Toy-like air purifier doubles as a baby monitor to help give parents some peace of mind

We’ve become more aware of the quality of the air we breathe indoors, which has led to an uptick in air purifier products and purchases. While that mostly works for the general population, the appliance isn’t always a good fit for all kinds of people, especially the most sensitive and at-risk members of our families: babies and toddlers. They also need to breathe clean air, perhaps even more than adults do, but most air purifier designs are clearly made for grownups. This product concept envisions one that is intended for the little ones, not only in the way it looks but in how it can keep watch over them when parents aren’t in the room or at home.

Designer: Swarali Satpute

Until recently, the majority of air purifying machines looked simply like large cans or boxes that shouted their presence to everyone in the room, both visually and sometimes even audibly. The growing demand for these appliances, however, also meant that they needed to start catering to the aesthetic needs of customers. Fortunately, this has given rise to better-designed air purifiers that blend well with the rest of your home decor or, at the very least, look like a design object rather than an out-of-place appliance.

Airo is a concept air purifier that takes that trend in a slightly different direction, designing for the youngest members of the family rather than a general audience. It has a fun appearance, with a dome-like body and head topped by two ears, clad in soft pastel colors that are easier on the eyes, especially for babies whose eyes can easily latch onto bright colors and sharp shapes. But despite appearances, Airo is still meant to function as a proper air purifier, albeit one that is specifically tuned for the needs of babes and tots.

That isn’t the only function it serves, however. Since the appliance will be staying in the child’s room 24/7, it is also in the perfect position to monitor the baby remotely. To that end, it has a built-in camera, exactly where the face is, and comes with an app that has the expected bells and whistles for remote camera control. Thus, Airo offers a multifunctional package that offers parents some assurance that their babies are breathing clean air and are safe from harm.

The concept design admittedly focuses on the form of the device as well as the user experience, so it leaves plenty of room for the actual implementation of the features. An air purifier for kids, for example, will need to be extra quiet, especially at night, and should be childproof from accidents. The latter might be a bit more difficult to ensure given how the toy-like design of the product could make kids actually want to play with it.

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Lightweight stroller concept transforms into a backpack when not in use

When I go to amusement parks, this single woman sometimes feels pity seeing parents lugging around heavy duty strollers for their kids who decided they prefer running around the area then later on deciding they’re too tired to walk. Most of the strollers are bulky and heavy, adding to back problems and joint problems for the parents (aside from the back pain from carrying the child around). This new concept says that it’s the most compact and lightest baby stroller even as the mechanism is still patent pending.

Designers: Mick Beliaev and David Popkov

Iva is a stroller that can be stored into a backpack when not in use. It is 1.6 inches slim and 4.4 lbs light, which apparently is lighter than the 16-inch Macbook Pro. It is also pretty easy to assemble and pack, once you get the hang of the mechanism which seems a bit complicated at first. But once you’ve mastered it, it should only take around 60 seconds for you to fold and unfold.

The stroller itself has an Aviation Aluminum 7075 frame-enclosure and includes four pipe-shaped legs with soft rubber wheels. It is designed according to the US Safety Standard F833 for carriages and strollers. You can also detach the backpack so if you want to get a new color or design, you can just buy a new backpack part. The video showing the designer’s 7-year old kid riding the stroller seems to show that it’s pretty durable and as comfortable as a stroller can get.

The Iva stroller isn’t as cushy or enclosed as most of the strollers we see in the market but those are probably some of the things you have to give up to create what is supposedly the lightest one. They said they are selling the project to a larger brand or it may also go on Kickstarter in the summer.

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Nendo House My Football Kit is an airless ball you can assemble

While I’m a huge football fan (soccer to our friends in the U.S), I’ve never had the desire to actually play it. One of the reasons is the few times I’ve tried kicking a ball around, I always feel like I hurt my foot because the balls are just too hard. If there was probably a ball that was softer but still had the same quality as the regular football, then maybe I might have been convinced to play a few pick up matches. This new ball from Nendo House is one kind of ball that might have turned me into a (barely) passable football player if it was existed when I was younger.

Designer: Nendo House

The “My Football Kit” is a lightweight football that you can assemble yourself and does not require any inflation. It is made from soft, recycled polypropylene and elastomeric synthetic resin components so they’re not as heavy as the regular football and won’t hurt feet even if you’re not wearing kicks. It is an airless football so it uses the resilience of its surface material instead of the internal air pressure.

What’s more, you will assemble the football itself with its 54 individual parts that uses three types of components. The structure is inspired by the traditional Japanese woven bamboo ball. And even if one of the parts comes off when you’re playing, the ball will not fall apart since it has an interlocking structure. You can also replace the broken components so you can continue using the ball for a long time.

There’s also a pretty cool social aspect to this football. With every purchase you make, one ball will be donated. And for every 10 purchases, Molten will donate footballs to places like children’s homes or special support schools. The My Football Kit is available in just one color, a white and black combination. But the colors of the balls that will be donated will depend on the manufacturer and the availability.

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Fitbit Ace LTE smartwatch pulls kids from screens to indulge in rewarding playtime

The other day my 7-year-old nephew refused dinner until his father allowed him access to the smartphone after the meal. This was difficult for me – someone outside of parenting primary school children – to digest. I realized controlling screen time is a big issue for parents handling kids in this age group. These kids are distancing themselves from outdoor sports and playtime only means video games.

Smartwatches have very little share in this. Perhaps, the screen real estate makes them mere child trackers rather than motivators, while smartphones or game consoles enjoy the lion’s share. Even when the smartwatch has more potential to allow kids some distraction from eye-straining mobile screens. Google with Fitbit has been exploring this possibility for a couple of years; now it seems to be rolling out that potential wearable that could provide “benefits of a smartphone. Without the smartphone” in your child’s hand.

Designer: Fitbit

Enter the Fitbit Ace LTE, the first of its type wearable for kids ages 7+ that combines playtime with video games to get kids active without compromising too much on their ongoing lifestyle. By bringing immersive, interactive 3D games to the child’s wrist, Fitbit may have just crossed the line, but its interesting idea to align gametime with playtime really places the device in my good books.

The more a child plays (moves) the more games they unlock on their Ace LTE. This is a simple motivation mantra around which the entire wearable is designed. Because it’s going to be on the child’s wrist all the time, this is not the only feature it packs: privacy and parental control are the driving pillars. Powered by webOS, the Fitbit Ace using Fitbit Ace Pass and the Fitbit Ace app, allows parents to track their child’s real-time location, call or text them, send and receive voice messages, and even set trusted contacts that are permitted to interact with the child. For safety, the child’s location or activity data is deleted every 24 hours while their activity data is erased after 35 days of backup.

To recognize and reward, Fitbit Ace LTE kid’s smartwatch uses Google’s self-developed movement algorithm to accurately measure kids’ physical activity whether they’re “playing hide and seek, jumping on the bed or having a sibling dance-off,” Google notes. The idea is to encourage and motivate all types of movement – visible in ‘Noodle,’ an activity ring on the watch home screen – and reward the same with new games and more game time.

Noddle is not the only weirdo on the Fitbit Ace LTE. Kid’s get their own customizable Eejie that stays happy off the wearer’s daily physical activity. So, the more kids clock their activity goals the happier their Eejie gets. And besides customizing the Eejie, kids can also use different watch bands that clip on and unlock ‘different items, styles, rooms and Noodles’ to interact and play with. With 16 hours of playback time, 50-meter water resistance, and a scratch-resistant display, the Fitbit Ace LTE is available for preorder at $229.95.

 

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Singing Bottle concept rewards kids when they take their pills

According to my friends who are already parents, one of the most difficult things to get their young kids to do is to drink medicine. Aside from the fact that most of the pills actually taste bad and may be too big for their little throats, it’s also hard to convince them to do something if they don’t really understand why they need to do so. Some actually use rewards just to get the kids to take their meds but there should be better ways to get through this every time they need to do it.

Designer: Fengrui Wang

The Singing Bottle is a concept for a different kind of pill packaging and dispenser for kids ages 6-10 to help them take their meds a bit more easily. It is shaped like those ship in a bottle things that your dad or uncle probably displayed. But instead of a ship, you get personalized pills and a corresponding paper card strip with an NFC tag attached which is the secret to getting the kids to get the pills down. The dispenser also has a built-in speaker in which the cards, which contain music and stories, can be played.

The idea is that parents need to purchase the first pack of 14-21 personalized pills from the pharmacy and the dispenser. Turn the handle to dispense the first pill, separate the card strip and then insert it into the NFC reader. The first card is actually inspiring words to get the kids to take the pill and explain why they need to do so. Every two days, a new strip is unlocked and this can be a story or a piece of music to serve as their “reward” for taking the pill.

This is a pretty interesting way to encourage children to take their much needed medicine. This concept will work with Dozer, a start-up that specializes in 3D medicine printing which is able tp provide personalized medicine which should be less expensive and maybe also makes the taste a bit better, since that’s one of the major reasons why kids don’t want to take their pills.

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Nest light installation at Tunisian port is inspired by a child’s sketch

I live in a city where our idea of shared spaces are mostly malls. The fact that we don’t have any outdoor public places is a combination of bad city planning, the often too hot or too rainy weather, and maybe not seeing the need for places like these. So I envy cities where there are all kinds of parks, public squares, seafront quarters, and other spaces where people can just hang out without having to buy anything. And when there are even more interesting art installations there, I get even more envious.

Designers: Velvet, UN-LIKE, Stina Onemar

The Noblessner port in Talliinn, Estonia has existed even before World War I but now that it’s not a submarine shipyard anymore, it has become a public seafront quarter. A major attraction in this space is an illuminated bird’s nest made from metal, disused industrial objects and light art . What’s even more interesting here is that it was inspired by the sketch of 5-year-old Stina Onemar who thought about seeing something like this on top of the former lighting mast.

The eggs in the nest are made from polyethene and are actually weather resistant because of the rotational molding technology. The branches are made from materials from construction sites, including leftover roof edge trim to make the steel frame. These metallic materials also serve as reflectors for the lighting installation. The paint will also sport the eventual wear and tear until it blends with the light pole where it’s on top of, matching the natural ageing process since it’s located outside.

This is an interesting piece of art that combines reused materials with a natural design. The team from Velvet said that their design also shows how actual stork nests actually become “intertwined with human-made objects”. It’s also nice how they still involved the 5-year-old kid who inspired all of this in the production process. The nest light installation is visible from the road and also from the ships at sea.

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Card game helps kids learn about colours and be offline

There is still an ongoing conversation (debate) amongst educators, parents, and psychologists on the amount of screen time that we should allow kids to have. Of course there’s a balance between screens and offline activities although that’s pretty hard to achieve. It’s also hard to wean this generation away from their devices but one way is to provide alternative activities for them at school and especially at home. And maybe, we can even get them to create their own alternatives.

Designer: Pupils from The Piggot School

The winner for this year’s Design Museum’s Design Ventura competition may be a fun alternative for children and adults alike. The Colour Countdown card game created by the pupils at The Piggot School was inspired by classic analog games Uno and I Spy. It can bring out the competitive spirit amongst players but also lets them interact with their surroundings instead of just focusing on various screens. This is an annual competition for students aged 13-16 to create something that will eventually be sold in the Design Museum.

Each card has a coloured cellophane window and can be combined with other cards to create different blends of colours. The players have to find things around their space which will match the card or cards that they’re holding. It can be played in any environment but of course since you’re dealing with colours, it is better played somewhere with a lot of colourful objects around. The cards are also eco-friendly as it uses FSC-certified paper and the cellophane is made from wood pulp.

The next step for the Colour Countdown is that it will be developed by the students with a professional agency. It will eventually be manufactured and then sold at the Design Museum Shop so you actually have the chance to own and play this game. Who says only kids need to be weaned away from their screens?

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Electronic 3D book concept helps visually impaired kids feel the magic of fairy tales

Reading is already a difficult task for people with visual impairments, but it’s especially challenging when it comes to material that involves a lot of visual elements. Adults might have not much of a problem visualizing those words in their minds, but children who are still developing their mental libraries will probably have a harder time. Fairy tales and fictional books with fantasy elements are examples of these highly visual materials, and simply hearing the narration or feeling the words through Braille feels rather insufficient to capture the emotions and magic of the stories. This electronic book concept tries to offer an equally magical experience that makes the objects and scenes pop out from the book, almost literally.

Designers: Subin Kim, Yujeong Shin, Seungyeon Lee

It’s pretty amazing how blind and visually impaired people can read a book while sliding their hands across seemingly random dots, almost like magic. But the text on a page doesn’t exactly show the images associated with the words, relying on your imagination to conjure up those associations mentally. Of course, that comes almost like second nature for those with normal eyesight, but the visually impaired, especially younger ones, need a bigger boost to help match words with shapes and objects.

bbook is a concept for an electronic 3D book that provides all the necessary tools for a child with visual impairments to not only make sense of but also enjoy such fantastical books. It has an audio component that reads the book out loud, with large tactile buttons that let the reader skip forward or backward as desired. There’s also a dynamic Braille “page” where dots rise and sink as the words change.

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The most interesting part of the book, however, is the fabric-like material on the opposite page. This soft material would also rise to create bumps but not as words in Braille but as actual three-dimensional objects related to the story being told. It could be Snow White’s apple, Cinderella’s glass slipper, or the wolf in Little Red Riding Hood. In addition to the educational value of this feature, it also helps make the story feel even more magical.

Every part of the 3D book was designed so that a visually impaired individual could use it without assistance. Even the charging indicators are elevating dots rather than LEDs so they can feel how much more time it needs. bbook also has a rather interesting feature where each individual story is inserted into the device like a USB stick, making each tale a memorable and magical experience.

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Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

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Cute Camera for Kids Concept gets budding shutterbugs started early

Smartphone photography is a huge part of modern culture today, whether it’s for preserving precious memories or for taking food photos to flaunt on social media. And just like how big touch screens like tablets have become children’s toys in one way or another, it might only be a matter of time before the younger generation becomes interested in taking photos. Of course, camera apps even on the most kid-friendly tablet aren’t exactly kid-friendly, not to mention the device itself won’t be the best medium for inducting toddlers into the wonderful world of digital photography. This concept design tries to address those issues by turning a digital camera into an object that kids are most familiar with: a toy.

Designer: Nicola Morelli

While smartphone manufacturers are indeed trying to make taking photos as simple as tapping on the shutter button, especially with the help of AI, there will always be occasions when you need to manually adjust some settings. That’s true not just for changing ISO, focus, and shutter speed, but also for the selfie timer. Typical camera apps make these settings easy to change if you’re an adult, but toddlers 3 years or older are a very different story. And there’s the fact that a touchscreen isn’t exactly the best interface for kids still developing cognitive and motor abilities.

This Camera for Kids concept design attempts to transform the digital camera into a more tactile experience by using physical controls for using the camera. And it’s not just any old physical control, which would make it similar to a complicated professional camera. Instead, it uses metaphors that kids might be more familiar with for those same actions, ensuring that their functions remain understandable even if the underlying concepts aren’t.

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The shutter button, for example, takes the form of a water gun trigger that most kids will probably know how to use. A crank lever is used to change focus and brightness, and taking selfies involves pulling a “TNT” string that shortens as it counts down to the shot. The toy-like operation as well as the appearance of these parts help instill a sense of confidence and fun, encouraging the child to explore and discover rather than be intimidated by the device.

The camera also has a modular design that makes it easier to use, like an actual mirror for those selfies, a flash for lighting, and a strap for carrying around the kid’s neck. Almost like building blocks, kids or their parents can mix and match these parts, depending on what they need or want to do at the time. It’s an example of a thoughtful design that truly puts the target audience, in this case, little photographers, at the center of the experience, shaping technology around them rather than forcing them to adopt to something their minds aren’t yet ready to tackle.

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