
Tag Archives: Gaming
Playdate Season 3 kicks off on October 8

Blizzard employees have ratified their first union contracts

The Neo Geo console remake has been delayed to September 16, 2027

No Man’s Sky gets largest update yet to mark 10th anniversary

SteelSeries Aeon Pro switches between PC and console without re-pairing
There is something slightly ridiculous about having a PC and an Xbox sitting on the same desk, then needing to re-pair a gaming controller every time you move from one to the other. SteelSeries thinks the controller should simply know where it needs to go. That is the idea behind the Aeon Pro.
The new wireless gamepad is built around a QuickSwitch Dock that can stay connected to both a PC and an Xbox. Instead of disconnecting one system, pairing with the other, and repeating the process later, the controller can switch between them from the dock. SteelSeries says the system is patent-pending and describes it as the first of its kind for Xbox and PC.
Designer: SteelSeries



The dock is also where the Aeon Pro gets its other unusual trick. It holds a second battery while the first one is being used in the controller. When that battery runs low, it can be swapped for the charged one rather than plugging the controller into a cable and waiting. The batteries are the same type used in SteelSeries’ Arctis Nova Pro headsets, which makes the system particularly interesting for anyone already invested in that ecosystem. SteelSeries calls this its Infinite Power System. The numbers are up to 25 hours over 2.4GHz wireless or 28 hours over Bluetooth, although those figures account for the combined use of the two batteries rather than one battery lasting that long on its own. The Aeon Pro can also connect through USB-C and Bluetooth, and supports mobile devices alongside Xbox and PC.


The controller itself follows the now-familiar premium gamepad formula, but pushes it fairly far. Its thumbsticks use Hall-effect sensors, while the triggers can switch between full travel and a shorter hair-trigger setting. There are 18 mechanical switches across the controller and four programmable rear paddles, giving players plenty of ways to alter how they interact with a game. SteelSeries has also avoided burying every adjustment inside an app. A small OLED display built into the controller can show the active device, battery status, and profiles, while letting users remap controls and change settings directly.


PC players can go deeper through SteelSeries GG, including trigger and button configuration, rumble adjustments, and software profiles. Then there are the smaller touches. The thumbsticks are interchangeable, with different shapes and heights supplied in the box, and the spare pieces can be stored in the dock. A textured grip runs around the controller, while its 310-gram weight makes it considerably heavier than a standard Xbox controller, though still lighter than Microsoft’s Elite model.


The catch is the $259.99 price tag. The Aeon Pro costs more than most premium gamepads, including Microsoft’s own Elite-class controller in many markets. That makes the QuickSwitch dock and battery system more than clever conveniences. They are the features that need to justify why this particular controller deserves a permanent spot on a gaming desk.




The post SteelSeries Aeon Pro switches between PC and console without re-pairing first appeared on Yanko Design.
Clear-Shell Game Boys Never Made the Screen Transparent, Arduview Did

Every gadget on a desk is built to hide what makes it work. Phones, consoles, controllers, they’re all sealed slabs designed to keep the copper and silicon out of sight. Arduview refuses that logic entirely. Its shell is clear, its circuit board is clear, and its OLED display lets you watch pixels light up while seeing straight through to the components producing them.
Retro handhelds have flirted with transparency before. Clear-shell Game Boys and modded Miyoo units let you glimpse a shadow of the board through tinted plastic, but the display itself stayed opaque, a black rectangle sitting in an otherwise see-through frame. Arduview closes that gap by making the screen itself transparent, so nothing on the device breaks the illusion of looking clean through it.
Designer: Louis Huang

Peer through the front and the internals aren’t just visible; they’re the entire visual identity. The board, the chip, an orange copper flex cable, the button domes, and the USB-C port all sit in plain view, arranged the way a watchmaker might arrange gears behind sapphire crystal. Nothing here was designed to be hidden later. It was designed to be looked at from day one.



That philosophy extends to how the thing works, not just how it looks. Built on Arduboy, an open-source handheld platform, Arduview skips the layers that usually complicate small electronics. There’s no app store hunting, no Wi-Fi pairing, no account setup standing between you and 400 preloaded games. Power it on and it plays, the same instant gratification that made simple handhelds addictive in the first place.
At 50 grams and roughly the footprint of a credit card, the size does real work here. A device this small and this light stops being a dedicated gaming session and starts being something you carry the way you’d carry a keychain or a pocketknife, small enough to disappear until the moment you want it. Pull it out on a train platform or set it on a desk between meetings, and it reads less like a toy and more like a curiosity someone can’t resist picking up.


That reaction seems to be the entire point. A transparent gadget invites touching in a way an opaque one never does, because there’s an implicit dare in showing your internals: come look closer. Arduview leans into that dare completely, treating the space usually reserved for a case as prime real estate for the very thing most companies spend their design budgets concealing.
Retro gaming has always had a strong current of nostalgia running through it: chunky buttons, pixel art, low-resolution charm. Arduview borrows all of that while adding something genuinely new to the mix: a device that looks like it belongs in a display case at a design museum as much as it belongs in a pocket.

The post Clear-Shell Game Boys Never Made the Screen Transparent, Arduview Did first appeared on Yanko Design.
The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers
Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit.
Pop off the magnetic faceplate and the accessory pack reveals its real purpose. A silicone membrane d-pad sits next to a tactile micro-switch version, and the joysticks come in tall, dome, and thick-neck shapes, each suited to a different grip or genre. Racing games favor a different thumb position than platformers, and for once, the hardware bends to match instead of forcing a single compromise across everything you play.
Designer: 8BitDo


Underneath those swappable caps, the joysticks themselves run on Tunneling Magnetoresistance sensors, a technology built specifically to resist the drift that eventually creeps into analog sticks after enough hours of use. Interactive RGB fire rings pulse around the base of each stick, translating movement into visual feedback in real time, a small touch that turns an otherwise invisible input into something you can actually watch respond.


The triggers carry their own bit of adaptability. Hall-effect sensors power two selectable trigger-stop positions, letting a shooter’s hair-trigger tap coexist with a racing game’s need for a longer, more gradual pull. Switching between them takes a flick of a physical switch, not a trip through a menu, which matters when a genre change happens mid-session rather than between them.


Connectivity spreads just as wide as the physical customization. The Ultimate 3E runs 2.4G wireless and wired modes for Xbox and PC, and switches to Bluetooth for mobile devices, now backed by a USB-C signal adapter for steadier range across more rooms and setups. Apple has officially signed off on compatibility too, covering iPhone, iPad, Mac, Apple TV, and even Apple Vision Pro, stretching the controller’s use well past the console it was designed around.

An integrated wireless charging dock handles power without cables cluttering a desk, while two pro-level back buttons and a pair of extra-fast bumpers add inputs for players who map more complex combinations. Three custom profiles let different games, or different people, keep their own configuration ready to load instantly, and a 3.5mm jack keeps wired headphones in the mix for anyone who still prefers a physical connection over Bluetooth audio.

None of this treats customization as an afterthought bolted onto a finished product. Every swappable piece, every sensor choice, feels like it was scoped out before the shell was ever molded, built around the idea that serious players tend to have very specific, very personal preferences about how a controller should feel in their hands.

The post The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers first appeared on Yanko Design.
The White House removed its border-wall Tetris clone

This Self-Moving Harry Potter Chessboard Stole The Show At IFA 2026 From Every AI Gadget

IFA in 2026 was wall to wall AI. Every fridge had an assistant, every vacuum had a personality, every booth rep used the word “intelligent” until it stopped meaning anything. I walked past maybe forty products that promised to think for me before I found the one thing on the entire floor that made me feel something, and it did not involve a single chatbot. It was a chess board, sculpted like a ruin, moving its own pieces across a glowing marble surface with nobody touching them. That board is GoChess Wizard Alive, Particula’s officially licensed Harry Potter set built with Warner Bros. for the film’s 25th anniversary, and it out-charmed every piece of “smart” hardware in the building.
Here is my petty little theory about consumer tech right now. We have gotten so good at building things that are useful that we forgot how to build things that are delightful, and those are not the same skill. GoChess solves that by hiding four robots under the surface, letting 32 stone pieces glide into position with zero visible mechanism, all while looking like something dug out of the Chamber itself. It ships as a limited run of 1,000 numbered boards at $999, the first batch sold out in 48 hours, and the second presale opens September 28. I did not review this like a gadget. I reviewed it the way you judge a magic trick, and it passed clean.
Designers: Particula x Warner Bros.

I zoomed in using a macro mode on my camera and the details were staggering. The pawns kneel with crossbows braced against a shoulder, heads bowed like they are waiting on orders. Knights rear up on horseback behind kite shields carved with a rosette pattern lifted straight from the film’s chamber sequence. The king stands wrapped in a crowned great helm, both hands folded over a sword pommel like a tomb effigy that got bored of lying down. This is medieval funerary sculpture cosplaying as a chess set, and it works because Particula resisted the easy move of just slapping Harry Potter branding on a generic Staunton set.


The playing surface is printed to look like veined marble rather than the flat two-tone grid every smart board defaults to, and the LED coaching rings glow up through that stone texture instead of sitting on top of it like a UI overlay. Blue rings show your legal moves, green flags the strongest option, and the whole system stays invisible until you actually need it. That restraint in the interface design is what sells the illusion. A cheaper execution would have turned this into a light-up toy. Particula built something that looks like a prop first and a gadget second.


The robotics trace back to Particula’s original 2023 GoChess, which used a patent-pending system of wheeled micro-robots under a translucent surface to shuttle magnetic pieces around. Wizard Alive runs the four-robot configuration from that lineup, the faster of the two setups, which is why a full board reset happens in seconds instead of a slow crawl. You can also just talk to it. Call out “knight to h3” the way Ron does in the film and the piece answers you, gliding into position with no hand involved. Standing at that booth, watching strangers do this to each other and burst out laughing, was the most fun I had at the entire show.


I walked into that convention center braced for smart fridges and AI-branded nonsense, and I walked out having relived being nine years old for about twenty minutes straight. That is the real achievement here, not the robotics or the licensing deal, but the fact that a chess set out-delighted an entire hall of companies trying much harder to impress me. If you want in, the second presale batch opens September 28 for 48 hours before it vanishes again, same as the first one did. Move fast. The pieces certainly will.

The post This Self-Moving Harry Potter Chessboard Stole The Show At IFA 2026 From Every AI Gadget first appeared on Yanko Design.