These Sequins Are Made From Industrial Dye Sludge and Still Sparkle

The fashion industry has a water problem that most people never see. Dyeing fabric is one of the most chemically intensive steps in garment production, and the wastewater that comes out of that process carries synthetic dyes, heavy metals, and other pollutants that routinely end up in rivers and soil. By the time a sequined dress reaches a store, the environmental cost of making it sparkle is already long gone and mostly forgotten.

CQ Studio, a London-based regenerative textiles lab, tackled that problem head-on with a material experiment that turns the very wastewater from textile dyeing into the sequins themselves. The result, called Detox Bio-Embellishments, was on show at BASE Milan during Milan Design Week 2026 as part of the studio’s debut exhibition, Transient Gradients.

Designer: Cassie Quinn (CQ Studio)

The process starts by running textile-dye wastewater through a detox capture system that uses food waste to pull out the contaminants. Once the water is cleaned and separated, the leftover sludge doesn’t get thrown away. Instead, it’s processed into thin, flexible sheets that look and feel like plastic, but are bio-based, biodegradable, and recyclable. Sequins are then die-cut from those sheets, and whatever scraps remain from the cutting are folded back into the process.

What makes the material particularly clever is how far it extends the concept of nothing wasted. It handles both synthetic-dye and natural-dye wastewater, keeping the synthetic version from ever reaching waterways, while the natural-dye version becomes safe enough to compost into soil. The sheets can also be made using food waste and natural pigments, giving designers a way to produce embellishments in a wide range of colors without any virgin plastic.

The visual result doesn’t look like a sustainability project at all. The sequins and embellishment pieces come out in deep blacks, jewel-like teals, warm ambers, rich reds, and tortoiseshell-patterned fragments that carry a high-shine finish. Strung onto braided cords and translucent threads for the Milan installation, they hung in dense cascading curtains that looked more like haute couture jewelry than anything born from industrial sludge.

For the fashion industry, where sequins are almost universally made from petroleum-based PET plastic and are notoriously difficult to recycle, having a material that can match the visual appeal of conventional embellishments while being fully bio-based is a genuinely significant step. A garment made with Detox Sequins wouldn’t just sparkle; it would also carry a story worth telling, one that runs from a dyeing vat through a detox system and out the other side as something a designer can actually use.

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A Rolling Home Robot That Recognizes Faces and Detects Falls for $549

Smart home devices have gotten remarkably good at answering questions and playing music, but they’ve always had one big limitation: they stay put. A speaker on the kitchen counter can’t check on an elderly parent who hasn’t moved in hours, or trail a curious toddler around the house. For families trying to stay connected and keep everyone safe, that gap has always been difficult to bridge.

Enabot’s EBO Max FamilyBot takes a completely different approach. It’s a compact, round-bodied robot roughly the size of a football, with expressive oversized eyes and the ability to roll independently through every room of your home. Rather than sitting on a shelf waiting to be spoken to, the EBO Max goes looking for the people it’s come to know, without needing to be told.

Designer: Enabot

What makes the EBO Max different is its multimodal AI. Unlike the reactive AI in earlier models that only responds to direct commands and retains no memory, it processes what it sees and hears with genuine context. It recognizes family members by their faces, voices, and how they carry themselves, remembering routines and preferences, and it’s built to grow more useful the longer it stays in your home.

For kids, the EBO Max is something closer to a playmate than a gadget. It answers questions, joins in on simple games, and keeps children company with a curiosity that actually feels engaging. For the adults running the household, it quietly handles reminders, helps keep tabs on what’s happening at home, and keeps everyone looped in through the app without becoming another interruption in an already busy day.

For elderly family members, it carries even more weight. The EBO Max can detect falls and instantly send alerts, which is the kind of safety net that gives everyone a little more peace of mind. It rolls over to check on them, stays close when needed, and keeps them company in a way that a fixed camera in the corner of a room simply can’t replicate.

When you’re away from home, the EBO Max keeps that connection from feeling distant. It streams 4K video through an 8MP wide-angle camera with a 131-degree field of view, so you can hop on a two-way call and actually see what’s going on. You can also direct it to specific spots around the house by voice or through the app, turning it into a mobile eye you control.

The EBO Max handles its own movement using V-SLAM navigation, a system that maps and remembers the layout of your home for more accurate positioning and smoother routes. It can patrol on a set schedule, cover the entire house on its own, or be pointed at marked spots for targeted check-ins. When the battery runs low, it finds its way back to the docking station without any prompting.

The EBO Max FamilyBot is available for pre-order at $549.99, which feels steep until you start accounting for what it replaces: separate cameras, smart speakers, and the quiet worry of not knowing what’s happening at home. It doesn’t do everything perfectly, but as an AI-powered companion that moves, learns, and actually keeps an eye out, it’s a more thoughtful answer to family care than a camera stuck to the wall.

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The OnePlus Ace 6 Ultra Finally Fixes the Thumbs-on-Screen Problem

Mobile gaming has come a long way from simple puzzle games and endless runners. Today’s smartphones can run graphically demanding titles at high frame rates, rivaling dedicated gaming hardware in raw power. But the way we actually control these games hasn’t kept pace. Playing shooters on a touchscreen has always meant thumbs blocking the very action they’re trying to aim at.

Gaming phones like the OnePlus Ace series have tried to bridge that gap with cutting-edge chips, cooling systems, and specialized gaming software. These upgrades help, but they don’t solve the fundamental issue of using glass as a controller. The Ace 6 Ultra changes that approach entirely by pairing with a snap-on accessory called the Gun God Game Controller, designed specifically for competitive shooter titles.

Designer: OnePlus

OnePlus calls the combined setup the “Gun God Handheld,” a new category somewhere between a smartphone and a portable gaming console. The controller is a lightweight shell that the phone snaps into, giving the whole rig a contoured, comfortable grip built for extended sessions. The multi-finger controls relocate to the back, clearing the screen and keeping the player’s field of view unobstructed.

That involves four physical back buttons: two bumpers (L1 and R1) and two triggers (L2 and R2). The thumbs stay on the screen for movement and aiming, while extra fingers take over shooting and special moves. All four are fully customizable, and OnePlus describes this as a “Touch × Button Fusion” that preserves the game’s native touchscreen logic while layering physical input on top.

What sets those buttons apart is what’s inside them. The micro-mechanical switches have a 1,000Hz polling rate and a 1.8ms response time, which means the gap between pressing a trigger and registering the action is almost imperceptible. A built-in esports antenna helps maintain a stable signal during play, which matters when a moment of lost connection is enough to throw off a well-timed shot.

Long gaming sessions bring heat, and the controller doesn’t ignore that. It includes a built-in heat spreader along with a magnetic suction cooling fan for sustained thermal performance. A USB-C port along the bottom keeps charging available while playing, so the battery isn’t a concern mid-session. Together, these let you push through long sessions without the heat-related slowdowns that typically creep in on demanding mobile titles.

Backing all of this is the OnePlus Ace 6 Ultra itself, which runs on a MediaTek Dimensity 9500 chipset. Its GPU is 33% faster than the previous generation, with 120 FPS gameplay support and ray tracing for a more visually immersive experience. An 8,600mAh battery with 120W fast charging handles the power demands, ensuring the phone itself keeps up with the hardware strapped to its back.

The Gun God Controller and Ace 6 Ultra launch together in China on April 28, with no confirmed global release date. For mobile gamers who’ve long wished their phone felt more like a proper handheld, this combo is a genuinely interesting answer. It’s still a phone when you need it to be, and something far more deliberate when the game demands it.

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A Copper-Wax Lamp Revives a Slovak Forge and Glows Like Stained Glass

Industrial heritage sites have a way of disappearing quietly. The machinery goes silent, the workers move on, and the buildings either get repurposed or left to rust. What rarely survives is the craft knowledge, the particular way a community understood and worked a material. Slovakia’s copper-processing history is one of those stories, rooted in a small central region that once hummed with the sounds of metalwork and fire.

That’s the history Laura Zolnianska, a student at the Slovak University of Technology’s Faculty of Architecture and Design, decided to pull back into the present. Exhibited at BASE Milano as part of the 2026 Fuorisalone UNFOLD showcase, Echoes of Copper is a lamp collection drawing from the copper-processing traditions of Medený Hamor in central Slovakia, combining them with digital fabrication and an entirely experimental material of her own development.

Designer: Laura Zolnianska (Slovak University of Technology, Faculty of Architecture and Design)

The material is the most interesting part. Zolnianska created a copper-wax composite that forms the shades, a substance that behaves differently every time it’s worked. Some shades come out smooth and disc-like, with swirling oxidation patterns that look almost planetary when lit. Others emerge heavily textured and volcanic, their deeply pitted surfaces catching and scattering light in ways that can’t be planned or predicted. No two pieces are the same.

Each lamp sits on a polished copper cylinder base with a matching copper-toned cord. When lit, the shades glow a deep amber orange, with translucent sections illuminating like stained glass while the denser, hammered areas cast dramatic, irregular shadows. The warmth of the light feels almost geological, as if it’s being filtered through something that took centuries to form rather than a material coaxed into shape in a studio.

The project isn’t purely a lighting exercise, though. Zolnianska designed Echoes of Copper around a workshop model where participants can create their own version of the lamp at the former Medený Hamor site itself. The idea is to bring people back to a place of faded industrial significance and give them a hands-on connection to the craft traditions that once defined their community.

Medený Hamor, which translates roughly to “Copper Hammer,” was a copper-processing site in central Slovakia’s Banská Štiavnica region, an area with a centuries-old metallurgical history. Using that heritage as a creative prompt rather than a museum exhibit is itself a meaningful design decision. Of course, craft doesn’t have to end up behind glass to be preserved; sometimes it ends up glowing amber on someone’s bedside table.

Echoes of Copper was exhibited at BASE Milano during Milan Design Week 2026 as part of UNFOLD, a student showcase bringing together emerging designers from institutions across Europe. It’s the kind of project that deserves more attention than student exhibitions typically get. Zolnianska didn’t just make a lamp; she made an argument that industrial communities don’t have to lose their identity to time.

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This Chair Looks Normal Until It Needs to Keep You Afloat in a Flood

Flooding has gone from a rare calamity to a recurring reality for millions of households. As climate patterns grow more unpredictable, the spaces people call home have become increasingly vulnerable to forces they were never designed to withstand. Most domestic objects offer no answer to this shift, and furniture has remained stubbornly indifferent to the idea that the room it sits in might one day be underwater.

That’s the gap a team of Domus Academy Milano students decided to close. Exhibited at BASE Milano as part of the 2026 Milan Design Week, AquaForma is a transformable furniture piece designed under the theme “Conflict: Human vs Nature.” Created by Valentina Algorta, Lorenzo Gennari, and Sabrina Lounis under faculty guidance, it explores how an everyday domestic object can quietly hold the capacity to save a life.

Designers: Valentina Algorta, Lorenzo Gennari, Sabrina Lounis (Domus Academy Milano)

The starting point is a familiar one: a chair. In its default configuration, AquaForma functions as low-profile floor seating with a cushioned backrest and seat upholstered in deep burgundy fabric. A white structural shell wraps around the cushioned elements in flowing, organic curves, giving the piece a sculptural quality that sits comfortably within contemporary furniture design. Nothing about it announces its other purpose.

That other purpose becomes clear when flooding hits. The piece uses modular panels, a ratchet buckle mechanism, and buoyant materials that allow it to be reconfigured into a flotation device. The modules interlock and can be reoriented, with individual components separating and reassembling into a completely different arrangement. What sits quietly in a living room can, in theory, keep someone afloat.

The ratchet strap across the midsection does more than hold the piece together; it’s the key mechanism that allows components to be tightened, secured, and adjusted depending on the configuration the piece needs to take. This kind of dual-purpose hardware thinking keeps the design grounded in practicality. There’s no single feature here that’s gratuitous, with everything pulling double duty between the domestic and the emergency.

What makes AquaForma particularly compelling is how invisible its emergency function is in everyday life. You wouldn’t sit on it and think about rising water, and that’s precisely the point. Resilience embedded in ordinary objects doesn’t announce itself until it needs to, and that restraint is what separates a clever concept from a genuinely useful one. The designers didn’t design for a crisis; they designed around it.

AquaForma was shown as part of the UNFOLD exhibition at BASE Milano during Milan Design Week 2026, a student showcase that puts emerging design ideas at the center of one of the world’s most design-saturated weeks. It’s the kind of project that’s easy to underestimate at first glance. A chair that becomes a flotation device sounds like a design school exercise until you remember how often people need exactly that.

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Elanco Made Dog-Shaped Furniture Because Your Sofa Has a Flea Problem

Pet ownership and interior design have always had an uneasy relationship. You pick out a sofa carefully, and within months, it’s covered in fur, scratch marks, or the lingering evidence of a bad flea season. Design spaces rarely acknowledge the animal that shares the room, and pet health brands rarely think to communicate through furniture. Most of the time, these two worlds simply don’t talk to each other.

Elanco, a global animal health company, had other ideas. For the 2026 Fuorisalone, it partnered with Milan-based architecture and design studio Parasite 2.0 to bring the Pet Collection to BASE Milano. The result is a limited-edition series of four pet-inspired furniture pieces that are equal parts campaign, design statement, and visual joke, all presented at one of Milan’s most forward-thinking creative venues.

Designers: Elanco, Parasite 2.0

The whole thing starts from a simple but uncomfortable truth. Fleas don’t just live on pets; they infest homes too, spreading through the furniture and floors that pets and people share. Elanco’s point is that your sofa and your dog aren’t as different as you think, at least not from a flea’s perspective. The collection makes that idea impossible to ignore.

Each piece is a pun on both a breed and a furniture type. The Basset Longue is a chaise longue upholstered in wavy, brown-striped faux fur, shaped after a Basset Hound, and mounted on chrome legs with a tail detail at one end. The Dalmatian is a wide sofa in black-spotted white plush with dark, rounded backrests that look like a dog curled up in place.

The Yorkchair is a chunky armchair draped entirely in long, golden faux fur with a small chrome detail on the back, very much like a Yorkshire Terrier wearing a collar. Then there’s the Gattond, which departs from the canine theme and becomes a feline-inspired coffee table, its polished metal top sitting on a rounded, fuzzy golden base with a tail sticking out from the side.

The Pet Collection is on view at BASE Milano as part of the 2026 Fuorisalone, and it’s the kind of exhibit that sticks with you long after you’ve left the room. Not because the furniture is particularly comfortable, mind you, but because the message is hard to unsee once you’ve seen it. Your sofa and your dog are, apparently, not so different after all.

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The Couch Keyboard Has Been Bad for Years and Framework Just Fixed It

If you’ve spent any time using a home theater PC from the couch, you’ve probably already met the Logitech K400 Plus. It’s been the go-to couch keyboard for years, not because it’s particularly good, but because nothing better has come along. The touchpad is cramped, the keys feel cheap, and anyone who’s used one knows it’s a device you tolerate rather than enjoy.

Framework ran into this same frustration while developing and testing the Framework Desktop for living room use. Their team kept reaching for the same underwhelming keyboard until they decided to stop tolerating it and build something better. The Framework Wireless Touchpad Keyboard is the result, borrowing the same keyboard and touchpad design from Framework’s laptops and packaging them into a compact wireless unit.

Designer: Framework

The keys use the same chiclet-style, low-profile design as Framework laptops, with 1.5mm of key travel and full 19mm key spacing. That’s a higher standard than this product category usually bothers with, and it shows in how the keyboard feels to type on, even while holding it in one hand. The slim body doesn’t sacrifice the typing experience for the sake of portability.

The touchpad is where this keyboard makes its most meaningful departure from what’s currently available. At 68.8 x 85.6mm, it’s a clickable Windows Precision Touchpad with full multi-touch gesture support for Windows and Linux alike. That’s the same touchpad architecture found in Framework’s laptops, which means the precision and responsiveness are genuinely comparable to what you’d expect from a proper laptop trackpad.

Connectivity covers everything you’d reasonably want. You can pair up to four devices simultaneously over Bluetooth, plug in via USB-C for a wired connection, or use the USB-A dongle, which stores neatly in a slot on the back of the keyboard. Framework is even developing a USB-A Adapter Expansion Card so the dongle can sit flush inside a Framework laptop or desktop.

For living room setups, having a touchpad built directly into the keyboard changes how you interact with everything on screen. Pulling up a browser, adjusting playback settings, or scrolling through a queue from across the room becomes far less awkward when you’re not hunting for a mouse on the coffee table. It’s a small shift in workflow that makes a noticeable difference in day-to-day comfort.

Sim racers who mount keyboards into cockpit frames will appreciate the integrated touchpad even more, since a separate mouse is barely practical there. Of course, Framework being Framework, the hardware is fully open-source, with design files already on GitHub. The firmware runs on ZMK, and the Control Board exposes 28 I/O pins for custom configurations, with Framework even offering the board free to developers who apply early.

The Framework Wireless Touchpad Keyboard is expected to ship later in 2026, with pricing still to be confirmed. It came from genuine frustration rather than a gap in a product roadmap, and that tends to show in the details. The couch keyboard category has been stuck with one mediocre option for far too long, and this one finally gives people something worth reaching for.

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The Xbox Prototype That Cost $18K Now Takes Just a Spool of Filament

There are hardware designs from the early 2000s that still stop people cold, and the original Xbox prototype is near the top of that list. Revealed at GDC 2000 by Bill Gates and Seamus Blackley, it was a massive X carved from a single block of aluminum, reportedly costing around $18,000 per unit. It was a developer showcase piece that toured press conferences and wasn’t meant for production.

Tito of Macho Nacho Productions previously got as close as anyone has managed by building a functional aluminum replica, though the enclosure alone cost thousands of dollars in machining. It was impressive and historically faithful, but it wasn’t something you could attempt yourself. His new version takes the same idea and rebuilds it entirely around 3D printing, with accessibility as the primary goal.

Designer: Macho Nacho Productions/Nacho Engineering

The digital files are available through his online store, and the enclosure can be printed at home if you have a large enough machine, or sent off to a 3D printing service. It’s not a complicated sourcing challenge; different configurations accommodate different build approaches, giving hobbyists some flexibility in how they put it together. Either way, the barrier to entry has dropped considerably, which is the entire point.

Getting the shell printed in clear resin produces a glass-like finish the aluminum build never had, and the transparency turns the internal components into part of the visual appeal. More significantly, this version finally matches the true dimensions of the original GDC prototype, a distinction the previous aluminum replica couldn’t make. For anyone interested in historical accuracy, that’s the more meaningful improvement of the two.

The original prototype didn’t have much at the center of its X besides a small green light. The replica replaces that with a round Waveshare LCD driven by a Raspberry Pi Pico 2 paired with a DVI sock. That combination lets the Pico push video to the round display without additional hardware, a compact solution that gives the build a much more animated presence than the original’s glow ever managed.

What makes this genuinely interesting beyond nostalgia is how deliberately it was rebuilt for the modding community rather than as a personal showcase. The print-friendly engineering turns what was previously a one-of-a-kind machined object into something with a shared community standard. Hobbyists don’t need access to a machine shop anymore to own one; they just need a printer, some patience, and a donor Xbox motherboard.

The build runs the original Xbox motherboard inside the new shell, keeping its gaming credentials intact. A modern USB-C power solution replaces the original Xbox’s notoriously oversized power brick, freeing up internal volume that the X-shaped enclosure genuinely needs. It’s a practical modernization that doesn’t ask you to give up the authenticity of running original hardware, which is exactly what this kind of replica demands.

The original X design was always more statement than product, a way of telling developers in 2000 that Microsoft was serious with hardware dramatic enough to make the point without words. The retail Xbox that followed looked nothing like it. Twenty-five years later, the modding community is effectively building the console Microsoft couldn’t, and making the files available to anyone willing to put in the work.

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Most Chargers Hide What They’re Doing, But Satechi’s $99 One Doesn’t

The charging brick has had something of a quiet revolution over the past few years. GaN technology has made them smaller, faster, and capable of handling a full laptop alongside a phone and earbuds without much trouble. What hasn’t changed is the experience of actually using one. You plug everything in, trust that it’s all working, and move on without knowing much beyond that.

Satechi’s ChargeView 140W Desktop Charger takes a different approach to that last part. Built around a compact GaN hub with four USB-C ports, its most distinctive feature is a built-in digital display that shows real-time wattage across each port. Rather than treating power as something to tuck under a desk, Satechi designed the ChargeView to sit out in the open and show exactly what it’s doing.

Designer: Satechi

That display earns its keep quickly. With 140W split across four ports, the ChargeView can handle a MacBook Pro, a tablet, a phone, and a set of earbuds all at once. Knowing exactly how much wattage each device is drawing takes the guesswork out of multi-device charging, especially when your priorities shift midday, and you want to confirm that your laptop is still getting the power it needs.

The fast charging support for the latest Apple iPhones is worth calling out, too. USB Power Delivery supports fast charging for the latest Apple iPhones, and because the real-time display is right there on the charger, you can see whether a cable or configuration is limiting the charge rate without having to check your phone’s settings. It’s the kind of immediate feedback that most chargers simply don’t give you.

Under the hood, the ChargeView uses USB PD 3.2 with AVS, which helps optimize power delivery so connected devices receive appropriate output rather than a fixed stream of power. Built-in protections against overheating, overcurrent, and overvoltage run quietly alongside everything else, and the result is a charger that’s managing a fairly complex balancing act behind a display that makes it look simple.

The physical form factor reflects the same thinking. It comes in a Space Black finish and ships with a precision stand that lets you orient it vertically to save desk real estate or lay it flat if cleaner cable routing is the priority. Most chargers are expected to stay on the floor or behind the furniture. The ChargeView is built for the desk, which changes what you expect from it.

Satechi has built its reputation on accessories designed to complement Apple products rather than just work alongside them. The ChargeView fits that pattern, its restrained and utilitarian form unlikely to look out of place next to a MacBook Pro or a monitor that costs ten times as much. It’s a product that clearly understands where it will be used and what it will sit next to.

At $99.99, the ChargeView sits at a premium over a basic four-port GaN charger, but that gap comes with the display, adaptive voltage management, and a design confident enough to live on the surface of your desk. For anyone who has quietly wondered mid-afternoon why their laptop battery hasn’t moved, having something that actually tells you what’s happening is worth paying more for.

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What Streaming Took From Music, Samsung Design Just Gave Back

Music used to take up space in the most satisfying way. There was a record sleeve to pull from a shelf, a cassette to slot into a deck, a disc to slide into a tray. Each was a small, deliberate act that made listening feel like a choice rather than a background default. Streaming replaced all of that with convenience, and something tactile and visual quietly disappeared along the way.

Samsung Design seems to think that loss is worth addressing. At Milan Design Week 2026, it presented Visual Audio, a collection of music player concepts that reinterpret the forms of LPs, cassettes, and CD players through tailored displays. Rather than smart speakers with screens bolted on, they’re objects designed to make listening visible again, giving digital music a presence that largely disappeared with the vinyl era.

Designer: Samsung Audio

The appeal of analog formats was never really about fidelity. It was about having something to look at while the music played, a record spinning on a platter, tape reels turning inside their housing, a disc glowing in a transparent tray. Each gave listening a visual rhythm you could follow without thinking. Streaming quietly removed all of that, leaving the experience invisible in a way that’s only grown more obvious.

Visual Audio addresses this with objects that are clearly players but also clearly more. One recalls the boxy silhouette of a cassette deck, its screen animating spinning reels as the music plays. Another takes the form of a circular piece that simulates vinyl in motion, with a rotating label at the center. Each has a visual identity tied to the analog format it evokes, and that’s very much the point.

What these objects do differently from regular speakers or streaming devices is make playback legible. When something is playing, you see it happening. The interface isn’t a generic progress bar on an app; it’s a reel turning, a record label spinning, album art presented in a way that matches the physical form of the device. That makes sitting down to listen feel more like an occasion than a habit.

There’s also how these pieces actually live in a room. A speaker that looks like a cassette deck or a miniature turntable doesn’t need to be tucked in a corner; it contributes to the space around it, the way a record collection or a well-placed audio rack once did. Keep one on a desk, and it quietly communicates something about taste and how seriously you take the act of listening.

None of the Visual Audio concepts are headed for retail, and Samsung Design is upfront about that. They’re experiments, open questions about what music players could look like if they treated the emotional intelligence of analog formats as a design priority. The interesting thing is how specific and considered they are for objects not going anywhere near a store, which suggests this line of thinking goes beyond the exhibition itself.

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