Robot dog with wheels for feet can climb stairs and fences, do tricks

Boston Dynamics’ nightmarish BigDog is finally behind us, but that doesn’t mean we’re past seeing visually headless robot dogs every now and then. Spot has become the blueprint for these smaller and more agile quadruped machines and, to be fair, it has led to quite a few interesting designs and useful applications. Despite that, there are still a few design issues that need to be addressed, particularly when it comes to the robot’s mobility on any terrain or elevation, especially stairs and fences. That’s the kind of puzzle that this new quadruped robot is solving, ironically with wheels instead of flat feet, and it’s starting to behave almost like a stereotypical dog when it comes to climbing over things it probably shouldn’t.

Designer: Unitree

It sounds almost counter-intuitive to put wheels on a robot’s feet to help it move better, but that’s exactly what will make the Unitree Go2-W a head-turner. Technically, those wheels allow it to move anywhere, practically like an all-terrain four-wheel drive, rolling over smooth floors, rough roads, or inclined surfaces like ramps with precision and agility. But if you think those wheels will give it trouble on stairs, you definitely haven’t been paying attention.

Going up any stairs is no sweat off its non-existent brow, as not only can it lift its feet like a normal (robot) dog, but the wheels actually give it a leg up, pardon the pun. The wheels not only give it a bit more grip but also help boost it up by rolling up on the vertical edge of the stairs. Like with organic dogs, going down stairs or from high places is naturally easier, just rolling off the steps or simply falling off the edge and bouncing back up.

What makes the Go2-W even more special is its ability to climb over fences, almost like a real, naughty dog. It stands on its two hind feet to prop itself on top of the ledge with its front legs. It then uses those rear wheels to hoist itself up, and it’s quite cute to watch it struggle a bit, again like a real dog.

The Unitree Go2-W can do one other trick that almost no other robot dog can. It can do “handstands” and, of course, roll around upside down on its front “feet.” These are definitely impressive abilities, though some will question their practical use. The proper accessories could help the headless dog explore places that are too dangerous for humans to deliver payloads or simply analyze the area. And no one will probably mind being able to teach the dog new tricks, presuming you don’t get too uneasy with such robot dog designs.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability

Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.

Designer: Microsoft

There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.

The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.

There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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Nothing Phone (2a) Plus Review: It Keeps Getting Better

PROS:


  • Elegant transparent design and Glyph Interface

  • Improved performance across the board

  • 50MP selfie camera

  • Sustainabile design

CONS:


  • No telephoto camera

  • No wireless charging

  • Spotty operator compatibility in the US

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The Nothing Phone (2a) Plus delivers on its promise of an optimal and accessible daily driver that builds on the essentials and gets it almost perfect.

It hasn’t been that long since we reviewed Nothing’s latest masterpiece, the Phone (2a) which was designed to offer an “optimal” daily smartphone. It was another way of describing what most would bill as a mid-tier device, though it was definitely one that lived up to its hype in both design and performance. It was far from perfect, of course, but it wasn’t bad either. And yet here we are now with a “Plus” version out of nowhere, not a larger version but one that promises a more premium experience, at least compared to the Phone (2a). Color us intrigued, despite the obvious monochrome motif, so we gave the Nothing Phone (2a) Plus a few spins to see if it really has something to be proud of.

Designer: Nothing

Aesthetics

By now, Nothing’s design identity has been well established. It may not be the geeky full transparency many have hoped for, but it definitely managed to strike a beautiful balance between technology and art in its phones. To some extent, that design is even more refined in the Phone (2a) series, with its own unique patterns of opaque lanes snaking down the phone’s back, not unlike roads on a map. It feels like it has a story to tell, not just a composition of shapes, lights, and shadows.

Nothing also embraced that cute little oddity we noticed on the Phone (2a): a face on the back of your phone. The placement of the two cameras in the middle of the NFC coil is no accident, and the company says it gives an anthropomorphic character, almost literally. It’s like having a pair of eyes on a cartoony circular face looking at you, or at least at the person in front of you. It is not by coincidence, either, that the Phone (2a) Plus’s silicon brain actually sits beneath this face as well.

There’s also the Glyph Interface, of course, at least the toned-down version. It might not have the same head-turning effect as the TRON-like Phone (2), but it’s more practical, more efficient, and also longer-lasting. It remains useful and visible even after the novelty has worn off.

Of course, these are design elements that the Phone (2a) also has, but what sets the “Plus” model apart is its more elegant finish. The Phone (2a) Plus has a metallic edge that’s not simply machined and then polished but is actually a product of multiple intricate processes, which is to say it’s quite a laborious and somewhat costly design. It’s well worth it, however, if only for the fact that it gives the Nothing Phone (2a) Plus a more stylish and premium look that raises its profile to the same level as more expensive handsets.

Ergonomics

The Nothing Phone (2a) Plus has a few upgrades inside that we’ll get to in a moment, but despite the internal and material changes, it remains just as lightweight as the Phone (2a), exactly 190g light, in fact. This makes the phone incredibly easy to hold without feeling flimsy or cheap. That’s very important given how large the phone actually is.

The design of the edges also helps improve that grip. Nothing adheres to that modern flat design school that gives phones more angled edges that lodge themselves into your hand without biting into your skin. It is yet another balancing act that Nothing gets right, allowing users to hold such a big phone with confidence.

Performance

The biggest divide that separates the Phone (2a) and Phone (2a) Plus can be found inside, starting with the new MediaTek Dimensity 7350 Pro 5G that Nothing says was developed exclusively for the brand. It’s definitely a step up from the stock Dimensity 7200 of the Phone (2a), especially by the fact that it can run at 3.0GHz max. It also has a stronger GPU with the Mali-G610 MC4 clocked 30% faster at 1.3GHz. What all these mean in practice is that the phone is even better equipped to handle mobile games, let alone the everyday tasks you throw at it. You’ll still have to dial down the settings, of course, but not to the point that games lose their visual flavor and appeal.

The large 6.7-inch FHD+ AMOLED screen definitely contributes to an enjoyable multimedia experience, especially with its 120Hz refresh rate. The display is vibrant and bright, but not so bright that it will strain your eyes. For that, it supports 2160Hz PWM (Pulse-Width Modulation) dimming, supporting longer screen time use, though it’s still advisable to take regular breaks, regardless.

The other big upgrade that the Phone (2a) Plus boasts of is the triple 50MP camera system. No, there are still only two cameras on the back, and both definitely produce impressive output. The newcomer is the 50MP front-facing camera, up from the already good 32MP shooter from the Phone (2a). This is a Samsung JN1 with an F2.2 aperture lens and a wide 81.2-degree field of view. Suffice it to say, whether you’re taking selfies or food pics, you’ll be treated to clear, crisp, and detailed photos, even at night.

Despite the slightly more powerful hardware, the Nothing Phone (2a) Plus retains the same 5,000 mAh battery. It’s still a large and generous serving by today’s standards, so you shouldn’t be worrying about going empty in the middle of the day. For the Plus model, Nothing upped the charging speed a bit to 50W from 45W. It’s not exactly the fastest on the block, but bigger brands have done worse. Sadly, there’s still no wireless charging here, which is disappointing but not unexpected. In the grand scheme of things, that is probably the least of people’s needs for a phone on this tier.

Part of the Nothing Phone’s appeal is its take on the Android experience, and the Phone (2a) Plus definitely has that down to a “T,” including the new AI buzzword. Nothing OS has been famed for its minimalist aesthetic, especially when it comes to home screen widgets. Version 2.6 adds new widgets to that set, and productivity buffs will love the new Date widget for important reminders. There’s also ChatGPT integration for getting the answers you need quickly, though it might be a controversial feature considering some privacy concerns.

Sustainability

Nothing has always positioned itself as a design-conscious company, and designers these days are also conscious of the impact that their designs have on the environment. This is especially true in the smartphone industry where material waste from production and electronic waste from discarded products continue to rise each year as more and more devices are made. That’s why it’s quite encouraging to see Nothing’s efforts in this area, from using 100% recycled aluminum for the midframe to sustainably sourcing over 50% of the Phone (2a) Plus’ plastic parts. It even reuses plastic waste from the production of the Ear (2) buds for this phone.

The Phone (2a) Plus also scores a few points for longevity, particularly with its IP54 dust and water resistance rating. We wish it had a longer software support period, which currently stands at 3 years for Android updates and 4 years for security patches. That can change somewhere down the road, and we hope it does. Where it doesn’t do well is repairability, which isn’t all that surprising considering its uncommon design. Nothing is still young, though, and with the CMF sub-brand, we could see some improvement in that regard as well.

Value

If the Phone (2a) already provided great value for its price, the Phone (2a) Plus takes that a step further. Better performance, a better selfie camera, a slightly faster charging battery, and a great distinctive design all make this handset a great sell. At only $399 for 12GB of RAM and 256GB of storage, it even practically makes the $349 Phone (2a) almost ignorable, strange as that may sound. It is definitely worth considering for your everyday driver, presuming you can get your hands on one.

That is the bit that slightly takes away some of the Phone (2a) Plus’ appeal. You can always import the phone if no local store or carrier offers it, but you will have to do your own research to make sure you can actually use it in your locale. In the US, for example, it doesn’t support AT&T’s 5G network at all and only some of T-Mobile’s 5G bands. Verizon has “limited support,” which means you can use it at your own risk. It’s hardly Nothing’s fault, but it does show some of the disadvantages of being a small fish in such a large pond.

Verdict

The arrival of the Phone (2a) Plus was quite a surprise. Definitely a pleasant one, but a surprise nonetheless. It’s not like the Phone (2a) wasn’t a good phone, but now there might be even fewer reasons for people to want one other than availability and that $50 difference. That’s because the Phone (2a) Plus practically addresses some of the imperfections of its older sibling without taking away any of its charm. It definitely lives up to its promise of a powerful everyday driver, whether you’re scrolling through social media, responding to emails, or even passing the time with games.

The post Nothing Phone (2a) Plus Review: It Keeps Getting Better first appeared on Yanko Design.

Office on wheels car concept lets you take your work anywhere

A large majority of future car concepts that we keep hearing about revolve around self-driving cars that seem to turn every ride into some sort of a party. You have people engaging with each other or at the very least kicking back to relax, idyllic situations that might not exactly match the priorities or needs. Rather than just chilling, some people might actually prefer to be able to work anywhere without having to race for an empty table or socket or, worse, bring a whole RV with them. This two-passenger car concept tries to envision a future where you can bring your office with you, including the comfortable furnishings that let you work productively. It even has room for a houseplant!

Designer: Amiparn Mudgal

This moving workspace is definitely not like any car concept you might have seen, even those that cater to having only two people inside. The body, or at least its bottom half, is more like an upside-down trapezoid and is very boxy and almost clinical in its shape. Of course, the chassis could be any form, including the smooth and sleek designs of luxury cars. That said, the core focus of the design is having enough space inside more than a fashionable style. After all, you are trying to fit an office inside.

The main mechanism that makes this possible is the sliding foldable seats. The passenger seat, for example, folds down and slides inside to get out of the way, while the driver’s seat can scoot over and turn around to face the front or the back of the car that are actually desks. This kind of design, unfortunately, means that only one person can actually be inside when the interior is in “office mode,” so your passenger might have to step out for a bit if they’re sticking around until after you’re done with your work.

Another key element to this rather unusual concept is the sliding tabletops that extend the working space that you have. There’s one in front on the opposite side of the steering wheel, while the one at the back transforms the rectangular desk into an L-shaped corner desk. Whichever way you turn, you’ll have all the table space you need for work, food, and maybe even playing.

One intriguing part of the concept is the idea of this moving workspace as a collaboration between a car manufacturer and a furniture company like IKEA, famed for its modular and flat-packed product. It applies accents and details that you’d rarely find in cars but are common in office furniture, like fabric-covered surfaces or wooden panels that act as tables. There will definitely be some who will scoff at the idea of bringing your work with you on your travels rather than taking a timeout, but there will also always be situations when you can’t afford that luxury and just need to park somewhere to get stuff done.

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Eco-friendly tumbler uses thermoplastic made from unused wood byproducts

Coffee lovers have thankfully become more conscious of the harmful effect their drinking habit has, not on their bodies but on the planet. Plastic cups are the biggest culprits, of course, but even paper cups actually take a toll on the environment in the long run. Paper is sustainable and biodegradable, but the rate at which we manufacture the material is faster than we can grow trees to maturity. At the same time, normal wood isn’t exactly a good material for reusable cups or tumblers that are becoming the go-to solution for environment-conscious drinkers of coffee, tea, or water. This design concept tries to offer a middle ground with a seemingly magic thermoplastic tumbler that is actually made from unused wood.

Designer: Kim Jiwoo (Designer Dot)

Wood is a material well-loved by designers because of its innate beauty and sustainability. But while it does grow on trees, trees don’t grow overnight. And while there are alternatives that make use of recycled synthetic materials like plastic, these don’t easily decompose like wood, which can turn into material that nourishes the soil that trees grow on. In other words, wood is the perfect circular economy material, and it would be great if it could take on the beneficial properties of plastic as well.

CXP or Cellulose Cross-linked Polymer is that growing (no pun intended) solution that promises the best of both worlds. It’s made of wood, specifically the cellulose that is the building block of trees and plants, but it has also been plasticized through specific chemical processes that are fortunately easy to reproduce. Unlike bioplastics that need very specific conditions before they decompose, CXP behaves exactly like wood in this regard. In other words, once this tumbler has reached the end of its life, it can be even used to nourish the soil for other trees whose discarded wood will be used to make more thermoplastics.

LINK is the expression of this sustainability innovation, a tumbler that tries to signify the connection between humans and trees on multiple levels. Its handle is intentionally shaped like a branch sprouting from a tree trunk, sporting a length that is ergonomic for any hand size. The trunk, which is the main body of the tumbler, is also shaped with ridges that try to mimic the uneven surfaces of trees, while also adding to the grippiness of the container.

Unlike a regular wooden vessel, LINK can be used to hold hot beverages like coffee since it is also a conventional thermoplastic. Spills, leaks, and slips can be prevented by using eco-friendly silicone, perhaps the only concession to this design. And because of the very nature of such recycled materials, there will be very noticeable specks of color that give each tumbler a unique identity that represents its special link to all life on the planet through wood.

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Self-driving pod helps mobility-impaired pedestrians cross dangerous roads

Plenty of new automotive technologies and concepts are naturally being made for the benefit of drivers and passengers, but they are supposed to also indirectly help pedestrians as well, at least in theory. With AI at the driver’s wheel, the promise of safer roads is being made, though we seem to still be far from achieving that ideal future. In the meantime, pedestrians crossing urban roads and highways are still at risk, especially the elderly, people with disabilities, and basically anyone who might not be able to cross fast enough before the light turns green again. Current solutions like footbridges are obviously not designed for these people as well, so this concept mobility device tries to take the fight to cars’ own turf by giving pedestrians their very own self-driving vehicle.

Designer: Jiseon Ju, Gawon Min

Roads are, of course, made for vehicles, and sidewalks and footbridges are for pedestrians. That said, there will always be places where these paths meet, appropriately called crosswalks, and people outside of vehicles are always at a disadvantage and at risk. Traffic lights seem to never give pedestrians enough time to cross safely, or make the presumption that everyone can walk at top speed, presuming they can walk at all. These systems are obviously not very accessible and alienate a large portion of the population, and it’s in dire need of a better and smarter solution.

Crosswalk Mobility is a concept for a cubicle on wheels that ferry people from one side of the street to another. It’s basically designed for people with mobility impairments, from the elderly to the injured. Given its enclosed design, it can also be used by parents with toddlers who are prone to suddenly running off while crossing streets. Of course, you can’t have a permanent driver for such a pod, so it naturally uses self-driving technologies to move.

What makes the concept even more interesting is that it works in conjunction with what should be a smart traffic system. In a nutshell, it communicates with traffic lights so that it can extend the red light duration until it safely reaches the other side. Ideally, traffic lights should allocate enough time for people to safely cross, but this system leaves nothing to chance.

The mobility device itself is designed to be powered using solar energy, ensuring its continued operations 24/7. Instead of regular wheels, it proposes using ball-type wheels that can turn more smoothly as needed. The boxy shape has spacious room even for people in wheelchairs and their companions, and the floor-to-ceiling glass panels increase visibility not only for drivers but also for the people inside. It’s definitely an interesting idea that will significantly increase pedestrian safety, but it unfortunately won’t work unless the traffic system on those roads is also upgraded to work with these self-driving boxes.

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Hybrid watch concept puts a giant hole in the middle of a circular screen

Smartwatches are now a staple of the tech market14, but the departure of several high-profile brands and the arrival of smart rings are making some reevaluate the wearable device. Just like with paper notebooks, there is a strong and large culture around analog, mechanical watches that find smartwatches unappealing, except for some features that aren’t totally unique to smartwatches, namely, health sensors. Hybrid smartwatches exist for this reason, trying to have the best of both analog and digital worlds, but they are not exactly that common nor are their designs well-established. There’s still plenty of room for exploration and experimentation, like this rather peculiar concept that cuts out a whole in the middle of a circular screen to make room for an elegant analog watch.

Designer: Priyanshu Jaiswal

Inspired by the rather divisive notch or cutout on smartphone screens, the Lunar Eclipse hybrid smartwatch concept puts a mechanical watch in the middle of that hole instead of a camera. It might have been easier to have the display as an inset or restricted to a certain part of the watch face, but that presents some challenges as well, particularly when occluding the beauty of the analog timepiece itself. As weird as it may sound, this notch-based design actually has more benefits compared to a smartphone camera cutout.

Because it is technically still a complete screen, with just the middle part rendered practically unusable and invisible, it is theoretically easier to design the user interface of the “digital bezel” around the watch face. You can have icons and text that curve around the border, and you can even have them animated to add more natural-looking visual feedback, like how notification icons can appear like they’re flowing from the center of the watch rather than just appearing out of nowhere.

This gives Lunar Eclipse nearly the same benefits as having a smartwatch but with fewer opportunities for distractions. The bezel around the watch face is still just a small space that can only fit a few words and icons. You definitely won’t be using the watch to read those notifications or, worse, type out a response. You’ll be able to still see some of your health stats, presuming the watch has the sensors to track your steps, heart rate, and other biometrics.

One disadvantage that design has is that its battery life might not be that different from a regular smartwatch. The concept could use an E Ink screen, however, to help reduce that consumption, especially since the display won’t be changing as frequently as on a normal smartwatch. Another consideration is that with the electronics and battery inside, the room for the actual mechanical components would be very cramped, detracting from the inherent beauty of these timepieces that wristwatch fans are after in the first place.

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Nintendo Wii mod transforms the iconic console into a cute keychain

Arguably, the Wii was one of Nintendo’s oddest yet most successful gaming consoles, mostly thanks to the novelty and ingenuity of its “Wiimote” controller, the ancestor of today’s Joy-cons for the Switch. Like any other Nintendo gaming machine, it had a number of titles under its belt, including a few notable exclusives that took advantage of that unique controller design. Of course, its time has long passed, and the Wii is nothing more than a footnote in video gaming history, or so it would seem. It’s unsurprising to hear that it is now the subject of no small amount of mods and DIY projects that try to give the historic console a different flavor, and one of the oddest and most adorable is probably this perfectly named “Kawaii” mod that shrinks the book-sized machine down to portable keychain.

Designers: WeskMods, Mackie Kannard-Smith (Yveltal)

Despite its odd controller, the Wii itself wasn’t exactly that distinctive in terms of its design. It came as a rather plain, compact box that had just enough room for important hardware, which included a cooling fan and an optical disc reader. Remove these two, however, and you can probably cram the console into a tiny box, or at least most of it. That’s exactly what the Kawaii project did, a play on the Japanese word for “cute” and the Wii name, turning the large boxy console into a cute keychain accessory.

Kawaii is only 60mm x 60mm big and 16mm tall, not that much larger than keyfobs. Its body is CNC machined from aluminum and has these wavy fins on one side that do more than make the small box look eye-catching. They also function as a passive cooling system since the Kawaii doesn’t have room for any fan of any size at all. Obviously, there’s no space for an optical disc reader either, but that’s not the only thing missing from this tiny console.

It doesn’t have any direct power source or any ports for that matter, leaving it pretty barebones save for the main board that runs the whole show. To actually make it useful, you have to connect it to a dock via pogo pins, and then you’ll have power, video out, and USB ports for controllers. The dock itself is just a little larger than the keychain console, but it’s still a portable setup, presuming you have a way to power it up or connect it to a display.

Sadly, the adorable Kawaii won’t fulfill your dreams of playing Wii games on the go, at least not the ones that need a disc or use a Wiimote, since there’s no Bluetooth connectivity in there either. That leaves you mostly with downloaded games that work fine with a USB controller, and there’s not much of those going around at this point. Still, it looks like an interesting journey to design a cool-looking console you can hang your keys on, one that preserves the spirit of novelty and playfulness of the Wii, even if it doesn’t exactly have its defining features.

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Headphones concept reimagines comfort with clear silicone headbands

Even with the popularity and ubiquity of wireless earbuds, many audiophiles and gamers still have a soft spot for over-ear headphones. Despite their bulkiness, they still promise better noise isolation and fuller sounds, which is to be expected given their size. They are also expected to be less comfortable to wear over longer periods of time, despite many attempts at using different materials and even designs. This concept design for an aptly named “Comfortably Headphones” takes another stab at that problem, but its solution is more ambitious and, if we’re being honest, less practical. Then again, having a flexible and transparent silicone band is sure to get you some attention, at least during the time you’re comfortably wearing them.

Designers: Belrtarducci, Garabatfire (MinimalChat Studio)

Headphone headbands have always been solid and rigid for a reason. They need to provide sufficient structure and support to hold the large and heavy ear cups together while also ensuring the whole device sits securely on your head. That said, that same rigidity is one of the biggest sources of discomfort for users, and many designers have tried to alleviate the issue with comfortable fabrics or soft materials wrapped around the band or, better yet, make the band slightly more bendable to accommodate different head shapes.

This design concept, however, throws tradition out the window completely by replacing the usual metal bands with nothing but silicone, a material known for its flexibility and plasticity. Silicone can retain the shape it was formed into during production, but it can also slightly bend and even twist with enough force. It won’t perfectly conform to everyone’s head shapes, but it will at least put less pressure on your head while you’re wearing it, at least in theory.

It isn’t just regular silicone that was chosen for this design either; it is a transparent variety. This creates reflections and refractions that add a unique visual flavor to the headphones. At least under some light, it creates more playful and more natural rainbow colors better than what any RGB LED lighting can provide. Of course, it doesn’t do much in the dark, but even the organic form of shadows can become a source of fascination.

Sadly, such a mesmerizing design does have its share of flaws, particularly with the longevity of silicone as a material. It can warp and deform over time, and discoloration is a common phenomenon with “clear” silicone products. Then there’s also the fact that wires bridging the two halves of the headphones mars the transparent beauty of the silicone band unless the headphones are completely wireless even internally. At that point, however, the benefits of such large audio equipment become moot, and people might as well switch to lighter earbuds. Of course, you could just create a solid, opaque silicone band, but then where would be the fun in such a design?

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ASUS ROG Ally X Gaming Handheld Review: What the OG Ally should have been

PROS:


  • More RAM, Double Battery Capacity

  • Two USB-C Ports

  • More ergonomic design despite heavier and thicker chassis

  • Higher performance with lower thermals

CONS:


  • Windows 11 is still awkward to use on touch screens

  • Comes in black colorway only

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The ASUS ROG Ally X is a clear upgrade over the original, addressing complaints without losing what made the ROG Ally great.

They say hindsight is 20/20, but not everyone gets the opportunity to make a redo of their past actions. That’s especially true when it comes to consumer electronics, where every product involves no small amount of investment and risk. And yet ASUS surprised us at Computex 2024 last month when it revealed not a generational upgrade to its first-ever gaming handheld PC but what is, instead, a redo of the original. The ROG Ally X definitely brings a few much-needed upgrades, but it also feels like this is what should have been launched in the first place last year. That’s why we took this handsome black handheld for a spin to see if it’s really worth its weight in gold or if waiting for the real next-gen design is a better choice.

Designer: ASUS Republic of Gamers

Aesthetics

Simply looking at the ROG Ally X on its own, you might easily mistake it for a black version of the original ROG Ally. Of course, there are subtle yet significant changes here and there, but the fact that it’s able to keep its design identity is still a laudable achievement. On the flip side, there will be no mistaking it for a ROG Ally 2 that’s yet to come, as it shares that DNA so closely with the first model.

Whether the ROG Ally had a more angular and more aggressive appearance despite its white coating, the ROG Ally X is rounder, curvier, and a bit gentler. This has consequences for the device’s ergonomics, which we’ll get to later, but it also exudes a slightly different character compared to its progenitor. It manages to be a bit more welcoming, almost comfortable, without losing its cyberpunk aesthetic thanks to those RGB lighting accents.

The color choice might prove to be a bit controversial, though. Not because no one likes black but because there’s no other choice. Just like how the ROG Ally came only in white, the Ally X is a black-only design. In a way, it stands out less from the crowd, making it less distinctive. But it also invites less visible stains and dirt on a device that will most likely see a lot of action outdoors. Truth be told, gamers are more likely to slap some skins on these devices than stick with the original coating, but having some choice would definitely help improve its appeal.

Ergonomics

Ergonomics for computers often lags behind performance and aesthetics, but it is even more critical for one that you’ll hold in your hand rather than use on a table. More than just the aesthetics, it’s actually this aspect of the ROG Ally X that sees the most changes, at least externally. Suffice it to say, the handheld is finally designed to let you hold it in your hands for longer periods of time, which translates to more playtime overall.

Because of internal changes, the ROG Ally X is chunkier and heavier at 1.45 inches thick and 1.49 lbs compared to the OG Ally’s 1.28 inches and 1.34 lbs. Ironically, the handheld is actually more ergonomic now despite the added bulk and heft thanks to key changes in the grip design and button. The sides, for example, are now more rounded than angular so they don’t cut into your palm. The grips themselves have a more natural contour that’s easier to hold, though they’re still shallower compared to the Steam Deck’s design. Depending on your hand size, you might not have enough room for a good grip just like on the ROG Ally.

The buttons and sticks feel more solid, too, and give better resistance and stability than the rather loose and flimsy controls of the previous half-generation. The back buttons are smaller and placed higher to address complaints of frequent accidental presses that come too naturally when holding the device. Ironically, players with smaller hands might find it harder to reach them now. Thankfully, their function is usually optional in most games, which is why owners of the ROG Ally were fine with disabling those.

Performance

There are, of course, also upgrades internally, but not enough to call this the ROG Ally 2. It still uses the same AMD Ryzen Z1 Extreme processor, for example, which is capable but not exactly top-notch. What carries its performance forward is the new 24GB LPDDR5 RAM clocked at 7,500MHz, a rather big jump from the previous-gen 16GB 6,400MHz RAM. It’s almost unbelievable how much more RAM boosts overall performance, especially when neither the CPU nor the integrated GPU are starved for memory. More disappointing, however, is the fact that ASUS didn’t go all out to put a solid 32GB in there, but that would have probably raised the already higher price tag.

Another big upgrade is the 80Wh battery that’s double the capacity of the meager 40Wh of the OG Ally. This alone accounts for the increase in weight and thickness, and it’s a price many gamers are only too willing to pay. Of course, your mileage will vary, but this allows you to either tack on a few more hours to your game time or, alternatively, crank up the settings higher and still get the same uptime. You can also charge the battery at the maximum 100W that both USB-C ports support, but the included charger only goes as far as 65W.

And yes, you read that right, USB-C ports. Plural. ASUS has done away with the proprietary XG Mobile port for connecting an external GPU and replaced it with a USB-C port with support for USB4, Thunderbolt 4, and DisplayPort 1.4 with FreeSync. This means you can still connect an external graphics dock, but now you have more options if you don’t need to. Unfortunately, both ports are located at the top, so you have less wiggle room when connecting angled cables or thick adapters.

The ASUS ROG Ally X retains most of what its predecessor has, including the aforementioned processor. The 7-inch 120Hz IPS LCD is still the same, which means it’s still bright and vibrant, at least for an LCD panel. The speakers are supposedly upgraded a little, but you’ll hardly notice the difference. The microSD card slot is still located at the top, which might worry some who have experienced fried electronics on the first ROG Ally.

What all these changes and similarities boil down to is a more powerful computer that delivers a better gaming experience overall. Despite all that power, however, the ROG Ally X still runs cooler than its predecessor thanks to an improved cooling system that pulls heat away from the screen more effectively. This is actually important when you consider that this screen is the primary way you’ll be interacting with the Windows 11 operating system. Unfortunately, even with ASUS’ custom software, Windows is still largely a mouse and keyboard-driven platform, which means navigating through menus and windows is still a pain.

Sustainability

Unfortunately, this is one area left completely unchanged between generations. Like the majority of designs in this still nascent market, the ROG Ally X has that typical mixture of metal and plastic, both taken from new materials rather than recycled. It might take a few more generations before they start catching up to their larger gaming laptop cousins.

The same can be said for repairability and even upgradability. You can’t even upgrade the SSD storage, making that microSD card expansion slot even more critical, at least for non-game files. Again, the market is still in its infancy, so we’re holding out hope that the situation will improve over time. After all, some lesser-known brands are already providing easy access to SSD storage for upgrading, so there’s little reason why giants like ASUS can’t do likewise.

Value

It’s clear as day that the ASUS ROG Ally X is a big step forward, fixing the flaws of the ROG Ally in a half-step upgrade. But are those enough to warrant its $800 price tag that makes it one of the more expensive options in the market? As always, the answer isn’t as clear-cut, but the scales might not be tipping in the Republic of Gamers’ favor.

The original ROG Ally was by no means a terrible device even considering the ergonomics, and its current $650 price tag (or even $550 on discount) makes it a more viable starting handheld for those who aren’t sold on the Steam Deck. There’s definitely no reason for ROG Ally owners to upgrade this early, either, so only those who have been on the fence until now might find the ROG Ally X more convincing. But there are also other options in the market, like the Steam Deck that started it all or the Lenovo Legion Go with its Switch-like removable controllers. Then again, you can’t go wrong with the ROG Ally X either, especially if you have the cash to spare.

Verdict

It’s rare for manufacturers to push out a version 1.5 product, especially one that almost makes the original feel inadequate. At the same time, such a strategy weakens the appeal of the “half-step” upgrade, particularly because of the price difference between the two generations. That’s the limbo that the ASUS ROG Ally X practically finds itself in. Taken on its own, it’s a fine gaming kit that offers commendable performance in a more ergonomic design, but it’s no ROG Ally 2. If you’ve been undecided about getting your first ROG Ally, now might be a good time to grab one, especially if a good deal comes up to sweeten that price a bit.

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