Rivian made an electric ambulance for Grey’s Anatomy

America’s once-promising EV transition may have taken a U-turn, but at least some in Hollywood are trying to do their part. Rivian partnered with Grey’s Anatomy to make a custom electric ambulance for the long-running series.

The ambulance is a modified version of Rivian’s Commercial Van. The custom “vanbulance” serves a dual purpose: preventing on-set exhaust fumes (which could harm the cast and crew) and integrating a green storyline. “As an added benefit, the elimination of engine noise brought a welcome quiet while cameras were rolling,” Rivan wrote in a blog post.

View of an ambulance interior for a Hollywood set
Among other modifications, it has rear double doors instead of a roll-up one.
Rivian

The vehicle includes some production-specific touches. Its walls and roof panels are removable, allowing cameras to reach angles required for interior shots. In addition, Rivian replaced the standard van’s rear roll-up door with double doors while adding a side entry to the cargo area. The company also added custom lighting and an exterior wrap reading “Seattle Emergency Response Services.”

The team consulted with the Huntington Beach Fire Department and the Los Angeles Fire Department to inform the interior layout. “Their feedback was invaluable to understand how first responders actually use their vehicles,” Rivian wrote.

An electric ambulance used on a Hollywood set
At least Hollywood's fictional worlds are transitioning to electric.
Rivian

The Hollywood Reporter notes that the electric ambulance debuted in the November 13, 2025, episode of Grey’s Anatomy. However, it was featured more prominently in Thursday’s episode — hence Rivian choosing this week to highlight it.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-made-an-electric-ambulance-for-greys-anatomy-194358967.html?src=rss

Naoto Fukasawa on Poetic Observation and Designing the realme 16 Pro Urban Wild

With the realme 16 Pro series, Naoto Fukasawa and realme reunite for their fifth collaboration. Past Master Edition phones have been anchored in concrete metaphors such as onion and garlic for food, concrete and brick for architecture, a suitcase for exploration, and paper for sustainability. This time, the theme is Urban Wild Design, which combines a softly textured, bio-based back with a mirror-polished camera island and frame so that the phone feels less like a gadget and more like something between a pebble, a wheat field, and a piece of jewelry.

To understand the thinking behind Urban Wild and where smartphones sit in his larger body of work, we spoke with Fukasawa in Tokyo. What emerged was a conversation about optimal solutions, poetic observation, and the slow transformation of phones from tools into objects we might someday find in a jewelry boutique.

Smartphones after the “optimal size”

Designer: Naoto Fukusawa

Fukasawa has designed furniture, appliances, and a wide range of everyday objects. When we ask how he now sees the smartphone in our lives, and whether it feels closer to a tool or to a companion, he does not answer with a metaphor about friendship or dependence. He goes straight to something more concrete, which is size, and explains that mobile phones kept shrinking until they reached the smallest form that people could still use comfortably, then stopped. For him, that point, where going any smaller would make them difficult to handle, is roughly where the smartphone’s footprint settled, and in terms of size, we have already reached something close to an optimal answer.

Once that size is fixed, the phone stops being just an efficient tool and, because we always carry it, becomes part of daily life. As new functions and applications accumulate, the phone becomes more than a neutral object. It starts to feel like something that responds to you, and something you relate to on an emotional level as well as a functional one. In that sense, the smartphone has moved closer to a partner than a simple instrument.

From gadget to accessory

Over the last several years, Fukasawa has watched both the devices and the surrounding market change. For a long time, selling more products meant multiplying variations, and that approach helped companies grow, yet also made everyday life feel crowded with choices. “People used to believe that the more options you had, the happier you would be,” he says. “Now, with so many choices, life has become overwhelming and even a little painful.”

From his perspective, the next step is not to say here is another option, but to say this is the object that suits you best. If designers can get closer to a true optimum, there may be less need for endless variations, and in the extreme case, one type might actually be enough. For him, the smartphone is already close to a final archetype, and the real work now lies in how it feels in the hand and how it lives with us each day.

Once the basic form and functions have settled in this way, what separates one phone from another is less about what is inside and more about how it is expressed on the outside. That is where collaboration and brand character start to matter. realme is a relatively young brand, its identity closely tied to youth, and that youthfulness was part of the attraction for Fukasawa when the collaboration began in 2019 with the realme X Master Edition.

Smartphone hardware has almost converged, and most major brands now work with similar capabilities, which means the design, appearance, and feel of the device become more important. In that context, the 16 Pro series became a way to explore something he feels is still rare, a sense of quiet luxury for a young audience. Youth and luxury are not usually linked, and young users are often expected to settle for things that look cheap or temporary, but with realme he wanted to offer something more refined without losing accessibility.

“We had not really thought about it from that side before,” he says. He wanted to treat the phone not only as a gadget, but also as something closer to an accessory that people might choose in the same way they choose a watch or a piece of jewelry. He thinks smartphones are now heading in that direction. The hardware inside will keep evolving, yet the design on the outside will increasingly be judged like something you adorn yourself with and show in public.

realme’s target is young users, but he did not want to make something throwaway. Instead, he aimed for a slightly more grown-up kind of elegance, the kind of subtle sparkle a young person might want when walking through the city. That balance between youth and a touch of luxury is, for him, a key part of what makes the 16 Pro feel different.

Urban Wild, bringing nature into the city

For Fukasawa, the starting point for the 16 Pro was a human wish to bring nature into urban life. He feels that wish has grown stronger after decades of rapid growth and increasingly inhuman city environments. More people now seem drawn to things that feel closer to natural phenomena or handmade objects, and to smaller quantities of more considered products. He senses a shift in what people value, away from volume and speed and toward calm and presence.

He wanted the phone to carry that feeling in a direct, physical way. The first idea was a touch that did not feel cold, and a back surface that felt slightly soft and warm in the hand, almost like paper or fabric rather than hard plastic or rubber. At the same time, he knew the design would include accents that could take on a mirror finish, so it became a deliberate contrast, with a soft and quiet body paired with shiny, jewelry-inspired highlights.

To him, this mix of natural warmth and precise shine points to where value is moving. “That is where value will be,” he says. For Fukasawa, what feels valuable now is not more noise, but a calm presence that still has intensity. In that sense, his idea of wildness is broader than the way the word is often used in marketing.

The word wild is usually attached to something loud and extreme, but for him, it can just as well describe a kind of clarity and simplicity that stands out in the middle of a noisy world. “In a very noisy environment, when something is extremely simple, that can also be wild,” he suggests. In the same way that Super Normal objects are, in his words, super special, Urban Wild is less about spectacle and more about a stripped-back intensity where quietness itself becomes the bold statement. The phrase Urban Wild came later, after the design already existed and had made people quietly say “wow,” so it was a name that followed a feeling rather than the other way around.

True to nature color and texture


The 16 Pro series launches in Master Gold and Master Gray. Both are positioned as True to Nature colors, but Fukasawa is careful not to treat nature as something that simply appears without human choice. He points out that in both fashion and product design, there are always people and organizations thinking about what colors the world needs next.

Trends do not appear from nowhere. They only succeed if they resonate with a mood that is already forming around the world. Right now, that mood is moving away from aggressive, saturated hues toward quieter tones you might find in a landscape. Beige, for example, might be a slightly yellow beige or a sand beige with a hint of warm brown, and those small shifts are where design happens.

For the 16 Pro, Fukasawa worked with that global sense of “this is the color of now,” but tuned it toward natural calm rather than toward fashion drama. Texture plays an equal role in the experience. A fabric-like grain on the surface can make the same color feel much softer and more approachable, and that combination of controlled hue and subtle texture is what gives Master Gold and Master Gray their understated presence.

A back that feels closer to skin than rubber


The most radical part of the 16 Pro hardware is the back material, a bio-based organic silicone made from plant-derived straw. It is soft, faintly elastic, and subtly leather-like, and Fukasawa sums it up by saying that it has moved closer to human skin, not just to soft rubber. For him, this is not only about one smartphone, but part of a wider change in how technology touches the body.

He connects it to a broader shift in robotics, where early humanoid robots were metal blocks and newer soft robotics explores flexible, cushiony structures that can interact more gently with people. The 16 Pro is still a highly precise gadget, but introducing a genuinely soft and skin-like element into that precision feels to him like one step up in the evolution of devices. It hints at a future where high technology does not have to feel hard or distant from the body.

On sustainability, he is clear that recyclability alone is not the end goal. “Sustainable means able to be sustained,” he points out, and recycling discarded materials is only an intermediate step in a longer journey. If people feel that a material truly suits them, and it continues to be used across generations of products, then it does not become obsolete or unwanted, and in his words, that is the strongest form of sustainability.

Curves decided by human experience


realme describes the overall silhouette as an All Nature Curve Design, with continuous curves linking the back, mid frame, and screen. Within the rigid rectangle of a smartphone, it is not obvious where there is room to change the feeling in the hand, yet for Fukasawa, the answer lies less in formal theory and more in accumulated human experience. Over time, our hands learn what feels right and what feels wrong, and those memories build a shared sense of which shapes are comfortable and which ones look natural.

He gives the simple example of a table edge, and as he talks, he runs his fingers along the corner in front of him, which we expect to be neither too sharp nor too rounded. Sharp corners can look cool but feel harsh, while very rounded edges can look sloppy or tired, and the sweet spot sits somewhere in between. Once the size and thickness of the phone are fixed, the gentle line that naturally fits those dimensions almost decides itself, and he describes the final curves as something that emerged rather than something he forced into place. “I was not trying to think up a shape,” he says. “It formed naturally,” and that naturalness is part of what makes the phone feel calm in the hand.

A phone that belongs in a jewelry boutique

He imagines taking the phone out of the electronics aisle and placing it in a boutique that sells luxury bags and jewelry, and he wanted a smartphone that could sit there without feeling out of place. “If we always stay in the gadget section, we will always be seen as gadgets,” he says, and that is precisely what he wants to move beyond.

With the 16 Pro, he wanted people to feel drawn to it in the same way they are drawn to a beautiful accessory, and not through spectacle or aggressive styling. Instead, he aims for a sense of calm quality and high sensibility that invites people closer and rewards touch. The ideal first reaction is not a shout, but a soft “wow, this feels nice” that might never be spoken aloud.

Poetic observation and advice for young designers

Toward the end of our conversation, we moved from smartphones to design education. Fukasawa believes that design has grown up alongside industry, but that not all of that growth was right. He feels that today, technology has finally caught up enough that designers can aim closer to the essence of human life. What is needed now, he says, is not only observation in the marketing sense, which means staring at the market, but a different kind of observation directed at people and environments.

The problem is that simply telling young designers to observe often leads nowhere, because they open their eyes and still see nothing. To make the idea more concrete, he and a cognitive psychologist friend began using the term poetic observation instead. He likens it to writing a short poem, a haiku, about what you see, and when you look at the world with that mindset, things start to appear more human and more connected, and small scenes begin to feel like stories.

“It is like listening to a song whose lyrics suddenly turn the whole scene into a story and make everyone in it a kind of main character,” he says, and he believes poetic observation can do the same for everyday life. When I suggest that this sounds less like looking with the eyes and more like seeing with the heart, he nods and says, “Yes, exactly. Poetic means bringing in emotion. That is how you should look at the world.”

It is not only for designers, but he adds, because if everyone could see the world that way, the world would become better. Urban Wild is therefore not just a styling exercise for a mid-range smartphone, but one expression of Fukasawa’s larger project to make the tools we live with calmer, more human, and a little more poetic, even in the middle of the city.

The post Naoto Fukasawa on Poetic Observation and Designing the realme 16 Pro Urban Wild first appeared on Yanko Design.

Sundance doc ‘Ghost in the Machine’ draws a damning line between AI and eugenics

The Sundance documentary Ghost in the Machine boldly declares that the pursuit of artificial intelligence, and Silicon Valley itself, is rooted in eugenics. 

Director Valerie Veatch makes the case that the rise of techno-fascism from the likes of Elon Musk and Peter Thiel is a feature, not a bug. That may sound hyperbolic, but Ghost in the Machine, which is built around interviews with philosophers, AI researchers, historians and computer scientists, leaves little room for doubt.

If you've been following the meteoric rise of AI, or Silicon Valley in general, Veatch's methodical deconstruction of the technology doesn't really unearth anything new. The film begins with the utter failure of Microsoft's Tay chatbot, which wasted no time in becoming a Hitler-loving white supremacist. It retreads the environmental impacts of AI datacenters, as well as the ways tech companies have relied on low-wage workers from Africa and elsewhere to improve their algorithms. 

But even I was surprised to learn that we can trace the impact of eugenics in tech all the way back to Karl Pearson, the mathematician who pioneered the field of statistics, and who also spent his life trying to quantify the differences between races. (Guess who he believed was superior.) His legacy was continued by William Shockley, a co-creator of the transistor, an avowed white supremacist who spent his later years espousing (now debunked) theories around IQ and racial differences.

An early robot toy.
An early robot toy.
Valerie Veatch for "Ghost in the Machine"

As a Stanford engineering professor, Shockley fostered a culture of prioritizing white men over women and minorities, which ultimately shaped the way Silicon Valley looks today. His line of thinking could have had an influence on John McCarthy, the Stanford researcher who coined the term “artificial intelligence” in 1955,  

With roots like that, Elon Musk — known to spout bigotry onlinefoster a reportedly racist work environment at Tesla and  throw the occasionaly few Nazi salute — looks less like an anomaly than part of a pattern. Ghost in the Machine asks a simple question: How can we trust men like this (and it's almost always men that look like Musk) with our future?

Through its many interviews, which include the likes of AI researcher Dr. Emily Bender, historian Becca Lewis and media theorist Douglass Rushkoff, Ghost in the Machine paints the rise of AI as a fascistic project that aims to demean humans and establish the techno-elite as our de facto rulers. Given how much our lives are already dominated by gadgets and social networks from companies that have pioneered addictive engagement over user safety, it's easy to imagine history repeating itself with AI. 

Ghost in the Machine doesn't leave any room for considering potential benefits around AI, which could lead proponents of the technology to dismiss it as a hit-job. But we're currently at the apex of the AI hype cycle, after Big Tech has invested hundreds of billions of dollars on this technology, and after it has spent years shoving it down our throats without proving why it’s actually useful to many people. AI should be able to withstand a bit of criticism.

Ghost in the Machine is available to view at the Sundance Film Festival’s website and streaming apps from today through the end of Sunday, February 1st.  



This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sundance-doc-ghost-in-the-machine-draws-a-damning-line-between-ai-and-eugenics-180613367.html?src=rss

Sonos soundbars and home theater gear are up to 20 percent off right now

It's big-game season, which means it's a good time to look for home theater gear on sale ahead of Super Bowl 2026. There are plenty of Super Bowl TV deals to consider, but if you have arguably the most important piece of the puzzle down, you may want to upgrade your sound system instead. Sonos' latest sale may have just what you need; a bunch of the company's home theater gear is up to 20 percent off right now. You can save $130 on the Beam (Gen 2) soundbar, bringing its price down to $369, and you'll also find deals on the flagship Arc Ultra soundbar, subwoofers, and more.

The Sonos Beam is the company's sub-$500 soundbar. Engadget's pick for the best midrange model, the compact speaker has impressive sound for its size. Part of that is its Dolby Atmos support. Although the soundbar lacks upward-firing speakers, it uses software tricks to compensate. Audio timing and frequency adjustments make sound seem to come from the side or slightly above.

One of the biggest drawbacks is that the Beam only has one HDMI port. Regardless, that compromise may be easier to accept at Beam's current $369 than at its usual $499.

Several more home theater speakers are included in Sonos's sale. If you have a loftier budget for a soundbar, there's the Arc Ultra. Typically $1,099, it's now $899. The company's pair of subwoofers is included as well. You can get the Sub Mini for $399 (down from $499) or the Sub 4 for $759 (from $899).

Although they aren't explicitly sold as home theater products, the Era 100 ($179) and Era 300 ($379) are also included in the sale. The portable Move 2 isn't discounted individually, but you will find it in a couple of bundles. You can check out the sale page for the complete list.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/sonos-soundbars-and-home-theater-gear-is-up-to-20-percent-off-right-now-174053415.html?src=rss

FloX: The Hair Tool That Thinks Like a Tech Product

There’s something refreshing about a hair tool that doesn’t try to hide what it is. FloX, designed by Hyeokin Kwon, sits comfortably at the intersection of industrial design and everyday beauty routine, looking more like a precision instrument than another pink gadget drowning in curved plastic. It’s the kind of product that makes you stop and think about why we’ve accepted mediocre design in our bathrooms for so long.

At first glance, FloX reads as almost severe in its minimalism. The body splits into two distinct halves: a cool silver exterior paired with matte black accents that house the business end of the tool. This isn’t decorative contrast for the sake of looking expensive. The two-tone design actually signals function, showing you exactly where to grip and where the heat lives. It’s honest design that respects your intelligence.

Designer: Hyeokin Kwon

What really sets FloX apart lives inside that sleek body. Kwon has integrated 13 aluminum fan blades powered by a BLDC motor, the same type of brushless technology you’d find in electric vehicles or high-end drones. This isn’t just spec sheet bragging. Those fans actively cool the device while you’re using it, addressing one of the most annoying aspects of hair styling tools: the fact that they get uncomfortably hot to hold and can turn your bathroom into a sauna.

The technical sophistication continues with the temperature indicator system. Instead of a clunky digital display or vague heat settings, FloX uses a subtle LED strip that glows orange for hot and blue for cool. It’s intuitive without being childish, giving you the information you need without cluttering the design. The indicator sits flush with the body, maintaining those clean lines even when the device is active.

Look at the head of the tool and you’ll see Kwon has rethought the traditional straightener form. The plates have a gentle taper rather than being perfectly parallel, which means you can create straight styles or loose waves without needing a separate curling iron. It’s versatility built into the geometry itself, not added as an afterthought with a bunch of attachments you’ll lose within a month.

The ergonomics deserve attention too. FloX has this balanced weight distribution that makes it comfortable to hold at different angles, which matters more than you’d think when you’re working on the back of your head or trying to get volume at the roots. The grip area has a subtle texture that keeps the tool secure in your hand without resorting to rubberized grips that inevitably get grimy or sticky over time.

What strikes me most about FloX is how it treats hair styling as a legitimate design challenge rather than a frivolous women’s product that doesn’t deserve serious engineering. The hair tool market has been stuck in a pattern of adding more colors, more “technology” buzzwords, and more unnecessary features while ignoring fundamental issues like overheating, poor weight balance, and cluttered interfaces. Kwon strips all that away and focuses on what actually matters: precision heating, active cooling, and a form that makes sense for how people actually use these tools.

The monochromatic photography in the design presentation reinforces this approach. By removing color from the context, Kwon forces you to look at form, shadow, and proportion. It’s a confident move that shows the design can stand on sculptural merit alone. You could display this on a shelf next to a nice speaker or a piece of modern furniture and it wouldn’t look out of place.

This is industrial design thinking applied to personal care, and it points toward a more interesting future for everyday objects. When designers stop assuming that products for styling, beauty, or self-care need to be softened or feminized or hidden away, they can create tools that are genuinely better. FloX proves that a hair straightener can be as thoughtfully designed as a smartphone or a coffee maker, with the same attention to materials, mechanics, and user experience.

Whether FloX makes it to production remains to be seen, but as a design statement, it’s already succeeded. It challenges both the industry to do better and consumers to expect more from the objects they use every day. Sometimes the most radical thing a product can do is simply be well designed without apology.

The post FloX: The Hair Tool That Thinks Like a Tech Product first appeared on Yanko Design.

The best cheap VPN in 2026

When talking about the best VPNs, I frequently warn about the dangers of trusting free VPNs without verifying them. Although there are a few free VPNs worth recommending, many other free providers are ineffective, malicious or looking to profit off their users (or sometimes all three). Even the best free VPNs work a lot better once you subscribe and access their full service.

This can be frustrating if you want to enjoy the benefits of a VPN but don't have the budget for yet another subscription. To help you out, I put together a list of the best paid VPN services you can get cheaply. Every name on the list comes with my full recommendation — I'll never recommend a VPN that doesn't protect you, no matter how affordable.

Before I get started, I want to define "cheap," since VPNs often bamboozle the customer with muddled pricing schemes. Most providers have long-term subscription plans with big discounts, and many of them compensate by making their monthly plans more expensive. On this list, I'll recommend services with cheap subscriptions for both the short and long term, plus one favorite that balances both.

A couple of VPNs have decent pricing options attached to worthy services but weren't quite strong enough to make the list. Both these services get my hearty recommendation; they're just hard to justify as "cheap."

ExpressVPN recently switched to a multi-tier pricing model. The Basic pricing tier gets you complete VPN service but doesn't include the full set of features. The best price on that is $78.18 for 28 months, which works out to $2.79 per month. Although that sounds great, it's more expensive than both Surfshark and CyberGhost at the same duration and renews at the even higher price of $99.95 per year ($8.33 per month).

Still, as I wrote in my full ExpressVPN review, it's an outstanding service overall. Thanks to its sensible app layouts and focus on doing simple tasks well, I find it especially good for introducing beginners to what a VPN can do.

NordVPN is another provider that I gave a relatively positive review. I really like its boundary-pushing features, especially the various types of highly specialized servers. Its pricing isn't bad, exactly, but even the Basic level is more expensive than just about everyone else at every duration. NordVPN's fast download speeds and wide server network make it worthwhile for lots of users, but it's hard to recommend to people on a budget.

Looking for an affordable VPN is the same as looking for any kind of VPN; it just requires more care. The worst VPNs usually present themselves as free, but there's also a fair number of mediocre options that think low prices have to mean a mediocre service. If you want to use a VPN but don't have much extra cash, take some additional care in a few areas of your search.

First, don't subscribe to a VPN — or even download any of its apps — if you haven't verified its security. To do that, start by checking what experts have to say about it. If a VPN is truly unsafe, chances are high that somebody has already sounded the alarm. You can also check the list of protocols the VPN offers. If it's anything other than OpenVPN, WireGuard or IKEv2, do a deep dive to make sure it's using worthwhile encryption.

If you've verified that the VPN isn't a virus, check to see if it has a free trial or a guaranteed money-back period. This will give you some risk-free time to do hands-on tests. Our article on how we test VPNs includes several tests you can run on your own computer, phone or tablet. Check the VPN's speed, make sure it has the server locations you need and look for anything that might be leaking your real IP address.

Read the VPN's privacy policy and make sure you're comfortable with how much information it saves. Some VPNs emphasize privacy more than others. Finally, before your free trial or refund period expires, make sure to double-check on the pricing structure of the VPN you're choosing — it's possible that it will only be cheap for the first subscription period.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/best-cheap-vpn-170000957.html?src=rss

The first season of Amazon’s Fallout show is now free on Youtube

Fallout’s second season is coming to a close, and it’s been well worth the wait. But if a reluctance to add yet another subscription to your streaming rotation means you haven’t watched Amazon’s surprisingly excellent adaptation yet, you might be interested to know that the company is currently releasing season one for free on the Prime Video YouTube channel.

Whether driven by Amazon wanting even more people to watch what has become one of its biggest TV success stories, or a move that speaks to how few people are actually signed up for Prime Video, it’s good news for anyone who hasn’t seen the show yet. Fallout’s first season did a great job of taking everything that’s great about the long-running post-apocalyptic RPG series and weaving it into a wildly entertaining live-action show, elevated by excellent performances from Ella Purnell as a hopelessly naive but endearingly optimistic vault-dweller, and Walton Goggins as the Ghoul.

Amazon is currently adding a new episode each day ahead of next week’s season two finale, presumably hoping a whole new set of fans hop straight into that once they’re done. But here’s the catch: you only have until February 11 to watch the whole lot. After that, the show will be for Prime Video subscribers only once again.

And that isn't the the only Fallout freebie up for grabs right now. Between now and February 5, Bethesda’s MMORPG, Fallout 76, is free-to-play on Xbox and PC, while PlayStation players have until February 4. Fallout 76 first launched in 2018, and as a fully multiplayer-focused game it represented a new direction for the series. It was, to put it bluntly, a bit of a mess for quite a while, but Bethesda has never abandoned the title or its player-base, and if you have Fallout on the brain, this is the perfect opportunity to see how it’s looking in 2026.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/the-first-season-of-amazons-fallout-show-is-now-free-on-youtube-162920615.html?src=rss

Functional LEGO Nintendo controller that you can also make

Gaming on your consoles with your preferred controller goes a long way in having an in-game strategic advantage. When you do want to go a bit casual, experimenting with a different-looking controller is a refreshing change. All the better when thegaming setup is built out of LEGO bricks. Take, for example, the detailed LEGO PS One console kit that emulates everything from the controller and CDs to the memory cards. But being a non-functional LEGO set takes away some of the charm. However, we’ve come across a build that may not be extensive, but sure is impressive with its complete functional approach.

The Nintendo Pro controller line-up comes at a premium price tag, and that prompted creator Brux to make one of his own in LEGO flavor. To keep things simple, the DIYer adapts the Nintendo controller’s original design. Piecing together the choice bricks to come up with the controller shape is hypnotic, and the best thing is that you can also make one for yourself. That’s because the DIY is not as complex as some of the other builds we’ve seen in our time.

Designer: Brux

The brain of the LEGO controller is the Waveshare ESP32-S3-Zero development board, which lies just beneath the thin brick layer. The sorcery is done by converting the button action into Switch understandable input, letting you play games just like you would with the official controller. If we go more technical, the DIY gamepad acts as a USB HID device. To make the button inputs precise, he put a lot of time into crafting the A, B, X, Y cluster, the D-pad, Home, and Capture bricks.

Similarly, the analog joysticks have bespoke circuit boards connected to the potentiometers for smooth in-game movements. The shoulder buttons get the potentiometers and the analog trigger pull for precision input, like the variable acceleration in racing games. Getting all the electronic components and the wires inside the limited space needs to be appreciated here. To add a bit of spice to the whole build, the controller docks the minifigure right beside the USB-C port that connects to the Switch.

The controller is wired to keep the technical complexity to a minimum. Brux has been kind enough to provide all the details of the DIY, and we would categorize it as a “Medium” difficulty project if you fancy the LEGO controller’s prospects. Of course, you can put in your input to make it compatible with other consoles or handhelds as well.

The post Functional LEGO Nintendo controller that you can also make first appeared on Yanko Design.

iPhone 18 Pro Max: Apple’s Cleanest Design in a Decade

iPhone 18 Pro Max: Apple’s Cleanest Design in a Decade

The iPhone 18 Pro series marks a pivotal moment in smartphone evolution, combining advanced technology, refined design, and a strong commitment to sustainability. Apple’s latest flagship models introduce new features that enhance performance, improve energy efficiency, and elevate user experience. This article explores the key innovations of the iPhone 18 Pro and their implications for […]

The post iPhone 18 Pro Max: Apple’s Cleanest Design in a Decade appeared first on Geeky Gadgets.

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Morphable Shows How a Game Controller Could Adjust to Your Hands

Settling in for “just one more run” usually means your thumbs, wrists, or forearms start complaining long before the game is done. Most controllers are fixed objects that expect your body to adapt, which can lead to repetitive strain or numbness. You either push through the discomfort or take breaks that feel like interruptions, but rarely can you adjust the hardware itself to match how your hands actually feel in that moment.

Morphable is a DIY adjustable gamepad built around a peanut-shaped shell and sliding modules for the joystick and buttons. It is designed to reduce strain by letting you reposition inputs to match your hands and play style, and if something starts to feel off mid-game, you can shift the layout instead of stopping. The whole thing is open-source and 3D-printable, built by someone who wanted their controller to adapt.

Designer: maggs_cas

Playing a demanding game for an hour or two, you might start with a familiar layout and then nudge a button rail closer to your thumb when your reach starts to feel tight. Maybe you slide the joystick slightly inward so your wrist can straighten, or move a frequently used button lower so another finger can take over. The controller encourages micro-adjustments that let different muscles share the work instead of overloading the same joints.

Each button sits on a small sled that rides on a rail, held in place by magnet tape. Underneath, copper tape runs along the base, and wires press against it to carry signals. The joystick uses a similar sled and rail. This setup means you can slide modules around freely while the Arduino inside still sees every press and movement, maintaining electrical contact as things shift without needing screws.

Morphable uses an Arduino Leonardo, which can pretend to be a USB keyboard. The three buttons and joystick axes are wired to specific pins, and the code maps them to keys like E, J, and K for games such as Hollow Knight. Because it shows up as a keyboard, you can remap controls in software and experiment with different layouts without being locked into a console’s default scheme.

The main body is a smooth, 3D-printed peanut shape that fills both palms and keeps wrists in a more neutral position than a flat gamepad. There are no sharp edges, and the weight is spread across the hands instead of concentrated under the thumbs. Combined with the movable modules, the shell lets you tune the controller to your posture instead of the other way around.

Morphable is less about one perfect layout and more about the idea that your ideal layout changes over a night, a week, or a year. Hardware does not have to be static; it can be something you keep adjusting as your body and habits shift. Fixed plastic shells dominate the market, but a controller that invites you to move things around to stay comfortable feels like a quietly radical prototype.

The post Morphable Shows How a Game Controller Could Adjust to Your Hands first appeared on Yanko Design.