The Crypto.com guy bought AI.com (and a Super Bowl ad)

Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.

AI.com's main offering is an AI agent that "operates on the user’s behalf — organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks — the company's press release mentions trading stocks and updating a dating profile, for example — while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.

Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely. 

Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency. 

This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss

HEINZ Put Ketchup on Tap, and Game Day Will Never Be the Same

Abundance defines the modern football watch party. Chips come in oversized bowls, wings arrive by the tray, and drinks are rarely poured one glass at a time. Yet one essential element of the game day ecosystem has remained painfully under-engineered. The ketchup bottle, small, squeezable, and deceptively fragile, has long been the weakest link in an otherwise well-orchestrated snack spread. And during football’s biggest game of the year, that failure is almost inevitable.

This season, HEINZ decided to redesign the ritual!

Designer: HEINZ

Ahead of the Big Game, the brand has introduced the HEINZ KegChup, a stainless steel, 114-ounce keg filled entirely with its unmistakably rich ketchup. The idea borrows directly from beer culture, a space that solved the problem of running out long ago. Football fans understand this instinctively. When something matters to the experience, it is engineered for scale. It is put on tap!

For decades, beer has been treated as the centerpiece of watch parties, designed for endurance across four quarters. Food, however, has quietly taken on an equally important role. The Big Game is now the second-largest food holiday in the US, with the majority of fans watching from home and preparing their own snacks. Fries, sliders, nuggets, and hot dogs are not just menu items. They are structurally dependent on ketchup. Yet the condiment itself has remained confined to packaging designed for moderation rather than momentum.

The HEINZ KegChup flips that logic entirely. Standing 19.5 inches tall and fitted with a tap-style spigot, the keg is unapologetically excessive. It removes the need to squeeze carefully, ration servings, or keep a backup bottle hidden in the fridge. Instead, it allows ketchup to flow freely throughout the game. Pour, dip, repeat. No interruptions. No halftime shortages.

From a design perspective, the KegChup does more than scale volume. It reframes ketchup as infrastructure. The spigot becomes a visual and functional anchor on the snack table, much like a beer tap at a tailgate. The stainless steel body signals durability and seriousness, while the familiar HEINZ branding ensures the object reads as trustworthy rather than novelty. The result is playful, but grounded in real use behavior.

The product also reflects a feedback-driven design approach. After teasing the concept on Instagram last fall, HEINZ saw nearly 1 million views and thousands of fan interactions, effectively validating the idea before it became physical. That momentum has now translated into a limited rollout, with fans able to enter a social giveaway and sign up for exclusive access ahead of a broader limited edition release planned for the start of the 2026 football season.

In a category often focused on new flavors or packaging tweaks, the HEINZ KegChup stands out by redesigning the ritual itself. It acknowledges a simple truth of football culture. Running out of ketchup can feel like a bigger party foul than a dry keg. By putting its most iconic product on tap, HEINZ is not just solving a supply problem. It is designed for the emotional rhythm of game day, from kickoff to the final whistle.

When the clock is ticking, the crowd is hungry, and the stakes are high, the last thing anyone should be worrying about is whether there is enough ketchup left.

The post HEINZ Put Ketchup on Tap, and Game Day Will Never Be the Same first appeared on Yanko Design.

LEGO Finally Made Luna Lovegood’s House and It Has a Working Light Projector

The Lovegood house appeared in just one Harry Potter film, yet its impact resonates throughout the entire Deathly Hallows storyline. Within those curved walls, Harry, Ron, and Hermione learned the truth about the Deathly Hallows. Within those same walls, they discovered the painful lengths a desperate father would go to save his daughter. The location became synonymous with both revelation and betrayal.

LEGO set 76467 transforms this cinematically significant dwelling into a buildable display piece. The design showcases half of the cylindrical structure, allowing access to meticulously crafted interior spaces across multiple floors. Five minifigures, including Luna in her distinctive purple outfit and a menacing Death Eater, let builders recreate the tense confrontation that defined this chapter of the story.

Designer: LEGO

LEGO’s decision to finally produce this set feels long overdue. The Harry Potter line has given us Hogwarts in every configuration imaginable, multiple iterations of Diagon Alley, the Knight Bus, the Burrow, and even Hagrid’s Hut. But the Lovegood residence, despite its narrative weight in Deathly Hallows Part 1, has remained conspicuously absent until now. Perhaps the unusual architecture made it a challenging prospect. That cylindrical tower, leaning slightly, covered in eccentric vegetation, doesn’t fit the typical LEGO building aesthetic. The cross-section approach solves this beautifully, giving you the iconic silhouette while making the interior actually playable.

At 764 pieces for $89.99, the pricing sits right in LEGO’s mid-range sweet spot. That breaks down to roughly 11.8 cents per piece, which aligns with their standard Harry Potter pricing model. The set measures 29 cm tall, 22 cm wide, and 10 cm deep when completed. For context, that’s roughly the height of a standard wine bottle, so it commands presence on a shelf without dominating your entire display space. The proportions work because the Lovegood house always looked like it defied physics anyway, so the compressed depth of the cross-section design feels authentic to the source material.

They stuck a light brick projector in there that casts images from the Tale of the Three Brothers onto a wall panel. Could they have just printed a tile with the Deathly Hallows symbol and moved on? Absolutely. Did anyone expect them to build a functional projection mechanism? Not really. But here we are. You can actually stage that scene where Xenophilius lays out the entire legend while Harry, Ron, and Hermione sit there processing the fact that they’ve been hunting MacGuffins this whole time. The Erumpent horn sits nearby waiting to explode and wreck everything, because of course it does.

The minifigure roster mirrors the famous Deathly Hallows scene. Harry and Hermione show up in their grim Deathly Hallows gear, not their Hogwarts uniforms. Xenophilius looks appropriately wrecked, which tracks for a father about to betray three teenagers to Death Eaters. Luna appears in purple pajamas because she’s literally imprisoned upstairs during this whole mess. Speaking of Death Eaters, one comes included to represent the threat bearing down on everyone. Then there’s that translucent blue Hare Patronus, part of LEGO’s 25th anniversary collectible series. If you’re chasing the full Patronus collection, you need this set. LEGO knows exactly what they’re doing with that incentive structure.

Available now at LEGO’s standard retail channels, this set fills a gap that honestly shouldn’t have existed this long. The Lovegood house carries weight in the Potter narrative that far exceeds its single-film appearance, and watching LEGO finally commit to that weird cylindrical architecture feels oddly validating. Will it fly off shelves like a Hogwarts Castle release? Probably not. But for people who actually care about Deathly Hallows beyond the surface-level plot points, having Xenophilius’s desperate gambit immortalized in brick form matters. Plus that light projector gimmick will look absurdly cool in low lighting, which might be reason enough to grab it before LEGO inevitably retires the set and secondary market prices get stupid.

The post LEGO Finally Made Luna Lovegood’s House and It Has a Working Light Projector first appeared on Yanko Design.

Apple will reportedly allow third-party AI assistants in CarPlay

Apple plans to allow third-party voice-controlled AI apps in CarPlay, Bloomberg reports. Siri is the default voice assistant for things like controlling music and looking up directions, but future AI apps in CarPlay could handle the complicated, open-ended requests Siri can't answer.

The expanded support would let developers like OpenAI or Google offer versions of their ChatGPT and Gemini apps for CarPlay. Similar functionality is possible just by connecting a smartphone to a car over Bluetooth and using an AI app's voice mode, but CarPlay support would presumably make the process a little more seamless. 

Not so seamless that it replaces Siri, however. Bloomberg writes that these third-party apps won't be able to replace the Siri button in the CarPlay interface or use their own wake words ("Hey Google," etc.). Instead, anyone who wants to spend a long drive talking to Gemini will have to open the app first. That could cut down on the utility of using one of these apps, but Apple presumably wants to get Siri to a place where CarPlay users prefer it as their in-car assistant anyway.

Apple and Google recently announced that Gemini would power future versions of Siri and Apple Foundation Models, the AI models underpinning Apple Intelligence. The delayed, updated version of Siri Apple introduced alongside Apple Intelligence in 2024 is supposed to be able to take actions on user's behalf, work across apps and understand the context of what's on screen, all things Gemini can currently do. Reports suggest Apple wants to eventually use Google's Gemini models to transform Siri into a proper conversational chatbot, too. That future version of the voice assistant could be right at home in CarPlay.

This article originally appeared on Engadget at https://www.engadget.com/transportation/apple-will-reportedly-allow-third-party-ai-assistants-in-carplay-213432646.html?src=rss

Urwerk 100V “LightSpeed” Ceramic limited-edition watch tracks propagation of light through space

The way life moves on earth, we often undermine the vastness of the universe and the simple fact that whatever we see in it is always already the past. Now, Urwerk has conceptualized a limited-edition timepiece that merges concepts of time and space showcasing the time light takes right from the sun to reach each planet in the solar system. The Urwerk UR-100V “LightSpeed” Ceramic is a timepiece that translates the journey of light across the solar system in a mechanical watch display.

The brainchild of Felix Baumgartner and Martin Frei, co-founders of the Swiss-watchmaker established in 1997, the UR-100V features the company’s iconic satellite display, differing in a way to display propagation of light across the solar system – telling time it takes a sunbeam to reach the eight different planets. So instead of just marking hours and minutes, this watch, with a white ceramic composite case, creates the wandering satellite display into a moving cosmic reference point.

Designer: Urwerk

“Wearing this creation (the UR-100V “LightSpeed” Ceramic) is like carrying a fragment of the universe on the wrist, a miniature vision of the cosmos scaled to human perception,” Martin Frei said about the watch measuring 43mm wide and 51.7mm long. About 14.55mm at the highest point, the UR-100V features Urwerk’s proprietary white ceramic case with silver fiberglass fabric and carbon inserts. The case with a screw-down crown offers durability to the timepiece with cosmic-inspired aesthetics.

The dial has been tweaked to achieve the latter. When the hour satellite leaves the minute track, it follows the path of light, tracing the journey of a sunbeam from the Sun toward the eight planets in our solar system. The astronomical data is converted into mechanical motion with exact scientific data points like 3 minutes required for sunlight to reach Earth or 4.1 hours it takes to reach the farthest planet Neptune.

The UR-100V LS Ceramic draws its power and finesse to pull of the celestial brilliance from the in-house calibre UR 12.02. The self-winding mechanical movement by Planetary Turbine Automatic System beats at 28,800 vibrations per hour and provides the watch with a 48-hour power reserve. Water-resistant up to 5ATM, the Urwerk timepiece features micro-blasted, DLC-treated grade 5 titanium caseback revealing a satisfying sight of a self-winding rotor inside.

The UR-100V LightSpeed Ceramic comes with two choices of strap colors. It’s a textured rubber strap in black or white color. The limited-edition watch is priced at 67,000 CHF (approx. $86,500) and is available on the company’s official website. We are not sure how many units of the watch are going to be available, but we are sure the watch will sell out really fast for its ability to track propagation of light through space.

The post Urwerk 100V “LightSpeed” Ceramic limited-edition watch tracks propagation of light through space first appeared on Yanko Design.

Disney+ loses access to Dolby Vision in some European countries

Disney+ subscribers in some European countries have lost access to advanced HDR features like Dolby Vision, TechRadar and FlatpanelsHD report. The issue was first spotted by German Disney+ subscribers on Reddit, but currently also impacts subscribers in Portugal, Poland, France and the Netherlands, according to FlatpanelsHD.

"Dolby Vision support for content on Disney+ is currently unavailable in several European countries due to technical challenges," Disney said in a statement. "We are actively working to restore access to Dolby Vision and will provide an update as soon as possible. 4K UHD and HDR support remain available on supported devices."

If the issue is in fact a technical one, it seems like it could be around for the long-term. Disney has removed any reference to Dolby Vision from its Disney+ video quality support page in Germany. As of now, the company lists HDR10 as its default HDR format, despite Dolby Vision support being a feature of Disney+ for several years now. 

FlatpanelsHD writes that the real issue might be legal, rather than technological. A company called InterDigital won an injunction in a German court against Disney in November 2025 because it violated at least one of the company's patents on streaming video technology. The injunction specifically requires Disney to stop violating InterDigital's patent on "a method for dynamically overlaying a first video stream with a second video stream comprising, for example, subtitles." It's not entirely clear how that plays into the company offering Dolby Vision in Europe, but it would explain why subscribers in Germany were some of the first people to notice Dolby Vision's absence.

Engadget has contacted Disney for more information about Disney+'s missing HDR support and whether InterDigital's injunction played a role. We'll update this article if we hear back.

Mentions of Dolby Vision were also stripped out of the US version of Disney+'s video quality support page. InterDigital hasn't won an injunction in the US, but the company is pursuing a patent case against Disney in the United States District Court for the Central District of California. That doesn't necessarily mean Dolby Vision support will be taken from US subscribers next, but it does suggest there's more happening here than just technical challenges.

Update, February 6, 3:44PM ET: The original version of this article included mention of Disney+ losing HDR10+ support in Europe, but Disney says it never offered HDR10+ in that region. The article has been updated accordingly.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-loses-access-to-dolby-vision-in-some-european-countries-193930702.html?src=rss

The new trailer for The Super Mario Galaxy Movie shows Yoshi absolutely devouring a Magikoopa

The long wait for The Super Mario Galaxy Movie is nearly over, as the film hits theaters on April 1. To keep the hype train rolling, Illumination and Universal Pictures have dropped a short new teaser. It's exactly 30 seconds long, so you'll probably be seeing it again on TV this Sunday during the Super Bowl.

It does feature some nifty footage that we haven't seen before, including a hungry Yoshi absolutely devouring a Magikoopa. There are also shots highlighting the star cannons from The Super Mario Galaxy games and one shot that shows Rosalina bodying Bowser Jr.

There seems to be a plot point in which Princess Peach and Toad head to some sort of sci-fi mega-city, which should be fun. There's an Octoomba living there, another shout-out to the OG Wii game.

As previously stated, the hotly-anticipated sequel arrives on April 1. The Super Mario Bros. Movie was a total smash, grossing nearly $1.4 billion and becoming one of the most successful animated films ever made. We found the original to be a fun, but safe, trip to the Mushroom Kingdom.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-trailer-for-the-super-mario-galaxy-movie-shows-yoshi-absolutely-devouring-a-magikoopa-191807037.html?src=rss

Noble Audio has released a USB-C Bluetooth dongle for high fidelity transmission

Noble Audio has announced the Sceptre, a pocket-sized USB-C Bluetooth transmitter meant to boost wireless audio quality from phones, laptops and tablets. The device is intended to exceed the quality offered by a device's existing hardware.

Sceptre is powered by Qualcomm's QCC5181 Bluetooth chipset and supports LDAC, aptX Adaptive, AAC and SBC codecs. Of course, to take advantage of the high quality codecs you'll need a pair of headphones that support them. The dongle has a reported wireless range of roughly 66 feet.

Listeners use the Noble app for initial pairing and can then move the dongle between compatible USB-C devices. It also supports pass-through charging with USB-C so users can charge their devices while listening. The company says Sceptre is compatible with iOS, Android and Windows, and the company confirmed with Engadget that iPhones 15 and newer are supported.

We've been pleased in the past with Noble Audio products, like the FoKus Apollo headphones, or the FoKus Rex5 earbuds. The Sceptre from Noble Audio is available for $70.

This article originally appeared on Engadget at https://www.engadget.com/audio/noble-audio-has-released-a-usb-c-bluetooth-dongle-for-high-fidelity-transmission-191655786.html?src=rss

Four Robot Arms Just Built a Farm House That Prints Its Future

Picture this: four robotic arms working in perfect harmony, tracing circular patterns like some kind of futuristic dance performance. But instead of creating art, they’re printing the walls of an actual farm. Welcome to Itaca, a project that just wrapped up its construction in the hills of Northern Italy, and it’s changing how we think about building homes.

WASP, the Italian company behind this audacious venture, just finished printing the walls of what they’re calling the first certified 3D-printed construction in Italy. Located in their Shamballa open-air laboratory, Itaca isn’t just a quirky experiment. It’s a fully functional, self-sufficient farm designed to house a family of four while producing its own food and energy.

Designer: WASP

The whole concept sounds like something from a sci-fi novel, but the execution is surprisingly grounded in ancient wisdom. The farm’s design takes inspiration from mandala geometry, with four robotic arms positioned at the vertices of a hexagonal structure. These machines use a lime-based printing material that allows the facades to regulate their temperature naturally, breathing like a living organism. No air conditioning required.

What makes Itaca genuinely fascinating is how it challenges our assumptions about both technology and sustainability. The walls aren’t just printed and left hollow. They’re packed with rice husks sourced from agricultural waste, creating natural insulation that keeps the interior comfortable year-round. The radiant heating systems and electrical installations are embedded directly during the printing process, which means less construction time and fewer workers needed on site.

But WASP didn’t stop at the structure itself. They’ve integrated 3D-printed vertical hydroponic systems that ensure fresh vegetables all year round using minimal water. The entire setup operates on a circular micro-economy model, where waste from one system becomes fuel for another. It’s the kind of closed-loop thinking that environmentalists have been advocating for decades, finally made tangible through advanced manufacturing.

Massimo Moretti, WASP’s founder, first unveiled Itaca at Italian Tech Week in Turin as part of the company’s broader vision to democratize sustainable housing. The real genius here is accessibility. The Crane WASP system used to build Itaca is designed to operate even in remote areas, making it possible to replicate this model worldwide. You don’t need massive infrastructure or armies of specialized construction workers. Just the machine, locally sourced materials, and the digital blueprints.

This approach to construction could be transformative for communities dealing with housing shortages or natural disasters. Traditional building methods require extensive supply chains, skilled labor, and months of work. With 3D printing, the timeline compresses dramatically, and the environmental footprint shrinks considerably. Using local materials means less transportation, fewer emissions, and buildings that are naturally suited to their climate. The ventilation system deserves special attention too. It’s designed to allow air to flow through the interior spaces continuously, transforming Itaca into what WASP calls a living house. This isn’t just clever branding. The structure literally responds to environmental conditions, adjusting naturally without mechanical systems that consume energy and break down over time.

What’s striking about Itaca is how it sidesteps the typical debate between high-tech solutions and traditional wisdom. It’s both. The robotic arms and digital design tools represent cutting-edge technology, while the materials and principles draw from centuries of vernacular architecture. Rice husks and lime have been used in construction for millennia because they work. WASP 3D Build, the startup within WASP dedicated to printed construction, executed the project using technology that’s already proven and available. This isn’t a prototype languishing in a research lab. It’s a real building that people will actually live in and farm around. That’s the difference between innovation theater and genuine progress.

The implications extend beyond individual homes. If this model scales, it could reshape how we approach rural development, affordable housing, and disaster relief. Instead of shipping prefabricated structures across continents, communities could print buildings on demand using materials from their own backyards. The rapid transmission of information through digital files means a successful design in Italy could be adapted and printed in Peru or Indonesia within weeks. Itaca represents something rare in architecture: a project that’s simultaneously visionary and practical, high-tech and humble. It proves that sustainability doesn’t require sacrifice or compromise. Sometimes it just requires thinking differently about the tools we have and the wisdom we’ve inherited.

The post Four Robot Arms Just Built a Farm House That Prints Its Future first appeared on Yanko Design.

This Asthma Nebulizer Looks Like a Toy, Not a Scary Medical Machine

Most home nebulizers are loud, beige boxes that look like they escaped from a hospital supply closet. Kids with asthma sit next to them for breathing treatments, staring at dials and vents while a motor wheezes. These devices are designed around clinical priorities rather than home life, so they end up bulky, noisy, and visually jarring on bedside tables, which does nothing to help a child already anxious about another round of therapy.

Breevo is a concept that tries to reframe the home nebulizer as a calm, approachable object. It keeps the familiar compressor mechanism inside but wraps it in a soft, rounded shell with an integrated handle and a single front power button. The goal is to make therapy feel less like plugging into a machine and more like interacting with a friendly household gadget that happens to deliver aerosol medication.

Designer: Neha Pawar

Picture a parent grabbing Breevo by its handle and carrying it from a shelf to the child’s room, setting it down without rearranging furniture. One large button starts the session, the tubing connects cleanly to the front, and the child focuses on breathing rather than switches and gauges. The compact footprint and simple interface reduce setup friction when treatments are frequent and time-sensitive, turning a stressful ritual into something a little more routine.

Under the shell, Breevo still uses a piston or diaphragm compressor, cooling fan, and medical-grade nebulizer cup and mask. The design doesn’t reinvent nebulization technology but just packages proven hardware in a way that makes sense for bedrooms and playrooms instead of hospital wards. The compressor drives air through the medicine cup to create aerosol, the same way every other home nebulizer works.

The exterior uses soft geometry and pastel colorways that make Breevo feel closer to a toy storage bin or portable speaker than medical equipment. The rounded body and integrated handle invite touch, and the two-tone front face with its central button gives kids a simple focal point. That shift in visual language matters when you are asking a six-year-old to sit still with a mask on their face, day after day, often without much choice.

The integrated handle and relatively light ABS shell make it easy to move Breevo between rooms or stash it away when not in use. Parents can carry it in one hand while managing tubing and a child with the other. The quieter, less clinical presence means it can live on a shelf without constantly reminding everyone of illness, which is its own kind of psychological relief in homes managing chronic respiratory conditions over months and years.

Breevo treats the home as the primary care environment, not just a place where hospital gear is parked temporarily. By focusing on form, tactility, and intuitive interaction, it suggests that medical devices for chronic conditions should be designed like any other long-term roommate, something you can live with visually and emotionally, not just something that meets a spec sheet and gets hidden between treatments when guests come over.

The post This Asthma Nebulizer Looks Like a Toy, Not a Scary Medical Machine first appeared on Yanko Design.