Samsung Galaxy S24 and S24+ review: A taste of generative AI in everyday use

For its first phones of 2024, Samsung focused so much on its “Galaxy AI” features that, physically, the Galaxy S24 series doesn’t appear to be much different than the S23. Once again, the company's phones aren’t different enough to justify upgrading from their predecessors, especially knowing that the S23 series, Z Fold 5, Z Flip 5 and Tab S9 will be getting at least some of these AI features later this year. There’s also competition from the Google Pixel 8 series, which offer many of the same new features from a more established AI company.

Still, that doesn’t mean we should dismiss the Galaxy S24 series altogether. Samsung’s AI efforts may be an indicator of smartphone features to come. Even when compared to the Pixel 8s, Samsung’s Galaxy AI has its perks, particularly with real-time translation in voice calls and the option to change the tone of your writing. In places where Google's Pixel is not available, Samsung has an opportunity to capture an audience that's curious about generative AI on phones. The question is: has Samsung done a good job at integrating these AI tools into its smartphone line?

Design and display

Compared to last year's S23 series, this year's flagships are basically the same, save for some new colors — I received the S24 in “Marble Gray” and the S24+ in “Cobalt Violet.” With the S24 and S24+ side by side, you’ll notice the lowered LED flash on the back, along with the frame’s cleaner layout with a new matte finish, but the lack of changes isn't necessarily a bad thing. In fact, as someone who is accustomed to various Chinese smartphones, I find Samsung’s minimalist design to be refreshing, especially with the uniformly sized individual rear cameras.

Aside from screen size, display resolution and battery capacity, the S24 and S24+ share identical specs. The S24 packs a 6.2-inch Full HD+ screen, weighs 167g and comes in at 7.6mm thick. The larger S24+ sports a 6.7-inch Quad HD+ panel, and it’s 29g heavier with an extra 0.1mm in thickness.

It’s worth noting that both models use the same AMOLED 2X panel, with an adaptive refresh rate between 1Hz and 120Hz, as well as a 2,600-nit peak brightness. I’ve had no problem reading things on either screen while out and about, though I haven’t experienced strong sunlight over the past few unusually cold days here in Hong Kong.

Cameras

Samsung Galaxy S24 and S24+
Photo by Richard Lai / Engadget

This is probably the most boring aspect on the S24 and S24+, because there is no change here from last year’s phones. On the rear is a 50-megapixel main sensor, a 12 MP ultra-wide shooter and a 10 MP 3x telephoto camera, while a 12 MP camera sits up front. Samsung does point out that these cameras benefit from the new generative AI editing tools, which allow you to reframe shots, shift (or delete) subjects and create slow-mo clips from existing videos.

If you’re looking for better low-light performance and improved zoom, you might prefer the S24 Ultra (which my colleague Sam Rutherford reviewed). Still, the S24 and S24+ should be sufficient for your daily snaps, and for me, the results were usually consistent across the three rear cameras. Indoor shots tended to be a little on the dark side and noisier than the results I got on my main phone, the OnePlus Open (which has newer and larger sensors). The difference became more apparent as the environment got darker, especially the faded reds (like on taxis and traffic lights) and the aggressive sharpening on shrubs.

On a more positive note, I’d like to echo my colleague Cherlynn Low’s praise of the S23+’s selfie camera in her review last year. The S24 and S24+ inherited the same setup. In fact, it captured so much detail on my face — pores, dried skin, facial hair, et cetera — that I started to miss the beautification options offered by Chinese phones. I was also impressed by the video recording capabilities, as a 4K clip I shot at 60 fps during a bus ride home came out silky smooth. The relatively low light didn’t seem to affect video stabilization that much.

Software: Making a strong case for practical generative AI

The Galaxy AI button on the Samsung keyboard.
Photo by Richard Lai / Engadget

I spent most of my time with my S24+ testing its “Galaxy AI,” which is touted as a privacy-first AI suite powered by the neural processing unit inside the Snapdragon 8 Gen 3 chip. In other words, these phones can run some of their “advanced intelligence” tasks on device, and there’s an option to go completely offline for added privacy, but the results may not be as good or as up to date. On a related note, Samsung promises to never use your data “for machine learning or for targeting ads,” and that “your data is immediately deleted from our servers or our partner’s servers as soon as generation is complete.”

Samsung’s Galaxy AI can be broken down into six functions: “live translate” for voice calls, live interpreter (for in-person conversations), writing assist from the keyboard (for quick translations and changing the tone of your drafts), note assist (for auto summarization and formatting), transcript assist (with translations of your recordings) and generative edit in the gallery app. The translation features rely on Samsung’s own language packs, which currently include English (US and UK), Chinese (Mandarin), French, German, Hindi, Italian, Japanese, Korean, Polish, Portuguese, Spanish (Mexico, Spain and US), Thai and Vietnamese. The company promised that more will be added later.

The advanced intelligence hub on the Samsung Galaxy S24+.
Photo by Richard Lai / Engadget

Before we go further, I’d like to point out that it wasn’t immediately clear where I could enable these AI features. They are disabled by default, and there’s no single switch to enable them all in one go. It took me a while before I dug up the “advanced intelligence” hub in system settings. Even for Google’s self-explanatory “Circle to Search,” I had to go through multiple settings pages to enable it.

The most prominent Galaxy AI feature is perhaps the real-time two-way translation for voice calls, which Samsung has been pitching since November. I had to first enable live translate in the dialer app’s settings, where I had to set the languages of myself and the receiver (it’s easier if you install the necessary language packs in the “advanced intelligence” hub beforehand). Then when you eventually make the phone call, you’ll also need to tap on the “call assist” button, and then tap the “live translate” button to start.

This took me a few runs before I realized I had to hit both buttons to get this thing going, at which point the live translate tool would broadcast a prompt declaring that the call is being translated and live-captioned. Speaking of, be warned that the phone app doesn’t save these transcripts afterwards (I found out the hard way), so be sure to take screenshots or jot down important info before you hang up.

Live Translate
Photo by Richard Lai / Engadget

I enlisted my Ghanaian friend, Paul, who speaks French (and better Mandarin than me!). It took a few runs to let Paul get used to the delay (again, likely not a privilege to be had in the real world), and then we concluded that Samsung’s French language pack struggled to pick up some names and culinary terms, which was likely because it didn’t play well with Paul’s regional accent. Other than that, Paul and I were able to understand each other’s translated speech.

Paul and I also tried the split-screen interpreter tool during a face-to-face conversation. The tool was hard to find — it’s on the second page of the system’s pull-down menu; there is no app shortcut. Once we got the hang of the timing (especially with the pauses required to let the AI start processing), most translations were accurate, so long as Paul’s accent didn’t confuse the software.

Interpreter
Photo by Richard Lai / Engadget

Samsung's system performed better in Korean, which should come as no surprise. I brought my S24+ to lunch at a Korean restaurant, and after paying the bill, I used the interpreter to compliment the establishment in two or three lines. The manager’s eyes lit up upon seeing the Korean translation, which came out fast and exact. He then introduced some of his restaurant’s top dishes to me via the interpreter, but as I went to dig up the dish names the next day, I found out that the system only stores conversations for 24 hours. I lost all my earlier call transcripts. A disclaimer about transcript history would have helped.

The writing assist AI tools were more conveniently located – right above the Samsung keyboard. I could quickly translate short phrases while typing into a field – I just needed to give it a second or two before it automatically swapped my typing to its translation. However, I noticed that the Chinese for “Korean barbecue” (“韓式燒烤”) didn’t translate properly to Korean — it became “코리안 야끼” which is “Korean yaki” (which led me to okonomiyaki pancakes instead on Google), when it should be “코리안 바비큐” as Google correctly deduced. I’m sure Galaxy AI’s accuracy will improve over time, but be prepared to come across such silly mistakes every now and then.

Writing assist
Photo by Richard Lai / Engadget

As a reporter, I look forward to trying the AI transcription feature in Samsung’s Voice Recorder app in future interview opportunities. There’s no setting required, and like Google’s Recorder, it can recognize multiple speakers. But unlike the Pixel version, you can only transcribe (using any downloaded language pack) once you’ve finished recording, rather than seeing it live. This is a little odd considering Samsung has a live interpreter tool; maybe it had to rush out this unpolished Galaxy AI bundle in time for the launch.

Samsung’s other text-based AI tools will also come in handy, especially as I occasionally switch between English and Chinese. I’ve been able to play around with both the “writing style” and “spelling and grammar” tools in Samsung’s keyboard. In Samsung’s Notes app, you can also tap into Galaxy AI for auto summarization and formatting, which can be useful after jotting down notes from press events and interviews.

Sure, you can already perform similar tasks using ChatGPT, but it’s nice to have these functions just a couple of clicks away on our phones. I wouldn’t trust all of the grammar suggestions, though, as some didn’t make sense. Not all of the writing styles listed will suit your needs, either, but they do provide some amusement — like how to write to your love interest in the style of a professional letter.

Performance and battery life

Samsung Galaxy S24 and S24+
Photo by Richard Lai / Engadget

Like the S24 Ultra, the S24 and S24+ are powered by Qualcomm’s Snapdragon 8 Gen 3 processor — but only in the US, South Korea and China. If you’re buying one in the UK, then you’ll have to make do with the Samsung Exynos 2400, though benchmarks have indicated that its performance isn’t far off from Qualcomm’s counterpart and, on paper, it actually has a faster 5G modem. As for options, the S24 starts with 8GB of RAM and 128GB of storage for its $800 base model, whereas the S24+ starts with 12GB of RAM and twice the storage at $1,000.

I’ve yet to run into any hiccups on either device, and the slick Android 14 animations made switching from one app to another feel effortless. On Geekbench 6, the S24 and S24+ saw notable improvements in CPU multi-core performance scores, reaching 7,049 and 6,641, respectively. Both models saw a bigger boost in GPU scores, up to 15,082 and 14,982, respectively.

The S23+ already impressed us with its 25-hour result on our video rundown battery test last year. This time, the S24+ lasted for 25 hours and 50 minutes, beating its predecessor by almost an hour. The smaller S24 didn’t disappoint, either, clocking in at about 24.5 hours, so battery life isn’t an issue if single-handed operation matters to you. The S24+’s battery life is even more generous in the real world: With the occasional Facebook, Messenger, WhatsApp, Instagram, YouTube and camera testing throughout the day, I still often ended up with 50 to 60 percent of power by the time I got home in the evening. If I forgot to charge the phone overnight, it could still last another day.

Wrap-up

Samsung Galaxy S24 and S24+
Photo by Richard Lai / Engadget

I began my review of the S24 and S24+ with low expectations. After all, they weren't very different (visibly) than their predecessors. But as I spent more time with these devices, their minimalist design and slick UX grew on me. Then came the built-in generative AI features, which are more convenient and intuitive than most other third-party bots. There’s even greater potential with the live translation tools, especially with international travel basically back to pre-pandemic levels. The new software aids, combined with subtle design tweaks, help the S24 and S24+ make a more compelling case for upgrading from an S22 or earlier models. Or switching over from other brands, for that matter.

Even though OpenAI and Google are already well ahead in the generative AI game, Samsung still deserves some credit for simplifying these functions — at least while it keeps offering Galaxy AI for free until the end of 2025. For now, though, Samsung needs to find a way to polish the whole package, and make some of the AI features more easily accessible. More importantly, users should be offered an option to save the transcripts after each translated phone call or in-person chat. I’m sure Samsung would rather not have Galaxy AI be reduced to a channel for venting.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-s24-and-s24-review-a-taste-of-generative-ai-in-everyday-use-160041639.html?src=rss

Epic Games confirms Fortnite is coming back to iOS in Europe this year

Following Apple's announcement of enabling third-party app stores for iOS users in the European Union, Epic Games confirms that it'll be bringing Fortnite back to the iPhone and iPad in Europe later this year — by way of a new Epic mobile games store. This will mark the title's official return to Apple's platform since it was yanked back in August 2020, after Epic offered discounts to payments made directly to its own store, instead of Apple's App Store and Google Play which would take a 30-percent cut. iOS users have had to rely on Xbox Cloud Gaming or GeForce Now to play Fortnite, but this will soon be a thing of the past for those based in Europe.

Fortnite's grand return to iOS in Europe is all thanks to the EU's new Digital Markets Act, which goes into effect March 7. This allows developers to take payments and distribute apps from outside of the App Store, pending Apple's new "Notarization" approval process to spot harmful apps. Apple is also introducing a new fee structure that claims to cost less, if not the same, for most developers who publish to European markets.

Even though the upcoming changes will allow Epic Games to make money off iOS users once again (at least in Europe), founder and CEO Tim Sweeney called out Cupertino for the "new Junk Fees on downloads and new Apple taxes on payments they don't process." The exec later spotted more "hot garbage" in the details, particularly the terms related to requesting an entitlement from Apple. "Under what possible theory of antitrust regulation is it acceptable for a monopoly to decide what companies are allowed to compete with it, and on what terms they can compete? Apple makes a mockery of free market competition," Sweeney said in a post on X. The infuriated tone here comes as no surprise, especially after the US Supreme Court rejected Epic's appeal that Apple violated federal antitrust laws earlier this month.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-confirms-fortnite-is-coming-back-to-ios-in-europe-this-year-040818909.html?src=rss

eBay is laying off 9 percent of its workforce

The latest tech giant impacted by the economy is eBay, which announced earlier today that it is reducing its workforce by around 1,000 roles. That apparently equates to roughly 9 percent of the company's full-time employees. US employees are asked to work from home on January 24, and those affected will be notified "shortly." Unlike Discord and Riot Games, though, eBay's post stopped short at sharing severance or benefit details. The company also plans to scale back the number of contractors over the coming months.

eBay's impact scale matches that of Unity and Google from earlier this month, which doesn't paint a pretty picture for the tech scene right at the beginning of 2024. Like its peers, eBay blamed this round of layoff on having hired too many people in recent years. "While we are making progress against our strategy, our overall headcount and expenses have outpaced the growth of our business," president and CEO Jamie Iannone said in the memo. Hopefully LinkedIn's new AI-powered categorization tool will come in handy for those in need.

This article originally appeared on Engadget at https://www.engadget.com/ebay-is-laying-off-9-percent-of-its-workforce-035136287.html?src=rss

eBay is laying off 9 percent of its workforce

The latest tech giant impacted by the economy is eBay, which announced earlier today that it is reducing its workforce by around 1,000 roles. That apparently equates to roughly 9 percent of the company's full-time employees. US employees are asked to work from home on January 24, and those affected will be notified "shortly." Unlike Discord and Riot Games, though, eBay's post stopped short at sharing severance or benefit details. The company also plans to scale back the number of contractors over the coming months.

eBay's impact scale matches that of Unity and Google from earlier this month, which doesn't paint a pretty picture for the tech scene right at the beginning of 2024. Like its peers, eBay blamed this round of layoff on having hired too many people in recent years. "While we are making progress against our strategy, our overall headcount and expenses have outpaced the growth of our business," president and CEO Jamie Iannone said in the memo. Hopefully LinkedIn's new AI-powered categorization tool will come in handy for those in need.

This article originally appeared on Engadget at https://www.engadget.com/ebay-is-laying-off-9-percent-of-its-workforce-035136287.html?src=rss

Netflix is killing its cheapest ad-free plan in Canada and the UK in Q2

In its Q4 2023 earnings report from earlier today, Netflix announced that starting in Q2 2024, its cheapest ad-free "Basic" plan will be completely gone in Canada and the UK. You haven’t been able to sign up for this tier since last July, but now, even current subscribers will no longer be able to keep their 'Basic' plan, which was originally $10 or £7 per month but bumped up to $12 or £8 in October. In other words, you'll basically be forced into one of the two more expensive ad-free packages (from $16.49 or £11 per month) or the cheaper ad-supported plan ($6 or £5 per month).

It'll be interesting to see which side the current user base will lean towards when they eventually have to make their decision, but it's clear that Netflix wants to boost its ad business, rather than relying too much on the constant price hikes — as is the case with the entire streaming market, it seems. After all, the ads plan currently accounts for 40 percent of all Netflix sign-ups in its ads markets, according to the earnings report. We wouldn't be surprised if the same will be applied to the US before long. "We’re looking to retire our Basic plan in some of our ads countries, starting with Canada and the UK in Q2 and taking it from there," Netflix added.

The company is also seeing success in gaming, with user engagement in this area tripled in 2023. The Grand Theft Auto trilogy, which only arrived on the platform on December 14, is credited as Netflix's "most successful launch to date in terms of installs and engagement... with some consumers clearly signing up simply to play these games." But the firm added that it's still early days compared to the scale of Netflix's core streaming business, with no figures significant enough to share just yet. Who knows, maybe we'll see another leap with the 2024 gaming lineup.

This article originally appeared on Engadget at https://www.engadget.com/netflix-is-killing-its-cheapest-ad-free-plan-in-canada-and-the-uk-in-q2-024458235.html?src=rss

Riot Games is laying off 11 percent of its workforce globally

Earlier today, Riot Games announced that it is eliminating 530 roles globally, which make up about 11 percent of its workforce. The company publicly delivered this devastating news in two separate posts — one for players, and another for "Rioters," with the latter detailing severance package and some other benefits to treat the dismissed employees "with respect and grace."

Additionally, Riot Games shared that it is sunsetting its publishing label, Riot Forge, which has worked on six titles — including Bandle Tale: A League of Legends Story due to be released on February 21. In their joint letter to gamers, CEO Dylan Jadeja and Chief Product Officer / co-founder Marc Merrill described Forge as "an experiment to see what would happen when Rioters partnered with their favorite indie devs," but now "it's time to refocus" on their internal projects. Forge will cease operation once it's done publishing Bandle Tale.

The execs also admitted that their digital collectible card game, Legends of Runeterra, hasn't been doing well enough financially since its launch in 2020. In the hopes of making this title more sustainable, its development team will be downsized, with its focus shifted to its more popular "The Path of Champions" single-player game mode.

Riot Games' cutback is the latest blow to the video game industry, after a total of around 9,000 people lost their jobs in 2023 alone. Embracer Group and Unity both laid off around 900 people each, whereas Epic Games fired about 830 people, and EA dismissed more than 1,000 employees. 2024 has only just began, and we fear that this is just the tip of the iceberg for the entire tech industry.

Update, January 24 2024, 10:42PM ET: The title of Marc Merrill has been changed from "co-chairman" to "Chief Product Officer / co-founder."

This article originally appeared on Engadget at https://www.engadget.com/riot-games-is-laying-off-11-percent-of-its-workforce-globally-022034243.html?src=rss

Apple might have sold up to 180,000 Vision Pro headsets over pre-order weekend

Apple's $3,499 Vision Pro isn't for everyone, and indeed, the latest pre-order estimates reflect a slow start for this VR spatial computing device. According to analyst Min-Chi Kuo's calculations based on pre-order inventory and shipping time, he reckons the company sold somewhere between 160,000 to 180,000 Vision Pro headsets during this past weekend. This already far exceeds Kuo's earlier production figures of 60,000 to 80,000 units targeting the initial release on February 2, which is no wonder that the Vision Pro was sold out immediately after pre-orders opened.

While this sounds like positive news, Kuo pointed out that with shipping times remaining unchanged within the first 48 hours, this might indicate a quick drop in demand after the heavy users and hardcore fans were done pre-ordering. In contrast, iPhone orders would usually "see a steady increase in shipping times 24 to 48 hours after pre-orders open." But of course, the Vision Pro isn't meant for the average consumer in its current state, especially given the lack of some mainstream apps like YouTube, Spotify or Netflix. Not to mention the eye-watering $3,499 base price either, though Apple may later release a cheaper model in the ballpark of $1,500 to $2,500, according to an earlier report by Bloomberg’s Mark Gurman.

Kuo added that even with the device being sold out based on the upper initial production figure of 80,000 units, that only accounts for about 0.007 percent of Apple's 1.2 billion active users, which makes the Vision Pro "a very niche product" in the eyes of Cupertino. That is to say, the tech giant will need to somehow drum up and sustain demand for the headset before its global launch, which is rumored to take place some time before this year's WWDC — likely in June. Meanwhile, Apple is also busy setting up demo areas at its US flagship stores, in the hopes of making a few more sales with their 25-minute sessions.

This article originally appeared on Engadget at https://www.engadget.com/apple-might-have-sold-up-to-180000-vision-pro-headsets-over-pre-order-weekend-081727344.html?src=rss

Doomed crypto firm Terraform Labs files for bankruptcy in the US

Terraform Labs, the company that wiped out $40 billion from the crypto market with the collapse of its TerraUSD and Luna stablecoins, has finally filed for Chapter 11 bankruptcy protection on Sunday. Bloomberg reports that the crypto firm's estimated assets and liabilities are both in the range of $100 million to $500 million, with the estimated number of creditors being somewhere between 100 and 199. Co-founder and former CEO Do Kwon is listed as the majority shareholder at 92 percent, with an address registered in Singapore — where the company is incorporated.

Following the arrest of Kwon and his associate in Montenegro for traveling with forged passports last March, Kwon is currently still in jail until his extradition to the US — likely by mid-March, according to Bloomberg — where he will face securities fraud charges. The entrepreneur is also wanted in his home country, South Korea, for similar charges, which reportedly led to him, his family and some key Terraform Labs personnel fleeing to Singapore between April and May 2022. Shortly before Interpol placed him on the "red notice" list in September that year, Kwon denied that he was "on the run," but the eventual discovery of his fake passports would suggest otherwise.

Kwon will likely join the fate of other big names in the crypto downfall, namely Sam Bankman-Fried of FTX fame and former Celsius Network chief Alex Mashinsky. Meanwhile, Coinbase continues its battle against the SEC's accusation of illegally running an unregistered national securities exchange, broker and clearing agency. Bloomberg analyst Elliott Stein recently shared that Coinbase may likely win full dismissal as soon as this quarter, if not by the end of Q2.

This article originally appeared on Engadget at https://www.engadget.com/doomed-crypto-firm-terraform-labs-files-for-bankruptcy-in-the-us-055731287.html?src=rss

The Rabbit R1 will offer up-to-date answers powered by Perplexity’s AI

The Rabbit R1 launch at CES left many questions unanswered, but earlier today, the brand finally shed light on which LLM (large language model) will be powering the device's interaction with us mere mortals. The AI provider in question is none other than Perplexity, a San Francisco-based startup with ambitions to overtake Google in the AI space, which is no wonder that it has already received investments from the likes of NVIDIA and Jeff Bezos.

Perplexity will be providing up-to-date search results via Rabbit's $199 orange brick — without the need of any subscription. That said, the first 100,000 R1 buyers will receive one year of Perplexity Pro subscription — normally costing $200 — for free. This advanced service adds file upload support, a daily quota of over 300 complex queries and the ability to switch to other AI models (GPT-4, Claude 2.1 or Gemini), though these don't necessarily apply to the R1's use case.

The Rabbit R1, designed by Teenage Engineering, features a 2.88-inch touchscreen, a scroll wheel, two mics, a speaker, a rotational camera and a "Push-to-Talk" button. By leveraging its Large Action Model (LAM), this dedicated gadget can perform tasks like booking rides, finding recipes based on the ingredients you have, identifying people and objects (including items in, say, your fridge), or just fact checking — which we now know will rely on Perplexity's real-time search engine. The R1 is available for pre-order now ahead of shipment in March or April.

This article originally appeared on Engadget at https://www.engadget.com/the-rabbit-r1-will-offer-up-to-date-answers-powered-by-perplexitys-ai-031313883.html?src=rss

The Rabbit R1 will offer up-to-date answers powered by Perplexity’s AI

The Rabbit R1 launch at CES left many questions unanswered, but earlier today, the brand finally shed light on which LLM (large language model) will be powering the device's interaction with us mere mortals. The AI provider in question is none other than Perplexity, a San Francisco-based startup with ambitions to overtake Google in the AI space, which is no wonder that it has already received investments from the likes of NVIDIA and Jeff Bezos.

Perplexity will be providing up-to-date search results via Rabbit's $199 orange brick — without the need of any subscription. That said, the first 100,000 R1 buyers will receive one year of Perplexity Pro subscription — normally costing $200 — for free. This advanced service adds file upload support, a daily quota of over 300 complex queries and the ability to switch to other AI models (GPT-4, Claude 2.1 or Gemini), though these don't necessarily apply to the R1's use case.

The Rabbit R1, designed by Teenage Engineering, features a 2.88-inch touchscreen, a scroll wheel, two mics, a speaker, a rotational camera and a "Push-to-Talk" button. By leveraging its Large Action Model (LAM), this dedicated gadget can perform tasks like booking rides, finding recipes based on the ingredients you have, identifying people and objects (including items in, say, your fridge), or just fact checking — which we now know will rely on Perplexity's real-time search engine. The R1 is available for pre-order now ahead of shipment in March or April.

This article originally appeared on Engadget at https://www.engadget.com/the-rabbit-r1-will-offer-up-to-date-answers-powered-by-perplexitys-ai-031313883.html?src=rss