, alongside tips and regular paid subscriptions. He also announced some changes to the Partner Plus program, which is designed to give smaller creators a bigger slice of the pie.

Twitch is making it much easier for creators to benefit from improved revenue sharing. Until now, they've had to maintain at least 350 paid subscriptions for at least three months. That would qualify them for a 70 percent cut of subs for the next 12 months, up from 50 percent.

Starting on May 1, the platform is changing Partner Plus to a two-tier Plus Program that's based on a points system. A base $5 subscription is worth one point, a $10 Tier 2 sub is worth two points and a $25 Tier 3 sub three points. Gift and Prime subs don't count toward points, but qualifying streamers will get a better cut of revenue from gifted subscriptions.

When a streamer earns at least 100 Plus points for three consecutive months (points reset on the first of each month), they'll receive a 60 percent split of subscription revenue from the next 12 months. If they maintain 350 Plus points, that revenue share jumps up to 70 percent in their favor. Clancy says these changes will enable three times as many streamers to qualify for improved revenue sharing. It should result in a solid increase in earnings for many of them, while giving those who hover around 300-350 points a bit more of a cushion instead of dropping back to a 50 percent revenue share

Twitch announced one more change to its revenue-sharing model. It's getting rid of the $100,000 cap on the 70-30 revenue split for high-earning creators. A change implemented last year saw that split drop to 50 percent after a streamer hit $100,000 in subscription revenue. This won't change anything for the vast majority of creators, but it could help Twitch convince high-profile streamers to stay on its platform instead of jumping to the likes of YouTube or Kick.

In the wake of the layoffs, Clancy said Twitch is still unprofitable (streaming live video to millions of people simultaneously isn't cheap!), so something had to give. While the Twitch Prime changes will be hard to swallow for some streamers, the perk wasn't really sustainable as is. Reducing payouts is better for creators than the program going away entirely. Twitch will also be hoping that improved revenue sharing will push creators to convince their viewers to shell out for a paid subscription instead.

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-cutting-how-much-streamers-earn-from-prime-subscriptions-214053412.html?src=rss

Aviate Audio Multiverse Player Edition is a $349 ‘pedal store in a stomp box’

Last year Aviate Audio launched the Developer Edition of its Multiverse pedal — basically a plug-in host in guitar pedal format. Now, just in time for NAMM 2024, the company has announced the Player Edition of the Multiverse. The pedal is, for all intents and purposes, unchanged. Same basic design, same processor under the hood (a 600MHz Cortex M7), it's just cheaper now at $349, and presumably won't have access to some of the developer focused tools.

The pedal itself has a small 1.3-inch OLED screen to navigate the UI. There are four programable push encoders, plus two programable foot switches. There's stereo 1/4-inch TRS ins and outs, an 1/8-inch TRS midi input on the side, two expression jacks and a USB-C port. While the Multiverse can be used with a standard AC adapter, it can also be powered over USB-C, which is pretty handy when loading new effects or testing out a patch.

To celebrate the launch of the Player Edition Multiverse, Aviate Audio is also announcing version 1.3 of its Multiverse Designer software, which will add support for impulse responses (IR) for speaker emulation. If you shell out the $349 to grab one of these customizable multi-effects pedals, you'll have access to a small, but growing library of effect plugins through the Multiverse shop (21 of them by my count). 

They cover most of the basic effects you'd need on a pedal board, fuzz, delay, reverb, et cetera. There's even an emulation of a Klon Centaur, that's cheekily marked as being on sale for $0 with an original price of $7,999. Most of the effects currently in the Aviate shop are free, but there are a few that ask you to pay $5 or $10 for them. The set up isn't terribly different from what Mod Devices tried to do with its Duo line. Clearly Aviate Audio feels it can succeed where Mod struggled.

This article originally appeared on Engadget at https://www.engadget.com/aviate-audio-multiverse-player-edition-is-a-349-pedal-store-in-a-stomp-box-212133895.html?src=rss