Yoniq Made a $199 PlayStation Portal That Doesn’t Need a PlayStation

Every great gadget eventually gets a knockoff cousin. The iPod had thousands of them, those chunky no-name MP3 players with a click wheel that clicked nothing and a brand name you forgot by lunch. They were a little rough around the edges, mostly forgettable, and they played your music just fine for a fraction of the price. The PlayStation Portal just got its own version of that cousin. It’s called the Yoniq Portal, it comes from a company almost nobody had heard of before Gamescom 2026, and it costs $199.

Yoniq took the shape of Sony’s DualShock 2 controller, split it down the middle, and wedged a reportedly 4.5-inch screen between the two halves. The triangle, circle, cross, and square all made the trip along with it, which is a bold move for a brand this new. Sony’s official PlayStation Portal now costs $249.99 and streams games from a PS5 or the PlayStation cloud, meaning it needs a console to do anything at all. Yoniq’s version is designed to play games locally, and a Gamescom demo running Winning Eleven 8, the Japanese cousin of Pro Evolution Soccer 4, points squarely at PS2-era emulation.

Designer: Yoniq

It costs less than Sony’s PS Portal, and it does not ask you to own a $649.99 PS5 first. But calling it the smarter buy skips over how little we actually know. Yoniq has not shared a chipset, RAM, storage, or a release date, and its own product page currently describes a completely different item, the company’s $12.99 stick-on phone controller. Retro Dodo, the outlet that got hands-on time at the booth, initially assumed Yoniq’s AI-generated marketing images meant the whole thing was fake. The prototypes turned out to be real. The pricing page did not.

Here is the part that actually bugs me a little. Photos of the Portal show a screen section that looks thick, almost like one of those quad-fold phone concepts that stack four panels of hardware behind the display. If the whole goal was cramming a phone-sized screen between two controller grips, a slim off-the-shelf smartphone chassis would have gotten there with way less bulk and probably a nicer panel too. Instead Yoniq built a chunky proprietary slab and bolted DualShock arms onto it, which reads more like an engineering default than a considered choice. The Frankenstein energy is real, and it did not have to be.

Sony designer Teiyu Goto had to fight his own management to give the original PlayStation controller its handles back in the early 90s, arguing that a flat pad belonged to a two dimensional world. Three decades later, a startup nobody tracked is borrowing that exact silhouette and gluing a thick screen into the middle of it, which is either a tribute or a very efficient shortcut, depending on how generous you are feeling. The DualShock 2 itself barely changed the shape at all when it launched in 2000. Its whole redesign lived on the inside, in buttons that could sense 256 levels of pressure. Whether Yoniq’s version kept anything like that is a real open question, not a minor one.

So no, this is not automatically the better PlayStation Portal. It is a cheaper, standalone bet from a company that is still figuring out its own website, wrapped in a controller shape that has quietly outlived three console generations. That combination can age into something genuinely good, or it can age into a $199 lesson. Right now, with a specs sheet this empty, it is simply too early to tell which one we are getting.

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Razer’s New Gaming Keypad Puts 31 Customizable Controls Right Under Your Hand

A keyboard can give you plenty of keys, but when you’re gaming, you rarely use all of them. What matters is having the right controls exactly where your hand needs them. That is the idea behind Razer’s new Tartarus V2 Pro, a one-handed gaming keypad that packs 31 programmable controls into a much smaller footprint while adding a proper analog thumbstick, something most keypads don’t have.

The thumbstick is one of the more interesting bits of the accessory. It uses TMR technology with anti-drift positioning and sits alongside three dedicated thumb buttons, giving the left hand a combination of keyboard and controller-style controls. The stick can handle movement, but it can also be assigned to other commands, making it useful for games that rely heavily on shortcuts, radial menus, or multiple simultaneous inputs.

Designer: Razer

Razer has also moved beyond the usual mechanical-switch approach, as Tartarus V2 Pro uses second-generation Analog Optical Switches that can recognize how far a key is pressed. Their actuation point can be adjusted anywhere between 0.1 and 4.0 mm, allowing the keys to be tuned for either quick, light presses or a more deliberate response. Rapid Trigger goes further by detecting upward movement as small as 0.1 mm, which can make repeated inputs feel considerably more immediate. Razer rates the switches for up to 100 million keystrokes.

There is plenty of control over how those inputs behave as well. Razer’s Advanced Input Control features include Snap Tap, Snap Flex, Dual-Keypress Priority, and Dynamic Keystroke. These allow players to change the way directional inputs work, prioritize simultaneous key presses, or assign different actions depending on how far a key is pressed. The wrist rest can slide outward and rotate from side to side, so the position of the hand can be adjusted instead of forcing it into one fixed angle. The keypad uses textured doubleshot PBT keycaps and a 5052 aluminum alloy top plate, with Chroma RGB lighting adding the familiar Razer touch.

True 8000 Hz HyperPolling is built in, while Razer Synapse handles deeper customization. Players can create up to 24 keymaps across three onboard profiles, with actuation and Rapid Trigger settings adjustable to suit different games. An onboard LED array also provides visual feedback without needing the software open.

At 211 × 159 × 49 mm and 486 grams, Tartarus V2 Pro takes up far less desk space than a conventional keyboard. Priced at $199.99, the gaming accessory changes how the player’s hand interacts with a game. Instead of reaching across a keyboard for commands, movement, and shortcuts, the controls are gathered into one compact surface designed specifically around that hand.

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