Yoniq Made a $199 PlayStation Portal That Doesn’t Need a PlayStation

Every great gadget eventually gets a knockoff cousin. The iPod had thousands of them, those chunky no-name MP3 players with a click wheel that clicked nothing and a brand name you forgot by lunch. They were a little rough around the edges, mostly forgettable, and they played your music just fine for a fraction of the price. The PlayStation Portal just got its own version of that cousin. It’s called the Yoniq Portal, it comes from a company almost nobody had heard of before Gamescom 2026, and it costs $199.

Yoniq took the shape of Sony’s DualShock 2 controller, split it down the middle, and wedged a reportedly 4.5-inch screen between the two halves. The triangle, circle, cross, and square all made the trip along with it, which is a bold move for a brand this new. Sony’s official PlayStation Portal now costs $249.99 and streams games from a PS5 or the PlayStation cloud, meaning it needs a console to do anything at all. Yoniq’s version is designed to play games locally, and a Gamescom demo running Winning Eleven 8, the Japanese cousin of Pro Evolution Soccer 4, points squarely at PS2-era emulation.

Designer: Yoniq

It costs less than Sony’s PS Portal, and it does not ask you to own a $649.99 PS5 first. But calling it the smarter buy skips over how little we actually know. Yoniq has not shared a chipset, RAM, storage, or a release date, and its own product page currently describes a completely different item, the company’s $12.99 stick-on phone controller. Retro Dodo, the outlet that got hands-on time at the booth, initially assumed Yoniq’s AI-generated marketing images meant the whole thing was fake. The prototypes turned out to be real. The pricing page did not.

Here is the part that actually bugs me a little. Photos of the Portal show a screen section that looks thick, almost like one of those quad-fold phone concepts that stack four panels of hardware behind the display. If the whole goal was cramming a phone-sized screen between two controller grips, a slim off-the-shelf smartphone chassis would have gotten there with way less bulk and probably a nicer panel too. Instead Yoniq built a chunky proprietary slab and bolted DualShock arms onto it, which reads more like an engineering default than a considered choice. The Frankenstein energy is real, and it did not have to be.

Sony designer Teiyu Goto had to fight his own management to give the original PlayStation controller its handles back in the early 90s, arguing that a flat pad belonged to a two dimensional world. Three decades later, a startup nobody tracked is borrowing that exact silhouette and gluing a thick screen into the middle of it, which is either a tribute or a very efficient shortcut, depending on how generous you are feeling. The DualShock 2 itself barely changed the shape at all when it launched in 2000. Its whole redesign lived on the inside, in buttons that could sense 256 levels of pressure. Whether Yoniq’s version kept anything like that is a real open question, not a minor one.

So no, this is not automatically the better PlayStation Portal. It is a cheaper, standalone bet from a company that is still figuring out its own website, wrapped in a controller shape that has quietly outlived three console generations. That combination can age into something genuinely good, or it can age into a $199 lesson. Right now, with a specs sheet this empty, it is simply too early to tell which one we are getting.

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This $21 Charger Powers Your iPhone, Apple Watch, and AirPods at Once

Most of us have two or more gadgets that need constant charging, plus several chargers and cables to keep them all juiced up. That’s probably fine if you have an entire outlet strip at home or in the office, but when you’re working with a small space, or you’re traveling and on the go, it can be a real challenge to charge multiple devices at once. You end up with a tangle of cords and charging heads, or sometimes you even have to take turns charging your gadgets.

If you mostly own Apple devices or other USB-C-powered gear, the TESSAN 3-in-1 USB-C Charger may actually solve that problem for you. It’s a compact wall charger with a USB-C port, a USB-A port, and a built-in magnetic Apple Watch dock, so you only need one outlet to power up three devices at the same time.

Designer: TESSAN

This 3-in-1 charger is especially handy when you only have one outlet available but need to power up three different devices. A few years ago, this wouldn’t have been much of an issue, since most of us only had one phone to worry about. But now that owning multiple devices is the norm, charging has become an everyday hassle. What do you do when you’ve got a phone, a pair of AirPods, and a smartwatch that all need power at the same time?

TESSAN’s charger features fast charging through its 20W USB-C port, so you can get a device like the iPhone 15 up to 55 percent battery in just 30 minutes. At the same time, its 18W USB-A port can juice up an accessory simultaneously while your main device charges. It also offers broad compatibility, working with everything from the latest iPhone models to AirPods and other USB-powered devices. The real star of the show, though, is the built-in magnetic charger for your Apple Watch. There’s no separate puck or cable needed here. Instead, you get a self-aligning dock, so you won’t have to fuss with positioning your watch every time you need to charge it.

The charger comes in four finishes (white, black, pink, and blue) and is clearly designed to double as a small desk-aesthetic item, though it will likely still read as “just a charger” to most people, especially in the white colorway. Where it really shines is portability: it’s a travel-friendly device you can toss in a bag without a second thought, instead of hauling around three separate chargers that eat up space and weight in your carry-on.

How does it stack up against the competition? The most obvious comparison is Belkin, whose 3-in-1 MagSafe charging stands are the gold standard in this category. Belkin’s BoostCharge Pro and UltraCharge Pro docks charge an iPhone, Apple Watch, and AirPods wirelessly and look considerably more premium sitting on a nightstand, but they also run anywhere from $95 to $150 and require more desk real estate. TESSAN’s charger, at $20.99, skips the wireless charging bells and whistles in favor of a compact, plug-in design that’s built more for function and travel than for a styled bedside setup. If you want a showpiece charging stand for your living room, Belkin is still hard to beat. But if you want something inexpensive, pocketable, and fast enough to get you out the door in the morning, TESSAN makes a compelling case for itself as the budget-friendly, travel-first alternative.

At the end of the day, this isn’t a charger trying to be a lifestyle centerpiece. It’s a charger trying to solve a genuinely annoying, everyday problem: too many devices, not enough outlets, and not enough patience to wait in line for your turn at the power strip. For $20.99, the TESSAN 3-in-1 USB-C Charger delivers fast charging, broad compatibility, and a clever built-in Apple Watch dock in a package small enough to disappear into a laptop bag or a nightstand drawer. It won’t turn heads the way a sleek charging stand might, but it will quietly keep your phone, watch, and earbuds powered up without the usual cord chaos. For anyone juggling multiple Apple devices on a daily basis, or packing for a trip and dreading the tangle of cables, this little charger earns its spot on the “actually useful” list.

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MATE Works Like a Sticky Note That Sets Its Own Alarm When You Write

Setting a reminder on a phone means unlocking a screen, opening an app, and typing on a keyboard, three steps that break whatever train of thought led to needing the reminder in the first place. MATE skips all of that by reading your own handwriting instead. Write “meeting at 1:00 p.m.” on its E-ink panel with the built-in pen, and the device sets the alarm itself, no app, no unlocking, no menu to dig through.

That handwriting recognition is the entire premise, and it works because the device treats a note and a task as the same object rather than two separate steps. The moment it detects a time written into the text, it quietly converts that scribble into a scheduled alert running in the background. Nothing about the note’s appearance changes. It still just looks like something you jotted down on paper.

Designer: Geonwoo Kang

A thin LED bar along the top edge handles the countdown, giving a glance-able sense of how much time remains without requiring a full screen wake or a swipe through settings. When the set time actually arrives, the alarm sounds and stops the instant you tap the panel, keeping the entire alert cycle contained to the same physical surface where the note was written in the first place.

Because handwritten notes pile up fast, MATE handles multiple pages through a three-stage physical slider running down one side, letting you flip between up to three saved notes with a flick of a finger. That’s a deliberately low-tech solution to a problem most gadgets solve with a touchscreen menu, and it works specifically because a slider takes zero attention to operate correctly on the first try.

The memo pad itself doesn’t have to stay locked into the main body either. It detaches from its dock and relies on built-in magnets to stick onto a partition wall or a metal filing cabinet, turning a handheld notepad into a fixed reminder posted wherever it’s actually needed. A grocery list stuck to a fridge door works the same way a sticky note always has, just with an alarm quietly running underneath it.

Even the pen gets a small, deliberate design decision most styluses skip. It nests into a groove at the top of the device rather than rattling around loose in a bag or a drawer, solving the single most common complaint about any stylus-based gadget: losing the one piece that makes the whole thing work. Reaching for a note and finding the pen missing defeats the entire point of a device built around spontaneous handwriting.

None of MATE’s individual pieces, the E-ink panel, the physical slider, the magnetic pad, would stand out much alone. Put together, they describe a specific kind of object: something meant to sit on a desk quietly doing one job well, catching a thought before it disappears and holding onto it until the moment it’s actually needed.

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The Wooden Box That Refuses to Let Your Phone Win

I’ve tried every trick to get my phone to leave me alone. Do Not Disturb. Grayscale mode. Leaving it in another room, which mostly just means I walk to the other room every twenty minutes to check on it. None of it works for long, because the problem was never the settings. The problem is that the phone is still there, still glowing, still capable of buzzing the second I let my guard down. Willpower is a terrible security system, and every app-based fix is still just asking me to trust myself, which is exactly the thing I can’t do at nine at night with a bag of chips in one hand.

That’s the gap French industrial designer Pascal Grangier is quietly working in with FARADAY, a home object that doesn’t ask you to resist your phone. It makes resistance unnecessary. Named after the 19th-century scientist whose cage design blocks electromagnetic fields, the piece works on the same basic physics: once your phone is inside, it has no signal at all. No calls sneak through, no texts land, no app can light up your lock screen and drag your eyes back to it. You’re not disconnecting through discipline. You’re disconnecting through geometry.

Designer: Pascal Grangier

What makes this more than a novelty is the shape it comes in. Most signal-blocking products look like they were built for a hardware store, not a living room. Faraday pouches for concerts and courtrooms are floppy nylon sleeves you’d never leave out on a counter. Grangier’s version is carved from wood, with the kind of soft, rounded form you’d expect from a well-made bowl or a piece of studio furniture. It’s designed to sit on a nightstand or a kitchen counter without looking like a confession that you have a phone problem. That distinction matters more than it sounds like it should. An object you’re proud to display gets used. An object you’re embarrassed by gets shoved in a drawer and forgotten by the second week.

I think a lot about why boxes like this are showing up now, and it’s not really about phones getting worse. It’s about people finally admitting that the “just put it on silent” advice never addressed the actual craving, which is the urge to check, not the urge to hear. Silent mode still lets the dopamine loop run in the background of your brain, because you know the notifications are piling up somewhere, waiting. A Faraday enclosure removes the pile entirely. There’s nothing accumulating on the other side of that lid, so there’s nothing to be curious about later.

I don’t think objects like FARADAY are anti-technology, and I’d push back a little on anyone who frames it that way. It’s closer to how we treat food we know we’ll overeat if it’s sitting on the counter. Nobody calls it deprivation to put the cookies in a cabinet instead of banning sugar from the house. A wooden box that mutes a phone for the length of a dinner, or a weekend, or a first date, isn’t rejecting the smartphone era. It’s setting a boundary the same way a lock on a liquor cabinet does, respectfully and without lecturing anyone.

The dinner table is probably where this thing earns its keep fastest. Phone stacking, where everyone tosses their device into a pile and the first person to grab theirs pays the check, has become a real ritual at restaurants precisely because people know they need external enforcement. FARADAY takes that same instinct and gives it a permanent home, no penalty games required, no honor system to break.

Whether a hand-carved signal blocker becomes a fixture in American homes the way candles or diffusers did, I couldn’t tell you yet. But the appetite is obviously there. We keep buying productivity apps, screen time trackers, even flip phones marketed as luxury items, all chasing the same outcome Grangier reached with a block of wood and a basic law of physics. Sometimes the smartest tech solution is the one that refuses to be technology at all.

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Razer’s New Gaming Keypad Puts 31 Customizable Controls Right Under Your Hand

A keyboard can give you plenty of keys, but when you’re gaming, you rarely use all of them. What matters is having the right controls exactly where your hand needs them. That is the idea behind Razer’s new Tartarus V2 Pro, a one-handed gaming keypad that packs 31 programmable controls into a much smaller footprint while adding a proper analog thumbstick, something most keypads don’t have.

The thumbstick is one of the more interesting bits of the accessory. It uses TMR technology with anti-drift positioning and sits alongside three dedicated thumb buttons, giving the left hand a combination of keyboard and controller-style controls. The stick can handle movement, but it can also be assigned to other commands, making it useful for games that rely heavily on shortcuts, radial menus, or multiple simultaneous inputs.

Designer: Razer

Razer has also moved beyond the usual mechanical-switch approach, as Tartarus V2 Pro uses second-generation Analog Optical Switches that can recognize how far a key is pressed. Their actuation point can be adjusted anywhere between 0.1 and 4.0 mm, allowing the keys to be tuned for either quick, light presses or a more deliberate response. Rapid Trigger goes further by detecting upward movement as small as 0.1 mm, which can make repeated inputs feel considerably more immediate. Razer rates the switches for up to 100 million keystrokes.

There is plenty of control over how those inputs behave as well. Razer’s Advanced Input Control features include Snap Tap, Snap Flex, Dual-Keypress Priority, and Dynamic Keystroke. These allow players to change the way directional inputs work, prioritize simultaneous key presses, or assign different actions depending on how far a key is pressed. The wrist rest can slide outward and rotate from side to side, so the position of the hand can be adjusted instead of forcing it into one fixed angle. The keypad uses textured doubleshot PBT keycaps and a 5052 aluminum alloy top plate, with Chroma RGB lighting adding the familiar Razer touch.

True 8000 Hz HyperPolling is built in, while Razer Synapse handles deeper customization. Players can create up to 24 keymaps across three onboard profiles, with actuation and Rapid Trigger settings adjustable to suit different games. An onboard LED array also provides visual feedback without needing the software open.

At 211 × 159 × 49 mm and 486 grams, Tartarus V2 Pro takes up far less desk space than a conventional keyboard. Priced at $199.99, the gaming accessory changes how the player’s hand interacts with a game. Instead of reaching across a keyboard for commands, movement, and shortcuts, the controls are gathered into one compact surface designed specifically around that hand.

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This DIY Computer Build Looks Like a Muppet and Works Like a Real PC

Nearly every DIY computer build chasing the cyberdeck label ends up looking like a prop from a gritty sci-fi film, all exposed wires and grungy metal panels borrowed straight from Neuromancer’s aesthetic playbook. This build ignores that entire tradition on purpose, wrapping a fully functional single-board computer inside a soft, orange, furry puppet head with a mouth that actually opens. It’s a cyberdeck that looks like it wandered off the set of a children’s show instead of a hacker den.

A single-board computer sits at the center of the whole thing, running the Linux side of its chip rather than tapping into the onboard microcontroller some builders use to drive servo motors. That decision kept the mechanics simple. A 5-inch HDMI screen handles the display duties, paired with a compact Bluetooth keyboard and touchpad combo for actual typing, while a USB battery bank keeps the entire rig running without hunting for an outlet mid-performance.

Designer: Natasha Dzurny

A webcam tucked into the build adds a function most puppets never get, letting its creator record herself running an actual puppet show through the lens mounted somewhere in that fuzzy head. That’s the kind of detail that turns a novelty prop into something genuinely useful for someone practicing puppetry, since reviewing your own performance afterward is a lot easier when the camera is already part of the puppet doing the performing.

Getting all that hardware to fit inside a rounded puppet skull took real spatial planning rather than just stuffing components wherever they’d squeeze in. The head itself started as a spherical mold, cut into two halves specifically so the mouth could open and close during a performance. A frame built inside that sphere anchors the electronics in place, giving the soft fur exterior something rigid to hold onto underneath all that plush material.

Fitting a human hand inside the same space the electronics occupy created its own puzzle, since puppeteering requires room for fingers to move the mouth while the board, screen wiring, and battery pack all compete for that same interior volume. A mounting platform above the hand cavity solved that conflict, giving the electronics their own dedicated shelf instead of floating loose around whatever space a puppeteer’s fingers happened to need that day.

Small engineering choices reveal how seriously the functional side of this build got treated despite the whimsical shell around it. The board itself sits on a piece of foam board rather than glued directly to the frame, which keeps adhesive away from sensitive components while also helping dissipate heat that would otherwise build up inside an enclosed, fur-covered space. A modified stereo jack even gets its own reinforced pocket near the mouth so headphones can plug in without disrupting the puppet’s face.

None of that hidden engineering shows once the fur and the big cartoonish eyes go on. What’s left looks entirely harmless, friendly enough to hand to a kid, right up until someone notices it also streams video, plays media, and somehow doubles as a bag you can carry over one shoulder. That kind of layered function inside a shape nobody would ever suspect is exactly what makes a build like this worth remembering.

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Power Banks Make You Pick a Size, Trozk T3 Lets You Build One

Most power banks force a single decision at checkout: buy the huge one for peace of mind, or the tiny one for your pocket, and live with whichever tradeoff you picked. The Trozk T3 Module Power Bank refuses that choice entirely, building a charging system out of three separate pieces that snap together or peel apart depending on what the day actually calls for. Capacity becomes something you assemble, not something fixed at the factory.

Each piece plays a distinct role instead of just being a smaller copy of the whole. Module A holds the control button, the ports, and a charging cable that’s already built in, acting as the brain of the system no matter how many other pieces get attached. Module B adds a hefty 10,000mAh reserve for a full day of use, while Module C packs 5,000mAh into something closer to a lipstick tube than a battery pack.

Designer: Trozk

That size difference in Module C matters more than it sounds. On a day when a bag feels like overkill and a phone just needs a quick top-up before heading out the door, Module C alone plugs directly into a device without any cable dangling from a pocket. Add Module B back in for a commute or a work trip, and the same system scales up to 10,000mAh without buying a separate product for each scenario.

Stack all three together, and the full setup climbs to 15,000mAh, enough to get a phone through repeated charges during a long travel day or a weekend away from an outlet. Every configuration still charges at up to 22.5W over PD and QC fast-charging protocols, so swapping modules never means swapping down to a slower charging speed. The system scales in capacity without asking anyone to compromise on how fast a device actually fills back up.

Inside Module B and Module C sit automotive-grade 21700 battery cells, the same cell format used in electric vehicles, chosen here for the higher energy density that keeps output steady rather than tapering off as the charge drops. A flame-retardant PC housing rated UL94 V-0 wraps around that battery core, paired with overcharge, over-discharge, and short-circuit protection working together as a layered safety net rather than a single point of failure.

None of that hardware stays hidden behind a plain status light either. Module B carries an animated color display that shows total battery percentage alongside the status of each connected piece, turning what’s usually a boring number on a phone screen into something worth glancing at on a desk. Connecting different module combinations even triggers its own visual response, giving the display a bit of personality most charging bricks never bother with.

Owning one system that reconfigures itself changes how you think about packing a bag in the first place. Instead of choosing between a bulky charger you rarely fully use and a small one that runs dry too soon, the same three pieces cover both extremes and everything between them, snapping together only when the day actually demands the extra capacity.

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Screens Got Louder, These 5 E-Ink Gadgets Went Deliberately Quiet

Screens have gotten loud, and most of them are fighting for the same six to eight inches of attention in your pocket. E Ink is quietly answering that fatigue by shrinking instead of growing, going deliberately narrow instead of chasing every feature possible. These five gadgets carry that spirit into pockets, fridges, and phone cases, each one claiming a job so specific that trying to be anything more would ruin it.

That range runs wider than you’d expect from a single display technology. On one end, a screen gets stripped down to nothing but page-turn buttons, refusing every upgrade that isn’t necessary. On the other, a screen becomes the front door to a full computer, complete with an app store and a voice assistant baked right in. Everything else in between quietly picks its own lane instead of trying everything.

Xteink X4 Classic

The X4 Classic doesn’t look like an upgrade so much as a refusal to change. It keeps the same 4.3-inch E Ink panel, the same button-only interface, and the same $79 price tag as before, resisting the urge to bolt on a touchscreen or a camera just because it could. What’s new sits underneath the shell: a reinforced magnetic backplate, a faster processor, and a noticeably bigger battery than before.

Designer: XTEINK

That combination changes how the device actually gets used day to day. The magnetic backplate snaps onto any phone case, MagSafe included, turning the X4 into a companion screen that rides along instead of competing for pocket space. Pull it off during a commute or a museum visit, and it fills the in-between minutes a phone usually swallows, no unlocking, no notifications, no excuse to open anything else at all.

BOOX Picco

Picco’s whole personality comes from how small it actually manages to be. BOOX shrank a real E Ink touchscreen down to 3.97 inches, closer in size to a stick of gum than an actual book, and paired it with a stripped-back Linux-based interface instead of the full Android build found on its bigger siblings, trimming away anything that would even slow that simple page-turn experience down.

Designer: BOOX

That shrinking act pays off the moment you actually try to carry it somewhere new and unfamiliar. Picco fits flat in a coat pocket or a wallet, slips into a bag without adding bulk, and swaps storage through a microSD card instead of locking you into whatever space came in the box. There’s no algorithmic feed hiding behind the home screen, just books, waiting patiently to be opened.

reTerminal Sticky

Sticky solves a problem every household already knows all too well: paper notes fall off the fridge, and group chats bury reminders under a dozen other messages before anyone actually reads them. Seeed’s answer is a display that magnets onto any metal surface in the kitchen, runs for up to a week between charges, and turns the fridge door into a genuinely shared notice board again.

Designer: Seeed Studio

Getting a note onto that screen doesn’t take any real effort at all these days. Press a button and speak, and Sticky transcribes it instantly, no typing on a tiny keyboard required. Anyone away from home can send a reminder remotely through the Seeedash app too, so a parent stuck at work can still get milk on tonight’s list without starting a whole text thread over it. And yes, it can read eBooks, too.

Flowtica Verso

Verso takes a completely different bet on where a small screen actually belongs these days. It’s a panel barely thicker than a couple of credit cards that clips onto the back of a phone, sitting quietly against a five-microphone array that listens through an entire meeting. By the time everyone’s packed up, it’s already turned that conversation into a clean, readable summary, no notebook required at all.

Designer: Flowtica

The same panel keeps working long after that particular meeting actually ends. Calendars and pending to-dos stay visible on that always-on e-paper face, readable even in direct sunlight where a phone screen would wash out completely. Battery life stretches to 72 hours, so it becomes less of a gadget and more of a permanent fixture riding quietly along on the back of a phone.

DuRoBo Krono

Krono sits at the opposite end of that whole spectrum entirely, and it doesn’t hide it. The 6.13-inch Carta 1200 display lives inside a mechanical-looking body built around a tactile Smart Dial that handles page turns, brightness, and volume with an actual click. Underneath all that hardware runs full Android 15, complete with access to the Google Play Store, a leap the other four devices here don’t attempt.

Designer: DuRoBo

That openness changes what a reading session can actually turn into. A built-in speaker and Bluetooth pull in music or a podcast between chapters, while an on-device assistant answers quick questions without ever breaking focus on the page. It’s the same E Ink material that Xteink stripped down to page-turn buttons, just handed every tool a full operating system can offer, closing the spectrum this list started with.

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Virtual Pet That Won’t Let You Waste Your Life Scrolling

Most of us know the feeling. You pick up your phone to check one notification, and forty-five minutes later you’re three hundred posts deep into content you didn’t choose and can’t remember. It isn’t a willpower problem so much as a design problem. The apps on your phone are built by teams whose entire job is to keep your eyes on the screen a little longer, and they’re very good at it. Screen time limits and app blockers try to fight that with rules, and rules are easy to ignore when nobody’s watching. That’s the real gap. We need something that makes the cost of scrolling feel immediate and personal, not a stat buried in a settings menu.

A YouTuber who goes by brenpoly figured out a clever way to do that, and it involves guilt-tripping you with a tiny plastic creature. The project is called PolyMO, and it works like a 90s Tamagotchi with a very different agenda. Feed it, talk to it, keep it company, and it thrives. Doomscroll for too long, and it gets visibly sick. Keep ignoring it, and it can die. If that sounds a little dramatic for a hunk of plastic and code, that’s kind of the point. Nostalgia is doing real emotional labor here, and it works because most of us who grew up with a Tamagotchi still remember the specific guilt of killing one.

Designer: brenpoly

What makes PolyMO worth paying attention to isn’t the emotional trick alone, though. It’s the engineering underneath it. The device runs on a cheap ESP32 board tucked into a friendly 3D-printed shell, paired with an Android phone that handles the heavier computing. Brenpoly calls it a split-brain setup: the phone quietly runs a local language model, a Whisper speech recognition model, and a Piper text-to-speech model, while the ESP32 manages the pet’s face, its animations, and the Bluetooth link between the two. None of it touches a server. Every conversation, every mood swing, every “my tummy feels yucky” moment happens entirely on your own hardware.

That detail matters more than it might seem at first glance. We’ve spent years handing our data to companies in exchange for convenience, often without thinking too hard about where it goes. A project like this refuses that trade entirely. There’s no subscription, no cloud account, no company harvesting your screen habits to sell you something later. You build it once, for around fifty dollars in parts, and it belongs to you in the fullest sense of that word.

The personality layer is where it gets genuinely charming. You can pick from a handful of pet moods, set quiet hours so it isn’t nagging you at 2 a.m., and even flip on a dark mode for the display. It’s a small, playful layer on top of something that’s actually addressing a real problem, and that balance is hard to get right. Too preachy and people abandon it in a drawer. Too cute and it does nothing. PolyMO seems to land in between, closer to a companion than a scold.

I don’t think a virtual pet is going to single-handedly fix anyone’s relationship with their phone, and brenpoly doesn’t claim that either. He’s been open about the fact that this comes on the heels of real conversations about social media addiction, including recent lawsuits that put the industry’s design choices under a spotlight. A device like this isn’t a cure. It’s friction, and sometimes friction is exactly what a habit needs to break.

What I appreciate most is that the whole thing is open source. Brenpoly posted the build files, the code, and the assembly steps on GitHub, so anyone with a soldering iron and a free weekend can make their own version, or tweak it into something better. That’s a very different model from the apps we’re trying to escape, where the incentive is always to keep you inside a walled garden. PolyMO hands you the keys instead. It’s a strange kind of comfort, being kept honest by something smaller than your hand and dumber than your phone. But maybe that’s exactly why it works.

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Phone Photos of Materials Lie, This Scanner Reads the Surface Itself

Every designer has a folder full of phone photos that were supposed to capture a specific shade of oak or a particular matte finish, and every one of those photos looks wrong the moment it’s opened back at the studio. TRA:CE, a pocket CMF scanner concept, treats that failure as the actual problem worth solving: building a device that reads color, material, and finish directly off a surface instead of trusting a camera sensor to guess.

The shape gives away the intention before you even use it. TRA:CE is a flat, coin-like disc with a glossy display on top and an optical scanner built into the bottom face, so the entire interaction comes down to setting it down and pressing a button. That’s a deliberate contrast to snapping a photo, which still depends on ambient light doing you a favor.

Designer: Seongwook Jin

Placing the disc against a surface and pressing the side button starts a scan, and a radiating animation on the circular display counts up as the sensor reads what’s underneath. That readout isn’t just a color value either. The scan captures material type, texture, and finish characteristics in the same pass, treating a swatch of oak or a painted panel as a full dataset rather than a single hex code pulled from a photo.

That distinction actually matters once you’re standing in a furniture showroom trying to remember if a tabletop finish was satin or something closer to matte. Lighting shifts color perception constantly, but the scanner reads the surface directly rather than interpreting reflected light through a lens, which is exactly the inconsistency that photos and memory both fail at. A quick press replaces a mental note that would’ve degraded within the hour anyway.

Every scan gets logged as a reference card in a companion app, breaking a single surface reading into HEX, RGB, LAB, and CMYK values alongside the closest Pantone or RAL matches. Material grain, pore size, and a numeric gloss reading round out the same card, so a design team pulling reference weeks later gets the same fidelity as someone standing in the room during the original scan.

None of this asks a designer to change how they already work through a space. TRA:CE fits into a pocket, clips onto a bag, or hangs from a neck lanyard, so it’s present at a material library, a client’s showroom, or a job site without becoming another piece of equipment to remember. That kind of portability turns a scanner from a specialized tool into something closer to a pen, always within reach when a texture or shade actually needs capturing.

Field notes about color have always been approximate, filtered through whatever light happened to be in the room and however well a memory held up hours later. TRA:CE swaps that approximation for a saved, measurable record, turning a fleeting glance at a material into something a design team can actually build from later.

The post Phone Photos of Materials Lie, This Scanner Reads the Surface Itself first appeared on Yanko Design.