ROG Just Built the Gaming Headset Audiophiles Always Wanted

Gaming headsets tend to lean bass-heavy and closed-back, with flashy branding and mics that sound good enough for Discord but not much else. Planar-magnetic hi-fi headphones sound incredible but usually lack microphones and look out of place next to RGB keyboards. Players who care about both soundstage and winning often juggle two pairs or compromise, because the two worlds rarely meet in one product without awkward concessions.

That is where ROG Kithara comes in. It is ROG’s first open-back planar-magnetic gaming headset, developed with HIFIMAN. The collaboration brings 100mm planar drivers into a headset that still has a proper boom mic, in-line controls, and all the plugs you need for PCs, consoles, DACs, and laptops. It treats games like they deserve hi-fi instead of just tolerating them as background noise.

Designer: ROG (ASUS)

The planar drivers deliver an 8Hz to 55kHz frequency response with very low distortion, which translates into deep, controlled bass and crisp treble without smearing. The open-back design creates a wider, more natural soundstage, so footsteps, reloads, and distant movement sit in believable positions instead of clustering in your head. It helps both immersion and tactical awareness without needing surround processing that usually just muddies everything.

Playing a competitive shooter, you can distinguish a teammate reloading behind you from an enemy stepping on metal two floors up. The fast transient response keeps those cues sharp, and the open-back architecture stops explosions from masking subtle sounds entirely. You react faster because you are not guessing where anything came from. You are actually hearing it placed in space the way the sound designer intended it.

The on-cable MEMS boom microphone covers the full 20Hz to 20kHz range with a high signal-to-noise ratio, so your voice sounds more natural than typical narrow-band gaming mics. Separate signal paths for audio and mic on the dual 3.5mm cable keep game sound from bleeding into chat, which your squad will quietly appreciate even if they never ask what headset you switched to or notice until the crosstalk disappears.

The balanced cable with swappable 4.4mm, 3.5mm, and 6.3mm plugs lets you move from a desktop DAC to a laptop or console without changing headsets. The included USB-C to dual 3.5mm adapter covers modern laptops and handhelds. With 16-ohm impedance, Kithara is easy to drive without a rack of gear just to get it loud enough for late-night sessions.

Of course, the metal frame, eight-level headband adjustment, and two sets of ear pads, leatherette with mesh for focused sound and velour for a softer feel, mean you can tune comfort and tonality. The open-back design leaks sound and is best in quiet rooms, but for players who want one headset that handles ranked matches, long story games, and critical music listening, Kithara feels like a rare crossover that actually respects both sides.

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Michael Jantzen Just Turned Solar into a 16-Arm Moving Sculpture

Most renewable energy systems hide in plain sight. Rooftop solar panels blend into shingles, batteries sit in containers behind fences, and wind turbines spin in distant fields. They quietly do their jobs without helping anyone understand what happens inside them, which feels like a missed opportunity when you are trying to build support for systems that might keep the planet livable for another generation or two.

Michael Jantzen’s Solar and Gravity Powered Art and Science Pavilion treats that visibility problem as a design challenge. The conceptual structure combines a public exhibition space under an umbrella-shaped roof with a tall central tower supporting 16 long, weighted steel arms. Those arms lift and lower throughout the day, creating shifting silhouettes while demonstrating how solar power and gravity work together as a functional energy system rather than just theoretical concepts.

Designer: Michael Jantzen

The cycle works simply enough. A solar cell array at the top powers 16 winches that pull the weighted arms upward, storing potential energy. When the pavilion needs electricity, or when someone wants to change its shape, the arms fall back down under gravity. Their descent drives 16 generators that feed power to the building or local grid, turning stored height into usable electricity without batteries or other complex systems getting in the way.

Arriving on a sunny afternoon, you would see the arms at different angles around the tower, sometimes clustered vertically, sometimes fanned out like a mechanical flower. The shifting positions are not just decorative but are the visible result of energy being stored and released. You can read the building’s energy state in its skyline without needing a diagram, which turns out to be a surprisingly rare thing for infrastructure to offer at any scale.

Inside, the umbrella roof shelters a large floor for exhibitions, lectures, or performances. At the center, 16 cables drop through holes in the floor, each marked with an orange spot matching the orange-tipped arms outside. Those cables connect to winches and generators below, making the mechanical core part of the exhibition rather than something hidden. Visitors can track which arms are up or down by watching cables move, turning passive observation into something closer to active participation.

Of course, the setup means the building becomes a working model while hosting events about climate or technology. People walk through exhibitions while the structure demonstrates solar capture and gravity storage without needing to explain every detail. The pavilion functions as a tourist attraction, classroom, and public art that teaches through motion instead of asking you to absorb paragraphs about conversion rates nobody remembers afterward.

Jantzen’s proposal might never be built as drawn, but treating energy flows as choreography feels worth exploring. It hints at a future where infrastructure does not just work efficiently behind walls, it performs visibly in ways that invite people to understand systems that usually stay hidden until something breaks. Making those processes watchable might matter more than squeezing out another efficiency percentage point, which is something worth considering the next time we design places meant to teach.

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This Coat Rack Vanishes Into Your Wall When You Don’t Need It

Coat racks are designed to be covered. Designers refine sculptural hooks and stands that look great in catalogs, but the moment you hang coats and bags, they disappear under fabric. No matter how interesting the form, the object gets visually erased by its own function. Most designs pretend this is not happening, even though vanishing under outerwear is basically written into the job description from the start.

VELTO accepts that contradiction instead of fighting it. The wall-mounted coat rack stays completely flat when not in use and only reveals itself when needed. The philosophy revolves around the idea that design does not always need to shout to be valuable, and sometimes disappearing is actually the point. When closed, it sits flush against the wall like a small tile and can be painted the same color to blend entirely.

Designer: Brent De Meulenaere

The transformation happens with a single push. A spring-assisted mechanism lets the flat panel unfold into a hook that holds coats, bags, or scarves without extra effort. The movement is inspired by origami, turning a flat surface into a functional volume through precise folds. The interaction becomes a small, deliberate gesture every time you come home or leave, pressing the panel and watching it quietly fold out to catch your jacket.

The object starts from a single flat shape laser-cut from polypropylene, which flexes repeatedly without breaking, and can be painted in any color. That flat-pack logic keeps production efficient and reduces waste. You can paint VELTO to disappear into the wall or let it stand out as a subtle accent, depending on whether you want it to blend or quietly announce itself in the entryway.

In narrow hallways or compact entryways, every protruding object becomes something you bump into or work around. Traditional coat racks and hooks always occupy space, even when empty, creating visual clutter on days when you are not using them. VELTO stays flat until pressed, so walls remain clean most of the time. When guests arrive or winter coats come out, hooks appear on demand, then fold back once everything is put away.

The project grew from sketches about movement and hinges rather than styling, followed by paper models and prototypes testing folding angles, opening force, and stability. Only after the mechanism felt right did the designer refine proportions and edges. That process shows in the final concept, where the memorable part is not a decorative detail but the calm, almost self-explanatory way the object transforms when you actually need it.

VELTO treats absence as a feature instead of a problem. Rather than trying to dominate a room, it tries to coexist quietly with walls and daily routines, only stepping forward when you need a place to hang something. In a world full of products competing for attention, a coat rack designed to be covered and happy to disappear feels like a surprisingly refreshing stance.

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Fold Metal Once, Organize Your Entire Desk Forever

Most desks accumulate the same clutter. A stack of paper that never stays neat, a pen cup filled with tools you never touch, and business cards sliding around until they fall behind the monitor. The typical solution is plastic organizers that do not age well and do not really help. They just give the mess a slightly more defined shape while taking up even more space on the desk.

That is where Foldy comes in. This small family of office trays starts from a single 1.6 mm metal sheet bent into shape. Sheet-metal bending is cheap, durable, and works for small runs, but usually looks industrial. Foldy leans into that process while rounding every edge and coating pieces in soft matte colors, so they feel more like friendly desk companions than leftover machine parts from a factory floor.

Designer: Hoyoung Joo (studio SF-SO/SFSO)

The paper tray tackles how people actually stack A4 sheets and half-finished printouts. The slightly slanted face lets paper slide back into alignment instead of creeping forward. The two-level, stackable design separates “now” piles from “later” piles without spreading across the desk, and the metal construction keeps everything solid instead of flimsy enough to tip when fully loaded with documents waiting for signatures.

The pen holder responds to a different frustration. Most pencil cups are graveyards for dried-out markers and forgotten highlighters, which means digging through clutter every time you need your favorite pen. Foldy’s version keeps the upright cavity but adds a folded lip on the front where one or two favorite tools rest horizontally. It acknowledges that you always reach for the same pens, so it gives them a front row seat.

The low pencil tray and business card tray follow the same logic. The pencil tray is just a shallow channel that keeps a pen from rolling away when you set it down between tasks. The card tray is angled so business cards naturally settle into a neat stack and are easier to pick up with a thumb instead of sliding flat fingers underneath them. Both share rounded edges and folded profiles, making them feel like siblings.

Of course, tactile details matter as much as organizational logic. The rounded corners and matte finishes take the edge off metal, literally and visually. The colors, from muted greens to brighter blues and yellows, are soft enough not to shout but distinct enough to zone different functions. The result is a set of objects that look simple but feel surprisingly considered once you start using them daily.

Foldy shows what happens when you let manufacturing drive form for something as humble as a paper tray. Instead of hiding the fold, it celebrates it, and instead of fighting everyday habits like reaching for the same pen or letting paper drift forward, it leans into them. The result is desk tools that quietly tidy things up without asking you to reorganize your entire workflow or pretend to keep your desk perfectly clean all the time.

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Razer Just Built the Pokémon Desk Setup Every ’90s Kid Wanted

A lot of people who picked their first starter Pokémon on a Game Boy now sit in front of multi-monitor setups, pretending to be adults. Their desks are full of neutral black peripherals that say serious work, even though their playlists are lo-fi Pokémon remixes and their browser tabs tell a different story. The gear stays boring because that is what grown-up keyboards and mice are supposed to look like, apparently.

That is where Razer’s Pokémon collection comes in. Instead of one Pikachu mousepad, Razer built a full ecosystem that includes the BlackWidow V4 X keyboard, Cobra mouse, Kraken V4 X headset, and Gigantus V2 M mat. The line is officially licensed and leans into Kanto nostalgia, wrapping every peripheral in Pikachu, Bulbasaur, Charmander, and Squirtle graphics across bright yellow surfaces with synced Razer Chroma RGB lighting.

Designer: Razer x Pokemon

The BlackWidow V4 X Pokémon Edition keyboard anchors everything. Underneath the graphics, it is a mechanical keyboard with Razer’s clicky switches, six macro keys, and programmable RGB. You can map macros for raids or productivity shortcuts, and the mechanical switches help with both gaming and marathon typing. The Pokémon skin does not change performance; it just turns something you already needed into something that feels like a personal trophy from childhood.

The Cobra mouse and Gigantus V2 M mat work as a paired set. The lightweight wired mouse uses optical switches for durability and precision, with RGB lighting that syncs with the rest of your setup. The soft mat underneath is optimized for fast swipes, whether flicking through game menus or dragging layers in design software. Together, they turn everyday cursor movement into something that feels like your oldest digital companions are right there.

The Kraken V4 X headset pulls audio into the same universe. It supports surround sound for positional cues, has a clear mic for calls or streaming, and features RGB lighting around the earcups. You hear footsteps in matches, but you also use it for music while answering emails or video meetings without switching gear, which makes it more versatile than something covered in Pikachu art probably should be.

Of course, Razer points out the collection works for productivity and content creation, not just gaming. Mechanical keys help with typing speed, the mouse and mat work in design software or spreadsheets, and the headset handles conference calls. The Pokémon layer is simply a visual narrative on top of hardware you could justify buying even in plain black, which means you get function and nostalgia without compromise.

The collection treats your desktop as more than a neutral workspace. It acknowledges that the same person editing spreadsheets might still know every line of the Pokémon theme song, and both can coexist. Instead of hiding that part of yourself in a drawer of old cartridges, Razer lets it sit under your fingers, lighting up every time you log in and reminding you that being functional and still loving Pikachu are not mutually exclusive.

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This Concept Makes Reading a Physical Ritual, Not an App Reminder

The intention to read a physical book more often usually gets buried under phones, streaming, and vague guilt about never finishing that stack on the nightstand. Reading is not just opening a book; it is a whole arc from deciding to start to actually making it through chapters without drifting away. Lead is a small family of objects designed to sit around a book and quietly support that arc.

Lead is a design concept that treats reading as a story with a beginning, rising action, climax, and resolution. The name is a contraction of “Let’s read” and the first word of the slogan “lead back to the era of reading,” and the system uses three products, Bookeeper, Candle, and Quill, to give each phase of a reading session its own physical cue instead of relying on app notifications you will probably dismiss.

Designers: Yoo Chaeyeon, Kwon Eui Hwan, Yang Jinoo, Lee Sooyeon, Ha Seongmin

Coming home, you drop your book into Bookeeper, where it sits hidden behind a calm green panel. Earlier, you set a time to read, and as that moment approaches, the base lifts and the book slowly emerges from behind the screen. Instead of a phone notification buzzing and vanishing, the book itself appears, a quiet reminder that this is the slot you promised yourself you would actually use.

Candle is a slim vertical light that links to Bookeeper by default, then switches into timer mode with a twist of its ring. Before you dive into the pages, you set how long you want to read, and Candle becomes both atmosphere and clock. As you move through chapters, you can sense how your pace matches the time you set, adjusting speed without feeling chased by a digital countdown ticking in the corner.

When a line or idea sticks, Quill is a smart pen that lets you write by hand in a notebook or margin, then flip into scan mode to store that text on a device later. It has two main modes, transcription and scan, so you can copy favourite phrases, jot down reflections, and then capture them without breaking the flow. A bookmark element on the back lets Quill rest in the book when you pause.

All three objects share dark bases and a calm, translucent green for the parts that move or light up, so they feel like a family without shouting for attention. The interactions are borrowed from analog reading rituals, taking a book off a shelf, lighting a candle, picking up a pen, but layered with just enough technology to guide habit without dragging you back to a screen.

Lead is less about adding gadgets to the reading table and more about designing a gentle structure around a physical book. Bookeeper brings you back at the right time, Candle holds the space and the clock, and Quill helps you remember why the session mattered. When reading often gets squeezed between notifications and feeds, a trio of objects that simply lead you back to the page feels like a quietly radical idea.

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HOVSTEP Helps ADHD Focus with Helicopter Missions That Actually End

Modern work and study days are chopped into tiny fragments, with multiple tabs, apps, and timers all competing for attention. Even well-intentioned plans fall apart because time feels abstract and slippery, especially if you lean toward ADHD or time-blindness. Checking the clock becomes another interruption instead of a guide. HOVSTEP is a concept that tries to make time feel like one clear mission instead of a background anxiety.

HOVSTEP treats each block of time like a helicopter mission. It is both a physical clock and an app-linked timer, inspired by how a mission helicopter takes off with one purpose, completes it, and returns. The idea is to help you see a study session, assignment, or break as a single mission you dispatch and then bring home, with a beginning, middle, and end that are all visible at once.

Designer: Ho joong Lee, Ho taek Lee

Opening the app in the morning, you drop studies, tasks, breaks, and games into short mission slots across the day. The app shows your routine by time zone, then switches to an analog view where each mission has a clear start, end, and remaining time. When a mission starts, a little helicopter icon descends, and the activity timer kicks in with an alarm, making the transition feel deliberate.

HOVSTEP shows time passing with a yellow hand that appears on the clock face when a mission begins, rotating once around the dial and showing how much of that block is left. It is framed as the helicopter being dispatched, flying its route, and returning when the hand lands back at 12. You are watching a mission unfold and trying to stay with it until the end.

The object itself is a small helicopter-shaped clock that can sit on a monitor or hang on a wall. A rotor on top acts as the analog hand, a digital display shows timer information, and side buttons let you adjust volume and timer details. A center button on top turns the clock on and starts missions manually, so you can run a quick focus block without opening the app.

The design is grounded in research about how people with ADHD often respond better to movement, change, and short time units than to static digits. By turning each activity into a dispatched mission with a visible arc and clear end, HOVSTEP reduces the need to constantly check the clock. You get a sense of flow, knowing that as long as the yellow hand is moving, you are still inside the mission.

The project’s line, “One mission completed, one step closer to focus,” captures the spirit. Instead of promising to fix attention with another app, HOVSTEP reframes time as a series of small, winnable missions. Sometimes the most helpful tools for focus are the ones that make progress visible and finite, one flight at a time, instead of asking you to manage an infinite stream of minutes.

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REDMAGIC 11 Air Review: Fan-cooled Gaming Flagship at Just 207g, $499

PROS:


  • Slimmer and lighter design for a gaming smartphone

  • Distinctive gaming aesthetic

  • Large 7,000 mAh battery with 80W fast charging

  • More Accessible price point

CONS:


  • No wireless charging

  • Mediocre 8MP ultra-wide camera

  • Basic IP54 dust and water resistance

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The REDMAGIC 11 Air doesn't apologize for being a gaming phone, but wraps it in the slimmest, lightest package the brand has made yet.

Gaming phones have split off into their own design species, leaning into transparent backs, RGB lighting, and visible cooling that looks more like sci‑fi props than communication devices. The REDMAGIC 11 Pro, which we reviewed recently, took that to its extreme with a liquid‑cooling window showing coolant flowing like spaceship controls. It made a strong visual statement but was unapologetically a gamer’s machine first and everything else a distant second.

REDMAGIC 11 Air tries to keep the same esports‑grade performance, active cooling, and transparent style in a slimmer frame. It packs a Snapdragon 8 Elite, 7,000mAh battery, 6.85‑inch 144Hz OLED, and 24,000 RPM fan into a 7.85mm, 207g body. Whether this Air approach can balance hardcore gaming with something closer to everyday usability, or just becomes a slightly thinner version of the same uncompromising brick, is worth finding out.

Designer: REDMAGIC

Aesthetics

The moment you see the REDMAGIC 11 Air, it announces itself as a gaming phone. Phantom transparent black and Prism transparent white finishes expose stylized internals, circuit‑like etching, and RGB‑lit fan and logo elements. This is not subtle or generalist; it is a cyberpunk, sci‑fi motif that wants to sit next to mechanical keyboards rather than hide in a leather case.

Despite the gaming‑first aesthetic, materials feel more refined than expected. The aluminum alloy frame, Gorilla Glass front and back, and 7.85mm thickness give it a solid feel. It is positioned as the lightest in the REDMAGIC lineup, which matters compared to the heavier 11 Pro. The curves and 20:9 aspect ratio help it sit more naturally in the hand, even if the styling still clearly prioritizes gamers over minimalists.

RGB lighting and transparent elements add atmosphere without chaos. Fan and logo lights sync with in‑game audio, making the back feel alive during sessions, but both can be toned down or disabled when you want less conspicuous carry. That duality helps if you like the gaming aesthetic but occasionally need to bring the phone into neutral environments where flashing lights feel out of place.

Ergonomics

Living with the 11 Air daily, the slimmer and lighter design makes a real difference. Long landscape gaming sessions feel less fatiguing, and the phone slips into pockets more easily than expected, given the 6.85‑inch display. The curved back and aluminum frame help with grip, and the 20:9 screen ratio balances a wide gaming canvas with something that still fits in most hands without constant readjusting.

The large screen dominates the front with a 95.1% screen‑to‑body ratio and slim bezels. That is great for immersion, but leaves little room to rest thumbs without touching the screen during landscape play. Fortunately, the shoulder triggers take over some of that load, letting the screen act more like a viewfinder while the top edges handle key inputs when you need them most.

Controls are where the gaming focus becomes clear. The 520Hz physical shoulder triggers are tuned for low‑latency and now work in portrait and landscape, giving flexibility for different games. Combined with the 0809 X‑axis linear motor for 4D haptics, the phone feels more like a handheld console, especially when triggers are mapped to aiming or abilities through Game Space’s interface.

Outside of gaming, the transparent back and RGB accents may not suit every situation, but the size and weight make it easier to carry than the 11 Pro or older gaming phones. One‑handed use is still a stretch given the display size, but basic tasks like messaging and browsing feel manageable if you are already used to large phones or phablets.

Performance

At the core sits the Snapdragon 8 Elite paired with RedCore R4, LPDDR5X RAM, and UFS 4.1 storage. Clock speeds reach 4.32GHz on the Oryon CPU and 1,250MHz on the Adreno 830 GPU. The dedicated RedCore R4 and CUBE scheduling engine focuses on stable frame rates rather than just benchmark spikes, which matters more in sustained gaming, where consistency beats bursts.

The ICE Cooling System backs that up with a large vapor chamber, graphene thermal layers, and a 24,000 RPM turbo fan. Unlike the REDMAGIC 11 Pro’s dramatic liquid‑cooling window showing coolant flowing like sci‑fi, the REDMAGIC 11 Air hides cooling under the transparent back. It opts for slimness while still actively managing CPU and GPU temperatures during long sessions, which keeps performance from throttling halfway through a match.

The active cooling fan is audible when it spins up under heavy load. It is not loud enough to overpower game audio, but it is noticeable in quiet rooms. For a device prioritizing sustained performance, this is expected, and fan behavior can be tuned in Game Space if you prefer cooler operation or less noise during specific sessions or when gaming in shared spaces.

Cameras are solid without being the headline. The 50 MP main sensor with OIS delivers clean photos for social media and casual shots, and the 16 MP front camera handles selfies and video calls well enough. The 8MP ultra-wide camera is a bit of a disappointment in this day and age, but it’s not exactly terrible. These are clearly not camera‑phone specs, but they work fine for anyone who needs decent everyday photography alongside gaming.

Battery and charging are part of the performance story. The 7,000 mAh battery is generous in this slim chassis, going over a day with general use, and hours upon hours of binging video streaming at max brightness. The 80W fast charging refills quickly, while Charge Separation routes power to the motherboard during plugged‑in gaming, reducing heat and protecting battery health over time.

Worth noting is the absence of wireless charging. For a phone focused on performance and internal cooling, skipping wireless charging feels like a conscious choice to prioritize battery size, thermals, and layout. It is not a deal‑breaker with rapid wired charging, but it is worth keeping in mind if you are used to charging pads between sessions or overnight.

Sustainability

Durability starts with materials. The aluminum alloy frame, Gorilla Glass GG7i front, and Gorilla Glass 5 back give a solid, premium feel that should handle knocks better than plastic gaming phones. The combination of metal and tempered glass makes it feel built to survive being tossed into bags, dropped onto desks, and carried through crowds without showing age too quickly or feeling fragile.

IP54 dust and water resistance is a pragmatic compromise. For a device packed with vents, fans, and shoulder triggers, pushing water resistance higher would likely require trade‑offs in cooling capacity or thickness. The phone will survive light rain or dusty environments, but it is not meant for submersion or rough outdoor abuse, worth keeping in mind if you game near water or in harsh conditions.

Value

At launch, the REDMAGIC 11 Air starts at $499 ($529 in the US and Canada) for 12 GB + 256 GB and goes up to $599 ($629 in North America) for 16 GB + 512 GB. That puts it in upper mid‑range territory, but with hardware rivaling more expensive phones in gaming performance, especially when you factor in cooling, battery, and gaming‑specific controls that most flagships skip entirely.

Value shows up in what you get for that money. At this price, you are getting Snapdragon 8 Elite, active cooling with a 24,000 RPM fan and vapor chamber, 7,000mAh battery with 80W charging, 6.85‑inch 144Hz OLED, and 520 Hz shoulder triggers. Many similarly priced phones focus on cameras or slimness, leaving gaming performance to throttle once heat builds, so the 11 Air feels like a focused tool rather than a jack‑of‑all‑trades.

Of course, this focus narrows the audience. The transparent, RGB‑lit, cyberpunk design and heavy emphasis on Game Space features, triggers, and haptics make the 11 Air most appealing to mobile gamers. For someone who barely plays and cares more about camera versatility or minimalist aesthetics, much of what makes this device interesting will feel like overkill or actively off‑putting.

Contrasting it with the REDMAGIC 11 Pro helps clarify positioning. The Pro leans harder into showpiece territory with its visible liquid‑cooling window and heavier footprint, while the 11 Air trades some spectacle for slimness and lighter weight. For gamers who want REDMAGIC’s performance and style but prefer something easier to carry daily, the Air’s pricing and positioning make sense as a more practical but still gaming‑centric option.

Verdict

REDMAGIC 11 Air takes the brand’s familiar ingredients, transparent design, RGB accents, active cooling, shoulder triggers, and wraps them in a slimmer chassis that feels more manageable than previous monsters. It does not pretend to be a mainstream flagship, but within its lane of delivering stable high‑fps gaming and distinct visual identity, it hits targets convincingly. The flagship silicon, thermal management, and gaming controls make it hard to ignore if mobile gaming matters to you.

For people who treat mobile gaming seriously and who like the idea of a semi‑transparent, cyber‑mech slab with a fan inside more than a polished glass rectangle, REDMAGIC 11 Air makes a strong case. It will not convert everyone, and it is not trying to, but for the crowd it speaks to, it offers a rare mix of performance, personality, and practicality at a price undercutting many conventional flagships while still feeling like a purpose‑built tool.

The post REDMAGIC 11 Air Review: Fan-cooled Gaming Flagship at Just 207g, $499 first appeared on Yanko Design.

Morphable Shows How a Game Controller Could Adjust to Your Hands

Settling in for “just one more run” usually means your thumbs, wrists, or forearms start complaining long before the game is done. Most controllers are fixed objects that expect your body to adapt, which can lead to repetitive strain or numbness. You either push through the discomfort or take breaks that feel like interruptions, but rarely can you adjust the hardware itself to match how your hands actually feel in that moment.

Morphable is a DIY adjustable gamepad built around a peanut-shaped shell and sliding modules for the joystick and buttons. It is designed to reduce strain by letting you reposition inputs to match your hands and play style, and if something starts to feel off mid-game, you can shift the layout instead of stopping. The whole thing is open-source and 3D-printable, built by someone who wanted their controller to adapt.

Designer: maggs_cas

Playing a demanding game for an hour or two, you might start with a familiar layout and then nudge a button rail closer to your thumb when your reach starts to feel tight. Maybe you slide the joystick slightly inward so your wrist can straighten, or move a frequently used button lower so another finger can take over. The controller encourages micro-adjustments that let different muscles share the work instead of overloading the same joints.

Each button sits on a small sled that rides on a rail, held in place by magnet tape. Underneath, copper tape runs along the base, and wires press against it to carry signals. The joystick uses a similar sled and rail. This setup means you can slide modules around freely while the Arduino inside still sees every press and movement, maintaining electrical contact as things shift without needing screws.

Morphable uses an Arduino Leonardo, which can pretend to be a USB keyboard. The three buttons and joystick axes are wired to specific pins, and the code maps them to keys like E, J, and K for games such as Hollow Knight. Because it shows up as a keyboard, you can remap controls in software and experiment with different layouts without being locked into a console’s default scheme.

The main body is a smooth, 3D-printed peanut shape that fills both palms and keeps wrists in a more neutral position than a flat gamepad. There are no sharp edges, and the weight is spread across the hands instead of concentrated under the thumbs. Combined with the movable modules, the shell lets you tune the controller to your posture instead of the other way around.

Morphable is less about one perfect layout and more about the idea that your ideal layout changes over a night, a week, or a year. Hardware does not have to be static; it can be something you keep adjusting as your body and habits shift. Fixed plastic shells dominate the market, but a controller that invites you to move things around to stay comfortable feels like a quietly radical prototype.

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Moft MagSafe Wallet Stand Stops You from Losing Your Phone and Cards

Leaving the house with just a phone and a slim MagSafe wallet is convenient until the jolt of realizing you have no idea where you left that combo. Most wallets and stands solve carry and comfort, but do nothing for the “where did I put it” problem. Moft’s trackable stand-wallet is a small tweak to that daily stack, adding a Find My brain without bulking up the back of your phone.

The Trackable Snap-on Phone Stand & Wallet is Moft’s thinnest design yet, just 0.25 inches thick and about the size of a credit card, managing to be a wallet, stand, and grip in one. It snaps onto a MagSafe-compatible iPhone, holds up to two cards, folds into three viewing modes, and quietly adds Apple Find My support so it shows up in the same app as your AirPods and trackers.

Designer: MOFT

On a commute or a day at a café, the wallet is just there on the back of the phone. On the train, you flip it into portrait mode to read, at a desk you switch to landscape for a video, and during a call you use floating mode to prop the screen higher. Walking, the folded panel becomes a comfortable grip, making the phone feel more secure without adding a bulky case.

Realizing the phone-wallet stack is not where you thought it was means opening the Find My app to see its last location, triggering a 70dB alert to find it in a messy room, or relying on the Find My network if it is truly out in the world. The tracker runs for about six months on a wireless charge, and the app shows battery level, so it does not quietly die.

The magnets are tuned to around 15N of snap force, strong enough to trust when using it as a stand or grip. Because it is MagSafe-ready, you can snap a charger onto the back without dismantling your setup. The 0.25-inch profile and 62g weight mean it does not turn the phone into a brick, which matters if you are sliding it into a pocket or small bag.

The outer shell uses Moft’s MOVAS vegan leather with high stain resistance and color retention, handling coffee tables and travel without looking tired. Underneath are fiberglass, magnets, metal sheets, and a compact PCB. It comes in four colors that pair with Moft’s Snap Case line, so you can build a coordinated stack or mix tones for contrast without losing the clean geometry.

This is not a brand-new category. It’s a quiet upgrade to something many people already use. By folding a tracker into a stand-wallet that was already thin and useful, Moft makes the everyday phone-back accessory into a little piece of insurance. It does not ask you to carry more, just to expect a bit more from what you are already carrying every time you walk out the door.

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