Stop Chasing Shade: Sony REON Pocket Plus Brings the Cold to Your Neck

Staying comfortable outdoors during a heatwave has always been a matter of seeking shade, chasing air-conditioned spaces, or resigning yourself to a slow, sweaty defeat. Portable fans help somewhat, but they cool the air around you rather than you directly. As wearable technology continues to push into everyday life, the idea of a personal climate device that goes wherever you go no longer feels like science fiction.

Sony has been quietly building exactly that kind of device since 2017, and the REON Pocket Pro Plus is its latest and most capable version. Rather than blowing cold air, it absorbs heat from the base of your neck using the Peltier effect to chill a metal plate against your skin at precisely the spot where blood vessels run closest to the surface.

Designer: Sony

The headline upgrade this generation is a pair of independent thermo-modules that alternate in intensity rather than running together at a fixed output. One ramps up as the other scales back, sustaining cooling without burning out quickly. The result is an advertised 20% improvement over the previous model, amounting to about a two-degree Celsius reduction at the point of contact, a modest number that feels surprisingly significant in practice.

Supporting that is an updated algorithm that reads both skin temperature and environmental conditions in real time. In Smart Cool mode, the REON Pocket Pro Plus reacts on its own as you step from an air-conditioned office into the afternoon sun, or vice versa. A quiet internal fan keeps heat dissipating efficiently, and an automatic shutoff steps in before the device gets too warm.

Fit has also been rethought. Sony’s Adaptive Hold Design uses new neckband fins to press the cooling surface consistently against your skin even as you walk or shift position, reducing the contact interruptions that were a known weak point of earlier models. The air vent that pokes above your shirt collar is now tiltable too, so it doesn’t snag on tighter or thicker fabrics.

The kit includes a second-generation Pocket Tag, a compact sensor clip that monitors ambient temperature and humidity separately from the main unit. That extra layer of environmental data helps the device make smarter adjustments than it could by reading the skin alone. A companion app lets you dial in personal preferences manually, though the REON Pocket Pro Plus doesn’t depend on your phone to function.

It isn’t strictly a hot-weather gadget. Smart Warm mode provides four adjustable heating levels, making the device a reasonable companion tucked under a winter coat as well. Battery life holds up to 10 hours on the second-highest cooling setting, which comfortably covers a full day of outdoor commitments. For longer stretches, the lower cooling levels push that figure considerably further.

The REON Pocket Pro Plus retails for £199 in the UK and around €220 across Europe, with a US launch expected in summer 2026 through Sony’s online store. It’s the sort of gadget that sounds impractical until you’re stuck on a packed commute in July with no airflow. At that point, a small metal plate on the back of your neck starts to sound rather genius.

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Most Phone Cameras Flatter Your Shots, Sony Xperia 1 VIII Doesn’t

Smartphone photography has come a long way, but there’s always been a tension between what these cameras can do and what serious photographers actually want from them. Most flagships rely on heavy computational processing that smooths, brightens, and sharpens images into something generically appealing. For photographers who value accuracy over flattery and real control over automated guesswork, the gap between phone cameras and dedicated hardware hasn’t entirely closed.

Sony’s Xperia lineup has always tried to bridge that gap, offering manual controls and ZEISS optics where others defaulted to automation. The Xperia 1 VIII continues that approach while adding an AI Camera Assistant that draws on the company’s Alpha mirrorless camera heritage. It doesn’t take over the shooting process; it reads the scene and offers Creative Look suggestions, which the photographer can accept or ignore entirely.

Designer: Sony

The most significant hardware change is the telephoto camera, now carrying a 48MP sensor measuring 1/1.56 inches, four times larger than the Xperia 1 VII’s. A bigger sensor catches more light, which translates to sharper, cleaner shots when zooming in at dusk or across a crowded room, the kind of situations where previous phone telephoto cameras would typically struggle.

Picture trying to photograph a performer on a dimly lit stage from the back of the venue. On most phones, that means noise, blur, and a lot of guessing about which lens to reach for. The AI Camera Assistant analyzes the scene in real time and recommends the right telephoto setting, a tone profile that suits the mood, and the ideal bokeh depth. You just compose and shoot.

Under the hood, the Qualcomm Snapdragon 8 Elite Gen 5 advertises a roughly 20% performance boost over the previous generation, helping the phone stay responsive under demanding workloads. Paired with up to 16GB of RAM, storage options reaching 1TB, and a rare microSD slot supporting up to 2TB more, there’s no shortage of headroom for anyone accumulating large RAW files and 4K video footage.

The 6.5-inch LTPO OLED display uses Sony’s BRAVIA processing alongside both front and rear ambient light sensors to calibrate color for wherever you happen to be. It’s a feature borrowed from Sony’s television lineup, and it makes a real difference when reviewing footage outdoors. The 3.5mm headphone jack stays, and a Walkman-tuned circuit design improves wired audio quality noticeably beyond what most flagships manage.

Battery life is rated at two days, backed by a 5,000 mAh cell and a Processing Optimization mode that dials back power use during intensive tasks like navigation. Sony also commits to four years of battery health, a meaningful promise for a device at this price. Charging maxes out at 30 W wired and 15W wireless, with three color options: Graphite Black, Iolite Silver, and Garnet Red.

At £1,399 in the UK (roughly US$1,890), the Xperia 1 VIII isn’t an impulse buy, and Sony isn’t pitching it as one. It’s built for people who shoot deliberately, edit with intention, and want a phone that keeps pace with that mindset rather than working against it. For those who fit that profile, there aren’t many phones currently offering this level of thoughtful integration across camera, display, and audio.

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The Lightest ThinkPad Ever Also Scored 9/10 for Repairability

Business laptops have gotten remarkably thin over the years, but the tradeoffs are hard to ignore. Repairability has taken a back seat to aesthetics, battery life has been sacrificed for slim profiles, and enterprise users often end up with devices that look great on paper but wear out faster than they should. Balancing portability with long-term practicality remains one of the harder problems in professional laptop design.

The Lenovo ThinkPad X13 Gen 7 takes on that challenge with an ultra-mobile form factor that doesn’t cut corners on durability or serviceability. Starting at under 1kg, it’s currently the lightest device in the ThinkPad lineup, designed for professionals who move between offices, client sites, and travel without wanting to think too hard about whether their laptop can keep up.

Designer: Lenovo

At a Z-height of less than 18 mm, the ThinkPad X13 Gen 7 manages an 87.8% screen-to-body ratio on its 13-inch FHD+ IPS display. The panel hits 400 nits of brightness and covers 100% of the sRGB color gamut, useful in well-lit conference rooms and outdoors. The single-bar hinge lets the lid open with one hand, a small convenience that adds up considerably over a long workday.

Processor options include Intel Core Ultra Series 3 and AMD Ryzen AI PRO 400 Series chips, both supporting Copilot+ PC features through an NPU capable of up to 50 TOPS. Up to 64GB of LPDDR5x memory at 8,533 MT/s keeps multitasking fluid, and AI-assisted workflows run on-device rather than relying on the cloud for every query. The performance sits well above what the chassis suggests.

Collaboration gets a dedicated push through a 5MP IR camera with a physical shutter and Lenovo Clear Voice audio, which uses AI-driven noise suppression to clean up background interference on calls. The camera handles Windows Hello facial recognition for quick, password-free logins. For a device that lives in hybrid meetings, having the camera and microphone hardware match the processor’s capabilities makes a noticeable difference.

The port selection covers daily needs without a dongle, with two Thunderbolt 4 ports, one USB-A, HDMI 2.1, and a 3.5mm audio jack. Wireless connectivity includes Wi-Fi 7 and optional 5G LTE with eSIM support. The battery comes in 41Wh and 54.7Wh options, both rated for all-day productivity away from an outlet, and the optional NFC keeps field teams connected when cellular service falls short.

One of the X13 Gen 7’s more distinctive qualities is its repairability, earning an iFixit score of 9 out of 10 through five customer-replaceable units, including the battery, SSD, WWAN module, RTC battery, and D cover. The battery itself uses 100% recycled cobalt, and most structural components incorporate post-consumer recycled materials. Packaging is plastic-free, and the device carries ENERGY STAR 9.0, EPEAT Gold, and TCO 10.0 certifications.

Security runs through ThinkShield, Lenovo’s layered protection platform covering supply chain assurance, firmware defense, and AI-powered threat prevention. Hardware-side security includes a fingerprint reader built into the power button, an IR camera for facial authentication, and an optional Privacy Guard display. The ThinkPad X13 Gen 7 starts at $1,499 and is available starting May 2026, putting it squarely in the premium ultraportable business laptop segment.

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Wacom Art Pen 2 Adds the One Input Every Digital Pen Has Ignored

Digital art tools have gotten remarkably good at reading pressure and tilt, two of the three physical inputs that define how traditional artists handle a pen or brush. What’s remained elusive is the third one. The way a calligrapher twists a brush mid-stroke, or how a flat marker rotates to shift from wide edge to fine tip, hasn’t had a reliable digital equivalent for most current drawing hardware until now.

Wacom’s new Art Pen 2 addresses that directly. It’s the successor to the original Art Pen (KP701E) from 2010, a pen that already had a devoted following specifically for its 360° barrel rotation. The Art Pen 2 brings that same capability into Wacom’s current pen technology, combining rotation sensing with modern pressure and tilt detection in a tool built for serious digital drawing.

Designer: Wacom

Rotating the pen in your hand, a motion letterers and calligraphers rely on instinctively, now translates into the software canvas when used with compatible applications. The Art Pen 2 reads that rotational angle and adjusts brush behavior accordingly, so thickening a stroke or softening an edge becomes a matter of how the pen sits in your grip, not which menu you reached for last.

The technical foundation behind all that expressiveness is solid. The Art Pen 2 runs on Wacom’s battery-free EMR technology, so there’s no charge to manage mid-session. Three pen buttons handle workflow shortcuts, and up to 8,192 levels of pressure sensitivity cover everything from whisper-light gesture lines to heavy, decisive marks. A nib holder built into the barrel stores three spare tips for quick swaps.

Nib choice is also part of the picture. The pen ships with a Carbon Shaft POM (Polyoxymethylene) nib installed, a denser option suited to detailed, controlled work. Two additional types, standard POM Nibs and Felt Nibs, are available separately, each offering a different surface response that can shift the drawing experience considerably. All three nib types are exclusive to the Art Pen 2 and aren’t interchangeable with Pro Pen 3 nibs.

The Art Pen 2 sits alongside the Wacom Pro Pen 3 rather than replacing it. Where the Pro Pen 3 caters to artists who want physical customization, with interchangeable button plates, grips, and balance weights to fine-tune grip feel and center of gravity, the Art Pen 2 is built around expressive, rotation-sensitive drawing first. It’s a deliberately focused tool for a different kind of creative priority.

Compatibility covers a healthy range of current Wacom hardware. The Art Pen 2 works with the Wacom MovinkPad Pro 14, Wacom Intuos Pro (PTK470, PTK670, and PTK870), Wacom Cintiq 16 (DTK168), Wacom Cintiq 24 (DTK246), and Wacom Cintiq 24 touch (DTH246), with support for the Wacom Cintiq Pro lineup (DTH172, DTH227, and DTH271) arriving later this year.

Artists who’ve been using the original Art Pen for its rotation capability and waiting for it to work with current-generation Wacom devices finally have that option. The jump from the older KP701E to the Art Pen 2 also brings the full pressure sensitivity and EMR advances of today’s lineup, giving longtime fans of that rotation-based workflow a genuinely modern upgrade without giving up the expressiveness they’ve relied on.

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Your Old Film Camera Can Now Shoot 4K Video and 26MP RAW Files Without Any Modifications. Here’s How.

Somewhere in your home, there’s likely a camera that used to mean something. A Nikon FM2 inherited from a parent, a Canon AE-1 found at a flea market, a Pentax K1000 that still smells faintly of old leather. These bodies were built with a precision and intention that most modern cameras rarely replicate. The feel of a metal shutter, the resistance of a manual aperture ring, the satisfying click of the film advance lever. None of that ever became obsolete. What became obsolete was the film inside.

Samuel Mello Medeiros decided to use that space where the film cartridge would go, and create a retrofittable module that turns any analog camera into a digital one. Medeiros’ module slides into the film chamber of any compatible 35mm film camera, and packs a Sony IMX571, a 26.1-megapixel back-illuminated APS-C sensor along with up to 256FB of internal storage, Wi-Fi, Bluetooth, and a rechargeable battery. Dubbed the “I’m Back Roll APS-C”, it’s designed to be compatible with cameras from Canon, Nikon, Leica, Pentax, Olympus, Minolta, and dozens of others. Just put the module into the film canister and you’re ready to shoot. The camera goes untouched. The shutter fires the same way it always did. Images accumulate on internal storage and transfer wirelessly once the shoot wraps. Nothing hangs off the body. Nothing changes on the outside. Future-proofing at its finest.

Designer: Samuel Mello Medeiros

Click Here to Buy Now: $449 $699 ($250 off). Hurry, only a few left! Raised over $1 million.

At the heart of I’m Back Roll is the Sony IMX571, a professional APS-C sensor used in astronomy cameras, where image quality is pushed to its absolute limits. Astrophotography demands sensors that extract clean signal from vanishingly faint sources, which requires exactly the qualities that make a sensor excellent for general photography: low noise, wide dynamic range, and clean performance at elevated ISO. The IMX571 is a back-illuminated design, meaning the photodiodes are exposed to light before the wiring layer rather than behind it, collecting more photons per pixel and delivering measurably better high-ISO output than front-illuminated sensors of equivalent resolution. At 26.1 megapixels, it is designed to preserve the optical character of classic cameras. The APS-C plane measures 23.4 x 15.6mm, producing a 1.5x crop factor, so a 50mm Nikkor on an F3 behaves as a 75mm equivalent, worth accounting for if your collection runs heavy on wide primes.

There is no rear display, making for pure, distraction-free photography. You use the camera as you normally would, setting focus, aperture, and shutter speed just like with film. When ready to shoot, you press the remote control button to activate the digital sensor, then immediately press the camera shutter release. You have roughly one to two seconds after activating the sensor to trigger the shutter. After a few shots, this movement becomes natural and intuitive. For those who prefer a cleaner approach, the new sync button lets you take photos with a single click, just like a normal analog camera, screwing onto the shutter if available, or fixing on top of the button. One press activates the system and triggers the camera instantly. No remote. No extra step. Think of it as just you retrofitting an electric motor on your existing analog bicycle – everything stays the same, but you get a remarkable performance bump.

The structure is CNC-machined aluminum, built for durability, heat dissipation, and full internal integration. Running a 26-megapixel sensor inside a sealed metal body with no active airflow is a genuine thermal engineering problem, and aluminum’s conductivity is doing real work here. The battery is compact, stable in power delivery, safe, and easy to replace, enclosed in a protective housing and connecting to the PCBA through a sliding rail system that allows easy and secure replacement. The battery itself takes the exact form factor of a 35mm film canister, sitting in the chamber exactly where your Kodak Ultramax would load, swapping out the same way. The module works like a film roll, approximately 4mm thick. I find the replaceable battery design to be the most quietly clever decision in the entire product. It asks nothing new of the photographer.

The I’m Back Roll is compatible with most 35mm film cameras, including Nikon (F, F2, F3, F4, F5, FM, FM2, FE, FE2), Canon (AE-1, A-1, AT-1, F-1, EOS series), Minolta (X-700, X-500, XG series), Pentax (K1000, LX, ME Super, Spotmatic), Olympus (OM-1, OM-2, OM-3, OM-4), Contax (139, RTS, G1, G2), Yashica, Leica M and R series, Fujica, Konica, Ricoh, Chinon, and Praktica. A dedicated solution was designed for Leica M cameras specifically, featuring a custom back with integrated sensor, no change to camera feel, and the full mechanical experience preserved. Your Leica stays analog, but becomes digital. A semi-transparent frame overlay shows the exact sensor area, using a very light adhesive that is non-permanent and easily removable, placed directly on the viewfinder window so you always know what is inside the final image. Cameras with vertically opening backs, including the Nikon F, Contax II, and Alpa, may require a dedicated back cover produced via 3D printing, though based on previous experience, only three models out of hundreds tested required this.

The I’m Back Roll captures RAW and JPEG, 4K video, and film-inspired color profiles. The fact that it captures 4K video is impressive, since shooting video on a Contax RTS through a Zeiss Planar T* 50mm f/1.4 is a creative proposition nobody had access to when that camera was in production. The unlocked stretch goal brings extra color profiles and film-inspired looks, plus a clean digital mode. The profile lineup covers Kodacolor, Kodak Portra, Tri-X 400, Fujifilm, Ilford HP5, Agfa Vista 200, Cinestill 800T, and Kodak Ektachrome E100, each tuned to the color science and tonal character of its namesake stock. Cinestill 800T carries its signature tungsten-halation glow, Tri-X delivers the high-contrast grain that defined a generation of photojournalism, and Portra’s skin-tone-saturated warmth translates faithfully. The optional external touchscreen display runs 2.5 inches at 400 x 712 pixels on an OLED panel, with up to 1000 nits of peak brightness, connected to the I’m Back Roll via a flexible flat cable.

Storage tiers run 64GB for everyday use, 128GB for creators who shoot more, and 256GB for maximum freedom, with Leica M versions for dedicated rangefinder users. Every reward includes the I’m Back Roll APS-C, remote control, USB-C cable, and a 2-year warranty. The $499 Discovery Kit saves 29% off the MSRP of $699 (with 64GB storage). Concretely, that puts the the Creator Kit with 128GB between $499 and $549 (for the Leica M edition), and the Master Kit with 256GB at $599. All backers also receive a 3-year warranty, with global shipping starting August 2027.

Click Here to Buy Now: $449 $699 ($250 off). Hurry, only a few left! Raised over $1 million.

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MIT Turned 12 Labubu Heads Into a Robot and It’s Watching You

Nobody told MIT grad students to build a rolling sphere covered in twelve Labubu faces. They did it anyway, and now the rest of us have to sit with that. The project is called Labububot, and it comes from three graduate students at the MIT Media Lab: Miranda Li from the Personal Robots group, and Jake Read and Dimitar Dimitrov from the What’s Taking Form group. Together, they took the internet’s favorite ugly-cute collectible, multiplied it by twelve, and fused everything into a single spherical body that rolls around following people through hallways. The official description calls it “one of the rarest monsters on Earth,” and that phrasing alone tells you everything about the tone the team was going for.

The design is not subtle. Twelve identical Labubu faces stare outward from every angle simultaneously. When the thing moves, it does so with that particular brand of slow, deliberate motion that robots somehow always use when they want to feel unsettling. The MIT team leans into every bit of that discomfort, which is exactly what separates Labububot from most social robotics research you’ll come across.

Design: MIT Media Lab

Social robots usually chase approachability. They get rounded edges, pastel palettes, and soft digital expressions designed to lower your guard on contact. The whole field runs on the logic that comfort builds connection, and most research in this space reinforces that assumption without questioning it much. Labububot rejects that premise entirely. It is meant to provoke a reaction before it earns one, and the reaction it tends to get first is somewhere between amusement and mild dread. That’s a deliberately chosen emotional space, and it works.

The Labubu connection makes this sharper than it might otherwise be. The original toy built its following on a very specific kind of ugly-cute tension. It’s not conventionally adorable. It has sharp teeth, wide eyes, and a design that sits right at the border of charming and unsettling. That’s precisely why it resonated. The blind-box format added a layer of collector obsession on top, and after BLACKPINK’s Lisa was seen collecting them, the whole thing escalated into cultural phenomenon territory fast. The fact that it already carried that complicated emotional charge before MIT ever touched it makes the robot version feel like the natural next step, even if nobody saw it coming.

Scaling that same energy up to twelve faces on a rolling robot body is not an accident. The MIT team is clearly aware of what they’re working with. The official framing pitches Labububot as a “playful critique of social robots” and poses a question worth taking seriously: what do the monsters we make reveal about the monsters we are? For a project built around a pop culture collectible, that’s a surprisingly direct line of inquiry. It doesn’t answer the question so much as roll it directly toward you and wait.

The timing adds another dimension. Labubu started as a toy, became a fashion accessory, turned into a resale market, and has now arrived at experimental robotics research inside one of the most prestigious institutions on the planet. That arc is completely absurd and also perfectly logical if you’ve been watching how internet culture compresses timelines. Trends don’t climb ladders sequentially anymore. They collide with things that have no business intersecting, and occasionally the collision produces something genuinely interesting. The path from blind-box collectible to MIT thesis statement is ridiculous, and also makes complete sense.

Labububot will make its public debut this summer as a Grand Challenge finalist at the 2026 International Conference on Social Robotics in London. Moving from the controlled environment of an MIT hallway to a public conference floor is a meaningful shift. Real audiences bring expectations about what robots should look and feel like, and a twelve-faced Labubu sphere is going to challenge most of those expectations immediately.

Some people will read it as satire. Some will find it genuinely unnerving. A few will want to know if they can buy one. I’m not entirely outside that last group, which tells me the project landed exactly where it was supposed to. Labububot doesn’t ask you to like it. It just follows you down the hall until you decide how you feel.

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This Ceramic Vase Is Actually a Phone Speaker That Needs No Power

The home has become increasingly cluttered with gadgets that need charging, pairing, and their own dedicated spaces. Even something as simple as playing music from a smartphone often involves a Bluetooth speaker sitting on a shelf, waiting for its battery to drain. There’s been a quiet counter-movement in product design, where objects do their jobs without power and sit in a room the way a vase or a mug would.

Kenji Abe’s ECHO is exactly that kind of object. It’s an analog speaker that amplifies smartphone audio simply by being set on top of the phone, requiring no power, no pairing, and no setup beyond placing it down. The concept takes its cues from wind instruments and seashells, two forms that have been shaping and projecting sound for centuries without the help of electricity.

Designer: Kenji Abe

The inside of ECHO works like a chamber, built to catch the phone’s audio and carry it outward in soft, diffused waves rather than projecting it directly. The geometry draws from the same logic as a cupped hand, but with more control over how sound travels. The result isn’t a dramatic volume boost so much as a room-filling quality that feels warmer than a powered speaker on a desk.

The choice of material makes as much of a statement as the form. Abe uses glazed ceramic, the same material found in vases, mugs, and tableware, giving ECHO a texture and presence that belongs in a home rather than on a tech shelf. It doesn’t look like an accessory. It looks like something that was always there, something that simply happened to be placed near a phone.

That quality matters when the phone is on the kitchen counter and you want music while cooking, or on a desk where you’d rather not have a speaker taking up permanent residence. ECHO doesn’t need to live next to a charging cable or be put away between uses. It sits on the table and becomes part of the room, as unobtrusive as any other ceramic piece nearby.

A guest walking in wouldn’t necessarily clock it as a tech product. That’s partly the point. The glazed surface catches light the way pottery does, and the form is quiet enough to sit beside books or plants without demanding attention. When a phone is slid underneath it, it starts doing its job. When the phone is gone, it just stays there, still looking like it belongs. The same underlying principle runs through the Battery-free Amplifying iSpeakers, where a Duralumin metal enclosure amplifies a smartphone’s audio without any power.

Abe designed ECHO to exist comfortably in a room even when it isn’t doing anything, a goal most speakers never consider. Most audio accessories announce themselves. This one quietly waits, and when a phone is close enough to fill the cavity with sound, the room gets a little warmer and a little fuller without anyone having to reach for a power button.

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The 5 Best Tech Gadgets of May 2026

May 2026 is a good time to be paying attention. Gadgets aren’t just getting faster or thinner; the best ones this month are getting more intentional. There’s a shared thread running through every standout: each was built around a real constraint, a real behavior, or a real cultural moment, rather than a spec sheet searching for an audience. Five products rose above the rest, and each earns its spot for a distinctly different reason.

From a foldable phone that demolishes the category’s $800 price floor to a Nintendo Switch add-on that turns a gaming console into a live production rig, the range here is unusually wide. What connects them is the quality of thinking underneath. These aren’t renders looking for investment. They’re real objects designed to change how you work, listen, create, and move through a day. That’s the only brief that actually matters.

1. NASA Artemis Watch 2.0

NASA’s Artemis II lifted off from Kennedy Space Center on April 1, 2026, carrying four astronauts on humanity’s first crewed lunar journey in over 50 years. CircuitMess timed the NASA Artemis Watch 2.0 directly into that cultural gravity. At $129, it’s a fully assembled, ready-to-use programmable smartwatch built around a dual-core ESP32 microcontroller, with a full-color LCD screen, accelerometer, gyroscope, compass, and temperature sensor packed into a wristband designed for anyone aged nine and up who wants more than a fitness tracker strapped to their wrist.

What makes it worth your attention is the depth it offers without demanding anything upfront. Out of the box, it pairs with iOS and Android over Bluetooth for activity tracking and notifications. When curiosity takes over, the firmware is fully open-source and reprogrammable in Python, CircuitBlocks, or the Arduino IDE. Build custom watch faces, write your own apps, and modify sensor behavior as far down as you want to go. The Artemis Watch 2.0 is one of the rarer gadgets at this price: it genuinely grows with the person wearing it.

What we like

  • Fully open-source firmware supports Python, CircuitBlocks, and Arduino, giving both beginners and experienced coders meaningful room to explore and build
  • Ships fully assembled and ready to use straight out of the box, lowering the barrier to entry without removing any of the technical depth underneath

What we dislike

  • At $129, it asks for more commitment than most impulse purchases in the kids’ tech category allow for
  • Screen performance in direct sunlight hasn’t been addressed in any available documentation

2. OrigamiSwift Mouse

Every frequent traveler has made the same quiet compromise: leave the proper mouse at home or carry something too small to work with comfortably for more than an hour. OrigamiSwift was built precisely around that problem. It’s a Bluetooth mouse that folds flat when not in use, weighs just 40 grams, and opens into full working position in under half a second. The origami-inspired form isn’t a styling exercise. It’s a structural answer to the oldest tension in portable peripherals: comfort has always cost you size.

The ergonomic shaping holds up across extended work sessions, which matters more than most product pages acknowledge. Whether you’re finalizing a presentation at an airport gate or editing documents in a co-working space, OrigamiSwift stays comfortable in your hand and disappears into a bag when you’re done. The ultra-thin profile and minimal build weight mean it never adds anything meaningful to your load. For anyone who genuinely works from wherever they happen to be, this is the mouse that finally makes sense to own.

Click Here to Buy Now: $85.00

What we like

  • 40-gram weight and flat-fold profile make it practically invisible in any bag, disappearing entirely until you actually need it
  • Sub-0.5-second activation means there’s no friction at all between being packed and being productive

What we dislike

  • Available listings don’t confirm DPI range or scroll wheel responsiveness for anyone doing precision work
  • Bluetooth-only connectivity may create compatibility friction with older desktop setups that lack wireless support

3. Ai+ Nova Flip

The foldable phone category has spent five years convincing itself that the flip experience carries a natural premium of $800 or more. Ai+ is testing that assumption head-on with the Nova Flip, launched in India at Rs 29,999, roughly $320, making it the most accessible foldable phone on the market. The inner display is a 6.9-inch AMOLED panel resolving at 2790 x 1188 pixels, complemented by a 3.1-inch AMOLED cover screen. MediaTek’s Dimensity 7300 handles processing, paired with 8GB of LPDDR4X RAM and 256GB of internal storage.

The spec list doesn’t read like a budget compromise. A 50-megapixel primary camera, a 32-megapixel front shooter, and a 4325mAh battery with 33W wired charging all hold credibly against devices at double the price. 5G, NFC, and an IP64 dust and splash rating close out a package that would feel serious in any category. The Nova Flip doesn’t just undercut the competition on price. It quietly forces a harder conversation about what the flip form factor has genuinely been worth at $1,000 all along.

What we like

  • $320 pricing opens the foldable phone experience to an entirely new audience that the category has ignored since its beginning
  • The 4325mAh battery is a genuinely surprising capacity for the flip form factor at any price point, let alone this one

What we dislike

  • The 2-megapixel depth lens reads as the weakest component in an otherwise strong and well-considered camera array
  • Long-term hinge durability at this price tier is unproven and worth tracking carefully over time

4. Akai MPC Switch

Alquemy’s Akai MPC Switch concept asks a question that feels obvious the moment someone finally puts it to you: if laptop-grade software can run on portable hardware, why can’t a capable gaming console handle serious music production? The MPC Switch is a pair of controller units designed to snap directly onto the sides of a Nintendo Switch, replacing the Joy-Cons with MIDI inputs, outputs, and a full DAW running on the console’s own screen. The control layout reflects real production workflows rather than a stylized render built for social media.

The appeal runs deeper than the novelty of the form. The concept treats the Switch as a legitimate interface surface: something you game on when you need to and produce or perform on when the moment calls for it. Swap the Joy-Cons for the MIDI setup, and you’re there. Whether Nintendo or Akai ever moves this into production is a separate question entirely, but Alquemy has made a persuasive case that the idea deserves a real answer. The best concepts don’t just look good. They make you wonder why nobody shipped it first.

What we like

  • MIDI integration and a credible DAW interface position the Switch as a serious production platform rather than a novelty peripheral
  • The Joy-Con snap mechanism makes the transition between gaming and music production genuinely seamless in concept

What we dislike

  • No confirmed production timeline means this remains aspirational, with no clear path in your hands
  • The Switch’s processing ceiling may be a real constraint for complex, multi-layer production sessions

5. StillFrame Headphones

Most headphone designs land at one of two poles: the over-ear build that announces itself before you even put it on, and the in-ear solution that disappears but gives nothing back in soundstage. StillFrame lands somewhere more considered than either. At 103 grams, it sits closer to weightless than wearable. The 40mm drivers are tuned for a wide, open soundstage that pulls spatial detail and melodic texture out of tracks that most headphones flatten into undifferentiated background noise.

Active noise cancellation closes you off when focus demands it. Transparency mode reconnects you to the room when the world around you matters more. Battery holds at 24 hours, covering a full workday, an overnight flight, and the morning after with no cable required. Switching between modes takes a single tap. StillFrame was designed around the premise that how you listen should adapt to where you are, not the other way around. That’s a harder brief to execute cleanly than it sounds, and the weight alone suggests it’s been taken seriously.

Click Here to Buy Now: $245.00

What we like

  • 103 grams is a genuinely rare achievement for an over-ear headphone carrying both ANC and full-size 40mm drivers
  • 24-hour battery life covers the kind of all-day, real-world use that most headphones in this category only claim to handle

What we dislike

  • No published information on codec support, like LDAC or aptX, for listeners who prioritize wireless audio fidelity
  • Colorway and finish options appear limited in current listings, which may be a sticking point for buyers who care about visual identity

The Only Standard That Matters Is the One You Can Feel

May 2026’s strongest gadgets share something harder to write into a spec sheet than battery life or pixel count. Each was designed around a specific friction point and resolved it with a precision that feels purposeful rather than accidental. The Artemis Watch converts a cultural moment into a learning platform. The Nova Flip resets the floor of an entire category. The OrigamiSwift solves a portability problem that dozens of mice before it never genuinely addressed.

StillFrame and the Akai MPC Switch represent opposite ends of the development spectrum, one shipping and one conceptual, but both make the same underlying argument: that considered design changes the terms of what a product is allowed to be. Whether you’re optimizing a travel bag or rethinking a music studio from a gaming console, the standard these five set is worth taking seriously. The best gadgets this month aren’t the loudest ones in the room. They’re the most resolved.

The post The 5 Best Tech Gadgets of May 2026 first appeared on Yanko Design.

d64 Just Packed an Entire Dice Collection Into a Tiny 1980s Computer

Tabletop roleplaying games have an accessory problem. The dice alone can take over a corner of any gaming table, each one representing a different die type that the rules will inevitably call for at the least convenient moment. Tracking down the right d10 mid-session, or explaining to a new player why there are two different ten-sided dice in the bag, is just one of those small but reliable annoyances that experienced players have long since stopped questioning.

The Console’88 from d64Computing is a compact digital dice roller that handles the entire set from d4 through d100 in a single device, the size of a pocket calculator. What makes it genuinely interesting, though, isn’t just the function; it’s that the designer chose to dress it up as a miniature 1980s computer, complete with a CGA color display, vector graphics, boot-screen text, and the kind of visual language that looks like it was pulled straight out of a 1984 computer catalog.

Designer: d64Computing

Selecting a die type is done through a rotary dial and a button underneath the faux keyboard, which fits the era aesthetically and keeps the interaction simple. Spin it to the die you want, and get your result. The randomness runs at microsecond precision, so the results are genuinely unpredictable rather than cycling through a predictable sequence. For anyone who’s ever side-eyed an app-based roller and wondered about its actual randomness, that’s a meaningful detail.

The sounds are what push it over from clever gadget into something with real personality. The Console’88 plays 1980s video game audio when you roll, and it apparently has dedicated sound effects for critical successes and critical failures, which is the kind of contextually appropriate design decision that’s easy to appreciate at an actual gaming table. A crit that’s announced by a triumphant eight-bit jingle lands differently than a number quietly appearing on a phone screen.

There’s an argument to be made for physical dice that has nothing to do with practicality. Rolling actual dice is tactile, dramatic, and central to the experience for a lot of players. But for anyone who travels frequently to gaming sessions, runs games for beginners without their own dice, or simply wants something that takes up less space on an already crowded table, a single device covering every die type is a reasonable swap to make.

The design commitment here is what separates the Console’88 from a generic electronic dice app. This thing looks like it belongs on a desk next to a Commodore 64, and reviews consistently call out the visual quality of the vector graphics and the charm of the retro computer case. It’s a product that clearly started from an aesthetic vision rather than pure function, and the function turned out to be genuinely good on top of it.

The post d64 Just Packed an Entire Dice Collection Into a Tiny 1980s Computer first appeared on Yanko Design.

Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029

Seven years is a strange unit of time. Long enough to finish a PhD, short enough to remember an event vividly, and apparently, exactly long enough for Sony to build, test, manufacture, and ship a new generation of PlayStation hardware. PS3 to PS4, PS4 to PS5: seven years, twice, with the precision of a Swiss movement. The console industry built its entire release calendar ecosystem around that cadence. Publishers scheduled their biggest titles around it. Retailers planned inventory cycles for it. Analysts forecast revenue curves based on it. So the news that Sony has not yet decided when the PS6 will launch, with Bloomberg and MST International both pointing toward 2028 at the earliest (if not 2029), carries weight well beyond a single product launch.

The culprit is DDR7 memory, or more precisely, the catastrophic shortage of it, as AI data centers absorb the global supply of high-bandwidth RAM faster than Samsung, SK Hynix, and Micron can produce it. One year of delay sounds manageable until you zoom out. GTA6, announced in December 2023 for a 2025 launch, has been publicly delayed three separate times and is currently targeting November 2026, with bettors still skeptical. Beyond the Spider-Verse slipped from March 2024 to June 2027, a three-year crater in the release calendar of one of the most acclaimed animated franchises in history. Apple is formally retiring the single annual iPhone event in favor of a split premium-then-standard cadence. The PS6 delay is a symptom of something structural, and the structure is bending.

Image Credits: Latif Ghouali

The memory crisis at the root of Sony’s problem is unlike previous supply chain disruptions in one important way: it is being driven by a competitor class that simply outclasses consumer electronics on every financial dimension. Samsung, SK Hynix, and Micron have made a calculated pivot toward high-bandwidth memory for AI accelerators, with demand expected to grow 70 percent year-over-year in 2026 alone. Meanwhile, Alphabet and Amazon have announced capital expenditure plans of roughly $185 billion and $200 billion respectively this year, among the largest in corporate history, further intensifying competition for advanced memory. Sony is not losing a bidding war. It is sitting in a market that has structurally reorganized around different priorities, and the PS6 is waiting at the back of a very long, very expensive queue.

Sony President and CEO Hiroki Totoki addressed the uncertainty directly at the FY2025 earnings briefing, saying through a translator: “We have not yet decided on at what timing we will launch the new console, or at what prices. So we would like to really observe and follow the situation.” That is an extraordinary statement from the head of one of the most strategically disciplined hardware companies on the planet. Sony does not typically observe and follow. It plans, announces, and executes. The fact that Totoki’s language sounds more like a macroeconomist reading a volatile market than a product chief managing a launch calendar tells you everything about how abnormal this moment is.

The hardware itself, when it arrives, looks genuinely transformative. Leakers and supply chain sources indicate Sony awarded the PS6 chip contract to AMD back in 2022, with the console expected to feature a custom Zen 6 CPU and RDNA 5 GPU architecture, targeting roughly triple the PS5’s rasterization performance with 4K gaming at 120 frames per second and advanced ray tracing. A companion handheld codenamed Project Canis is reportedly riding alongside the main console as part of a unified two-device platform strategy, which would represent the most significant structural shift in PlayStation’s hardware philosophy since the PS3’s disastrous Cell processor gamble. The specs, in other words, are not the problem. The atoms are.

The delay also arrives at a peculiar competitive moment. If supply chains stabilize by 2027, Sony could target a late 2028 launch with multiple SKUs and the handheld companion. If shortages persist, the PS6 could slip to 2029 or beyond, risking market momentum loss to rivals. Microsoft has been conspicuously quiet about its own next-generation plans, and a scenario where Xbox gets to market first, even with a smaller install base, would hand the competition a narrative advantage that Sony has not faced since the PS3 era. As of early April 2026, prediction markets showed only about 25 percent probability that Sony would announce the PS6 before 2027. The crowd is not optimistic.

What the PS6 situation actually exposes is the fragility of product cycles that have been treated as laws of nature rather than engineered outcomes. GTA6 has been delayed not once or twice but three times since its December 2023 reveal, bouncing from a 2025 window to May 2026, then to its current November 19, 2026 target, with Take-Two CEO Strauss Zelnick deploying identical “we feel really good about it” language each time a new date was announced. Beyond the Spider-Verse, a sequel to a film that grossed $690 million and earned a near-universal critical consensus as a generational achievement in animation, has been pushed from March 2024 to June 2027, a three-year gap that would have been unthinkable for a franchise at that level of commercial and artistic momentum. And Apple, the company that arguably invented the modern product launch as cultural event, is now formally splitting its iPhone releases across a fall premium window and a spring standard window, with Mark Gurman reporting the expectation that this pattern continues for years to come. Clockwork, everywhere, is slipping.

Sony will ship the PS6. The hardware is real, the AMD partnership is locked, and the performance targets are serious enough to make the wait feel justified when the box finally lands on a shelf. But the seven-year cycle, that beautiful, reliable, industry-organizing drumbeat, is not coming back on its original terms. The PS6 will arrive when the memory market allows it, which is to say when AI infrastructure spending pauses long enough for consumer electronics to get a turn. That is a sentence that would have read like science fiction in 2020, when the PS5 launched on schedule into a pandemic and sold out globally within minutes. The world has reorganized itself around different priorities. The PlayStation, for the first time in a long time, has to wait in line like everyone else.

The post Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029 first appeared on Yanko Design.