Most office chairs operate on a quiet assumption that sitting is something your body should adapt to, not the other way around. You adjust the height, nudge the lumbar support into roughly the right position, and then spend the rest of the day subtly fighting the chair anyway. The ache between your shoulders, the stiffness in your lower back by mid-afternoon, that’s just part of the deal, apparently, and most of us have accepted it without much argument.
LiberNovo decided not to accept it. The result is the Omni, a chair the company calls a Dynamic Ergonomic Chair, and it just picked up the iF DESIGN AWARD 2026 in the Product Design – Beauty/Wellness category. The iF Design Award has been one of the most internationally respected design recognitions since 1954, with this year’s cycle drawing more than 10,000 entries from over 60 countries. That’s a serious field to stand out in
The core idea behind the Omni is that your posture doesn’t stay fixed throughout a workday, so your chair probably shouldn’t either. The Bionic FlexFit Backrest is built around that logic, using 16 spherical pivot points, 8 adaptive flexible panels, and 14 dual-connection points to follow the natural curve of your spine as it shifts. It covers you from the hips up through the shoulders, spreading pressure across the whole back rather than piling it onto one fixed lumbar point.
What makes this work in practice is the Dynamic Support system, which adjusts automatically to changes in your posture without you having to reach for anything. Lean forward during a focused stretch of work, sit back when you’re thinking something through, the chair tracks those shifts, and responds in real time. It’s the kind of feature that sounds modest until you realize how much of your day you’ve spent adjusting a chair that couldn’t do this.
Then there’s OmniStretch, which is where the Omni starts to feel like something genuinely different. Sitting for long hours compresses the lower spine gradually, and most chairs just let that happen. OmniStretch is a guided decompression feature that gently stretches the lower spine during the workday, designed to actively relieve pressure rather than simply tolerate it. It’s probably why the iF jury placed the Omni in the Beauty/Wellness category: this chair isn’t just holding you up, it’s doing a bit of recovery work along the way.
The Omni also offers four recline positions running from 105 to 160 degrees. The shallower end is built for focused, upright work, while the deep 160-degree Spine Flow position is designed for full spinal decompression between sessions. The two intermediate angles cover the range in between, which gives the chair a kind of daily rhythm that matches how most people actually move through their hours rather than sitting rigidly in one position all day.
The chair was developed by LiberNovo’s team in Shenzhen alongside industrial design firm Kairos Innovation, also based there. Winning an iF award is meaningful external confirmation that the design thinking behind the Omni translates beyond the product brief. For a chair that started from the premise that desk work doesn’t have to hurt, that’s a pretty good place to land.
There’s a particular kind of misery that comes with typing long documents on a tablet. The glass surface gives nothing back, autocorrect wages a quiet war against technical vocabulary, and by the third paragraph, the whole setup feels like a compromise that compounds. Bluetooth keyboards solve most of that, but most of them are still wide and flat enough that they need their own bag compartment.
The Keychron B11 Pro takes a different approach by folding the keyboard in half when not in use. Unfolded, it uses a 65% Alice layout, splitting and angling the two key clusters slightly inward for a more natural wrist position. Folded, it collapses to 196.3 x 143 mm, closer in footprint to a paperback than a keyboard, and at 258 grams, it adds almost nothing to the weight of a bag already loaded with a laptop and a water bottle.
The Alice geometry is the more interesting design decision here. Most portable keyboards default to a straight, compressed layout, treating compactness as the only ergonomic consideration on the road. The flat Alice angles both hands naturally inward, reducing lateral wrist strain that builds over a long writing session in a hotel room or a coffee shop. Keychron already uses this same geometry in its K11 Max, but that’s a desk-bound mechanical keyboard; putting it into a foldable form at $64.99 is a different proposition.
The folding mechanism doubles as the power switch. A Hall effect sensor detects when the board closes and shuts off automatically, then wakes the moment it’s opened again. There’s no power button to hunt for, no standby mode to manage. A 250 mAh battery backs up the rated 138-hour runtime, which means charging becomes a weekly or monthly consideration rather than a daily one, and the automatic power behavior helps preserve every hour of it.
Connectivity covers three modes: USB-C wired, 2.4 GHz wireless at a 1,000Hz polling rate, and Bluetooth 5.3. The 2.4 GHz option matters for anyone who has experienced the occasional skip of a Bluetooth connection mid-sentence. Writers moving between a laptop and an iPad, or across multiple machines throughout the day, can switch inputs without re-pairing. The matte black PU leather rear provides grip on slick surfaces, while the ABS plastic body keeps weight low.
The scissor switches and concave ABS keycaps will feel immediately familiar to anyone who types on a MacBook. There’s no backlighting, which cuts battery drain and presumably helped reach that 138-hour figure, but it also limits use in dim rooms. What the Keychron B11 Pro leaves open is whether the Alice layout, which takes some adjustment even on a full-size keyboard, translates comfortably into a form factor most people reach for in 20-minute bursts between meetings.
Working from whatever surface is available means café tables, office booths, hot desks, all places where the laptop is always too low and the power outlet is always just out of reach. People stack laptops on books, hunch over for hours, and drag a small zoo of dongles and chargers around just to make a temporary spot feel like a real workstation for a few hours before packing up and moving again.
The Lana laptop stand from Colebrook Bosson Saunders is a compact riser that lifts your laptop to eye level and hides an integrated USB hub in its spine, so your keyboard, mouse, and power all run through a single USB-C cable. You drop your laptop on it, plug in one cable, and the temporary desk suddenly feels less temporary, less improvised, and less like you’re working from a surface that was meant for lunch rather than spreadsheets.
Imagine a scenario where you arrive at a shared bench or booth, and Lana is already in place. You sit down, plug your laptop into the stand’s USB-C, and everything comes to life: an external keyboard, mouse, maybe a charger if the stand’s hub is connected to power. There won’t be any crawling under the desk for sockets or untangling cables from the previous person, just one motion that turns a generic surface into your setup.
Lana is designed to “eliminate musculoskeletal strain and fatigue,” adjusting instantly for healthy posture even in “temporary touchdown spaces.” You raise the laptop until the top of the screen is roughly at eye level, use a separate keyboard on the desk, and your back, shoulders, and eyes stop paying the price for every impromptu session. It’s a small change that matters more when you’re constantly moving between locations instead of staying put.
The stand fits into the variety of furniture it’s meant for, pods, booths, and communal benches, where there’s rarely room for monitor arms or full docking stations. Lana’s footprint is small enough for a booth table but tall enough to get the screen where it needs to be. It’s flexible, convenient, and “uncompromisingly ergonomic,” as Colebrook Bosson Saunders puts it, which is a rare combination in spaces that were never designed for long stretches of work.
The 12-year warranty that CBS offers says a lot about how confident they are in the mechanics of the stand. The plastic-free packaging goal and the fact that Lana is part of a British-designed and engineered lineup tie it back to a broader ecosystem of ergonomic products rather than a one-off gadget. It’s meant to be a long-term fixture in shared spaces, not a disposable accessory you replace every year.
Lana is less about reinventing the laptop stand and more about making hybrid work setups feel intentional instead of improvised. By combining a proper riser with a USB hub and a single-cable plug-in, it turns pods, booths, and benches into places where you can actually work without wrecking your posture or your patience. For something that just sits there, that’s a surprisingly big job done quietly well.
Settling in for “just one more run” usually means your thumbs, wrists, or forearms start complaining long before the game is done. Most controllers are fixed objects that expect your body to adapt, which can lead to repetitive strain or numbness. You either push through the discomfort or take breaks that feel like interruptions, but rarely can you adjust the hardware itself to match how your hands actually feel in that moment.
Morphable is a DIY adjustable gamepad built around a peanut-shaped shell and sliding modules for the joystick and buttons. It is designed to reduce strain by letting you reposition inputs to match your hands and play style, and if something starts to feel off mid-game, you can shift the layout instead of stopping. The whole thing is open-source and 3D-printable, built by someone who wanted their controller to adapt.
Playing a demanding game for an hour or two, you might start with a familiar layout and then nudge a button rail closer to your thumb when your reach starts to feel tight. Maybe you slide the joystick slightly inward so your wrist can straighten, or move a frequently used button lower so another finger can take over. The controller encourages micro-adjustments that let different muscles share the work instead of overloading the same joints.
Each button sits on a small sled that rides on a rail, held in place by magnet tape. Underneath, copper tape runs along the base, and wires press against it to carry signals. The joystick uses a similar sled and rail. This setup means you can slide modules around freely while the Arduino inside still sees every press and movement, maintaining electrical contact as things shift without needing screws.
Morphable uses an Arduino Leonardo, which can pretend to be a USB keyboard. The three buttons and joystick axes are wired to specific pins, and the code maps them to keys like E, J, and K for games such as Hollow Knight. Because it shows up as a keyboard, you can remap controls in software and experiment with different layouts without being locked into a console’s default scheme.
The main body is a smooth, 3D-printed peanut shape that fills both palms and keeps wrists in a more neutral position than a flat gamepad. There are no sharp edges, and the weight is spread across the hands instead of concentrated under the thumbs. Combined with the movable modules, the shell lets you tune the controller to your posture instead of the other way around.
Morphable is less about one perfect layout and more about the idea that your ideal layout changes over a night, a week, or a year. Hardware does not have to be static; it can be something you keep adjusting as your body and habits shift. Fixed plastic shells dominate the market, but a controller that invites you to move things around to stay comfortable feels like a quietly radical prototype.
Playing the Switch 2 for more than an hour in handheld mode means the flat Joy-Cons and small buttons start to feel like a compromise. Your hands end up clawed around the rails, drift anxiety creeps in, and you start shifting your grip to avoid cramping. NYXI’s Hyperion 3 is built for people who treat the Switch 2 like a main console, not a travel toy used in short bursts.
NYXI’s Hyperion 3 is a wireless JoyPad that snaps onto the Switch 2 for handheld play and works as a standalone pad when docked. It adds real grips, larger sticks, and more spaced-out buttons, swapping the usual potentiometer sticks for hall-effect joysticks designed to be drift-free over the long haul. It is pitched as the world’s first ergonomic JoyPad for Switch 2, treating comfort and reliability as primary goals.
Settling into a long RPG or racing game in handheld mode, the full-size grips let your hands relax instead of pinching edges. The hall-effect sticks feel smooth and precise, and you are not waiting for the first sign of drift that ruined your last controller. The strong magnetic lock keeps everything solid, so the console feels like one piece rather than a screen with two wobbly handles threatening to flex apart.
The larger micro-switch face buttons and D-pad click with a clear, mechanical feel, making fast inputs and diagonals more reliable in fighters or platformers. The 9-axis gyro gives you fine motion aiming in shooters or steering in racers, so you can lean on tilt controls without fighting laggy sensors or imprecise calibration that drifts halfway through a match.
The programmable back buttons let you move key actions off the face buttons, so your thumbs can stay on the sticks more often. Mapping jump, reload, or item use to the back means fewer awkward stretches, especially in games designed around a traditional pad. Over time, that small shift in where your fingers land makes the controller feel tailored to your habits instead of forcing you into Nintendo’s layout.
Hyperion 3 is not as slim or neutral as Nintendo’s own Joy-Cons. The full-size grips and gaming-centric styling make the Switch 2 less pocketable and more like a small console with a screen. That is exactly the point, though, a handheld that finally feels built for adult hands, even if it means giving up a bit of throw-in-a-bag convenience.
Hyperion 3 shows what happens when a third-party accessory takes the Joy-Con format seriously as a starting point, not a template to clone. By fixing drift, upgrading buttons, adding back paddles, and leaning into ergonomics, it treats the Switch 2 like a platform deserving of pro-level hardware. Playing on Nintendo’s hybrid for hours makes that kind of overkill feel pretty reasonable.
Long hours at a computer do terrible things to your wrist. Moving a mouse back and forth across a desk for eight hours a day creates repetitive strain that builds up over months and years, eventually turning into chronic pain that makes even simple tasks uncomfortable. Most people just accept this as the cost of desk work, but trackballs offer a different approach by keeping your hand stationary and moving the cursor with a ball instead, reducing wrist travel and arm movement.
Elecom’s HUGE Plus is the latest evolution of its flagship ergonomic trackball, aimed at creators, engineers, and anyone who spends serious time pushing pixels around multiple screens. It takes the original HUGE trackball and updates it with tri-mode connectivity, a rechargeable battery, and deeper customization options, while keeping the oversized ball and full palm support that made the original a favorite among ergonomic enthusiasts who take their input devices seriously.
The physical design is impossible to miss. A large, sculpted body with an integrated cushioned palm rest that supports your entire hand, keeping your wrist at a natural angle without any awkward bending. The trackball sits under your index and middle fingers while your thumb and ring finger fall naturally onto the side buttons and a scroll wheel. It’s a desk-anchored device that occupies about the same footprint as a keyboard, trading portability for comfort and stability.
The trackball itself is a 52-millimeter sphere finished in metallic silver, noticeably larger than most consumer trackballs. That size, combined with an IR optical sensor and adjustable DPI settings of 500, 1000, or 1500, gives you both pixel-level precision and fast cursor movement across big displays. The ball rides on swappable MinebeaMitsumi steel bearings that you can remove for cleaning or replace with synthetic ruby units if you want even smoother rotation.
Connectivity is where the HUGE Plus really modernizes the design. It supports three connection modes at once: wired USB-C, 2.4 GHz wireless via a tiny dongle, and Bluetooth 5.3. You can pair three devices simultaneously and switch between them with a side slider, which is genuinely useful if you bounce between a desktop, laptop, and tablet throughout the day.
The button layout is dense but purposeful. Ten programmable buttons, including the main clicks, a tilt-scroll wheel for horizontal scrolling, and several function buttons clustered around the ball and thumb area. Elecom’s Mouse Assistant software lets you map these to shortcuts for editing, browsing, or design tools, turning the trackball into a macro pad under your hand. The clicks are silent, which keeps noise down without sacrificing the tactile feedback you need to know a button actually registered.
The HUGE Plus looks the part of a specialized tool. Matte black body, silver ball, subtle branding, and a sculpted form that signals precision rather than generic consumer electronics. It’s meant for people who want a dedicated control surface that stays comfortable all day and adapts to however many devices their workflow demands, without forcing them to choose between ergonomics and connectivity.
An “ergonomic chair” is designed to accommodate a wide range of individuals but must be tailored to the user’s body dimensions, workstation, and tasks for true ergonomics. Prolonged sitting, despite requiring less physical effort than demanding tasks, poses significant health risks such as back pain, stiff necks, and leg numbness, strain muscles, ligaments, and tendons, increasing the risk of discomfort and injury. Corrections are necessary for better ergonomics and to prevent discomfort or injury. Here are features to consider when selecting an ergonomic chair.
An adjustable seat height is essential for comfort, allowing your feet to rest flat on the floor ensuring that most individuals can keep their feet flat on the ground, maintain horizontal thighs, and align their arms evenly with the desk height. Note that a seat height range of 16 to 21 inches is usually comfortable for most people.
The NEWTRAL MagicH chair adapts to the user with an auto-following backrest and headrest, providing support whether sitting upright, leaning forward, or reclining. It accommodates various sitting styles, ensuring comfort and promoting healthy posture. The Pro model includes a foldable footrest and 4D Extended Armrest for comprehensive support, with adjustable features tailored to individual needs, enhancing overall comfort and preventing injuries.
2. Seat Width and Depth
The seat dimensions should ensure comfort by accommodating individual height and body shapes. It should maintain a depth that leaves 2 to 4 inches between its edge and the back of your knees to avoid excessive pressure.
The Routine Chair by Yubin Lee and Minkyoung Song is a smart, ergonomic chair that adjusts the headrest, armrests, and reclining angle based on an app-controlled schedule. Designed for optimal comfort and productivity, it offers three modes—work, chill, and rest—automatically adapting to the user’s routine. Competing with top brands like Herman Miller, this innovative chair ensures seamless comfort and support, making it ideal for professionals in a digital work environment.
3. Seat Tilt
In office chairs, the tilt mechanism plays a crucial role in maintaining a healthy, properly aligned spine and back. The tension and strength within the tilt mechanism ensure adequate support for your back.
The 5° Chair by Seoul-based design firm 250 Design is tailored for those who naturally lean back in chairs. With 360° rotation, forward and backward tilting, and lateral movement up to 5 degrees, it offers dynamic seating for office or home use. Designed to support prolonged sitting, its cushioning molds to the body’s contours, while angled wave springs reinforce the legs for multidirectional tilting. This compact chair, ideal for small spaces, replaces traditional wheels with a swivel and spindle mechanism, ensuring stability and support without sacrificing mobility.
4. Backrest Lumbar Support
Lower back support is vital in an ergonomic chair to maintain the natural curve of the lumbar spine. An essential feature of ergonomic chairs, lumbar support maintains the spine’s natural curve, reducing stress and preventing slumping. Adjustable backrests ensure optimal alignment for user comfort.
The Typo Office Chair by AMDL Circle, designed for Mara, excels in providing comfort, ergonomics, and aesthetics, all essential for productivity. Its playful yet ergonomic design boasts a curved timber base and backrest, complemented by a colorful metal structure. This intentional blend of materials not only enhances comfort but also adds personality to the chair, turning what might seem like a mistake into a defining feature.
The LEVUS offers a reclined work setup, perfect for reducing back pain and discomfort for those who spend long hours at a computer. Ideal for both home and office use, it features an adjustable, lightweight aluminum structure that supports multiple monitors and includes an adjustable headrest, mouse station, and keyboard table. The ergonomic design reduces vertical spine pressure, making it a comfortable choice for gamers, creators, and office workers alike. Easy to assemble and designed for ultimate comfort, the LEVUS transforms traditional workstations into ergonomic havens.
5. Backrest Recline
The backrest of an ergonomic office chair, ideally 12 to 19 inches wide, should support the natural spine curve with proper lumbar support easing pressure on spinal disks and muscles by distributing upper body weight. If the chair has a combined seat and backrest, it should offer adjustable angles and a locking mechanism to prevent excessive backward movement.
In the dynamic landscape of offices and remote work, traditional chairs and desks often strain the spine with vertical pressure, despite the advent of standing desks. The LEVUS chair offered a reclined design as a solution, but ErgoQuest’s ZGW-0b zero-gravity reclining workstation takes innovation further. Engineered to alleviate back and neck pain, it allows for customizable work angles from zero to ninety degrees, featuring the motorized ErgoQuest ZGC-1 chair and accommodating up to four monitors on a sturdy steel mast. Packed with conveniences like side tables and a padded keyboard tray, it prioritizes comfort and productivity. The ZGW-0b represents a new paradigm in work setups, blending laziness with postural wellness for enhanced efficiency.
6. Armrests
Armrests provide valuable support during typing or using the mouse by taking the weight off your arms, reducing strain on the shoulders and upper arms. Adjustable armrests allow vertical movement to position them correctly and promote shoulder relaxation.
The Nouhaus Ergo3D is no ordinary ergonomic chair; it’s a high-back marvel with dynamic lumbar support, 4D adjustable armrests, and a class-4 hydraulic gas-lift main pillar, all for a fraction of the price of similar models. Designed to exude luxury by Nouhaus, it offers personalized spine support and cranium comfort, thanks to its unique features like the ‘Just-For-Me’ Lumbar Support System and adjustable headrest. Clad in breathable HD ElastoMesh fabric, it ensures comfort during long hours of use.
7. Headrest
Supporting the back of the head and upper neck, it alleviates tension in the shoulders and upper torso.
8. Materials
The material covering the seat and back of the office chair should be adequately padded for extended sitting comfort, with breathable cloth fabric being preferable, while options like leather or velvet are commonly found in high-end models.
The Path Task Chair by Humanscale stands out for its sustainability, using 22 pounds of recycled materials, including ocean plastic and fishing nets. Made in the USA in a solar-powered plant, it minimizes carbon emissions and water use. The chair features FormSense Eco Knit for self-adjusting lumbar support and a Gravity Mechanism that adjusts recline support without knobs or levers. Designed by Todd Bracher, it combines innovative materials and mechanics with a sleek design, fitting seamlessly into any home or office. Available in various colors, the Path Task Chair exemplifies sustainable and ergonomic seating.
9. Wheels
Soft rubber wheels are ideal for hard surfaces, while hard wheels are better suited for carpeted floors.
Volkswagen’s surprising venture into office furniture yields a unique mobile office chair, blending automotive innovation with functional design. Crafted by their Commercial Vehicles division in collaboration with Try, this electric chair boasts a top speed of 12.4 m/h and a range of 7.5 miles. Complete with a rear-view camera, 360-degree sensors, and an entertainment system loaded with feel-good songs, it caters to both practicality and comfort. With storage compartments for gadgets and a trailer hitch for paperwork, it’s a whimsical yet functional addition to any workspace.
10. Swivel
For proper posture, any traditional or ergonomic chair should rotate effortlessly, enabling the user to access various areas of their desk without strain.
These tips will certainly assist you in buying the best ergonomic chair for your office or home.
We might call them laptops, but these portable desktops are not really great for being used on your lap. Never mind the heat that will cook your thighs and other body parts, it leaves you in a painful posture that might leave your neck and wrists cursing you. That said, sometimes we can’t exactly choose the location where we need to open up a laptop to get something done quickly, and there may or may not be a table available to set it down. This briefcase-like concept tries to alleviate some of that discomfort by providing not just a home for the laptop but also a slightly more ergonomic height even when you use it on a table.
Designer: Shivaprasad Vijayan
Laptops are convenient and powerful when you need a computer on the go, but their very design wasn’t exactly made with ergonomics in mind. You crane your neck and hold your hands at an unnatural angle, and that’s when you have it on a desk without any other accessories. And while laptops are portable in a sense, the need for a large power brick, a mouse, and any other peripherals means you’ll need to carry more than just the laptop itself.
LAPCASE is a concept that tries to resolve all the issues attached to a laptop’s usability when on the go, at least to some extent. It’s a laptop bag, technically more like a briefcase, that has room not just for the laptop but for all accessories you might need to bring along with it. It doesn’t just have pockets but actual dividers that organize those peripherals while also keeping them from getting tangled and protecting them against bumps and shocks.
The most important part, of course, is the laptop compartment at the top which is covered by a two-fold magnetic flap. This cover is set to an angle so that the laptop’s back is raised slightly when placed on it. The idea is to rest the laptop on top of the bag when using it, which raises it higher when placed on your lap or raises the screen to a slightly ergonomic height when on a table.
The concept definitely has merit, but there are a few drawbacks to the execution. For one, you will require an external keyboard whenever you use it on a table, as the laptop’s own keyboard will be too high for comfortable typing. And then there’s the issue of the case itself being too bulky, especially at a time when people are trying to actually carry smaller laptop bags. Then again, you are practically carrying a mobile office, so it might be a trade-off worth paying for the convenience of bringing everything you need whenever you leave the office.
The launch of the Apple Vision Pro sparked renewed interest in extended reality experiences, both those offered by full-blown and heavy headsets as well as those pushed by more straightforward glasses. The latter often rely on your smartphone or a dedicated remote control to navigate through apps projected in front of you, an indirect interaction method made more awkward by the standard design of these devices. Remote controls might be fine for TVs and appliances, but not when you can barely see your own hand. This concept design tries to challenge convention by redesigning the face of a remote, offering a more ergonomic and simpler way to move around mixed reality while wearing those XR glasses.
Designer: Yiqiao Liu
XR or eXtended Reality glasses like the Xreal Air and TCL RayNeo can probably be called the poor man’s Vision Pro. They practically display a virtual monitor in front of you, which may or may not be pinned in an arbitrary location or follow your head around. This allows the glasses to be lighter, cheaper, and less conspicuous, though they do look like overgrown sunglasses. This also makes using the XR platform feel a bit more familiar because they more or less correspond to familiar operating systems like Windows or Android.
Moving around and interacting with objects in this XR space is then a simpler matter as well, and some even use the phone itself as a pointer and remote control, which is difficult to use when your vision is partially obscured by the glasses and all your fingers can feel is a flat and featureless surface. On the other hand, conventional remotes with their numerous buttons and straightforward layout can also be cumbersome to use as well.
The XR Glasses Controller concept takes the minimalist design of something like an Apple TV remote and tilts it at an angle. Visually, this soap-shaped device looks like an unbalanced remote, with the top buttons leaning to the right and the bottom touch dial sliding to the left. It’s not a design that was made just to look different, though it definitely gives it a distinctive appearance.
The theory behind this design is the mobility and limited range of our thumbs when holding a remote. As many smartphone designers already know by now, the thumb holding the remote moves naturally in an arc, and that up-and-down movement can cause more strain. The controls are thus aligned with this arc, making it easy for the user to switch between buttons and touchpad without having to overextend or bend their thumb. Along with the significantly reduced number of buttons, the remote is easier to use as well, though it does limit itself to Android-based XR platforms since those buttons perfectly match Android’s navigation scheme.
Just like a table, the most basic requirements for a chair are quite simple. It needs to be strong and stable enough to actually sit on, but comfort and convenience seem to be more open to interpretation than any other design element. Some brutalist designs look a little painful to sit on, meeting only the bare minimum of a chair, while others let your body literally sink inside its plushy cushions and make it difficult to pull yourself out quickly. And then there are designs like this concept that espouse simplicity and minimalism to convey a sense of beauty, but the end result, while visually successful, also raises concerns about its actual usefulness and comfort.
A chair isn’t a simple form that can be expressed in a single shape. After all, there are a few interconnecting planes needed to give it legs and an actual seat. A backrest is common but not obligatory, and armrests are even more optional. The Oco chair concept comes close to that simplicity of form while still providing a visually interesting piece, and it accomplishes that by employing a shape you wouldn’t always associate with a chair.
Bowl-shaped chairs are uncommon probably for a reason. A hollow half-sphere might not be the most comfortable thing to sit in unless you fill that space with cushions like what the Oco chair does. With extremely thin planes for legs, the bowl almost looks like it’s floating in mid-air. Made using carbon steel and fiberglass, the chair brings structural stability while also providing some subtle material details, like the wood-like grains of the spherical body.
But while it is indeed a sight to behold, closer inspection might make you rethink the comfort it promises. The thick cushions do look plus, but they might not provide enough support for the person’s back. Or at the very least the back cushion doesn’t have enough height to support someone leaning back, forcing them to sit upright without proper support, straining their body over time.
The bowl’s edges are also left exposed, which could scratch, cut, or press on a person’s skin, especially on the back of the legs and forearms. A few slight modifications, like lining the edges with soft fabric or changing the angle of the bowl could help improve the ergonomics of the design without ruining the simple geometric beauty that this concept wishes to convey.