
Tag Archives: Gaming
OIDJOY S1 Pro and Elite Extender Debut
This ROG Ally X Mod Snaps On a 120Hz Second Screen, Then Off Again
Dual-screen handhelds usually mean buying an entirely new device built around that gimmick from the ground up. This ROG Ally X mod skips that purchase entirely. It bolts a second 120Hz display onto a standard x86 handheld using nothing more exotic than a budget portable monitor, a pair of magnetic phone mounts, and some carefully angled USB-C cables, then lets you rip the whole thing off when you don’t need it.
The secondary panel is a 7-inch 1080p IPS screen that happens to match the Ally X’s own 120Hz refresh rate, an important detail most cheap add-on monitors get wrong. Pairing a 60Hz panel with a 120Hz handheld usually introduces visible stutter between the two screens, but matching refresh rates here means both displays feel like they belong to the same machine rather than two devices awkwardly duct-taped together.
Designer: ETA PRIME (mod), ASUS Republic of Gamers


Magnetic MagSafe rings adhered to the back of both the handheld and the monitor handle the actual attachment, while a dual-sided magnetic phone holder in between provides the hinge points. That arm lets the top screen fold flat against the assembly for storage or tilt up to a comfortable viewing angle during play, essentially borrowing a phone accessory to solve a handheld gaming problem nobody’s shipped a proper solution for yet.



Where this setup actually earns its keep is in the software pairing it unlocks. Dual-screen emulation for Nintendo DS, 3DS, and Wii U titles finally makes sense on PC hardware, with the top screen handling the main view while the Ally X’s built-in display takes over as the touch-enabled bottom screen exactly the way Nintendo intended those games to be played.



Flight and driving sims benefit just as directly. Popping instrument gauges and flight panels out to that second screen in Microsoft Flight Simulator 2024, or pushing telemetry readouts to it in Euro Truck Simulator 2 and various F1 games, turns a single handheld into something closer to a cramped cockpit setup. Even a Fallout 4 Pip-Boy overlay finds a natural home up there instead of cluttering the primary display.

None of this comes free of friction. Windows defaults the panel to 60Hz on first connection, so getting the full 120Hz and FreeSync experience means digging into display settings manually every time. The monitor also draws power straight from the handheld itself, meaning battery life takes a real hit exactly when you’re asking the system to drive two screens instead of one.


The real achievement isn’t the display itself; plenty of budget portable monitors exist. It’s the decision to make the whole assembly modular using parts nobody designed specifically for this: magnetic phone mounts and right-angle adapters repurposed into a hinge system that snaps on for a flight sim session and comes right back off for the commute home.

The post This ROG Ally X Mod Snaps On a 120Hz Second Screen, Then Off Again first appeared on Yanko Design.
Razer just released a cute and teensy mobile game controller

Cloud Gaming Handhelds Need Wi-Fi, so Lenovo Built One That Doesn’t

Most cloud gaming handhelds are hostages to a Wi-Fi signal. No internet, no games. Lenovo’s new Legion Cloud Gaming Handheld, announced August 25 in China, skips the conventional approach entirely. It includes a USB dongle in the box that lets you stream games from a Windows PC over a local network with no internet connection required. That’s the headline feature, and it’s a genuinely novel one for the category.
The device runs on Android 16 with a MediaTek Dimensity 7400 doing the system work, not the gaming. There’s no discrete GPU here, which is precisely the point. Lenovo built this around Tencent’s START cloud gaming service for on-the-go use and around the bundled Legion Stream dongle for home use. The Dimensity 7400 handles menus, apps, and streaming protocols. The actual game rendering happens elsewhere.
Designer: Lenovo


Dropping the power-hungry local chip has an immediate physical consequence. The handheld weighs 556g and sits at 14.9mm thick across 292.9mm of width, making it a physically large device, but lighter than the Steam Deck OLED at 640g. That saving in grams comes directly from not needing a discrete GPU or the oversized battery that would be required to keep one running. The engineering tradeoff is explicit and intentional.


The 7.82-inch FHD LCD runs at 120Hz, which is adequate for streaming content and more than adequate for Android gaming. Active cooling keeps the Dimensity 7400 from throttling under sustained load. The 8,000mAh battery is rated for up to nine hours of cloud gaming, a figure that makes sense when the device’s processor isn’t rendering 3D scenes. Wi-Fi 6E, Bluetooth 5.3, a USB-C port, and a 3.5mm headphone jack round out the connectivity side.


Controls are where the hardware investment shows. The thumbsticks use TMR (True Magnetic Resistance) technology, the same type found on higher-end controllers, and the triggers use Hall Effect sensors rather than conventional mechanical contacts. There are also two rear paddles alongside the standard shoulder buttons. For a device built around cloud gaming, the input hardware is taken seriously rather than treated as secondary to the streaming experience.


The dongle is the distinguishing argument. Plug it into the Windows PC you’re streaming from, pair the handheld over the local network, and the C700 becomes a remote display for whatever’s running on that machine. That covers the scenario where you’re at home with a capable gaming PC, you want to play from the couch, and your internet has dropped out or never existed in the first place. It’s a practical problem that cloud gaming devices have never previously addressed.

Lenovo partnered with Tencent on this, which is partly why it launched in China first. Pricing is set at CNY 2,199 (approximately $325) for the 8GB/256GB configuration. Sales begin September 8 in China; Lenovo has made no announcement regarding a global release.


The post Cloud Gaming Handhelds Need Wi-Fi, so Lenovo Built One That Doesn’t first appeared on Yanko Design.
Most Gaming Handhelds Make You Choose, But the Win Max 3 Doesn’t

Most handheld gaming PCs ask you to accept a single, fixed compromise between power, battery life, and weight. The GPD Win Max 3 refuses that trade-off entirely. Its clamshell body is built around a base chassis that can be reconfigured with a snap-on battery pack, an external cooling module, or both, turning one small laptop into several different machines depending on what the moment calls for.
Strip it down to its lightest form and the Win Max 3 weighs just 815g, closer to a paperback novel than a gaming rig. Clip on the 97Wh battery module and it grows to 1,220g, trading some portability for hours of unplugged play. Swap that for the cooling module instead, and the machine settles at 985g while unlocking sustained performance that would otherwise cook a chassis this size. Every configuration reshapes the same 207mm x 147mm footprint.
Designer: GPD


That flexibility exists because the hardware inside earns it. An AMD Ryzen AI Max+ 395 or 388 processor drives Radeon 8060S graphics, paired with up to 128GB of LPDDR5x memory that can allocate as much as 96GB directly to the GPU. GPD claims the chip can hold 100W at 88°C with no fan module attached at all, and adding one, or a pair of them, pushes sustained output to 110 W without needing a dock nearby.


Picture a commute where the base unit alone slips into a bag, light enough to ignore until a layover turns into three hours of downtime. Clip on the battery module then, and a handheld built for a quick match becomes one built to survive an entire flight without hunting for an outlet. Back at a desk, pull the battery off and attach the cooling module instead, and the same chassis stops sipping power and starts pushing toward its ceiling.


The 9.06-inch AMOLED display carries its own share of the workload, running at up to 165Hz with HDR10 active at the same time, a pairing few handhelds manage without dimming one to preserve the other. Underneath the screen, a full-size keyboard sits below two Xbox-style control clusters, with the touchpad placed above the keys instead of below them, an arrangement that keeps typing and gaming postures from fighting each other.


Storage follows the same modular logic as everything else, with M.2 2280, M.2 2230, and Mini SSD 1517 slots available at once rather than forcing a single-drive ceiling. A USB4 port supports GPD’s own G2 graphics dock, so the same unit that fits in a jacket pocket can also feed a full external GPU setup at a desk. None of these pieces work in isolation; they’re designed to be added, removed, and swapped as the day’s task changes.


What the Win Max 3 ultimately sells isn’t a spec sheet. It’s the idea that a device this size doesn’t have to pick a single identity. Battery life, raw wattage, and portability usually fight each other inside a sealed shell, and here they’ve been separated into parts you attach only when you need them, and left off entirely when you don’t.

The post Most Gaming Handhelds Make You Choose, But the Win Max 3 Doesn’t first appeared on Yanko Design.
30 Years After the Keychain, Bandai Just Made the Tamagotchi a Ring
The original Tamagotchi was a plastic egg about 50 mm tall that you clipped to your bag and tried not to kill. Thirty years later, Bandai has announced a version you wear on your finger, the 39th entry in the main series, and by far the smallest one yet. The Tamagotchi Ring houses a 0.56-inch color LCD in a body 28 mm tall, roughly half the size of that 1996 keychain, and it took Bandai two years to figure out how to make it work.
Miniaturizing something this far doesn’t happen by shrinking the parts. It requires rethinking the entire internal layout. The Tamagotchi Ring contains 64 total components, 52 electronic and 12 plastic, crammed into a body measuring 28mm x 23mm x 35mm. The 0.56-inch display is the smallest color LCD ever fitted to a Tamagotchi, and the battery, now rechargeable rather than a replaceable coin cell, charges via an included case because there simply wasn’t room for anything else.
Designer: Bandai


What it does despite that size is the part worth paying attention to. Thirty raiseable characters are in there, along with minigames and a room customization feature. It’s a complete Tamagotchi experience, not a reduced one, running on hardware small enough that Bandai could mount it on a ring band. The design sits on the finger like a small wearable sculpture rather than a piece of consumer electronics.

The announcement arrived on August 27, 2026, timed to mark the franchise’s 30th anniversary. That timing isn’t incidental. The Tamagotchi has been through enough reinventions to know when a milestone deserves something genuinely new rather than a color variant. A ring-form virtual pet is a different object than a keychain pet, even if the creature inside behaves the same way. It changes where the Tamagotchi lives in your day and how visibly you’re tending to it.

The ring comes in three colorways: Black x Metallic Silver, Light Blue x Metallic Gold, and Pink x Pearl White. It’s designed for Japanese ring size 14, which sits at approximately 17.3 mm inner diameter, with an included adapter to bring it down to size 10. That translates roughly to US ring sizes 7 and 5.5, respectively, covering a reasonable range without requiring multiple SKUs.


Battery life hasn’t been specified, which is the honest gap in what Bandai has disclosed. The rechargeable approach means you won’t be swapping coin cells in the middle of the day, but runtime under actual gameplay conditions is still unknown. The charging case is included in the box, which at least solves the problem of where to stow it when it needs power.

Bandai hasn’t announced plans for a direct international launch, so international buyers are looking at third-party import channels for now. Shipping doesn’t start until February 2027, which is a long lead time for a preorder opened in August. It suggests the manufacturing challenge here is real and that Bandai isn’t rushing it to market. For 64 components in a ring, that patience probably counts for something.

The post 30 Years After the Keychain, Bandai Just Made the Tamagotchi a Ring first appeared on Yanko Design.
Apple Arcade just got this retro-inspired gem

The wildest video game budgets can’t hold a candle to GTA 6

Fitbit Just Made Snorlax the Motivation Your Sleep Tracker Was Missing
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Sleep tracking has a credibility problem. Wearables can tell you exactly how long you were in light sleep and precisely when your deep sleep dropped off, but none of that information comes with a reason to care about it enough to actually change your behavior. The Fitbit Air Special Edition Pokémon Sleep, at $129.99, takes a different approach to motivation: your sleep score feeds directly into a game, and Snorlax is waiting.
The Pokémon Sleep app already had this mechanic before the Fitbit collaboration. Sleep well, generate Drowsy Power, and more Pokémon show up around Snorlax in the morning with their own sleeping styles to research and log. What the Fitbit Air adds is a wrist-based tracker that captures the data automatically, running it through Google Health, which then pipes it into the app via Health Connect on Android or Apple Health on iOS. You wake up and open the app. That’s it.
Designer: Google, The Pokemon Company
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The hardware is the same screenless Fitbit Air that launched in May 2026, which is worth understanding. It weighs 12 grams with the band, resists water to 50 meters, monitors heart rate, SpO2, skin temperature, and atrial fibrillation, and the battery runs up to seven days between charges. A five-minute charge returns roughly one day of use. None of those specs changed for the special edition. What changed is the band, the packaging, and a three-month Google Health Premium trial included in the box.
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The band is Sleepy Blue, a soft textile with a champagne-gold stainless-steel buckle and a silk-printed Sleeping Pikachu label on the strap. The micro-adjustable design is the same as the standard model, designed to sit close enough that it doesn’t shift during sleep without feeling restrictive. Sleep tracking only works reliably if the tracker stays in contact with your skin all night, so the comfort argument isn’t incidental.
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Naps count toward Drowsy Power, not just overnight sessions, which is a small but genuinely useful detail. It means the tracker rewards rest across the full day rather than treating a nine-hour night as the only path to progress. People with irregular schedules or who rely on afternoon naps get the same feedback loop as anyone with a consistent bedtime routine.
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This is Pokémon’s 30th anniversary, which is part of why the collaboration exists in the form it does. The Snorlax-themed packaging, the silk-print label, and the Sleepy Blue colorway are all timed to that milestone rather than representing a permanent product direction. It’s a collector’s object that also happens to work as a serious sleep tracker, and the two things coexist without competing.
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The Fitbit Air Special Edition Pokémon Sleep is available for preorder at the Google Store and Target, with shipping starting September 15. It’s a $30 premium over the standard Air, for a band that looks like a Pokémon game, a branded box, and a trial of the coaching service. For Pokémon Sleep players who need a new tracker anyway, that math is fairly simple.
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