Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that it's revisiting an RPG it released over a decade ago for a new update. Pillars of Eternity, a throwback isometric RPG, is receiving a turn-based mode as part of a new public beta on PC.
The new mode slows the game's "real-time with pause" combat down, building on the optional turn-based mode the developer included with Pillars of Eternity: Deadfire, a sequel from 2018. The game's director Josh Sawyer digs into the thinking behind the update in a trailer Obsidian released alongside the update announcement, but in brief, the mode attempts to faithfully adapt characters' stats for turn-based combat, while making it easy to switch from real-time to turn-based modes on the fly.
Obsidian last returned to Eora, the setting of Pillars of Eternity, in the excellent Avowed from earlier this year. That game translated the series' world and combat systems into a first-person RPG in the style of The Elder Scrolls V: Skyrim. Besides releasing The Outer Worlds 2, Obsidian is also actively developing Grounded 2 in early access.
Pillars of Eternity's turn-based mode will be available in a public beta for PC starting on November 5. Obsidian is looking for feedback on the new mode ahead of a planned update to the game at some point in the future.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pillars-of-eternity-to-receive-surprise-turn-based-mode-in-new-update-191221448.html?src=rss
Samsung just announced the P9 Express series of microSD Express cards, which are primarily intended for use with the Switch 2 console. This is a good thing, as Nintendo's latest console only works with microSD Express cards and, to be honest, there aren't that many options out there for consumers.
The company boasts that these new cards feature maximum sequential read speeds up to 800MB/s, which is a mighty fine metric and in league with some of our other favorite cards for the Switch 2. The cards also include the company's Dynamic Thermal Guard (DTG) technology, which was originally developed for SSDs. This should help things stay cool while you're out there catching Pokémon or rampaging around as a cartoon gorilla.
Samsung
Of course, these cards aren't tied to the Switch 2. That's just the most common use case scenario. They'll work with just about anything, like tablets, drones, cameras and rival portable gaming consoles.
Samsung's P9 Express microSD cards are available now, and the price is in line with similar offerings. The 256GB model costs $55 and the 512GB version costs $100.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/samsung-has-a-new-line-of-microsd-express-cards-for-the-switch-2-190933303.html?src=rss
There’s a lot more riding on Amazon’s latest batch of Echo hardware than usual. After all, these are the first devices arriving alongside Alexa+, the AI-powered revamp of the company’s signature voice assistant. And unlike the $220 Echo Studio, the new Echo Dot Max is a more affordable ($100) and compact entry point into using Alexa+. It’s also another example of how confusing Amazon’s hardware lineup can get: the older Echo Pop ($40) and Echo Dot ($50) are also getting Alexa+. The Echo Dot Max isn’t the cheapest Echo, nor is it the best-sounding speaker Amazon sells. So, where does it fit?
The best way to think about this new speaker is that it occupies the same spot in Amazon’s lineup as the venerable and discontinued device simply named “Echo.” For years, the Amazon Echo was the company’s main speaker, but it no longer sells one with that pleasantly concise name. The Echo Dot Max steps in at the same price point, though. And while my testing has shown that Alexa+ is a solid step forward, the Dot Max hardware itself isn’t as good as what it replaces.
Design
The Echo Dot Max feels immediately familiar if you’ve seen any of Amazon’s spherical smart speakers from the last five years or so, but there are numerous design changes here. The 2020 Echo and current Echo Dot have buttons on top for adjusting volume and muting the speaker’s microphone. Those buttons are now on a front-facing panel that is surrounded by the Echo’s signature light ring. While I liked how the light ring encircled the bottom of the Echo, it’s definitely easier to see in this new front-facing position and it’s particularly better at displaying the volume now. Overall, it’s a fairly refined and subtle device, which is exactly what you want from a smart speaker. I tested the graphite model, but you can also get it in white or a much bolder purple. I prefer the fully spherical, globe-like appearance of the Echo Dot, but there’s little to complain about here visually.
Amazon's Echo Dot Max speaker.
Nathan Ingraham for Engadget
I do have some quibbles about the front-facing volume and mute buttons, though. The Echo Dot Max is simply so light that if I press the controls I’ll push the speaker around the shelf it’s on. This is easily solved by putting your hand around it and pressing the buttons with your thumb, but if you reach out to it with your index finger it probably won’t stay in place. I guess you’re supposed to primarily interact with the Echo Dot Max with your voice, but top-mounted buttons would’ve avoided this problem. I imagine this isn’t as much of a problem with the similarly-designed Echo Studio, simply because it’s much larger and three times heavier.
Audio quality
I’m a pretty big music nerd and I’ve listened to many smart speakers over the years. I’ve come away impressed with the Echo devices I tested in 2018 as well as the 2020 Echo I spoke about earlier. At $100, that Echo punched well above its weight and sounded notably better than the identically-priced HomePod Mini and Nest Audio.
Unfortunately, the Echo Dot Max does not match that older speaker’s bonafides. Don’t get me wrong, it sounds just fine — better than a standard Echo Dot and in line with what I’d expect from a $100 speaker. It’s a good bit louder than my HomePod Mini, with plenty of volume to fill a medium-sized room on its own. If you’re looking to really pump music through a bigger room, though, you’re better off looking at the Echo Studio or something like the Sonos Era 100. You can also pair two Echo Dot Max speakers together for stereo playback and increased volume, but I didn’t get to test this so can’t say how it’ll perform in a larger space.
Side view of Amazon's Echo Dot Max speaker
Nathan Ingraham for Engadget
My biggest complaint with the Echo Dot Max is that frequencies often felt a bit smushed together, without a solid bass thump separating itself from the clarity in the mid- and high-range frequencies. It doesn’t provide the most dynamic listening experience. When you look at the difference in the Echo Dot Max’s speaker components compared to the fourth-generation Echo, that’s not a surprise. That older speaker paired a 3-inch woofer with dual 0.8-inch tweeters, while the Dot Max makes do with just one tweeter and a smaller 2.5-inch woofer.
I want to reiterate that the Echo Dot Max still sounds good! The various beats, electronic glitches and vocals of Lorde’s “What Was That” came through clearly for the most part, and the modern disco vibes of “Jealous” by The Aces had a nice thump and the instruments were plenty punchy. The heavier, guitar-driven fury of albums like the new Deftones release Private Music and the 33-year-old Dirt by Alice In Chains came through loud and clear, while turning up the volume on the rave-esque vibes of “As Alive As You Need Me To Be” by Nine Inch Nails had plenty of life. But while the overall sound was pleasant enough, further listening made me realize that details like a good snap of a snare could get lost amidst a storm of guitars.
It’s a disappointment that Amazon took an undeniable step backwards here. Much like the Echo Studio that we just reviewed, the Echo Dot Max isn’t bad — it’s just underwhelming. It’s a little easier to forgive here, since the Dot Max is more of an all-purpose speaker rather than something designed to provide an exceptional listening experience. Again, it sounds totally fine for a $100 smart speaker, but given Amazon’s past success in providing surprisingly excellent audio, I was hoping for a lot more here.
Amazon's Echo Dot Max smart speaker.
Nathan Ingraham for Engadget
Alexa+
The other piece of the puzzle is, of course, Alexa+, Amazon’s long-awaited update to its digital assistant. Somehow, it’s already been two years since Amazon first showed off the improvements it was working on delivering with Alexa+. But with these new devices, “early access” to the service is pretty easy to come by now.
I’ll admit that I’m not much of a voice assistant guy. I think a lot of that comes from not having a very smart home. I’ve been renting for the last eight months after owning a home for almost a decade, and there just hasn’t been much to do with Alexa (or any voice assistant) at the moment.
But even without home-based routines to run, lights to control or a smart thermostat to adjust, it was evident how much more conversational and context-aware Alexa+ is now. I did a lot of testing during the World Series and I made it a habit to ask Alexa what was going on in the series. We had several “conversations” about what happened in the previous night’s game, when the next game was happening, who the starting pitchers were and so forth. It was probably the most natural experience I’ve ever had using a voice assistant, even though using my natural language with a speaker still feels awkward. (I definitely said please to Alexa more than once.)
Once you’re set up with Alexa+ Early Access, you can use the same updated assistant in the Alexa app on your smartphone, either with your voice or in a chat interface. The chatbot-style Alexa experience is fine, but I actually prefer using my voice, because I felt like it was easier to have a conversation with it and just ask things as they popped into my head.
Another good thing about Alexa+ is that it felt fast and responsive. There are short pauses while it thinks about a response, but it usually got back to me quickly enough that continuing that natural language conversation didn’t feel stilted or awkward. Speed is a crucial factor towards making a voice assistant feel responsive, and Alexa+ on the Echo Dot Max hits on that point. Some combo of Amazon’s AZ3 chip and whatever is happening up in its cloud is getting the job done here.
As with any voice assistant, Alexa+ is, of course, not perfect. Most basic tasks like setting reminders, checking the weather and playing music all work reliably. But asking for specific songs or albums can sometimes go badly. Occasionally, Alexa wouldn’t be able to find a specific album I was looking for but it would play other songs by the artist; other times it would come up with completely unrelated music. This is an issue I’ve had with all assistants, but I was hoping Alexa+ might be smart enough to avoid getting too far off base.
I asked it to “play the latest release by the band Now, Now.” It’s an EP entitled 01 so I had a feeling Alexa might struggle with that. Sure enough, it said “sure, here’s new music from Now, Now” and played one of the songs from that release. Not bad, but not quite right. I then followed up and said “can you play this entire album?” That did not work. Instead, I ended up with the song “Ain’t it Funky Now” performed by legendary jazz guitarist and composer Grant Green. An outstanding recording, sure, but not remotely close to what I was looking for. Even asking “play the album ‘01 EP’ by the band Now, Now” got me Drake’s “Laugh Now Cry Later.” Sigh.
Worse than that were the times when Alexa+ just made things up. The Alexa app provides you with little suggestions for things to ask about, like “iconic music duets.” I tapped it, curious to see what it provided, and it pulled up a list of “iconic music duets that have left an indelible mark on the music industry.”
Among those was “Smells Like Teen Spirit” performed by the late Kurt Cobain and his wife Courtney Love. This happened? News to me! I followed up and asked for more details and got a response noting that “there isn’t a formal duet of ‘Smells Like Teen Spirit.’” Best I can tell, it popped up because Love sang some unused lyrics from the legendary song on an episode of the 60 Songs That Explain the ‘90s podcast, back in 2023. This is a perfect example of the random inferences AI often draws, and it’s a good reminder that Alexa+, like all AI assistants, can make things up sometimes. This didn’t happen often, but it’s still something you’ll need to look out for.
Amazon's Echo Dot Max smart speaker.
Nathan Ingraham for Engadget
Wrap-up
The Echo Dot Max more or less delivers on Amazon’s promises. It sounds better than smaller speakers like the Echo Dot or Pop, and it’s significantly cheaper than the Echo Studio. If you’re at all interested in music, it’s worth stepping up to the Dot Max over the standard Dot. Beyond just better audio, it’s also significantly newer (the Dot was last updated in 2022). Its more modern processor means it should have a longer lifespan than the standard Dot, making it a better option for people who are eager to try out Alexa+.
That freshly updated hardware is a reason to consider the Echo Dot Max over similarly priced speakers like the Nest Audio and HomePod Mini, both of which are five years old. And despite Alexa+ dealing with some growing pains, it’s a better option at this moment than the unproven Gemini for Home Google that is rolling out or the old, limited Siri that the HomePod Mini is still stuck with.
But the Echo Dot Max still feels like a bit of a missed opportunity to me. The old Echo sounded so good, and this speaker is just not as exciting in comparison. It’s a fine way to interact with Alexa+ and enjoy some tunes, I just wish it sounded a little bit better.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/amazon-echo-dot-max-review-disappointing-sound-but-alexa-is-a-star-190000721.html?src=rss
At the 2025 Japan Mobility Show, Honda unveiled something that makes every other electric motorcycle look like it’s wearing a costume. The EV Outlier Concept reimagines what happens when you stop thinking about motorcycles as machines you sit on top of, and start thinking about them as machines you become part of.
Designer: Yuya Tsutsumi
Designer Yuya Tsutsumi built the Outlier around what Honda calls “Gliding and Ecstasy” – two contrasting riding sensations that could only exist in an electric motorcycle. “Gliding represents a riding feel with a sense of gliding, leveraging the uniquely smooth power delivery and quietness of an EV,” Tsutsumi explains. “Ecstasy is an emotional riding sensation resulting from the instant responsiveness, acceleration, and immense torque only possible with motor drive.”
These opposing experiences, combined with the ultra-low riding position, form the three pillars driving every design decision on this bike.
Tsutsumi calls it “Precision of Intrinsic Design.” Strip away the philosophy speak and here’s what that means: every curve exists because of what’s underneath. The battery sits in the center, visible through smoked transparent panels. Electronic components separate with surgical clarity. Nothing hides. Everything reveals itself.
This transparency invites you to understand how electric motorcycles actually work. You see the battery. You see where components live. You understand the architecture at a glance. When you can see how something works, you develop a different relationship with it. The engineering becomes part of the experience instead of something hidden behind plastic fairings.
Form That Flows Instead of Attacks
Most motorcycles have faces that glare at you. Sharp angles. Predatory headlight eyes. The traditional motorcycle front end declares dominance over the road.
It’s aggressive design language inherited from decades of combustion engine packaging requirements that no longer exist. The Outlier rejects all of that.
The flowing hood curves over the front like liquid metal frozen mid-pour. It hovers. It glides. Look at how it catches light in those product shots and you’ll see what I mean: this bike looks less like it wants to attack the road and more like it wants to dance across it. The answer is this flowing, organic form that feels more alive than mechanical.
The lightweight mix of metal and plastic creates a structure that looks simultaneously solid and ethereal. Substantial but not heavy. Technical but not cold. The frame uses metal for structural integrity. Body panels use plastic for flexibility and those transparent sections. Everything gets optimized for its specific purpose, creating a bike that feels more like sculpture than machinery.
The smoked transparent panels serve a dual purpose: they create that ethereal aesthetic while letting you see exactly how the bike is constructed. You understand the architecture at a glance. The battery placement. The component separation. The structural logic.
This visual honesty creates a different relationship with the machine.
The Seated Experience Changes Everything
The bucket-style seat merges with what used to be the engine panel, dropping the rider remarkably low. But Honda engineered this backrest for more than comfort.
“This backrest not only absorbs the massive acceleration of the motor drive but also enables a new handling sensation where the rider pivots through corners using their hips as an axis,” Tsutsumi notes.
You’re not just sitting lower – you’re controlling the bike through an entirely different kinematic relationship. It delivers a riding sensation unlike any existing motorcycle, evoking both surprise and excitement. The horizontal suspension system enables this ultra-low positioning while maintaining full travel and control. A singular frame connects the front assembly to the seat, eliminating unnecessary structure.
You sit closer to the pavement. Your center of gravity drops. The bike feels planted and stable without sacrificing agility.
Most motorcycles compromise: you either get low and sacrifice suspension performance, or you get proper suspension and sit higher. The Outlier’s engineering eliminates that compromise entirely.
When your seating position drops this low, the visual experience changes. The horizon line shifts. Objects approach differently. Your peripheral vision processes motion at new angles. These aren’t subtle changes. They fundamentally alter how riding feels, turning every corner into a new sensory experience and every straightaway into a different relationship with velocity.
In-Wheel Motors Rewrite the Physics
The motors live inside the wheels themselves.
Front and rear, the power delivery happens at the contact patch instead of transferring through chains, belts, or shafts. This fundamental architecture change eliminates mechanical loss between power source and road contact. Every watt generated goes directly to moving you forward. Independent control of front and rear torque delivery enables handling dynamics impossible with traditional powertrains.
The system can redistribute power between wheels in real time based on traction, lean angle, and rider input. You get the kind of intelligent power delivery that would require impossibly complex mechanical systems on a traditional bike. Here, it’s just software controlling two motors.
Clearing the entire center section of the bike opens up possibilities beyond just battery placement. That centrally-located battery pack creates ideal weight distribution without compromising ground clearance or aesthetics. The modular body components break apart for maintenance and upgrades. Want to upgrade the battery pack when better cells become available? The modular design accommodates that. Need to service or replace a motor? Pull the wheel assembly.
Honda designed this as a platform for flexible development, not a static concept frozen in show car amber. Honda is testing ideas that could fundamentally change how production electric motorcycles get designed, maintained, and upgraded over their lifespans.
The Digital Interface Eliminates Physical Compromises
Traditional motorcycle mirrors stick out like ears. They catch wind. They vibrate. They show you a blurry approximation of what’s behind you.
The Outlier uses cameras instead, feeding two digital displays with more information than mirrors could ever provide. That thin, wide digital meter replaces side mirrors entirely. The main screen shows speed and essential data. The sub-screen tracks torque delivery, weight balance, and real-time power distribution between front and rear motors.
When you switch riding modes, the lower display shows real-time changes in the drive status and output characteristics of the front and rear motors, letting you experience the distinctive character of electric propulsion. The GUI displays lean angle in real time, shows front and rear wheel movement based on road conditions, and adjusts torque distribution accordingly.
Honda envisions this connecting to riders’ personal data, adapting control systems to individual skill levels and even suggesting destinations based on your schedule and preferences. It’s ambient intelligence applied to motorcycle riding.
The system shows you how the bike thinks and responds to your inputs. You see the torque split. You see the weight transfer. You understand what the machine is doing in real time.
This represents the shift from mechanical feedback to digital augmentation. Traditional motorcycles communicate through vibration, sound, and physical sensation. Electric motorcycles eliminate most of that analog feedback. The Outlier replaces it with visual information that gives you even more insight into what’s happening.
Some riders will hate this. Others will embrace it as evolution.
But you can’t argue with the data density: those screens tell you more about the bike’s behavior than any traditional instrument cluster ever could. The camera feeds provide clearer rear vision than mirrors, especially in rain or at night when traditional mirrors become nearly useless.
The digital meter displays adapt to riding conditions. Bright sunlight triggers high-contrast modes. Night riding shifts to subdued displays that don’t destroy your vision. Track mode emphasizes performance data. City mode prioritizes navigation and traffic awareness. The interface learns from your riding patterns and surfaces relevant information based on context. This kind of intelligent adaptation would be impossible with mechanical instruments.
What This Actually Means
Honda isn’t putting this into production tomorrow.
The EV Outlier serves as a testbed to explore ideas that might show up in future production models. In-wheel motors. Transparent body panels. Ultra-low seating positions. Camera-based vision systems. Modular construction for easy updates. Some of these ideas will make it to showroom floors. Others will evolve into different solutions.
The concept exists to question what becomes possible when you stop trying to make electric motorcycles look and feel like traditional motorcycles.
Most electric motorcycles take existing designs and adapt them for electric powertrains. They preserve the visual language of combustion engines even when those visual cues no longer correspond to physical requirements. You get bikes with fake tanks covering batteries and motors positioned where engines used to live, even though that placement no longer serves any functional purpose.
Honda took a different approach: what if we designed an electric motorcycle from first principles?
Tsutsumi acknowledges the challenge: “For ICE models, there has long been an established theory of beautiful proportions backed by years of motorcycle design experience. The EV Outlier Concept deliberately breaks away from that convention.”
Breaking those proportions wasn’t reckless experimentation – it was necessary to make the unique characteristics of an EV more appealing. The team repeatedly verified the balance of wheelbase and height, exploring new proportions that make electric advantages visible and visceral.
The design process itself reflects this willingness to break conventions. “This project involved not only motorcycle designers in Japan, but also designers from the Power Products division and overseas design members,” Tsutsumi explains. “Centering on the theme ‘What value can only be realized through electrification?’, we thoroughly embraced a Waigaya approach, freely exchanging opinions.”
That cross-functional collaboration – bringing together motorcycle designers, power products engineers, and international perspectives – created a development process unlike typical mass production cycles.
What would it look like if we let the technology dictate the form instead of forcing new technology into old shapes?
The answer flows and curves and reveals its inner workings through transparent panels. It sits low and positions the rider closer to the sensation of speed. It eliminates traditional components like mirrors and visible motors in favor of integrated cameras and in-wheel power delivery.
Whether you love this design or hate it, you can’t ignore what it represents.
Honda is asking what motorcycles become when you stop making them look like motorcycles. That willingness to start fresh, to build from first principles rather than adapt old templates, is what makes the Outlier concept genuinely significant beyond its show car aesthetics.
Nintendo's lawsuit against Palworld just hit a snag. The US Patent and Trademark Office (USPTO) has ordered a reexamination of a key Nintendo patent expected to be wielded in the case. Games Frayreports that the office is reviewing the Switch maker's patent regarding "summon subcharacter and let it fight in 1 of 2 modes." If we view Nintendo's Palworld lawsuit as a test bed for monopolizing game mechanics, the development can only be seen as a good thing.
Several factors make the reexamination unusual. First, Nintendo's patent in question (No. 12,403,397) was just granted in September. The review was personally ordered by newly sworn-in USPTO Director John A. Squires. The Trump appointee has historically sided with patent holders, making it harder to contest them. Stranger still, Games Fray says this may be the USPTO's first patent reexamination in over a decade.
Palworld
Pocketpair
Those ingredients suggest widespread blowback may be the driving force. Although Palworld developer Pocketpair is Nintendo's immediate target, it's easy to see the case opening a Pandora's box where developers fear using well-established game mechanics. Indie developers would be particularly vulnerable. The "slippery slope" commentary practically writes itself.
If Nintendo's patent is ultimately invalidated, we may be able to thank Konami. A 2002 patent application from the maker of Metal Gear and Castlevania was cited as prior art, casting doubt on Nintendo's claim. A separate Nintendo patent, published in 2020, was also listed as possible prior art. Games Fray's report dives much deeper into the legal weeds.
Nintendo now has two months to respond. During that period, third parties can come forward with additional prior art references. As a nervous industry eyes Nintendo's case as a potential test bed for monopolizing game mechanics, don't be shocked if gaming lawyers search far and wide for more examples.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-patent-on-summoning-fighting-npcs-is-being-reexamined-180949135.html?src=rss
Stability AI has partially succeeded in defending itself against accusations of copyright infringement. As reported by The Guardian, Stability AI prevailed in a high-profile UK High Court case, following Getty first suing the company in 2023 for allegedly using its copyright images to train its Stable Diffusion AI art tool without permission.
Getty’s original claim was that Stability AI had unlawfully copied and processed millions of protected images for training purposes, therefore abusing the rights of the original creators. However, the Seattle-based company eventually withdrew its claims of primary copyright infringement as it reportedly could offer no evidence that unauthorized copying for the training of Stable Diffusion had taken place in the UK.
Today’s ruling concerns claims of secondary infringement, to which the High Court judge, Justice Joanna Smith, ruled that "an AI model such as Stable Diffusion which does not store or reproduce any copyright works (and has never done so) is not an 'infringing copy'" under UK law. This was despite the ruling finding some evidence of Getty’s images being used by Stability, as evidenced by the presence of the former’s watermark. While the judge sided with Getty on some of its claims, she said that the evidence was "both historic and extremely limited in scope."
The High Court ruling likely won’t fill companies and creators concerned about AI-related copyright infringement with a huge amount of optimism, but unsurprisingly, both Getty and Stability AI have been quick to celebrate their respective victories. Getty's statement reads, in part:
Today’s ruling confirms that Stable Diffusion’s inclusion of Getty Images’ trademarks in AI‑generated outputs infringed those trademarks. Crucially, the Court rejected Stability AI’s attempt to hold the user responsible for that infringement, confirming that responsibility for the presence of such trademarks lies with the model provider, who has control over the images used to train the model. This is a significant win for intellectual property owners. The ruling delivered another key finding; that, wherever the training and development did take place, Getty Images' copyright‑protected works were used to train Stable Diffusion. The ruling also established a powerful precedent that intangible articles, such as AI models, are subject to copyright infringement claims in the same way as tangible articles. We will be taking forward findings of fact from the UK ruling in our US case.
The company added that it was "deeply concerned" that even "well-resourced companies" remain at risk of infringement due to a "lack of transparent requirements." It also urged the UK government to build on the current laws around this issue. Christian Dowell, general counsel to Stability AI, said the final ruling from the court "ultimately resolves the copyright concerns that were the core issue."
The ruling comes just days after Getty announced a new agreement with Perplexity AI that permits the latter to access Getty’s huge media library as part of its search and discovery tools. In a press release, Getty said a condition of the licensing deal was Perplexity committing to "making improvements on how it displays imagery, including image credit with link to source, to better educate users on how to use licensed imagery legally."
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-high-court-sides-with-stability-ai-over-getty-in-copyright-case-180029461.html?src=rss
Imagine waking up in a home that changes shape with the sun, rotates to catch the breeze, and adjusts its silhouette at your whim throughout the day and night. The idea of a house that adapts to its environment and to you sounds like science fiction, but it’s at the heart of the Interactive Segmented House of the Future by Michael Jantzen, a concept that reimagines what home can be.
This visionary concept explores what happens when architecture becomes kinetic, modular, and deeply responsive to natural forces and human desires. The house offers a glimpse into a future where homes are as dynamic as the people who live in them, constantly adjusting to weather, light, and personal preference without requiring you to adapt to static architectural decisions. The design challenges every assumption about residential architecture.
The house is built around five identical, curved steel segments that rotate around a central glass-floored living space like petals around a flower’s center. Each segment can pivot independently or together in coordinated movements, allowing the home to catch sunlight for passive warming, funnel wind for natural cooling, collect rainwater for storage, or frame the best landscape views throughout changing seasons.
Photovoltaic panels on the exterior generate electricity for internal needs, while rain-catching forms and wind scoops make the house self-sustaining and potentially off-grid in remote locations. Each segment is carefully shaped with formations that serve as windows, ventilation scoops, or water collectors. The occupants can fine-tune the building’s environmental response by positioning segments to meet immediate needs or simply experimenting with different visual configurations.
Inside, the glass floor creates a sense of floating in open space, with air and light circulating freely through openings without visual obstruction from opaque surfaces. All essential furniture is hidden in semicircular cabinets beneath the glass floor, rising up and unfolding only when needed for sleeping, eating, or working throughout daily routines. The result is a space that can be left completely open or configured for specific activities.
The absence of fixed partitions and the ability to clear the floor completely make the interior endlessly adaptable, supporting everything from quiet solitude to lively gatherings with friends. The glass floor provides an uninterrupted 360-degree view of the space and the segments rotating around it, enhancing the sensation of living inside a responsive, almost organic structure that breathes with environmental conditions.
While the Interactive Segmented House of the Future is a stunning vision worth celebrating, it faces practical challenges worth acknowledging honestly and thoughtfully. The mechanical complexity of rotating large structural segments, potential maintenance needs for motors and bearings, and the demands of glass flooring and custom fabrication could make real-world construction costly and require ongoing professional care and specialized expertise that may not be readily available.
Living in a house like this would mean waking up to new views daily, adjusting your home to match the weather naturally, and enjoying a space that feels alive and ever-changing. For anyone dreaming of a home that’s as flexible and imaginative as their own life and aspirations, this concept offers a bold proposal that blurs boundaries between architecture and living machine.
It seems Apple is preparing to debut a low-cost Mac laptop in the first half of 2026. According to Bloomberg, such a system is in early production at the company’s overseas suppliers and Apple is testing the devices internally.
Apple’s aim with this laptop, per the report, is to draw people away from the likes of Chromebooks and cheap Windows PCs and into its own ecosystem. The company is said to be making the system with casual users, students and businesses in mind — the kinds of folks who use laptops for tasks like web browsing, light media editing and working on documents. Apple is also reportedly planning to aim the system at potential iPad buyers who’d still rather have a traditional laptop.
The laptop is said to have a new design with a “lower-end LCD display” and it’s expected to run on an A-series iPhone processor that’s said to deliver better performance than the M1. It’s also likely to have a smaller display than the 13.6-inch MacBook Air.
Performance is important, but the price point will be crucial if Apple wants to really compete with the proliferation of Chromebooks and entry-level Windows devices. The company is said to be ready to sell this Mac for “well under $1,000.” Chromebooks and Windows laptops often sell for just a few hundred bucks. Higher-end Chromebooks cost around $600, so Apple would likely have to sell this laptop for $700 or less for it to make a real splash.
Apple has traditionally focused on making premium devices, but would be a smart time for the company to enter the lower end of the market. Microsoft is ending support for Windows 10, including on devices that don’t support Windows 11 and owners of such systems (including businesses) may need to buy new laptops in the near future to have the latest security updates.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-may-release-its-first-low-cost-mac-laptop-in-early-2026-174143869.html?src=rss
Most power banks are either too bulky for a pocket or too slow to keep up with today’s fast-charging phones that demand high wattage for quick top-ups. If you’re tired of carrying bricks that weigh down your bag or waiting ages for a recharge during short coffee breaks, finding a power bank that’s both genuinely slim and powerful enough for modern devices can feel impossible in the current market.
The Cuktech 10 Air offers a fresh take on portable charging for everyday carry without compromise. With a 10,000mAh capacity, 55W wired fast charging, 15W magnetic wireless charging, and a built-in display, it’s designed to slip into your pocket and keep your phone powered up quickly. At just 1.3 centimeters thick and CNY 199 (about $28), it packs premium features into an affordable package.
At just 1.3 centimeters thick, the 10 Air is as slim as many modern smartphones, making it easy to stack with your device magnetically or slide into a bag without creating annoying bulk or weight. The magnetic pad attaches securely to MagSafe-compatible phones for cable-free charging on the go, while the smooth, rounded shell comes in silver or gold for a modern, minimalist look that complements any device.
The built-in TFT display is a standout feature that sets the 10 Air apart from generic power banks cluttering the market. It shows real-time battery percentage, charging status, and power mode, so you’re never guessing about your next top-up or wondering if your device is actually charging properly. The transparency is refreshing compared to blind LED indicators that most competing power banks use without context.
Inside, the 10 Air uses two 5,000mAh cells for a total of 10,000mAh, rated at 5,800mAh and 38.5Wh due to voltage conversion losses. Wired charging delivers up to 55W through the USB-C port, enough to get a Xiaomi 17 Pro to 67 percent in just 30 minutes, or an iPhone 17 to nearly 70 percent in the same timeframe without overheating.
Wireless charging offers 15W for MagSafe devices, perfect for quick top-ups without fumbling for cables when your hands are full or you’re on the move. The self-storing USB-C cable measuring 13cm adds convenience by keeping everything together in one package, while support for PPS, PD, and other protocols ensures compatibility with a wide range of devices from different manufacturers worldwide.
Cuktech’s OPC 2.0 worry-free charging system manages temperature intelligently, automatically stops charging when full, and protects battery health over time through smart algorithms and hardware monitoring. Hardware-level safeguards prevent overcharging, overheating, and short circuits, so you can leave your phone charging overnight without worry or anxiety. The power bank is airline-compliant at 38.5Wh, making it ideal for frequent travelers who cross borders regularly.
Whether you’re commuting, traveling internationally, or just need a slim backup for your phone during long days away from outlets, the Cuktech 10 Air fits naturally into modern life. The combination of genuine slimness, fast dual charging modes, magnetic attachment, and real-time display transparency makes it a compelling choice for anyone tired of bulky, outdated chargers.
Choosing the best VR headset for you is the first step into some of the most immersive gaming, entertainment and virtual work experiences available today. Whether you’re exploring new worlds, working out in virtual gyms or collaborating in 3D environments, a great headset can make all the difference. The latest models offer high-resolution displays, improved FOV (field of view) and ergonomic head strap designs that keep things comfortable during extended sessions. Many also support Bluetooth for connecting external accessories like controllers or earbuds.
As the tech has matured, you’ll now find headsets that balance performance with portability, and some even offer a wider field of view to enhance your sense of presence in virtual spaces. From beginner-friendly options to high-end devices built for enthusiasts, there's a VR headset out there for every type of user — and this guide will help you find the one that fits your needs best.
I tend to judge candidates for the best VR headset on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes real design skill to craft something that's well balanced, includes a supportive headstrap, and doesn't feel uncomfortable after 30 minutes.
My test for ergonomics is fairly simple: How long can I wear a headset until I start to feel discomfort? For the most ergonomic devices, like the Quest 3, that could easily be an hour or two. But heavier PC hardware often feels cumbersome after just 15 minutes — you won’t find those kinds of devices in our list of the best VR headsets.
Immersion, meanwhile, comes from having high resolution screens with fast refresh rates, like a 120Hz refresh rate, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. A narrow FOV makes it feel like you're peering through a pair of binoculars, which limits your sense of “presence.” The best VR headsets aim for a wider field of view, helping virtual environments feel more natural and fully surround you.
A wide field of view, on the other hand, can make it seem like you’re actually flying over the globe in Google Earth. We look at a few popular video games, like Superhot, Beat Saber and Pistol Whip, on every headset to judge how immersed we feel and how enjoyable the gaming experience is overall.
The best controllers fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads. We judge controllers based on how easy they are to hold, how they hold up to sweaty gameplay sessions and how easily headsets can track their position in space.
However, it’s important to look at a virtual reality headset’s specs as a whole. Depending on what you’re looking for in yourVR headset, you’ll want to consider factors like your PC’s CPU and graphics card if you plan to use the headset to play the best VR games. You might not need a super powerful PC, but you should check the minimum requirements for the headset you’re looking to purchase. If you’re not looking to invest in a VR headset solely for gaming, features like head tracking allow you to explore your environment just by simply moving your head in the simulator. This often results in a more immersive and realistic experience.
Other VR headsets we’ve tested
HTC Vive Focus Vision
The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.
Meta Quest Pro
As great as the Meta Quest 3 is, the Quest 2 is still a very good entry-level VR headset, and it’s worth considering if it’s on sale below its current $250 list price. The Meta Quest Pro, on the the hand, is an expensive boondoggle best ignored.
HTC Vive Pro 2
Outside of Meta’s hardware, the HTC Vive Pro 2 remains a fantastic PC headset, but it’s far more expensive than the Valve Index, which is more comfortable and offers better audio.
VR headset FAQs
How do VR headsets work?
At the most basic level, a VR headset is simply a high quality screen that you’re holding up to your face. For a wired headset, the actual work of rendering a game is done on either a PC or game console. For completely wireless devices, like the Meta Quest 3, that work is handled right on the headset. They rely on either external sensors, or sensors built into the headsets, to map your physical space. While you can use a traditional gamepad or keyboard and mouse in VR, they typically use motion tracking controllers to immerse you in their 3D environments.
What VR headset is best for full body tracking?
While we’re still waiting for a truly great haptic VR bodysuit to arrive, you can still achieve accurate body tracking with most Steam VR-compatible PC headsets. The Valve Index and HTC Vive Pro 2 both rely on room-tracking sensors that can map your body more effectively than the built-in sensors on competitors. You can also add HTC Vive Trackers to wrist and leg straps, as well as belts, for even better coverage. The Meta Quest 3 doesn’t have any easy body tracking solutions, but you can add Vive trackers when it’s plugged into your PC to mimic a Steam VR headset.
Only a few experiences, like VRChat, take advantage of full body tracking at the moment. Currently there aren’t any body tracking solutions for the PlayStation VR and VR2, but we’re intrigued by the company’s Mocopi body trackers, which were really announced in Japan.
What VR headsets are better than Oculus?
Oculus is the previous name for Meta’s VR hardware. Currently, Meta only supports the Quest 3, Quest 3S and Quest Pro, all of which are wireless headsets. As we explain above, PC VR headsets can generally achieve better quality virtual reality, since they rely on more powerful graphics hardware.
What VR headsets work with Xbox?
Currently, Microsoft’s Xbox consoles don’t support any VR headsets.
Recent updates
November 2025: Updated to include the Apple Vision Pro M5.
April 2025: Updated to include review scores for our top picks, where applicable.
November 2024: Added the HTC Vive Focus Vision to the "others we tested" section.
October 2024: Updated our "best cheap VR headset" top pick to be the Meta Quest 3S.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-headsets-140012529.html?src=rss