Netflix is killing its cheapest ad-free plan in Canada and the UK in Q2

In its Q4 2023 earnings report from earlier today, Netflix announced that starting in Q2 2024, its cheapest ad-free "Basic" plan will be completely gone in Canada and the UK. You haven’t been able to sign up for this tier since last July, but now, even current subscribers will no longer be able to keep their 'Basic' plan, which was originally $10 or £7 per month but bumped up to $12 or £8 in October. In other words, you'll basically be forced into one of the two more expensive ad-free packages (from $16.49 or £11 per month) or the cheaper ad-supported plan ($6 or £5 per month).

It'll be interesting to see which side the current user base will lean towards when they eventually have to make their decision, but it's clear that Netflix wants to boost its ad business, rather than relying too much on the constant price hikes — as is the case with the entire streaming market, it seems. After all, the ads plan currently accounts for 40 percent of all Netflix sign-ups in its ads markets, according to the earnings report. We wouldn't be surprised if the same will be applied to the US before long. "We’re looking to retire our Basic plan in some of our ads countries, starting with Canada and the UK in Q2 and taking it from there," Netflix added.

The company is also seeing success in gaming, with user engagement in this area tripled in 2023. The Grand Theft Auto trilogy, which only arrived on the platform on December 14, is credited as Netflix's "most successful launch to date in terms of installs and engagement... with some consumers clearly signing up simply to play these games." But the firm added that it's still early days compared to the scale of Netflix's core streaming business, with no figures significant enough to share just yet. Who knows, maybe we'll see another leap with the 2024 gaming lineup.

This article originally appeared on Engadget at https://www.engadget.com/netflix-is-killing-its-cheapest-ad-free-plan-in-canada-and-the-uk-in-q2-024458235.html?src=rss

CATIA Visual Scripting gets its biggest update in 2024 with smart suggestions, modules, and modifiers

At their annual Design Masterclass, CATIA unveiled some exciting new features for 2024 that lie within their broader push towards ‘Visual Scripting’. The broader effort aims at combining CATIA’s powerful design features with a newer, more intuitive interface that allows practically anyone to build and model cutting-edge products, intricate textures, and unique algorithm-driven details through an easy, no-code approach. While Visual Scripting was CATIA’s big push for 2023, the year 2024 brings a few noteworthy and interesting features to the industry-leading CAD software.

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Visual Scripting becomes even easier with ‘Operator Suggestions’

Users now get suggestions as they build out their node-based operations, making it much easier to go through your workflow instead of meticulously selecting node after node every single step of the way. The software intuitively recognizes what you’re building and suggests appropriate nodes to you, eliminating errors and reducing the time taken during the design process. This suggestive feature works as you build out your script node-by-node, but it also works when you’ve selected multiple nodes, functioning almost like an assistant that knows what’s on your mind before you do.

Python Scripting (and the ability to use GPT in design)

Although Visual Scripting is, by definition, made to be a no-code approach to generative design, CATIA lets you add Python scripts to create complex designs and patterns. Sure, you could learn Python (or rely on your existing Python knowledge) to build out your designs, but CATIA’s demo even shows how users can leverage AI like Bing Chat or ChatGPT to create Python scripts for them, helping aid and accelerate the design process with a stronger focus on creativity than technical prowess.

Analyzing your Node Structure

Complex node structures can sometimes become confusing to look at, with multiple nodes and pathways often looking like organized chaos on a screen (no matter how neat you are). The new Analyzer panel turns your entire node structure into a table, allowing you to quickly scan through your design sequence to identify areas of improvement or optimization. Multiple views are available to access display status, update time, errors, operator versioning, etc.

Reusing User Features within Design Sequences

Imagine building a family of products with the same design elements, or wanting to skip hours of work by applying design elements from older projects into newer ones – Visual Scripting now lets you set ‘user features’ that you can easily reuse in different projects, saving you time and effort. Build out a template and the Visual Scripting dashboard lets you reuse it over and over again, creating complex designs in less time. User Features have to be declared in the Resource Table beforehand to enable this ability.

Intuitive Visual Scripting Modifiers

The Visual Scripting interface greets you with a dedicated User Assistance window that lets you access new and relevant information that may aid you in your project. While in your project, modifying your design can be done directly in the 3D Viewport rather than controlling parameters in the node view. Just the way you edit 3D objects using a gumball in regular CAD software, CATIA’s modifiers allow you to manipulate your design by doing just that – manipulating your design instead of staring at nodes, numbers, and parameters. This intuitive approach lets you scale, extend, rotate, extrude, and move items directly within your design viewport.

Modified designs can now be saved as ‘Variants’

Easily one of the most understated features in Visual Scripting, ‘Variants’ allows you to save variations of the same design in a dedicated section. This gives you the power to quickly compare different design variations in mere seconds without switching layers, opening/closing files, or spending extra time hiding/showing other objects in the scene. A simple click lets you quickly toggle between different variants for an overall comparison, helping you assess alternatives as you experiment within your design process.

Enrich CATIA modules with Design Sequences

With the R2024x release, it’s now possible to enrich the CATIA modular approach of Concept Structure Engineering with design sequences of Visual Scripting. The Module is a new concept in a 3DShape helping to improve specific use cases like:
A. Improving your Design structuration in the 3DSHAPE and edition thanks to the Module Manager.
B. Easily managing the creation of Design Variants in a few clicks.
C. Creating auto connections based on semantic interfaces that improve collaboration in the concept phase.
D. Building templates as you go, so when reusing specific templates, you have a direct view on link to the external world outside the module.

These new features mark a BIG shift for CATIA’s Visual Scripting program, making the powerful software even more intuitive, efficient, and easy to use. The R2024x version is available on premise, and is also rolling out on cloud environments, allowing creatives to focus on the things they do best – letting their imagination run wild and not be limited by software constraints…

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Disney’s intuitive solution to physically moving around in metaverse is the HoloTitle floor

Virtual reality and augmented reality are going to set the tone this decade without a semblance of doubt. Moving around your avatar in larger-than-life worlds tickles your visual senses but you always realize it’s not the real thing since you are sitting or standing still while the character moves around in a virtual environment.

The Virtuix Omini was a good attempt at elevating your multi-dimensional experience in the metaverse but it didn’t fare well owing to its hardware and software limitations. After that things went back to square one, that is till now. The legendary Disney legend Lanny Smoot who’s got over 100 patented inventions has finally created something that’ll interest the most finicky of geeks.

Designer: Disney

This HoloDeck-inspired VR accessory is that’s an omnidirectional treadmill project that’s going to change how virtual reality is experienced. Dubbed the HoloTile, this creation has individual rotating tiles that actuate the real moment of the user corresponding to the movement in the VR world. The modular, expandable treadmill floor lets the user move in an infinite direction without walking off the surface. Lanny who’s currently a Disney Research Fellow has developed this system to create a deeper connection between the VR world and the body movement.

The treadmill can be expanded if multiple users want to use it, without bumping into each other. A good example of this would be several people in a room able to “be somewhere else collaboratively and moving around, seeing, doing sightseeing,” according to Smooth. Another application would be in theatrical stages, where multiple artists can collaborate in virtual worlds for a spectacular performance.

The HoloTile floor is still a work in progress and as we can see from the video it looks promising. Smoot walks in VR wearing the Quest Pro headset, as if walking on a real tarmac. The technology aims to address the locomotion problem without hitting obstacles or feeling clumsy enough to not walk naturally on the surface.

The post Disney’s intuitive solution to physically moving around in metaverse is the HoloTitle floor first appeared on Yanko Design.

Positive Grid Spark Live is a 4-channel all-in-one PA and guitar amp

Positive Grid has already proven its aptitude for guitar amps with increasingly small entries in its Spark line. But for NAMM 2024 its going big with the Spark Live, a 150 watt portable PA system with four speakers and four channels of audio inputs. Rather than quiet solo practice, the Spark Live is meant for band practices or small gigs. 

The first channel is dedicated to guitar and has pretty much the full power of Positive Grid's modeling technology at its disposal. There are 33 amp models and 43 effect builtin that can be combined into eight different presets that are easily accessible from the main control panel. 

Channel two has a combo 1/4-inch / XLR input and has presets and effects customized for bass, vocals and acoustic guitar. There are preamp models as well as new effects unique to the Spark Live. Channel three and four are a stereo pair of direct ins. There are amp models or effects here, but you can run straight in from a synth, a amp simulator pedal or even just a backing track from a computer. 

There's also a sensor inside that allows it to dynamically change its EQ based on position. When vertical the Live has a more direct and punchier tone. But when laid on its side, it delivers a wider, softer stereo field. There's even a built in tilt stand so you can direct the sound where necessary. It can also adjust volume automatically based on incoming signals. There's even an option battery pack for $79 that can power the Spark Live for up to eight hours.

In addition to the Live, Positive Grid also announced the Spark Control X, a Bluetooth foot controller for its Spark line of amps. It can connect to the Spark Live all the way down to the minuscule Spark Go. It has six customizable foot switches, MIDI support, an expression pedal jack and a builtin rechargeable battery. Positive Grid even includes three clear overlays that you can write on with a dry erase marker so you know what each switch does. 

To round out it deluge of announcements for NAMM 2024, Positive Grid also unveiled the Spark Link wireless guitar system. Wireless guitar transmission systems are nothing new, but Positive Grid undercuts other players in the field with a price of $129. And it claims the Link has a range of 70 feet, 20 feet more than most. 

All of Positive Grid's new products are available for pre-order direct from the company. Spark Live will retail for $549, but there's a $50 off coupon available during the pre-order period. The Spark Control X and Spark Link can be preordered for $149 and $129, respectively.

This article originally appeared on Engadget at https://www.engadget.com/positive-grid-spark-live-is-a-4-channel-all-in-one-pa-and-guitar-amp-231741696.html?src=rss

Netflix says that game engagement tripled in 2023

Netflix said that user engagement with games on the service tripled in 2023. “[Despite] games still being small, and certainly not yet material relative to our film and series business, we’re pleased with this progress,” the company said in its earnings report on Tuesday. As an example, the company pointed to the addition of the Grand Theft Auto trilogy to the service last year, although it isn't clear how much the trilogy, which only arrived on Netflix on December 14, helped drive engagement in the final two weeks of the year. 

Netflix said that Grand Theft Auto has become its “most successful launch to date” in terms of installs and engagement. It didn’t say how many people had downloaded the trilogy since it was released on the platform, however. Some customers had signed up for Netflix just to play the Grand Theft Auto games, the company said.

That’s a big change from 2022, when and analysis from Apptopia and CNBC revealed that less than one percent of Netflix’s customers were playing games, which the company had made available to anyone with a Netflix subscription a year earlier. Despite the slow uptake, Netflix continued adding games to the platform. It’s growing gaming library includes popular titles like Hades, Dead Cells, Braid, Death’s Door and Katana Zero, as well as games such as Oxenfree II: Lost Signal, which it developed on its own after buying indie developer Night School. The platform also includes games based on its own popular original shows like Money Heist and The Dragon Prince.

Beyond gaming, Netflix said that it added 13.1 million subscribers in the last three months of 2023, the highest number of subscribers it has added since the explosive growth it experienced during the pandemic. The total number of Netflix subscribers around the world is now 260 million.

This article originally appeared on Engadget at https://www.engadget.com/netflix-says-that-game-engagement-tripled-in-2023-224130242.html?src=rss

LG MyView 32-inch 4K monitor is like having a smart TV for your desk

The lines that separate large displays at home are becoming blurrier by the day. Although TVs still have the size advantage, the computer monitors on our desks are catching up slowly but surely. And that’s not even considering how many of the functions they have are now being shared by both devices, especially when it comes to supporting a variety of input sources, both wired and wireless. In fact, smart TVs are pretty much gigantic computer monitors, if you want to hook up your desktop, laptop, or even handheld to your living room screen. LG’s latest batch of smart monitors is now turning the tables by incorporating those very same features and putting them at the service of computer users, allowing them to switch between work and play seamlessly, without even mixing those worlds together.

Designer: LG

The needs of computer users and TV owners can be very different, but that doesn’t mean they don’t have things in common as well. In addition to picture quality, both groups probably want to have a wealth of content to choose from, whether it’s for productivity or for entertainment. To some extent, smart TVs actually have the edge with a multitude of connectivity options and built-in support for streaming services. The latter is what LG’s MyView line of smart monitors is bringing to the table, quite literally, giving users a bit more freedom in what they can do on their desks.

The 2024 LG MyView lineup consists of 31.5-inch 4K monitors that, to be honest, might not make PC gamers that happy with their 5ms response time and 60Hz refresh rate. Content creators, in contrast, will be satisfied with the DCI-P3 95% color gamut support and adjustable stands that will let them work at a more comfortable level. Simply based on those specs, the LG MyView sounds pretty mediocre, but as they say, wait, there’s more!

The real highlight here is that the monitors are running webOS, which practically makes them 32-inch smart TVs. This gives them access to a variety of streaming services as well as apps such as Microsoft 365 and Google Calendar, all without even connecting to a computer. Of course, you’re most likely to already have a computer attached anyway, but this independent mode will let you enjoy watching videos without distractions from your computer’s notifications.

Admittedly, it might sound like a niche use case, one that will cost you $599.99 if you do subscribe to that kind of workflow. It could even encourage unhealthy habits, with people preferring not to get up from their desks since they can just watch their favorite flicks from there anyway. Then again, this isn’t LG’s first MyView monitor, nor is it alone in this market, so it might only be a matter of time before all computer monitors become smart computer monitors without exception.

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X now supports passkeys on iOS in the US

Slowly but surely, some platforms are embracing passkeys to provide an easy and more secure login alternative to passwords. The latest notable company to enable passkeys is X (formerly Twitter), though only for US-based users on iOS for now.

When you set up passkeys for an account, your device generates one public key and one private key. The private key stays on your device, while the shared public key is stored on the platform you want to sign into (in this case, X). Once you’re all set up, you can choose a passkey option instead of a password to log in to an X account. Your device will authenticate your identity using the public key. The same passkey will work across all devices that are signed into the same iCloud account.

Logging into a supported account is akin to unlocking your phone — you’ll simply use a PIN, fingerprint or face scan for authentication. You wont need to remember any passkeys and they’re broadly secure. For one thing, passkeys make phishing attacks far more difficult to pull off.

To set up a passkey in X, log into the iOS app with the account you’d like to use it on. Navigate to Your account > Settings and privacy > Security and account access > Security > Additional password protection. In this menu, select Passkey. You’ll then need to enter your password and follow the prompts.

If you change your mind and wish to delete your passkey, follow the same steps. After you enter your password, you’ll see the option to Delete a passkey.

X says it won’t require users to sign up for passkeys, but it’s not a bad idea to do so if you find other multi-factor authentication methods (such as inputting a code from an authenticator app cumbersome). Passkeys also effectively nullify X’s SMS-based two-factor authentication method, which the company has paywalled behind X Premium.

This article originally appeared on Engadget at https://www.engadget.com/x-now-supports-passkeys-on-ios-in-the-us-211233864.html?src=rss

The Apple car apparently still exists, could debut in 2028 with reduced autonomy

Apple has reportedly scaled back its automotive aspirations, at least for now. Bloomberg’s Mark Gurman says the company’s decade-old vehicle project has pivoted from planning a fully self-driving car to an EV more like Tesla’s. The so-called “Apple Car” is now projected to launch no earlier than 2028 — two years after the company’s last reported target date.

The car’s autonomous features have reportedly been downgraded from a Level 5 system (full automation) to a Level 4 system (full automation in some circumstances) — and now to a Level 2+ one (partial automation). That would mean it offers limited self-driving features like lane centering and braking / accelerating support — while still requiring the driver’s full attention.

Tesla’s Autopilot is categorized as Level 2. Level 2+ isn’t an official designation, but it’s sometimes used informally to describe a more advanced version of Level 2.

What Apple once envisioned as a car without a steering wheel or pedals — and perhaps having a remote command center ready to take over for a driver — now looks more like a Tesla-like market entrance.

Tesla Model 3 sitting on a country driveway.
Tesla’s Model 3
Photo by Roberto Baldwin / Engadget

Bloomberg says Apple views the project’s downscaling internally as “a pivotal moment.” People familiar with Apple’s plans allegedly believe delivering the pared-down Apple Car with reduced expectations could make or break the entire project. “Either the company is finally able to deliver this product with reduced expectations or top executives may seriously reconsider the project’s existence,” Gurman wrote.

Apple has reportedly talked with potential manufacturing partners in Europe about the updated strategy. Bloomberg says the company still wants to offer a Level 4 autonomous system at some point, even as its debut is on track for something more grounded.

Bloomberg describes the meetings leading up to Apple’s decision as “frenzied,” involving CEO Tim Cook, the Apple board and project head Kevin Lynch. The latter took over after former leader Doug Field left in 2021. (Field was a former Tesla engineering head who now leads Ford’s EV wing.) The board reportedly pushed leadership about the car plan throughout 2023.

After starting well out of the blocks, self-driving cars didn’t have a great 2023. Cruise, GM’s robotaxi division, laid off 24 percent of its workforce in December. That came after one of the company’s vehicles pinned and dragged a pedestrian who had been hit by another car. The aftermath was swift, as the California DMV suspended Cruise’s driverless permits over safety concerns. On the brighter side, Waymo seems to be doing well. But government standards are the wild card in this equation, and perhaps Apple saw the wind blowing in a direction that warranted caution.

Apple’s Project Titan has been the subject of rumors since at least the mid-2010s. The company has spent hundreds of millions of dollars on the initiative. It’s worked on “powertrains, self-driving hardware and software, car interiors and exteriors, and other key components,” according to Gurman. Given how many times the expensive project’s details have changed, don’t be surprised if they do so again.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-car-apparently-still-exists-could-debut-in-2028-with-reduced-autonomy-203458008.html?src=rss

Google’s Wing drone delivery to have double the payload with new drone

Since I live in a country where package delivery by drone is still something straight out of a futuristic movie, it’s fascinating to see how there are places where they are trying to make this the norm. Google’s parent company Alphabet is one of the early adapters with their drone delivery arm Wing, spanning three continents and more than 350,000 deliveries in those places where it’s available. Now they want to expand, literally, with a larger drone that can make deliveries even more convenient.

Designer: Wing

This new drone is still so new that it doesn’t have a name yet. But what is sure is that it will be able to double the payload of the original drone so there will be no need to use two drones to deliver larger orders. According to their data, 30% of their U.S orders require more than one drone and so there is a need for something that will be able to deliver twice what it usually can, saving on the customer’s money and the company’s logistics.

The new drone will be able to carry up to 5 pounds on 12 sm flights while cruising at 65 mph. While it has the same range and speed as the original Wing drone, this new one can carry double as the former is only able to carry up to 2.5 lbs. It will still use the combination of vertical takeoff and landing and precision hovering with fixed wings as it cruises to the delivery address.

The Wing Delivery Network will continue to expand and get more people and companies to use their service. They are now able to do computer tracking as compared to the human intervention previously so the drones can actually do longer routes. And with the still unnamed new drone, they can do heavier loads for those who may need more stuff delivered.

The post Google’s Wing drone delivery to have double the payload with new drone first appeared on Yanko Design.

Arturia Pigments 5 adds generative sequencing and external audio processing

It’s hard to believe that Artruria has anything left to add to Pigments at this point, but here we are. NAMM 2024 is just about ready to kick off, and Arturia is rolling out version five of its home-grown super synth. In the grand scheme of Pigments updates, this is a relatively minor one. But that’s not to say there aren’t new features worth getting excited about.

Perhaps the most important new feature is also the most invisible. Pigments finally supports multi-core processing, dramatically improving performance. It was never the biggest resource hog in the virtual synth space (the current champion in my experience is Moog’s Mariana), but it could be demanding depending on the patch. Now CPU usage in the standalone version sits at about 4 percent when idle on my M1 MacBook Pro. And I rarely see it climb above 20 percent.

Arturia Pigments 5 Play View in light theme.
Arturia

There are also changes to the stripped down Play view. It’s more consistent and a bit prettier now, with a new spectral visualizer. It doesn’t really change things in any practical way, and while I’ll admit that the main UI can seem a little busy to a newcomer, I never found it particularly difficult to navigate. Play view might be a welcome improvement for those who use Pigments in performance settings and rarely do deep sound design, but its not something I ever find myself switching over to.

If you’re not one for sound design and rely more on presets you’ll probably appreciate the 150 new ones that are included, not to mention the three new sound banks of 150 patches each, all of which are designed with MPE in mind. Pigments is one of a handful of high-profile soft synths out there with extensive MPE support, but its presets often don’t take full advantage. But now that MPE controllers are becoming more common, Arturia is making an effort to remedy that. Heck, maybe Arturia will announce an MPE controller of its own in the not too distant future.

Arturia Pigments 5 effects panel.
Arturia

One of the more exciting upgrades is a new option in the utility engine (only on the second source) for audio input. That means you can process other instruments, or even your voice using Pigments’ effects. Chances are you already have access to a rich suite of effects in your DAW, but being able to seamlessly combine external audio with Pigments’ synth engines and process them through the same effects to help them meld together more seamlessly is a nice new source of timbres. I tested it out by running an Elektron Digitone through Pigments and was pretty happy with the results, but I definitely have a lot more exploring to do. If you’d rather stick to the built-in engines, there’s a selection of new samples and wavetables for you to explore as well.

The sequencer has also gotten some pretty significant upgrades. There’s a new dice icon for generating a random sequence which can be locked to a specific scale. And sequences can now be saved separately as their own presets, which you can lock to try the same sequence with multiple different sound presets. You can even feed the MIDI from the Pigments’ sequencer to other instruments. So if your DAW or synth of choice lacks generative features you can now just let Pigments do the work.

As usual, Pigments 5 is available as a free upgrade for current owners. If you haven’t taken the plunge yet, this is a pretty good time to do so. For a limited time you can get Pigments, plus the three new sound banks for $99. That’s quite a steal since Pigments is normally $199, and each of the sound banks (Beats Exploration, Expressive Explorations and Liquid Explorations) will be $30 at full price.

This article originally appeared on Engadget at https://www.engadget.com/arturia-pigments-5-adds-generative-sequencing-and-external-audio-processing-201014331.html?src=rss