Pizza Hut’s 3D printed pizza warmer uses PS5 to keep slices warm while you play

Pizza and gaming go together very well. But many of us often get lost in the game only to find the pizza slices hard and cold. The walk to the microwave in the kitchen can be a long one when you’re locked in the virtual tussle. This is when we want someone to go heat and give us a nice steaming pizza slice!

If you’re someone who owns a Play Station 5, your wish may just have been granted. Pizza Hut Canada has designed – at least given us the design – a PIZZAWRMR, that rests under a horizontally placed console and keeps the pizza inside of it warm by using the heat dissipated from the PS5. A nice warm pizza between games is not a dream anymore!

Designer: Pizza Hut

Gadgets – especially game consoles – can get really warm during long uninterrupted sessions. Loosely saying then, the PS5 could have enough heat emitted through its vents to keep a pizza hot. How hygienic is this option of heating the pizza, with the hot air released out of a device whose innards have not been cleaned for months, may be questionable; but between intense gaming sessions, who cares?

Pizza Hut Canada revealed the idea of the PIZZAWRMR on YouTube last month. At first sight of the promotional video, you can be led into believing that the pizza warmer can be brought off the shelf. However, that’s not how it is. The laptop-style warmer, with a flipping lid that reveals the pizza inside, has to be 3D printed. It’s not for sale, you get 3D printing files on the Hut website to download and then print the warmer yourself.

If you intend to give your 3D pizza warmer a try, Pizza Hut suggests you use food-safe PLA to print the parts. Since the pizza is going to rest inside this contraption you must avoid any plastic-related health concerns by not printing it from unsafe material. Be reminded that the PIZZAWRMR is only a promotional idea and not an officially licensed Sony product; printing it or using it close to the PS5’s exhaust should all be done with caution.

The post Pizza Hut’s 3D printed pizza warmer uses PS5 to keep slices warm while you play first appeared on Yanko Design.

3D-printed chairs are made from 100% recycled plastic from donation program

3D-printed furniture is still not as common as regular furniture but we’re seeing a lot of movement when it comes to designs and concepts. Aside from the fact that it’s easy to adapt this in actual production, it can also be sustainable and eventually impactful. Most of these 3D-printing concepts try to create something that’s recyclable or made from recycled materials therefore making it more sustainable than regular furniture.

Designer: Ethan Solodukhin

The Revo Chair Concept, with Revo meaning “revolutionary”, is a collection of 3D-printed furniture and is powered by the PlastiVista Atelier program. The program actually encourages homes, schools, and communities to donate their plastic waste and those that can be used for 3D printing converted into filament. The collection includes the Revo Chair and the Stoool (yes that’s not a typo). They are made from 100% recycled plastic.

The Revo Chair uses a single-piece design and it can serve as both an actual chair but when used with a different orientation, it can also serve as storage. The photos show it’s a box-like storage although it’s not really shown how it can be turned into that although the surfaces can be something you can place objects on. The Stoool meanwhile just serves as a seat with its compact surface, although you can probably also use it as a side table if you want to.

The renders of these chairs reminds me of those small, plastic phone holders that you can get for cheap. The question of course for these 3D-printed chairs would be if they are durable enough and comfortable enough for people to sit in for a long period of time.

The post 3D-printed chairs are made from 100% recycled plastic from donation program first appeared on Yanko Design.

Sony will trial cloud streaming for the PS5 Portal

Sony announced that it will run a beta test for cloud streaming on its PlayStation Portal gaming handheld. The feature will begin rolling out in an update today, with Europe due to get it starting on Wednesday. Only PlayStation Plus Premium members will be able to access cloud streaming during the beta test, but it's a promising sign that Sony is finally working on this function, even though it took a year to get here. Adding cloud gaming to the Portal addresses one of the big critiques in our review of this handheld, which didn't seem to have an obvious target audience.

More than 120 titles from the PS5 Plus Game Catalog will be available in the beta test. That covers a range of games including Dave the Diver, Ghost of Tsushima, Marvel’s Spider-Man: Miles Morales, Monster Hunter Rise and Ratchet & Clank: Rift Apart. No games from the PlayStation 4 or PlayStation 3 will be supported during the beta, but maybe those will join the roster whenever the feature is more broadly available.

Portal owners might also want to know that this update adds a couple tweaks to audio and volume controls. But let's be honest, cloud gaming is really the point.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-will-trial-cloud-streaming-for-the-ps5-portal-230817262.html?src=rss

X adds Twitch to its advertising boycott lawsuit

Twitch is now on the docket for X’s lawsuit against companies that stopped advertising on the social media site. X amended its lawsuit on Monday to include Twitch as a defendant in its lawsuit in a federal court in Wichita Falls, Texas, according to Reuters.

The new complaint claims that the gaming stream site owned by Amazon stopped purchasing ads on X at the end of 2022. X alleges that Twitch and other companies conspired with the World Federation of Advertisers (WFA) network’s Global Alliance for Responsible Media (GARM) initiative to withhold “billions of dollars in advertising revenue” from Elon Musk’s social media company. 

The plaintiff alleges the boycott violated federal antitrust laws and is demanding a jury trial to settle the matter. GARM also announced its discontinuation two days after X filed its lawsuit.

X Corp.’s joint lawsuit first filed in August also includes the WFA, the global food manufacturer Mars Incorporated, the drugstore chain CVS and the Danish energy company Ørsted A/S over the advertising boycott. X also has a lawsuit against the media watchdog group Media Matters for publishing a report showing X displayed ads next to antisemitic content on the platform.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-adds-twitch-to-its-advertising-boycott-lawsuit-215540775.html?src=rss

DBrand Circuit Board Skins make your Gadgets Glow in the Dark when exposed to UV light

Nothing has made see-through aesthetics for gadgets mainstream, and they are inspiring other bold brands to create transparent product lines that expose the internal components like complex circuitry. Another design variation that people swear by is glow-in-the-dark.

DBrand has brought its unique take on spicing up things for geeks obsessed with their gadgets. Using a unique process to 3D print skins that have a tactile feel and accurate representation of the internal components, they’ve released a series in collaboration with famous YouTuber LinusTechTips. These cool skins are available for devices like the iPhone 16 series, 14-inch M4 MacBook Pro, flagship Galaxy devices, Pixel 9 series, Xbox Series X, and more.

Designer: DBrand

To maintain the authenticity of replicating complex innards on the surface of your gadgets, they hired PCB engineers to scrutinize every component. Pretty detailed this Circuit Board skin collection is, has to be said. The three-dimensional design gives each of these skins a slight texture, making this accessory hard to resist even though you might have used innumerable other options.

The patterns have been created prioritizing aesthetics over functionality, hence, they are accurate representations of printed circuit boards and not actual PCB mirrored from the device in question. It is a mosaic of elements like capacitors, resistors and traces. The brand does offer a more authentic PCB appearance with the X-Ray skins line, but we are already drooling over the glow-in-the-dark feature. This version is manufactured with high-performance phosphorescent vinyl which appears glowing green when exposed to UV light. In normal lighting, it appears in an off-white yellowish tint. DBrand is including a UV flashlight in the package for the first batch of orders.

If you are not a fan of the glow-in-the-dark feature, the Circuit Board skins can also be had in a triple black finish or orange-and-white design. In total this new line covers 741 different products, and the prices start from $40. For the initial period, a discount is also available, so you better buy it right away, if you’re totally into the idea.

The post DBrand Circuit Board Skins make your Gadgets Glow in the Dark when exposed to UV light first appeared on Yanko Design.

First trailer for A Minecraft Movie delivers on iconic in-game moments

A Minecraft Movie has dropped its first full-length trailer today, expanding on the blocky world hinted at by the teaser released in September. While the game Minecraft gives players only the barest sense of direction, there will be a traditional story driving A Minecraft Movie.

Jack Black provides a voiceover about how his character, Minecraft mascot and stock avatar Steve, was drawn to the mines as a child and discovered the Overworld. He teams up with four other people, seemingly from the real world we know, to protect the Overworld from "dark forces" with their inventiveness and creativity. This all sounds like pretty standard fare for a video game movie — rag-tag group of misfits band together and learn the power of friendship. It's unclear whether their foes will be baddies from the Nether or the End, because while those can be a pain, they canonically don't seem interested in world domination.

But I'm not here for a clever, compelling plot. The trailer is a sizzle reel of familiar in-game experiences, and that's exactly what I want. Taming a wolf with a bone, making a chicken-roasting redstone machine and nighttime coming way faster than you want it to all get their due. The team certainly did their homework on that front. The art style they've chosen doesn't speak to me, but I'm also willing to admit to some bias after hundreds of hours spent looking at the original source material. I'm also not sure if they'll stick the landing on the humor and emotion or whether it'll fall flat like an elytra that's run out of juice. We'll find out when A Minecraft Movie releases on April 5, 2025.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/first-trailer-for-a-minecraft-movie-delivers-on-iconic-in-game-moments-210252851.html?src=rss

Microsoft’s Flight Simulator 2024 launch day users seeing long loading times

If you tried to get some flight time in Flight Simulator 2024 today only to find yourself staring at a loading screen, you’re not alone. The official X page for Microsoft’s flight sim @MSFS_Support posted an update that several users are reporting “long initial loading times.” Not exactly the debut anyone was hoping for.

The post blames the game’s slowdown on the large number of server requests trying to log into the game at once — maybe something Microsoft should have expected. The post also recommends rebooting your computer or console if the initial load makes it past 90 percent mark and then stalls out. If it’s under 90 percent and still loading, Microsoft advises “waiting to allow the loading to proceed as normal.” Our own Kris Holt has been stuck looking at the very same loading screen for around 45 minutes.

Xbox launched Flight Simulator 2024 and added it to its Game Pass Ultimate catalog for PC, Xbox Series X/S and the cloud today following a technical alpha test in October for the PC version. Microsoft recommends running the game on PCs with an AMD Ryzen 7 2700X CPU, a Radeon RX 5700 XT GPU, 8 GB of VRAM, 32 GB of RAM and 50 GB of storage space.

This article originally appeared on Engadget at https://www.engadget.com/gaming/microsofts-flight-simulator-2024-launch-day-users-seeing-long-loading-times-203805287.html?src=rss

Jaguar’s Rebranding feels ‘Confusingly Generic’ as the Luxury Carmaker Announces New Visual Identity

The new logotype, which looks indistinguishable from the Motorola font, makes the Jaguar feel ‘toothless’.

I didn’t have a Jaguar rebrand in my 2024 bingo cards, but honestly, this year has been curveball after curveball, hasn’t it? The British luxury automobile brand just unveiled its rebranding, characterized by 4 new elements that make up Jaguar’s fresh look to usher in its EV-only push. The new branding orbits around four meticulously designed elements.

First is the “Device Mark,” a logo stripped of excess yet bold in its restraint. Its symmetry hints at balance—a nod, perhaps, to the duality of tradition and innovation Jaguar aims to master. Then there’s the “Strikethrough,” a graphic motif that almost slices through the air with modernity, destined to carve a permanent space in Jaguar’s visual lexicon. The “Exuberant Colors” go even further, injecting vibrancy and connecting the brand to the artistic world. Finally, the “Makers Marks”—a duo of the traditional leaper emblem and a sleek monogram—grounds the brand in its storied history while letting its typography flirt with the contemporary.

Jaguar’s Chief Creative Officer, Professor Gerry McGovern, frames this shift as a reclamation of identity. This is a reimagining that recaptures the essence of Jaguar, returning it to the values that once made it so loved, but making it relevant for a contemporary audience,” he says. The implication (given the assets shared by Jaguar) hints at the company viewing themselves as less of a car brand and more of a luxury brand. The exuberant colors of the campaign imagery look like something out of a fashion magazine, which fails to address the most important part of Jaguar’s brand – its automotive part. In fact, none of the images even have a car in them, or hint at anything car-related.

The new logotype opts for a curved, sans-serif font that ditches Jaguar’s original aesthetic entirely. It’s somewhat ironic that Jaguar brings up a quote by its founder, Sir William Lyons who said “A Jaguar should be a copy of nothing,” when the logo instantly appears generic or ‘seen before’. The Device Mark tries to create a difference by boldly eschewing the branding styles of automotive companies; but in doing so, falls into the trap of feeling familiar, and not the good kind. The font somewhat resembles the logotype of Motorola, with the Jaguar’s G looking vaguely like Google’s G.

Obviously, my opinions are broadly my own, but show the logotype to someone completely new to the automotive world and they’re least likely to guess it belongs to a company that made something as ferociously fast as the F-Type. The Strikethrough gets a subtle yet significant change, however, with the jaguar being flipped to face towards the right instead of the left. A little easier to grasp as an outsider, this change does two things – it differentiates Jaguar from Puma, which both had left-facing feline logos, and secondly, it makes the jungle cat look like it’s lunging forward instead of backward. The lines of the strikethrough don’t provide much of an explanation for their presence, although they could at least bend around the Jaguar to make it look like a wind tunnel test.

Overall, the branding feels drastic, confusing, and outright rejects everything the British marque built over the past 102 years. It isn’t like Audi’s rebrand from last week, which meaningfully announced a new collaborative EV line exclusive to its China marketplace while still retaining the four-logo identity for the global brand. This rebrand on Jaguar’s part doesn’t explain much, especially when there’s no actual context in the picture.

The car company hasn’t announced any new cars that go with the branding, making the logo and visual identity feel confusing. The Device Mark presents a strange mashup of Motorola and Google, the Strikethrough creates ‘grills’ that famously don’t feature on EVs, the Makers Mark looks appealing but lacks any context, and the Exuberant Colors (the posters shown below) have absolutely zero reference to cars at all.

Jaguar’s campaign imagery mentions nothing about automobiles. There isn’t a car to be seen in any of the posters.

I don’t want to discount Jaguar’s efforts with its rebrand – let’s just say they probably know something I don’t. My opinions aside (even though they’re rather strong), Jaguar’s new identity comes just days before the company unveils the Jaguar Design Vision Concept – a conceptual automobile that serves as a guiding point for the carmaker’s future endeavors. With a commitment to launch a completely new slew of all-electric vehicles by the end of the decade, Jaguar is hoping the rebrand performs a ‘complete reset’ according to Managing Director Rawdon Glover.

History, at least, is on Jaguar’s side. The brand has repeatedly proven its ability to adapt and evolve, from the sleek lines of the E-Type to the modern flair of the I-PACE. This latest transformation is timed perfectly, albeit with the stakes turned up to eleven. Yet, reinvention always comes with risks. Will this new identity alienate loyalists who cherish Jaguar’s old-world charm? Can the brand authentically straddle the line between exclusivity and accessibility, artistry and practicality? These are the big questions Jaguar faces, and they’ll only be answered as its plans unfold in the years to come.

The post Jaguar’s Rebranding feels ‘Confusingly Generic’ as the Luxury Carmaker Announces New Visual Identity first appeared on Yanko Design.

The Oura Ring Gen 3 drops to a record low on Amazon for Black Friday

Smart rings are having a moment, and now you can get one of the most popular models at a deep discount. The Oura Ring Gen 3 is on sale for as low as $249, depending on the style you decide to pick up. You’ll get the lowest price on the black and silver finishes, while the brushed titanium and stealth materials are on sale for $279, down from the usual of $349. The premium gold and rose gold rings are down to $349 instead of the usual $449.

The company did just release the Oura Ring Gen 4, so this deal won't give you the most cutting edge developments in sensors and design. But for someone who wants a less intrusive approach to a wearable, the Gen 3 still has a lot to offer.

Our review by Daniel Cooper pointed out that the Oura Ring offers impressively accurate readings even though all its sensors are packed into a much smaller form factor than a smartwatch. While he felt the design of the ring is a little bulky, in practice it was easy to forget that he had it on.

Keep in mind that unless you're upgrading from another Oura product, you'll want to buy the size guide to make sure your new ring fits correctly. When you do buy a sizing kit for the Gen 3, you'll get $10 towards the purchase of the actual wearable.

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-oura-ring-gen-3-drops-to-a-record-low-on-amazon-for-black-friday-195248194.html?src=rss

Dragon Age: The Veilguard is beautiful in every way

I can't stop staring at Dragon Age: The Veilguard. Whether I'm exploring the game's home base in the dream-like Fade, or a forest shimmering with golden leaves and wild magical energy, the game simply looks gorgeous. And, if you've got the graphical horsepower to see it, it also delivers some of the most sumptuous ray tracing I've ever seen. There's a level of polish across every aspect of the game, including its new action-oriented approach to combat, that's simply glorious to behold.

Veilguard continues the story of the decade-old Dragon Age Inquisition, which was most notable for the shocking ending of its DLC. It turned out that Solas, one of your more cantankerous companions, was actually an Elven god hellbent on destroying the Veil, a boundary he created to separate the real world from the spirit-filled Fade. Oh, and that's where he also trapped even more evil Elven gods. Solas considered himself a hero, but then again, so did Marvel's Thanos.

This time around, you play as Rook, a new recruit enlisted by series regular Varric to track down Solas before he tears down the Veil. That happens sooner than you'd think — your team finds him and stops his magical ritual in your first mission. But doing so unleashes two very pissed off Elven gods, who proceed to wreak havoc across Thedas.

BioWare wastes no time showing off its new aesthetic for Dragon Age. The game's characters are more stylized than in Inquisition, but I didn't mind the slight loss in realism. If anything, it makes this entry feel more distinct from previous Dragon Age titles. The sense of style carries over to every environment, as well. The Lighthouse, your base of operations, is a stunning series of medieval buildings floating in the middle of a dreamy, magical storm. I’d often find myself just staring off into the distance of the Fade, imagining what else lay beyond the horizon. That’s something I found myself doing in every new location, the detail in the world hints at thousands of untold stories.

Dragon Age: The Veilguard
BioWare

For a game that was rebooted several times, and suffered some notable turnover (including losing its original creative director, Mike Laidlaw), Dragon Age: The Veilguard is surprisingly well-constructed. And throughout my twenty hours with the game (so far), it’s that level of craft and quality I appreciate the most.

While the storyline isn't exactly groundbreaking, I haven't been able to put down Dragon Age: The Veilguard because it's such a joy to play. The new combat system is more action-oriented than before (think of the difference between Mass Effect 1 and 2), with counters and special moves reminiscent of the recent God of War. You can't directly control your companions, but you can have them deploy special abilities that can either aid you or attack your enemies. It's a well-balanced system that makes small encounters feel genuinely fun, and it allows for some epic boss fights (some of which have lasted nearly 10 minutes and left my controller a sweaty mess).

Dragon Age: The Veilguard
BioWare

As you level up, you can tweak your character to your liking with Veilgaurd's massive skill tree. I've honed my Rook to be a lightning-fast dual-sword wielding Rogue who isn't afraid to whip out her bow for the occasional headshot. (You can also choose from Warrior and Mage classes early on, which should be pretty self-explanatory.) Each skill tree has three specializations: Rogues, for example, can choose to be Veil Rangers (an archery emphasis), Saboteurs (specializing in traps and poison) or Duelists. Personally, I'm a sucker for the Duelist's double sword action.

Battles can get hectic, and thankfully Dragon Age: The Veilguard performs well enough to keep up. While playing on a PC powered by an AMD Ryzen 9 7950X and NVIDIA RTX 4080 Super GPU, the game managed to stay well above 100fps while playing in 4K with DLSS, "Ultra" graphics and ray tracing settings. If you have the hardware to support it, this will likely become a new showpiece for the possibilities of ray tracing: Lighting from the sun and magical elements realistically hits characters and the environment, and shadows across the board look more natural.

Dragon Age: The Veilguard
BioWare

But I was also surprised to find that Veilguard was also still very playable on my Steam Deck, albeit with low graphics settings (definitely no ray tracing) and a basic 30-to-40fps. That's certainly not the ideal way to play, but it's helpful for dealing with side missions in bed, or on the go. Given how well it performs on a mere handheld, I'd bet the game would play well on low-end and mid-range GPUs, as well as consoles, without much of a sweat. (And if you want to revel in advanced ray tracing features from your couch, there's also support for the PlayStation 5 Pro.)

Beyond merely looking great, Veilguard kept me hooked because of BioWare’s attention to its characters. I enjoyed strolling through Docktown with Neve, who warmed up to my character (also a fellow Shadow Dragon) while discussing how much she loved her rundown neighborhood. I helped Davrin come to terms with his new role raising one of the last Griffons in the world, and I learned about the trauma behind Bella’s typically warm demeanor. As usual, you can romance any of your companions (how can you not love Neve?), and there’s still plenty of fun to be had trying to set up those relationships.

Dragon Age: The Veilguard
BioWare

I’ll admit, it simply felt good to pour some hours leading a group of ragtag do-gooders to save the world against relentless odds. That’s pretty much every RPG and adventure story, sure, but who can deny the pleasure of killing a few evil gods? (Bringing on the combined talents of composers Hans Zimmer and Lorne Balfe to score the game likely also made me a bit more emotional.)

After Baldur’s Gate 3 failed to grab me (I’ll get back to it, I swear!), I feared that Dragon Age: The Veilguard would be another letdown. But it turned out to be exactly the sort of spectacle I needed: It’s beautiful to behold, fun to play and I genuinely enjoyed the new batch of characters. It’s BioWare at its best – I’m just hoping they can do the same for the next Mass Effect.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-age-the-veilguard-is-beautiful-in-every-way-193013807.html?src=rss