Gaming Laptops Die Mid-Game, GPD WIN Max 3 Swaps Its Battery Live

Handheld gaming PCs have come a long way, but most still force an uncomfortable compromise. The ones built around controllers and portable gaming rarely double as decent work machines, while those that lean toward productivity often handle demanding games with apology. Anyone wanting both usually ends up carrying two devices, a proper laptop for meetings and a gaming handheld for the commute home.

The GPD WIN Max 3 tries to sidestep that problem entirely. It looks like a compact clamshell laptop at first, complete with a keyboard, a Precision touchpad, and a 9.06-inch display on a hinged lid. Lift those magnetic panels above the keyboard, though, and a set of capacitive joysticks appears alongside linear Hall-effect triggers, two programmable rear buttons, and a full Xbox-style controller layout.

Designer: GPD

That 9.06-inch screen doesn’t cut corners on quality. GPD is listing an AMOLED panel with a 2400×1504 resolution, a 165Hz refresh rate, and HDR10 support, protected by Gorilla Glass 6. Peak brightness reaches 1,050 nits, making it readable in brighter environments, while the 313 PPI pixel density keeps text and graphics crisp whether you’re reviewing a document or mid-fight in a demanding AAA title.

Underneath the hood, the WIN Max 3 is listed with either the AMD Ryzen AI Max+ 395 or 388, both Zen 5 Strix Halo chips with Radeon 8060S integrated graphics that go well beyond what typical handhelds can offer. Configurations scale up to 128GB of LPDDR5x-8000 memory in a quad-channel setup, with storage stretching to 4TB, figures that feel more at home in a workstation than a portable gaming device.

What sets the WIN Max 3 apart is its power architecture. Rather than a sealed internal battery, it uses a 97Wh hot-swappable module that attaches externally, letting you swap it mid-session without shutting down. You can also run the machine straight from a 180W DC adapter without any battery installed. An external 110W fan module clips on separately to push sustained performance to its TDP ceiling.

The connectivity options for a device this compact are genuinely broad. A USB4 port with 40Gbps bandwidth and DisplayPort 2.1, a USB 3.2 Gen 2 Type-C, two USB 3.2 Gen 2 Type-A ports, and HDMI 2.1 FRL mean you can connect to external displays, docking stations, or even GPD’s G2 graphics dock for extra GPU performance the moment you sit down at a desk.

Finish a report during a flight, swap out the battery at the gate, and boot up a graphically demanding title in the hotel room, all without a second device in your bag. That’s the scenario the WIN Max 3 is built around, and for the perpetual traveler who also games, it makes an honest case for consolidating two things you’d otherwise pack separately.

There are legitimate trade-offs, naturally. The base unit weighs 815g, climbing to 1,220g with the battery module in place, which rules out jacket pocket carry. Pricing is expected to start around $2,000. For a device that can handle a board meeting and a late-night gaming session in the same bag, that price feels both like a luxury and an honest calculation.

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This 60Hz E Ink Game Boy emulator refreshes retro gaming with an ESP32-powered handheld

Retro gaming has inspired countless handheld recreations over the years, but most focus on replicating the original hardware with faster processors or modern conveniences. Wenting Zhang’s latest experiment takes a completely different route by pairing a classic Game Boy emulator with an E Ink display, an unlikely combination that overcomes one of the technology’s biggest limitations. Instead of accepting the sluggish refresh rates typically associated with E Ink, Zhang engineered a solution capable of delivering gameplay at a remarkably smooth 60Hz, creating a handheld that feels far more responsive than its paper-like screen would suggest.

The DIY project dubbed PaperBoy S3 is built around the discontinued M5Stack PaperS3 development kit. The compact board combines an ESP32-S3 dual-core microcontroller with a 4.7-inch 960 x 540 E Ink touchscreen, hardware originally intended for smart home controls, electronic labels, and educational projects rather than gaming. By transforming this inexpensive development platform into a functional Game Boy emulator, Zhang demonstrates just how much untapped potential still exists in low-power embedded hardware.

Designer: Wenting Zhang

Achieving playable performance required much more than simply running emulator software. Traditional E Ink displays rely on slow waveform updates that prioritize image quality over speed, making them unsuitable for fast-moving graphics. Zhang bypassed this limitation by taking advantage of PaperS3’s raw row-and-column display interface, allowing him to implement a custom driver that performs rapid partial screen refreshes. Instead of refreshing the entire display every frame, only the active gameplay area is updated, dramatically reducing latency while maintaining recognizable grayscale visuals.

The original Game Boy’s modest 160 x 144-pixel resolution also works in the project’s favor. Rather than driving the display at its full native resolution, the emulator scales the Game Boy image while processing only a small portion of the screen. Multiple frame buffers fit directly into the ESP32-S3’s SRAM, enabling much faster rendering than would otherwise be possible. Zhang also applies intelligent dithering techniques to recreate the Game Boy’s four shades of gray, preserving the familiar look of Nintendo’s iconic handheld on an E Ink panel.

The ESP32-S3’s dual-core architecture plays an important role in maintaining performance. One processor core is dedicated to Game Boy emulation while the other handles video rendering and audio tasks, pushing the inexpensive microcontroller close to its limits. Despite the constrained hardware, classic titles such as Pokémon Blue, Super Mario Land, and The Legend of Zelda: Link’s Awakening remain highly playable, proving that smooth retro gaming does not necessarily require powerful silicon.

PaperBoy S3 also includes several thoughtful quality-of-life features. Bluetooth controller support offers an alternative to touchscreen controls, while quick-save and quick-load functions make it easier to jump in and out of games. Audio remains the biggest compromise because the development board lacks dedicated sound hardware, forcing Zhang to rely on the built-in piezo buzzer to approximate the Game Boy’s music and sound effects. The results are far from perfect, but they remain recognizable enough to complement the nostalgic experience.

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CRKD Just Built a $135 Guitar Controller Around a Real Gibson Les Paul

Rhythm games went through a period where they were everywhere, then went quiet, and now they’re back in a way that feels more persistent than the last time. Fortnite Festival brought the genre back to a mainstream audience, Clone Hero and YARG kept a dedicated community alive through the lean years, and Rock Band 4 never really went away. The one thing that has lagged behind the revival is the hardware, with most players making do with aging instruments or basic alternatives that don’t feel particularly inspired.

The CRKD x Gibson Les Paul Olive Drab Pro Edition is a guitar controller that takes the instrument side of that equation seriously. Built on the silhouette of the actual Gibson Les Paul Olive Drab electric guitar and officially licensed by both Gibson and Xbox, it’s designed for Xbox Series X|S, Xbox One, and PC, with a finish that stands apart from the more conventional options the brand has previously released.

Designer: CRKD x Gibson

The two hardware decisions that define the playing experience are the EZ Glide mechanical fret buttons and the Hall Effect strum bar. The fret buttons use mechanical switches rather than the rubber membranes found in standard guitar controllers, giving each press a tactile click that registers precisely and consistently. The strum bar relies on Hall Effect technology rather than physical contacts, which means it doesn’t degrade with repeated use, and its sensitivity and actuation points can be dialed in through the CRKD app.

That companion app also handles everything the previous model’s physical 9-mode dial used to cover. CRKD removed that dial from the Olive Drab Pro Edition after extended playtesting found it added friction to getting started. Game presets, button remapping, custom profiles, and firmware updates now all live in the app. For players who want the depth, it’s all still there, and for those who just want to plug in and play, nothing stands in the way.

Connectivity covers three modes: wired via USB-C, low-latency 2.4 GHz wireless through the included USB dongle, and Bluetooth. The package also comes with a shoulder strap and a removable rechargeable battery. Rapid polling technology keeps response times tight across all connection methods, which matters considerably once you’re trying to hit precise timing windows in harder difficulty tiers.

The Olive Drab colorway is worth noting as more than just an aesthetic decision. CRKD has positioned this release as the first in an evolving line of Pro Edition controllers, setting up the platform for Stage Tour, its upcoming rhythm game, which the hardware will also support. It’s a calculated move to give players both a current controller that works across today’s library and a stake in whatever the next chapter of rhythm gaming looks like.

Production is limited to a single batch, priced at $134.99 USD, €149.99, or £129.99 depending on region. Compatible games include Fortnite Festival, Rock Band 4, Clone Hero, YARG, and the upcoming Stage Tour. CRKD has confirmed this is strictly a one-run release, shipping now while stock holds. For anyone who’s been waiting for a guitar controller worth taking seriously, this is about as deliberate a design statement as the category has produced.

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Transparent Purple Makes This $35 Phone Controller Impossible to Ignore

Touch controls on smartphones are a compromise most mobile gamers have learned to live with. They work well enough for casual games designed around them, but the moment you try running a classic arcade title or an emulated game that expects physical buttons, things fall apart quickly. Your thumbs slide off invisible buttons, precision goes out the window, and the whole appeal of playing a retro game on the go quietly evaporates.

The GameSir Pocket Taco is a clamp-style vertical controller that clips around your phone and instantly turns it into something far closer to a proper handheld console. The design is vertical rather than the sideways landscape grip most mobile controllers use, which puts the phone in portrait style and gives the whole setup that unmistakable Game Boy silhouette. It’s a specific choice that makes a lot of sense for the kind of games it’s clearly built around.

Designer: GameSir

The Voltage Purple colorway is a new option for the Pocket Taco, arriving a few months after the original retro grey version launched. Where the original leaned into a deliberately aged aesthetic, Voltage Purple reads much more confidently as a contemporary gaming accessory. Both versions carry the same hardware and features, so the choice between them comes down entirely to how you want the thing to look in your hand.

The buttons are the central selling point. Cushioned membrane ABXY and D-pad inputs sit at the bottom of the controller, backed by tactile switch triggers and bumpers, and the whole layout comes together in a way that feels genuinely satisfying for side-scrollers, shoot ’em ups, and anything else designed around a proper gamepad. A turbo function covers all eight main buttons, which the hardcore retro gaming crowd will appreciate immediately.

The Pocket Taco handles some practical concerns that most accessories at this price point ignore. Soft silicone pads line the phone clamp area to prevent scratches, a hollow gap at the bottom aligns with your phone’s charging port so you can top up during longer sessions, and the whole thing powers on automatically when you unfold it and shuts off when you close it. At 62.2 g, it barely adds any noticeable weight.

The GameSir App extends the experience further with button remapping, D-pad diagonal lock, and G-Touch and V-Touch functions for on-screen input simulation. There’s also a keyboard mode built in, letting you switch input types for games or apps that need it. A 600 mAh battery handles cordless sessions, and the package includes a storage box, a charging cable, and a lanyard so the whole thing stays organized between uses.

The Pocket Taco in Voltage Purple retails for $34.99, while the original grey version currently sits at $29.99. The $5 difference comes down entirely to the color choice. At 78mm x 70.9mm x 20.7mm, it slips into a pocket or bag with the storage box without much fuss, which keeps the pitch for daily carry entirely believable for anyone who tends to game in short bursts throughout the day.

It’s not a controller for every kind of mobile gaming. If you spend most of your time in landscape-format games that already support proper controller input, a horizontal grip will serve you better. But for anyone running emulators, arcade titles, or vertical shoot ’em ups on their phone, the Pocket Taco fills a gap that the rest of the mobile controller market has mostly ignored.

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