The Sideboard That Started as Lines That Never Finished

Most great furniture doesn’t start with a grand vision. It starts with a sketch, usually a messy one, the kind you draw absentmindedly while thinking about something else entirely. Designer Deniz Aktay knows this. His latest piece, the Shift Sideboard, is proof that an unfinished line can sometimes carry more intention than a polished one.

The concept is deceptively simple. Aktay began with a sketch of shifted, incomplete lines, the kind of drawing that would normally get torn out and tossed. But he saw something worth keeping in that incompleteness: a structural idea where two horizontal planes don’t fully align, each one sliding past the other, leaving gaps and openings that feel both accidental and entirely deliberate. That tension between intentional and incidental is what makes the Shift so visually compelling.

Designer: Deniz Aktay

Looking at it from the front, the sideboard reads almost like a typographic letterform. The upper shelf sits shorter, pulled to one side, while the lower platform stretches past it in the opposite direction. The result is a silhouette that feels like it’s mid-motion, caught between two states. It doesn’t try to be symmetrical, and that’s exactly why it works. Symmetry in furniture is safe. This is not that.

From a practical standpoint, those offset gaps aren’t just aesthetic choices. They translate into genuinely useful storage zones. Books stand upright in the open left compartment without needing bookends. A phone charges through a slot in the side wall, with the cable routed out cleanly through the offset gap at the edge, no cable box, no ugly workaround, no strip of tape pretending the cord isn’t there. For anyone who has ever stared at a tangled mess of cables on a media console and felt low-level irritation about it, this is the kind of thoughtful detail that earns real appreciation.

The material choice reinforces the whole mood of the piece. The warm, pale oak tones photograph beautifully against neutral backgrounds, and I imagine they read even better in a real room. There’s a quietness to it. The grain runs consistently across every surface, and the joinery is clean without being precious. It doesn’t have the cold austerity that some minimalist furniture falls into, the kind where you’re afraid to actually put anything on it. The Shift looks like it wants to be used, which is actually a harder thing to achieve than it sounds.

Aktay has been building a following for this kind of work for a while now, and he’s clearly found an audience that’s hungry for furniture that sits somewhere between concept and craft, pieces that look like they belong in a gallery but function like they belong in a home. His earlier work already hinted at this ability to make structure feel expressive without becoming theatrical. The Shift continues in that direction, but with more restraint. It feels more resolved.

My personal read on it: furniture that earns attention through subtlety is almost always more interesting than furniture that shouts. The Shift doesn’t need to be dramatic. The offset lines do the work quietly, and you keep noticing new things about it the longer you look. The way the shadow falls differently on each side. The way the open compartment frames whatever you put inside it. The way the cable route makes a modern inconvenience feel like it was part of the design from the beginning, because it was.

That last part matters more than it gets credit for. Cable management is often an afterthought, tacked on at the end of a design process with a grommeted hole and a prayer. Building it into the structure itself, as a consequence of the form rather than a patch over it, is the kind of decision that separates a design exercise from something you’d actually want to live with. The Shift Sideboard started as an unfinished sketch. Right now, at least conceptually, it feels very finished indeed.

The post The Sideboard That Started as Lines That Never Finished first appeared on Yanko Design.

BOXROOM lets you build a cozy game room for your Steam library

Your game collection says a lot about you. With a cute new game, you can also give your collection a space that's just as personalized. BOXROOM is a building sim where the whole purpose is creating a space to show off your game library. You can select furniture, paint and lighting, then you choose games from your Steam library to display on your virtual shelves. Titles appear in game boxes, giving it a throwback feel to the days where a game collection had to be physical. Once complete, the room serves as a launcher, allowing you to boot up a title from the game box. The demo is available now, and the team said that BOXROOM will launch in early access soon. 

This is a fun idea, although it's unlikely that you'd fit your entire collection into even this virtual space if your Steam library starts to number in the hundreds, or even thousands, of games. As with an IRL space, you'd need a warehouse rather than a cute, cozy room. But if you wanted to have a curated selection of your go-to titles in a customized virtual space, this might be a fun addition to your already sizable collection. Or, if you want a virtual reality take on a similar idea, EmuVR might be worth a look.

This article originally appeared on Engadget at https://www.engadget.com/gaming/boxroom-lets-you-build-a-cozy-game-room-for-your-steam-library-215349560.html?src=rss

The Ping Pong Tables at This French School Have No Rules

Most of us learned to play ping pong the same way: flat table, net in the middle, bounce, smash, repeat. The rules were never really up for debate. You either knew them or you didn’t, and the table gave you very little room to imagine doing things differently. That’s exactly the kind of thinking French architecture studio Exercice decided to challenge.

Their project, called Ping Pong Park, recently landed at a high school in Ingré, France, and it is not your standard schoolyard furniture. Exercice installed four table tennis tables on the school grounds, each one looking like it wandered out of an art gallery and accidentally became a playground fixture. They were designed to make children question the rules, experiment with play, and figure out how the game works for them, not for a referee.

Designer: Exercise

The four tables each have a distinct character. The Rebound table has raised sides that expand the playing surface vertically, so the ball doesn’t just travel across the table. It can careen off walls you didn’t anticipate. Every rally becomes a small physics experiment. The Golf table narrows at the centre and features holes on either side that can count as a winning point or a foul, depending entirely on what players decide before the match starts. Even the geometry pushes you toward longer, more strategic shots. Then there’s the Rotating table, which is circular and designed for tournante, the French schoolyard favourite where multiple players run around the table taking turns hitting the ball. The round shape accommodates up to six or seven players and keeps everyone moving, which means the social energy is essentially designed into the form.

Exercice describes these as “social sculptures: accessible, participatory and constantly evolving through collective appropriation.” That’s a mouthful, but it’s also kind of perfect. The tables aren’t static objects kids use and then forget. They change meaning every time a new group decides what the rules are going to be that afternoon. One day the holes in the Golf table are winning points. The next, they’re instant fouls. The table is genuinely indifferent either way, and that neutrality is the whole idea.

I love this approach because it trusts kids to be more interesting than we usually give them credit for. The whole premise assumes that children are capable of designing their own experience if you give them the right starting point. A regulation ping pong table says: here are the rules, now compete. The Ping Pong Park tables say: here’s a surface, now figure it out. That’s a subtle but genuinely different message about what play is for, and what sports equipment is really supposed to do.

The design itself holds up visually, which matters more than it might seem. The tables are made from galvanised steel and high-pressure laminate, built to survive daily use, not just an exhibition. They have clean, confident shapes that could hold their own as standalone sculptures in a public space. Exercice has framed them that way deliberately, noting that each table has a “distinctive aesthetic identity” that allows it to function as an autonomous artwork. The fact that they’re also durable enough for a schoolyard is the point. Art that only survives gallery conditions is less interesting to me than art that survives contact with twelve-year-olds.

The complete range, including indoor and outdoor versions, is available through French brand Nedj. So while the Ingré school installation is the most visible showcase right now, these aren’t a one-off concept piece locked behind a museum velvet rope. They’re in production, which means the logic behind them, that sports equipment can also be social infrastructure, is something other schools and public spaces could genuinely access. That’s the part that feels most exciting. Good ideas should travel.

Play is serious business when it’s done well. Exercice seems to understand that the best playground equipment doesn’t hand children a script. It hands them a question. And a ping pong paddle.

The post The Ping Pong Tables at This French School Have No Rules first appeared on Yanko Design.

This Frankenstein PlayStation PCB reads games from microSD and outputs video over HDMI

We're living in the golden age of retro console modding. If you have an old Game Boy Advance lying around, it's possible to give it a new lease on life with aftermarket parts like an IPS display and USB-C charging. But as amazing as those mods are, most still require an original GBA motherboard with a working processor and RAM. That's what makes the PlayStation Hybrid from YouTuber Secret Hobbyist so cool. Over the past couple of months, they've been working to design, prototype and build the ultimate PlayStation PCB, one that incorporates the best parts of different model revisions while adding a couple of modern conveniences. 

The specific motherboards Secret Hobbyist's PCB pulls parts from are the PM-41 v2 and the PU18, with the former being a PSOne board while the latter was sourced from a "phat" model. The decision to incorporate parts from different PlayStation variants makes a lot of sense if you know something about the history of the console. Between the release of the PlayStation in 1994 and the smaller PSOne in 2000, Sony made multiple revisions to the original design to address hardware issues and eke out cost savings. 

One component that you can find on older models, but not the PSOne, is an Asahi Kasei-made digital-to-analog audio converter (DAC). Over the years, this DAC has gained something of a cult following among audiophiles, with some of the earliest models like the SCPH-1000 and SCPH-3000 being particularly sought after as CD players because they also came with RCA outputs, a feature Sony later cut from subsequent revisions. As for the PU18, it has a part that makes it compatible with the X Station, a CD replacement that allows a modded PlayStation to read games from a microSD card.   

From the PSOne, Secret Hobbyist sourced the console's GPU and CPU, which are more power efficient than the ones found on its older siblings. Lastly, they incorporated an FPGA chip from a Hispeedido mod kit to make their hybrid PlayStation capable of outputting video over HDMI.

The final result is a custom PCB that is even smaller than the PSOne's PM-41 v2, draws less than two watts of power and works with modern displays. That power draw means the Hybrid PlayStation could be engineered to be a handheld. Secret Hobbyist still has yet to design an enclosure for their new Frankenstein console, but judging from the comments on their video, people are excited to see the final result. In the meantime, be sure to watch the full video to learn more about the project and see some incredible soldering work.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/this-frankenstein-playstation-pcb-reads-games-from-microsd-and-outputs-video-over-hdmi-211002114.html?src=rss

Deus Ex game studio Eidos Montreal cuts 124 jobs

Another day, another announcement of game industry job cuts. The latest restructuring is happening at Eidos Montreal, which stated that 124 people are being laid off. As with so many similar cuts, the studio's LinkedIn post credited the downsizing to "a result of changing project needs and impacts across production and support teams." The company is also parting ways with its studio head, David Anfossi. 

Eidos Montreal has worked on titles within the Deus Ex and Tomb Raider franchises, as well as Marvel's Guardians of the Galaxy and Marvel's Avengers games. It is one of the many companies owned by Embracer Group, which snapped up a bunch of studios but has been stuck in a downsizing in a loop following an expensive restructuring of its own gaming empire during 2023 and 2024. That activity reportedly included axing a planned new Deus Ex game that Eidos Montreal was working on.

The post from Eidos Montreal didn't specify what projects it is currently active on, although it has said it is involved with the upcoming Grounded 2 from Obsidian Entertainment and the reimagined Fable from Playground Games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/deus-ex-game-studio-eidos-montreal-cuts-124-jobs-205057796.html?src=rss

LEGO Minesweeper Captures the Windows 95 Game That Ruined Office Productivity

If you worked in an office during the Windows 95 era, you knew the drill. The boss walks past, you alt-tab from Solitaire to a spreadsheet, and if you’re feeling particularly bold, you minimize Minesweeper and hope nobody notices the gray grid burned into your retinas. The game was a workplace epidemic, a logic puzzle disguised as a productivity killer, and it came free with every copy of Windows from 1992 onwards. Robert Donner and Curt Johnson created it for Microsoft in 1990, and within a few years, conservative pundits were literally calling it a threat to American business productivity.

LEGO builder carlos_silva94 has taken that gray grid of anxiety and turned it into something you can hold, a fully functional brick-built recreation of the classic game complete with textured tiles, working digital displays, and that iconic yellow smiley face that judged your every click. The build captures the aesthetic of Windows 95 with surprising accuracy, from the raised tile surfaces to the seven-segment displays counting down your mines and ticking up your time. It’s desk toy nostalgia executed in the exact medium that makes sense for anyone who spent their childhood (or their entire career) staring at numbered squares and sweating over where to click next.

Designer: carlos_silva94

The grid itself uses LEGO’s textured tiles to differentiate between covered squares (those nerve-wracking gray unknowns) and revealed tiles showing the numbered clues. The numbers themselves appear to be rendered using printed tiles or stickers, capturing that chunky digital font that defined early computer graphics. The digital displays at the top, showing both the mine counter and the timer, are built using classic seven-segment configurations, the kind that would tick up second by second while you frantically tried to deduce which square was safe and which one would end your game in a shower of pixelated explosions.

My favorite detail, however, is that yellow smiley face sitting front and center. In the original game, that face was your emotional barometer. Click a tile and it would wince in anticipation. Hit a mine and it would go cross-eyed with cartoon death. Clear the board and it would throw on sunglasses like it had just won a prize. Here, rendered in LEGO form, it just sits there with that same placid expression, a tiny plastic reminder of all the times you gambled on a 50/50 guess and lost spectacularly.

The build is designed to be customizable, which is a smart move given the nature of the game. Carlos mentions that builders could easily swap tiles to create their own puzzles, turning this from a static display piece into something you could actually interact with. Whether that means physically rearranging LEGO tiles to simulate a Minesweeper game or just using it as a conversation starter on your desk, the modularity adds a layer of functionality that elevates it beyond pure nostalgia bait.

What makes this particularly appealing as a potential LEGO Ideas set is how perfectly it fits the “desk toy for adults who grew up with this stuff” category. It’s compact, rectangular, instantly recognizable, and carries enough cultural weight that anyone who spent time on a Windows PC between 1992 and 2012 will immediately get it. LEGO has leaned into retro tech and gaming nostalgia before with sets like the NES and the Atari 2600, and Minesweeper occupies that same cultural real estate. It’s a piece of digital history that defined an era of computing, rendered in a format that actually makes sense to build with bricks.

The MOC currently sits at just over 1,100 supporters on the LEGO Ideas platform, with 578 days left to reach the 10,000 vote threshold that triggers an official LEGO review. If this brings back memories of frantic clicking, pattern recognition, and the cold dread of accidentally right-clicking when you meant to left-click, head over to the LEGO Ideas page and cast your vote. Just try not to lose an entire afternoon doing it.

The post LEGO Minesweeper Captures the Windows 95 Game That Ruined Office Productivity first appeared on Yanko Design.

Nothing-Inspired A X1 keyboard concept is a creative control hub that maintains its minimalist appeal

Nothing’s unique design language has inspired many gadgets and concept designs, and this one is no different. Just like the Nothing NK-1 keyboard which follows the brand’s transparent aesthetics, the minimalist form factor, and the signature font, this concept keyboard is one for fans who have always wanted a Nothing keyboard.

This concept looks like an inspirational cocktail of Nothing and Teenage Engineering with the color choices and the knobs. The designer calls it the A X1 keyboard, and I absolutely love the idea since so many keyboards go for the trending RGB backlit formats. This one stands out for its minimalist yet nerdy vibe.

Designer: Fadi Alagi

The left side of the keyboard is occupied by the knobs, a slider for toggling functions, and a small circular display showing the current tools in software applications. These include color picker, text selection, cropping, eraser and other contextual commands that can change depending on the software being used. By dedicating a small control hub to the side, the concept emphasizes workflow efficiency while keeping frequently used functions within easy reach.

The compact display plays an important role in making the keyboard feel more interactive. Instead of relying solely on key combinations or on-screen menus, the display offers quick visual feedback for selected tools and settings. This allows users to move between functions without breaking their creative flow, which could be especially useful for designers, editors, and digital artists who often rely on rapid tool switching.

Visually, the keyboard continues to echo Nothing’s recognizable aesthetic language. Subtle graphic markings and carefully spaced typography reinforce the clean, futuristic feel, while the restrained color accents add personality without overwhelming the overall minimalism. The physical knobs further enhance the tactile experience. Instead of treating the keyboard purely as a typing tool, the design imagines it as a broader control interface for creative workflows. Rotating knobs could potentially adjust parameters such as volume, brush size, timeline scrubbing, or zoom levels depending on the active application, making the keyboard more versatile than conventional models.

The post Nothing-Inspired A X1 keyboard concept is a creative control hub that maintains its minimalist appeal first appeared on Yanko Design.

Meta is testing an Instagram Plus subscription service with exclusive features

Meta is testing a new subscription service for Instagram that offers users "exclusive" features like the ability to post Stories for longer than 24 hours. Screenshots promoting "Instagram Plus" have been spotted by users in the Philippines and Mexico in recent days. 

According to screenshots shared by social media consultant Matt Navarra, a subscription to Instagram Plus comes with a number of Story-focused features not otherwise available to Instagram users. This includes the ability to create multiple "audiences" for Stories posts, see info about who has rewatched your Story, search the list of people who have viewed your Story, preview Stories posts, extend Stories longer than 24 hours and create  "spotlight" Stories. It also mentions something called “super hearts” for reacting to Stories.

A spokesperson for Meta confirmed the test to Engadget, saying that Instagram Plus is currently available in “a few countries,” but didn’t say which. A dedicated help page on Meta's website says that this feature is not available to everyone right now.”  The spokesperson confirmed the feature list shown below, and added that “preview” would allow people to see some of another user’s Story without “showing up as a viewer” and that Stories posts could be extended for an additional 24 hours. “Our hope from these tests is to understand what’s most valuable to people in a premium feature set,” the spokesperson said.

A list of features that come with Instagram Plus subscriptions.
A list of features that come with Instagram Plus subscriptions.
Threads

It seems that early versions of the service are priced fairly cheaply, with the prices in the Philippines landing at 65 PHP (about $1.07 in USD) a month and in Mexico at $39 MXN (about $2.15 in USD) a month. Meta is also offering prospective users a free one-month trial of the service.

The idea seems to be closely modeled after Snapchat+, which also offers bonus features to the app's power users. Launched in 2022, the service has racked up more millions of subscribers and has become a significant driver of non-advertising revenue for the company.

Now, Meta is looking to boost its subscription revenue too. The company said earlier this year it would test new types of subscriptions, including those focused on AI features. Elsewhere, Meta has also been pushing its Meta Verified subscriptions more aggressively. Over the last several weeks, I've repeatedly seen promotions for discounted Meta Verified plans with an initial one-month trial starting at $1 (the cheapest Meta Verified plans typically start at $14.99/month). The company has also recently tested link-sharing features in Instagram captions for subscribers and limits on link-sharing on Facebook for non-subscribers. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-an-instagram-plus-subscription-service-with-exclusive-features-181215180.html?src=rss

OkCupid settles FTC case on alleged misuse of its users’ personal data

Match Group and its subsidiary OkCupid has finally settled a lawsuit with the Federal Trade Commission that dates back to its alleged sharing of user data back in 2014. According to the lawsuit, the FTC accused OkCupid of inappropriately sharing personal user data that includes photos and location info with a third party company, Clarifai, which offers AI-powered software for uses like facial recognition and content moderation.

According to the FTC, OkCupid's privacy policy at the time noted that the company wouldn't share a user's personal information with others, except for some cases including "service providers, business partners, other entities within its family of businesses." However, the lawsuit accused OkCupid of sharing three million photos of its users to Clarifai, which the FTC claims is a "unrelated third party" that didn't fall under the allowed entities. On top of that, the lawsuit alleged that OkCupid didn't inform its users of this data sharing, nor give them a chance to opt out.

"While we do not admit any wrongdoing, we have settled this matter with the FTC with no monetary penalty to resolve an issue from 2014 and move forward," an OkCupid spokesperson told Engadget, adding that the allegations don't reflect how OkCupid operates today. "Over the years, we have further strengthened our privacy practices and data governance to ensure we meet the expectations of our users."

Moving forward, the settlement would "permanently prohibit" Match Group, which owns OkCupid, and Humor Rainbow, which operates OkCupid, from misrepresenting what kind of personal information it collects, the purpose for collecting the data and any consumer choices to prevent data collection. Even after the 2014 incident, OkCupid was found with security flaws that could've exposed user account info but, which were quickly patched in 2020.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/okcupid-settles-ftc-case-on-alleged-misuse-of-its-users-personal-data-175159228.html?src=rss

KFC Brazil Wants to Dress You the Way It Dresses Its Chicken

I love fried chicken as much as the next person. Probably more. So when KFC Brazil announced it was offering to customize your actual clothes with a fabric texture inspired by its iconic crispy coating, I had questions. Not the skeptical kind. More the “can they do that with a tote bag, and if so, when?” kind.

The concept is called the KFC Wardrobe, created by Lola\TBWA Brasil. The logic behind it is almost too simple to ignore. KFC’s most recognizable feature, that golden, seasoned crust Colonel Sanders spent a lifetime protecting, shares a lot of DNA with what fashion has always celebrated: something original, textured, and completely impossible to replicate. The KFC Wardrobe takes that parallel seriously and makes it completely, earnestly literal.

Designer: Lola\TBWA Brasil

Here’s how it worked: buy a medium bucket of KFC fried chicken, bring your own clothing to the brand’s flagship store in São Bernardo do Campo, and show your receipt. Eligible items included jackets, coats, jeans, skirts, bucket hats, tote bags, and waist bags. Leave them behind, and within three weeks, they’d come back to your door with a fabric treatment that mimics the texture of fried chicken breading applied to the surface. Crunchier. More textured. Somehow more interesting than before.

The promotion ran for just three days, from March 27 to 29, which makes “limited edition” feel like an understatement. It kicked off during Design Week at BAFU, described as one of São Paulo’s most prominent and respected creative hubs. KFC set the whole thing up as Colonel Sanders’ atelier. An atelier. For a fried chicken brand. I had to read that phrase twice before I could fully commit to it, and then I decided it was actually one of the most correct things anyone has said about fashion in years.

It’s worth noting that KFC has been leaning into fashion for a while now, and with increasing conviction. KFC Australia dropped a streetwear collection during Australia’s Fashion Week in 2023. KFC UK has been particularly active, releasing a ten-piece distressed leather range with Aries and collaborating with designer Sinead Gorey on a London Fashion Week show, both in 2025. At this point, the brand has clearly decided it belongs at the table, and the fashion world has quietly and somewhat bafflingly agreed.

But the KFC Wardrobe does something the earlier drops didn’t. It doesn’t ask you to buy a new KFC product. It asks to work with what you already have. That’s a fundamentally different creative stance. Most brand-adjacent fashion moves are wearable advertisements dressed up in aesthetic language. This one is a genuine collaboration with your existing wardrobe, and that’s more interesting and, honestly, a lot more respectful. KFC isn’t asking you to represent the brand. It’s asking to be part of your look, on your terms.

Fernanda Harb, KFC Brazil’s marketing director, described the initiative as a way to “expand the relationship and closeness between the brand and its customers beyond just food.” Lola\TBWA made that statement mean something real by developing an actual textile treatment, not a printed graphic or an embroidered logo, but a physical crunch-inspired texture applied to fabric. The crispy coating became the design language. That’s a design decision, not just a marketing one, and the difference shows.

The whole thing works because the metaphor at its center is genuinely earned. Fashion has always celebrated what can’t be copied. So has Colonel Sanders, for decades. You can eat KFC your whole life and never come close to the recipe. The KFC Wardrobe takes that same mystery and stitches it into your denim jacket, and that’s a creative idea worth wearing more than once.

KFC Brazil committed to the bit fully and without apology. And now there are people walking around São Paulo in textured, crunch-finished jackets, wearing their taste on their sleeves, quite literally. Fashion has come full circle, and I’ve never been this hungry for what comes next.

The post KFC Brazil Wants to Dress You the Way It Dresses Its Chicken first appeared on Yanko Design.