Ahead of its premiere, Dave Filoni has revealed that the Star Wars animated series Maul: Shadow Lord will return for a second season. The Lucasfilm co-president revealed that season 2 is already in the works, telling Esquire that "at the end of the day, people like that character."
Filoni didn't reveal any other details about the plot or release date for season 2. However, the news isn't a great surprise given Lucasfilm's past history with its animated series — The Clone Wars ran seven seasons, Star Wars Rebels four seasons, Star Wars Resistance two seasons and Star Wars: The Bad Batch three seasons.
Maul: Shadow Lord explores the Zebrak Sith Lord's story about a year after the time of the Clone Wars. Season 1's 10 seasons will stream twice a week on Disney+ starting on April 6 and run through May 6. It covers Maul's plot to rebuild his criminal syndicate "on a planet untouched by the Empire," according to Lucasfilm. "There, he crosses paths with a disillusioned young Jedi Padawan who may just be the apprentice he is seeking to aid him in his relentless pursuit for revenge."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/star-wars-animated-series-maul-shadow-lord-season-2-confirmed-054036065.html?src=rss
Capturing a screenshot on your iPhone is a straightforward yet highly effective way to save and share on-screen content. Whether you’re preserving critical information, annotating an image, or organizing your digital workspace, mastering this feature can significantly enhance your productivity. The video below from Apple provides detailed instructions on how to take, edit, save, and […]
Apple’s much-anticipated entry into the foldable phone market, the iPhone Fold, has the potential to redefine how you interact with mobile devices. By combining the portability of an iPhone with the expanded functionality of an iPad mini, this device could establish a new benchmark for foldable technology. While Apple has yet to officially confirm its […]
Most portable speakers these days are designed to disappear. They’re compact, wireless, and largely anonymous, blending into whatever surface they rest on until a voice command kicks things off. Music has become a background utility, something that happens to you rather than something you actively choose. The ritual of physically engaging with sound has faded quietly, replaced by convenience that’s smooth, automatic, and almost entirely invisible.
The BB-777 from Bumpboxx addresses that shift in a very deliberate way. Inspired by the legendary GF-777 of the ’80s, it brings back the classic boombox in a form that captures the unmistakable look and feel of the original, while updating everything under the hood. It’s the kind of design that immediately signals its intent: put music back at the center of the room, loud and visible.
Part of what makes the BB-777 so compelling is just how much it commits to the aesthetic. The wide, horizontal body stretches 29.6 inches across, with dual cassette bays, a central control section, a long analog tuner strip, and four large drivers across the lower half. Paired with two telescoping antennas and a carry handle, the whole thing stays true to the iconic boombox design of the ’80s, built to be seen, not tucked away.
What really sets the experience apart, though, is how it feels to operate. Bass, treble, balance, and master volume are shaped through solid knobs that respond instantly, giving a direct connection to the music. Each adjustment is tactile and precise, bringing back the simple satisfaction of tuning sound with real hardware. There’s also a wireless remote for those moments when you’d rather adjust the sound from across the room without getting up from wherever you’ve settled in.
Then there’s the format support, and it’s where the BB-777 truly stands apart from other retro-styled speakers. It plays dual cassette tapes, loads CDs, tunes the radio, and connects via AUX, USB, or Bluetooth. It also handles CD-R and CD-RW discs, AM, FM, FM stereo, and shortwave radio. Old mixtapes, burned discs, streamed playlists, and radio stations all coexist in one machine without any compromise.
Beyond playback, the BB-777 brings old recordings back to life. Audio from cassettes, CDs, or radio can be recorded directly to a USB drive as clean WAV files, turning a retro boombox into a straightforward way to digitize your favorite recordings. The cassette deck supports cassette-to-cassette dubbing at high speed, and a built-in microphone with dual wired mic inputs and echo and volume controls means it handles voice recordings and live sessions just as comfortably.
Of course, the sound system is equally serious and modern. Inside the wide enclosure sits a 270W system built for bold, room-filling audio, with a 3-way setup featuring dedicated isolated woofers, full-range drivers, and horn tweeters delivering deep bass, clear mids, and sharp highs. The internally chambered housing with bass ports and a fan-cooled amplifier round out an acoustic architecture built for real performance. The low end carries genuine weight, and the highs cut through cleanly.
Running all of that for up to 15 hours is a TSA-approved 97.6 Wh Li-ion rechargeable and interchangeable battery pack. With a 4-to-6-hour recharge window and 100 to 240V multi-voltage input, the battery can be charged either inside the unit or separately, and keeping a spare means the music never has to stop. It’s a smart upgrade from vintage boomboxes, which drained stacks of D batteries far faster than anyone expected.
For those wanting a bigger setup, two BB-777 units can be paired via TWS for true stereo sound, with dedicated left and right channels working together for deeper, more immersive audio across every format. The 100 to 240V AC input makes it ready for use almost anywhere in the world, with no voltage converters needed. It comes in Classic Silver, Radical Red, and Onyx Black, with removable magnetic front grills and a shoulder strap included.
What the BB-777 ultimately offers is something most audio products stopped trying to give people a long time ago: the feeling that music occupies real space. It sits in a room with a presence that commands attention, rewards the people who use it with a physical connection, and carries enough history in its silhouette to feel like it genuinely belongs to culture, not just a shelf.
MagSafe was supposed to unlock a universe of snap-on accessories that would turn your iPhone into a modular Swiss Army knife of functionality. Instead, we got wallet cases, battery packs, and a parade of stands. The ecosystem felt like a promise unfulfilled, a magnetic ring waiting for someone to actually think beyond charging. Chinese startup Xteink apparently got the memo everyone else missed, because they just shipped an e-reader designed to live magnetically attached to the back of your phone. The device weighs 58 grams, costs $79, and slots into the exact use case MagSafe seemed built for: turning dead space on the back of your iPhone into a second screen you actually want.
The Xteink X3 comes in two display sizes, 3.7 inches or 4.3 inches, both built around E Ink panels with physical page-turn buttons and zero touchscreen functionality. Navigation runs through a grid of tile-based icons controlled entirely by hardware controls, giving the device a throwback MP3 player vibe that somehow works at this scale. Battery life sits at 10 to 14 days per charge assuming one to three hours of daily reading, and the whole package ships with a 16GB microSD card pre-installed, magnetic stick-on rings for non-MagSafe phones, and a proprietary Pogo Pin charging cable. For iPhone users, it snaps directly to the MagSafe ring and stays there, a permanent passenger in your pocket that weighs less than a deck of cards.
Designer: Xteink
The industrial design leans into minimalism in ways that feel deliberate rather than cost-cut. Product shots show a frosted white variant and a black option, both with rounded corners and a clean bezel that frames the E Ink display without visual clutter. The startup/sleep screen displays typographic word art, phrases like “MINIMALISM,” “PURE,” and “LET EVERY WORD LINGER” arranged across the panel in varying weights and sizes, which gives the device an identity beyond generic tech. Button placement spans three edges: power on top, page-turn controls on the left and right sides, and a row of navigation keys along the bottom for Back, OK/Confirm, and redundant page controls. That redundancy matters, it means one-handed use works regardless of which hand you’re holding the device with, a small detail that signals someone actually thought through real-world ergonomics.
You give up a lot at this price and size. There’s no front light, though Xteink sells a magnetic clip-on reading light separately for $9.99. There’s no touchscreen, which means navigating menus involves button-mashing through tile grids rather than tapping what you want. The smaller 3.7-inch display pushes compactness to a point where readability likely suffers for anyone used to a standard Kindle’s 6-inch panel. Resolution sits below the 300ppi standard most e-readers target, and early user reports suggest MagSafe alignment with certain iPhone models can be finicky depending on orientation. These are real compromises, the kind you accept when portability is the primary design goal and everything else is secondary.
The X3 works best as a concept piece for what the MagSafe ecosystem could become if more companies treated that magnetic ring as an opportunity rather than an accessory mount. At $79, it costs less than most MagSafe battery packs and delivers more utility for anyone who reads regularly. Whether it survives real-world use comes down to whether the form factor trade-offs are worth the pocketability gain, but at least someone is finally asking the right question: what else can we snap to the back of this phone?
Most architects treat rain as an obstacle. Drain it. Redirect it. Keep it away from the interior at all costs. Australian architect Steven Chu had a different idea entirely, and it just earned him the Grand Prize at the NOT A HOTEL DESIGN COMPETITION 2026.
His winning entry is called Sound of Rain, a proposed villa on Yakushima, a densely forested island off the southern coast of Kyushu, Japan. It’s a UNESCO World Heritage site known for its ancient cedar forests and, predictably, a lot of rain. Rather than treating that rain as a logistical problem to solve, Chu built his entire design around it.
The concept is beautifully straightforward. A broad, bowl-shaped rooftop sits above the structure, collecting rainfall and releasing it slowly along the roof’s perimeter. Water traces a continuous line around the building’s edge, creating a living curtain that shifts and moves depending on the weather. That boundary between inside and outside isn’t a wall or a window. It’s water.
Circulation paths, sheltered zones, and open terraces are all arranged around the movement of that water. It’s the kind of design thinking that sounds almost obvious in hindsight but rarely gets executed with this much commitment. Chu didn’t just reference the climate in a mood board. He made it load-bearing.
Inside, the approach stays consistent. Materials are restrained and surfaces curve gently, guiding movement without feeling prescriptive. Glass openings frame the surrounding forest and coastline. A bedroom sits along the perimeter, positioned specifically to receive filtered light and the ambient sound of rain falling outside. The atmosphere in every room is meant to shift throughout the day as weather changes, because in this house, weather isn’t background noise. It’s the whole point.
A circular outdoor space anchors the main living area, with a sunken fire element at its center. It’s a pairing that works precisely because neither element announces itself. The contrast between the water perimeter and the fire core feels like it’s pulled directly from the island’s own logic: rain on the outside, warmth on the inside. As a design gesture, it’s earned rather than decorative.
The competition itself adds weight to the win. NOT A HOTEL, the Japanese luxury hospitality brand, opened the 2026 edition to architects under 40, asking them to design a hybrid between a private residence and a boutique hotel on Yakushima. Sound of Rain was selected from 1,058 entries submitted across 112 countries and regions. That’s a significant shortlist to come out on top of, and the scale of the competition makes Chu’s win feel genuinely meaningful, not just for him, but for a generation of architects rethinking what place-responsive luxury design can be.
The restraint of this project is remarkable. It would have been very easy to over-design a property on an island as visually rich as Yakushima. The temptation to layer in dramatic architectural gestures must be significant when your backdrop is ancient cedar forest, rugged coastline, and a UNESCO-protected landscape. Instead, Chu did the quieter, harder thing. He listened to what the site was already doing and made that the architecture.
Sound of Rain fits into a broader conversation about how design can respond to climate without trying to conquer it. So much of contemporary architecture is still fundamentally about control, about managing and minimizing natural elements rather than working alongside them. This project offers a different model, one that treats the environment as a collaborator instead of a variable to be resolved. It’s a building that knows where it is and what that means, and it doesn’t pretend otherwise.
Whether the villa ever gets built is another question, but as a competition entry, it’s already doing something valuable. It’s expanding the conversation about what a high-end retreat can look like, and what the relationship between a building and its environment should be. Sometimes the most sophisticated thing a designer can do is step back and let the rain do some of the talking.
For April Fools' Day, the developer ofLook Outside released an update that added a new option to your interactions with NPCs: kissing. Instead of just fighting or talking to enemies and surviving neighbors in the cursed apartment building, you could give 'em a smooch. Their dialogue and sprites were updated accordingly, too. Cue stammering eldritch horrors with bright red blushing cheeks. April Fools' Day is (thankfully) over now, but there's good news for anyone who has been enjoying the lovefest or didn't get a chance to try it. Developer Francis Coulombe has built in a way for players to access "smooch mode" going forward.
"If you started a game on April 1st and kissed the wounded neighbor, that save file is now permanently in smooch mode!" Coulombe posted on social media. "You can also activate smooch mode on a new save file by naming Sam 'Casanova'." I immediately started a new save to confirm and, yes, doing this does indeed allow you to go on a kissing spree. While you can't smooch every single person/abomination you'll run into, you sure can kiss a lot of them.
Want to kiss the Rat King? Go wild. Pierre? Yup. That weird bug guy in the basement who eats bandages? Unfortunately yes, he's kissable too. This truly is the game that keeps on giving. We're apparently getting a real, non-silly update in the near-future as well, soLook Outsidefans are eatin' good. Now, please excuse me while I get back to my Kiss Everyone (except Lyle) run.
This article originally appeared on Engadget at https://www.engadget.com/gaming/look-outsides-april-1-update-that-let-you-kiss-enemies-is-now-a-permanent-smooch-mode-223746232.html?src=rss
Most furniture tells you exactly what to do with it. A chair says sit. A table says set things down. A bench says sit, maybe share the space. The X Bench Swing, the latest from Rotterdam-based studio The New Raw, has a slightly more interesting ask: sit, rock, and do it facing the opposite direction from whoever’s sitting next to you.
That setup sounds strange until you see it. The bench seats two people, but the clever part is that both sitters face opposite ways while sharing a single rocking motion. Think of it less like a traditional bench and more like a kinetic sculpture that happens to be incredibly functional. The form is defined by two intersecting volumes that create a sculptural, sturdy X-shaped structure. It’s the kind of piece that makes you want to walk around it before you sit down.
The New Raw describes the design’s intent with quiet confidence: “X Bench explores movement as a design principle.” That could easily read as throwaway design-speak, but when you look at the object itself, it actually lands. The rocking motion isn’t just a feature. It’s the whole point of the bench. The movement is built into the geometry, encoded in the alternating orientation of the seats, and made possible by a curved base that lets both sitters sway in rhythm even while facing away from each other.
And yes, it’s 3D printed, but not the kind of 3D printing you might be picturing. The New Raw works with industrial robotic arms to fabricate their pieces layer by layer from recycled polypropylene (rPP), plastic waste that would otherwise not have much of a future. Each X Bench uses 55 kilograms of recycled plastic and saves an estimated 143 kilograms of CO2 compared to conventional manufacturing. The studio sources materials from local recyclers in Rotterdam, prints on demand, and uses no adhesives or mixed materials, which means every piece can be fully recycled at the end of its life. The sustainability story here isn’t bolted on as an afterthought. It is the manufacturing philosophy.
The result is a bench that looks nothing like recycled plastic is supposed to look. The surface texture has a tactile, almost geological quality. The layered printing process turns what could be a visual liability into a genuine aesthetic. It reads as warm and handcrafted even though a robot arm built it. That tension between industrial process and sensory finish is, arguably, The New Raw’s most consistent signature across their body of work.
At 70 x 140 x 76 cm, the X Bench isn’t small, but it’s sized for real use. It works indoors or out, which makes it an easy fit for public spaces, gardens, lobbies, or any room that can absorb a statement piece without turning into a gallery. The studio describes it as suited for spaces “with an open-hearted character,” which I’d translate as: don’t put this in a minimalist white box and expect it to whisper quietly in the corner.
The social dimension baked into the design is where the piece gets genuinely interesting. Sitting across from someone on a bench is one kind of dynamic. Sitting back to back while you both rock is another kind of conversation entirely. It invites a sideways glance, a shared rhythm, an awareness of another person without the weight of direct eye contact. For a piece of furniture, that’s a lot to offer.
A lot of sustainable design right now carries a slightly apologetic quality, as if the environmental credentials are meant to compensate for aesthetic compromise. The X Bench doesn’t do that. It’s confident, a little playful, and the fact that it’s made from waste plastic feels like a bonus rather than a burden. The New Raw has been quietly making that argument with their work for years. With the X Bench Swing, they’re making it more clearly than ever.
Sony Interactive Entertainment, owner of the PlayStation brand, has acquired Cinemersive Labs, a UK startup developing tools to convert 2D photos and videos into 3D volumes. The startup team will join Sony's Visual Computing Group, a research engineering team focused on graphical technology, including game rendering, video coding and generative AI models.
Cinemersive's most recent product is a virtual reality app called Parallax that works as a viewer for parallax photos — three-dimensional images that you can peer around with natural head movements — captured using traditional smartphones and professional cameras with stereo lenses. The startup developed custom AI tools to convert 2D images into 3D volumes to make Parallax possible, and Sony apparently wants to apply that expertise to its own projects.
"Following the acquisition, the Cinemersive Labs team will join SIE’s Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games," Sony says. "This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players."
Machine learning has been a major focus of Sony's efforts to improve graphical performance on the PlayStation 5 and future hardware. The PlayStation 5 Pro was designed around a new GPU, faster storage and PlayStation Spectral Super Resolution (PSSR), custom AI upscaling tech that let the console run games at a lower resolution and then upscale them to 4K. The company recently squeezed even more performance out of the Pro with an updated version of PSSR it released in March. And with AMD, Sony is working on Project Amethyst, a multi-pronged collaboration to improve ray tracing and upscaling on the future consoles.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-gaming-division-just-bought-an-ai-startup-that-turns-photos-into-3d-volumes-220648699.html?src=rss
Twenty years after Hannah Montana premiered on Disney Channel, Miley Cyrus stepped back onto a replica of the Stewart family living room for a Disney+ anniversary special that sent millennials and Gen Z into a collective spiral. The show, which ran from 2006 to 2011, quickly snowballed from a children’s series about a girl living a double life into something much bigger: sold-out tours, chart-topping hits, a blockbuster movie, and the making of a generation-defining superstar. Cyrus had famously declared Hannah dead back in 2013, and spent the better part of a decade distancing herself from the blonde wig. Coming back, then, felt like something. The artist has come full circle, at peace with her past and embracing it as an important part of who she is.
Riding that wave of perfectly timed nostalgia, LEGO Ideas builder KnightVibrantKnees100 has submitted a brick-built recreation of the Stewart family home that is, frankly, just as detailed as anything Miley walked back into. The MOC (My Own Creation) covers the living room, the kitchen, and a transformation mechanism that actually rotates a Miley minifigure into Hannah Montana, which is either the most delightful play feature of the year or the most emotionally loaded one, depending on how much of your childhood this show occupied.
Designer: KnightVibrantKnees100
The build is an open-plan interior display, and the amount crammed into it is impressive. The living room anchors the right side of the model with the green sofa, a pair of striped armchairs, a coffee table scattered with magazine tiles, and a red boombox sitting on the shelf behind. A guitar leans in the corner. Bookshelves with colorful spines run along the back wall. Plants are everywhere, which feels accurate to the show’s slightly overstuffed, lived-in aesthetic. The kitchen on the left is even more packed: a stickered fridge covered in magnets, a stovetop, a wall clock, a sink with a minifig doing dishes, and the “EAT” sign spelled out in round letter tiles on the wall above, exactly as it appeared on screen. The warm browns, tans, and muted blues hold together as a color palette in a way that genuinely evokes the show’s production design rather than just approximating it.
The minifigure lineup covers the full Stewart household and then some. Miley, Robby Ray, and Jackson are all present, alongside Lily (complete with crossbody bag and skateboard) and Oliver, decked out in his green hoodie and headphones and carrying a boombox tile. Hannah Montana gets her own separate minifigure in full pink-and-teal pop star gear, microphone in hand.
My favorite detail, though, is the transformation mechanism. Tucked into the upper level of the build, a rotating turntable platform sits inside a pink-lined doorframe niche flanked by small yellow globe lights, like a backstage dressing room that doubles as a stage entrance. Miley stands on it as her everyday self, and a simple rotation reveals Hannah in her place. It is a genuinely clever building solution, and it captures the show’s central gimmick with more wit than you’d expect from a handful of plastic bricks.
The build currently has 621 supporters on the LEGO Ideas platform, with 418 days left to reach the 10,000-vote threshold that would put it in front of LEGO’s internal review team. If you grew up watching Miley Stewart fumble her way through a double life in that Malibu living room, this one is worth your vote. Head to the LEGO Ideas page and cast it here!