‘Echo Arena’ is competitive, virtual reality frisbee in zero gravity

When we saw Lone Echo at Oculus Connect 3 late last year, it solved one of virtual reality's biggest limitations by ignoring humanity's most common form of locomotion: walking. The game takes place entirely in zero gravity, asking players to navigate...

Walking in virtual reality is hard, so ‘Lone Echo’ got rid of it

First generation virtual reality may have nailed sense of presence, but one major limitation keeps it from feeling truly immersive: Walking. The endless landscapes of the digital world are hampered by the confines of reality -- your playspace is only...